Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 00:11:00

Player: cptwinky

Result: Destroyed self with Heavy Missile Launcher

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (422)     2110
Value Destroyed (14326)    14326
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (10185)              10185
              TOTAL SCORE: 31801

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    8691
Follower Combat Kills      283
Met Data Miner             300
Friendly Fire              -89

 Cogmind 
---------
Core Integrity             0/850
Matter                     31/300
Energy                     261/500
System Corruption          12%
Temperature                Cool (30)
Movement                   Rolling (115) Ox1
Location                   -6/Factory

 Parts 
-------
>            --- POWER (1) --------
             F-cell Engine
>            --- PROPULSION (4) ---
     Armored Huge Wheel
>            --- UTILITY (7) ------
     Layered Medium Armor Plating
    Improved Field Recycling Unit
>            --- WEAPON (3) -------
       Heavy Laser
       Heavy Missile Launcher
  Long-range Missile Launcher
>            --- INVENTORY (5) ----
    Advanced Targeting Computer
    Improved Trap Extractor (3/6 Blade)

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
        Armored Treads
       Improved Medium Treads
        Armored Huge Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Cooling System
  High-capacity Storage Unit
       Advanced Targeting Computer
        Layered Medium Armor Plating
         Medium Reactive Plating
       Improved Hardlight Generator
>               --- WEAPON -----------
                Gatling Laser
   High-powered Field Laser
         Cooled Plasma Cannon
>               --- INVENTORY --------
          Heavy Deuterium Engine
                F-cell Engine
         Medium Treads
        Armored Huge Wheel
       Advanced Targeting Computer
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
       Improved Trap Extractor
       Improved Field Recycling Unit
                Dimensional Node Initializer
                Minigun
                Coil Gun
          Heavy Rocket Launcher
          Heavy Missile Launcher
     Long-range Missile Launcher
       Improved Datajack
                Impact Mace
[Rating: 73]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Medium Reactive Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Impact Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             340  | 2   8   3   28  .   1   19  40  128 3   .   3   9   96  
  Power                    18   | .   1   .   1   .   .   1   3   7   .   .   .   .   5   
    Engine                 17   | .   1   .   1   .   .   1   3   6   .   .   .   .   5   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               63   | 2   2   1   5   .   .   4   14  22  .   .   .   .   13  
    Treads                 53   | 2   2   1   4   .   .   3   14  18  .   .   .   .   9   
    Leg                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Wheel                  8    | .   .   .   1   .   .   .   .   4   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  94   | .   3   .   6   .   1   5   7   38  1   .   .   2   31  
    Device                 42   | .   .   .   .   .   .   3   1   18  .   .   .   1   19  
    Storage                3    | .   1   .   1   .   .   .   .   .   1   .   .   .   .   
    Processor              8    | .   .   .   2   .   .   .   2   3   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             40   | .   2   .   3   .   1   2   4   17  .   .   .   1   10  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   165  | .   2   2   16  .   .   9   16  61  2   .   3   7   47  
    Energy Gun             65   | .   .   .   .   .   .   .   4   34  2   .   1   1   23  
    Energy Cannon          17   | .   .   .   8   .   .   5   2   .   .   .   .   .   2   
    Ballistic Gun          13   | .   1   1   1   .   .   .   1   1   .   .   1   3   4   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Launcher               45   | .   1   1   5   .   .   4   2   16  .   .   1   1   14  
    Special Weapon         3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   2   1   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   13   | .   .   .   2   .   .   .   .   9   .   .   .   .   2   
  Unidentified Prototypes  6    | .   .   .   .   .   .   .   .   2   .   .   .   .   4   
Parts Lost                 74   | .   2   1   1   .   .   5   15  21  .   .   .   .   29  
  Power                    8    | .   1   .   .   .   .   1   1   2   .   .   .   .   3   
  Propulsion               20   | .   1   .   .   .   .   3   4   6   .   .   .   .   6   
  Utility                  22   | .   .   .   .   .   .   .   3   6   .   .   .   .   13  
  Weapon                   24   | .   .   1   1   .   .   1   7   7   .   .   .   .   7   
  Highest Loss Streak      20   | .   1   1   1   .   .   2   7   9   .   .   .   .   20  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     93   | .   88  100 100 100 100 99  94  94  84  84  64  83  91  
  Engine                   7    | .   14  14  11  11  11  11  9   6   .   .   .   .   4   
  Treads                   22   | .   28  28  30  33  33  30  26  20  15  15  15  15  11  
  Wheel                    3    | .   .   .   2   .   .   .   .   4   7   7   7   7   5   
  Device                   6    | .   .   .   .   .   .   4   6   8   .   .   .   .   14  
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   5   
  Processor                10   | .   .   .   9   11  11  11  9   14  15  15  15  15  11  
  Protection               8    | .   3   14  12  11  11  6   7   6   7   7   7   6   11  
  Energy Gun               11   | .   .   .   .   .   .   .   13  20  14  15  2   11  14  
  Energy Cannon            5    | .   .   .   17  22  22  21  9   .   .   .   .   .   .   
  Ballistic Gun            3    | .   27  16  3   .   .   .   .   .   7   7   1   7   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 12  28  30  58  58  58  59  80  85  82  77  80  80  106 
  Greatest Support         82   | 40  40  40  60  60  60  63  64  82  28  28  28  28  50  
  Greatest Overweight (x)  3    | .   .   .   3   .   .   1   2   2   2   2   2   2   3   
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   1   2   2   2   2   2   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 8   10  15  16  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | 6   12  15  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 6   8   13  15  19  19  17  17  19  19  20  19  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   12  15  20  20  20  18  20  20  20  20  20  20  2   

 Class Distribution 
--------------------
 29% | Gunner
 28% | Mutant
 24% | Scavenger-Gunner
 13% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
           Mutant | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           5544  | 220  208  49   336  136  .    276  542  1786 123  26   .    104  1738 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17617 | .    581  45   927  10   .    703  2923 6431 98   96   .    130  5673 
  Parts                    846   | .    33   10   71   .    .    30   169  319  2    4    .    9    199  
Haulers Intercepted        21    | .    2    .    4    .    .    .    3    8    .    .    .    .    4    
Recyclers Shooed           15    | .    .    .    .    .    .    .    3    3    .    .    .    .    9    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12    | .    .    .    .    .    .    .    .    .    2    4    .    6    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  344  | .   15  6   24  1   .   18  51  129 .   2   .   6   92  
  Melee                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Guns                     163  | .   15  .   .   .   .   .   17  73  .   2   .   1   55  
  Cannons                  41   | .   .   .   10  1   .   9   21  .   .   .   .   .   .   
  AOE                      127  | .   .   6   14  .   .   7   7   53  .   .   .   5   35  
Classes Destroyed          20   | .   5   1   5   1   .   1   5   1   .   .   .   .   1   
  Worker                   25   | .   .   2   .   .   .   .   3   10  .   .   .   .   10  
  Builder                  30   | .   .   .   1   .   .   1   8   12  .   .   .   .   8   
  Tunneler                 5    | .   1   .   .   .   .   1   1   2   .   .   .   .   .   
  Hauler                   21   | .   2   .   4   .   .   .   3   8   .   .   .   .   4   
  Recycler                 22   | .   .   .   .   .   .   1   5   6   .   .   .   .   10  
  Mechanic                 9    | .   .   .   1   .   .   .   .   5   .   .   .   .   3   
  Operator                 5    | .   .   .   1   .   .   .   .   2   .   .   .   .   2   
  Watcher                  16   | .   1   .   3   .   .   .   2   7   .   .   .   .   3   
  Swarmer                  56   | .   6   6   6   .   .   3   4   14  .   .   .   3   14  
  Grunt                    180  | .   9   .   14  .   .   14  26  69  .   .   .   3   45  
  Brawler                  14   | .   .   .   .   .   .   .   2   7   .   .   .   .   5   
  Duelist                  16   | .   .   .   1   .   .   1   4   7   .   .   .   .   3   
  Protector                12   | .   .   .   .   .   .   .   1   8   .   .   .   .   3   
  Sentry                   35   | .   .   .   3   .   .   .   9   12  .   .   .   .   11  
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   .   .   2   5   .   1   .   .   8   
  Programmer               9    | .   .   .   .   .   .   .   .   6   .   1   .   .   2   
  Heavy                    2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           21   | .   4   5   6   1   .   4   21  17  .   1   .   3   13  
  Combat Bots Only         14   | .   3   3   4   1   .   3   14  14  .   1   .   3   11  
Max Kills in Single Turn   7    | .   1   3   3   1   .   2   4   7   .   1   .   2   6   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 4    | .   .   3   3   .   .   2   3   4   .   .   .   2   3   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   
Damage Taken               16258 | .     715   171   432   .     .     1067  2468  4495  10    93    .     403   6404  
  Core                     2023  | .     123   16    33    .     .     154   320   463   .     14    .     44    856   
  Absorbed by Shields      608   | .     .     .     9     .     .     77    .     131   .     .     .     .     391   
  Redirected to Shielding  16    | .     13    3     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   875   | .     .     .     83    .     .     .     129   476   .     .     .     .     187   
Core Remaining (%)         52    | 100   .     44    .     .     .     53    41    .     .     .     .     25    .     
Volleys Fired              743   | .     70    6     53    2     .     52    114   224   3     4     .     6     209   
  Largest                  3     | .     2     2     2     2     .     2     3     3     3     3     .     3     3     
  Hottest                  230   | .     40    40    136   136   .     136   211   223   156   156   .     166   230   
Shots Fired                1752  | .     139   7     91    4     .     90    275   577   11    12    .     10    536   
  Gun                      1355  | .     138   2     20    .     .     .     136   542   11    12    .     6     488   
  Cannon                   270   | .     .     .     56    4     .     80    121   .     .     .     .     .     9     
  Launcher                 115   | .     1     5     15    .     .     10    6     35    .     .     .     4     39    
  Special                  12    | .     .     .     .     .     .     .     12    .     .     .     .     .     .     
  Kinetic                  319   | .     138   2     20    .     .     .     20    8     3     4     .     3     121   
  Thermal                  1318  | .     .     .     56    4     .     80    249   534   8     8     .     3     376   
  Explosive                115   | .     1     5     15    .     .     10    6     35    .     .     .     4     39    
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         44    | .     14    7     7     1     .     24    28    37    4     6     .     8     44    
  Robot Miss Streak        7     | .     3     3     5     1     .     2     3     7     1     1     .     2     4     
  Penetration Max          1     | .     .     .     .     .     .     .     1     .     .     .     .     .     1     
  Secondary Targets        20    | .     .     .     .     .     .     .     1     13    .     .     .     .     6     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     1     1     .     .     .     .     1     
Shots Hit Robots           1290  | .     99    3     46    1     .     70    204   428   6     9     .     7     417   
  Core Hits                1034  | .     40    12    45    1     .     38    111   395   2     4     .     15    371   
  Critical Kills           11    | .     1     .     1     .     .     2     6     .     .     .     .     .     1     
  Critical Parts Destroyed 8     | .     .     .     .     .     .     .     5     .     .     .     .     .     3     
  Critical Strikes         83    | .     1     .     1     .     .     2     23    37    .     .     .     .     19    
    Burn                   63    | .     .     .     .     .     .     .     12    37    .     .     .     .     14    
    Meltdown               4     | .     .     .     1     .     .     2     1     .     .     .     .     .     .     
    Destroy                16    | .     1     .     .     .     .     .     10    .     .     .     .     .     5     
Melee Attacks              29    | .     .     .     .     .     .     .     16    5     .     .     .     4     4     
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Slashing                 23    | .     .     .     .     .     .     .     16    3     .     .     .     4     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            10    | .     .     .     .     .     .     .     5     2     .     .     .     .     3     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46217 | .     854   417   1898  38    .     2065  5575  17494 122   224   .     853   16677 
  Guns                     19450 | .     832   15    134   .     .     .     1888  7490  122   224   .     102   8643  
  Cannons                  4391  | .     .     .     632   20    .     1374  2160  .     .     .     .     .     205   
  Explosions               21562 | .     .     396   1089  .     .     656   920   9921  .     .     .     751   7829  
  Melee                    463   | .     .     .     .     .     .     .     463   .     .     .     .     .     .     
  Ramming                  215   | .     22    6     43    18    .     35    8     83    .     .     .     .     .     
  Kinetic                  3470  | .     832   15    134   .     .     .     276   127   34    65    .     37    1950  
  Thermal                  22900 | .     .     .     632   20    .     1374  3908  9502  88    159   .     65    7152  
  Explosive                19169 | .     .     396   1089  .     .     656   920   7782  .     .     .     751   7575  
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 463   | .     .     .     .     .     .     .     463   .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         12    | .     .     .     .     .     .     .     .     3     3     3     3     3     12    
  Average Corruption       2     | .     .     .     .     .     .     .     .     2     3     3     3     3     2     
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  117   | .     .     .     .     .     .     .     .     61    13    7     1     10    25    
    Message Errors         28    | .     .     .     .     .     .     .     .     16    4     1     .     1     6     
    Matter Fused           27    | .     .     .     .     .     .     .     .     16    1     2     .     3     5     
    Heat Flow Errors       11    | .     .     .     .     .     .     .     .     3     3     .     1     1     3     
    Energy Discharges      17    | .     .     .     .     .     .     .     .     11    1     2     .     1     2     
    Data Loss (minor)      18    | .     .     .     .     .     .     .     .     8     1     2     .     3     4     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     1     .     .     .     .     3     
    Misfires               6     | .     .     .     .     .     .     .     .     3     2     .     .     .     1     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     1     .     .     1     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     3     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1075  | .     .     2     5     .     .     38    141   740   .     .     .     24    125   
  Projectiles              61    | .     .     .     .     .     .     38    23    .     .     .     .     .     .     
  Explosions               922   | .     .     2     5     .     .     .     26    740   .     .     .     24    125   
  Melee                    92    | .     .     .     .     .     .     .     92    .     .     .     .     .     .     
Knockbacks                 5     | .     .     .     .     .     .     1     4     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Kinetic                  3     | .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Secondary                1     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Self-Inflicted Damage      607   | .     .     48    75    .     .     33    .     243   .     .     .     .     208   
  Shots                    21    | .     .     2     3     .     .     3     .     7     .     .     .     .     6     
  Rammed                   23    | .     3     2     4     3     .     3     2     6     .     .     .     .     .     
Targets Rammed             25    | .     4     2     4     3     .     4     2     6     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     1     .     .     .     .     1     .     .     .     .     .     .     .     
Highest Temperature        437   | .     12    .     240   78    .     366   396   437   205   216   85    153   172   
  Average Temperature      85    | .     7     .     85    42    .     130   99    93    97    85    45    54    28    
  Received Heat Transfer   4358  | .     297   .     141   .     .     508   738   1266  .     .     .     36    1372  
  Effects                  9     | .     .     .     .     .     .     2     1     6     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     1     1     .     .     .     .     .     .     
    Interference           6     | .     .     .     .     .     .     1     .     5     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              12    | .     .     .     1     .     .     2     3     3     .     .     .     .     3     
  Combat Hostiles          10    | .     .     .     .     .     .     2     3     3     .     .     .     .     2     
  Parts Melted             126   | .     .     .     3     .     .     2     19    57    .     1     .     .     44    
  Heat Transferred         45778 | .     .     .     1110  37    .     2479  8263  18444 148   222   .     124   14951 
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             4327 | .    287  170  749  248  .    310  1282 4327 .    .    .    .    2626 
  Initial                  555  | .    .    72   7    248  .    .    .    555  .    .    .    .    44   
  Average                  916  | .    162  72   338  103  .    131  747  1659 .    .    .    .    1017 
Maximum Alert Level        5    | .    1    .    3    1    .    1    4    5    .    .    .    .    5    
  Low Security (%)         32   | 100  63   100  42   65   .    91   26   .    .    .    .    .    29   
  Level 1                  7    | .    36   .    8    34   .    8    2    3    .    .    .    .    2    
  Level 2                  17   | .    .    .    42   .    .    .    10   28   .    .    .    .    18   
  Level 3                  10   | .    .    .    6    .    .    .    26   12   .    .    .    .    7    
  Level 4                  12   | .    .    .    .    .    .    .    34   14   .    .    .    .    5    
  Level 5                  16   | .    .    .    .    .    .    .    .    33   .    .    .    .    28   
  High Security            3    | .    .    .    .    .    .    .    .    7    .    .    .    .    8    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             2    | .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Squads Dispatched          95   | .    5    .    6    .    .    1    13   38   .    .    .    .    32   
  Investigation            21   | .    4    .    3    .    .    .    2    6    .    .    .    .    6    
  Extermination            8    | .    .    .    .    .    .    .    .    6    .    .    .    .    2    
  Reinforcement            25   | .    1    .    3    .    .    1    5    9    .    .    .    .    6    
  Assault                  34   | .    .    .    .    .    .    .    3    16   .    .    .    .    15   
  Garrison                 7    | .    .    .    .    .    .    .    3    1    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Construction Impeded       8    | .    .    .    1    .    .    1    1    4    .    .    .    .    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Distress Signals           13   | .   4   .   1   .   .   .   3   2   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              502  | .   27  6   38  1   .   21  67  176 1   2   .   8   155 
  Peak Tracking Total      15   | .   5   3   5   .   .   3   9   10  1   1   .   4   15  
  Tactical Retreats        14   | .   2   .   .   .   .   2   3   3   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Traps Triggered            19   | .   1   .   1   .   .   1   4   10  .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         558  | .   .   .   58  .   .   .   .   342 .   .   .   .   158 
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Disarmed                 3    | .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Reprogrammed             50   | .   .   .   .   .   .   .   .   35  .   .   .   .   15  
  Reused                   28   | .   .   .   .   .   .   .   .   19  .   .   .   .   9   
Traps Extracted            16   | .   .   .   .   .   .   .   .   16  .   .   .   .   .   
  Installed                17   | .   .   .   1   .   .   1   1   14  .   .   .   .   .   
  Triggered                28   | .   .   .   .   .   .   .   .   19  .   .   .   .   9   
Most Traps Carried         8    | .   .   4   4   3   3   3   2   8   3   3   3   3   3   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Disabled          53   | .   .   .   2   1   .   1   1   33  .   .   .   1   14  
  Max in Single Turn       14   | .   .   .   1   1   .   1   1   14  .   .   .   1   8   
  Garrison Access          6    | .   .   .   .   .   .   .   1   3   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Accessed          74   | .   8   .   8   .   1   .   11  25  1   .   3   .   17  
  Terminals                40   | .   6   .   6   .   .   .   8   11  .   .   .   .   9   
  Fabricators              6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   
  Repair Stations          7    | .   .   .   1   .   .   .   1   4   .   .   .   .   1   
  Recycling Units          10   | .   2   .   1   .   .   .   1   4   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   3   .   .   .   .   2   
Total Hacks                218  | .   22  .   22  .   1   .   32  71  1   .   26  .   43  
  Successful               127  | .   12  .   11  .   1   .   19  39  1   .   26  .   18  
  Failed                   90   | .   10  .   11  .   .   .   12  32  .   .   .   .   25  
    Catastrophic           14   | .   1   .   .   .   .   .   .   7   .   .   .   .   6   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   106  | .   12  .   17  .   .   .   23  30  .   .   .   .   24  
  Terminals                128  | .   18  .   18  .   .   .   27  40  .   .   .   .   25  
  Fabricators              12   | .   .   .   .   .   .   .   .   4   .   .   .   .   8   
  Repair Stations          18   | .   .   .   2   .   .   .   2   11  .   .   .   .   3   
  Recycling Units          21   | .   4   .   2   .   .   .   2   10  .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   1   6   .   .   .   .   4   
Terminal Hacks             70   | .   8   .   6   .   1   .   9   13  1   .   26  .   6   
  Record                   7    | .   .   .   .   .   1   .   .   .   .   .   6   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   1   .   .   12  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   3   1   .   .   .   .   .   
  Prototype ID Bank        9    | .   1   .   1   .   .   .   4   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          6    | .   1   .   1   .   .   .   .   3   .   .   .   .   1   
  Locate Traps             9    | .   .   .   1   .   .   .   1   3   .   .   .   .   4   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   2   .   .   .   .   3   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Repair Station Hacks       16   | .   .   .   2   .   .   .   2   10  .   .   .   .   2   
  Scan Component           9    | .   .   .   1   .   .   .   1   6   .   .   .   .   1   
  Repair                   7    | .   .   .   1   .   .   .   1   4   .   .   .   .   1   
Recycling Unit Hacks       6    | .   2   .   1   .   .   .   .   2   .   .   .   .   1   
  Retrieve Components      6    | .   2   .   1   .   .   .   .   2   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   2   .   2   .   .   .   8   13  .   .   .   .   8   
  Terminals                19   | .   .   .   1   .   .   .   7   7   .   .   .   .   4   
    Track                  7    | .   .   .   .   .   .   .   2   4   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 7    | .   .   .   1   .   .   .   2   2   .   .   .   .   2   
    Detonate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Disrupt                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   .   .   2   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   1   3   .   .   .   .   2   
    Reprogram              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Jam                    5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   5   .   6   .   .   .   10  20  .   .   .   .   15  
  Full Trace Events        10   | .   1   .   2   .   .   .   1   2   .   .   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   .   .   .   .   1   .   .   12  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             7    | .   .   .   1   .   .   .   1   4   .   .   .   .   1   
  Time                     243  | .   .   .   26  .   .   .   51  152 .   .   .   .   14  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     41   | .   12  .   10  .   .   .   .   13  .   .   .   .   6   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Non-combat               3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  find_chute               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Total Allies               7    | .   .   1   .   .   .   .   2   2   .   .   .   1   1   
  Largest Group            2    | .   .   1   1   .   .   .   2   2   .   .   .   1   1   
  Highest-Rated Group      96   | .   .   31  31  .   .   .   32  64  .   .   .   96  10  
  Highest-Rated Ally       96   | .   .   31  31  .   .   .   16  32  .   .   .   96  10  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               75   | .   .   .   15  .   .   .   33  17  .   .   .   10  .   
  Total Damage             1011 | .   .   .   212 .   .   .   338 190 .   .   .   271 .   
  Kills                    11   | .   .   .   5   .   .   .   4   1   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       6    | .   2   .   .   .   .   .   3   1   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   2   .   2   .   .   .   .   1   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               21033 | 10   982  835  1245 1174 237  1658 3419 6271 560  482  110  580  3470 
Spaces Moved               9360  | 5    429  505  601  556  147  672  733  2848 411  348  80   407  1618 
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4397  | 5    429  505  455  556  147  672  733  894  .    .    .    .    1    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4963  | .    .    .    146  .    .    .    .    1954 411  348  80   407  1617 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            100   | 160  160  160  110  160  160  160  150  110  130  130  130  130  100  
  Average Speed            150   | 160  160  160  149  160  160  177  192  144  130  130  130  130  139  
  Slowest Speed            305   | 160  160  160  160  160  160  240  305  240  130  130  130  130  245  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 1    76   99   62   99   53   98   68   64   57   63   68   51   47   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     6     | .    2    1    1    .    1    .    .    .    .    .    1    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             13    | .    .    1    .    2    .    2    .    .    3    2    .    3    .    
Spaces Dug                 91    | .    10   11   14   .    .    27   3    10   .    .    .    3    13   
Terrain Destroyed          1069  | .    10   43   75   13   .    89   65   335  .    .    .    42   397  
  Melee                    8     | .    .    .    .    .    .    .    3    2    .    .    .    3    .    
  Projectile               27    | .    .    .    .    .    .    1    21   1    .    .    .    .    4    
  AOE                      1034  | .    10   43   75   13   .    88   41   332  .    .    .    39   393  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      14722 | 6    610  524  857  836  149  1041 2492 4495 432  370  86   440  2384 
  Wait                     3325  | .    86   1    76   272  .    287  1523 815  9    17   .    11   228  
  Move                     9347  | 4    428  504  600  555  146  671  732  2847 410  347  79   406  1618 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  142   | .    10   6    17   2    1    4    36   35   3    1    1    1    25   
  Fast Attach              83    | .    2    .    5    .    .    2    9    29   .    .    2    2    32   
  Attach                   83    | .    2    1    4    .    .    5    17   28   .    .    1    .    25   
  Detach                   21    | .    1    .    1    .    .    1    2    10   .    .    .    .    6    
  Swap                     174   | 2    4    2    19   .    1    12   14   71   3    .    .    7    39   
  Drop                     137   | .    3    2    17   2    1    2    23   39   4    1    3    3    37   
  Fire                     743   | .    70   6    53   2    .    52   114  224  3    4    .    6    209  
  Melee                    29    | .    .    .    .    .    .    .    16   5    .    .    .    4    4    
  Ram                      2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    23    | .    4    2    3    3    .    4    2    5    .    .    .    .    .    
  Escape Stasis            38    | .    .    .    2    .    .    .    3    30   .    .    .    .    3    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     575   | .    .    .    59   .    .    1    1    356  .    .    .    .    158  
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: [*Fac x2] / *Low x2)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 3)
    11 | -11/Scrapyard      | Entered Materials
   346 | -10/Materials      | Build established: Mutant
   405 | -10/Materials      | Discovered new exit (range 7)
   814 | -10/Materials      | Discovered new exit (range 18)
   814 | -10/Materials      | Discovered new exit (range 20)
   950 | -10/Materials      | Discovered new exit (range 8)
   993 | -10/Materials      | Entered Mines
   997 | -10/Mines          | Learned location of Storage (-7)
  1003 | -10/Mines          | Learned 4 Materials zone layouts
  1143 | -10/Mines          | Discovered new exit (range 6)
  1170 | -10/Mines          | Core integrity fell below 50%
  1300 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1398 | -10/Mines          | Found a hidden stash of uninstalled traps
  1724 | -10/Mines          | Discovered new exit (range 9)
  1775 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1828 | -10/Mines          | Entered Materials
  1828 | -9/Materials       | Accompanied by 1 ally
  1828 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2278 | -9/Materials       | Discovered new exit (range 16)
  2496 | -9/Materials       | Identified exit to Mines
  2619 | -9/Materials       | Discovered new exit (range 13)
  2708 | -9/Materials       | Repaired Lgt. Treads
  3073 | -9/Materials       | Entered Mines
  3096 | -9/Mines           | Build established: Scavenger-Mutant
  3112 | -9/Mines           | Met a Derelict bent on vengeance
  3113 | -9/Mines           | Discovered new exit (range 3)
  3142 | -9/Mines           | Learned Materials stockpile data
  3240 | -9/Mines           | Learned Materials security intel
  3304 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3385 | -9/Mines           | Assembled infested the area
  3390 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3413 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3413 | -9/Mines           | Discovered new exit (range 5)
  3972 | -9/Mines           | Discovered new exit (range 8)
  4247 | -9/Mines           | Entered Exiles
  4268 | -9/Exiles          | Discovered new exit (range 15)
  4287 | -9/Exiles          | Met 8R-AWN
  4322 | -9/Exiles          | Met EX-HEX
  4382 | -9/Exiles          | Met EX-DEC
  4410 | -9/Exiles          | Learned location of Zion (-6)
  4471 | -9/Exiles          | Discovered new exit (range 10)
  4484 | -9/Exiles          | Entered Mines
  4563 | -8/Mines           | Discovered new exit (range 8)
  5114 | -8/Mines           | Build established: Mutant
  5296 | -8/Mines           | Discovered new exit (range 8)
  6142 | -8/Mines           | Entered Materials
  6142 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  6441 | -8/Materials       | Build established: Gunner
  6996 | -8/Materials       | Build established: Mutant
  7032 | -8/Materials       | Garrison activated, responded to threat
  7060 | -8/Materials       | Destroyed 10 combat bots
  7097 | -8/Materials       | Lost 7 parts (1n2u4w)
  7136 | -8/Materials       | Garrison activated, responded to threat
  7220 | -8/Materials       | Destroyed 14 combat bots
  7456 | -8/Materials       | Garrison activated, responded to threat
  7799 | -8/Materials       | Repaired Adv. Beam Cannon
  7862 | -8/Materials       | Central database locked down
  7907 | -8/Materials       | Build established: Gunner
  8021 | -8/Materials       | Discovered new exit (range 15)
  8142 | -8/Materials       | First assault squad dispatched
  8299 | -8/Materials       | Core integrity fell below 50%
  8638 | -8/Materials       | Build established: Scavenger-Gunner
  8650 | -8/Materials       | Sterilization system engaged
  8650 | -8/Materials       | Non-combat units ordered to evacuate
  8738 | -8/Materials       | Discovered new exit (range 16)
  8750 | -8/Materials       | Combat units ordered to evacuate
  8950 | -8/Materials       | Ambient heat levels rising (+10)
  9100 | -8/Materials       | Ambient heat levels rising (+10)
  9250 | -8/Materials       | Ambient heat levels rising (+10)
  9400 | -8/Materials       | Ambient heat levels rising (+10)
  9550 | -8/Materials       | Ambient heat levels rising (+10)
  9561 | -8/Materials       | Entered Factory
  9561 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10625 | -7/Factory         | Repaired Lgt. Treads
 10761 | -7/Factory         | First assault squad dispatched
 10965 | -7/Factory         | Discovered new exit (range 15)
 11808 | -7/Factory         | Identified exit to Storage
 11808 | -7/Factory         | Identified exit to Lower Caves
 11861 | -7/Factory         | Build established: Gunner
 12515 | -7/Factory         | Discovered new exit (range 4)
 12776 | -7/Factory         | Repaired Adv. Treads
 12823 | -7/Factory         | Repaired Med. Reactive Plating?
 12898 | -7/Factory         | Discovered new exit (range 15)
 13691 | -7/Factory         | Destroyed 14 combat bots
 14578 | -7/Factory         | Lost 4 parts (1p1n1u1w)
 15206 | -7/Factory         | Garrison activated, responded to threat
 15260 | -7/Factory         | Destroyed 13 combat bots
 15308 | -7/Factory         | Core integrity fell below 50%
 15376 | -7/Factory         | High security lockdown imminent
 15392 | -7/Factory         | Repaired Arm. Huge Wheel?
 15456 | -7/Factory         | High security lockdown engaged
 15475 | -7/Factory         | Sterilization system engaged
 15475 | -7/Factory         | Non-combat units ordered to evacuate
 15575 | -7/Factory         | Combat units ordered to evacuate
 15589 | -7/Factory         | Lost 9 parts (1p2n3u3w)
 15675 | -7/Factory         | Discovered new exit (range 8)
 15775 | -7/Factory         | Ambient heat levels rising (+10)
 15832 | -7/Factory         | Entered Lower Caves
 15956 | -7/Lower Caves     | Identified exit to Lower Caves
 16392 | -7/Lower Caves     | Entered another Lower Caves area
 16496 | -7/Lower Caves     | Encountered a Warlord checkpoint
 16693 | -7/Lower Caves     | Learned Factory stockpile data
 16835 | -7/Lower Caves     | Discovered new exit (range 7)
 16874 | -7/Lower Caves     | Entered Data Miner
 16874 | -7/Data Miner      | Discovered new exit (range 6)
 16901 | -7/Data Miner      | Met Data Miner
 16925 | -7/Data Miner      | Learned location of Section 7 (-2)
 16925 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 16945 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 16984 | -7/Data Miner      | Entered Proximity Caves
 16998 | -6/Proximity Caves | Found Alien Artifact
 17185 | -6/Proximity Caves | Escorted by Enhanced Grunt
 17275 | -6/Proximity Caves | Spotted B-75 Beast
 17349 | -6/Proximity Caves | Learned Factory emergency access door positions
 17551 | -6/Proximity Caves | Discovered new exit (range 9)
 17564 | -6/Proximity Caves | Entered Factory
 17564 | -6/Factory         | Evolved 2 slots: Utility x2
 17834 | -6/Factory         | Build established: Scavenger-Gunner
 17873 | -6/Factory         | Spotted B-75 Beast
 17896 | -6/Factory         | Destroyed B-75 Beast
 18416 | -6/Factory         | Identified exit to Lower Caves
 18440 | -6/Factory         | Incoming investigation squad redirected
 18648 | -6/Factory         | Garrison activated, responded to threat
 18704 | -6/Factory         | Incoming investigation squad redirected
 18858 | -6/Factory         | Discovered new exit (range 4)
 19376 | -6/Factory         | Destroyed 7 combat bots
 19544 | -6/Factory         | Build established: Scavenger-Tank
 19571 | -6/Factory         | Garrison activated, responded to threat
 19649 | -6/Factory         | Destroyed 7 combat bots
 19664 | -6/Factory         | First assault squad dispatched
 19693 | -6/Factory         | Garrison activated, responded to threat
 20043 | -6/Factory         | Incoming assault squad redirected
 20387 | -6/Factory         | Incoming assault squad redirected
 20403 | -6/Factory         | Incoming investigation squad redirected
 20437 | -6/Factory         | Repaired Arm. Huge Wheel
 20602 | -6/Factory         | Lost 3 parts (1u2w)
 20737 | -6/Factory         | Incoming assault squad redirected
 20738 | -6/Factory         | High security lockdown imminent
 20818 | -6/Factory         | High security lockdown engaged
 20827 | -6/Factory         | Discovered new exit (range 14)
 20909 | -6/Factory         | Destroyed 7 combat bots
 20992 | -6/Factory         | Core integrity fell below 50%
 20994 | -6/Factory         | System corruption reached 10%
 21011 | -6/Factory         | Core integrity fell below 20%
 21034 | -6/Factory         | Destroyed self with Heavy Missile Launcher

 Last Messages 
---------------
21027_ M-28 Smith unfolds itself.
21027_ Penetrated by Slug.
21027_ Slug penetrates H-66 Slayer.
21028_ The unstable cave ceiling collapses.
21028_ Slug penetrates Wall.
21029_ Destroyed Gravmag System.
21029_ M-28 Smith destroyed.
21029_ Destroyed Phase Shifter.
21030_ The unstable cave ceiling collapses.
21030_ H-66 Slayer destroyed.
21030_ Penetrated by Slug.
21030_ H-66 Slayer unfolds itself.
21030_ I-36 Angel unfolds itself.
21030_ G-50 Soldier unfolds itself. <x2>
21030_ M-28 Smith unfolds itself.
21030_ Slug penetrates Earth.
21031_ Penetrated by Slug. <x2>
21033_ The unstable cave ceiling collapses.
21033_ Acquired 34 matter.
21034_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| #       #????????#      #   #    """"?????#  """ # |
| #       #################   #    """"?????#  ""  + |
| #                           #?        ????#      # |
| +%                          #?         ???##+##### |
| #%                          #??########+???# #??#  |
| #       #################/####????    # ???# #??#  |
| #       #???????????#  =     #????"   # ???# #??#  |
| ###   ###???????????#    """ #???""   # ???# #??#  |
| ### % #??????#####??#    """ ## """   # #??# #??#  |
|   #   #?????""" """?#    """ ##       # #??# #??#  |
|   #   # "?? """ """?#        ## """   # #### ####  |
| = #   # """ """ """ #    """ ## """   #         %  |
|   #   #             #    """ #? """   #         %  |
|  [#  %#   !         +    """ #???     #            |
| %%+  %+             #        #???##+###            |
| *=#   # #######+##################            #### |
| ### % ## #????????????                        #?#  |
|  #     # #????????????                        #?#  |
|  #     ########    ???############            #?#  |
|  +                 ????????### # #            ###  |
|  #     #####       ?##?###?                    %+  |
|  #     #???#  [?????# ## ##            =! #######  |
|  ### ###???#  [! ???#                 ##"##?????## |
| ##?#%#?????#  [!   ##;;;;             = [#???????? |
| #### #?????#       ;                  %%%#???????? |
| =%%%!#?????#       ;     @/  =  hhig    %#???????? |
|  !####???????##### ;     ]!   % g %     !#???????? |
| ==#??????????????# ;        p    gp m   =#???????? |
|  [#??????????????# ;           g %%h    % ???????? |
| ###??????????????##;         # # #  %      ??????? |
| ######???????????# ;        #           [% ??????? |
|      #???????????##;        ##         ==%% ?????? |
|      #????????????##        #?###  ?        ?????? |
|      #?????????????##########?????##??? <    ????? |
|      +???????????????????????????????? [% *# #???? |
|      #????????????????????????????????  = %= ????? |
|      #???????????????????????????????? *%=[ ?????? |
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|      #???##############???????????????     ??????? |
|      #???#            #???????????????  %  ??????? |
|      #???#            #????????????????? ????????? |
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|      #???#            #??????????????????????????? |
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|      #???#            ######?????????????????????? |
|      #???#            +    #?????????????????????? |
|      #???#            #### #?????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Coolant Potential          50
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             30
Resistance: TH             10
Core Shielding             20
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         16
Core Analysis              6
Recoil Reduction           4
Particle Charging          20
Defensive Hacking          12
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
             KE Penetrator | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
    Field Propulsion Drive | -7/Data Miner | Free
        Adv. System Shield | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free
      Adv. Terrain Scanner | -7/Data Miner | Free
        Adv. Plasma Cannon | -7/Data Miner | Free
     Imp. Coolant Injector | -7/Data Miner | Free
      Imp. Cloaking Device | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScatterFissionChronowheel
  Manual?         0
Play Time         01:51:30
  Cumulative      1092.3 hours
  Start           2022.03.27 @ 20:42:05
  End             2022.03.28 @ 00:11:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          769
  Rogue           765
  Adventurer      4
  Explorer        0
Win Type          -
  Total           119
  Types           91/9/8/5/2/0/0/2/2
Lore%             94
Gallery%          97
Achievement%      97
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 735aa83b-582f-4c11-b7c3-18029bdba725