Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 02:34:15 Player: rz Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (111) 555 Value Destroyed (5067) 5067 Prototype IDs (4) 80 Alien Tech Used (1) 200 Bonus (888) 888 TOTAL SCORE: 11990 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 45 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1150 Matter 203/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Mobile Refinery Mk. CCLXVII GAL Module Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Improved Phase Shifter Hardened Light Armor Plating Graphene Brace Improved Shield Generator > --- WEAPON ----------- Gauss Rifle KE Penetrator KE Penetrator Hypervelocity Coil Gun > --- INVENTORY -------- Reinforced Fission Core Light Antimatter Reactor Light Antimatter Reactor Wheel Large Matter Pod Component Analysis Suite Advanced System Restoration Module Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Recalibrator Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Coil Gun Coil Gun Force Lance GAL Module [Rating: 106] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Machine Gun Ballistic Gun Heavy Machine Gun Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . . . 6 2 . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 2 1 . . . Utility 5 | . . . . . . . 2 1 . . 2 Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 124 | 5 2 5 10 . . 9 8 48 1 1 35 Power 17 | 1 . 1 2 . . 2 2 4 . . 5 Engine 6 | 1 . 1 2 . . 2 . . . . . Core 10 | . . . . . . . 2 4 . . 4 Reactor 1 | . . . . . . . . . . . 1 Propulsion 44 | 1 . 3 4 . . 4 . 22 . 1 9 Treads 21 | 1 . 1 3 . . 4 . 4 . 1 7 Leg 8 | . . . 1 . . . . 7 . . . Wheel 15 | . . 2 . . . . . 11 . . 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 1 2 . 1 . . . 2 10 . . 15 Device 19 | . 1 . . . . . . 7 . . 11 Storage 3 | 1 1 . . . . . . . . . 1 Processor 4 | . . . 1 . . . . 2 . . 1 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . . . . 2 1 . . 2 Artifact . | . . . . . . . . . . . . Weapon 32 | 2 . 1 3 . . 3 4 12 1 . 6 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 28 | 2 . 1 1 . . 2 4 12 . . 6 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . 1 Corrupted Parts 3 | . . . . . . 2 . . . 1 . System Corruption 31 | . . . . . . 20 . . . 11 . Parts Lost 80 | . . 4 5 . . 15 . 25 1 . 30 Power 13 | . . 1 1 . . 3 . 3 1 . 4 Propulsion 31 | . . 2 1 . . 7 . 11 . . 10 Utility 14 | . . . 1 . . . . 2 . . 11 Weapon 22 | . . 1 2 . . 5 . 9 . . 5 Highest Loss Streak 8 | . . 4 5 . . 6 . 8 1 . 7 To Critical Strikes 3 | . . . . . . . . . . . 3 Average Backups 15 | 1 5 5 6 11 14 14 15 17 17 18 17 Power . | . 1 . 1 2 2 1 . . . . . Propulsion 2 | . 1 . 1 4 4 4 2 . 2 3 2 Utility 8 | . . 1 2 3 6 7 12 12 10 10 8 Weapon 3 | . 2 3 1 2 2 1 1 4 4 5 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 22 | . . . . . . . 2 8 1 . 11 Power 2 | . . . . . . . . . . . 2 Propulsion 3 | . . . . . . . 2 1 . . . Utility 13 | . . . . . . . . 7 1 . 5 Weapon 4 | . . . . . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 71 85 85 88 88 77 49 89 94 88 84 Engine 4 | . 14 12 10 11 11 9 . . . . . Core 4 | . . . . . . . 3 10 6 5 8 Treads 18 | . 14 5 16 33 33 27 6 5 22 22 21 Leg 2 | . . . 4 . . . 1 7 . . . Wheel 5 | . . 10 10 . . 1 . 11 11 11 4 Device 5 | . . 14 5 . . . . 6 10 11 15 Storage 7 | . 14 14 11 11 11 11 6 5 5 5 4 Processor 7 | . . . 5 11 11 11 6 7 5 5 4 Protection 3 | . . . . . . . 11 5 5 5 5 Ballistic Gun 14 | . 28 28 11 . . 5 12 22 22 16 19 Impact Weapon 3 | . . . 3 11 11 6 . . . . . Slashing Weapon 3 | . . . 6 11 11 4 . . . 5 . Peak Build Rating 106 | 5 6 7 11 11 14 19 51 83 68 65 106 Average Rating 41 | 3 5 6 9 11 13 13 29 63 63 63 85 On Entrance 25 | . 5 6 7 11 11 14 6 51 68 63 65 Avg Prop Armor Cover (%) 11 | . . . 7 . . . 3 7 18 20 8 Naked Turns 42 | . . . . . . . . . . . 42 Heaviest Build 155 | 13 49 49 52 52 52 55 82 91 91 84 155 Greatest Support 166 | 20 20 40 60 60 60 60 20 106 20 28 166 Greatest Overweight (x) 16 | . 2 16 5 . . 13 4 8 4 4 12 Average Overweight (x) 1 | . 1 3 . . . . 2 1 4 3 2 Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 20 | 7 19 20 20 20 20 20 20 20 20 20 21 Most Carried 20 | 3 7 7 11 11 17 17 20 20 20 20 20 Average Carried 16 | 2 5 4 6 11 15 15 17 19 19 20 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 7 5 11 11 17 12 19 19 20 20 2 Class Distribution -------------------- 34% | Scavenger-Mutant 26% | Scavenger-Skirmisher 12% | Mutant 11% | Tank 9% | Scavenger-Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Matter Collected 5264 | 250 33 25 255 . 48 364 . 2080 219 1 1989 Remotely 910 | . . . . . . . . 242 . . 668 Salvage Created 5550 | . 127 25 307 . . 466 . 2200 159 . 2266 Parts 284 | . 12 4 14 . . 16 . 130 8 . 100 Haulers Intercepted 1 | . . . . . . . . 1 . . . Recyclers Shooed 11 | . . 2 . . . . 1 5 . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 10 . . 8 . . Prevented 6 | . . . . . . 6 . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Combat Hostiles Destroyed 88 | . 5 . 6 . . 11 . 31 5 . 30 Melee 4 | . . . 2 . . 2 . . . . . Guns 75 | . 5 . 4 . . 4 . 29 5 . 28 AOE 5 | . . . . . . 1 . 2 . . 2 Classes Destroyed 13 | . 2 1 1 . . 3 . 5 . . 1 Worker 8 | . . . . . . . . 6 . . 2 Builder 10 | . . 1 . . . . . 6 . . 3 Hauler 1 | . . . . . . . . 1 . . . Recycler 3 | . . . . . . . . 2 . . 1 Mechanic 1 | . . . . . . . . 1 . . . Swarmer 14 | . 3 . . . . 1 . 4 4 . 2 Grunt 34 | . 2 . 2 . . 7 . 10 . . 13 Brawler 3 | . . . . . . 1 . 1 . . 1 Duelist 2 | . . . . . . 1 . . . . 1 Sentry 9 | . . . 4 . . . . 1 . . 4 Hunter 13 | . . . . . . . . 7 . . 6 Programmer 12 | . . . . . . 1 . 8 1 . 2 Heavy 1 | . . . . . . . . . . . 1 Best Kill Streak 9 | . 3 1 3 . . 4 . 9 4 . 7 Combat Bots Only 6 | . 3 . 3 . . 4 . 5 4 . 6 Max Kills in Single Turn 3 | . 1 1 1 . . 1 . 3 2 . 2 Gunslinging 1 | . . . . . . . . 1 . . 1 Exploded 2 | . . . . . . 1 . 2 . . 2 Melee 1 | . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Hostile Shots Fired 1068 | . 17 13 36 . . 131 . 333 29 . 509 Missed 323 | . 3 2 7 . . 36 . 77 7 . 191 Hits 745 | . 14 11 29 . . 95 . 256 22 . 318 Melee 29 | . . . . . . 13 . 2 . . 14 Projectile 716 | . 14 11 29 . . 82 . 254 22 . 304 AOE 14 | . . 13 . . . . . 1 . . . Critical Strikes 40 | . . . 1 . . 8 . 10 . . 21 Actively Blocked 3 | . . . . . . . . . . . 3 Part Disruptions 4 | . . . . . . . . 4 . . . Damage Taken 13544 | . 134 510 400 . . 1921 . 4581 352 . 5646 Core 2034 | . 28 95 48 . . 247 . 370 29 . 1217 Absorbed by Shields 1177 | . . . . . . . . . . . 1177 Core Remaining (%) 67 | 100 . 50 . . . 26 100 . . 60 . Volleys Fired 245 | . 7 14 20 . . 18 . 88 9 . 89 Largest 4 | . 2 2 3 . . 3 . 4 4 . 4 Hottest 129 | . 40 40 60 . . 77 . 125 112 . 129 Shots Fired 841 | . 14 28 46 . . 29 . 337 39 . 348 Gun 838 | . 14 28 46 . . 26 . 337 39 . 348 Cannon . | . . . . . . . . . . . . Launcher 3 | . . . . . . 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 838 | . 14 28 46 . . 26 . 337 39 . 348 Thermal . | . . . . . . . . . . . . Explosive 3 | . . . . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | . 4 15 12 . . 8 . 9 4 . 10 Robot Miss Streak 9 | . 3 1 2 . . 3 . 9 5 . 5 Penetration Max 3 | . . . . . . . . 3 . . 1 Secondary Targets 30 | . 1 . . . . . . 13 1 . 15 Max Gunslinging Chain 2 | . 1 . . . . . . 2 1 . 1 Shots Hit Robots 558 | . 9 25 41 . . 48 . 184 13 . 238 Core Hits 256 | . 7 9 12 . . 19 . 96 8 . 105 Critical Kills 23 | . . 1 . . . 1 . 10 . . 11 Critical Parts Destroyed 29 | . . . 1 . . 4 . 13 . . 11 Critical Strikes 55 | . . 1 1 . . 6 . 23 . . 24 Destroy 50 | . . 1 1 . . 1 . 23 . . 24 Smash 5 | . . . . . . 5 . . . . . Melee Attacks 42 | . . . 6 . . 34 . . 1 . 1 Impact 28 | . . . 1 . . 27 . . . . . Slashing 14 | . . . 5 . . 7 . . 1 . 1 Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 4 . . . . . Damage Inflicted 12732 | . 101 245 458 . . 1604 . 4900 356 . 5068 Guns 10443 | . 98 245 368 . . 294 . 4420 356 . 4662 Cannons . | . . . . . . . . . . . . Explosions 1170 | . . . . . . 389 . 386 . . 395 Melee 1011 | . . . 90 . . 921 . . . . . Ramming 108 | . 3 . . . . . . 94 . . 11 Kinetic 10443 | . 98 245 368 . . 294 . 4420 356 . 4662 Thermal 386 | . . . . . . . . 386 . . . Explosive 784 | . . . . . . 389 . . . . 395 Electromagnetic . | . . . . . . . . . . . . Impact 831 | . . . 20 . . 811 . . . . . Slashing 180 | . . . 70 . . 110 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 34 | . . . . . . 29 . 23 23 34 14 Average Corruption 15 | . . . . . . 25 . 11 23 23 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 146 | . . . . . . 9 . 66 39 2 30 Message Errors 32 | . . . . . . 1 . 16 13 . 2 Matter Fused 38 | . . . . . . 3 . 15 9 1 10 Heat Flow Errors 13 | . . . . . . 1 . 4 5 . 3 Energy Discharges 17 | . . . . . . 2 . 9 1 1 4 Parts Rejected 2 | . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . 1 . 7 2 . 1 Data Loss (major) 6 | . . . . . . 1 . 2 3 . . Misfires 9 | . . . . . . . . 3 4 . 2 Alerts 3 | . . . . . . . . 2 1 . . Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 13 | . . . . . . . . 6 1 . 6 Overload Shots . | . . . . . . . . . . . . Overflow Damage 334 | . . . . . . 184 . 76 . . 74 Projectiles . | . . . . . . . . . . . . Explosions 141 | . . . . . . . . 67 . . 74 Melee 193 | . . . . . . 184 . 9 . . . Knockbacks 4 | . . . . . . 3 . 1 . . . Impact 4 | . . . . . . 3 . 1 . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . . . . 6 . 52 . . 83 Shots 3 | . . . . . . 1 . 1 . . 1 Rammed 3 | . 1 . . . . . 1 . . . 1 Targets Rammed 10 | . 1 . . . . . 1 6 . . 2 Kicked 6 | . . . . . . . . 6 . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 363 | . 6 . 6 . . 111 . 258 253 . 363 Average Temperature 93 | . 6 . 5 . . 62 . 105 122 . 79 Received Heat Transfer 2070 | . 48 . 168 . . 606 . 603 . . 645 Effects 3 | . . . . . . . . 2 . . 1 Energy Bleed 2 | . . . . . . . . 2 . . . Interference 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 4 . 1 . . . Combat Hostiles 4 | . . . . . . 4 . . . . . Parts Fried 5 | . . . . . . 2 . 3 . . . Impact Corruptions 10 | . . . . . . 8 . 2 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 200 | . . . . . . . . 200 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Maximum Alert Level 2 | . . . . . . . . 2 . . 2 Low Security (%) 70 | 100 100 100 100 100 . . 100 57 . . 59 Level 1 9 | . . . . . . . . 12 . . 18 Level 2 19 | . . . . . . . . 30 . . 22 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 577 | . 80 23 65 1 . . . 577 . . 474 Initial 54 | . . 23 . 1 . . . . . . 54 Average 134 | . 15 4 13 . . . . 199 . . 169 Influence Increases 2860 | . 117 5 175 . . 319 . 1064 120 . 1060 Destroy 0b10 Robot/C 1780 | . 100 . 120 . . 240 . 620 100 . 600 Destroy 0b10 Robot/NC 115 | . . 5 . . . . . 80 . . 30 Destroy Leader 332 | . 10 . 40 . . 30 . 122 20 . 110 Allied During Kill 4 | . . . . . . 4 . . . . . Successful Hack 31 | . 7 . . . . . . 24 . . . Disable Machine 210 | . . . 15 . . . . 75 . . 120 Destroy Structure 178 | . . . . . . . . 68 . . 110 Lose Combat Pursuer 210 | . . . . . . 45 . 75 . . 90 Influence Decreases 2388 | . 57 65 169 6 . 319 . 489 574 34 675 Entered New Map 313 | . . 37 . 5 . . . . 214 24 33 Time Decay 1312 | . 57 5 119 1 . 159 . 264 350 10 347 Lost Part 743 | . . 23 50 . . 140 . 225 10 . 295 Lost Ally 20 | . . . . . . 20 . . . . . Squads Dispatched 17 | . . . . . . . . 8 . . 9 Investigation 1 | . . . . . . . . 1 . . . Extermination 6 | . . . . . . . . 4 . . 2 Reinforcement 6 | . . . . . . . . 2 . . 4 Assault 1 | . . . . . . . . 1 . . . Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 . . 2 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Distress Signals 9 | . 1 1 . . . . . 4 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 7 3 6 . . 19 1 46 5 . 66 Peak Tracking Total 25 | . 3 2 4 . . 8 1 6 4 . 25 Tactical Retreats 9 | . . . . . . 2 . 2 . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Traps Triggered 5 | . . . 3 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Disabled 14 | . . . 1 . . . . 5 . . 8 Max in Single Turn 3 | . . . 1 . . . . 3 . . 3 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Machines Accessed 7 | . 1 . 1 . . . 1 2 1 . 1 Terminals 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 Scanalyzers 3 | . . . 1 . . . . 2 . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 11 | . 2 . 2 . . . 1 4 1 . 1 Successful 5 | . 1 . 1 . . . . 1 1 . 1 Failed 4 | . 1 . . . . . 1 2 . . . Catastrophic 1 | . . . . . . . 1 . . . . Database Lockouts 2 | . . . 1 . . . . 1 . . . Manual 14 | . 2 . . . . . 5 4 . . 3 Terminals 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 Scanalyzers 6 | . . . 2 . . . . 4 . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . 1 . . . . . . . 1 . . Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer 2 | . . . 1 . . . . 1 . . . Retrieve Study 2 | . . . 1 . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 1 1 . . . Full Trace Events 1 | . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total Allies 5 | . . . . . 4 . 1 . . . . Largest Group 4 | . . . . . 4 4 1 1 . . . Highest-Rated Group 161 | . . . . . 161 161 30 27 . . . Highest-Rated Ally 42 | . . . . . 42 42 30 27 . . . Zionite Dispatches 1 | . . . . . . . 1 . . . . Defense Resupply 1 | . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . 1 3 . . . STAY 2 | . . . . . . . . 2 . . . FOLLOW 1 | . . . . . . . . 1 . . . DROP 1 | . . . . . . . 1 . . . . Ally Attacks 12 | . . . . . . 12 . . . . . Total Damage 246 | . . . . . . 246 . . . . . Kills 1 | . . . . . . 1 . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Active Infowar (turns) 3373 | . . . . . . . . 1724 781 38 830 Sensors 3373 | . . . . . . . . 1724 781 38 830 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 3 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Turns Passed 9075 | 68 368 96 459 93 1659 1265 533 2437 781 38 1278 Spaces Moved 4417 | 40 108 26 229 58 1031 704 143 986 528 27 537 Core 88 | 5 . 2 . . . 1 . . . . 80 Treads 2485 | 35 108 2 126 58 1031 590 143 141 . 1 250 Legs 280 | . . . . . . . . 280 . . . Wheels 1564 | . . 22 103 . . 113 . 565 528 26 207 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 110 160 160 125 240 100 140 140 50 Average Speed 167 | 146 309 181 138 160 160 158 351 168 140 146 159 Slowest Speed 850 | 160 320 850 160 160 160 700 480 480 140 320 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 3 29 7 18 18 90 79 3 23 79 6 14 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . 1 . . . . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 5 | . . . . . 1 3 . . 1 . . Spaces Dug 2 | . . . . . . . . . 1 . 1 Terrain Destroyed 100 | . . . . . . 7 . 26 4 . 63 Melee 2 | . . . . . . . . . 1 . 1 Projectile 20 | . . . . . . . . 2 3 . 15 AOE 71 | . . . . . . 7 . 23 . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Upp Upp Fac Total 5444 | 47 128 48 316 58 1041 775 171 1561 545 27 727 Wait 448 | . 6 3 34 1 5 7 5 371 1 . 15 Move 4406 | 39 107 25 228 57 1030 703 142 985 527 26 537 Hop . | . . . . . . . . . . . . Pick Up 95 | 3 4 1 11 . 6 5 11 31 2 . 21 Fast Attach 63 | 5 2 2 10 . . . 8 23 2 . 11 Attach 61 | . . 3 5 . . 10 2 20 . . 21 Detach 3 | . . . . . . . . 1 . . 2 Swap 33 | . . . 2 . . 2 . 10 1 1 17 Drop 42 | . 1 . . . . . 2 26 2 . 11 Fire 245 | . 7 14 20 . . 18 . 88 9 . 89 Melee 38 | . . . 6 . . 30 . . 1 . 1 Ram 1 | . . . . . . . . . . . 1 Kick 6 | . . . . . . . . 6 . . . Crush 3 | . 1 . . . . . 1 . . . 1 Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Identified exit to Mines 437 | -10/Materials | Entered Mines 438 | -10/Mines | Assembled infested the area 491 | -10/Mines | Lost 4 parts (1p2n1w) 497 | -10/Mines | Discovered new exit (range 13) 533 | -10/Mines | Entered Materials 533 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 537 | -9/Materials | Central database locked down 669 | -9/Materials | Discovered new exit (range 13) 786 | -9/Materials | Lost 5 parts (1p1n1u2w) 787 | -9/Materials | Identified exit to Mines 992 | -9/Materials | Entered Mines 1014 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1035 | -9/Mines | Identified exit to Zion 1059 | -9/Mines | Build established: Scavenger-Mutant 1085 | -9/Mines | Entered Zion 1127 | -7/Zion | Given the Hacking Drone Bay 1127 | -7/Zion | Found Prototype Device 1216 | -7/Zion | Discovered new exit (range 15) 1278 | -7/Zion | Found Prototype Device 1375 | -7/Zion | Learned Factory security intel 1780 | -7/Zion | Found GAL Module 2160 | -7/Zion | Met Imprinter 2191 | -7/Zion | Imprinted 2194 | -7/Zion | Declared Zion's savior 2738 | -7/Zion | Identified exit to Proximity Caves 2744 | -7/Zion | Entered Proximity Caves 2744 | -6/Proximity Caves | Accompanied by 4 allies 2959 | -6/Proximity Caves | Spotted B-75 Beast 3085 | -6/Proximity Caves | Learned location of 1 exit from Factory 3159 | -6/Proximity Caves | P-60 Hacker assimilated allied 39-GRW(M) 3303 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 3418 | -6/Proximity Caves | Learned Factory stockpile data 3780 | -6/Proximity Caves | System corruption reached 10% 3812 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 3841 | -6/Proximity Caves | Core integrity fell below 50% 3866 | -6/Proximity Caves | Lost 3 parts (1p2n) 4004 | -6/Proximity Caves | Discovered new exit (range 4) 4007 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4008 | -6/Proximity Caves | Identified exit to Factory 4009 | -6/Proximity Caves | Entered Factory 4009 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4010 | -6/Factory | Identified exit to Factory 4068 | -6/Factory | Build established: Mutant 4077 | -6/Factory | Zion Defense Resupply teleported in 4446 | -6/Factory | Discovered exit to Factory (range 9) 4542 | -6/Factory | Entered another Factory area 4542 | -5/Factory | Accompanied by 1 ally 4542 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4578 | -5/Factory | Build established: Tank 5241 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 5275 | -5/Factory | Identified Hacking Drone Bay 5302 | -5/Factory | Retrieved Zion intel report: Branch Access 5302 | -5/Factory | Identified exit to Upper Caves 5302 | -5/Factory | Identified exit to Extension 5641 | -5/Factory | Lost 3 parts (3n) 5695 | -5/Factory | Build established: Skirmisher 5744 | -5/Factory | System corruption reached 10% 5780 | -5/Factory | Lost 5 parts (1p2n1u1w) 5959 | -5/Factory | Lost 4 parts (2n2w) 6081 | -5/Factory | Terminal network hard line cut 6098 | -5/Factory | Build established: Scavenger-Skirmisher 6668 | -5/Factory | Central database locked down 6935 | -5/Factory | Lost 8 parts (1p2n1u4w) 6942 | -5/Factory | First assault squad dispatched 6979 | -5/Factory | Entered Upper Caves 6979 | -5/Upper Caves | Spotted B-75 Beast 7720 | -5/Upper Caves | Discovered new exit (range 9) 7731 | -5/Upper Caves | Identified exit to Upper Caves 7747 | -5/Upper Caves | Found Alien Artifact 7747 | -5/Upper Caves | Identified Core Expander 7747 | -5/Upper Caves | Installed Core Expander, added new Power slot 7760 | -5/Upper Caves | Entered another Upper Caves area 7783 | -5/Upper Caves | Discovered new exit (range 10) 7795 | -5/Upper Caves | Identified exit to Factory 7798 | -5/Upper Caves | System corruption reached 30% 7798 | -5/Upper Caves | Entered Factory 7798 | -4/Factory | Evolved 2 slots: Utility x2 8466 | -4/Factory | Build established: Scavenger-Tank 8478 | -4/Factory | System corruption reached 10% 8516 | -4/Factory | Lost 6 parts (1p3n2u) 8631 | -4/Factory | Lost 4 parts (2n2u) 8711 | -4/Factory | Lost 5 parts (1p2n1u1w) 8809 | -4/Factory | Lost 4 parts (1n1u2w) 8866 | -4/Factory | Lost 3 parts (1p1u1w) 9033 | -4/Factory | Released all parts (11) 9045 | -4/Factory | Spotted Striker 9046 | -4/Factory | Cargo convoy interrupted 9052 | -4/Factory | Core integrity fell below 50% 9062 | -4/Factory | Lost 7 parts (1p1n4u1w) 9064 | -4/Factory | Core integrity fell below 20% 9076 | -4/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 09045_ I-47 Archangel unfolds itself. 09046_ ALERT: Cargo convoy interrupted, initiating access lockdown. 09046_ C-45 Heavy ARC bursts open, deploying its payload. 09046_ H-77 Assassin unfolds itself. 09046_ X-82 Rainmaker unfolds itself. 09046_ H-77 Assassin unfolds itself. 09047_ WZ5 RIQRL>UH5>TDKJ YZUWNTAS2ZBJMFDT73JGD 09049_ P-70 Sage resets X-72 Disruptor, system corruption cleaned. 09052_ Detecting system override signal. 09055_ Knocked back. 09060_ Penetrated by Slug. 09071_ System corrupted: Matter fused (-7). 09073_ P-70 Sage resets P-70 Sage, system corruption cleaned. 09074_ Penetrated by Slug. 09074_ Knocked back. 09075_ Acquired 9 matter. Map ----- +----------------------------------------------------+ | ??????????# ??#% #! ??????????? | | ??????????# T"# # ""??????????? | | ??????????# ""# + !!! ""??????????? | | ??????????# ""# # !! ""??????????? | | ??????????# # # !! "???????????? | | ??????????# # #? ???????????? | | ??????????# # #??###????????????? | | ??????????#""" # #?????????????????? | | ??????????#""" " #?????????????????? | | ??????????#""" # % #?????????????????? | | ??????????# # #?????????????????? | | ??????????#""" / #?????????????????? | | ?????######""" # p #?????????????????? | | ????? #""" # #?????????????????? | | #? ?"""" # #w #?????????????????? | | # """" #+####### ##????????????????? | | # """" # #????# #????????????????? | | # """" #%###### #????????????????? | | # # #????????????????? | | # """ # #????????????????? | | # """ / +????????????????? | | # """ # #????????????????? | | # # sK #????????????????? | | # # ##s #????????????????? | | # """" # ## H #????????????????? | | # """" / ####@ ###????????????????? | | # """" #######?# % #??????????????????? | | ? ? """" #???????#T #??????????????????? | | ??? #???????## #??????????????????? | | ??#########????????# w#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ??????????????????? ??????????????????? | | ??????????????????? #?????????????????? | | ??????????????????? ?????????????????? | | ??????????????????? " ????????????????? | | ??????????????????? ????????????????? | | ??????????????????? ###???????????????? | | ??????????????????? #?????????????????? | | ???????????????????###+?#???????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 45 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 825 Phase Shifting 10 Evasion (%) 55 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Point Defense System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Recalibrator | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -5/Factory | Hacked Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed PlexusChaosShearcannon Manual? 0 Play Time 01:32:42 Cumulative 98.1 hours Start 2026.07.19 @ 17:20:41 End 2026.07.21 @ 02:34:15 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 55 Adventurer 54 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 47 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 438aa60b-b863-466d-8195-284beae1d2b6