Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.28 @ 21:49:45 Player: soymachine Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (152) 760 Value Destroyed (6015) 6015 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-534) -534 TOTAL SCORE: 12701 Bonus ------- High Alert Combat Kills 262 Follower Combat Kills 454 Friendly Fire -1250 Cogmind --------- Core Integrity 0/1450 Matter 79/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Core Analyzer Advanced Transmission Jammer Improved Core Shielding Medium Regenerative Plating Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Quantum Rifle Heavy Disruptor Cannon > --- INVENTORY -------- Wave Gun Nova Cannon Railgun Hypervelocity Railgun Heavy Flak Cannon Hardcell Cannon Remote Datajack Improved Remote Datajack Stasis Beam Scythe [Rating: 116] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Gravmag System Flight Unit Impulse Thruster Array Utility Enhanced Optical Array Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Core Shielding Weapon Advanced Plasma Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Slots Evolved 16 | . . 2 2 2 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . . . . . . . 2 Utility 10 | . . . 1 2 2 2 . . 2 . 1 . Weapon 1 | . . 1 . . . . . . . . . . Parts Attached 159 | . 5 4 18 5 23 5 18 2 5 34 36 4 Power 17 | . . . 1 . 4 1 2 . . 4 4 1 Engine 7 | . . . 1 . 3 1 1 . . . 1 . Core 5 | . . . . . 1 . 1 . . 2 1 . Reactor 5 | . . . . . . . . . . 2 2 1 Propulsion 34 | . 3 2 3 1 3 3 2 . 1 9 6 1 Treads 20 | . 3 1 3 1 . 2 2 . 1 5 2 . Leg 6 | . . 1 . . 1 . . . . 4 . . Wheel . | . . . . . . . . . . . . . Hover 5 | . . . . . 2 1 . . . . 2 . Flight 3 | . . . . . . . . . . . 2 1 Utility 36 | . 1 . 4 2 9 1 2 . 3 6 7 1 Device 14 | . 1 . 2 1 2 . . . 1 3 3 1 Storage 2 | . . . 1 . 1 . . . . . . . Processor 12 | . . . 1 1 4 1 . . 2 1 2 . Hackware 2 | . . . . . 2 . . . . . . . Protection 6 | . . . . . . . 2 . . 2 2 . Artifact . | . . . . . . . . . . . . . Weapon 72 | . 1 2 10 2 7 . 12 2 1 15 19 1 Energy Gun 18 | . . . 6 . 2 . 3 . . 3 4 . Energy Cannon 11 | . . . 1 1 2 . 1 . 1 2 3 . Ballistic Gun 5 | . . 1 . 1 . . 1 . . . 2 . Ballistic Cannon 6 | . . . . . . . . . . . 6 . Launcher 15 | . 1 1 3 . 2 . 4 . . 3 . 1 Special Weapon 7 | . . . . . . . 1 2 . 3 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 1 . 2 . . 3 3 . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 1 2 . Parts Lost 77 | . . 1 1 2 15 5 4 . . 12 27 10 Power 13 | . . . . . 3 1 2 . . 2 3 2 Propulsion 23 | . . . 1 2 4 3 1 . . 4 6 2 Utility 16 | . . . . . 2 1 . . . 3 6 4 Weapon 25 | . . 1 . . 6 . 1 . . 3 12 2 Highest Loss Streak 7 | . . 1 1 1 7 4 3 . . 7 5 4 Average Slot Usage (%) 78 | . 92 88 90 88 61 62 88 94 91 89 69 42 Engine 3 | . 14 11 9 7 2 4 2 5 5 . . 2 Core 1 | . . . . . . . 1 . . 2 2 . Treads 13 | . 20 25 30 25 7 4 16 17 15 12 2 . Leg 1 | . 7 . . . . . . . . 2 5 . Hover 1 | . . . . . 7 7 . . . . . . Device 6 | . 7 11 9 12 6 2 . . 3 5 8 . Storage 5 | . 14 11 9 7 5 5 5 5 5 5 2 . Processor 16 | . . . 6 11 15 18 23 23 24 25 18 17 Hackware 5 | . . . . . 3 11 11 11 10 10 7 3 Protection 3 | . . . . . . . 7 11 10 9 3 2 Energy Gun 4 | . 21 3 14 10 2 . 2 . . 1 1 . Energy Cannon 2 | . . . 3 5 2 . 5 5 9 2 . . Ballistic Gun 2 | . . 10 1 6 2 . 2 5 5 1 1 . Launcher 2 | . 6 16 7 . . . 3 2 . 2 . 1 Slashing Weapon 1 | . . . . . 1 5 . . . 1 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 77 | 11 14 18 25 29 31 28 61 56 63 66 77 49 Greatest Support 125 | 20 40 60 83 83 66 97 125 120 125 125 80 81 Greatest Overweight (x) 14 | . . . . . 8 1 . . . 1 14 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 6 6 8 8 10 10 10 10 10 10 10 4 Average Capacity 8 | . 6 6 6 8 8 10 10 10 10 10 8 4 Most Carried 10 | . 6 5 8 8 10 7 8 9 10 10 10 3 Average Carried 6 | . 5 3 5 7 6 5 5 8 9 8 6 . Final Capacity 10 | 6 6 6 8 8 10 10 10 10 10 10 4 4 Final Carried 10 | 6 6 3 8 8 7 6 7 9 10 8 4 . Class Distribution -------------------- 37% | Hacker-Mutant 19% | Skirmisher 14% | Mutant 9% | Hacker-Gunner 7% | Scavenger-Mutant 4% | Hacker-Scout 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Gunner | -4/Factory Hacker-Mutant | -4/Extension Hacker-Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Matter Collected 3273 | 200 90 16 549 160 267 35 235 102 83 794 592 150 Remotely . | . . . . . . . . . . . . . Salvage Created 6447 | . 145 88 1000 435 815 559 794 131 232 1162 1059 27 Parts 340 | . 16 10 60 26 41 16 31 4 11 46 75 4 Haulers Intercepted 2 | . 1 . . . 1 . . . . . . . Recyclers Shooed 3 | . . . 1 . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 16 4 . . . . Prevented 7 | . . . . . . . 7 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Combat Hostiles Destroyed 101 | . 2 4 26 4 9 8 10 1 2 20 15 . Melee 21 | . . . . . 4 8 3 . . 4 2 . Guns 27 | . 2 2 7 2 2 . 1 1 . 4 6 . Cannons 16 | . . . 1 2 2 . 3 . 2 1 5 . AOE 34 | . . 2 17 . . . 3 . . 11 1 . Classes Destroyed 15 | . 3 3 5 1 . . 1 1 . 1 . . Worker 12 | . . . 3 1 1 . . . . 4 2 1 Builder 12 | . 4 1 . 2 . . . . . 3 1 1 Tunneler 3 | . . 1 . . . . . . 1 . 1 . Hauler 2 | . 1 . . . 1 . . . . . . . Recycler 5 | . . . 1 . 2 . . . . 2 . . Watcher 13 | . . . 5 2 2 . . . 1 1 2 . Swarmer 21 | . . 2 8 . 3 . 2 . . 6 . . Grunt 39 | . 2 . 12 2 3 6 4 . 1 9 . . Brawler 4 | . . . 1 . . . 3 . . . . . Protector 1 | . . . 1 . . . . . . . . . Sentry 17 | . . 2 4 2 1 2 1 . 1 1 3 . Hunter 5 | . . . . . . . . 1 . 2 2 . Programmer 14 | . . . . 2 2 . . . . . 10 . Behemoth 2 | . . . . . . . . . . 2 . . Samaritan 3 | . . . . . . . 3 . . . . . Thug 1 | . . . . . . . . . . 1 . . Savage 1 | . . . . . . . . . . 1 . . Best Kill Streak 15 | . 7 5 7 2 3 3 5 1 1 15 4 1 Combat Bots Only 6 | . 1 3 5 1 3 3 5 1 1 6 2 . Max Kills in Single Turn 5 | . 1 2 5 3 1 1 2 1 1 4 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 3 | . . 1 3 . . . 2 . . 3 1 . Melee 1 | . . . . . 1 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Damage Taken 12434 | . 92 153 542 315 1736 971 722 14 31 2010 3578 2270 Core 2865 | . . 24 62 24 461 252 75 . . 154 347 1466 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 83 | 100 100 94 88 96 45 . . 67 . 86 73 . Volleys Fired 292 | . 16 8 42 18 28 . 24 17 5 53 71 10 Largest 3 | . 2 3 3 3 3 . 3 3 3 3 3 1 Hottest 247 | . 80 90 145 153 163 . 203 172 214 214 247 80 Shots Fired 549 | . 29 17 111 54 45 . 45 22 15 69 132 10 Gun 264 | . 24 8 75 37 27 . 16 3 5 13 56 . Cannon 166 | . . . 12 17 12 . 17 3 10 16 72 7 Launcher 80 | . 5 9 24 . 6 . 7 2 . 24 . 3 Special 39 | . . . . . . . 5 14 . 16 4 . Kinetic 154 | . . 7 8 18 8 . 3 3 5 12 83 7 Thermal 140 | . 24 1 12 17 12 . 20 4 5 13 32 . Explosive 68 | . 5 9 24 . 6 . . . . 24 . . Electromagnetic 149 | . . . 67 19 19 . 17 2 5 4 13 3 Robot Hit Streak 48 | . 17 10 31 31 16 . 25 23 14 45 48 13 Robot Miss Streak 5 | . 2 . 2 1 5 . 2 1 . 1 2 1 Penetration Max 1 | . . . . . . . . . . 1 1 . Secondary Targets 1 | . . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . Shots Hit Robots 538 | . 21 8 79 43 46 46 46 20 9 73 141 6 Core Hits 348 | . 10 10 71 30 31 19 28 6 7 66 63 7 Critical Hits 31 | . . . 1 . . 4 . 1 1 4 19 1 Critical Kills 8 | . . . . . . 1 . 1 1 1 4 . Critical Parts Destroyed 17 | . . . 1 . . 2 . . . 2 11 1 Melee Attacks 137 | . . . . . 29 47 9 . . 18 34 . Impact . | . . . . . . . . . . . . . Slashing 136 | . . . . . 29 47 9 . . 17 34 . Piercing 1 | . . . . . . . . . . 1 . . Sneak Attacks 9 | . . . . . 4 1 . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 1 . . 1 . . Damage Inflicted 20045 | . 507 435 2671 1363 1463 1479 1181 247 359 5459 4582 299 Guns 3485 | . 197 69 820 458 338 . 263 55 26 361 898 . Cannons 4465 | . . . 208 407 260 . 395 100 263 375 2229 228 Explosions 7573 | . 310 366 1643 498 272 . 293 74 70 3922 64 61 Melee 4494 | . . . . . 593 1479 230 . . 801 1391 . Ramming 10 | . . . . . . . . . . . . 10 Kinetic 3090 | . . 69 82 279 42 . 55 55 26 336 1918 228 Thermal 4215 | . 197 . 692 905 371 . 429 118 139 396 968 . Explosive 5836 | . 310 366 1159 . 161 . . . . 3840 . . Electromagnetic 2400 | . . . 738 179 296 . 467 74 194 86 305 61 Impact . | . . . . . . . . . . . . . Slashing 4446 | . . . . . 593 1479 230 . . 753 1391 . Piercing 48 | . . . . . . . . . . 48 . . Highest Corruption 26 | . . . . . 1 . . . . 1 26 26 Average Corruption 9 | . . . . . 1 . . . . 1 16 9 Corruption Purged 3 | . . . . . . . . . . . 3 . Effects 95 | . . . . . . . . . . 5 78 12 Message Errors 8 | . . . . . . . . . . 1 7 . Matter Fused 18 | . . . . . . . . . . . 13 5 Heat Flow Errors 3 | . . . . . . . . . . . 3 . Energy Discharges 8 | . . . . . . . . . . 1 5 2 Parts Rejected 2 | . . . . . . . . . . . 1 1 Data Loss (minor) 12 | . . . . . . . . . . 2 9 1 Data Loss (major) 3 | . . . . . . . . . . . 3 . Misfires 2 | . . . . . . . . . . . 2 . Misdirections 18 | . . . . . . . . . . . 15 3 Targeting Errors 20 | . . . . . . . . . . 1 19 . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 716 | . 22 5 60 73 50 15 24 10 . 196 232 29 Projectiles 151 | . . . 10 12 2 . 24 . . . 74 29 Explosions 344 | . 22 5 50 61 . . . 10 . 196 . . Melee 221 | . . . . . 48 15 . . . . 158 . Knockbacks 24 | . . . . . . . . . . . 21 3 Impact . | . . . . . . . . . . . . . Kinetic 24 | . . . . . . . . . . . 21 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 551 | . . . 168 124 24 . . . . 159 72 4 Shots 15 | . . . 7 2 1 . . . . 4 1 . Rammed 5 | . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 507 | . 180 30 310 187 194 . 240 123 114 331 507 147 Average Temperature 91 | . 73 12 93 75 61 . 87 64 65 123 117 57 Received Heat Transfer 2163 | . 66 63 180 42 489 402 198 . 9 408 216 90 Effects 4 | . . . 1 . . . . . . . 3 . Shutdowns 2 | . . . . . . . . . . . 2 . Energy Bleed 1 | . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . 1 . . . . . 1 . Combat Hostiles 3 | . . . 1 . 1 . . . . . 1 . Parts Fried 11 | . . . 5 . 2 . 1 . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 7 | . 1 . . 1 . . 2 3 . . . . Heat Transferred 5067 | . 450 . 683 1050 398 . 674 187 150 537 938 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 4 . 1 . 1 . 1 . 1 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Peak Influence 1049 | . 85 185 1049 590 358 335 . . 149 405 231 147 Initial 330 | . . 30 66 330 248 71 . . 19 2 54 112 Average 240 | . 39 123 731 343 154 203 . . 47 237 109 107 Maximum Alert Level 3 | . . . 3 2 1 1 . . . 2 1 . Low Security (%) 57 | . 100 100 11 12 64 52 . . 100 27 94 100 Level 1 29 | . . . 1 70 35 47 . . . 66 5 . Level 2 4 | . . . 11 16 . . . . . 6 . . Level 3 8 | . . . 76 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 26 | . . . 4 5 5 . . . . 3 5 4 Investigation 2 | . . . . . . . . . . 1 . 1 Extermination 9 | . . . . 2 2 . . . . . 4 1 Reinforcement 10 | . . . 2 . 3 . . . . 2 1 2 Assault 1 | . . . 1 . . . . . . . . . Garrison 4 | . . . 1 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Distress Signals 9 | . . . 2 . 1 2 . . . 2 1 1 Communications Jammed 5 | . . . . . . . . . . . 5 . Distress Signals 5 | . . . . . . . . . . . 5 . Times Spotted 220 | . 2 6 39 8 17 18 14 1 5 34 41 35 Peak Tracking Total 21 | . 1 4 5 2 4 6 7 1 2 5 7 21 Tactical Retreats 27 | . . 1 2 1 2 3 3 . 1 2 8 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Traps Triggered 5 | . . . . . 1 . . . . 2 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . . . . . . . . . . 2 . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Machines Disabled 17 | . 2 . 6 3 1 . . . . 5 . . Max in Single Turn 3 | . 2 . 2 3 1 . . . . 3 . . Garrison Access 1 | . . . 1 . . . . . . . . . Energy Cycler 2 | . . . . . . . . . . 2 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Machines Accessed 30 | . 2 1 4 2 1 3 1 . 4 8 3 1 Terminals 15 | . 1 1 2 1 . 1 . . 2 6 1 . Fabricators 3 | . . . . 1 . . . . 1 . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . Recycling Units 4 | . 1 . . . . . . . 1 2 . . Scanalyzers 5 | . . . 1 . 1 2 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 60 | . 2 2 10 4 3 11 1 . 5 15 5 2 Successful 37 | . 1 . 8 2 2 11 1 . 4 8 . . Failed 23 | . 1 2 2 2 1 . . . 1 7 5 2 Catastrophic 3 | . . . 1 . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 2 2 2 1 . 1 . . 2 . 2 . Terminals 25 | . 1 2 3 1 . 2 . . 3 11 2 . Fabricators 6 | . . . . 3 . . . . 1 . 2 . Repair Stations 4 | . . . 4 . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . 1 4 . . Scanalyzers 16 | . . . 3 . 3 9 . . . . 1 . Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 13 | . 1 . 1 . . 2 1 . 2 6 . . Open Door 7 | . . . . . . . 1 . 1 5 . . Level Access Points 4 | . 1 . 1 . . 1 . . 1 . . . Locate Traps 1 | . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . . . 1 . . Fabricator Hacks 3 | . . . . 2 . . . . 1 . . . Build 3 | . . . . 2 . . . . 1 . . . Repair Station Hacks 4 | . . . 4 . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 2 . . Retrieve Components 3 | . . . . . . . . . 1 2 . . Scanalyzer 14 | . . . 3 . 2 9 . . . . . . Insert Component 6 | . . . 1 . 1 4 . . . . . . Analyze 8 | . . . 2 . 1 5 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 1 2 2 1 . . . 2 3 2 1 Full Trace Events 2 | . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . . Matter 438 | . . . . 438 . . . . . . . . Time 116 | . . . . 116 . . . . . . . . Total Robot Build Rating 9 | . . . . 9 . . . . . . . . Part Schematics Acquired 5 | . . . 1 . 1 3 . . . . . . Parts Built 1 | . . . . . . . . . 1 . . . Matter 278 | . . . . . . . . . 278 . . . Time 69 | . . . . . . . . . 69 . . . Total Part Build Rating 9 | . . . . . . . . . 9 . . . Parts Repaired 2 | . . . 2 . . . . . . . . . Time 52 | . . . 52 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 13 | . . . . . . . . . 2 11 . . Parts Scanalyzed 5 | . . . 1 . 1 3 . . . . . . Part Schematics Acquired 5 | . . . 1 . 1 3 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . Robots Rewired 13 | . . . . . . . 2 . . 11 . . Allies Hacked 1 | . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Total Allies 21 | . . . . 3 . . 2 . . 16 . . Largest Group 12 | . . . . 3 . . 2 2 1 12 . . Highest-Rated Group 457 | . . . . 48 . . 59 59 26 457 . . Highest-Rated Ally 49 | . . . . 16 . . 30 30 26 49 . . Total Orders 3 | . . . . . . . . . . . . 3 ROAM 2 | . . . . . . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . . . 1 Ally Attacks 85 | . . . . 8 . . 9 4 3 61 . . Total Damage 2185 | . . . . 108 . . 174 52 68 1783 . . Kills 11 | . . . . 1 . . 1 . . 9 . . Allies Corrupted 1 | . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . Drone Launches 3 | . . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Turns Passed 8713 | . 222 197 863 1075 1137 422 864 261 483 1215 1432 542 Spaces Moved 5409 | 1 112 106 335 554 837 246 427 137 209 581 958 906 Core 291 | . . . . . 35 . . . . . 123 133 Treads 2800 | . 63 106 335 554 205 74 427 137 209 464 226 . Legs 415 | 1 49 . . . 9 . . . . 117 239 . Wheels . | . . . . . . . . . . . . . Hover 807 | . . . . . 588 172 . . . . 47 . Flight 1096 | . . . . . . . . . . . 323 773 Fastest Speed 34 | 120 120 160 160 160 50 52 163 163 163 120 37 34 Average Speed 113 | 120 142 160 160 160 82 89 163 163 163 153 98 39 Slowest Speed 750 | 120 160 160 160 160 450 170 165 163 163 180 750 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 2 35 18 34 16 25 8 68 19 8 77 24 31 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . Scrap Searched 3 | . . . . . . . 1 2 . . . . Spaces Dug 19 | . . . . . 16 1 . . . . 2 . Terrain Destroyed 493 | . 10 60 158 40 34 1 19 . 25 133 13 . Melee 19 | . . . . . 16 1 . . . . 2 . Projectile 30 | . . . 1 . 3 . 7 . 9 3 7 . AOE 444 | . 10 60 157 40 15 . 12 . 16 130 4 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Ext Res Res Total 7328 | . 145 119 573 702 1199 377 537 158 338 820 1275 1085 Wait 1164 | . 8 . 161 117 255 73 51 1 118 94 128 158 Move 5397 | . 111 105 334 553 836 245 426 136 208 580 957 906 Hop . | . . . . . . . . . . . . . Pick Up 100 | . 2 1 10 5 21 6 10 2 1 22 19 1 Fast Attach 23 | . 1 . 3 2 . . . . 3 5 9 . Attach 86 | . . 4 2 1 19 5 9 . . 21 21 4 Detach 7 | . . . . . 2 . . . . 4 1 . Swap 50 | . 4 . 13 2 4 . 9 2 2 8 6 . Drop 50 | . 3 1 8 4 5 1 . . 1 15 11 1 Fire 292 | . 16 8 42 18 28 . 24 17 5 53 71 10 Melee 135 | . . . . . 29 47 8 . . 17 34 . Ram 5 | . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . 18 . Rewire 1 | . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 7 exits: Res x4 / *Upp / *Ext / Arm) -4/Extension (discovered 3 exits: *Res x2 / *Cet) -3/Research (discovered 2 exits: *Res x2) -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Identified exit to Materials 223 | -10/Materials | Entered another Materials area 223 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 317 | -9/Materials | Build established: Mutant 410 | -9/Materials | Discovered new exit (range 5) 420 | -9/Materials | Entered another Materials area 420 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -8/Materials | Repaired Grenade Launcher 853 | -8/Materials | Repaired Grenade Launcher 1058 | -8/Materials | Identified exit to Factory 1283 | -8/Materials | Entered Factory 1283 | -7/Factory | Evolved 2 slots: Utility x2 1610 | -7/Factory | Fabricated G-47 Trooper (x3) 1730 | -7/Factory | Build established: Skirmisher 1732 | -7/Factory | Garrison activated, responded to threat 2178 | -7/Factory | Local fabrication network quarantined 2353 | -7/Factory | Discovered new exit (range 3) 2356 | -7/Factory | Identified exit to Factory 2358 | -7/Factory | Entered another Factory area 2358 | -6/Factory | Evolved 2 slots: Utility x2 2765 | -6/Factory | Spotted B-75 Beast 2822 | -6/Factory | Lost 7 parts (3n1u3w) 2858 | -6/Factory | Lost 4 parts (1n1u2w) 3020 | -6/Factory | Discovered new exit (range 15) 3062 | -6/Factory | Build established: Mutant 3112 | -6/Factory | Identified exit to Lower Caves 3304 | -6/Factory | Core integrity fell below 50% 3490 | -6/Factory | Discovered new exit (range 8) 3494 | -6/Factory | Identified exit to Factory 3495 | -6/Factory | Entered another Factory area 3495 | -5/Factory | Evolved 2 slots: Utility x2 3569 | -5/Factory | Identified exit to Factory 3641 | -5/Factory | Build established: Hacker-Scout 3755 | -5/Factory | Lost 4 parts (1p2n1u) 3907 | -5/Factory | Discovered new exit (range 7) 3915 | -5/Factory | Identified exit to Upper Caves 3917 | -5/Factory | Entered Upper Caves 4244 | -5/Upper Caves | Build established: Hacker-Mutant 4273 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4333 | -5/Upper Caves | Lost 3 parts (1p1n1w) 4557 | -5/Upper Caves | Encountered a Warlord checkpoint 4560 | -5/Upper Caves | Discovered new exit (range 18) 4596 | -5/Upper Caves | Learned location of 1 exit from Factory 4641 | -5/Upper Caves | Identified exit to Upper Caves 4781 | -5/Upper Caves | Entered another Upper Caves area 4781 | -5/Upper Caves | Accompanied by 2 allies 4901 | -5/Upper Caves | Discovered exit to Factory (range 7) 5042 | -5/Upper Caves | Entered Factory 5042 | -4/Factory | Accompanied by 1 ally 5042 | -4/Factory | Evolved 2 slots: Utility x2 5043 | -4/Factory | Identified exit to Armory 5044 | -4/Factory | Identified exit to Research 5154 | -4/Factory | Fabricated Imp. Stasis Canceller (x1) 5262 | -4/Factory | Discovered new exit (range 11) 5306 | -4/Factory | Identified exit to Upper Caves 5341 | -4/Factory | Build established: Hacker-Gunner 5512 | -4/Factory | Discovered new exit (range 10) 5523 | -4/Factory | Identified exit to Extension 5525 | -4/Factory | Entered Extension 5577 | -4/Extension | Rescued a captive Derelict 5581 | -4/Extension | Energy Cycler disabled 5581 | -4/Extension | Rescued a captive Derelict 5582 | -4/Extension | Rescued a captive Derelict 5582 | -4/Extension | Rescued a captive Derelict 5583 | -4/Extension | Rescued a captive Derelict 5585 | -4/Extension | Rescued a captive Derelict 5585 | -4/Extension | Rescued a captive Derelict 5587 | -4/Extension | Rescued a captive Derelict 6020 | -4/Extension | Spotted B-86 Titan 6043 | -4/Extension | Spotted B-86 Titan 6045 | -4/Extension | Discovered exit to Research (range 19) 6057 | -4/Extension | Destroyed B-86 Titan 6086 | -4/Extension | Destroyed B-86 Titan 6114 | -4/Extension | Lost 5 parts (1p1n2u1w) 6125 | -4/Extension | Disrupted transfer network 6164 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 6167 | -4/Extension | Found Prototype Protection 6168 | -4/Extension | Identified Med. Regenerative Plating 6330 | -4/Extension | Build established: Hacker-Mutant 6397 | -4/Extension | Found Enh. Force Lance 6595 | -4/Extension | Lost 7 parts (1p3n1u2w) 6694 | -4/Extension | Discovered exit to Research (range 10) 6695 | -4/Extension | Discovered new exit (range 6) 6705 | -4/Extension | Identified exit to Cetus 6740 | -4/Extension | Entered Research 6740 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6763 | -3/Research | Spotted B-86 Titan 6991 | -3/Research | Discovered new exit (range 13) 7013 | -3/Research | Identified exit to Research 7140 | -3/Research | System corruption reached 10% 7187 | -3/Research | Lost 5 parts (1p2n1u1w) 7235 | -3/Research | Lost 3 parts (1p1n1u) 7603 | -3/Research | Lost 4 parts (1p1u2w) 7809 | -3/Research | Lost 4 parts (1n2u1w) 7885 | -3/Research | Lost 5 parts (1n1u3w) 8126 | -3/Research | Found Gamma Bomb Array 8152 | -3/Research | Discovered exit to Research (range 4) 8156 | -3/Research | Found Prototype Slashing Weapon 8156 | -3/Research | Identified Vibroblade 8172 | -3/Research | Entered another Research area 8172 | -2/Research | Evolved 2 slots: Propulsion x2 8605 | -2/Research | System corruption reached 10% 8678 | -2/Research | Lost 4 parts (1p1n1u1w) 8683 | -2/Research | Core integrity fell below 50% 8705 | -2/Research | Core integrity fell below 20% 8714 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08686_ Slug penetrates Wall. 08691_ S-43 Plague destroyed. 08691_ Acquired 28 matter. 08692_ Slug penetrates Wall. 08692_ Slug penetrates P-80 Master. 08694_ P-80 Master resets S-43 Plague, system corruption cleaned. 08701_ Connecting with Garrison Access... 08701_ ALERT: Suspicious activity at Garrison Access R001. Dispatching Investigation squad. 08704_ Slug penetrates Wall. 08709_ P-80 Master suffers critical hit. 08711_ System corrupted: Matter fused (-5). 08712_ Slammed into P-80 Master. 08713_ Adv. Melee Analysis Suite destroyed. 08713_ System corrupted by crushing effect (+4). 08713_ Adv. Core Analyzer destroyed. 08713_ P-80 Master resets P-80 Master, system corruption cleaned. 08714_ Slammed into P-80 Master. 08714_ Destabilizing: Core damaged (-14). 08714_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ####### | | T" | | "" "" | | """ """ "" " """ """ | | """ """ """ """ """ T" ####### | | """ """ """ """ """ """ #?????###### | | "" #??????????? | | ! #??????????? | | #??????????? | | #????????### | | ##########/###### ###+###########????????# | | #???# # #? ???????????????????# | | #???# # % #?? ???????????????????# | | #???# # #? ????????????????#### | | ##### + #? ???????????#????# + | | + """"""" # #? ???????????[#????# ## | | ##### """"""" # #? ??????????![######+## | | #???# """"""" # #???????????? ## # | | ################# #??????????? ?# # | | # #?????# ############+#### # | | #! | #?????# / # | | # #?????+ # ### | | # #?????# #/ #?? | | + #?????# ########?? | | # """ #?????#########h#######+##+###??????? | | # """ #????????# @p # * #??????? | | # """ #????????# p ph #= #??????? | | ###########????????#spp p ""# #??????? | | #??????????????????# p""" ""# #??????? | | #??????????????????#s """ | ""# *#??????? | | #??????????????????# """ G# #??????? | | #??????????????????#s """ ""########??????? | | #??????????????????# """ ""#?????????????? | | #??????????????????# s""" ""#?????????????? | | #??????????????????# """ #?????????????? | | #??????????????????# #?????????????? | | #??????????????????# #?????????????? | | ##############?????##############?????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | # """ ""#????????????????????????????????? | | # """ ""#????????????????????????????????? | | # """ S"#????????????????????????????????? | | + """#????????????????????????????????? | | # """#????????????????????????????????? | | ### """ """#????????????????????????????????? | | #?# """ #????????????????????????????????? | | #?# """ #????????????????????????????????? | | ##?# #????????????????????????????????? | | ???# #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 36 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Thermal Conversion 30 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Energy Filtering 30 Stasis Canceling 2 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Proton Missile Launcher | -6/Factory | Scanalyzed Hvy. Laser | -5/Factory | Scanalyzed Remote Datajack | -5/Factory | Scanalyzed Scythe | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Imp. Stasis Canceller | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Challenges ------------ None Game ------ Seed SlugStasisCompactor Manual? 0 Play Time 01:52:04 Cumulative 267.1 hours Start 2021.01.25 @ 20:53:20 End 2021.01.28 @ 21:49:45 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 212 Rogue 195 Adventurer 17 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 34 Gallery% 66 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7723fd7-75b4-4072-be94-5f86900169c5