Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 16:46:18

Player: CrossedViper

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (30)       6000
Robots Destroyed (496)     2480
Value Destroyed (16800)    16800
Prototype IDs (68)         1360
Alien Tech Used (0)        0
Bonus (4392)               4392
              TOTAL SCORE: 34032

 Bonus
-------
High Alert Combat Kills    1531
Follower Combat Kills      849
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -88

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     28/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (10) -----
                 (None)
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
             Vortex Chain Reactor
  Long-range Sensor Array
    Advanced Actuator Array
             Authchip [Processor]

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
         Combat Linear Gravjet
         Combat Linear Gravjet
>               --- UTILITY ----------
  High-capacity Storage Unit
   Experimental Melee Analysis Suite
   Experimental Melee Analysis Suite
   Experimental Core Analyzer
                Femtoactuators
       Advanced Force Booster
   Experimental Utility Shielding
       Advanced Hacking Suite
       Advanced Hacking Suite
                System Mapper
>               --- WEAPON -----------
                Nanosword
                1C-UTU's Sword "Lootmaker"
>               --- INVENTORY --------
                Vortex Chain Reactor
   Experimental Coolant Injector
     Long-range Sensor Array
   Experimental Melee Analysis Suite
       Advanced Actuator Array
   Experimental Reaction Control System
   Experimental Utility Shielding
                Authchip [Propulsion]
                Authchip [Processor]
                Kinetic Spear
[Rating: 152]

 Favorites 
-----------
Power                      Mini Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Mini Fusion Reactor
Propulsion                 Cooled Aerolev Unit
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Improved VTOL Module
Utility                    Advanced Hacking Suite
  Device                   Femtoactuators
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Experimental Utility Shielding
Weapon                     Kinetic Spear
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          1C-UTU's Sword "Lootmaker"
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  8    | .   .   .   1   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             387  | 6   20  3   38  16  23  12  31  7   24  2   12  1   2   10  .   34  1   1   .   1   41  .   19  .   .   10  1   29  .   43  
  Power                    35   | 1   2   .   2   1   1   2   2   .   3   .   1   .   .   .   .   5   .   .   .   .   3   .   1   .   .   .   .   4   .   7   
    Engine                 11   | 1   2   .   2   1   1   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Reactor                19   | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   1   .   .   .   .   2   .   7   
  Propulsion               115  | 2   2   .   14  5   3   3   11  .   3   1   6   .   .   4   .   4   .   .   .   .   16  .   11  .   .   4   1   12  .   13  
    Treads                 34   | 2   .   .   13  5   3   1   8   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    12   | .   2   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
    Wheel                  4    | .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   .   .   .   .   16  .   11  .   .   3   1   12  .   7   
    Flight                 7    | .   .   .   .   .   .   .   1   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  143  | 1   5   .   10  6   8   5   7   .   13  1   4   .   .   6   .   20  .   1   .   .   16  .   4   .   .   6   .   11  .   19  
    Device                 48   | .   1   .   2   3   3   4   1   .   4   1   3   .   .   4   .   8   .   1   .   .   7   .   .   .   .   2   .   .   .   4   
    Storage                11   | 1   1   .   1   .   3   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Processor              13   | .   .   .   1   .   .   .   3   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   2   
    Hackware               30   | .   1   .   .   .   .   .   1   .   3   .   .   .   .   .   .   10  .   .   .   .   6   .   2   .   .   .   .   5   .   2   
    Protection             41   | .   2   .   6   3   2   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   3   .   5   .   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   94   | 2   11  3   12  4   11  2   11  7   5   .   1   1   2   .   .   5   1   .   .   1   6   .   3   .   .   .   .   2   .   4   
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          8    | .   .   .   5   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          39   | 2   6   2   4   2   11  .   7   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   4   1   2   1   .   .   1   .   1   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   1   .   3   
    Piercing Weapon        15   | .   .   .   .   .   .   .   .   1   2   .   .   1   1   .   .   3   .   .   .   .   3   .   2   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  28   | .   .   .   3   .   3   5   3   .   3   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   5   .   1   .   1   
Parts Lost                 49   | .   1   .   .   5   5   .   4   .   1   3   3   .   .   .   .   1   .   .   .   2   2   .   3   .   .   .   .   1   .   18  
  Power                    6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   
  Propulsion               19   | .   .   .   .   1   3   .   2   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   7   
  Utility                  19   | .   1   .   .   3   .   .   2   .   .   2   1   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   7   
  Weapon                   5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   1   .   .   4   4   .   3   .   1   2   3   .   .   .   .   1   .   .   .   2   1   .   1   .   .   .   .   1   .   6   
  To Critical Strikes      4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   93  100 99  99  96  50  87  90  83  73  76  99  100 92  100 95  93  93  93  88  96  100 98  100 100 99  100 97  100 87  
  Engine                   5    | .   14  14  11  11  10  2   4   9   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   2   7   7   6   6   3   6   6   6   6   4   5   5   5   5   5   5   2   5   4   
  Treads                   12   | .   27  .   29  32  32  31  17  18  12  6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   28  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Wheel                    1    | .   .   .   .   .   .   .   9   9   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   26  26  26  26  26  26  28  29  28  29  29  29  29  29  31  23  
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   .   9   30  30  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   8    | .   3   .   .   8   2   1   4   9   10  4   14  30  30  28  33  15  20  24  26  26  9   11  7   5   5   5   5   5   5   6   
  Storage                  7    | .   14  14  11  11  11  2   9   9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   
  Processor                5    | .   .   .   4   .   .   .   15  18  7   7   7   7   7   9   13  9   6   6   6   6   .   .   .   .   .   .   5   5   5   7   
  Hackware                 11   | .   1   .   .   .   .   .   1   .   5   7   4   .   .   .   .   19  20  15  13  13  28  29  32  35  35  35  35  33  31  23  
  Protection               5    | .   2   14  17  13  17  .   5   .   5   7   .   .   .   .   .   .   .   .   .   .   3   5   4   5   5   4   .   1   5   5   
  Energy Cannon            1    | .   .   .   9   10  .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   25  27  11  10  20  11  14  13  7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          4    | .   .   .   .   .   .   .   .   4   6   7   7   14  14  13  13  10  6   6   6   1   6   11  10  11  11  11  11  5   5   2   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             82   | 12  24  22  61  61  65  60  78  62  82  79  58  32  32  33  29  39  39  35  35  36  37  36  36  34  34  34  33  40  38  76  
  Greatest Support         120  | 40  40  26  60  60  60  60  28  28  28  28  40  33  33  48  52  52  36  36  52  52  45  45  55  45  45  54  66  77  77  120 
  Greatest Overweight (x)  4    | .   1   .   2   2   1   2   2   2   2   2   2   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   2   2   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  20  20  20  20  20  20  20  20  20  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  
  Average Capacity         16   | 7   8   10  16  20  19  8   20  20  20  20  15  10  10  10  10  14  15  15  15  15  15  15  15  15  15  15  15  15  15  19  
  Most Carried             20   | 4   10  10  20  20  20  20  20  20  20  20  19  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  18  
  Average Carried          14   | 1   7   10  13  17  16  7   19  19  19  19  15  10  10  9   10  13  14  14  14  14  10  14  14  15  15  14  14  14  15  14  
  Final Capacity           20   | 8   10  10  20  20  20  20  20  20  20  20  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            20   | 2   10  10  20  20  20  19  19  20  19  19  10  10  10  10  10  15  15  15  15  14  15  15  15  15  15  15  15  15  15  5   

 Class Distribution 
--------------------
 28% | Scavenger-Mutant
 27% | Mutant
 24% | Wizard-Gladiator
  5% | Hacker-Mutant
  3% | Wizard-Mutant
  3% | Sprinter
  3% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
         Sprinter | -7/Zion
         Sprinter | -6/Proximity Caves
         Sprinter | -6/Factory
  Scavenger-Scout | -6/Waste
 Hacker-Gladiator | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
  Hacker-Sprinter | -6/Data Miner
    Hacker-Mutant | -5/Proximity Caves
 Wizard-Gladiator | -5/Factory
 Wizard-Gladiator | -5/Waste
 Wizard-Gladiator | -5/Factory
 Wizard-Gladiator | -5/Upper Caves
 Wizard-Gladiator | -5/Upper Caves
 Wizard-Gladiator | -5/Warlord
 Wizard-Gladiator | -4/Proximity Caves
 Wizard-Gladiator | -4/Factory
 Wizard-Gladiator | -4/Waste
    Wizard-Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Matter Collected           7976  | 256  610  98   962  217  433  584  1185 56   559  109  114  38   31   100  .    1076 24   50   .    21   421  .    184  20   .    100  .    302  .    426  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21872 | 93   616  92   1858 120  138  217  2493 56   2073 392  147  .    66   558  .    1837 17   .    .    .    2608 .    2422 .    60   .    89   2189 .    3731 
  Parts                    1237  | 2    55   9    134  14   6    16   145  6    124  14   7    .    2    28   .    115  4    .    .    .    141  .    111  .    .    .    4    115  .    185  
Haulers Intercepted        25    | .    2    .    6    .    .    .    5    .    2    .    .    .    .    2    .    3    .    .    .    .    4    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           12    | .    3    .    .    1    .    1    3    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50    | .    .    .    .    .    .    .    .    .    .    15   6    .    18   .    .    .    6    .    .    .    .    .    .    1    .    .    4    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Combat Hostiles Destroyed  318  | .   19  6   31  5   4   1   43  1   33  7   3   .   2   3   .   14  4   .   .   .   29  .   30  .   1   .   1   25  .   56  
  Melee                    194  | .   .   .   .   .   .   .   4   .   24  7   3   .   1   3   .   10  .   .   .   .   29  .   30  .   1   .   1   25  .   56  
  Guns                     58   | .   10  3   13  .   4   1   24  1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  25   | .   .   .   13  2   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      39   | .   9   3   5   2   .   .   4   .   7   .   .   .   1   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          22   | 1   7   1   1   3   .   .   4   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Worker                   51   | .   2   1   7   1   .   3   4   .   6   .   .   .   .   .   .   10  .   .   .   .   10  .   4   .   .   .   .   .   .   3   
  Builder                  29   | .   .   1   2   1   .   1   2   .   4   .   .   .   .   3   .   2   .   .   .   .   5   .   2   .   .   .   .   3   .   3   
  Tunneler                 7    | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   
  Hauler                   25   | .   2   .   6   .   .   .   5   .   2   .   .   .   .   2   .   3   .   .   .   .   4   .   1   .   .   .   .   .   .   .   
  Recycler                 23   | 1   .   .   3   .   .   1   3   .   5   .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   3   .   2   
  Mechanic                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 8    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  40   | .   3   .   3   .   .   .   4   .   1   .   .   .   .   5   .   6   .   .   .   .   5   .   9   .   .   .   .   2   .   2   
  Swarmer                  72   | .   6   6   4   .   .   .   12  .   3   1   .   .   1   1   .   4   4   .   .   .   7   .   4   .   1   .   .   9   .   9   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    131  | .   13  .   18  .   .   .   18  .   17  4   .   .   1   2   .   3   .   .   .   .   12  .   16  .   .   .   .   5   .   22  
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Duelist                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Sentry                   41   | .   .   .   9   .   .   .   7   1   3   1   .   .   .   .   .   3   .   .   .   .   3   .   4   .   .   .   1   7   .   2   
  Demolisher               3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   25   | .   .   .   .   .   .   .   2   .   5   .   2   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   4   .   6   
  Programmer               20   | .   .   .   .   .   .   .   .   .   5   .   1   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                7    | .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 1   6   4   8   4   2   2   8   1   12  4   3   .   2   3   .   6   4   .   .   .   15  .   11  .   1   .   1   6   .   15  
  Combat Bots Only         13   | .   4   3   6   3   2   1   5   1   7   4   3   .   2   2   .   4   4   .   .   .   8   .   8   .   1   .   1   5   .   13  
Max Kills in Single Turn   5    | 1   3   3   3   1   1   1   5   1   3   1   1   .   1   1   .   4   2   .   .   .   1   .   1   .   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   3   1   .   .   4   .   2   .   .   .   1   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   1   1   1   .   1   1   .   1   .   .   .   .   1   .   1   .   1   .   1   1   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  1C-UTU (-8/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Hostile Shots Fired        1477  | .    62   12   95   36   98   .    183  .    137  30   55   .    4    10   .    86   7    .    4    41   87   .    64   7    11   .    32   100  .    316  
  Missed                   485   | .    11   2    33   4    29   .    48   .    30   11   15   .    4    6    .    34   3    .    1    26   39   .    19   5    5    .    16   36   .    108  
Damage Taken               17126 | .    678  91   803  861  1112 3    2114 .    1518 401  552  .    .    118  .    807  63   .    141  225  818  .    937  33   98   .    301  1199 .    4253 
  Core                     3013  | .    25   17   73   114  103  3    226  .    129  .    79   .    .    .    .    224  36   .    93   97   248  .    273  18   14   .    81   416  .    744  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  801   | .    .    .    4    23   10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  .    38   .    .    .    .    69   .    489  
  Ignored by Resistances   206   | .    .    .    .    .    .    .    206  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   3653  | .    66   .    243  .    .    .    607  .    144  .    .    .    .    2    .    500  .    .    .    .    225  .    755  .    .    25   .    553  .    533  
Core Remaining (%)         60    | 100  .    83   .    .    .    26   .    58   .    .    .    .    70   .    .    .    .    .    .    47   .    .    .    .    .    .    36   .    .    .    
Volleys Fired              569   | 3    79   8    119  25   53   106  146  6    17   .    .    .    1    .    .    1    4    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Largest                  2     | 2    2    2    2    2    2    1    2    2    2    .    .    .    1    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Hottest                  100   | 40   100  40   91   91   46   23   91   50   82   .    .    .    33   .    .    33   33   .    .    33   .    .    .    .    .    .    .    .    .    .    
Shots Fired                998   | 6    143  14   233  47   106  106  289  12   35   .    .    .    1    .    .    1    4    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Gun                      803   | 6    128  12   131  22   106  106  254  12   26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   158   | .    .    .    99   22   .    .    34   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 36    | .    14   2    3    3    .    .    1    .    6    .    .    .    1    .    .    1    4    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Special                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  806   | 6    128  12   131  22   106  106  254  12   29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  156   | .    1    .    99   22   .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                36    | .    14   2    3    3    .    .    1    .    6    .    .    .    1    .    .    1    4    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         26    | 2    9    3    10   6    14   7    26   6    9    .    .    .    .    .    .    .    5    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5     | 1    2    1    5    3    2    4    4    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    1    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1355  | 3    93   7    140  20   72   56   228  2    96   17   8    .    1    33   .    65   1    .    1    1    118  .    123  .    4    2    5    90   .    169  
  Core Hits                685   | 1    44   9    71   11   20   16   100  2    67   10   3    .    6    14   .    42   7    .    .    5    60   .    53   .    1    1    2    48   .    92   
  Critical Kills           2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | 1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         106   | 1    1    .    .    1    .    1    4    .    13   3    .    .    .    3    .    8    .    .    .    .    9    .    12   .    .    .    1    19   .    30   
    Meltdown               2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                4     | 1    1    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  41    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    17   .    19   
    Impale                 59    | .    .    .    .    .    .    .    .    .    13   3    .    .    .    3    .    8    .    .    .    .    8    .    10   .    .    .    1    2    .    11   
Melee Attacks              1024  | .    .    .    .    .    .    .    12   4    114  24   15   2    1    52   .    100  2    .    1    .    171  .    173  .    8    12   7    114  .    212  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 260   | .    .    .    .    .    .    .    12   1    .    .    .    .    .    .    .    .    .    .    .    .    32   .    5    .    .    .    .    90   .    120  
  Piercing                 764   | .    .    .    .    .    .    .    .    3    114  24   15   2    1    52   .    100  2    .    1    .    139  .    168  .    8    12   7    24   .    92   
  Sneak Attacks            100   | .    .    .    .    .    .    .    .    .    13   2    .    .    .    7    .    21   .    .    1    .    22   .    10   .    1    .    .    12   .    11   
    Combat Hostiles        7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    3    .    1    
  Follow-up Attacks        71    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    6    .    .    .    .    19   .    23   .    .    .    1    8    .    6    
Damage Inflicted           49884 | 43   2184 259  3051 545  1089 893  4389 36   4593 665  272  .    288  1635 .    3695 397  .    70   212  6043 .    5600 .    210  78   186  4086 .    9365 
  Guns                     8310  | 43   1150 112  1346 169  1089 861  3255 36   249  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2017  | .    .    .    1297 185  .    .    535  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4000  | .    1020 137  358  133  .    .    237  .    1115 .    .    .    227  .    .    164  397  .    .    212  .    .    .    .    .    .    .    .    .    .    
  Melee                    35388 | .    .    .    .    .    .    .    357  .    3229 665  272  .    61   1635 .    3531 .    .    70   .    6043 .    5600 .    210  78   186  4086 .    9365 
  Ramming                  169   | .    14   10   50   58   .    32   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  8310  | 43   1150 112  1346 169  1089 861  3255 36   249  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2399  | .    .    .    1297 185  .    .    535  .    382  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3618  | .    1020 137  358  133  .    .    237  .    733  .    .    .    227  .    .    164  397  .    .    212  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11112 | .    .    .    .    .    .    .    357  .    .    .    .    .    .    .    .    .    .    .    .    .    900  .    270  .    .    .    .    3431 .    6154 
  Piercing                 24276 | .    .    .    .    .    .    .    .    .    3229 665  272  .    61   1635 .    3531 .    .    70   .    5143 .    5330 .    210  78   186  655  .    3211 
Highest Corruption         15    | .    .    .    2    2    .    1    .    .    4    4    7    7    .    .    .    4    4    4    4    4    1    1    1    1    1    1    .    4    4    15   
  Average Corruption       2     | .    .    .    1    1    .    1    .    .    3    4    5    7    .    .    .    3    4    4    4    4    1    1    1    1    1    1    .    3    4    4    
  Corruption Purged        6     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  219   | .    .    .    14   17   .    7    .    .    59   10   14   .    .    .    .    33   6    5    2    .    4    .    9    .    3    .    .    6    1    29   
    Message Errors         51    | .    .    .    4    3    .    3    .    .    13   1    1    .    .    .    .    14   3    1    .    .    2    .    .    .    .    .    .    .    .    6    
    Matter Fused           53    | .    .    .    3    3    .    2    .    .    16   3    4    .    .    .    .    8    1    2    1    .    .    .    2    .    .    .    .    2    .    6    
    Heat Flow Errors       23    | .    .    .    1    4    .    .    .    .    8    1    .    .    .    .    .    1    .    1    .    .    1    .    3    .    .    .    .    .    .    3    
    Energy Discharges      27    | .    .    .    2    5    .    1    .    .    6    2    .    .    .    .    .    4    1    .    .    .    .    .    1    .    1    .    .    2    1    1    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
    Parts Fused            5     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      34    | .    .    .    2    2    .    1    .    .    7    2    6    .    .    .    .    2    .    .    .    .    .    .    2    .    1    .    .    1    .    8    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    2    1    .    .    .    .    .    1    .    1    .    .    .    .    .    
    Misfires               7     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4093  | .    14   .    .    5    .    .    .    .    401  56   1    .    .    338  .    826  8    .    .    .    791  .    762  .    64   .    36   194  .    597  
  Projectiles              5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               205   | .    14   .    .    .    .    .    .    .    183  .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    3883  | .    .    .    .    .    .    .    .    .    218  56   1    .    .    338  .    826  .    .    .    .    791  .    762  .    64   .    36   194  .    597  
Knockbacks                 1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159   | .    107  14   .    .    .    3    2    .    .    .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   18    | .    6    .    4    4    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             26    | .    6    2    7    6    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  6     | .    .    .    3    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        350   | .    20   .    305  261  61   .    350  58   270  199  .    .    .    1    .    265  .    119  .    .    139  .    252  .    .    .    .    23   .    290  
  Average Temperature      73    | .    5    .    88   68   26   .    94   24   79   95   .    .    .    1    .    123  .    69   .    .    62   .    118  .    .    .    .    12   .    33   
  Received Heat Transfer   3325  | .    282  .    330  145  80   .    693  .    360  117  .    .    .    36   .    147  .    .    .    51   198  .    288  .    18   .    33   160  .    387  
  Effects                  4     | .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    3    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Heat Transferred         3765  | .    .    .    2294 333  .    .    888  .    250  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Peak Influence             975  | 5   323 285 620 159 .   20  757 792 784 .   .   .   .   936 290 692 .   .   .   .   586 170 472 .   .   .   .   408 166 975 
  Initial                  415  | .   3   103 33  159 .   .   1   287 415 .   .   .   .   360 260 203 .   .   .   .   300 170 119 .   .   .   .   21  106 116 
  Average                  283  | 1   154 182 373 41  .   6   452 564 266 .   .   .   .   698 282 451 .   .   .   .   209 170 174 .   .   .   .   170 137 416 
Maximum Alert Level        3    | .   1   1   2   .   .   .   3   3   3   .   .   .   .   3   1   2   .   .   .   .   2   .   2   .   .   .   .   2   .   3   
  Low Security (%)         41   | 100 65  68  8   100 .   100 19  .   32  .   .   .   .   .   .   .   .   .   .   .   49  100 65  .   .   .   .   54  100 30  
  Level 1                  29   | .   34  31  50  .   .   .   12  12  46  .   .   .   .   8   100 31  .   .   .   .   34  .   27  .   .   .   .   39  .   25  
  Level 2                  24   | .   .   .   41  .   .   .   61  55  17  .   .   .   .   31  .   68  .   .   .   .   16  .   6   .   .   .   .   5   .   19  
  Level 3                  5    | .   .   .   .   .   .   .   7   31  3   .   .   .   .   59  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          91   | .   7   .   8   .   .   .   7   .   13  .   1   .   .   5   .   13  .   .   .   .   10  .   9   .   .   .   .   5   .   13  
  Investigation            44   | .   5   .   6   .   .   .   3   .   4   .   .   .   .   .   .   9   .   .   .   .   5   .   5   .   .   .   .   3   .   4   
  Extermination            13   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   3   
  Reinforcement            23   | .   2   .   1   .   .   .   4   .   2   .   .   .   .   4   .   2   .   .   .   .   4   .   2   .   .   .   .   .   .   2   
  Assault                  8    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Distress Signals           16   | .   1   .   2   .   .   .   7   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              618  | .   31  6   46  14  19  2   56  .   37  8   11  .   16  17  3   34  4   .   4   14  38  .   49  7   6   21  23  37  6   109 
  Peak Tracking Total      20   | .   4   3   5   8   9   1   6   .   6   5   8   .   7   4   3   8   4   .   4   11  7   .   10  12  4   13  20  5   6   10  
  Tactical Retreats        48   | .   .   1   .   .   2   1   1   .   1   .   4   .   1   1   .   7   .   .   .   .   2   .   4   2   3   1   1   4   .   12  

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Traps Triggered            29   | .   1   .   5   1   .   .   .   2   1   .   .   .   .   1   .   3   .   .   .   .   5   .   3   .   .   .   .   6   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   9   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Machines Disabled          31   | .   4   .   5   .   4   .   .   6   5   .   .   .   2   2   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       3    | .   1   .   1   .   1   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   1   .   .   
  Garrison Relay           3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Machines Accessed          167  | .   9   .   13  1   2   .   16  4   20  .   .   .   .   .   .   23  .   .   4   .   19  .   24  .   .   1   .   16  .   15  
  Terminals                87   | .   6   .   7   .   .   .   11  4   10  .   .   .   .   .   .   10  .   .   .   .   11  .   11  .   .   .   .   8   .   9   
  Fabricators              24   | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   5   .   .   .   .   4   .   4   .   .   .   .   3   .   3   
  Repair Stations          21   | .   1   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   5   .   .   .   .   3   .   3   
  Recycling Units          5    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   2   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   .   .   .   2   .   3   .   .   .   .   1   .   .   
Total Hacks                590  | .   28  .   46  1   2   .   65  8   60  .   .   .   .   .   .   82  .   .   29  .   59  .   80  .   .   1   .   71  .   58  
  Successful               423  | .   10  .   25  1   2   .   38  2   36  .   .   .   .   .   .   55  .   .   29  .   52  .   69  .   .   1   .   61  .   42  
  Failed                   163  | .   17  .   20  .   .   .   27  6   24  .   .   .   .   .   .   27  .   .   .   .   6   .   11  .   .   .   .   9   .   16  
    Catastrophic           23   | .   5   .   3   .   .   .   7   1   2   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Database Lockouts        4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Manual                   227  | .   18  .   16  .   1   .   28  .   28  .   .   1   .   .   .   21  .   .   .   .   23  .   35  .   .   1   .   30  .   25  
  Terminals                289  | .   23  .   23  .   .   .   37  8   30  .   .   .   .   .   .   29  .   .   .   .   33  .   43  .   .   .   .   34  .   29  
  Fabricators              101  | .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   24  .   .   .   .   18  .   9   .   .   .   .   16  .   16  
  Repair Stations          100  | .   2   .   11  .   .   .   13  .   6   .   .   .   .   .   .   12  .   .   .   .   4   .   23  .   .   .   .   16  .   13  
  Recycling Units          8    | .   3   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              45   | .   .   .   8   .   .   .   14  .   5   .   .   .   .   .   .   10  .   .   .   .   2   .   2   .   .   .   .   4   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   6   .   .   .   .   2   .   3   .   .   .   .   1   .   .   
Terminal Hacks             167  | .   6   .   11  1   2   .   12  2   8   .   .   .   .   .   .   8   .   .   29  .   21  .   28  .   .   1   .   20  .   18  
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           17   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   .   .   .   .   2   .   3   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     7    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   
  Terminal Index           3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              15   | .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   4   .   4   .   .   .   .   1   .   1   
  Unreport Threat          25   | .   .   .   2   .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   .   4   .   6   .   .   .   .   4   .   4   
  Locate Traps             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   .   1   
  Reprogram Traps          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Recall Extermination     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   
  Hauler Manifests         13   | .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   2   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Zone Layout              19   | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   3   .   .   .   .   3   .   3   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           63   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   17  .   .   .   .   13  .   5   .   .   .   .   11  .   9   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Load Schematic           39   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   11  .   .   .   .   7   .   4   .   .   .   .   6   .   5   
  Build                    22   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   4   .   1   .   .   .   .   5   .   4   
Repair Station Hacks       83   | .   2   .   6   .   .   .   11  .   3   .   .   .   .   .   .   12  .   .   .   .   4   .   20  .   .   .   .   16  .   9   
  Scan Component           44   | .   1   .   3   .   .   .   6   .   2   .   .   .   .   .   .   6   .   .   .   .   2   .   11  .   .   .   .   8   .   5   
  Repair                   39   | .   1   .   3   .   .   .   5   .   1   .   .   .   .   .   .   6   .   .   .   .   2   .   9   .   .   .   .   8   .   4   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 38   | .   .   .   6   .   .   .   10  .   5   .   .   .   .   .   .   9   .   .   .   .   2   .   2   .   .   .   .   4   .   .   
  Insert Component         18   | .   .   .   3   .   .   .   4   .   3   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   2   .   .   
  Analyze                  20   | .   .   .   3   .   .   .   6   .   2   .   .   .   .   .   .   5   .   .   .   .   1   .   1   .   .   .   .   2   .   .   
Garrison Access Hacks      10   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              9    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   3   .   .   .   .   1   .   .   
Unauthorized Hacks         62   | .   2   .   2   .   .   .   4   .   11  .   .   .   .   .   .   7   .   .   .   .   10  .   11  .   .   .   .   9   .   6   
  Terminals                29   | .   .   .   .   .   .   .   4   .   7   .   .   .   .   .   .   1   .   .   .   .   5   .   6   .   .   .   .   4   .   2   
    Track                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
    Assimilate             10   | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   1   .   1   
    Botnet                 10   | .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Operators              5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Fabricators              27   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   5   .   4   .   .   .   .   5   .   4   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   2   
    Haulers                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
    Recompile              15   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   5   .   .   .   .   2   .   3   .   .   .   .   1   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         122  | .   6   .   11  .   .   .   15  3   17  .   .   .   .   .   .   17  .   .   .   .   12  .   17  .   .   .   .   11  .   13  
  Full Trace Events        25   | .   4   .   6   .   .   .   3   .   1   .   .   .   .   .   .   3   .   .   .   .   3   .   1   .   .   .   .   2   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   44   | .   .   .   3   .   .   .   2   .   2   .   .   14  .   .   .   4   .   .   10  .   2   .   1   .   .   .   .   3   .   3   
  Parts Built              25   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   4   .   2   .   .   .   .   6   .   5   
    Authchips              16   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   .   .   3   .   2   
    Time                   1934 | .   .   .   .   .   .   .   .   .   333 .   .   .   .   .   .   291 .   .   .   .   427 .   69  .   .   .   .   620 .   194 
  Total Part Build Rating  172  | .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   39  .   .   .   .   25  .   18  .   .   .   .   38  .   34  
Parts Repaired             39   | .   1   .   3   .   .   .   5   .   1   .   .   .   .   .   .   6   .   .   .   .   2   .   9   .   .   .   .   8   .   4   
  Time                     2092 | .   26  .   78  .   .   .   301 .   136 .   .   .   .   .   .   495 .   .   .   .   52  .   497 .   .   .   .   336 .   171 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   3   .   .   .   2   .   1   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Part Schematics Acquired 13   | .   .   .   3   .   .   .   1   .   2   .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   1   .   .   
  Parts Damaged            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    17   | .   .   .   .   .   .   .   .   14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      14   | .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Total Allies               21   | .    .    .    .    3    .    .    1    2    2    .    .    2    2    .    .    .    .    .    .    .    2    .    5    .    .    .    .    1    .    1    
  Largest Group            4    | .    .    .    .    3    .    .    1    2    2    .    .    2    4    4    .    .    .    .    .    .    1    1    4    2    .    .    .    1    .    1    
  Highest-Rated Group      250  | .    .    .    .    40   .    .    10   51   51   .    .    192  250  243  .    .    .    .    .    .    26   26   114  52   .    .    .    10   .    26   
  Highest-Rated Ally       96   | .    .    .    .    16   .    .    10   31   31   .    .    96   96   96   .    .    .    .    .    .    26   26   31   26   .    .    .    10   .    26   
Warlord Squad Rendezvous   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Muscle                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               6    | .    .    .    .    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     3    | .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               218  | .    .    .    .    37   .    .    .    17   8    .    .    .    62   52   .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    
  Total Damage             4798 | .    .    .    .    331  .    .    .    209  87   .    .    .    2021 1454 .    .    .    .    .    .    .    .    696  .    .    .    .    .    .    .    
  Kills                    33   | .    .    .    .    5    .    .    .    3    .    .    .    .    14   10   .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Gar Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac 
Robot Analysis Total       6    | .   2   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Turns Passed               26905 | 80   1794 518  2410 1615 1262 982  1895 915  2853 437  456  406  294  410  34   1886 459  203  60   108  1273 63   1542 97   212  775  122  1854 81   1809 
Spaces Moved               26262 | 41   878  402  1038 621  588  1064 909  655  1702 298  468  964  372  937  85   2976 420  456  147  246  1624 181  2531 276  523  952  262  2795 180  1671 
  Core                     940   | 7    .    .    .    .    .    926  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Treads                   3095  | 34   856  .    902  621  588  94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     762   | .    22   402  136  .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  
  Wheels                   3760  | .    .    .    .    .    .    44   909  655  1702 298  152  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    15407 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    280  85   2976 420  456  147  246  1624 181  2531 276  523  952  262  2795 180  1473 
  Flight                   2298  | .    .    .    .    .    .    .    .    .    .    .    305  964  372  657  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            22    | 50   120  120  120  160  160  50   130  130  115  130  26   26   26   26   22   22   38   38   22   22   34   34   34   34   34   34   23   25   37   32   
  Average Speed            68    | 141  159  120  174  164  174  63   130  130  129  130  63   26   26   29   37   37   38   38   35   37   34   34   34   34   34   34   33   38   37   56   
  Slowest Speed            360   | 160  190  120  320  320  240  240  130  130  130  130  172  26   26   100  38   38   88   38   38   38   92   34   40   34   34   40   39   111  39   360  
  Overloaded Moves         119   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    18   .    .    20   10   .    .    .    .    .    .    53   7    .    6    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    91   90   76   92   69   46   82   86   39   48   58   79   37   29   63   47   60   59   77   53   39   89   49   38   70   88   39   32   79   30   
  Regions Visited          30
    Branch Regions         16
  Pre-discovered Areas     13    | .    2    1    2    .    1    .    .    .    .    1    .    2    .    .    .    1    .    1    1    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    1    1    1    1    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    1    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    
Scrap Searched             29    | .    .    1    .    1    .    .    .    .    .    .    1    4    .    .    .    .    6    7    .    3    .    .    .    1    4    .    1    .    .    .    
Spaces Dug                 168   | .    28   20   4    11   .    .    14   .    24   2    2    .    11   .    .    8    15   .    .    .    7    .    4    .    .    4    .    5    .    9    
Terrain Destroyed          312   | .    78   20   23   27   .    .    14   .    54   2    2    .    11   .    .    8    30   .    .    14   7    .    4    .    .    4    .    5    .    9    
  Melee                    65    | .    .    .    .    .    .    .    3    .    19   2    2    .    .    .    .    8    2    .    .    .    7    .    4    .    .    4    .    5    .    9    
  Projectile               4     | .    1    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      243   | .    77   20   23   25   .    .    11   .    34   .    .    .    11   .    .    .    28   .    .    14   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  
Total                      33961 | 57   1122 422  1405 1163 748  1270 1409 707  2250 338  621  1115 564  1040 86   3695 714  486  154  261  2291 182  3146 278  554  1397 293  3547 193  2453 
  Wait                     5371  | .    121  7    144  476  35   56   281  32   371  14   119  150  171  37   2    546  285  26   3    12   463  .    438  3    25   401  24   602  14   513  
  Move                     26226 | 40   877  401  1037 620  587  1063 909  652  1701 297  467  963  367  933  84   2975 419  455  146  245  1624 180  2530 275  522  951  261  2795 179  1671 
  Hop                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  206   | 8    12   .    31   9    21   16   12   4    8    1    3    .    .    4    .    22   1    2    2    .    12   1    8    .    .    8    1    10   .    10   
  Fast Attach              161   | .    6    1    16   7    7    8    15   .    11   1    6    1    .    8    .    8    .    .    .    .    16   .    6    .    .    6    .    15   .    23   
  Attach                   126   | 6    4    .    11   7    15   4    6    .    4    1    6    .    .    2    .    13   1    1    .    1    12   .    5    .    .    2    1    9    .    15   
  Detach                   27    | .    .    .    1    1    6    3    1    .    2    .    .    .    .    1    .    4    1    .    .    1    1    .    .    .    .    1    .    1    .    3    
  Swap                     100   | .    10   2    11   2    1    .    10   7    9    .    .    .    2    .    .    13   .    .    .    .    13   .    8    .    .    2    .    5    .    5    
  Drop                     189   | .    7    1    28   10   23   10   16   2    13   .    5    .    .    10   .    13   1    2    2    1    8    1    3    .    .    15   1    7    .    10   
  Fire                     569   | 3    79   8    119  25   53   106  146  6    17   .    .    .    1    .    .    1    4    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Melee                    915   | .    .    .    .    .    .    .    12   4    114  24   15   1    1    43   .    87   2    .    1    .    142  .    140  .    7    11   5    103  .    203  
  Ram                      2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    22    | .    6    .    7    6    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    8    .    .    .    .    .    .    .    
  Rewire                   20    | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac x2)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Waste
-4/Factory (discovered 6 exits: Res x4 / Upp x2)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
    81 | -11/Scrapyard      | Entered Materials
   265 | -10/Materials      | Repaired Assault Rifle
   323 | -10/Materials      | Build established: Mutant
   466 | -10/Materials      | Discovered new exit (range 12)
   522 | -10/Materials      | Discovered new exit (range 15)
  1035 | -10/Materials      | Discovered new exit (range 14)
  1389 | -10/Materials      | Central database locked down
  1434 | -10/Materials      | Discovered new exit (range 12)
  1875 | -10/Materials      | Entered Mines
  1989 | -10/Mines          | Learned location of Zion (-7)
  2084 | -10/Mines          | Discovered new exit (range 13)
  2204 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2309 | -10/Mines          | Found a hidden stash of uninstalled traps
  2331 | -10/Mines          | Discovered new exit (range 7)
  2393 | -10/Mines          | Entered Materials
  2393 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2779 | -9/Materials       | Repaired Lgt. Treads
  2806 | -9/Materials       | Repaired Lgt. Treads
  2958 | -9/Materials       | Build established: Scavenger-Mutant
  2971 | -9/Materials       | Discovered new exit (range 16)
  3853 | -9/Materials       | Central database locked down
  3858 | -9/Materials       | Discovered new exit (range 14)
  4234 | -9/Materials       | Repaired Lgt. Treads
  4512 | -9/Materials       | Discovered new exit (range 15)
  4793 | -9/Materials       | First assault squad dispatched
  4803 | -9/Materials       | Entered Mines
  4843 | -9/Mines           | Assembled infested the area
  4926 | -9/Mines           | Lost 4 parts (1n2u1w)
  5164 | -9/Mines           | Discovered new exit (range 8)
  5501 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  5674 | -9/Mines           | Discovered new exit (range 5)
  5909 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  6411 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  6411 | -9/Mines           | Discovered new exit (range 5)
  6418 | -9/Mines           | Entered Exiles
  6463 | -9/Exiles          | Met 8R-AWN
  6478 | -9/Exiles          | Build established: Mutant
  6490 | -9/Exiles          | Met EX-HEX
  6551 | -9/Exiles          | Met EX-DEC
  6608 | -9/Exiles          | Discovered new exit (range 10)
  6951 | -9/Exiles          | Met EX-BIN
  6969 | -9/Exiles          | Aligned with FarCom system
  6970 | -9/Exiles          | Given EX-Vault access code
  7007 | -9/Exiles          | Opened EX-Vault
  7021 | -9/Exiles          | Found AWS/Gauss
  7075 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  7156 | -9/Exiles          | Attacked by the Exiles
  7200 | -9/Exiles          | Core integrity fell below 50%
  7372 | -9/Exiles          | Destroyed 8R-AWN
  7387 | -9/Exiles          | Found Prototype Processor
  7396 | -9/Exiles          | Lost 4 parts (1p2n1w)
  7587 | -9/Exiles          | Found Prototype Protection
  7587 | -9/Exiles          | Identified 8R-AWN's Armor/EX
  7680 | -9/Exiles          | Entered Mines
  7693 | -8/Mines           | 1C-UTU came to Exiles' defense
  7781 | -8/Mines           | Discovered new exit (range 11)
  8377 | -8/Mines           | Destroyed 1C-UTU
  8386 | -8/Mines           | Found Prototype Device
  8386 | -8/Mines           | Identified Femtoactuators
  8393 | -8/Mines           | Found Prototype Slashing Weapon
  8393 | -8/Mines           | Identified 1C-UTU's Sword "Lootmaker"
  8662 | -8/Mines           | Entered Materials
  8662 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  8672 | -8/Materials       | Identified Exp. Targeting Computer
  8976 | -8/Materials       | Build established: Scavenger-Mutant
  9056 | -8/Materials       | Discovered new exit (range 15)
  9752 | -8/Materials       | Discovered new exit (range 10)
  9909 | -8/Materials       | Repaired Mni. Fusion Reactor
  9963 | -8/Materials       | Repaired Reactive Plating
 10009 | -8/Materials       | Repaired Arm. Huge Wheel
 10218 | -8/Materials       | Lost 3 parts (2n1u)
 10449 | -8/Materials       | Repaired Enh. Autogun
 10510 | -8/Materials       | Repaired Enh. Autogun
 10557 | -8/Materials       | Identified exit to Garrison
 10557 | -8/Materials       | Entered Garrison
 10557 | -8/Garrison        | Discovered recently destroyed garrison
 10645 | -8/Garrison        | Discovered new exit (range 15)
 10720 | -8/Garrison        | Garrison Relay disabled
 10946 | -8/Garrison        | Discovered new exit (range 12)
 11005 | -8/Garrison        | Garrison Relay disabled
 11029 | -8/Garrison        | Discovered new exit (range 50)
 11029 | -8/Garrison        | Discovered new exit (range 12)
 11029 | -8/Garrison        | Discovered new exit (range 54)
 11144 | -8/Garrison        | Garrison Relay disabled
 11207 | -8/Garrison        | Rescued a captive Derelict
 11213 | -8/Garrison        | Rescued a captive Derelict
 11234 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11359 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 11472 | -8/Garrison        | Entered Factory
 11472 | -7/Factory         | Accompanied by 2 allies
 11472 | -7/Factory         | Evolved 2 slots: Utility x2
 11860 | -7/Factory         | Discovered new exit (range 15)
 12196 | -7/Factory         | Discovered new exit (range 4)
 12762 | -7/Factory         | Discovered new exit (range 13)
 12866 | -7/Factory         | Repaired Broken Exp. Myomer Leg
 13330 | -7/Factory         | Fabricated Femtoactuators?
 13611 | -7/Factory         | Fabricated Femtoactuators (x1)
 13646 | -7/Factory         | Build established: Mutant
 13932 | -7/Factory         | Identified exit to Storage
 13932 | -7/Factory         | Identified exit to Lower Caves
 14107 | -7/Factory         | Garrison activated, responded to threat
 14171 | -7/Factory         | Destroyed 7 combat bots
 14240 | -7/Factory         | Destroyed 7 combat bots
 14325 | -7/Factory         | Entered Lower Caves
 14346 | -7/Lower Caves     | Learned Factory garrison access intel
 14384 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14412 | -7/Lower Caves     | Met a Warlord Commander
 14413 | -7/Lower Caves     | Learned location of Warlord (-5)
 14414 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 14416 | -7/Lower Caves     | Found Encrypted Comm Array
 14624 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 14717 | -7/Lower Caves     | Discovered new exit (range 6)
 14762 | -7/Lower Caves     | Entered another Lower Caves area
 14811 | -7/Lower Caves     | Spotted B-75 Beast
 15024 | -7/Lower Caves     | Ambushed by research squad
 15087 | -7/Lower Caves     | Lost 3 parts (2n1u)
 15159 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 15187 | -7/Lower Caves     | Learned Factory garrison access intel
 15205 | -7/Lower Caves     | Discovered new exit (range 9)
 15218 | -7/Lower Caves     | Entered Zion
 15226 | -7/Zion            | System corruption cleaned by Quarantine Array
 15262 | -7/Zion            | Found Unknown Piercing Weapon
 15262 | -7/Zion            | Identified CR-A16's Pointy Stick
 15281 | -7/Zion            | Learned location of Armory (-3)
 15321 | -7/Zion            | Build established: Sprinter
 15370 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 15397 | -7/Zion            | Given A8's code to call for help
 15398 | -7/Zion            | Learned 8 Factory zone layouts
 15407 | -7/Zion            | Discovered new exit (range 13)
 15445 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 15447 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 15624 | -7/Zion            | Entered Proximity Caves
 15624 | -6/Proximity Caves | Accompanied by 2 allies
 15628 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 15773 | -6/Proximity Caves | Discovered new exit (range 7)
 15918 | -6/Proximity Caves | Entered Factory
 15918 | -6/Factory         | Accompanied by 4 allies
 15918 | -6/Factory         | Evolved 2 slots: Utility x2
 15919 | -6/Factory         | Identified exit to Factory
 15920 | -6/Factory         | Loaded intel: 4 garrison access locations
 16078 | -6/Factory         | Joined by Warlord Muscle squad
 16268 | -6/Factory         | First assault squad dispatched
 16328 | -6/Factory         | Manually triggered Chute Trap
 16328 | -6/Factory         | Sucked down chute
 16328 | -6/Factory         | Entered Waste
 16332 | -6/Waste           | Spotted C-40 Crusher
 16333 | -6/Waste           | Spotted C-40 Crusher
 16335 | -6/Waste           | Spotted C-40 Crusher
 16336 | -6/Waste           | Spotted C-40 Crusher
 16346 | -6/Waste           | Discovered new exit (range 16)
 16352 | -6/Waste           | Spotted C-40 Crusher
 16359 | -6/Waste           | Identified exit to Factory
 16362 | -6/Waste           | Entered Factory
 16363 | -6/Factory         | Loaded intel: 4 garrison access locations
 16433 | -6/Factory         | Spotted B-75 Beast
 16516 | -6/Factory         | Destroyed B-75 Beast
 16748 | -6/Factory         | Discovered exit to Factory (range 7)
 16757 | -6/Factory         | Identified exit to Lower Caves
 16835 | -6/Factory         | Discovered exit to Factory (range 11)
 17022 | -6/Factory         | Build established: Hacker-Gladiator
 17076 | -6/Factory         | Fabricated Exp. Reaction Control System (x1)
 17240 | -6/Factory         | Fabricated Adv. Hacking Suite?
 17287 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 17485 | -6/Factory         | Repaired Cld. Aerolev Unit
 17565 | -6/Factory         | Repaired Cld. Aerolev Unit
 17647 | -6/Factory         | Repaired Cld. Aerolev Unit?
 17700 | -6/Factory         | Build established: Hacker-Mutant
 17749 | -6/Factory         | Repaired Mni. Fusion Reactor
 17852 | -6/Factory         | Repaired Broken Cld. Aerolev Unit?
 17916 | -6/Factory         | Repaired Lance
 18075 | -6/Factory         | Fabricated Cld. Aerolev Unit (x1)
 18138 | -6/Factory         | Fabricated Mni. Fusion Reactor (x1)
 18175 | -6/Factory         | Fabricated Adv. Hacking Suite (x1)
 18248 | -6/Factory         | Entered Lower Caves
 18682 | -6/Lower Caves     | Discovered new exit (range 12)
 18706 | -6/Lower Caves     | Identified exit to Lower Caves
 18707 | -6/Lower Caves     | Entered another Lower Caves area
 18903 | -6/Lower Caves     | Discovered new exit (range 15)
 18908 | -6/Lower Caves     | Identified exit to Data Miner
 18910 | -6/Lower Caves     | Entered Data Miner
 18910 | -6/Data Miner      | Discovered new exit (range 6)
 18918 | -6/Data Miner      | Met Data Miner
 18928 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 18928 | -6/Data Miner      | Learned location of Section 7 (-2)
 18931 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 18941 | -6/Data Miner      | Identified exit to Proximity Caves
 18965 | -6/Data Miner      | Data Conduit disabled
 18970 | -6/Data Miner      | Entered Proximity Caves
 19007 | -5/Proximity Caves | Spotter reported a threat
 19022 | -5/Proximity Caves | Spotter reported a threat
 19051 | -5/Proximity Caves | Unaware initiated a cargo recovery operation
 19076 | -5/Proximity Caves | Core integrity fell below 50%
 19077 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 19078 | -5/Proximity Caves | Entered Factory
 19078 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19079 | -5/Factory         | Identified exit to Upper Caves
 19101 | -5/Factory         | Identified exit to Extension
 19189 | -5/Factory         | Central database locked down
 19207 | -5/Factory         | Discovered new exit (range 14)
 19324 | -5/Factory         | Fabricated Exp. Utility Shielding?
 19394 | -5/Factory         | Build established: Wizard-Gladiator
 19485 | -5/Factory         | Fabricated Exp. Reaction Control System (x1)
 19546 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 19684 | -5/Factory         | Discovered new exit (range 12)
 19766 | -5/Factory         | Fabricated Exp. Utility Shielding?
 19813 | -5/Factory         | Repaired Cld. Aerolev Unit
 20056 | -5/Factory         | Destroyed 8 combat bots
 20239 | -5/Factory         | Discovered new exit (range 11)
 20250 | -5/Factory         | Spotted B-75 Beast
 20278 | -5/Factory         | First assault squad dispatched
 20335 | -5/Factory         | Repaired Exp. Utility Shielding
 20351 | -5/Factory         | Manually triggered Chute Trap
 20351 | -5/Factory         | Sucked down chute
 20351 | -5/Factory         | Entered Waste
 20351 | -5/Waste           | The area was eerily silent
 20366 | -5/Waste           | 1 allies followed down the chute
 20409 | -5/Waste           | Discovered new exit (range 15)
 20414 | -5/Waste           | Entered Factory
 20542 | -5/Factory         | Repaired Mni. Fusion Reactor?
 20547 | -5/Factory         | Repaired Broken Cmb. Linear Gravjet?
 20645 | -5/Factory         | Repaired Cld. Aerolev Unit
 20797 | -5/Factory         | Fabricated Cmb. Linear Gravjet (x2)
 20912 | -5/Factory         | Repaired Cld. Aerolev Unit
 21292 | -5/Factory         | Destroyed 8 combat bots
 21324 | -5/Factory         | Repaired Cld. Aerolev Unit
 21544 | -5/Factory         | Discovered new exit (range 16)
 21561 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 21645 | -5/Factory         | Repaired Kinetic Spear
 21686 | -5/Factory         | Repaired Exp. Utility Shielding
 21795 | -5/Factory         | Repaired Cld. Aerolev Unit
 21835 | -5/Factory         | Repaired Cld. Aerolev Unit
 21867 | -5/Factory         | Core integrity fell below 50%
 21956 | -5/Factory         | Entered Upper Caves
 21956 | -5/Upper Caves     | Accompanied by 2 allies
 21987 | -5/Upper Caves     | Spotted B-75 Beast
 22012 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 22047 | -5/Upper Caves     | Discovered new exit (range 15)
 22049 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22053 | -5/Upper Caves     | Entered another Upper Caves area
 22053 | -5/Upper Caves     | Discovered new exit (range 15)
 22172 | -5/Upper Caves     | Encountered a Warlord checkpoint
 22260 | -5/Upper Caves     | Discovered new exit (range 15)
 22265 | -5/Upper Caves     | Entered Warlord
 22281 | -5/Warlord         | System corruption cleaned by Quarantine Array
 22289 | -5/Warlord         | Discovered new exit (range 14)
 22477 | -5/Warlord         | Warlord's base attacked by MAIN.C
 22486 | -5/Warlord         | Met Warlord
 22489 | -5/Warlord         | Opened Warlord's prototype stash
 22496 | -5/Warlord         | Found Prototype Hackware
 22513 | -5/Warlord         | Found Prototype Processor
 22517 | -5/Warlord         | Found Prototype Reactor
 22827 | -5/Warlord         | Warlord forces counterattacked
 22890 | -5/Warlord         | Spotted B-86 Titan
 22901 | -5/Warlord         | Spotted B-75 Beast
 22912 | -5/Warlord         | Spotted Executioner
 22918 | -5/Warlord         | Found Prototype Processor
 22920 | -5/Warlord         | Identified Exp. Core Analyzer
 22931 | -5/Warlord         | Lost 10 allies
 22977 | -5/Warlord         | Spotted Striker
 22989 | -5/Warlord         | Spotted Executioner
 22990 | -5/Warlord         | Spotted Striker
 23040 | -5/Warlord         | Entered Proximity Caves
 23065 | -4/Proximity Caves | Lost 15 allies
 23112 | -4/Proximity Caves | Entered a huge 0b10 base via the front door
 23143 | -4/Proximity Caves | Spotted B-86 Titan
 23152 | -4/Proximity Caves | Derelicts attacked a huge 0b10 base
 23152 | -4/Proximity Caves | Discovered new exit (range 15)
 23162 | -4/Proximity Caves | Entered Factory
 23162 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23192 | -4/Factory         | Lost 4 allies
 23226 | -4/Factory         | Identified System Mapper
 23381 | -4/Factory         | Identified Vortex Chain Reactor
 23465 | -4/Factory         | Discovered new exit (range 10)
 23523 | -4/Factory         | Repaired Broken Cld. Antigrav System
 23564 | -4/Factory         | Repaired Cld. Aerolev Unit
 23603 | -4/Factory         | Repaired Cmb. Linear Gravjet
 23642 | -4/Factory         | Repaired Cmb. Linear Gravjet
 23680 | -4/Factory         | Repaired Cmb. Linear Gravjet
 23776 | -4/Factory         | Discovered new exit (range 16)
 23782 | -4/Factory         | Identified exit to Upper Caves
 23782 | -4/Factory         | Identified exit to Research
 23842 | -4/Factory         | Central database locked down
 24004 | -4/Factory         | Repaired Cld. Aerolev Unit?
 24157 | -4/Factory         | Fabricated Exp. Melee Analysis Suite?
 24204 | -4/Factory         | Fabricated Exp. Melee Analysis Suite?
 24337 | -4/Factory         | Fabricated Cld. Antigrav System (x1)
 24444 | -4/Factory         | Fabricated Cld. Antigrav System?
 24592 | -4/Factory         | Fabricated Powered Armor?
 24887 | -4/Factory         | Repaired Cmb. Linear Gravjet
 24929 | -4/Factory         | Repaired Exp. Utility Shielding
 25016 | -4/Factory         | Sucked down chute
 25016 | -4/Factory         | Entered Waste
 25022 | -4/Waste           | Spotted C-40 Crusher
 25037 | -4/Waste           | Spotted C-40 Crusher
 25037 | -4/Waste           | Spotted C-40 Crusher
 25041 | -4/Waste           | Spotted C-40 Crusher
 25068 | -4/Waste           | Spotted C-40 Crusher
 25085 | -4/Waste           | Spotted C-40 Crusher
 25092 | -4/Waste           | Discovered new exit (range 11)
 25097 | -4/Waste           | Entered Factory
 25214 | -4/Factory         | Found Prototype Slashing Weapon
 25214 | -4/Factory         | Identified Centrium Greatsword
 25244 | -4/Factory         | Fabricated Hcp. Storage Unit (x1)
 25606 | -4/Factory         | Spotted B-86 Titan
 25747 | -4/Factory         | Repaired Exp. Utility Shielding?
 25820 | -4/Factory         | Repaired Cld. Antigrav System?
 25840 | -4/Factory         | Core integrity fell below 50%
 26075 | -4/Factory         | Fabricated Nanosword (x1)
 26111 | -4/Factory         | Fabricated Adv. Force Booster (x2)
 26116 | -4/Factory         | Build established: Wizard-Mutant
 26158 | -4/Factory         | Fabricated Exp. Melee Analysis Suite?
 26204 | -4/Factory         | Spotted B-86 Titan
 26347 | -4/Factory         | First assault squad dispatched
 26358 | -4/Factory         | Repaired Cmb. Linear Gravjet
 26404 | -4/Factory         | Repaired Exp. Utility Shielding?
 26468 | -4/Factory         | Lost 3 parts (1p1n1u)
 26517 | -4/Factory         | Destroyed 13 combat bots
 26557 | -4/Factory         | Core integrity fell below 20%
 26773 | -4/Factory         | System corruption reached 10%
 26800 | -4/Factory         | Destroyed 7 combat bots
 26803 | -4/Factory         | Lost 6 parts (1n5u)
 26903 | -4/Factory         | Released all parts (10)
 26906 | -4/Factory         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
26887_ Acquired Myomer Leg.
26890_ R-10 Processor collects Adv. Force
  Booster.
26891_ System corrupted: Antigrav System
  rejected.
26891_ R-10 Processor collects Propulsion
  Shielding.
26893_ R-10 Processor collects Cesium-ion
  Thruster.
26896_ Acquired 19 matter.
26903_ Released Myomer Leg.
26903_ Released Imp. Medium Armor Plating.
26903_ Released Flexi-carbon Leg.
26903_ Released Myomer Leg.
26903_ Released Nanosword.
26903_ Released Exp. Core Analyzer.
26903_ Released Femtoactuators.
26903_ Released System Mapper.
26903_ Released Hcp. Storage Unit.
26903_ Released Adv. Heat Sink.

 Map 
-----
+----------------------------------------------------+
| ?????????#            +                          # |
| ?????????#            #     ############         # |
| ?????????#            #     ############         # |
| ?????????#            #     #         ##         # |
| ?????????#            #     #  ! **]  ##         # |
| ?????????#            #     #!    ]]  ##         # |
| ?????????#            #     #     ]]  ##         # |
| ?????????##############     +         ##         # |
| ??????????????????????#     #         +          # |
| ??????????????????????#     #    !    #            |
| ??????????????????????#     #         #            |
| ??????????????????????#     ########+##            |
| ??????????????????????#     #??????#               |
| ??????????????????????#     ##?????#        """ "" |
| ??????????????????????#^    ##?????#%       """ "" |
| ??????????????????????#     ########+##/##  """ "" |
| ??????????????????????#     #            #         |
| ??????????????????????#     #          ! +         |
| ??????????????????????#     #            ######    |
| ????#+#############+###     #  """ """   #????#### |
| ????                        #[!""" """   #???????? |
| ???                         #=[""" """   #???????? |
| ????               """""" %%+%[!         #???????? |
| ?????              """"""  %#*="""  ]]   #???????? |
| ??????????        /""""""% %#[["""  ]]   #???????? |
| ?????????????### !/""""""@  #  """       #???????? |
| ???????????????#=!==!       #            #???????? |
| ???????????????#!!=!"""""   #            #???????? |
| ???????????????# lg""""""   ###########+##???????? |
| ???????????????# % """"""g  #????????????????????? |
| ???????????????#   """""" g #????????????????????? |
| ???????????????# %% % % %u  #????????????????????? |
| ???????????????#   " """"R  #?????????? ?????????? |
| ???????????????#   """"""   #######      ????????? |
| ???????????????#   """"""                 ???????? |
| ???????????????#   """""     %            ???????? |
| ???????????????#   =!  /             %    ???????? |
| ???????????????#     % =%  k             ????????? |
| ???????????????# =     /                 ????????? |
| ???????????????#     ##############     ?????????? |
| ???????????????#     # %%      #????    ?????????? |
| ???????????????#     #  " """  #?????   ?????????? |
| ???????????????#    %+ """"""  #?????????????????? |
| ???????????????#     # """"""  #?????????????????? |
| ???????? ""????#     #%! """"  #?????????????????? |
| ?????????"""???#     #         #?????????????????? |
| ??????????   ??#     #         #?????????????????? |
| ############+###     #         #?????????????????? |
|                      #######+###?????????????????? |
|                      ##?????   ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          25
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             900
Resistance: KI             20
Resistance: EX             90
Core Shielding             20
Utility Shielding          90
Weapon Cycling             25
Melee Speed Boost          50
Evasion (%)                78
Targeting Accuracy         12
Melee Accuracy             24
Core Analysis              8
Recoil Reduction           3
Force Boost                40
Offensive Hacking          76
Defensive Hacking          28
Authchip Count             5

 Item Schematics 
-----------------
                  Beam Cannon | -9/Materials  | Scanalyzed
                    Heat Sink | -9/Materials  | Scanalyzed
               Core Shielding | -9/Materials  | Scanalyzed
                  Flight Unit | -8/Materials  | Hacked
         Melee Analysis Suite | -8/Materials  | Scanalyzed
               Femtoactuators | -7/Factory    | Scanalyzed
 Exp. Reaction Control System | -7/Factory    | Scanalyzed
        Imp. Deuterium Engine | -7/Zion       | Archive
            Lgt. Fission Core | -7/Zion       | Archive
             Hvy. Flak Cannon | -7/Zion       | Archive
                     Flak Gun | -7/Zion       | Archive
                 Fission Core | -7/Zion       | Archive
                  Gauss Rifle | -7/Zion       | Archive
            Enh. Gauss Cannon | -7/Zion       | Archive
     Imp. Heavy Armor Plating | -7/Zion       | Archive
                Lightning Gun | -7/Zion       | Archive
   Xenon Bombardment Thruster | -7/Zion       | Archive
          EM Disruption Field | -7/Zion       | Archive
                Core Analyzer | -7/Zion       | Archive
        Med. Reactive Plating | -7/Zion       | Archive
                Neutrino Core | -7/Zion       | Archive
           Adv. Hacking Suite | -6/Factory    | Scanalyzed
            Cld. Aerolev Unit | -6/Factory    | Scanalyzed
          Mni. Fusion Reactor | -6/Factory    | Scanalyzed
               Exp. Heat Sink | -6/Factory    | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
               Thunder Hammer | -6/Data Miner | Free
           Prc. Matter Filter | -6/Data Miner | Free
               Centrium Wheel | -6/Data Miner | Free
           Imp. Force Booster | -6/Data Miner | Free
        Lgt. Particle Reactor | -6/Data Miner | Free
              Hardcell Cannon | -6/Data Miner | Free
                  HERF Cannon | -6/Data Miner | Free
       Exp. Utility Shielding | -5/Factory    | Hacked
                   Mak. Sword | -5/Factory    | Scanalyzed
          Cmb. Linear Gravjet | -5/Factory    | Scanalyzed
    Exp. Melee Analysis Suite | -4/Factory    | Hacked
         Cld. Antigrav System | -4/Factory    | Scanalyzed
                Powered Armor | -4/Factory    | Hacked
                    Nanosword | -4/Factory    | Hacked
           Adv. Force Booster | -4/Factory    | Hacked
            Hcp. Storage Unit | -4/Factory    | Hacked

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion       | Archive
   T-07 Excavator | -7/Zion       | Archive
   R-06 Scavenger | -7/Zion       | Archive
    G-73 Enforcer | -7/Zion       | Archive
    O-32 Director | -6/Data Miner | Free
       I-36 Angel | -6/Data Miner | Free
    Y-64 Sentinel | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
   B-48 Gladiator | -6/Data Miner | Free

 Fabricated
------------
               Femtoactuators | x1 | -7/Factory | Authchip
               Femtoactuators | x1 | -7/Factory | Authchip
 Exp. Reaction Control System | x1 | -6/Factory | Authchip
           Adv. Hacking Suite | x1 | -6/Factory | Authchip
           Adv. Hacking Suite | x1 | -6/Factory | Authchip
            Cld. Aerolev Unit | x1 | -6/Factory | Authchip
          Mni. Fusion Reactor | x1 | -6/Factory | Authchip
           Adv. Hacking Suite | x1 | -6/Factory | Authchip
       Exp. Utility Shielding | x1 | -5/Factory 
 Exp. Reaction Control System | x1 | -5/Factory | Authchip
           Adv. Hacking Suite | x1 | -5/Factory | Authchip
       Exp. Utility Shielding | x1 | -5/Factory | Authchip
          Cmb. Linear Gravjet | x2 | -5/Factory 
    Exp. Melee Analysis Suite | x1 | -4/Factory | Authchip
    Exp. Melee Analysis Suite | x1 | -4/Factory | Authchip
         Cld. Antigrav System | x1 | -4/Factory | Authchip
         Cld. Antigrav System | x1 | -4/Factory 
                Powered Armor | x2 | -4/Factory 
            Hcp. Storage Unit | x1 | -4/Factory 
                    Nanosword | x1 | -4/Factory | Authchip
           Adv. Force Booster | x2 | -4/Factory | Authchip
    Exp. Melee Analysis Suite | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonMicrowarpDevice
  Manual?         0
Play Time         04:18:19
  Cumulative      821.2 hours
  Start           2024.06.14 @ 12:22:42
  End             2024.06.14 @ 16:46:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          518
  Rogue           511
  Adventurer      0
  Explorer        7
Win Type          -
  Total           55
  Types           20/5/19/2/0/1/6/1/1
Lore%             90
Gallery%          97
Achievement%      84
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a8cffe8-b77f-4706-b405-118e2bf208b2