Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.30 @ 18:50:36 Player: viper Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (168) 840 Value Destroyed (5423) 5423 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2638) 2638 TOTAL SCORE: 11321 Bonus ------- Triggered High Security 500 High Alert Combat Kills 833 Follower Combat Kills 105 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 292/700 Energy 325/325 System Corruption 1% Temperature Critical (562) Movement Walking (1350) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg VSS Leg > --- UTILITY (5) ------ Cargo Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Power Shielding > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY (30) --- Light Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Subdweller Power Source Light Nuclear Core Light Nuclear Core Neutrino Core Aluminum Leg Aluminum Leg Aluminum Leg Medium Armored Exoskeleton Huge Storage Unit Advanced Targeting Computer Recoil Nullifier Improved Kinecellerator Improved Transmission Jammer Improved Dynamic Insulation System Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun High-powered Shotgun Enhanced Autogun Mini Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg VSS Leg > --- UTILITY ---------- Cargo Storage Unit High-capacity Matter Pod High-capacity Matter Pod Improved Power Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Heavy Ion Engine Subdweller Power Source Light Nuclear Core Light Nuclear Core Neutrino Core Aluminum Leg Aluminum Leg Aluminum Leg Medium Armored Exoskeleton Huge Storage Unit Advanced Targeting Computer Recoil Nullifier Improved Kinecellerator Improved Transmission Jammer Improved Dynamic Insulation System Heavy Assault Rifle Heavy Assault Rifle Shotgun Shotgun High-powered Shotgun Enhanced Autogun Mini Grenade Launcher Katana [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Cooling System Device Cooling System Storage High-capacity Matter Pod Processor Signal Interpreter Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Slots Evolved 5 | . 1 2 . 2 . . Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 3 | . 1 1 . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 88 | 7 6 15 22 2 30 6 Power 16 | 1 2 4 3 . 5 1 Engine 10 | 1 1 3 2 . 2 1 Core 6 | . 1 1 1 . 3 . Reactor . | . . . . . . . Propulsion 20 | 2 1 3 7 . 6 1 Treads . | . . . . . . . Leg 20 | 2 1 3 7 . 6 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 2 4 3 1 5 . Device 7 | 1 . 3 2 . 1 . Storage 7 | 1 1 1 1 . 3 . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 35 | 2 1 4 9 1 14 4 Energy Gun 3 | 1 . 2 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 22 | 1 1 1 6 1 8 4 Ballistic Cannon 1 | . . 1 . . . . Launcher 4 | . . . 3 . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . . . 5 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 23 | . . 5 3 2 13 . Power 4 | . . 2 . 1 1 . Propulsion 6 | . . 1 1 . 4 . Utility 6 | . . . 1 1 4 . Weapon 7 | . . 2 1 . 4 . Highest Loss Streak 8 | . . 4 1 2 8 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 100 99 99 93 95 90 Engine 9 | . 2 15 15 13 3 8 Core 7 | . 9 4 4 . 12 8 Leg 18 | . 25 20 19 16 15 15 Device 14 | . 12 19 19 13 9 . Storage 16 | . 12 10 10 8 24 25 Processor 5 | . 12 10 10 8 . . Protection 1 | . . . . 8 2 8 Ballistic Gun 19 | . 22 12 18 25 21 25 Ballistic Cannon 1 | . . 6 . . . . Peak Build Rating 37 | 7 11 17 21 24 29 37 Average Rating 20 | 5 10 15 18 22 26 29 On Entrance 14 | . 7 11 16 21 21 28 Naked Turns . | . . . . . . . Heaviest Build 171 | 17 29 44 104 108 167 171 Greatest Support 25 | 20 20 20 23 23 25 22 Greatest Overweight (x) 33 | 1 1 2 4 4 33 7 Average Overweight (x) 2 | . . 1 2 4 5 7 Largest Inventory Capacity 30 | 10 15 15 25 25 30 30 Average Capacity 21 | 8 12 15 19 25 26 30 Most Carried 28 | 3 11 10 18 17 21 28 Average Carried 14 | 1 8 8 15 16 17 22 Final Capacity 30 | 10 15 15 25 25 30 30 Final Carried 28 | 3 11 10 18 17 21 28 Class Distribution -------------------- 51% | Hacker-Mutant 15% | Hacker-Gunner 13% | Hauler-Tank 5% | Scavenger-Mutant 3% | Hacker-Tank 3% | Commander-Mutant 3% | Commander-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Commander-Tank | -8/Materials Hacker-Gunner | -8/Garrison Hauler-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Sto Mat Gar Mat Matter Collected 4381 | 154 421 1367 1074 123 918 324 Remotely 538 | . . . 437 101 . . Salvage Created 6944 | . 794 2500 1695 214 1054 687 Parts 368 | . 44 122 101 10 69 22 Haulers Intercepted 13 | . 2 4 6 . . 1 Recyclers Shooed 8 | . 1 6 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Combat Hostiles Destroyed 104 | . 14 27 22 3 28 10 Guns 93 | . 14 18 20 3 28 10 Cannons 11 | . . 9 2 . . . Classes Destroyed 17 | . 8 4 . . 4 1 Worker 12 | . 2 4 6 . . . Builder 7 | . 2 2 3 . . . Tunneler 1 | . 1 . . . . . Hauler 13 | . 2 4 6 . . 1 Recycler 18 | . . 12 3 1 . 2 Operator 6 | . . 4 2 . . . Watcher 7 | . 1 5 1 . . . Swarmer 14 | . 2 2 . . 9 1 Grunt 57 | . 10 15 12 3 11 6 Brawler 2 | . . 1 . . . 1 Duelist 1 | . . . . . . 1 Sentry 24 | . . 9 10 . 4 1 Specialist 1 | . . . . . 1 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Behemoth 1 | . . . . . 1 . Subdweller 2 | . 2 . . . . . Best Kill Streak 8 | . 5 6 3 3 6 8 Combat Bots Only 8 | . 2 5 3 3 6 8 Max Kills in Single Turn 2 | . 2 2 1 1 1 2 Gunslinging 1 | . 1 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Hostile Shots Fired 473 | . 42 123 82 17 187 22 Missed 145 | . 17 39 23 6 54 6 Damage Taken 3526 | . 200 673 568 286 1306 493 Core 781 | . 11 119 93 21 205 332 Absorbed by Shields . | . . . . . . . Redirected to Shielding 75 | . . . . 23 28 24 Ignored by Resistances 1971 | . 124 423 351 165 796 112 Regen/Repaired (Parts) 143 | . . 107 36 . . . Core Remaining (%) 80 | 100 95 . 47 . . . Volleys Fired 419 | . 67 128 108 12 76 28 Largest 3 | . 2 2 2 3 3 3 Hottest 75 | . 60 63 62 69 71 75 Shots Fired 919 | . 130 258 209 36 207 79 Gun 831 | . 130 196 184 36 206 79 Cannon 83 | . . 62 21 . . . Launcher 5 | . . . 4 . 1 . Special . | . . . . . . . Kinetic 886 | . 111 249 205 36 206 79 Thermal 28 | . 19 9 . . . . Explosive 5 | . . . 4 . 1 . Electromagnetic . | . . . . . . . Robot Hit Streak 46 | . 28 27 24 27 46 18 Robot Miss Streak 6 | . 2 3 6 1 2 2 Penetration Max . | . . . . . . . Secondary Targets 17 | . 2 4 1 2 8 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 689 | . 104 199 146 29 151 60 Core Hits 300 | . 41 87 67 9 68 28 Critical Kills 2 | . 1 1 . . . . Critical Parts Destroyed 4 | . . . 2 1 1 . Critical Strikes 11 | . 1 6 2 1 1 . Destroy 7 | . 1 2 2 1 1 . Blast 4 | . . 4 . . . . Melee Attacks 18 | . . . . . 18 . Impact . | . . . . . . . Slashing 18 | . . . . . 18 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10738 | . 1099 3125 2552 446 2465 1051 Guns 9501 | . 1099 2226 2214 446 2465 1051 Cannons 1173 | . . 894 279 . . . Explosions 21 | . . . 21 . . . Melee . | . . . . . . . Ramming 43 | . . 5 38 . . . Kinetic 10410 | . 912 3043 2493 446 2465 1051 Thermal 264 | . 187 77 . . . . Explosive 21 | . . . 21 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 2 . 1 1 Average Corruption 1 | . . 1 2 . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 126 | . . 30 48 . 47 1 Message Errors 36 | . . 8 12 . 16 . Matter Fused 30 | . . 7 12 . 11 . Heat Flow Errors 11 | . . . 5 . 6 . Energy Discharges 19 | . . 8 5 . 5 1 Parts Fused 1 | . . . 1 . . . Data Loss (minor) 11 | . . 4 6 . 1 . Data Loss (major) 4 | . . . 2 . 2 . Misfires 7 | . . 2 3 . 2 . Alerts 5 | . . 1 1 . 3 . Weapon Failures 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 28 | . . 28 . . . . Projectiles 28 | . . 28 . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . 5 . . . . Impact . | . . . . . . . Kinetic 5 | . . 5 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 81 | . . . 81 . . . Shots 4 | . . . 4 . . . Rammed . | . . . . . . . Targets Rammed 7 | . . 1 6 . . . Kicked 7 | . . 1 6 . . . Crushed . | . . . . . . . Highest Temperature 617 | . 31 9 213 . 216 617 Average Temperature 87 | . 6 9 77 . 81 261 Received Heat Transfer 1898 | . 174 465 417 42 683 117 Effects 27 | . . . . . . 27 Shutdowns 4 | . . . . . . 4 Energy Bleed 4 | . . . . . . 4 Interference 2 | . . . . . . 2 Matter Decay 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . . . . 2 Damage (major) 8 | . . . . . . 8 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 600 | . 425 175 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Peak Influence 4275 | . 222 222 311 110 4275 1954 Initial 1527 | . . . 9 . . 1527 Average 849 | . 62 70 59 11 1918 1617 Maximum Alert Level 5 | . 1 1 1 . 5 5 Low Security (%) 56 | 100 91 94 91 100 7 . Level 1 8 | . 8 5 8 . 10 . Level 2 3 | . . . . . 8 . Level 3 3 | . . . . . 9 . Level 4 5 | . . . . . 10 39 Level 5 22 | . . . . . 53 14 High Security 1 | . . . . . . 46 Max Security . | . . . . . . . Squads Dispatched 17 | . 1 4 4 4 . 4 Investigation 5 | . 1 3 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 3 1 . . Assault 4 | . . . . . . 4 Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Distress Signals 9 | . 1 4 1 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 148 | . 21 42 33 9 28 15 Peak Tracking Total 15 | . 3 4 3 5 4 15 Tactical Retreats 6 | . 1 1 2 . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Traps Triggered 9 | . 1 . . . 8 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 11 | . 4 1 6 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Disabled 10 | . . . 5 . 5 . Max in Single Turn 1 | . . . 1 . 1 . Garrison Relay 5 | . . . . . 5 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Machines Accessed 33 | . 8 12 7 1 4 1 Terminals 29 | . 7 11 6 . 4 1 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 127 | . 34 56 22 1 7 7 Successful 103 | . 28 48 17 1 4 5 Failed 24 | . 6 8 5 . 3 2 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 118 | . 32 52 20 . 7 7 Fabricators . | . . . . . . . Repair Stations 8 | . 2 4 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 95 | . 27 44 15 . 4 5 Record 33 | . 10 16 5 . . 2 Robot Analysis 2 | . . 2 . . . . Prototype ID Bank 6 | . 3 2 . . . 1 Open Door 1 | . . . 1 . . . Level Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . . 1 . . 1 . Terminal Index 2 | . 1 . 1 . . . Recycling Unit Index 1 | . . . 1 . . . Alert Level 3 | . 2 . 1 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 5 | . 1 2 2 . . . Disarm Traps 3 | . 1 1 1 . . . Dispatch Records 7 | . 2 4 . . . 1 Maintenance Status 1 | . . 1 . . . . Patrol Status 3 | . 1 2 . . . . Transport Status 3 | . . 3 . . . . Reinforcement Status 3 | . 2 . 1 . . . Assault Status 1 | . . 1 . . . . Hauler Manifests 5 | . 2 3 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 8 | . 2 3 2 . . 1 Garrison Registry 1 | . . . . . 1 . Patrol Navigation 1 | . . . . . 1 . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . 1 4 2 . . . Scan Component 4 | . 1 2 1 . . . Repair 3 | . . 2 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 2 . . . . Used . | . . . . . . . Hacking Detections 30 | . 7 12 5 1 4 1 Full Trace Events 13 | . 2 6 3 . 1 1 Feedback Events 3 | . . 2 . . 1 . Corruption 3 | . . 2 . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 2 1 . . . Time 90 | . . 58 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Sto Mat Gar Mat Used RIF Installer 2 | . . . . . 2 . Program Shield 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 23 | . . . . . 23 . Machine Destruction 19 | . . . . . 19 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Sto Mat Gar Mat Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 10 . . Highest-Rated Group 88 | . . . 88 88 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 45 | . . . . 45 . . Total Damage 381 | . . . . 381 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Sto Mat Gar Mat Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Sto Mat Gar Mat Turns Passed 16839 | 77 1460 3514 3716 850 6810 412 Spaces Moved 4664 | 65 811 1227 1025 203 1283 50 Core 44 | 27 . . . . 17 . Treads . | . . . . . . . Legs 4620 | 38 811 1227 1025 203 1266 50 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 400 400 665 Average Speed 321 | 98 149 240 306 400 503 665 Slowest Speed 1700 | 120 190 260 400 400 1700 665 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 3 98 96 89 12 94 5 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . 1 23 . . . Melee . | . . . . . . . Projectile 2 | . . 1 1 . . . AOE 22 | . . . 22 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Sto Mat Gar Mat Total 5691 | 74 939 1534 1389 217 1449 89 Wait 420 | . 44 157 214 . 5 . Move 4657 | 64 810 1226 1024 202 1281 50 Hop . | . . . . . . . Pick Up 34 | 3 7 3 5 1 12 3 Fast Attach 16 | 7 1 3 4 . . 1 Attach 38 | . 1 7 6 2 21 1 Detach 16 | . 1 1 5 . 7 2 Swap 34 | . 4 5 12 . 9 4 Drop 12 | . 4 3 5 . . . Fire 419 | . 67 128 108 12 76 28 Melee 18 | . . . . . 18 . Ram . | . . . . . . . Kick 7 | . . 1 6 . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . . 20 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 78 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 312 | -10/Materials | Identified exit to Materials 312 | -10/Materials | Discovered exit to Materials (range 5) 343 | -10/Materials | Identified exit to Mines 343 | -10/Materials | Discovered exit to Mines (range 10) 417 | -10/Materials | Discovered exit to Materials (range 14) 678 | -10/Materials | Derelicts attacked the area 761 | -10/Materials | Discovered exit to Materials (range 16) 1538 | -10/Materials | Entered another Materials area 1538 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2391 | -9/Materials | Lost 4 parts (2p1n1w) 2434 | -9/Materials | Repaired Aluminum Leg 2468 | -9/Materials | Repaired Cooling System 2692 | -9/Materials | Identified exit to Materials 2692 | -9/Materials | Discovered exit to Materials (range 8) 3133 | -9/Materials | Identified exit to Mines 3133 | -9/Materials | Discovered exit to Mines (range 12) 3501 | -9/Materials | Discovered exit to Materials (range 14) 4823 | -9/Materials | Identified exit to Storage 4823 | -9/Materials | Discovered exit to Storage (range 6) 5052 | -9/Materials | Entered Storage 5676 | -9/Storage | Identified exit to Recycling 5676 | -9/Storage | Discovered exit to Recycling (range 14) 6371 | -9/Storage | Discovered exit to Materials (range 15) 7172 | -9/Storage | Core integrity fell below 50% 7893 | -9/Storage | Repaired Cooling System 8139 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 8429 | -9/Storage | Build established: Commander-Mutant 8768 | -9/Storage | Entered Materials 8768 | -8/Materials | Accompanied by 10 allies 8768 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 9056 | -8/Materials | Build established: Commander-Tank 9102 | -8/Materials | Garrison activated, responded to threat 9339 | -8/Materials | Lost 7 allies 9588 | -8/Materials | Build established: Hacker-Tank 9614 | -8/Materials | Identified exit to Garrison 9618 | -8/Materials | Entered Garrison 9788 | -8/Garrison | Triggered checkpoint 9849 | -8/Garrison | Triggered checkpoint 9930 | -8/Garrison | Triggered checkpoint 9991 | -8/Garrison | Lost 4 parts (1n2u1w) 10100 | -8/Garrison | Triggered checkpoint 10233 | -8/Garrison | Build established: Hacker-Gunner 10334 | -8/Garrison | Identified exit to Materials 10334 | -8/Garrison | Discovered exit to Materials (range 9) 10444 | -8/Garrison | Triggered checkpoint 10498 | -8/Garrison | Garrison Relay disabled 10854 | -8/Garrison | Learned Materials security intel 11068 | -8/Garrison | Triggered checkpoint 11143 | -8/Garrison | Garrison Relay disabled 11287 | -8/Garrison | Discovered exit to Materials (range 12) 11931 | -8/Garrison | Discovered exit to Materials (range 11) 12000 | -8/Garrison | Triggered checkpoint 12058 | -8/Garrison | Garrison Relay disabled 12560 | -8/Garrison | Build established: Hacker-Mutant 12945 | -8/Garrison | Installed Relay Interface Framework 13050 | -8/Garrison | Garrison Relay disabled 13436 | -8/Garrison | Build established: Scavenger-Mutant 14014 | -8/Garrison | Spotted B-75 Beast 14047 | -8/Garrison | Destroyed B-75 Beast 14067 | -8/Garrison | Lost 8 parts (1p2n2u3w) 14323 | -8/Garrison | Build established: Hacker-Gunner 14632 | -8/Garrison | Build established: Hauler-Tank 14930 | -8/Garrison | Garrison Relay disabled 15041 | -8/Garrison | Discovered exit to Materials (range 57) 15041 | -8/Garrison | Discovered exit to Materials (range 63) 15041 | -8/Garrison | Discovered exit to Materials (range 22) 15553 | -8/Garrison | Expanded RIF knowledge: Program Shield 16428 | -8/Garrison | Entered Materials 16649 | -8/Materials | High security lockdown imminent 16729 | -8/Materials | High security lockdown engaged 16828 | -8/Materials | Core integrity fell below 50% 16837 | -8/Materials | Core integrity fell below 20% 16840 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- (-40). 16831_ B-36 Bruiser destroyed. 16832_ Power failure, Imp. Ion Engine shutdown. 16832_ Overheating: Core damaged (-104). 16833_ Overheating: Broken Aluminum Leg damaged (-1). 16833_ Overheating: Hcp. Matter Pod damaged (-10). 16833_ Overheating: Cargo Storage Unit damaged (-430). 16833_ Overheating: Enh. Autogun damaged (-35). 16834_ Power failure, Lgt. Nuclear Core shutdown. 16834_ Overheating: Enh. Autogun damaged (-42). 16834_ Overheating: Imp. Ion Engine damaged (-12). 16835_ Overheating: Matter decay (-126). 16836_ Overheating: Hcp. Matter Pod damaged (-3). 16836_ G-47 Trooper destroyed. 16837_ Overheating: Core damaged (-104). 16838_ Overheating: Cargo Storage Unit damaged (-296). 16839_ Overheating: Matter decay (-97). 16840_ Overheating: Matter decay (-73). Map ----- +----------------------------------------------------+ | ?????????????????????????????????# "???????????? | | ?????????????????????????????????# "???????????? | | ?????????????????????????????????# "???????????? | | ?????????????????????????????????# ???????????? | | ????????????????################?# "???????????? | | ????????????????##! # % #?# "???????????? | | ????????????????#! # #?# "???????????? | | ????????????????#! # """ #?# ???????????? | | ????????????????#! + """ #######???????????? | | ????????????????#! # """ ## ???????????? | | ????????????????##! # ## ???????????? | | ????????????????##### ######### ???????????? | | ???????????????????# ######## ???????????? | | ???????????????????# # ???????????? | | ???????????????????# T + ???????????? | | ???????????????????# # ""???????????? | | ???????????????????# ###+#### ""???????????? | | ?????????????????#####m##### ## ""???????????? | | ?????????????????# # ## ???????????? | | ?????????????????# """ """ # ## ???????????? | | ?????????????????# """!""" # #######???????????? | | ?????????????????# """%"""!# #?????????????????? | | ?????????????????# !=]]# #?????????????????? | | ?????????????????# = %*!=# #?????????????????? | | ?????????????????# !**=[=#####?????????????????? | | ?????????????????# =!=@*#?????????????????????? | | ?????????????????#########l#?????????????????????? | | ?????????????????????????#%#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 23 Energy Capacity 445 Matter Stores 700 Matter Capacity 700 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionGunBank Manual? 0 Play Time 01:05:49 Cumulative 1998.0 hours Start 2025.01.21 @ 11:54:38 End 2025.01.30 @ 18:50:36 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1009 Rogue 62 Adventurer 0 Explorer 947 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 77 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ee2a561-5a15-498f-a710-1bd7ea9740b1