Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 12:10:16 // Winter2019/RPGLIKE

Player: Rainynight

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (56)      280
Value Destroyed (1400)     1400
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (349)                349
              TOTAL SCORE: 5789

 Bonus
-------
Follower Combat Kills      49
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     200/200
System Corruption          4%
Temperature                Cool (0)
Movement                   Rolling (120) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (2) ---
   Armored Wheel
>          --- UTILITY (6) ------
           Structural Scanner
  Improved Terrain Scanner
           Melee Analysis Suite
           Force Booster
           Force Booster
  Improved Medium Armor Plating
>          --- WEAPON (3) -------
           Particle Gun
           Particle Gun
           Longsword +1
>          --- INVENTORY (2) ----
           Force Booster
           System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Wheel
   Armored Wheel
>          --- UTILITY ----------
           Structural Scanner
  Improved Terrain Scanner
           Melee Analysis Suite
           Force Booster
           Force Booster
           Force Booster
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
           Longsword +1
>          --- INVENTORY --------
           Force Booster
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Force Booster
  Device                   Force Booster
  Processor                Melee Analysis Suite
  Protection               Light Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              8    | 3   .   .   .   1   2   1   .   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   .   .   .   .   .   
  Utility                  5    | 1   .   .   .   .   2   1   .   1   .   
  Weapon                   2    | 1   .   .   .   1   .   .   .   .   .   
Parts Attached             29   | 5   5   .   1   1   3   12  .   1   1   
  Power                    3    | .   1   .   .   .   .   2   .   .   .   
    Engine                 2    | .   1   .   .   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   1   .   .   1   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   1   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   2   .   .   .   3   6   .   1   1   
    Device                 7    | 1   1   .   .   .   2   3   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   3   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | 2   2   .   .   1   .   3   .   .   .   
    Energy Gun             6    | 1   2   .   .   .   .   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   85  100 100 100 99  98  100 100 100 
  Engine                   6    | .   5   14  14  13  10  3   .   .   .   
  Core                     3    | .   .   .   .   .   .   5   9   8   8   
  Wheel                    21   | .   28  28  28  26  20  17  18  16  16  
  Device                   32   | .   20  28  28  26  29  38  45  41  39  
  Processor                3    | .   1   .   .   .   9   2   .   8   8   
  Energy Gun               20   | .   19  28  28  26  20  17  18  16  16  
  Slashing Weapon          5    | .   .   .   .   6   10  9   9   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             34   | 4   11  11  11  14  17  32  32  32  34  
  Greatest Support         22   | 20  20  20  22  22  22  22  22  22  22  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 2    | 2   2   2   2   2   2   2   2   2   2   
  Average Capacity         2    | 2   2   2   2   2   2   2   2   2   2   
  Most Carried             2    | .   2   2   2   2   2   2   2   2   2   
  Average Carried          1    | .   1   2   2   2   1   1   2   1   1   
  Final Capacity           2    | 2   2   2   2   2   2   2   2   2   2   
  Final Carried            2    | .   2   2   2   2   2   2   2   1   2   

 Class Distribution 
--------------------
 44% | Scavenger-Assassin
 28% | Skirmisher
 17% | Assassin
  8% | Mutant

 Dominant Class 
----------------
         Skirmisher | -10/Materials
         Skirmisher | -9/Materials
         Skirmisher | -9/Mines
           Assassin | -9/Exiles
 Scavenger-Assassin | -8/Mines
           Assassin | -8/Materials
 Scavenger-Assassin | -7/Factory
 Scavenger-Assassin | -7/Lower Caves
 Scavenger-Assassin | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-----------                Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Matter Collected           523  | 255 78  .   10  .   40  100 20  10  10  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2403 | 174 215 356 .   .   303 648 88  271 348 
  Parts                    148  | 14  29  31  .   .   19  24  5   8   18  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      18   | .   .   .   .   .   .   .   .   4   14  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  34   | .   3   8   1   .   4   11  1   .   6   
  Melee                    21   | .   .   .   .   .   4   10  1   .   6   
  Guns                     10   | .   3   6   .   .   .   1   .   .   .   
  AOE                      3    | .   .   2   1   .   .   .   .   .   .   
Classes Destroyed          14   | 2   5   2   .   .   1   1   .   1   2   
  Worker                   4    | .   1   2   .   .   1   .   .   .   .   
  Builder                  3    | .   3   .   .   .   .   .   .   .   .   
  Tunneler                 8    | 5   1   1   .   .   1   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   1   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   .   .   .   .   
  Swarmer                  11   | .   3   3   1   .   .   .   .   .   4   
  Grunt                    13   | .   .   4   .   .   3   6   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   1   .   .   .   3   1   .   .   
  Hunter                   2    | .   .   .   .   .   1   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   
  Decomposer               3    | .   .   .   .   .   .   .   .   3   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   3   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 6   10  5   1   .   3   4   1   .   4   
  Combat Bots Only         4    | .   3   3   1   .   3   4   1   .   4   
Max Kills in Single Turn   2    | 1   2   2   1   .   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Damage Taken               1501 | .    40   223  39   .    200  389  28   .    582  
  Core                     1196 | .    34   176  32   .    162  319  23   .    450  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       959  | .    18   154  20   .    138  250  18   .    361  
Core Remaining (%)         79   | 100  94   .    .    .    50   73   .    .    .    
Volleys Fired              66   | 15   19   22   2    .    2    5    1    .    .    
  Largest                  2    | 2    2    2    2    .    2    2    2    .    .    
  Hottest                  130  | 70   90   90   90   .    90   90   130  .    .    
Shots Fired                130  | 30   36   44   4    .    4    10   2    .    .    
  Gun                      130  | 30   36   44   4    .    4    10   2    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | 15   18   .    .    .    .    .    .    .    .    
  Thermal                  33   | 15   16   .    .    .    .    .    2    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          64   | .    2    44   4    .    4    10   .    .    .    
  Robot Hit Streak         13   | 13   7    8    2    .    2    9    .    .    .    
  Robot Miss Streak        4    | 1    2    4    2    .    1    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           143  | 21   24   27   2    .    12   33   1    11   12   
  Core Hits                73   | 9    16   16   1    .    6    13   1    6    5    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9    | 1    1    2    .    .    3    2    .    .    .    
    Burn                   1    | 1    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    
    Corrupt                2    | .    .    2    .    .    .    .    .    .    .    
    Sever                  5    | .    .    .    .    .    3    2    .    .    .    
Melee Attacks              66   | .    .    .    .    .    14   24   2    11   15   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 66   | .    .    .    .    .    14   24   2    11   15   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            15   | .    .    .    .    .    1    3    .    10   1    
    Combat Hostiles        2    | .    .    .    .    .    1    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5237 | 229  274  554  66   .    532  1499 57   1141 885  
  Guns                     1159 | 229  274  470  26   .    31   129  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               124  | .    .    84   40   .    .    .    .    .    .    
  Melee                    3954 | .    .    .    .    .    501  1370 57   1141 885  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  196  | 66   130  .    .    .    .    .    .    .    .    
  Thermal                  415  | 163  128  84   40   .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          672  | .    16   470  26   .    31   129  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 3954 | .    .    .    .    .    501  1370 57   1141 885  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            846  | .    .    .    .    .    .    59   .    450  337  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    846  | .    .    .    .    .    .    59   .    450  337  
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97   | .    .    72   25   .    .    .    .    .    .    
  Shots                    3    | .    .    2    1    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        40   | 40   40   28   4    .    .    6    21   .    .    
  Average Temperature      18   | 21   19   9    4    .    .    4    14   .    .    
  Received Heat Transfer   243  | .    .    45   .    .    72   126  .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    1    .    .    .    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1125 | 555  370  200  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    2    1    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Peak Influence             392  | 30  178 366 216 .   124 392 144 .   .   
  Initial                  142  | .   19  11  142 .   .   48  86  .   .   
  Average                  133  | 11  75  195 182 .   97  155 104 .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   1   .   .   .   
  Low Security (%)         78   | 100 100 48  47  .   100 74  100 .   .   
  Level 1                  21   | .   .   51  52  .   .   25  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   1   .   .   .   1   .   .   .   
  Investigation            2    | .   .   1   .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Distress Signals           1    | .   .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              49   | .   7   13  3   .   4   13  1   .   8   
  Peak Tracking Total      4    | .   4   4   3   .   3   4   .   .   4   
  Tactical Retreats        1    | .   .   .   .   .   .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            4    | .   .   .   .   .   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          10   | .   1   5   .   1   .   1   2   .   .   
  Terminals                8    | .   1   5   .   .   .   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                24   | .   3   13  .   1   .   2   5   .   .   
  Successful               9    | .   1   4   .   1   .   1   2   .   .   
  Failed                   15   | .   2   9   .   .   .   1   3   .   .   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   10  .   1   .   1   2   .   .   
  Terminals                20   | .   3   13  .   .   .   2   2   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   3   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   1   3   .   1   .   1   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   2   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   4   .   .   .   1   2   .   .   
  Full Trace Events        4    | .   1   3   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   40  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Total Allies               5    | .   .   1   3   .   .   .   1   .   .   
  Largest Group            4    | .   .   1   4   3   3   2   1   .   .   
  Highest-Rated Group      50   | .   .   10  50  40  40  24  7   .   .   
  Highest-Rated Ally       16   | .   .   10  16  16  16  16  7   .   .   
Total Orders               1    | .   .   .   .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   
Ally Attacks               27   | .   .   .   7   .   16  4   .   .   .   
  Total Damage             271  | .   .   .   65  .   151 55  .   .   .   
  Kills                    3    | .   .   .   2   .   .   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   1   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
-------------              Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Turns Passed               2263 | 79  223 344 116 206 294 431 113 279 178 
Spaces Moved               1837 | 31  146 317 115 213 271 293 67  257 127 
  Core                     4    | 4   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   1833 | 27  146 317 115 213 271 293 67  257 127 
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  85  85  85  100 100 100 
  Average Speed            88   | 76  80  80  81  85  85  93  100 100 100 
  Slowest Speed            100  | 80  80  80  85  85  85  100 100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   1   
Exploration Rate (%)       34   | 3   32  32  26  61  74  26  3   53  30  
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   .   1   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   .   1   .   1   .   
Scrap Searched             6    | .   .   .   1   .   2   .   .   1   2   
Spaces Dug                 8    | .   .   .   .   .   4   .   1   .   3   
Terrain Destroyed          17   | .   .   8   1   .   4   .   1   .   3   
  Melee                    8    | .   .   .   .   .   4   .   1   .   3   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      9    | .   .   8   1   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low 
Total                      2278 | 56  218 363 133 237 316 414 109 268 164 
  Wait                     235  | 6   44  17  15  24  23  47  40  .   19  
  Move                     1828 | 30  145 316 114 212 270 292 66  256 127 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  9    | .   2   .   .   .   2   4   .   .   1   
  Fast Attach              24   | 5   5   .   .   1   1   11  .   .   1   
  Attach                   4    | .   .   .   .   .   2   1   .   1   .   
  Detach                   3    | .   1   .   .   .   1   1   .   .   .   
  Swap                     1    | .   .   .   1   .   .   .   .   .   .   
  Drop                     13   | .   2   .   1   .   1   8   .   .   1   
  Fire                     66   | 15  19  22  2   .   2   5   1   .   .   
  Melee                    66   | .   .   .   .   .   14  24  2   11  15  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            29   | .   .   8   .   .   .   21  .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 1 exit: [Dat])

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard  | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    2 | -11/Scrapyard  | Met Revision 17
   18 | -11/Scrapyard  | Discovered new exit (range 15)
   80 | -11/Scrapyard  | Entered Materials
  247 | -10/Materials  | Discovered new exit (range 15)
  303 | -10/Materials  | Entered another Materials area
  305 | -9/Materials   | Reached level 2
  494 | -9/Materials   | Build established: Skirmisher
  603 | -9/Materials   | Reached level 3
  635 | -9/Materials   | Discovered new exit (range 16)
  647 | -9/Materials   | Entered Mines
  647 | -9/Mines       | Accompanied by 1 ally
  649 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  738 | -9/Mines       | Learned location of Storage (-9)
  739 | -9/Mines       | Discovered new exit (range 13)
  746 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  763 | -9/Mines       | Entered Exiles
  763 | -9/Exiles      | Accompanied by 3 allies
  784 | -9/Exiles      | Met 8R-AWN
  798 | -9/Exiles      | Met EX-HEX
  826 | -9/Exiles      | Met EX-BIN
  837 | -9/Exiles      | Aligned with FarCom system
  837 | -9/Exiles      | Given EX-Vault access code
  857 | -9/Exiles      | Opened EX-Vault
  861 | -9/Exiles      | Upgraded with Weapon slot (x1)
  863 | -9/Exiles      | Found Longsword +1
  881 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  907 | -9/Exiles      | Met EX-DEC
  936 | -9/Exiles      | Discovered new exit (range 14)
  969 | -9/Exiles      | Left Exiles lab with Longsword +1
  969 | -9/Exiles      | Entered Mines
  969 | -8/Mines       | Accompanied by 3 allies
  971 | -8/Mines       | Reached level 4
  988 | -8/Mines       | Upgraded with Utility slot (x2)
 1247 | -8/Mines       | Discovered new exit (range 13)
 1261 | -8/Mines       | Identified exit to Materials
 1263 | -8/Mines       | Entered Materials
 1263 | -8/Materials   | Accompanied by 2 allies
 1265 | -8/Materials   | Reached level 5
 1265 | -8/Materials   | Upgraded with Utility slot (x1)
 1286 | -8/Materials   | Build established: Scavenger-Assassin
 1383 | -8/Materials   | Core integrity fell below 50%
 1509 | -8/Materials   | Reached level 6
 1612 | -8/Materials   | Discovered new exit (range 14)
 1694 | -8/Materials   | Entered Factory
 1696 | -7/Factory     | Reached level 7
 1708 | -7/Factory     | Identified exit to Lower Caves
 1767 | -7/Factory     | Fabricated R-06 Scavenger (x1)
 1807 | -7/Factory     | Entered Lower Caves
 1809 | -7/Lower Caves | Reached level 8
 1809 | -7/Lower Caves | Upgraded with Utility slot (x1)
 2073 | -7/Lower Caves | Discovered new exit (range 12)
 2086 | -7/Lower Caves | Entered another Lower Caves area
 2093 | -7/Lower Caves | Core integrity fell below 50%
 2248 | -7/Lower Caves | Discovered new exit (range 13)
 2265 | -7/Lower Caves | Crushed by falling debris
 2265 | -7/Lower Caves | Smashed by cave-in

 Last Messages 
---------------
02224_ Found System Restoration Module.
02224_ Found Great Axe.
02224_ Found 25 Matter.
02226_ Acquired System Restoration Module.
02227_ Dropped Force Booster.
02229_ Acquired Imp. Medium Armor Plating.
02230_ Acquired 10 matter.
02242_ Sneak attack on as-12199.
02242_ Destroyed Asb. Hover Unit.
02242_ Destroyed Asb. Blade.
02242_ as-12199 destroyed.
02245_ Sneak attack on as-49838.
02245_ Destroyed Asb. Rifle.
02245_ Destroyed Asb. Hover Unit.
02245_ as-49838 destroyed.
02248_ EXIT=FOUND
02265_ The unstable cave ceiling collapses.
02265_ Crushed by falling debris.
02265_ Wheel destroyed.
02265_ System corrupted by crushing effect (+4).

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????????##  |
| ???????????????????????????????????????????????##  |
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| ???????????????????????????????????????????????### |
| ???????????????????????????????????????????#??#?## |
| ????????????????????????????????????????????#?#### |
| ????????????????????????????????????????????##?### |
| ???????????????????????##??????????#???????##?###  |
| ???????????????????#?#???????##?????#?????#?##?### |
| ?????????????????#??####??##?#?####????##?#?###### |
| ???????????????#####?#??#??###?###???##?#?###??### |
| ????????????????##??##?###?##?#?#?#?#???####?####  |
| ????????????????######?#######??######?##?#######  |
| ?????????????#?????#???#####?###?#?####?#?####?##  |
| ???????????????#?###???##?#?#??##?###############  |
| ???????????????####?#######?#######?#############  |
| ???????????#??#?##??####?#############?#########   |
| ????????????  #####?## ############?############   |
| ???????????    ####?#   ####  ##################   |
| ????????????        ??         ####""############  |
| ????????????           <       ####"  ###########  |
| ?????????? #?#??###   ss####   ######  #########   |
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| ??????????#??#?##?#??#####;   #### #% ########     |
| ??????????##??##?##??#######         % ########    |
| ??????????  ##?#?????#######            ########## |
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| ?????????????  ??  ? #####     #####    ########## |
| ???????????  ???    ##?####    ######          ### |
| ????????????????   ???# ####     ?### #        ### |
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| ????????????????????????????????????????? ? ? ? ?  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          25
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       610
Armor Coverage             225
Resistance: KI             10
Evasion (%)                44
Melee Accuracy             5
Particle Charging          15
Force Boost                20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Levels Raised              7     | .    .    2    .    .    1    2    1    1    .    
  XP Earned                14828 | 3000 420  2600 911  350  1050 3037 1760 500  1200 
  XP Spent                 13110 | 2750 140  1110 .    800  2660 2850 .    2800 .    
Upgrades                   30    | 7    2    6    .    1    6    5    .    3    .    
  Propulsion Slot          1     | 1    .    .    .    .    .    .    .    .    .    
  Utility Slot             5     | 1    .    .    .    .    2    1    .    1    .    
  Weapon Slot              2     | 1    .    .    .    1    .    .    .    .    .    
  Heat Dissipation         3     | .    .    3    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    1    .    .    .    1    .    .    .    
  Energy Storage           1     | .    .    1    .    .    .    .    .    .    .    
  Inventory Capacity       2     | 2    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     6     | .    2    .    .    .    4    .    .    .    .    
  Ranged Accuracy          1     | .    .    1    .    .    .    .    .    .    .    
  Melee Accuracy           5     | .    .    .    .    .    .    3    .    2    .    
  KI Resistance %          2     | 2    .    .    .    .    .    .    .    .    .    
Protomatter Created        309   | .    42   82   6    .    .    179  .    .    .    
  Integrity Restored       592   | .    .    136  .    .    .    456  .    .    .    
    Core                   563   | .    .    107  .    .    .    456  .    .    .    
    Parts                  29    | .    .    29   .    .    .    .    .    .    .    
Protomatter Decayed        310   | .    42   35   .    .    .    115  .    118  .    

 Game 
------
Seed              MeleeRagnarokPlating
  Manual?         0
Play Time         00:25:32
  Cumulative      100.1 hours
  Start           2022.04.23 @ 11:46:27
  End             2022.04.23 @ 12:10:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          59
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24c3b3ed-eeb9-43e3-ad00-63aae81b2eac