Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 15:30:34 Player: blelm Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (39) 7800 Robots Destroyed (315) 1575 Value Destroyed (12591) 12591 Prototype IDs (112) 2240 Alien Tech Used (15) 3000 Bonus (49709) 49709 TOTAL SCORE: 81415 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 1329 Follower Combat Kills 120 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2112 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Started Test 138-B 500 Destroyed Architect 15000 Win 3000 Friendly Fire -752 Cogmind --------- Core Integrity 1020/1850 Matter 150/300 Energy 811/1380 System Corruption 0% Temperature Cool (20) Movement Hovering (48) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (5) --- Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (16) ----- Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Terrain Scan Processor Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Femtoactuators Advanced Actuator Array Advanced Reaction Control System Zionite Weapon Casing Powered Armor Heavy Regenerative Plating Advanced Shield Generator > --- WEAPON (3) ------- Plasma Lance Plasma Lance Plasma Lance > --- INVENTORY (24) --- Vortex Chain Reactor Combat Antigrav System Combat Antigrav System Zionite Biocell (0) Zionite Metafield Generator Experimental Terrain Scanner Advanced Reaction Control System Improved Weapon Shielding Powered Armor Powered Armor Heavy Regenerative Plating Beam Splitter EM Dispersion Field Enhanced Force Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Zionite Metafield Generator Experimental Terrain Scanner Experimental Terrain Scan Processor Experimental Armor Integrity Analyzer Femtoactuators Advanced Reaction Control System Improved Powered Armor Heavy Regenerative Plating Experimental Force Field System Mapper Deep Network Scanner Quantum Router > --- WEAPON ----------- Omega Cannon Plasma Lance > --- INVENTORY -------- Zero-point Reactor Combat Antigrav System Combat Antigrav System Combat Antigrav System Zionite Biocell Zionite Biocell Experimental Sensor Array Advanced Actuator Array Advanced Phase Shifter Zionite Weapon Casing Heavy Regenerative Plating Experimental Focal Shield Beam Splitter Beam Splitter EM Dispersion Field Advanced Force Field Antimissile System Transdimensional Reconstructor Transdimensional Reconstructor Null Cannon Mini Smartbomb Launcher Plasma Lance Enhanced Force Lance [Rating: 233] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Combat Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Deep Network Scanner Protection Medium Reactive Plating Artifact Phase Armor Weapon Kinetic Spear Energy Gun Improved EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Smartbomb Launcher Special Weapon Mining Laser Impact Weapon Core Stripper Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Utility 14 | . . . 2 . 1 2 . . . . . . . 2 . . . . . . . . . . . 2 . . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 817 | 5 22 3 46 9 57 21 10 31 4 16 12 45 . 45 6 3 6 18 39 6 21 5 2 14 4 17 3 17 2 24 3 9 27 6 21 83 39 101 15 Power 37 | . 5 2 2 . 4 2 1 . . . 1 3 . . . . . . 1 . . . . 4 . . . . . 2 . 1 . . . 2 . 6 1 Engine 15 | . 5 1 2 . 4 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 21 | . . . . . . . 1 . . . 1 2 . . . . . . 1 . . . . 4 . . . . . 2 . 1 . . . 2 . 6 1 Propulsion 86 | 4 6 . 10 2 9 . 3 1 . 2 . 11 . 4 3 . . . 3 . 2 . . 3 . 4 . . . 1 . 1 2 1 3 1 . 7 3 Treads 30 | 2 1 . 9 2 8 . 3 1 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 8 | 2 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 43 | . . . . . 1 . . . . . . 4 . 4 3 . . . 3 . 2 . . 3 . 4 . . . 1 . 1 2 1 3 1 . 7 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 484 | . 4 1 12 2 15 10 4 20 3 10 8 23 . 33 3 3 4 11 28 6 16 5 1 6 1 12 2 14 2 19 3 6 16 4 16 68 27 56 10 Device 291 | . . . . . 2 3 . 8 2 4 2 9 . 12 2 3 1 6 18 5 14 3 1 4 1 6 1 11 2 16 3 4 10 3 11 60 20 38 6 Storage 44 | . 3 1 2 . 2 2 . 2 . . 5 4 . 6 . . . . 1 . 1 . . . . 3 . . . . . . . . . . 5 7 . Processor 26 | . . . 1 . . 1 1 . 1 1 . 1 . 3 . . . 1 4 . 1 1 . . . . 1 . . 1 . 1 . . 1 . . 6 . Hackware 8 | . . . . . . 1 . 1 . . . . . 2 . . 1 . 2 . . . . . . 1 . . . . . . . . . . . . . Protection 114 | . 1 . 9 2 11 3 3 9 . 5 1 9 . 10 1 . 2 4 3 1 . 1 . 2 . 2 . 3 . 2 . 1 6 1 3 8 2 5 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 210 | 1 7 . 22 5 29 9 2 10 1 4 3 8 . 8 . . 2 7 7 . 3 . 1 1 3 1 1 3 . 2 . 1 9 1 2 12 12 32 1 Energy Gun 42 | . 4 . 6 . 12 3 . 6 . 2 . 1 . 2 . . . . . . . . . . . . . 2 . 1 . . . . . . . 3 . Energy Cannon 37 | . . . 2 1 2 . . . . . . . . 3 . . . 3 2 . . . . . . . 1 . . . . . 4 . 1 6 6 6 . Ballistic Gun 34 | 1 2 . 7 2 3 4 2 1 . . 1 6 . . . . . . . . . . . . . . . . . . . . 1 . . . . 4 . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Launcher 20 | . . . 3 . 3 . . . . . 1 . . 1 . . 1 2 . . 1 . 1 . 2 . . . . 1 . . 1 1 . . . 2 . Special Weapon 16 | . 1 . 4 2 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 53 | . . . . . . 2 . 3 . 2 . 1 . 2 . . 1 2 4 . 2 . . 1 1 1 . 1 . . . 1 3 . . 5 6 14 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 72 | . . . 4 . 1 . . . . . . 8 . 1 . 1 1 . 2 . 2 . . 5 . 2 . 1 . 5 . . 4 . 6 8 . 21 . Parts Lost 42 | . 3 . 7 2 3 . 3 1 . . . 15 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 6 Power 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . 1 . 1 . . . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 19 | . . . 2 1 2 . 1 . . . . 6 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 6 Weapon 14 | . 1 . 4 1 1 . 1 1 . . . 4 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Loss Streak 15 | . 1 . 4 2 1 . 2 1 . . . 15 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 4 Average Slot Usage (%) 94 | . 90 99 99 100 96 97 82 89 92 91 83 87 92 98 99 99 91 92 99 98 99 99 100 98 100 99 98 98 100 97 95 94 94 95 93 87 87 90 95 Engine 1 | . 13 8 5 11 9 7 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . 2 7 7 7 6 5 7 6 6 6 6 6 11 11 11 11 11 11 11 10 10 10 10 7 5 4 4 4 4 4 3 3 7 Treads 7 | . . . 17 22 26 23 19 15 15 15 15 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 27 28 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . 8 23 20 20 19 18 18 22 22 22 22 22 22 22 20 20 20 20 20 20 18 18 20 20 20 19 18 19 Device 12 | . . . . . . 6 2 11 14 14 11 6 7 12 19 19 15 17 15 14 15 15 16 13 16 15 13 14 15 14 14 17 16 17 18 15 22 22 22 Storage 18 | . 17 20 22 33 27 23 18 22 23 23 24 22 23 19 20 19 18 18 11 11 11 11 11 11 11 13 15 15 15 15 15 13 13 12 12 12 11 11 15 Processor 5 | . . . 2 . . 7 14 2 7 7 7 8 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 6 9 8 8 8 7 7 11 Hackware 6 | . . . . . . 4 2 . . . . . . 12 13 12 9 6 15 16 16 16 16 16 16 18 20 20 20 20 20 16 13 12 12 12 11 8 . Protection 6 | . 1 7 19 11 14 7 4 14 7 7 6 8 7 5 . . 2 6 . . . . . 1 . 2 . . . . . 4 4 6 4 4 3 4 7 Energy Gun 3 | . 3 14 4 . 7 5 . 8 7 8 4 2 7 2 . . . . . . . . . . . . . . . 2 5 4 . . . . . . . Energy Cannon 2 | . . . 3 11 3 . . . . . . . . 3 6 6 3 5 5 5 5 5 5 5 5 5 5 . . . . . 2 2 1 1 2 1 . Ballistic Gun 2 | . 23 14 10 8 4 3 11 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . 5 . 5 6 5 4 2 7 6 6 6 8 6 11 11 10 11 10 11 10 9 10 12 15 10 5 9 8 8 7 3 . 7 11 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 10 56 59 83 83 97 105 129 148 125 133 153 153 75 111 65 58 68 101 110 70 72 80 71 80 71 88 91 123 85 111 100 111 163 135 142 147 149 169 151 Greatest Support 160 | 40 20 20 40 40 63 63 90 90 90 90 90 90 78 78 72 66 66 66 88 88 88 88 88 96 88 104 104 104 104 104 102 112 120 140 150 150 150 160 160 Greatest Overweight (x) 40 | . 3 2 3 2 2 1 6 1 40 1 1 7 . 1 . . 1 1 1 . . . . . . 1 . 2 . 1 . . 1 . 1 . . 1 . Average Overweight (x) . | . . 2 1 1 1 1 1 . 8 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 34 | 6 18 18 26 24 24 26 26 26 26 26 34 34 18 24 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 24 24 24 24 Average Capacity 21 | 6 9 14 18 24 24 25 22 25 26 26 27 22 18 16 16 16 16 16 16 16 16 16 16 16 16 18 22 22 22 22 22 22 22 22 22 22 24 24 24 Most Carried 34 | 6 12 18 22 24 24 26 26 26 26 26 34 34 18 18 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 24 24 24 24 Average Carried 21 | 5 7 14 16 23 23 24 22 24 25 25 26 20 18 16 15 16 15 15 15 15 15 16 16 15 16 18 22 21 22 21 22 21 21 21 21 21 23 23 22 Final Capacity 34 | 6 12 18 24 24 24 26 20 26 26 26 34 18 18 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 24 24 24 24 Final Carried 34 | 6 12 18 22 24 24 26 20 26 26 26 34 18 18 16 16 16 15 16 16 16 16 16 16 16 16 22 22 22 22 22 22 21 22 22 22 23 24 24 16 Class Distribution -------------------- 35% | Hauler-Mutant 21% | Wizard-Mutant 13% | Scavenger-Mutant 8% | Wizard-Sprinter 7% | Mutant 6% | Wizard-Ninja 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Zhirov Wizard-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Waste Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Mutant | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Ninja | -2/Quarantine Wizard-Sprinter | -2/Section 7 Wizard-Ninja | -1/Access Wizard-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 11760 | 286 400 86 953 385 785 196 515 368 378 292 210 512 70 440 70 37 . 200 353 . 316 84 20 200 37 213 . 272 . 578 60 62 294 100 220 892 458 1418 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18754 | 138 524 189 1253 363 2065 265 1009 703 18 673 69 247 . 352 59 179 28 170 565 . 533 . 69 295 49 1015 . 310 . 768 60 120 417 148 216 1834 709 3118 224 Parts 921 | 13 30 16 95 9 140 15 18 39 1 11 1 38 . 27 1 4 6 11 33 . 23 . 1 3 9 44 . 10 . 38 1 10 41 10 . 70 47 95 11 Haulers Intercepted 16 | . 1 . 5 . 6 . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Recyclers Shooed 12 | . 2 . 2 1 1 . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . . . . 3 1 . . . . 3 . 11 . . . . 1 2 7 . . . . 40 . . . . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 191 | . 12 8 25 4 34 3 4 9 . 1 . 2 . 2 . . . 7 1 . 1 . 1 . 4 . . 2 . 20 . . 5 2 1 16 6 20 1 Melee 42 | . . . . . . 1 . 2 . . . . . 2 . . . 2 1 . . . . . . . . 2 . . . . 5 . . 11 4 11 1 Guns 60 | . 12 8 11 . 16 1 4 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 22 | . . . 5 4 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . AOE 53 | . . . 9 . 7 . . 1 . . . . . . . . . 5 . . 1 . 1 . 4 . . . . 20 . . . 2 . . . 3 . Classes Destroyed 24 | 2 4 . 5 1 3 1 1 . . 1 . 1 . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . Worker 29 | . 2 . 2 . 4 2 . . . . . . . 4 . . . . 3 . 3 . . . . 4 . . . . . . . . . 1 2 2 . Builder 13 | . . . 2 . 2 . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . 3 . . . . 2 . . Tunneler 6 | 3 . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 1 . 5 . 6 . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Recycler 24 | 1 . . 1 3 1 . . 2 . . . . . . . . . . 3 . 2 . . . . 5 . 1 . . . . . 1 . 3 1 . . Operator 3 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 29 | . . . 3 . 3 . . . . . . . . . . . . . 3 . 2 . . . . 3 . 2 . . . 1 2 . . 3 5 2 . Swarmer 41 | . 3 6 8 . 7 . . . . . . . . . . . . 5 . . . . . . 4 . . . . 3 . . . 2 . . . 3 . Saboteur 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . Grunt 58 | . 9 2 9 . 12 . . 5 . . . . . . . . . . . . 1 . 1 . . . . . . 13 . . . . . 3 . 3 . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 5 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Protector 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 28 | . . . 7 2 10 2 . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 2 . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 31 | . . . . . . 2 . 2 . . . . . 2 . . . 2 1 . . . . . . . . 2 . . . . 5 . . 7 4 4 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Compactor 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 2 | . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 6 3 8 3 7 1 1 3 . 1 . 5 . 1 . . 1 5 3 . 2 . 1 . 4 4 . 2 . 10 . 3 3 2 1 3 4 9 1 Combat Bots Only 10 | . 5 3 5 2 5 1 1 3 . 1 . 1 . 1 . . . 5 1 . 1 . 1 . 4 . . 2 . 10 . . 3 2 1 3 3 4 1 Max Kills in Single Turn 4 | 1 1 1 3 1 4 1 1 1 1 1 . 1 . 1 1 . 1 3 1 . 1 . 1 . 4 1 . 1 . 3 1 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . 3 . . 1 . . . . . . . . . 3 . . 1 . 1 . 4 . . . . 3 . . . 1 . . . 2 . Melee 1 | . . . . . . 1 . 1 . . . . . 1 . . . 1 1 . . . . . . . . 1 . . . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 1 Z-Imprinter (-7/Deep Caves) Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 14962 | . 738 242 1333 389 1434 176 460 431 . 144 . 3055 . 14 48 . 234 141 49 . . . . . . 25 . 276 . 133 . 80 222 41 302 415 211 1560 2809 Core 1901 | . 164 63 202 43 64 8 53 36 . 4 . 308 . . 31 . . 31 . . . . . . . . . 19 . 84 . 29 . . 132 39 10 142 439 Absorbed by Shields 3517 | . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . 8 . . 78 236 1638 1535 Reduced by Siege Mode 106 | . . . . . . . . . . . . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 97 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 . . . . Core Remaining (%) 73 | 100 . 9 . 38 88 . . . . . . . 41 . . . . 92 . . . . . . 100 . . . . . 91 . 97 . . 92 . . 55 Volleys Fired 968 | 15 57 18 91 19 116 6 47 19 . 4 . 36 17 37 42 17 . 41 44 . 14 3 11 . 28 27 . 3 . 15 3 2 20 4 11 37 74 90 . Largest 2 | 2 2 2 2 2 2 2 2 2 . 2 . 2 1 1 1 1 . 1 1 . 1 1 1 . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 . Hottest 130 | 40 100 70 100 100 100 100 56 95 . 95 . 73 73 90 90 90 . 90 98 . 98 98 98 . 98 98 . 120 . 80 80 72 130 130 130 130 130 130 . Shots Fired 1305 | 30 108 35 158 35 203 12 73 39 6 8 . 56 17 37 42 17 . 41 44 . 14 3 11 . 28 27 . 5 . 15 3 2 20 4 11 37 74 90 . Gun 708 | 30 103 35 105 16 139 12 73 39 6 8 . 56 17 22 . . . . . . . . . . . . . 1 . 1 2 2 1 . . . . 40 . Cannon 510 | . . . 26 17 42 . . . . . . . . 15 42 17 . 38 44 . 11 3 9 . 26 27 . 4 . . . . 19 2 11 37 74 46 . Launcher 45 | . . . 10 . 4 . . . . . . . . . . . . 3 . . 3 . 2 . 2 . . . . 14 1 . . 2 . . . 4 . Special 42 | . 5 . 17 2 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 429 | 30 91 17 77 16 64 4 73 1 . . . 43 . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Thermal 644 | . 17 18 71 19 60 . . . . . . 13 17 37 42 17 . 38 44 . 11 3 9 . 26 27 . 5 . 1 2 2 20 2 11 37 74 21 . Explosive 45 | . . . 10 . 4 . . . . . . . . . . . . 3 . . 3 . 2 . 2 . . . . 14 1 . . 2 . . . 4 . Electromagnetic 187 | . . . . . 75 8 . 38 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . Robot Hit Streak 24 | 6 16 10 8 7 18 7 12 24 10 20 . 7 . 6 . . . . . . . . . . . . . . . . . . . . . 3 2 17 . Robot Miss Streak 9 | 3 4 2 3 1 5 1 3 2 . 1 . 9 . . . . . 1 2 . . . . . . . . . . . . . . . 3 . 3 6 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 999 | 20 69 22 88 20 130 18 67 38 2 22 1 46 1 19 1 4 1 9 13 . 15 . 1 5 . 26 . 11 . 6 2 7 24 1 3 57 35 178 37 Core Hits 679 | 8 31 11 54 8 90 8 50 27 1 12 1 38 . 12 1 3 1 13 11 . 11 . 5 4 8 17 . 8 . 64 3 4 10 5 . 29 19 87 25 Critical Hits 52 | . 1 . 1 2 8 1 . 1 . . . . . 1 . . 1 . 1 . 3 . . 1 . . . . . 1 . . 1 . 1 6 5 17 . Critical Kills 22 | . 1 . . . 7 1 . 1 . . . . . . . . . . 1 . 2 . . . . . . . . 1 . . . . . 4 1 3 . Critical Parts Destroyed 19 | . . . 1 1 1 . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . . 1 . . 2 4 6 . Melee Attacks 1151 | . . . . . . 11 . 20 4 37 15 20 4 63 5 14 6 15 81 . 89 2 8 5 5 116 . 54 1 12 22 26 68 21 37 100 58 173 59 Kinetic 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 14 11 4 . Impact 17 | . . . . . . . . . 1 2 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1103 | . . . . . . 11 . 20 3 35 1 20 4 63 5 14 6 15 81 . 89 2 8 5 5 116 . 54 1 12 22 26 68 21 35 86 47 169 59 Sneak Attacks 95 | . . . . . . 6 . 3 1 7 . 5 1 7 1 . 1 . 8 . 8 . 1 . . 13 . 1 . 6 2 4 4 1 1 9 5 . . Combat Hostiles 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . Follow-up Attacks 92 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . 2 . 2 . . . 1 6 . . 8 . 55 16 Damage Inflicted 47347 | 222 744 292 2200 410 3410 763 1898 927 103 1262 66 1267 83 969 83 343 120 564 977 . 1751 . 333 620 535 2355 . 606 . 5557 371 677 1416 347 221 3401 2446 8486 1522 Guns 7916 | 200 744 292 939 117 1558 171 1898 505 24 139 . 792 . 67 . . . . . . . . . . . . . . . . . . . . . . . 470 . Cannons 3195 | . . . 427 260 717 . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . 352 633 773 . Explosions 9301 | . . . 679 . 950 71 . 60 . . . . . . . . . 303 . . 356 . 194 . 535 . . 49 . 4991 83 . . 233 . . . 797 . Melee 26540 | . . . . . . 521 . 362 79 1123 66 475 83 869 83 343 120 261 977 . 1395 . 139 620 . 2355 . 557 . 566 288 677 1416 114 221 3049 1813 6446 1522 Ramming 299 | 22 . . 59 33 185 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 6552 | 200 670 176 728 117 480 54 1898 . . . . 792 . . . . . . . . . . . . . . . . . . . . . . 54 667 171 545 . Thermal 3755 | . 74 116 734 260 965 71 . 60 . . . . . 100 . . . . . . . . . . . . . 49 . . . . . . . 352 633 341 . Explosive 8873 | . . . 679 . 702 . . . . . . . . . . . . 303 . . 356 . 194 . 535 . . . . 4991 83 . . 233 . . . 797 . Electromagnetic 2295 | . . . . . 1078 117 . 505 24 139 . . . . . . . . . . . . . . . . . . . . . . . . . . . 432 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 25573 | . . . . . . 521 . 362 79 1123 66 475 83 869 83 343 120 261 977 . 1395 . 139 620 . 2355 . 557 . 566 288 677 1416 114 167 2382 1642 6371 1522 Highest Corruption 27 | . 1 1 6 6 2 2 27 27 20 . . . . 1 1 1 1 1 . 1 1 1 1 1 1 . 10 12 11 5 . . . . . 1 . . . Average Corruption 5 | . 1 1 5 6 2 2 21 24 11 . . . . 1 1 1 1 1 . 1 1 1 1 1 1 . 10 11 7 5 . . . . . 1 . . . Corruption Purged 37 | . . . . . . . . 8 20 . . . . . . . . . . . . . . . . . . 2 6 . . . . . . 1 . . . Effects 495 | . . 6 61 28 24 6 47 99 127 . . . . 3 1 4 . 3 . . 6 2 2 . 6 . 1 57 9 3 . . . . . . . . . Message Errors 115 | . . 2 11 9 9 3 9 11 34 . . . . 1 . 2 . . . . 2 2 2 . 3 . 1 10 3 1 . . . . . . . . . Matter Fused 90 | . . . 10 6 . . 8 19 30 . . . . . . . . . . . . . . . . . . 14 3 . . . . . . . . . . Heat Flow Errors 47 | . . . 8 5 3 2 3 10 14 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Energy Discharges 54 | . . 3 7 2 5 . 2 7 13 . . . . . 1 1 . 1 . . 1 . . . 1 . . 9 1 . . . . . . . . . . Data Loss (minor) 53 | . . . 8 2 4 1 3 5 18 . . . . 1 . 1 . 1 . . 1 . . . 1 . . 4 1 2 . . . . . . . . . Data Loss (major) 23 | . . . 7 . . . . 3 10 . . . . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Misfires 14 | . . . 2 1 . . . 3 6 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Alerts 4 | . . . . . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 35 | . . . . . . . 3 21 1 . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . Targeting Errors 55 | . . . 8 2 3 . 16 17 . . . . . 1 . . . 1 . . 2 . . . 1 . . 4 . . . . . . . . . . . Weapon Failures 5 | . . 1 . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . . . . . Overflow Damage 2739 | . . . 16 8 58 87 . 71 . 258 . . 45 80 . 44 . . 65 . 199 . . . . 262 . 13 . 217 73 95 230 . 137 436 26 319 . Projectiles 71 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 26 . . Explosions 262 | . . . 10 . 36 . . . . . . . . . . . . . . . . . . . . . . . . 167 . . . . . . . 49 . Melee 2406 | . . . 6 8 6 87 . 71 . 258 . . 45 80 . 44 . . 65 . 199 . . . . 262 . 13 . 50 73 95 230 . 137 407 . 270 . Knockbacks 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 347 | . . . 133 . 124 . . . . . . . . . . . . . . . . . . . . . . 68 . . . . . 22 . . . . . Shots 10 | . . . 4 . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Rammed 31 | 7 . . 7 4 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 34 | 8 . . 7 4 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 698 | . 132 90 698 222 315 195 271 260 277 7 . 134 178 231 123 14 . 94 559 120 100 92 138 . 208 92 . 268 . 369 . . 116 14 41 270 114 102 . Average Temperature 70 | . 39 28 95 65 67 80 131 93 100 7 . 51 60 50 23 5 . 30 126 51 29 31 33 . 46 31 . 82 . 283 . . 42 10 26 52 98 75 . Received Heat Transfer 2893 | . 303 42 312 130 423 48 . 225 . 54 . 882 . . . . 30 . . . . . . . . 9 . 51 . . . 9 18 . 18 40 20 88 191 Effects 17 | . . . 13 . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 4 | . . . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Turns 22 | . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Longest Duration 22 | . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . 2 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Hostiles 5 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Fried 16 | . . . . . 8 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Impact Corruptions 4 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 1 2 . 1 . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5063 | . 222 333 1532 444 1558 50 . . . . . . . 124 . . . . . . . . . . . . . 50 . . . . . . . 200 350 200 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1809 | 20 288 173 429 91 486 244 15 338 . . . . . 177 . . . . 321 34 466 . . . . 437 45 202 . . . 98 202 266 157 349 1809 1379 . Initial 1157 | . 13 54 . 91 5 189 15 . . . . . . 28 . . . . 31 19 9 . . . . 37 . 31 . . . . 54 8 54 68 106 1157 . Average 151 | 8 140 45 178 48 240 132 6 156 . . . . . 44 . . . . 75 21 85 . . . . 76 16 32 . . . 24 94 99 67 140 217 1165 . Maximum Alert Level 5 | . 1 . 2 . 2 1 . 1 . . . . . . . . . . 1 . 2 . . . . 2 . 1 . . . . 1 1 . 1 5 5 . Low Security (%) 67 | 100 73 100 45 100 43 73 100 80 . . . . . 100 . . . . 95 100 92 . . . . 96 100 99 . . . 100 95 97 100 75 84 . . Level 1 13 | . 26 . 53 . 34 26 . 19 . . . . . . . . . . 4 . . . . . . . . . . . . . 4 2 . 24 10 . . Level 2 3 | . . . 1 . 21 . . . . . . . . . . . . . . . 7 . . . . 3 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Level 4 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . Squads Dispatched 51 | . 3 . 3 . 3 1 . 4 . . . . . 7 . . . . 6 . 3 . . . . 4 . 4 . . . . 3 . . 4 2 4 . Investigation 8 | . 2 . 1 . . . . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Extermination 25 | . . . . . . 1 . 2 . . . . . 2 . . . . 2 . 1 . . . . 4 . 3 . . . . 3 . . 3 2 2 . Reinforcement 14 | . 1 . 2 . 2 . . 1 . . . . . 2 . . . . 3 . 1 . . . . . . . . . . . . . . 1 . 1 . Assault 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 46 | . 2 . 7 . 3 . . . . . . . . 1 . . . . 1 . . . . . . 1 . 2 . . . 1 . 8 1 . 1 18 . Communications Jammed 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . 9 . . Distress Signals 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . 9 . . Times Spotted 417 | . 22 10 45 10 63 3 6 13 . 1 . 3 2 14 4 . 4 7 21 4 12 . 2 . 1 16 4 14 . 6 . 2 14 5 7 22 20 30 30 Peak Tracking Total 29 | . 5 3 8 6 7 1 2 3 . 1 . 3 3 5 4 . 4 5 6 4 2 . 2 . 4 3 4 5 . 11 3 4 2 9 3 4 4 5 29 Tactical Retreats 38 | . 2 . 4 2 1 . . . . . . . 1 2 . . . . 3 . 2 . 1 . 2 2 . 3 . . 2 1 2 2 2 2 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 37 | . 3 1 4 . 2 2 . 1 . . . . . . . . . . 2 . . . . . . 1 . 2 . 2 . . . . 1 2 2 12 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 7 . . . . . . . 13 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 53 | . . . 1 . 3 . . 2 . . . 1 . 2 . . 1 . 1 . 1 . . . . 1 . 2 . 1 . . 10 . 3 11 3 4 6 Max in Single Turn 2 | . . . 1 . 1 . . 2 . . . 1 . 1 . . 1 . 1 . 1 . . . . 1 . 2 . 1 . . 1 . 1 1 1 2 1 Garrison Access 18 | . . . . . 1 . . 1 . . . . . . . . . . 1 . 2 . . . . 1 . 1 . . . 1 1 2 1 . 6 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 192 | . 4 2 7 . 14 3 . 4 1 2 . . . 14 . 1 4 . 15 . 17 . . 5 . 11 . 7 . 5 . 4 12 5 10 17 19 8 1 Terminals 110 | . 3 1 6 . 9 1 . 2 . 1 . . . 8 . . . . 8 . 10 . . . . 6 . 6 . . . 2 7 2 7 13 10 8 . Fabricators 17 | . . . . . . 1 . 1 . . . . . 3 . . . . 2 . 2 . . . . 3 . . . . . . 1 1 . . 3 . . Repair Stations 7 | . . . 1 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 1 . . . Recycling Units 6 | . 1 . . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 2 1 . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . 1 2 . 1 3 . . . Garrison Access 19 | . . . . . 1 . . 1 . . . . . 1 . . . . 1 . 2 . . . . 1 . 1 . . . 1 1 2 1 . 6 . . Total Hacks 641 | . 6 3 25 . 44 7 . 11 1 2 . . . 50 . 1 27 . 59 . 60 . . 27 . 61 . 53 . 11 . 12 40 12 20 36 47 23 3 Successful 439 | . 4 2 15 . 16 5 . 6 1 2 . . . 30 . 1 27 . 40 . 43 . . 27 . 47 . 37 . 11 . 8 27 7 15 29 28 8 3 Failed 202 | . 2 1 10 . 28 2 . 5 . . . . . 20 . . . . 19 . 17 . . . . 14 . 16 . . . 4 13 5 5 7 19 15 . Catastrophic 25 | . . . 1 . 6 1 . 1 . . . . . 2 . . . . 2 . 2 . . . . 1 . 1 . . . 1 1 1 2 . 1 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 284 | . 5 2 14 . 19 4 . 7 . . . . . 20 . . . . 29 . 31 . . . . 38 . 37 . 1 . 6 12 7 10 14 12 16 . Terminals 400 | . 5 2 20 . 29 3 . 7 . 1 . . . 29 . . . . 36 . 39 . . . . 43 . 51 . . . 8 28 7 14 26 29 23 . Fabricators 69 | . . . . . . 2 . 2 . . . . . 14 . . . . 9 . 12 . . . . 15 . . . . . . 3 3 . . 9 . . Repair Stations 23 | . . . 5 . 8 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . 4 2 . . . Recycling Units 15 | . 1 . . . . . . . . . . . . . . . . . 10 . 2 . . . . 2 . . . . . . . . . . . . . Scanalyzers 37 | . . . . . 6 2 . . . . . . . 5 . . . . 3 . 3 . . . . . . . . . . 3 6 . 1 8 . . . Garrison Access 25 | . . . . . 1 . . 2 . . . . . 2 . . . . 1 . 2 . . . . 1 . 2 . . . 1 1 2 1 . 9 . . Terminal Hacks 243 | . 3 2 8 . 6 1 . 2 1 2 . . . 9 . 1 27 . 18 . 17 . . 27 . 25 . 27 . 11 . 4 11 1 8 12 11 6 3 Record 47 | . . . . . . . . . . 1 . . . . . . 11 . 1 . 1 . . 15 . . . 1 . 10 . . 1 . 3 3 . . . Part Schematic 31 | . 1 . . . . . . . . . . . . 1 . . 9 . 3 . 1 . . 4 . 4 . 1 . . . . 3 . 1 1 2 . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . 1 . . . 1 . . Prototype ID Bank 19 | . . . 1 . . . . . . . . . . 1 . . 3 . 1 . 3 . . 4 . 2 . 2 . . . . 1 . . . 1 . . Open Door 11 | . . 1 . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 4 1 1 . Branch Access Points 11 | . 1 . 1 . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . 1 . 1 . . 1 . . Machine Index 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 1 . Terminal Index 6 | . . . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . Fabricator Index 5 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Index 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Alert Level 6 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . 1 . . 1 . Unreport Threat 24 | . . . 2 . 4 . . . . . . . . 2 . . . . 1 . . . . . . 4 . 3 . . . . 2 . 1 3 . 2 . Locate Traps 12 | . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . 3 . . . 1 . . 1 . 3 . . Patrol Status 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 10 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 3 . 3 . . . . 1 . . . 1 . . Recall Reinforcements 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . Hauler Manifests 6 | . . . 1 . 1 . . . . . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . Registered Components 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 17 | . . . 1 . . . . 1 . . . . . 1 . . . . 3 . 2 . . . . 4 . 4 . . . 1 . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 43 | . . . . . . . . 2 . . . . . 9 . . . . 5 . 9 . . . . 9 . . . . . . 2 2 . . 5 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Load Schematic 23 | . . . . . . . . 1 . . . . . 5 . . . . 3 . 4 . . . . 5 . . . . . . 1 1 . . 3 . . Build 19 | . . . . . . . . 1 . . . . . 4 . . . . 2 . 4 . . . . 4 . . . . . . 1 1 . . 2 . . Repair Station Hacks 19 | . . . 4 . 5 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . 4 2 . . . Scan Component 10 | . . . 2 . 3 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 1 . . . Repair 9 | . . . 2 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 1 . . . Recycling Unit Hacks 12 | . . . . . . . . . . . . . . . . . . . 8 . 2 . . . . 2 . . . . . . . . . . . . . Process 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 5 | . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . 1 . . . . . . . . . . . . . Retrieve Matter 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . Scanalyzer 30 | . . . . . 2 2 . . . . . . . 4 . . . . 3 . 3 . . . . . . . . . . 3 6 . 1 6 . . . Insert Component 18 | . . . . . 1 1 . . . . . . . 2 . . . . 2 . 2 . . . . . . . . . . 1 2 . 1 6 . . . Analyze 12 | . . . . . 1 1 . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . 2 4 . . . . . . Garrison Access Hacks 17 | . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . 1 . 1 . . . 1 1 2 1 . 6 . . Seal Access 17 | . . . . . 1 . . . . . . . . . . . . . 1 . 2 . . . . 1 . 1 . . . 1 1 2 1 . 6 . . Unauthorized Hacks 75 | . 1 . 3 . 2 2 . 2 . . . . . 8 . . . . 5 . 8 . . . . 10 . 9 . . . . 5 2 1 9 6 2 . Terminals 57 | . . . 3 . 2 1 . 1 . . . . . 5 . . . . 3 . 5 . . . . 6 . 9 . . . . 4 1 1 9 5 2 . Track 16 | . . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . . 1 . 4 . . . . 1 . . 2 3 1 . Assimilate 18 | . . . . . . . . . . . . . . 1 . . . . 1 . 2 . . . . 2 . 2 . . . . 1 1 . 7 1 . . Botnet 16 | . . . 2 . 2 1 . . . . . . . 2 . . . . . . 1 . . . . 2 . 2 . . . . 1 . 1 . 1 1 . Operators 7 | . . . 1 . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . . . . 1 . . . . . . Fabricators 16 | . . . . . . 1 . . . . . . . 3 . . . . 2 . 3 . . . . 4 . . . . . . 1 1 . . 1 . . Report 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Prioritize 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Siphon 11 | . . . . . . 1 . . . . . . . 2 . . . . 2 . 2 . . . . 3 . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 118 | . 2 1 6 . 13 2 . 4 . . . . . 10 . . . . 10 . 13 . . . . 6 . 3 . . . 2 9 2 6 9 14 6 . Full Trace Events 6 | . . . 2 . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . 1 . . . 1 1 . . . . . . . 3 . . 9 . 4 . 2 . . 4 . 4 . 1 . . . 1 4 . 1 1 2 . . Parts Built 28 | . . . . . . . . 1 . . . . . 8 . . . . 2 . 7 . . . . 5 . . . . . . 1 2 . . 2 . . Matter 3966 | . . . . . . . . 285 . . . . . 519 . . . . 397 . 772 . . . . 739 . . . . . . 263 256 . . 735 . . Time 1749 | . . . . . . . . 152 . . . . . 305 . . . . 137 . 525 . . . . 310 . . . . . . 62 128 . . 130 . . Total Part Build Rating 174 | . . . . . . . . 5 . . . . . 34 . . . . 12 . 51 . . . . 34 . . . . . . 7 16 . . 15 . . Parts Repaired 9 | . . . 2 . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 2 1 . . . Time 372 | . . . 58 . 130 . . . . . . . . . . . . . . . 68 . . . . . . . . . . . 44 . 36 36 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 137 | . . . . . . . . . . . . . . . . . . . 137 . . . . . . . . . . . . . . . . . . . . Retrieved Matter 137 | . . . . . . . . . . . . . . . . . . . 137 . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . 3 . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 1 1 . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . 1 1 . . . . . . Part Schematics Acquired 8 | . . . . . 1 1 . . . . . . . 2 . . . . 1 . 1 . . . . . . . . . . 1 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 7 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 21 | . . 3 . . . 1 1 . . . . . . 1 . . . . 4 . 2 . . . . 1 . 1 . . . . 1 1 . 4 1 . . Largest Group 3 | . . 3 . . . 1 1 . . . . . . 1 . . . . 3 2 2 1 1 . . 1 . 1 . . . . 1 1 . 3 1 . . Highest-Rated Group 93 | . . 40 . . . 32 31 . . . . . . 26 . . . . 93 62 31 10 10 . . 26 . 10 . . . . 26 26 . 80 44 . . Highest-Rated Ally 44 | . . 16 . . . 32 31 . . . . . . 26 . . . . 31 31 31 10 10 . . 26 . 10 . . . . 26 26 . 44 44 . . Total Orders 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 55 | . . 13 . . . . 35 . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Total Damage 887 | . . 131 . . . . 611 . . . . . . . . . . . . 145 . . . . . . . . . . . . . . . . . . . Kills 5 | . . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 10 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . 1 . . . . 1 . . . 1 . . Derelict Logs Recovered 13 | . . 2 . . . . . . . 3 2 . 1 . 1 1 . . . . . 1 1 . 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 48314 | 250 938 1399 2574 971 3797 865 587 1197 5342 1989 2024 1360 551 1259 1397 677 119 598 1496 84 1294 241 712 140 1337 1627 28 1204 290 651 436 254 1207 621 631 1665 1710 4511 281 Spaces Moved 42561 | 145 410 635 865 338 1646 401 232 494 716 1028 1155 1012 467 1755 1111 789 144 451 2488 134 2666 620 1031 285 575 2417 65 1327 25 965 795 456 1676 1236 1274 1704 2912 5260 856 Core 245 | . 2 . . . . . . . 136 . 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6780 | 32 . . 698 338 1646 401 232 494 580 1028 1048 283 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1323 | 113 408 635 167 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 184 | . . . . . . . . . . . . 184 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 34029 | . . . . . . . . . . . . 545 467 1755 1111 789 144 451 2488 134 2666 620 1031 285 575 2417 65 1327 25 965 795 456 1676 1236 1274 1704 2912 5260 856 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 120 120 180 180 180 180 183 180 160 180 180 50 29 58 29 32 36 36 36 34 34 34 34 34 30 34 34 34 34 34 30 30 34 34 29 29 32 32 22 22 Average Speed 71 | 128 142 180 186 187 182 183 183 179 535 180 167 102 58 39 69 70 64 63 38 34 34 34 34 33 34 34 34 47 40 33 30 34 35 29 29 32 32 38 22 Slowest Speed 2050 | 160 200 180 210 200 200 183 280 180 2050 180 180 180 58 128 72 72 142 142 138 34 34 34 34 34 34 106 34 216 68 95 30 34 138 29 95 32 32 140 48 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 62 | 6 75 97 56 55 95 12 93 11 76 98 85 71 56 47 86 79 76 52 52 87 36 76 85 62 59 43 59 25 2 91 81 15 91 31 83 70 67 91 56 Regions Visited 39 Branch Regions 23 Pre-discovered Areas 8 | . 1 . . . . . . . . . 1 . . . . 1 1 . . . . . 1 3 . . . . . . . . . . . . . . . Known Exits Taken 28 | . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 26 | . . 1 . 1 . . . . . 4 3 . . . 3 4 . 3 . . . 4 2 . . . . . . . 1 . . . . . . . . Spaces Dug 851 | . 2 . 7 2 10 2 . 9 2 11 5 19 18 66 42 21 . 47 90 . 52 4 12 . 30 94 . 36 1 5 20 14 31 19 33 44 73 24 6 Terrain Destroyed 1372 | . 4 . 95 2 57 16 . 12 2 11 5 20 18 67 45 21 . 54 91 . 97 5 51 . 72 96 . 56 1 60 36 14 31 40 35 44 77 131 6 Melee 442 | . . . . . . 2 . 9 2 11 5 6 1 33 3 4 . 2 48 . 49 2 5 . 5 69 . 34 1 4 20 12 20 17 25 20 13 14 6 Projectile 448 | . 4 . 13 2 18 . . . . . . 14 17 34 42 17 . 38 43 . 9 3 9 . 26 27 . 4 . 1 . 2 11 2 10 24 64 14 . AOE 482 | . . . 82 . 39 14 . 3 . . . . . . . . . 14 . . 39 . 37 . 41 . . 18 . 55 16 . . 21 . . . 103 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 57717 | 174 659 854 1628 637 2189 506 320 740 2220 1103 1227 1260 723 2194 1683 869 165 699 2879 174 2927 643 1369 319 1677 3039 70 1829 301 1254 955 519 2180 1465 1472 2670 3568 7626 931 Wait 11321 | . 134 192 567 255 284 . 19 134 1492 5 2 61 236 241 516 43 1 164 180 25 126 10 320 . 1066 451 . 431 274 218 131 28 370 196 103 703 451 1876 16 Move 42523 | 144 409 634 864 337 1645 401 231 493 715 1027 1154 1011 466 1754 1110 788 143 450 2488 133 2665 619 1030 284 574 2417 64 1326 24 964 794 455 1675 1235 1273 1703 2911 5258 855 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 334 | 1 16 6 25 7 27 13 1 19 2 3 32 43 . 12 1 . 4 1 15 2 5 . . 2 . 9 . 1 . 1 . 2 8 4 10 16 10 34 2 Fast Attach 318 | . 6 2 10 . 15 2 8 5 1 8 9 18 . 23 2 4 1 3 20 3 17 4 . 11 . 11 3 3 . 17 2 2 10 . 12 25 6 52 3 Attach 150 | . 3 . 14 2 8 5 . 12 . 2 1 19 . 10 1 . 5 6 7 3 . . . . . 1 . 3 . . . 4 8 2 . 8 2 15 9 Detach 95 | . 1 . 2 . 2 . 1 8 . 1 . 6 . 9 . . 4 8 7 3 2 1 . 1 . 1 1 3 . 3 . 1 8 . 5 3 . 14 . Swap 368 | 5 13 1 22 7 34 14 2 14 3 6 2 8 . 12 3 . . 9 12 . 4 1 2 4 4 5 . 11 2 7 1 3 9 4 10 64 31 35 4 Drop 522 | 1 20 1 26 6 43 12 11 16 3 10 12 38 . 33 3 3 2 3 32 5 21 3 . 12 . 15 2 3 . 19 2 2 17 2 18 26 17 80 3 Fire 968 | 15 57 18 91 19 116 6 47 19 . 4 . 36 17 37 42 17 . 41 44 . 14 3 11 . 28 27 . 3 . 15 3 2 20 4 11 37 74 90 . Melee 951 | . . . . . . 11 . 20 4 37 15 20 4 63 5 14 5 14 70 . 73 2 6 5 5 102 . 45 1 10 22 20 55 18 30 85 53 98 39 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 33 | 8 . . 6 4 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 87 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 74 . Rewire 42 | . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -4/Waste -4/Factory (discovered 5 exits: *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 251 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 750 | -10/Materials | Discovered new exit (range 5) 806 | -10/Materials | Core integrity fell below 50% 897 | -10/Materials | Discovered new exit (range 3) 1008 | -10/Materials | Identified exit to Mines 1189 | -10/Materials | Entered Mines 1191 | -10/Mines | Met a Derelict bent on vengeance 1197 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1236 | -10/Mines | Learned Materials terminal intel 1390 | -10/Mines | Core integrity fell below 20% 1475 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1591 | -10/Mines | Discovered new exit (range 10) 1695 | -10/Mines | Learned location of 1 exit from Materials 1802 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2135 | -10/Mines | Discovered new exit (range 3) 2266 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2588 | -10/Mines | Entered Materials 2588 | -9/Materials | Evolved 2 slots: Utility x2 2589 | -9/Materials | Identified exit to Storage 2590 | -9/Materials | Loaded intel: 12 terminal locations 2843 | -9/Materials | Identified exit to Mines 3152 | -9/Materials | Lost 4 parts (1n1u2w) 3236 | -9/Materials | Discovered new exit (range 10) 3451 | -9/Materials | Repaired Lgt. Armor Plating 3485 | -9/Materials | Repaired Rocket Launcher 3758 | -9/Materials | Build established: Scavenger-Mutant 4778 | -9/Materials | Discovered new exit (range 13) 4888 | -9/Materials | Core integrity fell below 50% 5162 | -9/Materials | Entered Mines 5216 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5220 | -9/Mines | Found Prototype Device 5296 | -9/Mines | Assembled infested the area 5301 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5358 | -9/Mines | Build established: Hauler-Mutant 6112 | -9/Mines | Discovered new exit (range 8) 6133 | -9/Mines | Entered Materials 6133 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6158 | -8/Materials | Identified Exp. Sensor Array 7262 | -8/Materials | Discovered new exit (range 8) 8133 | -8/Materials | First assault squad dispatched 8638 | -8/Materials | Discovered new exit (range 6) 8910 | -8/Materials | Repaired Exp. Sensor Array 9201 | -8/Materials | Discovered new exit (range 9) 9799 | -8/Materials | Repaired Cmb. Airjet 9930 | -8/Materials | Entered Factory 9930 | -7/Factory | Evolved 2 slots: Utility x2 10052 | -7/Factory | Discovered new exit (range 13) 10165 | -7/Factory | Identified exit to Lower Caves 10795 | -7/Factory | Sucked down chute 10795 | -7/Factory | Entered Waste 10796 | -7/Waste | Met a frightened Derelict 10810 | -7/Waste | EMP discharged 10910 | -7/Waste | EMP discharged 10910 | -7/Waste | System corruption reached 10% 10961 | -7/Waste | Spotted C-40 Crusher 10969 | -7/Waste | Destroyed C-40 Crusher 10986 | -7/Waste | Allies destroyed C-40 Crusher 11010 | -7/Waste | EMP discharged 11016 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11016 | -7/Waste | Allies destroyed C-40 Crusher 11038 | -7/Waste | Found Damper Plating 11059 | -7/Waste | Spotted C-40 Crusher 11070 | -7/Waste | Destroyed C-40 Crusher 11083 | -7/Waste | Spotted C-40 Crusher 11104 | -7/Waste | Crushed by Compactor (1 part destroyed) 11107 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11110 | -7/Waste | EMP discharged 11110 | -7/Waste | Crushed by Compactor (1 part destroyed) 11111 | -7/Waste | Destroyed C-40 Crusher 11131 | -7/Waste | Found Damper Plating 11132 | -7/Waste | Spotted C-40 Crusher 11186 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11192 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 11201 | -7/Waste | Destroyed C-40 Crusher 11210 | -7/Waste | EMP discharged 11216 | -7/Waste | Found Damper Plating 11310 | -7/Waste | EMP discharged 11362 | -7/Waste | Discovered new exit (range 12) 11380 | -7/Waste | Identified exit to Factory 11382 | -7/Waste | Entered Factory 12424 | -7/Factory | Fabricated Exp. Sensor Array (x1) 12579 | -7/Factory | Entered Lower Caves 17870 | -7/Lower Caves | Discovered new exit (range 5) 17919 | -7/Lower Caves | Identified exit to Lower Caves 17921 | -7/Lower Caves | Entered another Lower Caves area 17953 | -7/Lower Caves | Learned Factory garrison access intel 18007 | -7/Lower Caves | Discovered new exit (range 7) 18077 | -7/Lower Caves | Identified exit to Factory 18720 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 19092 | -7/Lower Caves | Learned Factory terminal intel 19416 | -7/Lower Caves | Discovered new exit (range 15) 19452 | -7/Lower Caves | Identified exit to Zion 19461 | -7/Lower Caves | Learned Factory security intel 19578 | -7/Lower Caves | Encountered a Warlord checkpoint 19910 | -7/Lower Caves | Entered Zion 20013 | -7/Zion | Discovered new exit (range 15) 20521 | -7/Zion | Given the Hacking Drone Bay 20752 | -7/Zion | Learned 12 Factory zone layouts 20885 | -7/Zion | Learned Factory garrison access intel 21201 | -7/Zion | Discovered new exit (range 4) 21706 | -7/Zion | Learned location of Warlord (-4) 21930 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 21932 | -7/Zion | Identified exit to Deep Caves 21934 | -7/Zion | Entered Deep Caves 22538 | -7/Deep Caves | Attacked by Z-Imprinter 22595 | -7/Deep Caves | Destroyed Z-Imprinter 22598 | -7/Deep Caves | Core integrity fell below 50% 22655 | -7/Deep Caves | Lost 15 parts (1p4n6u4w) 22811 | -7/Deep Caves | Found Prototype Device 22811 | -7/Deep Caves | Identified Zio. Metafield Generator 22843 | -7/Deep Caves | Found Prototype Protection 22843 | -7/Deep Caves | Identified Zio. Weapon Casing 22934 | -7/Deep Caves | Found Prototype Protection 22934 | -7/Deep Caves | Identified Zio. Heavy Carapace 23053 | -7/Deep Caves | Z-Facility disabled 23133 | -7/Deep Caves | Found Zio. Weapon Casing 23249 | -7/Deep Caves | Discovered new exit (range 6) 23293 | -7/Deep Caves | Identified exit to Proximity Caves 23294 | -7/Deep Caves | Entered Proximity Caves 23328 | -6/Proximity Caves | Build established: Scavenger-Mutant 23372 | -6/Proximity Caves | Learned 4 Factory zone layouts 23841 | -6/Proximity Caves | Discovered exit to Factory (range 5) 23845 | -6/Proximity Caves | Entered Factory 23845 | -6/Factory | Evolved 2 slots: Utility x2 23846 | -6/Factory | Identified exit to Factory 23848 | -6/Factory | Loaded intel: 20 terminal locations 23849 | -6/Factory | Loaded intel: 4 garrison access locations 23976 | -6/Factory | Discovered exit to Factory (range 15) 24036 | -6/Factory | Found Prototype Processor 24151 | -6/Factory | Identified Exp. Targeting Computer 24258 | -6/Factory | Identified exit to Lower Caves 24368 | -6/Factory | Fabricated Cmb. Airjet? 24540 | -6/Factory | Fabricated Cmb. Airjet (x2) 24621 | -6/Factory | Fabricated Imp. Propulsion Shielding? 24662 | -6/Factory | Fabricated Spear? 25104 | -6/Factory | Entered Lower Caves 25262 | -6/Lower Caves | Learned Factory security intel 26497 | -6/Lower Caves | Discovered new exit (range 11) 26501 | -6/Lower Caves | Identified exit to Lower Caves 26501 | -6/Lower Caves | Entered another Lower Caves area 26571 | -6/Lower Caves | Discovered exit to Factory (range 12) 26778 | -6/Lower Caves | Spotted B-75 Beast 27157 | -6/Lower Caves | Discovered new exit (range 11) 27168 | -6/Lower Caves | Found Alien Artifact 27168 | -6/Lower Caves | Identified Core Expander 27168 | -6/Lower Caves | Installed Core Expander, added new Weapon slot 27177 | -6/Lower Caves | Identified exit to Data Miner 27178 | -6/Lower Caves | Entered Data Miner 27178 | -6/Data Miner | Discovered new exit (range 6) 27192 | -6/Data Miner | Met Data Miner 27208 | -6/Data Miner | Learned location of Section 7 (-2) 27208 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 27219 | -6/Data Miner | Received God Mode back door access code from Data Miner 27240 | -6/Data Miner | Identified exit to Proximity Caves 27264 | -6/Data Miner | Destroyed Data Miner 27267 | -6/Data Miner | Found Prototype Hackware 27267 | -6/Data Miner | Identified Deep Network Scanner 27269 | -6/Data Miner | Found Prototype Hackware 27270 | -6/Data Miner | Found Prototype Hackware 27272 | -6/Data Miner | Found Prototype Hackware 27275 | -6/Data Miner | Data Conduit disabled 27297 | -6/Data Miner | Entered Proximity Caves 27891 | -5/Proximity Caves | Discovered exit to Factory (range 6) 27895 | -5/Proximity Caves | Entered Factory 27895 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 27897 | -5/Factory | Loaded intel: 4 garrison access locations 27988 | -5/Factory | Identified System Mapper 27990 | -5/Factory | Identified Ghost Barrier 27991 | -5/Factory | Identified exit to Upper Caves 28275 | -5/Factory | Build established: Wizard-Mutant 28420 | -5/Factory | Found Exp. Signal Interpreter 29149 | -5/Factory | Fabricated Mni. Smartbomb Launcher (x1) 29211 | -5/Factory | Fabricated Imp. Powered Armor? 29214 | -5/Factory | Discovered new exit (range 5) 29374 | -5/Factory | Allied Derelicts emerged from ambush trap array 29391 | -5/Factory | Manually triggered Chute Trap 29391 | -5/Factory | Sucked down chute 29391 | -5/Factory | Entered Waste 29406 | -5/Waste | EMP discharged 29420 | -5/Waste | Spotted C-40 Crusher 29451 | -5/Waste | Spotted C-40 Crusher 29460 | -5/Waste | Spotted C-40 Crusher 29466 | -5/Waste | Spotted C-40 Crusher 29469 | -5/Waste | Spotted C-40 Crusher 29470 | -5/Waste | Discovered new exit (range 16) 29475 | -5/Waste | Identified exit to Factory 29475 | -5/Waste | Entered Factory 29490 | -5/Factory | 3 allies followed down the chute 29539 | -5/Factory | Spotted B-75 Beast 29786 | -5/Factory | Repaired Cmb. Antigrav System? 29943 | -5/Factory | Discovered new exit (range 11) 29946 | -5/Factory | Identified exit to Factory 29998 | -5/Factory | Fabricated Adv. Force Field? 30172 | -5/Factory | Fabricated Nanoactuators? 30235 | -5/Factory | Fabricated Cmb. Antigrav System? 30442 | -5/Factory | Fabricated Exp. Terrain Scan Processor? 30674 | -5/Factory | Local fabrication network quarantined 30675 | -5/Factory | First assault squad dispatched 30769 | -5/Factory | Entered Upper Caves 30769 | -5/Upper Caves | Accompanied by 1 ally 30899 | -5/Upper Caves | Learned Factory trap positions 30989 | -5/Upper Caves | Discovered new exit (range 10) 30993 | -5/Upper Caves | Identified exit to Upper Caves 31010 | -5/Upper Caves | Entered another Upper Caves area 31010 | -5/Upper Caves | Accompanied by 1 ally 31715 | -5/Upper Caves | Discovered new exit (range 15) 31720 | -5/Upper Caves | Identified exit to Zhirov 31722 | -5/Upper Caves | Entered Zhirov 31722 | -5/Zhirov | Discovered new exit (range 5) 31738 | -5/Zhirov | Learned location of Quarantine (-2) 31738 | -5/Zhirov | Learned location of Testing (-3) 31738 | -5/Zhirov | Learned location of Command (-1) 31750 | -5/Zhirov | Found Alien Artifact 31750 | -5/Zhirov | Identified Integrated Reactor 31750 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 31795 | -5/Zhirov | Found Alien Artifact 31862 | -5/Zhirov | Identified exit to Proximity Caves 31862 | -5/Zhirov | Entered Proximity Caves 31869 | -4/Proximity Caves | Learned 4 Research zone layouts 32005 | -4/Proximity Caves | Spotted B-86 Titan 33197 | -4/Proximity Caves | Discovered exit to Factory (range 6) 33199 | -4/Proximity Caves | Entered Factory 33199 | -4/Factory | Evolved 2 slots: Utility x2 33200 | -4/Factory | Loaded intel: 81 trap records 33318 | -4/Factory | Discovered new exit (range 6) 33678 | -4/Factory | Identified exit to Upper Caves 33678 | -4/Factory | Identified exit to Extension 33678 | -4/Factory | Identified exit to Armory 33700 | -4/Factory | Identified Quantum Router 34040 | -4/Factory | Discovered new exit (range 11) 34043 | -4/Factory | Identified exit to Research 34329 | -4/Factory | Fabricated Cmb. Antigrav System? 34448 | -4/Factory | Fabricated Adv. Actuator Array? 34450 | -4/Factory | Fabricated Exp. Terrain Scanner? 34597 | -4/Factory | Local fabrication network quarantined 34635 | -4/Factory | Fabricated Adv. Cooling System? 34826 | -4/Factory | Sucked down chute 34826 | -4/Factory | Entered Waste 34834 | -4/Waste | Spotted C-40 Crusher 34839 | -4/Waste | Spotted C-40 Crusher 34841 | -4/Waste | EMP discharged 34841 | -4/Waste | System corruption reached 10% 34845 | -4/Waste | Spotted C-40 Crusher 34849 | -4/Waste | Discovered new exit (range 15) 34849 | -4/Waste | Spotted C-40 Crusher 34851 | -4/Waste | Spotted C-40 Crusher 34854 | -4/Waste | Identified exit to Factory 34854 | -4/Waste | Entered Factory 34928 | -4/Factory | Garrison activated, responded to threat 36058 | -4/Factory | Entered Upper Caves 36064 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 36065 | -4/Upper Caves | Identified exit to Warlord 36348 | -4/Upper Caves | Entered Warlord 36377 | -4/Warlord | Discovered new exit (range 14) 36439 | -4/Warlord | System corruption cleaned by Quarantine Array 36470 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 36578 | -4/Warlord | Warlord's base attacked by MAIN.C 36651 | -4/Warlord | Met Warlord 36655 | -4/Warlord | Opened Warlord's prototype stash 36660 | -4/Warlord | Found Prototype Device 36660 | -4/Warlord | Identified System Purifier 36678 | -4/Warlord | Found Prototype Reactor 36678 | -4/Warlord | Identified Vortex Chain Reactor 36928 | -4/Warlord | Warlord forces counterattacked 36939 | -4/Warlord | Build established: Wizard-Sprinter 36958 | -4/Warlord | Destroyed 10 combat bots 36990 | -4/Warlord | Opened side exit 36997 | -4/Warlord | Identified exit to Proximity Caves 36999 | -4/Warlord | Entered Proximity Caves 37389 | -3/Proximity Caves | Discovered exit to Research (range 15) 37435 | -3/Proximity Caves | Entered Research 37435 | -3/Research | Evolved 2 slots: Utility x2 37477 | -3/Research | Spotted B-86 Titan 37520 | -3/Research | Identified exit to Testing 37689 | -3/Research | Entered Testing 37731 | -3/Testing | Found Prototype Ballistic Gun 37731 | -3/Testing | Identified Hyp. Multirail 37739 | -3/Testing | Repaired Kinetic Spear? 37844 | -3/Testing | Found Prototype Device 37864 | -3/Testing | Spotted PP-QJRM4DBGYL 37883 | -3/Testing | Build established: Wizard-Scout 37925 | -3/Testing | Identified EM Dispersion Field 37981 | -3/Testing | Found Prototype Energy Cannon 37981 | -3/Testing | Identified Null Cannon 38064 | -3/Testing | Discovered new exit (range 27) 38076 | -3/Testing | Found Portable AFG 38571 | -3/Testing | Spotted PP-AF446GNM9I 38670 | -3/Testing | Fabricated Plasma Lance (x1) 38762 | -3/Testing | Build established: Wizard-Mutant 38895 | -3/Testing | Identified exit to Research 38896 | -3/Testing | Entered Research 38896 | -2/Research | Warlord forces began assault on 0b10 38896 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 38966 | -2/Research | Identified exit to Quarantine 39006 | -2/Research | Research machine network offline 39067 | -2/Research | Fabricated Cmb. Antigrav System? 39263 | -2/Research | Build established: Wizard-Scout 39302 | -2/Research | Met up with Warlord 39353 | -2/Research | Borebot progress halted 39413 | -2/Research | Borebot progress halted 39517 | -2/Research | Entered Quarantine 39560 | -2/Quarantine | Found Unknown Device 39560 | -2/Quarantine | Identified Antimissile System 39707 | -2/Quarantine | Identified Transdimensional Reconstructor 39720 | -2/Quarantine | Discovered new exit (range 24) 39734 | -2/Quarantine | Spotted Alpha 7 39770 | -2/Quarantine | Repaired Adv. Cooling System 39789 | -2/Quarantine | Repaired Imp. Powered Armor 39796 | -2/Quarantine | Identified exit to Access 39803 | -2/Quarantine | Found Alien Artifact 39803 | -2/Quarantine | Identified Subatomic Replicator 39833 | -2/Quarantine | Found Alien Artifact 39948 | -2/Quarantine | Build established: Wizard-Ninja 39962 | -2/Quarantine | Found Alien Impact Weapon 39979 | -2/Quarantine | Found Alien Artifact 40035 | -2/Quarantine | Identified Core Stripper 40055 | -2/Quarantine | Identified Phase Armor 40059 | -2/Quarantine | Spotted Fortress 40063 | -2/Quarantine | Destroyed Fortress 40112 | -2/Quarantine | Found EM Dispersion Field 40114 | -2/Quarantine | Found Prototype Device 40115 | -2/Quarantine | Identified Exp. Force Field 40118 | -2/Quarantine | Found Prototype Device 40120 | -2/Quarantine | Found Prototype Protection 40120 | -2/Quarantine | Identified Centrium Heavy Armor Plating 40122 | -2/Quarantine | Identified Thermal Barrier 40147 | -2/Quarantine | Discovered new exit (range 6) 40148 | -2/Quarantine | Identified exit to Section 7 40148 | -2/Quarantine | Entered Section 7 40150 | -2/Section 7 | Spotted S7 Guard 40351 | -2/Section 7 | Found Integrated Reactor 40351 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 40368 | -2/Section 7 | Destroyed S7 Guard 40372 | -2/Section 7 | Found Prototype Protection 40372 | -2/Section 7 | Identified Hvy. Regenerative Plating 40383 | -2/Section 7 | Found Alien Artifact 40517 | -2/Section 7 | Identified Dimensional Node Initializer 40517 | -2/Section 7 | Identified Core Regenerator 40553 | -2/Section 7 | Found Alien Artifact 40553 | -2/Section 7 | Identified Integrated Dissipator 40553 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 40809 | -2/Section 7 | Discovered exit to Access (range 18) 40862 | -2/Section 7 | Repaired EM Dispersion Field 40908 | -2/Section 7 | Found Alien Artifact 40912 | -2/Section 7 | Identified Core Reset Matrix 40955 | -2/Section 7 | Spotted S7 Guard 40957 | -2/Section 7 | Destroyed S7 Guard 40961 | -2/Section 7 | Used Core Regenerator, restored core integrity (+153) 40966 | -2/Section 7 | Found Alien Artifact 40973 | -2/Section 7 | Identified Integrated Singularity Reactor 40973 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Singularity Reactor 40975 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 40976 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 41035 | -2/Section 7 | Initialized slip node 41040 | -2/Section 7 | Spotted S7 Guard 41043 | -2/Section 7 | Destroyed S7 Guard 41046 | -2/Section 7 | Found Hvy. Regenerative Plating 41066 | -2/Section 7 | Found Alien Artifact 41066 | -2/Section 7 | Identified Integrated Heat Negator 41066 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 41330 | -2/Section 7 | Spotted B-90 Cyclops 41491 | -2/Section 7 | Spotted S7 Guard 41503 | -2/Section 7 | Found Alien Artifact 41694 | -2/Section 7 | Found Integrated Dissipator 41694 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 41709 | -2/Section 7 | Found Alien Artifact 41709 | -2/Section 7 | Identified LRC Storage 41709 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 41710 | -2/Section 7 | Found Alien Artifact 41710 | -2/Section 7 | Identified LRC Armor 41710 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 41729 | -2/Section 7 | Found Integrated Dissipator 41729 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 41758 | -2/Section 7 | Found Alien Artifact 41767 | -2/Section 7 | Found Alien Artifact 41769 | -2/Section 7 | Found Transdimensional Reconstructor 41772 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 41772 | -2/Section 7 | Warped through subspace to slip node 41775 | -2/Section 7 | Found Alien Artifact 41793 | -2/Section 7 | Identified Core Membrane 41793 | -2/Section 7 | Identified Terrabomb 41794 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 41813 | -2/Section 7 | Entered Access 41813 | -1/Access | Evolved 2 slots: Utility x2 41857 | -1/Access | Identified exit to Command 42085 | -1/Access | Discovered new exit (range 30) 43095 | -1/Access | Fabricated Plasma Sword? 43101 | -1/Access | Fabricated Femtoactuators? 43304 | -1/Access | Found Antimissile System 43426 | -1/Access | Maximum security lockdown engaged 43523 | -1/Access | Entered Command 43561 | -1/Command | Discovered new exit (range 28) 43595 | -1/Command | Spotted B-99 Colossus 43633 | -1/Command | Disengaged cave seal 43633 | -1/Command | Spotted B-99 Colossus 43634 | -1/Command | Welcomed Warlord to Command 43932 | -1/Command | Spotted M Guard 43932 | -1/Command | Spotted M Guard 43934 | -1/Command | Spotted Combat Programmer 43957 | -1/Command | Destroyed Combat Programmer 43957 | -1/Command | Spotted Combat Programmer 43962 | -1/Command | Destroyed Combat Programmer 43965 | -1/Command | Found Prototype Energy Cannon 43965 | -1/Command | Identified EMDS 43972 | -1/Command | Found Prototype Device 43973 | -1/Command | Identified Exp. Focal Shield 44000 | -1/Command | Destroyed M Guard 44002 | -1/Command | Warlord destroyed during the assault 44028 | -1/Command | Destroyed M Guard 44028 | -1/Command | All MAIN.C guards destroyed 44053 | -1/Command | First assault squad dispatched 44187 | -1/Command | Met MAIN.C 44201 | -1/Command | 0b10 Conduit disabled 44210 | -1/Command | Destroyed MAIN.C Shell 44211 | -1/Command | MAIN.C activated Command garrisons 44247 | -1/Command | Destroyed MAIN.C 44252 | -1/Command | Found Prototype Device 44252 | -1/Command | Identified Beam Splitter 44483 | -1/Command | Build established: Wizard-Sprinter 46024 | -1/Command | Discovered new exit (range 15) 46125 | -1/Command | Found Prototype Device 46125 | -1/Command | Identified Exp. Transmission Jammer 46127 | -1/Command | Found Prototype Device 46127 | -1/Command | Identified Exp. Hardlight Generator 46133 | -1/Command | Found Zero-point Reactor 46136 | -1/Command | Found Vortex Chain Reactor 46141 | -1/Command | Found Beam Splitter 46256 | -1/Command | Spotted B-99 Colossus 46552 | -1/Command | Destroyed B-99 Colossus 46563 | -1/Command | Build established: Wizard-Mutant 46648 | -1/Command | Phase Generator disabled 46680 | -1/Command | Found Unknown Piercing Weapon 46680 | -1/Command | Identified Enh. Force Lance 46691 | -1/Command | Found Enh. Force Lance 47077 | -1/Command | Found Prototype Processor 47077 | -1/Command | Identified Exp. Core Analyzer 47082 | -1/Command | Found Prototype Device 47082 | -1/Command | Identified Adv. Kinecellerator 47134 | -1/Command | Found Prototype Processor 47134 | -1/Command | Identified Exp. Armor Integrity Analyzer 47146 | -1/Command | Found Prototype Ballistic Cannon 47146 | -1/Command | Identified Omega Cannon 47252 | -1/Command | Found Prototype Processor 47252 | -1/Command | Identified Exp. Target Analyzer 47402 | -1/Command | Crushed by falling debris 47656 | -1/Command | Found Prototype Ballistic Gun 47656 | -1/Command | Identified Multirail 47794 | -1/Command | Found Powered Armor 47938 | -1/Command | Found Powered Armor 47974 | -1/Command | Found Powered Armor 48022 | -1/Command | Warped through subspace to slip node 48022 | -1/Command | Discovered new exit (range 4) 48025 | -1/Command | Found Powered Armor 48034 | -1/Command | Entered Access_0 48035 | -1/Access_0 | Met Architect 48052 | -1/Access_0 | Found Zero-point Reactor 48068 | -1/Access_0 | Subspace Access Node disabled 48077 | -1/Access_0 | A6 warped into view 48080 | -1/Access_0 | Subspace Access Node disabled 48092 | -1/Access_0 | Subspace Access Node disabled 48106 | -1/Access_0 | Subspace Access Node disabled 48118 | -1/Access_0 | A5 warped into view 48164 | -1/Access_0 | Started Test 138-B, establishing a local singularity 48176 | -1/Access_0 | A4 warped into view 48308 | -1/Access_0 | Destroyed Architect 48309 | -1/Access_0 | Architect triggered a singularity event 48311 | -1/Access_0 | Warped through subspace to slip node 48311 | -1/Access_0 | Discovered new exit (range 8) 48315 | *** | Escaped singularity! Last Messages --------------- 48305_ A6 follow-up attacks with Enh. Force Lance. 48307_ Penetrated by Quantum Shear. 48307_ Quantum Shear penetrates Wall. 48308_ Plasma Lance follow-up attack on Architect. 48308_ Architect: "If I can't win, no one wins!" [Achievement: The Bigger They Are] 48308_ Architect destroyed. 48308_ A6 follow-up attacks with Enh. Force Lance. 48309_ A0_COM: Initiating irreversible singularity event. Goodbye. 48310_ A0_COM: 10. 48310_ Acquired Zio. Biocell. 48311_ A0_COM: 9. 48311_ Warped through subspace, drawn to slip node. 48311_ EXIT=FOUND 48312_ A0_COM: 8. 48313_ A0_COM: 7. 48314_ A0_COM: 6. 48315_ A0_COM: 5. [Achievement: Collector] [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 121 Energy Capacity 1700 Matter Stores 300 Matter Capacity 700 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 75 Resistance: EM 90 Propulsion Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Thermal Conversion 60 Reclamation Efficiency 20 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 89 Targeting Accuracy 8 Melee Accuracy 8 Armor Integrity Analysis 90 Recoil Reduction 3 Salvage Targeting 3 Offensive Hacking 45 Defensive Hacking 45 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Cmb. Airjet | -7/Factory | Scanalyzed Exp. Targeting Computer | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Hacked Spear | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Mic. Fission Core | -5/Factory | Scanalyzed Nanoactuators | -5/Factory | Hacked Kinetic Spear | -5/Factory | Hacked Imp. Powered Armor | -5/Factory | Hacked Adv. Force Field | -5/Factory | Hacked Cmb. Antigrav System | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Armor Integrity Analyzer | -4/Factory | Hacked Adv. Focal Shield | -4/Factory | Hacked Adv. Actuator Array | -4/Factory | Hacked Adv. Cooling System | -4/Factory | Hacked Enh. Nova Cannon | -4/Factory | Hacked Vortex Chain Reactor | -3/Research | Scanalyzed Com. HERF Cannon | -3/Testing | Hacked Plasma Lance | -3/Testing | Hacked EM Dispersion Field | -3/Testing | Scanalyzed Adv. Powered Armor | -3/Testing | Hacked Cmb. Linear Gravjet | -2/Quarantine | Hacked Thermal Barrier | -2/Section 7 | Hacked Femtoactuators | -1/Access | Hacked Exp. Melee Analysis Suite | -1/Access | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Cmb. Airjet | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory Imp. Propulsion Shielding | x2 | -6/Factory Spear | x2 | -6/Factory Mni. Smartbomb Launcher | x1 | -5/Factory Imp. Powered Armor | x1 | -5/Factory Adv. Force Field | x2 | -5/Factory Nanoactuators | x2 | -5/Factory Cmb. Antigrav System | x2 | -5/Factory Exp. Terrain Scan Processor | x1 | -5/Factory Cmb. Antigrav System | x2 | -4/Factory Adv. Actuator Array | x1 | -4/Factory Exp. Terrain Scanner | x1 | -4/Factory Adv. Cooling System | x1 | -4/Factory Plasma Lance | x1 | -3/Testing Cmb. Antigrav System | x2 | -2/Research Plasma Sword | x1 | -1/Access Femtoactuators | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Subatomic Replicator Core Stripper Phase Armor Integrated Dissipator Core Regenerator Integrated Singularity Reactor Dimensional Node Initializer Integrated Heat Negator LRC Storage LRC Armor High-powered Transdimensional Reconstructor Core Membrane Transdimensional Reconstructor Achievements -------------- Artifact Hunter Behind The Curtain Collector Hehehe Planet Killer Shutout Sunderer The Bigger They Are Challenges ------------ None Game ------ Seed ScanTiamatThrower Manual? 0 Play Time 12:14:11 Cumulative 276.6 hours Start 2021.01.06 @ 19:19:47 End 2021.01.08 @ 15:30:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type 6 Total 4 Types 1/2/0/0/0/0/1/0/0 Lore% 72 Gallery% 76 Achievement% 65 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8d1209c-ae5a-4dfd-9e22-9a092eac7b9a