Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 21:37:34 Player: Darsidian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (231) 1155 Value Destroyed (6824) 6824 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (363) 363 TOTAL SCORE: 12362 Bonus ------- High Alert Combat Kills 367 Follower Combat Kills 83 Friendly Fire -87 Cogmind --------- Core Integrity 408/850 Matter 9/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Treading (400) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg > --- UTILITY (8) ------ High-capacity Storage Unit Active Sensor Suite Advanced Terrain Scan Processor Improved Targeting Computer Graphene Brace > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (20) --- Wheel Matter Compressor (110) Improved Signal Interpreter Advanced Terrain Scanner Matter Filter Transmission Jammer Hacking Suite Improved System Shield Plasma Rifle Assault Rifle Antimatter Cannon Rocket Launcher Precision Grenade Launcher Remote Datajack Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Advanced Terrain Scan Processor Improved Targeting Computer Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Wheel Matter Compressor Improved Signal Interpreter Advanced Terrain Scanner Matter Filter Transmission Jammer Hacking Suite Improved System Shield Plasma Rifle Assault Rifle Antimatter Cannon Rocket Launcher Precision Grenade Launcher Remote Datajack Plasma Cutter Katana [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 . 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 6 | . . . 2 . 1 1 . . 2 Weapon . | . . . . . . . . . . Parts Attached 286 | 6 20 3 29 19 38 53 2 69 47 Power 22 | 1 2 1 4 3 3 1 1 3 3 Engine 16 | 1 2 1 4 3 2 1 . . 2 Core 4 | . . . . . 1 . . 3 . Reactor 2 | . . . . . . . 1 . 1 Propulsion 65 | 2 2 . 9 3 14 11 . 13 11 Treads 35 | 2 2 . 8 3 8 5 . 5 2 Leg 10 | . . . . . 4 2 . 3 1 Wheel 19 | . . . . . 2 4 . 5 8 Hover . | . . . . . . . . . . Flight 1 | . . . 1 . . . . . . Utility 72 | 1 6 1 7 8 7 16 . 14 12 Device 34 | . 1 . 2 4 3 6 . 8 10 Storage 10 | 1 4 . . . . 3 . 2 . Processor 13 | . 1 1 2 2 3 3 . 1 . Hackware . | . . . . . . . . . . Protection 15 | . . . 3 2 1 4 . 3 2 Artifact . | . . . . . . . . . . Weapon 127 | 2 10 1 9 5 14 25 1 39 21 Energy Gun 17 | 1 4 . . 1 4 . . 5 2 Energy Cannon 10 | . 2 . 3 1 . 1 . 3 . Ballistic Gun 31 | 1 . 1 5 1 3 5 . 9 6 Ballistic Cannon 27 | . 2 . . 1 6 9 . 3 6 Launcher 22 | . . . . 1 1 4 1 12 3 Special Weapon 5 | . 2 . 1 . . . . 1 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 15 | . . . . . . 6 . 6 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . 1 . 1 4 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 1 | . . . . . . . . 1 . Parts Lost 66 | . . . 6 10 16 3 . 21 10 Power 4 | . . . . 1 1 . . 1 1 Propulsion 32 | . . . 1 2 9 2 . 11 7 Utility 13 | . . . 4 4 1 . . 3 1 Weapon 17 | . . . 1 3 5 1 . 6 1 Highest Loss Streak 14 | . . . 4 7 5 1 . 14 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 97 96 91 99 100 93 85 Engine 7 | . 14 14 11 11 7 5 5 . 3 Treads 19 | . 28 28 22 21 16 22 15 14 2 Leg 1 | . . . . . 4 1 . . . Wheel 5 | . . . . . 4 4 15 10 17 Device 7 | . 2 . 2 4 9 8 7 11 18 Storage 9 | . 14 14 11 11 9 7 7 7 6 Processor 19 | . 11 14 19 17 25 23 23 23 17 Protection 3 | . . . 9 8 1 5 7 1 2 Energy Gun 3 | . 14 . . 8 3 . . 1 2 Energy Cannon 1 | . 1 . 8 2 . . . 3 . Ballistic Gun 5 | . 2 . 12 9 2 5 7 3 3 Ballistic Cannon 5 | . 8 27 1 . 7 6 . 1 3 Peak Build Rating 70 | 6 9 8 18 20 34 45 46 50 70 Average Rating 28 | 4 7 7 14 14 29 37 43 43 50 On Entrance 20 | . 6 8 8 16 15 31 42 46 35 Naked Turns . | . . . . . . . . . . Heaviest Build 88 | 13 51 51 61 59 68 83 88 88 73 Greatest Support 88 | 40 40 40 43 43 62 88 32 76 52 Greatest Overweight (x) 19 | . 1 1 2 2 6 5 2 19 4 Average Overweight (x) 1 | . . 1 1 1 1 . 2 1 . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 18 20 20 20 20 20 20 19 20 Most Carried 20 | 2 14 13 20 15 20 20 20 20 20 Average Carried 15 | . 8 12 16 13 17 19 19 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 13 13 16 14 20 19 20 14 16 Class Distribution -------------------- 38% | Scavenger-Mutant 31% | Mutant 26% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Matter Collected 6630 | 264 274 248 464 344 1114 1313 479 1022 1108 Remotely 1020 | . . . . . . . . 546 474 Salvage Created 9091 | 77 478 344 990 288 1698 1551 1378 1255 1032 Parts 447 | 2 35 11 70 14 94 96 4 84 37 Haulers Intercepted 9 | . 2 . 2 . 2 1 . . 2 Recyclers Shooed 8 | . . . . 1 1 2 . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 148 | . 10 3 20 13 31 27 6 23 15 Melee 4 | . . . . . . . . 3 1 Guns 38 | . 4 . 5 3 14 5 . 6 1 Cannons 65 | . 5 3 14 5 16 11 . 1 10 AOE 37 | . . . . 5 1 11 6 12 2 Classes Destroyed 19 | 2 7 . 1 2 4 1 1 . 1 Worker 17 | . 1 1 . . 5 4 . 4 2 Builder 16 | . 1 . . . 4 6 . 2 3 Tunneler 9 | 1 2 . . 2 2 1 . 1 . Hauler 9 | . 2 . 2 . 2 1 . . 2 Recycler 25 | 1 . 3 1 1 4 7 . 6 2 Mechanic 2 | . . . . . 1 1 . . . Operator 1 | . 1 . . . . . . . . Watcher 12 | . 3 . 2 . 3 3 . 1 . Swarmer 35 | . 6 . 6 2 3 8 . 10 . Saboteur 1 | . . . . . . . . . 1 Grunt 58 | . 4 3 8 . 19 9 . 5 10 Duelist 1 | . . . . . 1 . . . . Sentry 19 | . . . 6 1 5 4 . 2 1 Demolisher 2 | . . . . 2 . . . . . Hunter 4 | . . . . . 2 . . 2 . Programmer 13 | . . . . . . 6 . 4 3 Heavy 1 | . . . . . 1 . . . . Compactor 6 | . . . . . . . 6 . . Assembled 8 | . . . . 8 . . . . . Best Kill Streak 14 | 1 3 2 8 7 13 14 3 7 3 Combat Bots Only 11 | . 3 2 8 6 9 11 3 6 3 Max Kills in Single Turn 5 | 1 1 1 1 4 5 4 1 5 2 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . 3 1 3 1 4 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Hostile Shots Fired 1173 | . 72 7 151 43 229 185 . 346 140 Missed 370 | . 19 2 40 9 47 71 . 137 45 Damage Taken 11274 | . 594 72 1335 918 2933 1507 82 2364 1469 Core 1999 | . 166 17 203 144 470 129 . 428 442 Absorbed by Shields 149 | . . . . . . . . 149 . Ignored by Resistances 130 | . . . . . . 130 . . . Regen/Repaired (Parts) 80 | . . . . . . 80 . . . Core Remaining (%) 34 | 100 . 26 . 13 14 . . 20 . Volleys Fired 579 | 4 63 16 56 40 142 91 14 71 82 Largest 2 | 2 2 2 2 2 2 2 1 2 2 Hottest 168 | 70 150 70 168 103 100 88 45 113 123 Shots Fired 993 | 8 123 32 112 66 223 162 13 116 138 Gun 511 | 8 80 . 57 32 134 64 . 80 56 Cannon 427 | . 40 32 54 31 87 92 . 19 72 Launcher 45 | . . . . 3 2 6 13 16 5 Special 10 | . 3 . 1 . . . . 1 5 Kinetic 607 | 4 26 32 59 25 154 152 . 60 95 Thermal 292 | 4 97 . 53 38 67 . . . 33 Explosive 42 | . . . . . 2 6 13 16 5 Electromagnetic 46 | . . . . 3 . 4 . 39 . Robot Hit Streak 15 | 4 8 9 15 6 15 13 11 11 10 Robot Miss Streak 7 | 1 7 1 4 6 4 4 4 5 3 Penetration Max 1 | . . . . . 1 1 . . . Secondary Targets 2 | . . . . . 1 . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . . 1 . Shots Hit Robots 644 | 6 67 21 68 33 150 101 13 91 94 Core Hits 352 | 3 25 7 28 22 72 80 20 56 39 Critical Kills 3 | . . . 1 . . 1 . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 37 | . 5 3 1 2 11 5 . 2 8 Burn 15 | . 5 . . 2 4 . . . 4 Meltdown 1 | . . . 1 . . . . . . Destroy 3 | . . . . . 1 1 . 1 . Blast 17 | . . 3 . . 6 4 . . 4 Corrupt 1 | . . . . . . . . 1 . Melee Attacks 38 | . . . . . . 8 . 24 6 Impact . | . . . . . . . . . . Slashing 38 | . . . . . . 8 . 24 6 Piercing . | . . . . . . . . . . Sneak Attacks 15 | . . . . . . 2 . 9 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21819 | 59 946 340 1245 1038 4825 3986 2878 3376 3126 Guns 5550 | 59 582 . 555 225 1572 827 . 985 745 Cannons 8103 | . 364 340 690 406 2660 1747 . 382 1514 Explosions 7022 | . . . . 403 593 1286 2878 1252 610 Melee 1140 | . . . . . . 126 . 757 257 Ramming 4 | . . . . 4 . . . . . Kinetic 9846 | 21 146 340 590 174 3527 2452 . 842 1754 Thermal 4247 | 38 800 . 655 747 705 409 . 137 756 Explosive 5732 | . . . . . 593 877 2878 1115 269 Electromagnetic 850 | . . . . 113 . 122 . 525 90 Impact . | . . . . . . . . . . Slashing 1140 | . . . . . . 126 . 757 257 Piercing . | . . . . . . . . . . Highest Corruption 29 | . . . 1 10 . 3 27 29 . Average Corruption 12 | . . . 1 8 . 2 13 24 . Corruption Purged 5 | . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . Effects 210 | . . . 1 56 . 21 10 122 . Message Errors 49 | . . . . 12 . 2 2 33 . Matter Fused 58 | . . . 1 12 . 7 3 35 . Heat Flow Errors 21 | . . . . 5 . 3 . 13 . Energy Discharges 23 | . . . . 7 . 3 2 11 . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 20 | . . . . 7 . 2 1 10 . Data Loss (major) 11 | . . . . 6 . 1 . 4 . Misfires 7 | . . . . 4 . . . 3 . Alerts 8 | . . . . 3 . 2 . 3 . Misdirections 3 | . . . . . . . 1 2 . Weapon Failures 9 | . . . . . . . 1 8 . Overload Shots . | . . . . . . . . . . Overflow Damage 992 | . . . 18 46 245 177 2 272 232 Projectiles 285 | . . . 18 . 222 24 . 20 1 Explosions 518 | . . . . 46 23 153 2 161 133 Melee 189 | . . . . . . . . 91 98 Knockbacks 44 | . . 5 . . 17 7 . 1 14 Impact . | . . . . . . . . . . Kinetic 41 | . . 5 . . 15 7 . 1 13 Secondary 3 | . . . . . 2 . . . 1 Self-Inflicted Damage 984 | . . . . 185 18 206 85 335 155 Shots 34 | . . . . 6 1 8 6 11 2 Rammed 1 | . . . . 1 . . . . . Targets Rammed 1 | . . . . 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 449 | 40 323 81 449 317 264 268 . 261 282 Average Temperature 81 | 21 94 22 129 86 74 49 . 68 75 Received Heat Transfer 3524 | . 228 42 570 98 1197 246 . 564 579 Effects 10 | . 1 . 3 . 4 2 . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 8 | . 1 . 2 . 3 2 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . 2 . 1 . . . . . 1 Combat Hostiles 3 | . 1 . 1 . . . . . 1 Parts Melted 10 | . 4 . 1 1 2 . . . 2 Heat Transferred 9482 | 111 2516 . 1184 1436 2035 300 . 200 1700 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . . 2 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Peak Influence 749 | 10 165 119 452 306 493 749 348 719 682 Initial 342 | . 6 2 1 175 . 107 245 243 342 Average 178 | 3 50 36 129 74 215 252 302 205 355 Maximum Alert Level 3 | . . . 2 1 2 3 1 3 2 Low Security (%) 61 | 100 100 100 76 87 53 34 . 70 1 Level 1 30 | . . . 14 12 23 58 100 18 86 Level 2 7 | . . . 8 . 23 2 . 9 11 Level 3 . | . . . . . . 3 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 33 | . 1 . 3 . 8 6 . 7 8 Investigation 5 | . . . 1 . 2 1 . . 1 Extermination 9 | . . . . . . 3 . 4 2 Reinforcement 14 | . 1 . 2 . 3 1 . 3 4 Assault 2 | . . . . . . 1 . . 1 Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 Haulers Reinforced 3 | . . . . . . . . 1 2 Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Distress Signals 3 | . . . . . 2 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 222 | . 19 4 29 23 46 34 6 34 27 Peak Tracking Total 10 | . 3 2 8 10 8 4 1 7 5 Tactical Retreats 15 | . 4 . 3 1 1 1 . 2 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Traps Triggered 8 | . 1 . . . 3 1 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Disabled 51 | . 1 1 3 7 1 11 . 16 11 Max in Single Turn 7 | . 1 1 1 6 1 4 . 7 7 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Machines Accessed 33 | . 7 . 6 . 5 7 . 8 . Terminals 24 | . 6 . 5 . 4 3 . 6 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 4 | . 1 . 1 . . 2 . . . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 84 | . 16 . 17 . 11 26 . 14 . Successful 38 | . 9 . 9 . 1 13 . 6 . Failed 46 | . 7 . 8 . 10 13 . 8 . Catastrophic 12 | . 2 . 2 . 3 3 . 2 . Database Lockouts . | . . . . . . . . . . Manual 48 | . 9 . 11 . 8 11 . 9 . Terminals 60 | . 15 . 14 . 8 12 . 11 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 13 | . 1 . 3 . . 9 . . . Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 11 | . 4 . 2 . 1 2 . 2 . Record 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 2 | . . . . . . . . 2 . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . Network Status 2 | . . . . . . . . 2 . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 5 | . 1 . 1 . . 3 . . . Report Inventory 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Retrieve Components 3 | . 1 . 1 . . 1 . . . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 16 | . 4 . 6 . . 4 . 2 . Terminals 15 | . 4 . 6 . . 3 . 2 . Track 5 | . 1 . 3 . . 1 . . . Botnet 6 | . 2 . 2 . . 1 . 1 . Operators 4 | . 1 . 1 . . 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . Reject 1 | . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 6 . 6 . 5 6 . 6 . Full Trace Events 4 | . 1 . 1 . 1 1 . . . Feedback Events 2 | . . . 1 . . 1 . . . Corruption 2 | . . . 1 . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 62 | . . . . . . 62 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 2 . 1 . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . . . . . . . 1 4 Non-combat 5 | . . . . . . . . 1 4 Combat . | . . . . . . . . . . Robot Hacks Applied 5 | . . . . . . . . 1 4 no_distress 5 | . . . . . . . . 1 4 Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total Allies 4 | . . 3 . . . . 1 . . Largest Group 3 | . . 3 2 . . . 1 . . Highest-Rated Group 40 | . . 40 32 . . . 31 . . Highest-Rated Ally 31 | . . 16 16 . . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 36 | . . 14 17 . . . 5 . . Total Damage 503 | . . 168 227 . . . 108 . . Kills 4 | . . 1 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Turns Passed 14028 | 88 1748 661 1482 1907 1618 2433 223 2346 1522 Spaces Moved 6163 | 43 686 253 509 737 623 1173 131 1171 837 Core 19 | 2 . . . . . . . 17 . Treads 3806 | 41 686 253 509 737 316 728 . 426 110 Legs 24 | . . . . . 19 . . 5 . Wheels 2314 | . . . . . 288 445 131 723 727 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 110 95 130 50 90 Average Speed 182 | 154 215 240 240 240 181 160 130 158 123 Slowest Speed 1000 | 160 240 240 320 320 540 240 130 1000 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 4 90 58 47 100 44 32 83 27 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . 1 1 . 1 1 . . . . Unknown Exits Taken 3 | 1 . . 1 . . . . 1 . Scrap Searched 4 | . . 2 . 2 . . . . . Spaces Dug 17 | . 3 . 1 . 1 6 . 4 2 Terrain Destroyed 862 | . 28 . 1 31 44 167 233 252 106 Melee 11 | . . . . . . 5 . 4 2 Projectile 55 | . 3 . 1 1 26 12 . . 12 AOE 796 | . 25 . . 30 18 150 233 248 92 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Total 7827 | 54 820 275 659 809 849 1553 156 1479 1173 Wait 520 | . 32 . 25 3 9 163 8 102 178 Move 6155 | 42 685 252 508 736 622 1173 130 1170 837 Hop . | . . . . . . . . . . Pick Up 115 | 2 12 2 17 7 21 28 1 17 8 Fast Attach 91 | 6 5 1 10 5 16 12 . 20 16 Attach 51 | . . . 7 8 11 5 . 10 10 Detach 12 | . . . 1 . 3 . . 3 5 Swap 145 | . 15 2 12 6 11 37 2 39 21 Drop 112 | . 8 2 23 3 14 36 1 15 10 Fire 579 | 4 63 16 56 40 142 91 14 71 82 Melee 38 | . . . . . . 8 . 24 6 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis 8 | . . . . . . . . 8 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 15) 435 | -10/Materials | Identified exit to Materials 1114 | -10/Materials | Core integrity fell below 50% 1195 | -10/Materials | Discovered exit to Materials (range 14) 1358 | -10/Materials | Discovered new exit (range 9) 1469 | -10/Materials | Discovered exit to Materials (range 16) 1834 | -10/Materials | Identified exit to Mines 1837 | -10/Materials | Entered Mines 1847 | -10/Mines | Discovered exit to Materials (range 14) 2095 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2457 | -10/Mines | Discovered exit to Materials (range 13) 2498 | -10/Mines | Entered Materials 2498 | -9/Materials | Accompanied by 2 allies 2498 | -9/Materials | Evolved 2 slots: Utility x2 2946 | -9/Materials | Discovered new exit (range 3) 3337 | -9/Materials | Discovered new exit (range 16) 3858 | -9/Materials | Core integrity fell below 50% 3887 | -9/Materials | Destroyed 8 combat bots 3887 | -9/Materials | Lost 4 parts (1n2u1w) 3980 | -9/Materials | Entered Mines 4091 | -9/Mines | Assembled infested the area 4252 | -9/Mines | Lost 7 parts (1p1n3u2w) 4263 | -9/Mines | System corruption reached 10% 4386 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4393 | -9/Mines | Core integrity fell below 20% 4479 | -9/Mines | Discovered new exit (range 15) 4516 | -9/Mines | Identified exit to Materials 4707 | -9/Mines | Build established: Scavenger-Mutant 4753 | -9/Mines | Learned Materials stockpile data 4851 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4965 | -9/Mines | Discovered exit to Materials (range 3) 5887 | -9/Mines | Entered Materials 5887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6015 | -8/Materials | Lost 5 parts (2n1u2w) 6022 | -8/Materials | Found Prototype Device 6222 | -8/Materials | Discovered new exit (range 13) 6253 | -8/Materials | Identified exit to Storage 6786 | -8/Materials | Garrison activated, responded to threat 6800 | -8/Materials | Lost 3 parts (2n1w) 6810 | -8/Materials | Destroyed 9 combat bots 7033 | -8/Materials | Core integrity fell below 50% 7085 | -8/Materials | Core integrity fell below 20% 7118 | -8/Materials | Lost 4 parts (1p2n1w) 7260 | -8/Materials | Discovered new exit (range 17) 7436 | -8/Materials | Discovered exit to Storage (range 4) 7504 | -8/Materials | Identified exit to Factory 7505 | -8/Materials | Entered Factory 7505 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8193 | -7/Factory | Build established: Scavenger-Skirmisher 9164 | -7/Factory | Found Prototype Launcher 9196 | -7/Factory | Identified Rocket Array 9431 | -7/Factory | Discovered new exit (range 15) 9576 | -7/Factory | Repaired Graphene Brace 9813 | -7/Factory | Destroyed 11 combat bots 9905 | -7/Factory | First assault squad dispatched 9938 | -7/Factory | Sucked down chute 9938 | -7/Factory | Entered Waste 9939 | -7/Waste | Met a frightened Derelict 9950 | -7/Waste | Spotted C-40 Crusher 9953 | -7/Waste | EMP discharged 9953 | -7/Waste | System corruption reached 10% 9965 | -7/Waste | Destroyed C-40 Crusher 10022 | -7/Waste | Spotted C-40 Crusher 10030 | -7/Waste | Destroyed C-40 Crusher 10035 | -7/Waste | Spotted C-40 Crusher 10040 | -7/Waste | Destroyed C-40 Crusher 10050 | -7/Waste | Spotted C-40 Crusher 10053 | -7/Waste | EMP discharged 10058 | -7/Waste | Destroyed C-40 Crusher 10076 | -7/Waste | Spotted C-40 Crusher 10082 | -7/Waste | Destroyed C-40 Crusher 10091 | -7/Waste | Spotted C-40 Crusher 10096 | -7/Waste | Destroyed C-40 Crusher 10146 | -7/Waste | Discovered new exit (range 13) 10153 | -7/Waste | EMP discharged 10161 | -7/Waste | Entered Factory 11589 | -7/Factory | Build established: Scavenger-Mutant 12349 | -7/Factory | Core integrity fell below 50% 12351 | -7/Factory | Discovered new exit (range 18) 12395 | -7/Factory | Lost 14 parts (1p6n3u4w) 12507 | -7/Factory | Entered another Factory area 12507 | -6/Factory | Evolved 2 slots: Utility x2 13355 | -6/Factory | Build established: Scavenger-Skirmisher 13541 | -6/Factory | Identified Active Sensor Suite 13854 | -6/Factory | Lost 3 parts (3n) 13907 | -6/Factory | First assault squad dispatched 14004 | -6/Factory | Lost 3 parts (2n1u) 14005 | -6/Factory | Core integrity fell below 50% 14029 | -6/Factory | Self-destructed Last Messages --------------- 14004_ G-50 Soldier knocked back. 14005_ U-05 Engineer builds a Wall. 14007_ K-01 Serf collects debris. 14007_ G-50 Soldier destroyed. 14010_ K-01 Serf collects debris. 14012_ ALERT: Active scanning activity reported from Zone 2Q, dispatching Investigation squad. 14014_ K-01 Serf collects debris. 14017_ Acquired 5 matter. 14021_ ALERT: Cargo convoy en route, clear transfer corridor. 14026_ C-30 ARC bursts open, deploying its payload. 14026_ G-67 Veteran unfolds itself. 14026_ G-50 Soldier unfolds itself. 14026_ B-48 Gladiator unfolds itself. 14026_ G-50 Soldier unfolds itself. 14026_ E-15 Imp unfolds itself. 14027_ Hrd. Medium Armor Plating blown off. 14027_ Mni. Assault Cannon blown off. 14027_ Lgt. Treads blown off. 14027_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ???#################### # ##### ## | | ???# # # # ##### ## | | ???# # + # """ """ ##### ## | | ???# # # + """ """ ######+### | | ???# # # # """ """ # | | ???# """ """ # # # # | | ???# """ """ # # #####""""+### | | ???# """ """ # # ! "## | | ???# # # ! "## | | ???# """ """ # # # ########+# | | ???# """ """ # + # ### | | ???# """ """ # # # # # | | ???# # # """ ! ### # | | ???#######+############ "F" ##### | | ??????# = "!! # | | ?????## ! """! [ # | | ?????## """ *^^ +[ | | ??????# % " | | ?????## ![% " | | ??########+##### =%######## | | ??# # !#### # # | | ??# # ###### # | | ??# # u############### | | ??# # b g= ####### | | ??# # =/g]] ############ ## | | ??# # =@]%g%! % ############### | | ??# ###############== ############### | | ??# ###### =#][ [T############## | | ??# ###### # = = !############## | | ??# ##?### +* ########### | | ??# ##?### ! # ########### | | ??# ###### # k ########### " | | ??###############?### # k ########### " | | ???????###?#######?## # =% ########### " | | ???????????????###### # %*h########### | | ????????????###??#### #% % ########### " | | ?????????????##?##?########### % ########### " | | ????????????#???#?####?####### % ########### " | | ?????????#????######?######### ########### | | ????????????##?#?######?###### ###?####### | | ????????????????####?######### u #?######### | | ??????????????#?##?###?####?## ############### | | ????????????#?#?##?#####??#### | | ???????????????#?############# | | ???????????????##??###?#####?# | | ????????????????####???####### |! | | ?????????????#??#?#?#??####### *%! | | ????????????????#???###??##?#################+#### | | ?????????????????#?########?##?#?####?## !!! | | ???????????????????##??######??###???#?# !!! = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 310 Jamming Range 12 Armor Coverage 225 Resistance: KI 30 Resistance: EM 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Rocket Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteTacticalRipteeth Manual? 0 Play Time 02:45:48 Cumulative 181.3 hours Start 2024.11.30 @ 14:08:35 End 2024.11.30 @ 21:37:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a67ea1f5-ce2f-48fd-8264-c8d97710b27e