Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 00:04:17 Player: oiledgladiator Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (3234) 3234 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1677) 1677 TOTAL SCORE: 10431 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 550 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -53 Cogmind --------- Core Integrity 0/1000 Matter 9/300 Energy 99/100 System Corruption 0% Temperature Cool (27) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Force Booster Reaction Control System System Restoration Module Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Improved Energy Well Visual Processing Unit Core Analyzer Hardlight Generator System Restoration Module > --- WEAPON ----------- Variable Charge Gun Railgun Railgun Railgun > --- INVENTORY -------- Advanced Targeting Computer Force Booster Reaction Control System System Restoration Module Improved Field Recycling Unit [Rating: 68] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Wheel Treads Spiked Medium Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility System Shield Device Kinecellerator Storage Large Matter Pod Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Guided Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Slots Evolved 10 | . . 2 2 . 2 . . . . 2 2 . Power 3 | . . 1 . . . . . . . 1 1 . Propulsion 2 | . . 1 . . . . . . . 1 . . Utility 3 | . . . 1 . 2 . . . . . . . Weapon 2 | . . . 1 . . . . . . . 1 . Parts Attached 127 | 5 10 14 14 15 16 2 5 3 4 27 4 8 Power 21 | 1 2 3 1 5 3 . 1 . . 3 1 1 Engine 16 | 1 2 2 1 3 1 . 1 . . 3 1 1 Core 5 | . . 1 . 2 2 . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 42 | 2 3 6 4 6 1 1 4 2 3 10 . . Treads 2 | . . . . . . . . 1 1 . . . Leg 17 | 2 3 . . 4 . . 1 1 1 5 . . Wheel 8 | . . 1 3 2 1 . 1 . . . . . Hover 10 | . . 4 1 . . . . . . 5 . . Flight 5 | . . 1 . . . 1 2 . 1 . . . Utility 26 | 1 1 1 4 1 6 1 . 1 . 6 2 2 Device 11 | . 1 . 1 1 1 1 . 1 . 4 . 1 Storage 5 | 1 . 1 . . 1 . . . . 1 1 . Processor 5 | . . . 1 . 2 . . . . 1 1 . Hackware 1 | . . . 1 . . . . . . . . . Protection 4 | . . . 1 . 2 . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 38 | 1 4 4 5 3 6 . . . 1 8 1 5 Energy Gun 6 | . . 1 . . 1 . . . . 3 1 . Energy Cannon 7 | . . 1 1 . 3 . . . . 2 . . Ballistic Gun 13 | 1 2 2 . . 1 . . . 1 2 . 4 Ballistic Cannon 8 | . . . 3 2 1 . . . . 1 . 1 Launcher 3 | . 1 . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 . . . 1 . . 1 . Corrupted Parts 1 | . . . . . . . . . 1 . . . System Corruption 2 | . . . . . . . . . 2 . . . Parts Lost 66 | . 2 3 6 15 5 . . . . 16 1 18 Power 17 | . . 1 1 6 2 . . . . 4 1 2 Propulsion 16 | . . 2 3 4 1 . . . . 3 . 3 Utility 13 | . . . 1 1 2 . . . . 3 . 6 Weapon 20 | . 2 . 1 4 . . . . . 6 . 7 Highest Loss Streak 18 | . 1 1 5 4 2 . . . . 4 1 18 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 6 7 5 8 6 4 5 5 5 5 5 5 5 Power . | . 1 . . . . . . . . . . . Propulsion . | 3 3 . . . . . . . . . . . Utility 4 | . 1 3 4 5 4 5 5 5 5 5 5 5 Weapon . | 1 1 . 2 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . 3 1 2 7 . . . . . . . 5 Power . | . . . . . . . . . . . . . Propulsion 3 | . 2 1 . . . . . . . . . . Utility 13 | . 1 . 1 6 . . . . . . . 5 Weapon 2 | . . . 1 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 93 95 89 78 87 92 94 89 100 80 62 57 Engine 8 | . 14 19 10 9 9 7 6 7 7 6 3 3 Core 4 | . . 1 6 . 2 7 7 7 7 4 . . Treads 1 | . . . . . . . . 1 10 2 . . Leg 8 | . 28 6 . 7 18 3 2 . 6 16 . . Wheel 4 | . . 3 8 11 . 7 5 7 3 . . . Hover 2 | . . 20 12 . . . . . . 1 17 13 Flight 1 | . . . . . . 3 8 2 . . . . Device 10 | . 11 7 3 11 8 7 7 9 15 17 11 8 Storage 5 | . 14 3 9 6 6 7 7 4 . 4 1 4 Processor 4 | . . . 6 . 5 7 7 7 7 5 9 8 Hackware 5 | . . . 1 9 7 7 7 7 7 . . . Protection 4 | . . 10 6 . 4 7 7 7 7 2 . . Energy Gun 1 | . . 4 . . 4 . . . . 1 10 8 Energy Cannon 5 | . . 7 . 6 9 7 7 7 7 2 5 3 Ballistic Gun 6 | . 20 9 14 . 3 7 7 7 7 4 . 2 Ballistic Cannon 5 | . . . 3 9 1 7 7 7 7 3 . . Launcher 1 | . 2 . 7 5 . . . . . . . . Peak Build Rating 68 | 5 8 19 28 35 38 40 40 50 55 61 53 68 Average Rating 32 | 4 6 12 21 26 33 36 37 39 53 48 48 46 On Entrance 30 | . 5 6 16 28 20 35 37 40 50 55 45 53 Avg Prop Armor Cover (%) 3 | . . 12 6 6 3 1 3 1 6 4 3 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 60 | 12 16 32 43 46 42 45 45 43 44 60 38 46 Greatest Support 73 | 20 20 21 32 36 36 10 15 28 56 73 33 33 Greatest Overweight (x) 8 | 1 . 4 5 8 4 6 4 4 4 5 1 8 Average Overweight (x) 1 | . . . 1 . . 4 3 3 1 . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 6 10 8 5 5 5 5 5 5 5 5 Most Carried 10 | 7 8 10 10 10 5 5 5 5 5 5 5 5 Average Carried 5 | 6 7 5 9 6 4 5 5 5 5 5 5 5 Final Capacity 10 | 8 8 10 10 5 5 5 5 5 5 5 5 5 Final Carried 9 | 7 5 9 8 4 5 5 5 5 5 5 5 5 Class Distribution -------------------- 42% | Gunner 24% | Mutant 8% | Tank 6% | Derelict-Gunner 5% | Commander-Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Mutant | -6/Factory Gunner | -5/Factory Gunner | -5/DSF Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Matter Collected 3476 | 110 310 332 128 1324 226 144 289 126 125 251 41 70 Remotely . | . . . . . . . . . . . . . Salvage Created 3374 | . 393 332 190 1033 251 72 306 . 89 422 41 245 Parts 191 | . 26 16 12 59 14 2 9 . 7 31 4 11 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . 2 5 6 14 . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Combat Hostiles Destroyed 68 | . 12 7 4 24 6 2 1 . 2 8 . 2 Guns 23 | . 10 6 1 . 2 . 1 . . 2 . 1 Cannons 33 | . . 1 . 19 4 2 . . 2 4 . 1 AOE 11 | . 2 . 3 4 . . . . . 2 . . Classes Destroyed 16 | . 4 1 2 3 1 . 1 . 1 1 . 2 Worker 8 | . . . . 5 1 . . . . 2 . . Builder 7 | . 1 . 1 1 . . . . . 3 1 . Recycler 3 | . . . 1 2 . . . . . . . . Operator 3 | . 1 . 1 1 . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . Watcher 2 | . . . . . . . . . . 1 1 . Swarmer 7 | . 3 . . 1 . . . . . 3 . . Grunt 38 | . 9 6 3 14 3 . . . . 3 . . Brawler 3 | . . . . 3 . . . . . . . . Duelist 2 | . . . . 1 1 . . . . . . . Sentry 8 | . . 1 . 6 . . . . 1 . . . Specialist 1 | . . . . . . . . . . . . 1 Hunter 2 | . . . 1 . . 1 . . . . . . Programmer 5 | . . . . . 2 1 . . . 2 . . Heavy 1 | . . . . . . . . . . . . 1 Thief 1 | . . . . . . . 1 . . . . . Best Kill Streak 8 | . 5 2 6 8 2 1 1 . 1 5 1 1 Combat Bots Only 6 | . 4 2 4 6 2 1 1 . 1 2 . 1 Max Kills in Single Turn 2 | . 2 1 2 2 2 1 1 . 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . 2 . 1 1 . . . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Hostile Shots Fired 823 | . 89 71 24 121 55 8 5 . . 252 . 198 Missed 260 | . 35 16 5 26 16 3 2 . . 98 . 59 Hits 563 | . 54 55 19 95 39 5 3 . . 154 . 139 Melee 10 | . . . . 6 1 . 3 . . . . . Projectile 553 | . 54 55 19 89 38 5 . . . 154 . 139 Critical Strikes 23 | . 1 2 . 4 3 . . . . 7 . 6 Actively Blocked 3 | . . . . . . . . . . . . 3 Damage Taken 9772 | . 609 738 456 1765 570 65 18 . 6 2660 . 2885 Core 2143 | . 79 131 78 319 77 19 . . . 440 . 1000 Absorbed by Shields 534 | . . . . 33 . . . . . 415 . 86 Regen/Repaired (Parts) 170 | . . 9 . 161 . . . . . . . . Core Remaining (%) 66 | 100 68 67 . 27 . . . . 86 48 . . Volleys Fired 259 | . 49 34 9 68 21 3 12 . 5 37 11 10 Largest 4 | . 2 2 3 3 3 3 3 . 3 3 3 4 Hottest 235 | . 50 108 76 152 205 130 130 . 138 160 235 235 Shots Fired 567 | . 78 62 26 150 57 10 37 . 15 91 13 28 Gun 273 | . 74 43 17 . 28 3 12 . 5 52 12 27 Cannon 267 | . . 19 . 136 29 7 25 . 10 39 1 1 Launcher 27 | . 4 . 9 14 . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 367 | . 74 29 17 113 12 7 24 . 10 64 . 17 Thermal 159 | . . 33 . 23 45 3 13 . 5 15 12 10 Explosive 27 | . 4 . 9 14 . . . . . . . . Electromagnetic 14 | . . . . . . . . . . 12 1 1 Robot Hit Streak 21 | . 7 21 9 16 7 6 3 . 4 8 3 7 Robot Miss Streak 10 | . 6 2 2 8 6 3 7 . 6 10 2 1 Penetration Max 1 | . . . . 1 . . . . . 1 . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 303 | . 39 44 16 75 35 6 12 . 4 43 8 21 Core Hits 190 | . 25 13 13 53 20 3 8 . 3 38 5 9 Critical Kills 5 | . . 1 . 1 . . . . . 2 . 1 Critical Parts Destroyed 3 | . . 1 . . . . . . . 2 . . Critical Strikes 18 | . . 2 . 6 . 2 2 . . 5 . 1 Meltdown 1 | . . . . 1 . . . . . . . . Destroy 7 | . . 2 . . . . . . . 4 . 1 Blast 10 | . . . . 5 . 2 2 . . 1 . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8554 | . 694 707 734 2979 874 163 291 . 88 1200 244 580 Guns 2589 | . 447 460 151 . 484 6 117 . 7 207 159 551 Cannons 3561 | . . 247 . 1797 390 157 174 . 81 636 50 29 Explosions 2337 | . 245 . 583 1182 . . . . . 292 35 . Melee . | . . . . . . . . . . . . . Ramming 67 | . 2 . . . . . . . . 65 . . Kinetic 3745 | . 447 339 151 1397 121 101 209 . 7 572 . 401 Thermal 2215 | . . 368 . 400 753 62 82 . 81 125 194 150 Explosive 2255 | . 245 . 583 1182 . . . . . 245 . . Electromagnetic 272 | . . . . . . . . . . 193 50 29 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 9 9 9 9 2 15 . . Average Corruption 7 | . . . . . 6 9 9 9 2 13 . . Corruption Purged 1 | . . . . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 88 | . . . . . 29 13 28 7 6 5 . . Message Errors 19 | . . . . . 3 3 8 2 2 1 . . Matter Fused 23 | . . . . . 6 4 8 3 1 1 . . Heat Flow Errors 11 | . . . . . 2 3 2 1 2 1 . . Energy Discharges 9 | . . . . . 5 1 2 . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . . . Data Loss (minor) 13 | . . . . . 7 1 3 . 1 1 . . Data Loss (major) 4 | . . . . . 3 . . 1 . . . . Misfires 5 | . . . . . 2 1 2 . . . . . Alerts 1 | . . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 360 | . 41 . 19 116 2 17 4 . . 161 . . Projectiles 66 | . . . . 43 2 17 4 . . . . . Explosions 294 | . 41 . 19 73 . . . . . 161 . . Melee . | . . . . . . . . . . . . . Knockbacks 25 | . . . . 12 1 . 1 . . 11 . . Impact . | . . . . . . . . . . . . . Kinetic 25 | . . . . 12 1 . 1 . . 11 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 740 | . 71 . 143 116 . . . . . 410 . . Shots 16 | . 3 . 4 5 . . . . . 4 . . Rammed 6 | . . . . . . . . . . 4 2 . Targets Rammed 7 | . 1 . . . . . . . . 4 2 . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 798 | . 5 320 155 192 798 252 214 111 253 433 159 60 Average Temperature 114 | . 3 145 84 51 243 88 91 60 80 95 44 24 Received Heat Transfer 2310 | . 183 387 90 606 234 . . . . 552 . 258 Effects 32 | . . 4 . . 23 . . . . 5 . . Shutdowns 7 | . . . . . 4 . . . . 3 . . Energy Bleed 5 | . . 1 . . 4 . . . . . . . Interference 8 | . . 3 . . 3 . . . . 2 . . Matter Decay 2 | . . . . . 2 . . . . . . . Short Circuit 2 | . . . . . 2 . . . . . . . Damage (minor) 2 | . . . . . 2 . . . . . . . Damage (major) 6 | . . . . . 6 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . Parts Melted 7 | . . . . 1 6 . . . . . . . Heat Transferred 3731 | . . 719 . 592 1331 74 111 . 111 212 309 272 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Maximum Alert Level 2 | . . . . 2 1 . . . . 2 1 . Low Security (%) 57 | 100 100 100 100 17 88 . . . . 3 84 100 Level 1 33 | . . . . 63 11 . . . . 77 15 . Level 2 8 | . . . . 19 . . . . . 19 . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 595 | . 166 68 108 595 259 . . . . 450 211 122 Initial 450 | . . 57 14 25 259 . . . . 450 204 82 Average 177 | . 49 36 27 301 92 . . . . 339 162 74 Influence Increases 3905 | . 328 258 204 1408 197 60 30 . 129 1192 24 75 Destroy 0b10 Robot/C 1620 | . 240 140 80 660 120 40 . . 80 220 . 40 Destroy 0b10 Robot/NC 175 | . 10 . 15 60 5 . 30 . 10 30 10 5 Destroy Leader 406 | . 40 40 20 182 40 20 . . 10 52 2 . Allied During Kill 151 | . . . . 107 . . . . 29 15 . . Successful Hack 130 | . 5 30 10 45 12 . . . . 28 . . Disable Machine 315 | . 15 . 15 90 15 . . . . 165 . 15 Destroy Structure 343 | . 18 3 64 174 5 . . . . 67 12 . Advance Influence 450 | . . . . . . . . . . 450 . . Partial Spotted 30 | . . . . 30 . . . . . . . . Lose Combat Pursuer 285 | . . 45 . 60 . . . . . 165 . 15 Influence Decreases 3905 | . 192 360 178 896 746 83 30 . 129 774 324 193 Entered New Map 706 | . . 79 20 35 313 9 . . . . 214 36 Time Decay 2302 | . 172 251 98 571 383 74 30 . 129 494 100 . Search Patrol Dispatched 100 | . . . . . . . . . . 100 . . Lost Part 637 | . 20 30 60 150 50 . . . . 160 10 157 Lost Ally 160 | . . . . 140 . . . . . 20 . . Squads Dispatched 32 | . 3 2 1 7 8 . . . . 7 2 2 Investigation 12 | . 1 2 . 4 3 . . . . 2 . . Extermination 5 | . . . . . 2 . . . . 2 1 . Reinforcement 10 | . 2 . 1 1 . . . . . 3 1 2 Assault . | . . . . . . . . . . . . . Garrison 5 | . . . . 2 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . Construction Impeded 3 | . . . 1 . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Distress Signals 6 | . 2 . . 2 . . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 144 | . 21 14 5 38 10 2 2 . 5 33 1 13 Peak Tracking Total 10 | . 5 3 3 5 4 1 2 . 2 8 1 10 Tactical Retreats 12 | . . 2 . 4 . . . . . 5 . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Traps Triggered 14 | . . . . 4 5 . . . . . 2 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 12 | . . . . 12 . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Machines Disabled 23 | . 1 . 1 6 1 . 2 . . 11 . 1 Max in Single Turn 5 | . 1 . 1 2 1 . 1 . . 5 . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Machines Accessed 33 | . 3 5 2 11 6 . . . . 5 1 . Terminals 20 | . 2 3 2 7 4 . . . . 1 1 . Fabricators 2 | . . . . . 1 . . . . 1 . . Repair Stations 5 | . . 1 . 2 . . . . . 2 . . Recycling Units 3 | . 1 . . 1 1 . . . . . . . Scanalyzers 2 | . . 1 . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 107 | . 12 17 4 46 18 . . . . 9 1 . Successful 61 | . 7 11 4 28 6 . . . . 4 1 . Failed 46 | . 5 6 . 18 12 . . . . 5 . . Catastrophic 5 | . . . . 3 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . . . . 5 . . . 1 . . . . Terminals 67 | . 8 10 4 32 11 . . . . 1 1 . Fabricators 5 | . . . . . 3 . . . . 2 . . Repair Stations 18 | . . 4 . 9 . . . . . 5 . . Recycling Units 11 | . 4 . . 3 4 . . . . . . . Scanalyzers 4 | . . 3 . . . . . . . 1 . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 38 | . 4 6 4 18 4 . . . . 1 1 . Record 18 | . 4 4 1 7 2 . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 4 | . . . . . 2 . . . . 1 1 . Emergency Access Points 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Disarm Traps 2 | . . . . 2 . . . . . . . . Dispatch Records 2 | . . . . 2 . . . . . . . . Investigation Status 2 | . . . 1 1 . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Repair Station Hacks 12 | . . 3 . 8 . . . . . 1 . . Scan Component 4 | . . 1 . 3 . . . . . . . . Repair 4 | . . 1 . 3 . . . . . . . . Refit 4 | . . 1 . 2 . . . . . 1 . . Recycling Unit Hacks 5 | . 3 . . . 2 . . . . . . . Recycle Component 1 | . 1 . . . . . . . . . . . Process 2 | . 1 . . . 1 . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . Scanalyzer 3 | . . 2 . . . . . . . 1 . . Retrieve Study 3 | . . 2 . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Coupler Status 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . Used 2 | . . . 1 1 . . . . . . . . Hacking Detections 24 | . 3 4 1 8 3 . . . . 5 . . Full Trace Events 14 | . 1 4 . 4 3 . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . 2 . . . . . . . 1 . . Parts Repaired 4 | . . 1 . 3 . . . . . . . . Time 134 | . . 26 . 108 . . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . . . . Recycled Matter 338 | . 215 . . . 123 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Total Allies 18 | . . . . 10 . . . 8 . . . . Largest Group 10 | . . . . 10 . . . 8 4 2 . . Highest-Rated Group 260 | . . . . 173 . . . 260 131 78 . . Highest-Rated Ally 39 | . . . . 29 . . . 39 39 39 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 131 | . . . . 86 . . . . 29 16 . . Total Damage 2734 | . . . . 1603 . . . . 566 565 . . Kills 21 | . . . . 13 . . . . 4 4 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Active Infowar (turns) 2133 | . 521 337 . 405 535 . . . . 94 104 137 Optics 241 | . . . . . . . . . . . 104 137 Sensors 1034 | . . . . 405 535 . . . . 94 . . Structural 858 | . 521 337 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 2 1 1 . . . Drone Launches 1 | . . . . . . . . 1 . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Turns Passed 10395 | 528 610 564 415 1725 1090 431 731 1826 751 1316 217 191 Spaces Moved 6138 | 126 383 419 239 915 547 294 431 1147 447 873 226 91 Core 32 | 18 . . . 4 . . . . . . . 10 Treads 495 | . . . . . . . . 135 210 150 . . Legs 2083 | 108 383 . . 363 540 . 59 16 43 571 . . Wheels 2606 | . . 100 136 512 7 293 368 996 194 . . . Hover 917 | . . 319 103 36 . . . . . 152 226 81 Flight 5 | . . . . . . 1 4 . . . . . Fastest Speed 48 | 50 120 52 83 83 90 140 125 125 140 48 52 50 Average Speed 136 | 111 120 85 138 133 175 141 158 155 160 122 67 113 Slowest Speed 535 | 120 120 300 360 450 360 535 359 260 260 410 106 450 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 3 . . . Potential Cave-ins 2 | . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 11 50 31 17 94 14 49 59 88 55 19 6 73 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 1 . 3 . . . . Known Exits Taken 2 | . . . . . . . 1 . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . 1 1 1 . . Scrap Searched 10 | . . . . . . 1 3 3 3 . . . Spaces Dug 24 | . . . . 24 . . . . . . . . Terrain Destroyed 444 | . 27 . 106 181 4 1 8 . 7 104 6 . Melee . | . . . . . . . . . . . . . Projectile 101 | . . . . 74 4 1 8 . 7 6 1 . AOE 343 | . 27 . 106 107 . . . . . 98 5 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac DSF Total 7629 | 513 456 562 304 1299 624 303 451 1186 465 1038 274 154 Wait 917 | 373 . 72 19 258 25 3 . 32 9 81 28 17 Move 6120 | 125 382 418 238 914 546 293 430 1146 440 872 225 91 Hop 3 | . . . . . . . . . 3 . . . Pick Up 65 | 10 6 11 13 18 7 . . . . . . . Fast Attach 85 | 2 1 5 4 5 11 2 6 4 3 26 8 8 Attach 34 | 3 2 5 7 11 6 . . . . . . . Detach 2 | . . 1 1 . . . . . . . . . Swap 27 | . 7 7 4 4 2 . . . 1 2 . . Drop 77 | . 8 9 9 16 6 2 3 4 4 16 . . Fire 259 | . 49 34 9 68 21 3 12 . 5 37 11 10 Melee . | . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . 4 2 . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 33 | . . . . 5 . . . . . . . 28 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 529 | -11/Scrapyard | Entered Materials 530 | -10/Materials | Build established: Mutant 870 | -10/Materials | Discovered new exit (range 10) 964 | -10/Materials | Discovered new exit (range 7) 1118 | -10/Materials | Discovered new exit (range 13) 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1174 | -9/Materials | Repaired Structural Scanner 1638 | -9/Materials | Discovered new exit (range 11) 1703 | -9/Materials | Entered another Materials area 1703 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2015 | -8/Materials | Discovered new exit (range 11) 2037 | -8/Materials | Lost 5 parts (1p2n1u1w) 2118 | -8/Materials | Entered Storage 2297 | -8/Storage | Repaired Arm. Wheel 2356 | -8/Storage | Build established: Gunner 2541 | -8/Storage | Lost 4 parts (1p3w) 2742 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2864 | -8/Storage | Found Prototype Launcher 2866 | -8/Storage | Identified Gui. Missile Launcher 2869 | -8/Storage | Lost 4 allies 3037 | -8/Storage | Build established: Commander-Gunner 3278 | -8/Storage | Repaired Imp. Heat Sink 3597 | -8/Storage | Repaired Hvy. Particle Cannon 3687 | -8/Storage | Core integrity fell below 50% 3703 | -8/Storage | Garrison activated, responded to threat 3802 | -8/Storage | Discovered new exit (range 4) 3825 | -8/Storage | Identified exit to Garrison 3843 | -8/Storage | Entered Factory 3843 | -7/Factory | Evolved 2 slots: Utility x2 3870 | -7/Factory | Lost 3 parts (1p1u1w) 4448 | -7/Factory | Garrison activated, responded to threat 4765 | -7/Factory | Discovered new exit (range 11) 4933 | -7/Factory | Entered Lower Caves 4979 | -7/Lower Caves | Build established: Tank 4980 | -7/Lower Caves | Learned location of Zion (-7) 5280 | -7/Lower Caves | Discovered new exit (range 10) 5364 | -7/Lower Caves | Entered another Lower Caves area 5418 | -7/Lower Caves | Discovered new exit (range 7) 5420 | -7/Lower Caves | Build established: Gunner 5450 | -7/Lower Caves | Learned 4 Factory zone layouts 5655 | -7/Lower Caves | Identified exit to Zion 6095 | -7/Lower Caves | Entered Zion 6219 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6239 | -7/Zion | System corruption cleaned by Quarantine Array 6326 | -7/Zion | Given A8's code to call for help 6401 | -7/Zion | Gained Derelict followers 6803 | -7/Zion | Learned location of Armory (-3) 6994 | -7/Zion | Met Imprinter 7031 | -7/Zion | Imprinted 7033 | -7/Zion | Declared Zion's savior 7240 | -7/Zion | Given the Hacking Drone Bay 7246 | -7/Zion | Found Prototype Device 7246 | -7/Zion | Identified Hacking Drone Bay 7840 | -7/Zion | Learned location of Warlord (-4) 7903 | -7/Zion | Discovered new exit (range 10) 7921 | -7/Zion | Entered Proximity Caves 7921 | -6/Proximity Caves | Accompanied by 5 allies 8008 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8037 | -6/Proximity Caves | Spotter reported a threat 8253 | -6/Proximity Caves | Spotter reported a threat 8306 | -6/Proximity Caves | Spotter reported a threat 8462 | -6/Proximity Caves | Build established: Derelict-Gunner 8636 | -6/Proximity Caves | Discovered new exit (range 8) 8661 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8672 | -6/Proximity Caves | Entered Factory 8672 | -6/Factory | Accompanied by 2 allies 8672 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8673 | -6/Factory | Identified exit to Lower Caves 9022 | -6/Factory | Search patrols dispatched 9364 | -6/Factory | Lost 4 parts (1p3w) 9703 | -6/Factory | Lost 4 parts (2p2n) 9908 | -6/Factory | System corruption reached 10% 9917 | -6/Factory | Core integrity fell below 50% 9938 | -6/Factory | Lost 3 parts (3u) 9981 | -6/Factory | Discovered new exit (range 13) 9988 | -6/Factory | Entered another Factory area 9988 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 10040 | -5/Factory | Identified exit to DSF 10205 | -5/Factory | Entered DSF 10278 | -5/DSF | Discovered new exit (range 17) 10296 | -5/DSF | Additional patrols routed to DSF 10300 | -5/DSF | Build established: Gunner 10378 | -5/DSF | Core integrity fell below 50% 10385 | -5/DSF | Core integrity fell below 20% 10396 | -5/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- area. 10373_ Field strength at 94. 10375_ C-30 ARC bursts open, deploying its payload. 10375_ S-27 Virus unfolds itself. 10376_ Field strength at 55. 10377_ Field strength at 39. 10377_ Railgun destroyed. 10378_ Stasis field depleted. 10380_ Acquired Graphene Brace. [Achievement: I Laugh At Your Crits] 10382_ A-15 Conveyor destroyed. 10382_ S-27 Virus destroyed. 10382_ Acquired Hvy. Mass Driver. [Achievement: Hydra] 10388_ Imp. Energy Well destroyed. 10388_ Hvy. Mass Driver destroyed. 10388_ Acquired Imp. Heavy Armor Plating. 10396_ Imp. Heavy Armor Plating destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????! !?????????????????????? | | ??????????????????????! !?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## #?????????????????????? | | ????????????????????? |?????????????????????? | | ?????????????????????? |?????????????????????? | | ?????????????????????? |?????????????????????? | | ????????????????????### ###???????????????????? | | ????????????????????#!! !!#???????????????????? | | ????????????????????#!! !!????????????????????? | | ????????? ??????????!! !???###???????????????? | | ???????## ???????????# #####"###########?????? | | ??????? ?????#!???## ##;[ # ## [[#?????? | | ???????? ## #!!!##A @ %;; [ ;% ## [[#?????? | | ???????? [ #?????? | | ???????? *% ^ x "#????? | | ???????? =s%=s^ x "#????? | | ????????! ## #!!!##%sggg##!!!# ## % "#????? | | ????????! ## ??#!!??##s ###!!!# ## ##????? | | ???????## ##???##??### ############ ###?????? | | ???????# !!???????# ]]???????# #??????? | | ???????? !????????# A ]????????# #??????? | | ???????? !????????# ]]???????# #??????? | | ???????## ###??????##;% ;##??????### ##??????? | | ???????# #??????#!! ==#??????#!! #??????? | | ???????# ???????#!! ==#??????#!! #??????? | | ????????# #?########!! ==########## ##??????? | | ??????### ###!!# ### ### #!!### ###?????? | | ????###"" ##!!# ### ### #!!## ""###???? | | ???#""""" ! """""#??? | | ???#"##"" [!= <%"##"???? | | ??????#"""""##!!# # #!!!# ##"""""#?????? | | ??????#"""""######### #########"""""#?????? | | ??????####"##???????#########???????##"####?????? | | ?????????#"#?????????????????????????#"#????????? | | ?????????""#??????????????????????????""????????? | | ?????????###??????????????????????????#?????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 36 Energy Capacity 700 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 57 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Armor Plating | -8/Storage | Hacked Robot Schematics ------------------ K-01 Serf | -8/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 55% | -9/Materials Arm. Wheel | 16% | -8/Storage Imp. Heat Sink | 27% | -8/Storage Hvy. Particle Cannon | 63% | -8/Storage Studied --------- Lgt. Ion Engine | -9/Materials | Hacked Particle Cannon | -9/Materials | Hacked Imp. Gravmag System | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club A Problem For Future Me Construction Begets Destruction DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Ghost 'Em Heavy Suspicion Hydra I Laugh At Your Crits I'm Back, Baby! Item+ Leap Before You Look Let's See Who's Tougher Look Less Dangerous Next Time Organ Harvest Overwhelming Remodeling Resistances Are Futile Robot Respite Spot Them First Sprinter Suspicious System Compromised The One There's More Where That Came From Tourist Well Done Challenges ------------ None Game ------ Seed ClaymoresExoskeletonScanner Manual? 0 Play Time 01:51:21 Cumulative 5.0 hours Start 2026.01.09 @ 22:05:18 End 2026.01.10 @ 00:04:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a721fa86-7d85-4dd1-8658-32fe35688dc3