Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.11 @ 23:25:39 Player: Bert Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (524) 524 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 3014 Bonus ------- Follower Combat Kills 225 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 278/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Flexi-carbon Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Particle Gun Heavy Laser > --- INVENTORY (15) --- Improved Ion Engine Improved Heat Sink Small Storage Unit Spread Laser Spread Laser Storm Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Tactical Coordination Suite > --- WEAPON ----------- Particle Gun Heavy Laser > --- INVENTORY -------- Ion Engine Improved Ion Engine Large Storage Unit Spread Laser Storm Laser [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Tactical Coordination Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift System Shield Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Barrage Gun Ballistic Cannon Slug Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 43 | 6 1 16 . 14 6 Power 9 | 1 . 3 . 4 1 Engine 9 | 1 . 3 . 4 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 5 . . 1 Treads . | . . . . . . Leg 8 | 2 . 5 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 2 . 3 2 Device 4 | . 1 1 . 1 1 Storage 2 | 1 . . . . 1 Processor 2 | . . 1 . 1 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 . 6 . 7 2 Energy Gun 13 | 2 . 6 . 3 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . . . . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 96 88 100 89 95 Engine 11 | . 14 10 11 11 11 Leg 30 | . 28 22 33 33 32 Device 9 | . 10 11 11 8 11 Storage 11 | . 14 11 11 11 11 Processor 9 | . . 11 11 11 11 Energy Gun 18 | . 28 21 22 14 18 Naked Turns . | . . . . . . Heaviest Build 38 | 11 12 19 19 20 38 Greatest Support 40 | 20 20 30 30 30 40 Greatest Overweight (x) 3 | . . 3 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 11 Most Carried 9 | 5 8 8 6 8 9 Average Carried 6 | 3 6 5 6 6 8 Final Capacity 15 | 8 8 8 8 8 15 Final Carried 9 | 4 8 6 6 8 9 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 621 | 222 11 178 . 98 112 Remotely . | . . . . . . Salvage Created 540 | . 85 356 . . 99 Parts 33 | . 9 21 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . . . . 9 Prevented 9 | . . . . . 9 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . 3 8 . . 2 Guns 12 | . 3 7 . . 2 Classes Destroyed 5 | . 2 3 . . . Builder 1 | . . 1 . . . Watcher 3 | . 2 1 . . . Swarmer 3 | . 3 . . . . Grunt 7 | . . 5 . . 2 Sentry 3 | . . 3 . . . Best Kill Streak 3 | . 3 2 . . 1 Combat Bots Only 3 | . 3 2 . . 1 Max Kills in Single Turn 2 | . 1 2 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 74 | . 7 35 . . 32 Missed 22 | . 1 9 . . 12 Damage Taken 655 | . 34 292 . . 329 Core 122 | . . 80 . . 42 Absorbed by Shields . | . . . . . . Ignored by Resistances 185 | . 12 84 . . 89 Regen/Repaired (Parts) 6 | . . . . 6 . Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 55 | . 7 32 . . 16 Largest 2 | . 2 2 . . 2 Hottest 134 | . 90 130 . . 134 Shots Fired 94 | . 14 55 . . 25 Gun 94 | . 14 55 . . 25 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 94 | . 14 55 . . 25 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 5 17 . . 12 Robot Miss Streak 4 | . 2 4 . . 3 Penetration Max . | . . . . . . Secondary Targets 2 | . . 1 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 77 | . 10 45 . . 22 Core Hits 47 | . 5 30 . . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 1 3 . . . Burn 4 | . 1 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1195 | 4 118 680 . . 393 Guns 1191 | . 118 680 . . 393 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | 4 . . . . . Kinetic . | . . . . . . Thermal 1191 | . 118 680 . . 393 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | 2 . . . . . Kicked 2 | 2 . . . . . Crushed . | . . . . . . Highest Temperature 541 | . 120 541 . . 402 Average Temperature 130 | . 47 154 . . 117 Received Heat Transfer 402 | . . 210 . . 192 Effects 10 | . . 9 . . 1 Shutdowns 3 | . . 2 . . 1 Energy Bleed 1 | . . 1 . . . Interference 3 | . . 3 . . . Damage (major) 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 9 | . 4 5 . . . Heat Transferred 2812 | . 372 1669 . . 771 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 149 | . 109 149 47 . . Initial 47 | . . . 47 . . Average 45 | . 27 64 47 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 5 10 . . 12 Peak Tracking Total 4 | . 3 3 . . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 4 | . . 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 4 | . 4 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 2 2 . . . Terminals 3 | . 2 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 19 | . 10 9 . . . Successful 12 | . 7 5 . . . Failed 7 | . 3 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 10 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 7 1 . . . Prototype ID Bank 2 | . 1 1 . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 2 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 158 | . . . . 158 158 Highest-Rated Ally 41 | . . . . 41 41 Total Orders . | . . . . . . Ally Attacks 51 | . . . . . 51 Total Damage 811 | . . . . . 811 Kills 7 | . . . . . 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3713 | 112 419 644 231 1645 662 Spaces Moved 2805 | 105 327 412 190 1323 448 Core 49 | 45 . 4 . . . Treads . | . . . . . . Legs 2756 | 60 327 408 190 1323 448 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 90 120 121 120 120 121 Slowest Speed 200 | 120 120 200 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 48 32 41 90 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 5 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3099 | 122 339 510 193 1392 543 Wait 94 | . . 13 4 16 61 Move 2800 | 104 326 411 189 1322 448 Hop . | . . . . . . Pick Up 58 | 10 5 21 . 15 7 Fast Attach . | . . . . . . Attach 29 | 6 1 8 . 12 2 Detach 11 | . . 1 . 10 . Swap 14 | . . 8 . 2 4 Drop 36 | . . 16 . 15 5 Fire 55 | . 7 32 . . 16 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | 2 . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 305 | -10/Materials | Discovered new exit (range 5) 432 | -10/Materials | Discovered new exit (range 15) 510 | -10/Materials | Discovered new exit (range 16) 532 | -10/Materials | Entered another Materials area 532 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 4) 1158 | -9/Materials | Discovered new exit (range 7) 1176 | -9/Materials | Entered Mines 1363 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1370 | -9/Mines | Build established: Scavenger-Mutant 1399 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1407 | -9/Mines | Entered Zion 1897 | -7/Zion | Build established: Mutant 2097 | -7/Zion | Given A8's code to call for help 2339 | -7/Zion | Build established: Scavenger-Mutant 2340 | -7/Zion | Learned location of Warlord (-5) 2387 | -7/Zion | Learned Factory stockpile data 2579 | -7/Zion | Imprinted 2581 | -7/Zion | Declared Zion's savior 2983 | -7/Zion | Found Prototype Energy Gun 3032 | -7/Zion | Discovered new exit (range 13) 3052 | -7/Zion | Entered Proximity Caves 3052 | -6/Proximity Caves | Accompanied by 4 allies 3054 | -6/Proximity Caves | Spotter reported a threat 3084 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3356 | -6/Proximity Caves | Lost 4 allies 3714 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03340_ Switching to secondary target: G-50 Soldier. 03347_ Corrupted Hvy. Laser self-destruct mechanism malfunctions. 03347_ Carbon-fiber Leg fries itself beyond repair. 03348_ G-50 Soldier heat damages Adv. Heat Sink. 03349_ Power failure, Imp. Ion Engine shutdown. 03354_ G-50 Soldier heat short circuits Hvy. Laser. 03364_ G-50 Soldier destroyed. 03375_ Dropped Spread Laser. 03380_ Lgt. Angular Momentum Engine fries itself beyond repair. 03397_ Acquired Imp. Deuterium Engine. 03407_ Acquired 10 matter. 03412_ Dropped Tactical Coordination Suite. 03413_ Dropped Ion Engine. 03413_ Acquired Imp. Heat Sink. 03415_ Acquired 10 matter. 03432_ Acquired Spread Laser. 03444_ Acquired Imp. Heat Sink. 03694_ G-50 Soldier suffers critical hit (Burn). 03697_ Aluminum Leg destroyed. 03699_ Critical hit (Burn: +37). 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Assault Rifle | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PortableNuclearBlaster Manual? 0 Play Time 00:29:37 Cumulative 18.7 hours Start 2024.05.11 @ 22:57:26 End 2024.05.11 @ 23:25:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 0 Adventurer 35 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f16b04c5-5044-497c-96b7-b6d6d0c1aff6