Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.13 @ 14:42:16 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (290) 1450 Value Destroyed (11972) 11972 Prototype IDs (310) 6200 Alien Tech Used (12) 2400 Bonus (48825) 48825 TOTAL SCORE: 81947 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 4769 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 6660 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -8253 Cogmind --------- Core Integrity 1026/1850 Matter 310/425 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Shade Armor Microwarp Drive Potential Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Enhanced Armored Heavy Treads High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg High-density Centrium Leg Zionite Supercomposite Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor 7V-RTL's Ultimate Field Microwarp Drive > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Zero-point Reactor Zionite Biocell Array Zionite Biocell Array Particle Accelerator Particle Accelerator Experimental Weapon Cycler Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor AEGIS Remote Shield Core Regenerator Potential Cannon Gamma Refractor [Rating: 259] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Improved Flight Unit Treads Light Treads Leg High-density Centrium Leg Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Centrium Light Armor Plating Artifact Microwarp Drive Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Sigix Broadsword Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Propulsion 6 | . . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . Utility 10 | . . . . . 2 2 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 428 | . 27 8 . 10 45 12 . . 2 . 10 7 3 . 2 21 . 1 46 1 12 . . 2 2 5 29 31 14 9 17 72 40 Power 26 | . 1 1 . . 2 1 . . . . . 1 . . . . . . 2 . 1 . . . . . 1 1 2 2 1 9 1 Engine 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 2 1 . . . . . 1 . . . . . . 2 . 1 . . . . . . . . 1 . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 1 1 9 1 Propulsion 53 | . 5 1 . 2 12 1 . . . . 2 2 . . . 1 . . 1 . 2 . . . . 2 3 4 . 1 1 11 2 Treads 17 | . 5 1 . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Leg 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . 4 1 . . . . 2 2 . . . 1 . . 1 . 2 . . . . 2 3 4 . 1 1 . . Utility 221 | . 6 2 . . 11 9 . . 2 . 8 4 1 . . 13 . 1 18 1 5 . . 2 . 3 22 20 10 . 15 40 28 Device 130 | . 3 2 . . 6 4 . . 1 . 3 4 . . . 9 . . 12 1 2 . . 2 . 3 14 16 9 . 12 12 15 Storage 14 | . 2 . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 1 1 . . 5 . Processor 15 | . 1 . . . . 3 . . . . 4 . . . . . . . 1 . . . . . . . 1 . . . 1 4 . Hackware 11 | . . . . . 1 1 . . . . 1 . . . . 1 . 1 . . 1 . . . . . 1 . . . 1 3 . Protection 43 | . . . . . 3 1 . . 1 . . . 1 . . 2 . . 5 . . . . . . . 5 2 . . 1 15 7 Artifact 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 6 Weapon 128 | . 15 4 . 8 20 1 . . . . . . 2 . 2 7 . . 25 . 4 . . . 2 . 3 6 2 6 . 12 9 Energy Gun 15 | . . . . . 10 . . . . . . . . . . 2 . . 1 . . . . . . . . . . 1 . 1 . Energy Cannon 30 | . 3 . . . . . . . . . . . . . . . . . 6 . 2 . . . 1 . 1 2 . 2 . 4 9 Ballistic Gun 4 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 9 | . 1 3 . 3 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Launcher 27 | . 7 1 . 3 6 1 . . . . . . 2 . 2 2 . . 3 . . . . . . . . . . . . . . Special Weapon 15 | . . . . . . . . . . . . . . . . . . . 11 . 2 . . . 1 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 21 | . . . . 1 1 . . . . . . . . . . 1 . . 4 . . . . . . . 2 3 1 3 . 5 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Special Melee Weapon 4 | . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 36 | . . 1 . . 2 1 . . 1 . . . . . . 4 . . 14 . . . . 1 . . 2 . . 2 . 8 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 10 | . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Parts Lost 10 | . 1 . . . 3 . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . 2 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 7 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 2 1 Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 . . . 2 . . . . . 1 . . . . . . . 1 . . . . . . . . 1 . . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 100 99 99 99 100 100 100 100 99 99 100 100 100 99 100 100 95 94 93 94 94 94 94 94 91 89 85 86 84 64 94 Engine 3 | . 14 14 14 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 8 8 8 7 12 Treads 10 | . 25 28 28 27 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Leg 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 23 Flight 14 | . . . . . . 30 30 30 30 30 32 32 33 33 33 29 29 29 29 29 26 26 26 26 26 28 28 28 26 26 24 14 . Device 13 | . 4 13 14 14 17 15 15 15 15 15 16 20 14 13 13 17 17 17 19 23 18 15 15 15 15 18 19 18 16 17 18 6 15 Storage 6 | . 14 14 14 14 9 . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 4 4 5 4 Processor 8 | . 8 . . . . 14 15 15 15 15 16 20 20 20 20 17 17 17 13 11 10 10 10 10 10 9 9 9 8 8 8 10 16 Hackware 3 | . . . . . . 6 7 7 7 7 5 . . . . 4 5 5 5 5 8 10 10 10 10 9 9 9 8 8 9 3 . Protection 6 | . . . . . 8 7 7 7 7 7 6 6 11 13 13 10 11 11 11 11 10 10 10 10 10 9 7 9 8 8 8 6 11 Energy Gun 2 | . . . . . 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . 7 . . . . . . . . . . . . . . . . . . . 1 5 5 5 4 4 1 . . . . . 7 Ballistic Cannon 3 | . 5 19 28 13 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 2 | . 3 8 . 13 . 3 7 7 7 7 6 6 6 6 6 4 5 5 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 7 7 7 7 7 6 6 6 6 6 2 5 5 3 5 5 5 5 5 5 4 3 3 3 3 4 2 . Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 147 | 14 92 53 53 56 121 18 15 15 15 15 16 20 26 19 19 21 18 18 35 19 34 32 32 34 36 37 40 44 46 46 47 147 143 Greatest Support 198 | 20 40 40 40 48 94 19 21 19 19 19 25 25 25 25 25 25 25 29 29 31 35 35 35 35 39 43 47 47 46 49 57 198 198 Greatest Overweight (x) 5 | . 2 1 1 1 5 . . . . . . . 1 . . . . . 1 . . . . . 1 . . 1 . . . 4 1 Average Overweight (x) . | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 20 20 20 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 10 10 10 10 10 15 20 10 10 10 15 15 Average Capacity 12 | . 19 20 20 20 24 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 10 10 10 10 10 10 9 14 Most Carried 25 | . 20 20 20 20 25 23 4 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 15 Average Carried 12 | . 16 19 20 19 23 4 4 4 5 5 4 4 5 5 5 4 5 5 4 4 7 10 10 9 9 9 9 9 9 9 9 7 14 Final Capacity 25 | 8 20 20 20 20 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 5 Final Carried 24 | 6 20 20 20 20 24 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 15 5 Class Distribution -------------------- 35% | Mutant 10% | Commander-Mutant 10% | Scavenger-Scout 8% | Scout 6% | Hacker-Scout 6% | Scavenger-Mutant 5% | Alien-Ninja 5% | Commander-Scout 3% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Commander-Scout | -3/Research Hacker-Scout | -3/Quarantine Alien-Scout | -3/Section 7 Alien-Ninja | -2/Research Alien-Ninja | -2/Testing Alien-Ninja | -1/Access Commander-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Matter Collected 5359 | 195 490 411 123 211 831 170 10 . . 20 95 80 120 . 67 283 30 70 484 13 135 . . . 50 20 240 467 94 50 70 430 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12796 | . 529 108 . 207 1795 345 21 37 . . 197 43 112 . 73 933 . 16 1455 . 484 . . . 148 74 469 649 792 409 467 1348 2085 Parts 662 | . 32 15 . 13 101 19 2 1 . . 9 6 11 . 7 42 . 1 56 . 20 . . . 7 4 15 20 32 8 32 103 106 Haulers Intercepted 18 | . 2 . . . 6 2 . . . . 1 . . . . 2 . . . . 1 . . . . . 1 . 2 . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 117 | . . . . . . . 2 5 . 5 . 5 2 . 5 . . 2 75 3 . . . . 13 . . . . . . . . Prevented 11 | . . . . . . . 2 . . 8 . . . . . . . . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Combat Hostiles Destroyed 179 | . 10 13 . 8 35 . . . . . . . 5 . 8 2 . 1 59 . . . . . 2 . . 4 2 . 1 4 25 Melee 15 | . . . . . 1 . . . . . . . . . . 2 . . 1 . . . . . . . . 4 2 . 1 4 . Guns 12 | . 2 . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 43 | . 1 5 . 4 6 . . . . . . . . . . . . . 6 . . . . . . . . . . . . . 21 AOE 107 | . 7 8 . 4 17 . . . . . . . 5 . 8 . . 1 52 . . . . . 2 . . . . . . . 3 Classes Destroyed 26 | . 6 4 . 2 2 . 1 . . . 1 . 1 . . 1 . . 7 . . . . . . . . . . . . 1 . Worker 5 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Builder 13 | . . 1 . 1 4 1 . . . . . . . . . . . . . . . . . . . . 1 1 2 . 2 . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 18 | . 2 . . . 6 2 . . . . 1 . . . . 2 . . . . 1 . . . . . 1 . 2 . 1 . . Recycler 30 | . 2 . . . 5 2 . . . . . . . . . 3 . . . . 2 . . . . . 2 3 3 3 1 4 . Minesweeper 5 | . . . . . . . 1 1 . . . 2 . . . . . . . . . . . . 1 . . . . . . . . Mechanic 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Operator 6 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . Watcher 30 | . 2 . . . 3 4 . . . . 1 . . . . 7 . . . . 1 . . . 2 2 2 . 1 . 3 2 . Swarmer 36 | . 3 2 . . 12 . . . . . . . 4 . 8 . . 1 2 . . . . . . . . . 1 . . 3 . Saboteur 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Grunt 59 | . 7 . . 6 18 . . . . . . . . . . 1 . . 24 . . . . . 2 . . . . . . 1 . Brawler 6 | . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Duelist 4 | . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Protector 8 | . . . . 1 . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Sentry 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Programmer 13 | . . . . . . . . . . . . . . . . 1 . . 6 . . . . . . . . 4 1 . 1 . . Enhanced Grunt 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Demolisher 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Striker 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 16 | . 3 10 . 6 8 2 1 1 . . 1 1 4 . 4 1 . 1 16 . 2 . . . 4 1 2 3 3 2 2 4 4 Combat Bots Only 16 | . 3 10 . 5 6 . . . . . . . 4 . 4 1 . 1 16 . . . . . 2 . . 3 1 . 1 3 4 Max Kills in Single Turn 11 | . 2 2 . 3 6 1 1 1 . . 1 1 3 . 2 1 . 1 11 . 1 . . . 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 9 | . 2 2 . 2 5 . . . . . . . 3 . 2 . . 1 9 . . . . . 1 . . . . . . . 1 Melee 1 | . . . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . 1 1 . 1 1 . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Damage Taken 8328 | . 469 389 . 206 992 12 51 . . . 26 19 77 . 182 128 . 98 214 . . 18 . . 87 57 192 706 178 45 211 778 3193 Core 1613 | . 42 . . . 51 . 37 . . . . 19 27 . 28 . . . . . . . . . 22 . 87 250 25 . . 103 922 Absorbed by Shields 7470 | . . . . . 369 . . . . . . . . . . . . . 10 . . . . . . . . 7 . . . 34 7050 Reduced by Siege Mode 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Redirected to Shielding 527 | . . . . . . . . . . . . . . . 51 11 . 11 65 . . . . . 18 24 . 16 18 . 22 140 151 Regen/Repaired (Parts) 2007 | . 83 . . . 48 . . . . . . . . . . 266 . . . . . . . . . . 100 371 69 52 184 834 . Core Remaining (%) 87 | 100 . . . 83 90 . . . . 94 . . . . 91 . . . . 100 . . . . 98 . . 67 . 98 . . 55 Volleys Fired 452 | . 41 25 3 16 113 . . . . . . 2 8 . 8 5 1 6 26 . 1 3 8 . 5 3 . 5 . . . 3 170 Largest 2 | . 2 2 1 2 2 . . . . . . 1 1 . 1 1 1 1 1 . 1 1 1 . 1 1 . 1 . . . 1 2 Hottest 200 | . 88 74 39 74 122 . . . . . . 30 30 . 43 30 30 30 . . 100 85 85 . 85 85 . 105 . . . 120 200 Shots Fired 725 | . 71 35 3 22 221 . . . . . . 2 8 . 8 5 1 6 26 . 1 3 8 . 5 3 . 5 . . . 3 289 Gun 177 | . 35 . . . 142 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 453 | . 25 24 3 16 70 . . . . . . . . . . . . . . . 1 3 8 . 3 3 . 5 . . . 3 289 Launcher 67 | . 11 11 . 6 9 . . . . . . 2 8 . 8 5 1 6 . . . . . . . . . . . . . . . Special 28 | . . . . . . . . . . . . . . . . . . . 26 . . . . . 2 . . . . . . . . Kinetic 149 | . 34 24 3 16 70 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Thermal 226 | . 21 . . . 142 . . . . . . . . . . . . . . . . 3 8 . 3 3 . 3 . . . 3 40 Explosive 95 | . 11 11 . 6 9 . . . . . . 2 8 . 8 5 1 6 26 . . . . . 2 . . . . . . . . Electromagnetic 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Phasic 249 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249 Robot Hit Streak 28 | . 10 4 . 4 12 . . . . . . . 2 . 1 . . . 10 . . . . . 5 . . . . . . . 28 Robot Miss Streak 5 | . 5 5 . 3 3 . . . . . . . 1 . 2 . . . 1 . . . . . . . . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 617 | . 33 12 . 10 150 19 1 3 . . 7 3 3 . 1 34 . . 20 . 8 . . . 6 3 8 17 21 3 10 38 207 Core Hits 460 | . 31 22 . 12 77 6 . . . . 4 1 9 . 13 13 . 1 126 . 3 . . . 6 . 2 4 7 3 3 16 101 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 30 | . . . . . 14 1 . . . . . . . . . 1 . . 4 . 1 . . . 1 . . . 1 . . 4 3 Burn 11 | . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Blast 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 8 | . . . . . . 1 . . . . . . . . . . . . 4 . 1 . . . 1 . . . 1 . . . . Impale 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 4 . Phase 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 442 | . . . . 2 1 46 1 8 2 2 20 7 4 . 5 67 1 17 9 4 15 5 6 . 8 14 19 37 33 10 22 77 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 402 | . . . . 2 . 46 1 8 2 2 20 7 4 . 5 44 1 17 9 4 15 5 6 . 8 14 19 37 33 10 22 61 . Piercing 39 | . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . 16 . Sneak Attacks 84 | . . . . 1 1 6 1 1 . . 3 2 1 . . 7 . . 2 . 5 . . . 1 1 5 5 7 3 7 25 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68116 | . 1150 728 . 797 4428 1431 157 233 . . 552 273 668 . 694 2043 . 60 13815 . 1074 . . . 956 408 1531 2576 2968 607 2262 5582 23123 Guns 2449 | . 316 . . . 2133 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 21772 | . 191 171 . 143 1108 . . . . . . . . . . . . . . . . . . . . . . . . . . . 20159 Explosions 19993 | . 523 545 . 534 1077 . . . . . . . 549 . 694 . . 60 12620 . . . . . 427 . . . . . . . 2964 Melee 22622 | . . . . 99 . 1431 157 233 . . 552 273 119 . . 2043 . . 368 . 1074 . . . 440 408 1531 2576 2968 607 2262 5481 . Ramming 364 | . 120 12 . 21 110 . . . . . . . . . . . . . . . . . . . . . . . . . . 101 . Kinetic 1717 | . 295 171 . 143 1108 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 10453 | . 308 93 . . 2133 . . . . . . . . . . . . . . . . . . . . . . . . . . . 7919 Explosive 16800 | . 387 452 . 534 1077 . . . . . . . 549 . 694 . . 60 12620 . . . . . 427 . . . . . . . . Electromagnetic 40 | . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21687 | . . . . 99 . 1431 157 233 . . 552 273 119 . . 1450 . . 1195 . 1074 . . . 529 408 1531 2576 2968 607 2262 4223 . Piercing 1851 | . . . . . . . . . . . . . . . . 593 . . . . . . . . . . . . . . . 1258 . Phasic 15204 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15204 Highest Corruption 10 | . . . . . . . . . . . . . . . . . . . 10 2 . . . . . . 1 9 . . . . . Average Corruption 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . . . . . 1 5 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . Effects 43 | . . . . . . . . . . . . . . . . . . . 6 5 . . . . . . 5 27 . . . . . Message Errors 11 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . 3 6 . . . . . Matter Fused 12 | . . . . . . . . . . . . . . . . . . . 3 2 . . . . . . . 7 . . . . . Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 7 . . . . . Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 3 . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9394 | . 6 20 . 59 26 200 87 113 . . . 109 105 . 3 372 . . 365 . 282 . . . 60 264 705 1448 1113 . 1018 1823 1216 Projectiles 985 | . 2 10 . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . 953 Explosions 672 | . 4 10 . . 26 . . . . . . . 21 . 3 . . . 345 . . . . . . . . . . . . . 263 Melee 7737 | . . . . 59 . 200 87 113 . . . 109 84 . . 372 . . . . 282 . . . 60 264 705 1448 1113 . 1018 1823 . Knockbacks 25 | . 2 2 . 2 14 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impact 8 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Kinetic 17 | . . 2 . 2 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 239 | . 50 82 . . 13 . . . . . . . . . 3 . . 47 . . . . . . . . . . . . . . 44 Shots 10 | . 2 4 . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Rammed 41 | . 19 3 . 4 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 161 | . 39 5 . 4 16 . . . . . . . . . . . . . . . . . . . . . . . . . . 97 . Kicked 117 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 . Crushed 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 262 | . 184 14 . 1 215 3 23 . . . 1 . 4 . . 7 1 34 25 262 52 72 169 2 108 164 . 204 201 201 198 198 178 Average Temperature 83 | . 45 7 . 1 42 3 13 . . . 1 . 4 . . 1 1 7 5 32 2 16 33 1 17 36 . 59 68 124 138 121 89 Received Heat Transfer 926 | . 180 20 . 78 466 . 27 . . . 6 9 9 . 9 21 . 12 9 . . . . . 24 9 . 18 . . . 18 11 Effects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Total Turns 149 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149 Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 10 | . . . . . 7 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Heat Transferred 7354 | . 446 100 . . 4736 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2072 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Peak Influence 2482 | . 217 179 . 192 596 706 . . . . 102 . . . . 748 . . . . 224 . . . . 401 253 446 369 396 313 2482 . Initial 259 | . . 10 . . . 259 . . . . . . . . . 16 . . . . . . . . . 128 112 66 205 207 126 73 . Average 276 | . 84 55 . 45 295 442 . . . . 49 . . . . 347 . . . . 93 . . . . 237 139 299 276 264 186 1205 . Maximum Alert Level 5 | . 1 . . . 2 3 . . . . 1 . . . . 3 . . . . 1 . . . . 2 1 2 1 1 1 5 . Low Security (%) 44 | . 94 100 . 100 45 . . . . . 99 . . . . 23 . . . . 96 . . . . 21 73 15 . 21 57 2 . Level 1 15 | . 5 . . . 8 33 . . . . . . . . . 34 . . . . 3 . . . . 67 26 68 100 78 42 . . Level 2 14 | . . . . . 46 62 . . . . . . . . . 35 . . . . . . . . . 10 . 15 . . . 2 . Level 3 1 | . . . . . . 4 . . . . . . . . . 6 . . . . . . . . . . . . . . . 4 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Level 5 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 2 . . 2 10 6 . . . . 3 . . . . 4 . . . . 1 . . . . 1 2 6 2 2 3 11 . Investigation 14 | . 2 . . . 3 3 . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 1 1 . Extermination 13 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 1 2 1 1 1 3 . Reinforcement 12 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 2 . Assault 14 | . . . . 2 2 . . . . . 1 . . . . 2 . . . . . . . . . . . 2 . . . 5 . Garrison 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 3 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Distress Signals 42 | . . . . . 2 2 . . . . 1 . . . . 3 . . . . . . . . 2 . 1 4 . . . 27 . Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 5 1 . Distress Signals 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 5 1 . Times Spotted 492 | . 17 22 4 7 52 22 4 . . 1 8 1 8 . 7 24 . 2 73 2 8 3 3 . 16 7 15 40 7 10 9 54 66 Peak Tracking Total 16 | . 3 7 9 5 8 5 4 . . 1 2 2 4 . 4 5 . 1 16 2 6 3 3 . 5 4 8 16 4 3 5 8 7 Tactical Retreats 32 | . . . . . . 4 2 . . . 1 1 . . . 4 . . 2 . 1 1 1 . 5 1 . 6 . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Traps Triggered 13 | . . . . . 1 2 . . . . 2 . . . . 1 . . . . . . . . . . 1 2 . . 2 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 127 | . 46 . . . 81 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 8 | . 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 4 . . . . . . . . Traps Extracted 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 14 | . . . . . 3 . . . . . . . . . . 6 . . . . . . . . 5 . . . . . . . . Triggered 23 | . . . . . 1 . 1 2 . 3 . . . . . 1 . . 7 1 . . . . 6 . . . . . . 1 . Most Traps Carried 6 | . 4 4 4 4 4 1 . . . . . 6 6 6 6 6 . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Disabled 43 | . 3 2 2 . 2 1 . . . 1 2 . . . . 7 . . . . . . . . 2 . 1 7 . 3 . 5 5 Max in Single Turn 2 | . 1 2 1 . 1 1 . . . 1 1 . . . . 1 . . . . . . . . 1 . 1 1 . 1 . 2 1 Garrison Access 10 | . . . . . 1 . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . 1 . . 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Machines Accessed 86 | . 7 . 2 1 10 8 1 2 . . 3 1 . 3 . 11 1 1 1 . 4 . . 4 2 4 1 7 . 4 3 5 . Terminals 24 | . 4 . . . 5 5 . . . . 1 . . . . . . . . . . . . . 1 1 . 4 . . . 3 . Fabricators 9 | . . . . . . 2 . . . . . . . . . 2 . . . . 1 . . . 1 1 . . . 1 1 . . Repair Stations 11 | . 1 . . . 2 . . . . . . . . . . 3 . . . . 1 . . . . . 1 2 . . . 1 . Recycling Units 5 | . 2 . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Scanalyzers 9 | . . . . . 2 1 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . 2 . . . Garrison Access 11 | . . . . . 1 . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . 1 . 1 2 . . Total Hacks 202 | . 22 . 2 1 38 21 1 2 . . 5 1 . 23 . 18 1 1 1 . 6 . . 16 4 8 2 9 . 8 3 9 . Successful 140 | . 14 . 2 1 25 10 1 2 . . . 1 . 23 . 12 1 1 1 . 4 . . 16 1 6 2 5 . 3 2 7 . Failed 61 | . 7 . . . 13 11 . . . . 5 . . . . 6 . . . . 2 . . . 3 2 . 4 . 5 1 2 . Catastrophic 4 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 240 | . 14 . 1 . 17 9 . . . . 25 . . . . 32 . . 1 . 14 . . . . 21 23 11 9 20 29 14 . Terminals 63 | . 18 . . . 23 9 . . . . 2 . . . . . . . . . . . . . 1 1 . 4 . . . 5 . Fabricators 21 | . . . . . . 9 . . . . . . . . . 2 . . . . 2 . . . 3 2 . . . 2 1 . . Repair Stations 22 | . 2 . . . 4 . . . . . . . . . . 7 . . . . 1 . . . . . 2 4 . . . 2 . Recycling Units 7 | . 2 . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . Scanalyzers 23 | . . . . . 9 3 . . . . . . . . . 2 . . . . 1 . . . . 4 . . . 4 . . . Garrison Access 17 | . . . . . 2 . . . . . 3 . . . . 4 . . . . 2 . . . . 1 . 1 . 2 2 . . Terminal Hacks 75 | . 7 . 2 1 9 1 1 2 . . . 1 . 23 . . 1 1 1 . . . . 16 1 1 . 4 . . . 3 . Record 13 | . . . 1 . . . . 1 . . . . . 6 . . . . . . . . . 5 . . . . . . . . . Part Schematic 14 | . 1 . . . . . . . . . . . . 10 . . . . . . . . . 3 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 9 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 2 . . . 1 . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 13 | . . . . 1 . . 1 1 . . . 1 . . . . 1 1 1 . . . . . 1 . . 4 . . . 1 . Open DSF 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 5 | . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 16 | . 2 . . . 4 . . . . . . . . . . 5 . . . . . . . . . . 2 1 . . . 2 . Scan Component 9 | . 1 . . . 2 . . . . . . . . . . 3 . . . . . . . . . . 1 1 . . . 1 . Repair 7 | . 1 . . . 2 . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . . . 6 3 . . . . . . . . . 2 . . . . 1 . . . . 3 . . . 3 . . . Insert Component 11 | . . . . . 2 1 . . . . . . . . . 2 . . . . 1 . . . . 2 . . . 3 . . . Analyze 7 | . . . . . 4 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 7 | . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . Seal Access 7 | . . . . . 1 . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . Unauthorized Hacks 19 | . 5 . . . 5 3 . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . 2 . Terminals 10 | . 3 . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 5 . . . 9 6 . . . . 3 . . . . 7 . . . . 3 . . . 1 2 1 6 . 4 1 3 . Full Trace Events 5 | . . . . . 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . . . . . . . 4 . 4 . . 4 . . . . . . . . . . . . 4 . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 140 | . 1 . . . . 1 . . 15 . 14 . . 10 . 19 . . . . 22 . . 3 . 19 . . . 24 12 . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . 102 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 1 . . . 2 . . . . . . . . . . 2 . . . . . . . . . . 1 . . . . 1 . Time 208 | . 26 . . . 82 . . . . . . . . . . 38 . . . . . . . . . . 26 . . . . 36 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . find_recycling 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 3 . . . . . Machine Destruction 7 | . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . . . . . . . . . . 5 . . . . . 6 . . . . . . . . Allies Hacked 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total Allies 79 | . . 3 . 1 . 3 . . 9 . . . . . 1 2 . . 5 . . . . . 6 . . . . . 5 44 . Largest Group 37 | . . 3 . 1 . 3 . . 9 9 8 . . . 1 1 . . 5 2 . . . . 6 6 . . . . 5 37 . Highest-Rated Group 4475 | . . 40 . 31 . 93 . . 320 320 281 . . . 96 180 . . 293 136 . . . . 368 368 . . . . 543 4475 . Highest-Rated Ally 269 | . . 16 . 31 . 31 . . 51 51 51 . . . 96 180 . . 68 68 . . . . 64 64 . . . . 269 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 3 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 62 | . . . . . . . . . . . . . . . . 2 . . 8 . . . . . 1 4 . . 1 . . 46 . STAY 31 | . . . . . . . . . . . . . . . . . . . 4 . . . . . 1 3 . . . . . 23 . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . FOLLOW 27 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 . . . . . 22 . RETURN 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Ally Attacks 558 | . . 19 . 5 . 33 . . . 24 15 . . . 6 16 . . 3 5 . . . . 6 . . . . . . 426 . Total Damage 35294 | . . 205 . 63 . 586 . . . 616 404 . . . 191 838 . . 112 336 . . . . 281 . . . . . . 31662 . Kills 127 | . . 2 . . . 4 . . . 4 4 . . . 1 4 . . 1 3 . . . . 3 . . . . . . 101 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 5 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Robot Analysis Total 9 | . 2 . . . 3 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 19 | . . 1 . 1 . . 1 1 1 2 . 2 2 . 1 . 1 1 . 2 . 2 1 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . Zionite Intel Received 49 | . . . . . . . . . . . 7 . . . . 6 . . . . 3 . . . . 5 7 3 2 6 7 3 . Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Branch Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Component Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . Component Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . . . Prototype Schematics 7 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 2 . . . 1 1 . . Unaware Schematics 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . Unaware Analyses 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 1 . Trap Installations 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . . . . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Turns Passed 29484 | . 2754 1399 725 1409 4066 848 238 297 419 446 602 235 314 20 506 1217 200 264 1088 419 334 178 303 38 780 696 552 1079 300 510 453 5598 1197 Spaces Moved 34767 | 1 990 544 300 437 1461 1409 605 769 739 694 1123 657 841 79 575 2399 801 612 1894 630 849 559 720 141 739 872 1204 1697 547 815 1078 7113 873 Core 80 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 8 Treads 3591 | . 849 544 300 437 1460 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Legs 2773 | 1 141 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2100 531 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27915 | . . . . . 1 1409 605 769 739 694 1123 657 841 79 575 2399 801 612 1894 630 849 559 720 141 739 872 1204 1622 547 815 1078 4941 . Fastest Speed 13 | 120 120 240 240 240 160 29 26 29 29 29 27 25 25 25 25 24 24 17 18 15 22 22 22 22 15 20 20 20 22 21 19 13 50 Average Speed 53 | 120 240 240 240 240 224 30 28 29 29 29 27 25 25 25 25 24 24 23 25 21 22 22 22 22 22 20 20 21 22 21 20 50 115 Slowest Speed 406 | 120 320 240 240 240 406 31 29 29 29 29 29 27 90 25 25 25 24 24 84 22 22 22 22 22 86 22 22 87 22 22 21 250 240 Overloaded Moves 149 | . . . . . . . 5 . . . . . . . . . . 4 2 5 . . . . 1 . . . . . . 132 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 92 | . . . . . . 5 3 . . . 8 2 1 . . 9 . . 5 . 6 . . . . 4 10 5 3 4 6 21 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 Microwarps 35 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 33 Exploration Rate (%) 68 | 2 97 92 71 85 92 29 90 88 89 83 41 80 88 74 73 62 94 72 90 73 21 74 80 61 64 31 89 70 17 82 33 94 44 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 32 | . 2 1 1 . . . . 1 1 1 . . . 1 . 9 1 . . 1 . . . 3 . 3 3 2 . 2 . . . Known Exits Taken 27 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 48 | . . 1 . 3 . . 3 3 2 2 . 13 3 . 3 . 3 2 . 2 . 3 3 . 2 . . . . . . . . Spaces Dug 357 | . 16 10 . 2 7 9 . 5 . 1 8 12 12 . 21 23 12 34 37 4 7 5 8 . 2 9 8 8 6 1 9 23 58 Terrain Destroyed 1390 | . 51 67 1 52 86 9 . 5 . 1 8 19 83 . 66 54 12 70 275 4 9 8 14 . 33 9 8 10 6 1 9 101 319 Melee 151 | . . . . 1 . 9 . 5 . 1 8 3 3 . 5 13 1 14 2 4 7 5 6 . 2 9 8 6 6 1 9 23 . Projectile 115 | . . 2 1 2 16 . . . . . . . . . . . . . 3 . 2 3 8 . 3 . . 4 . . . 2 69 AOE 1124 | . 51 65 . 49 70 . . . . . . 16 80 . 61 41 11 56 270 . . . . . 28 . . . . . . 76 250 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 Total 43766 | . 1271 598 303 769 2007 1748 662 828 938 934 1376 707 925 78 918 2887 805 696 2454 904 963 602 848 147 1338 1366 1474 2268 659 1129 1257 8958 949 Wait 7062 | . 84 2 1 286 243 258 60 51 194 239 214 30 71 . 329 376 3 61 388 267 80 36 113 . 516 468 186 520 47 285 132 1448 74 Move 34183 | . 989 543 299 436 1460 1399 598 768 738 693 1107 652 838 78 574 2380 800 611 1885 629 837 558 719 140 738 864 1183 1612 539 806 1064 7074 572 Hop 82 | . . . . . . 4 3 . . . 7 2 1 . . 9 . . 3 . 5 . . . . 3 10 5 3 4 6 17 . Pick Up 212 | . 26 6 . 7 22 3 . 1 1 . 5 3 . . . 7 . . 15 1 7 . 1 1 9 4 8 12 5 3 1 31 33 Fast Attach 218 | . 6 2 . . 6 5 . . . . 1 1 . . . 12 . . 30 . 6 . . 2 . 2 29 15 10 8 15 55 13 Attach 88 | . 2 1 . 1 10 5 . . . . 4 1 . . . 3 . . 7 1 1 . . . . 1 1 12 5 1 1 9 22 Detach 81 | . 2 . . . 2 2 . . . . 2 . . . . . . . 8 . . . . . . . 4 5 3 . 1 35 17 Swap 135 | . 19 5 . 9 30 2 . . 2 . 5 5 3 . 2 6 . 1 9 . 5 . . 1 2 2 . 10 . . 1 9 7 Drop 376 | . 17 9 . 8 20 24 . . 1 . 2 4 . . . 16 . . 44 2 6 . 1 3 9 5 34 21 13 12 13 71 41 Fire 452 | . 41 25 3 16 113 . . . . . . 2 8 . 8 5 1 6 26 . 1 3 8 . 5 3 . 5 . . . 3 170 Melee 442 | . . . . 2 1 46 1 8 2 2 20 7 4 . 5 67 1 17 9 4 15 5 6 . 8 14 19 37 33 10 22 77 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 117 | . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 . Crush 44 | . 19 5 . 4 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . 14 1 . 1 18 . Rewire 90 | . . . . . . . . . . . . . . . . . . . 30 . . . . . 46 . . . . . . 14 . Trap 141 | . 46 . . . 84 . . . . . . . . . . 6 . . . . . . . . 5 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 12) 334 | -10/Materials | Build established: Mutant 517 | -10/Materials | Central database locked down 863 | -10/Materials | Discovered new exit (range 7) 1099 | -10/Materials | Discovered new exit (range 17) 1169 | -10/Materials | Identified exit to Mines 2121 | -10/Materials | Repaired Assault Rifle 2654 | -10/Materials | Discovered new exit (range 16) 2755 | -10/Materials | Entered Mines 2820 | -10/Mines | Learned location of Zion (-7) 2874 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2974 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2974 | -10/Mines | Discovered new exit (range 5) 3042 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 3047 | -10/Mines | Found Prototype Device 3047 | -10/Mines | Identified Exp. Sensor Array 3186 | -10/Mines | Discovered new exit (range 16) 3516 | -10/Mines | Assembled infested the area 3553 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3600 | -10/Mines | Destroyed 10 combat bots 3896 | -10/Mines | Discovered new exit (range 8) 4154 | -10/Mines | Entered Exiles 4193 | -10/Exiles | Discovered new exit (range 15) 4214 | -10/Exiles | Met 8R-AWN 4250 | -10/Exiles | Met EX-HEX 4320 | -10/Exiles | Met EX-BIN 4346 | -10/Exiles | Met EX-DEC 4570 | -10/Exiles | Aligned with FarCom system 4572 | -10/Exiles | Given EX-Vault access code 4632 | -10/Exiles | Opened EX-Vault 4690 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4840 | -10/Exiles | Attacked by the Exiles 4853 | -10/Exiles | Discovered new exit (range 14) 4879 | -10/Exiles | Entered Mines 4928 | -9/Mines | Met a Derelict bent on vengeance 5010 | -9/Mines | Met a Derelict testing a Signal Generator 5029 | -9/Mines | Found Signal Generator 5198 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5963 | -9/Mines | Discovered new exit (range 8) 6232 | -9/Mines | Discovered new exit (range 5) 6288 | -9/Mines | Entered Materials 6288 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 7723 | -8/Materials | Repaired Imp. Shield Generator 7923 | -8/Materials | Garrison activated, responded to threat 8190 | -8/Materials | Discovered new exit (range 8) 8577 | -8/Materials | Garrison activated, responded to threat 8969 | -8/Materials | Discovered new exit (range 6) 9147 | -8/Materials | Hacking Suite fried by hacking feedback 9343 | -8/Materials | Discovered new exit (range 16) 9539 | -8/Materials | Repaired Lgt. Nuclear Core 10288 | -8/Materials | First assault squad dispatched 10354 | -8/Materials | Entered Factory 10354 | -7/Factory | Evolved 2 slots: Utility x2 10355 | -7/Factory | Identified exit to Storage 10594 | -7/Factory | Discovered new exit (range 9) 10691 | -7/Factory | Build established: Scavenger-Scout 10714 | -7/Factory | Allied Derelicts emerged from ambush trap array 10754 | -7/Factory | Search patrols dispatched 10982 | -7/Factory | Fabricated Exp. Sensor Array? 11202 | -7/Factory | Identified exit to Lower Caves 11202 | -7/Factory | Entered Lower Caves 11423 | -7/Lower Caves | Discovered new exit (range 9) 11425 | -7/Lower Caves | Identified exit to Lower Caves 11440 | -7/Lower Caves | Entered another Lower Caves area 11457 | -7/Lower Caves | Discovered new exit (range 4) 11649 | -7/Lower Caves | Encountered a Warlord checkpoint 11735 | -7/Lower Caves | Discovered new exit (range 5) 11737 | -7/Lower Caves | Identified exit to Zion 11737 | -7/Lower Caves | Entered Zion 11757 | -7/Zion | Discovered new exit (range 19) 11810 | -7/Zion | Learned 4 Factory zone layouts 11853 | -7/Zion | Gained Derelict followers 11858 | -7/Zion | Learned location of Warlord (-5) 11861 | -7/Zion | Given the Hacking Drone Bay 11861 | -7/Zion | Found Prototype Device 11862 | -7/Zion | Identified Hacking Drone Bay 11878 | -7/Zion | Received a hallucinogenic algorithm 11902 | -7/Zion | Given A8's code to call for help 11915 | -7/Zion | Imprinted 11917 | -7/Zion | Declared Zion's savior 12153 | -7/Zion | Identified exit to Proximity Caves 12156 | -7/Zion | Entered Proximity Caves 12156 | -6/Proximity Caves | Accompanied by 9 allies 12468 | -6/Proximity Caves | Discovered new exit (range 10) 12548 | -6/Proximity Caves | Identified exit to Factory 12602 | -6/Proximity Caves | Entered Factory 12602 | -6/Factory | Accompanied by 8 allies 12602 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12603 | -6/Factory | Identified exit to Factory 12609 | -6/Factory | Discovered exit to Factory (range 11) 13072 | -6/Factory | Retrieved Zion intel report: Branch Access 13072 | -6/Factory | Identified exit to Lower Caves 13122 | -6/Factory | Retrieved Zion intel report: Trap Installations 13141 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 13145 | -6/Factory | Retrieved Zion intel report: Active Terminals 13153 | -6/Factory | Retrieved Zion intel report: Component Schematics 13161 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 13190 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 13204 | -6/Factory | Entered Lower Caves 13288 | -6/Lower Caves | Learned 8 Factory zone layouts 13361 | -6/Lower Caves | Learned 4 Factory zone layouts 13412 | -6/Lower Caves | Discovered new exit (range 4) 13413 | -6/Lower Caves | Identified exit to Lower Caves 13439 | -6/Lower Caves | Entered another Lower Caves area 13452 | -6/Lower Caves | Discovered exit to Factory (range 19) 13471 | -6/Lower Caves | Identified exit to Data Miner 13556 | -6/Lower Caves | Encountered a Warlord checkpoint 13582 | -6/Lower Caves | Ambushed by wild Derelicts 13624 | -6/Lower Caves | Learned Factory emergency access door positions 13663 | -6/Lower Caves | Build established: Scout 13753 | -6/Lower Caves | Entered Data Miner 13753 | -6/Data Miner | Discovered new exit (range 6) 13757 | -6/Data Miner | Met Data Miner 13764 | -6/Data Miner | Learned location of Section 7 (-3) 13764 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13767 | -6/Data Miner | Received God Mode back door access code from Data Miner 13773 | -6/Data Miner | Identified exit to Proximity Caves 13773 | -6/Data Miner | Entered Proximity Caves 13803 | -5/Proximity Caves | Escorted by Enhanced Grunt 14107 | -5/Proximity Caves | Learned Factory non-interactive machine intel 14173 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14274 | -5/Proximity Caves | Discovered exit to Factory (range 9) 14279 | -5/Proximity Caves | Entered Factory 14279 | -5/Factory | Evolved 2 slots: Utility x2 14280 | -5/Factory | Identified exit to Upper Caves 14282 | -5/Factory | Loaded intel: 260 non-interactive machine locations 14484 | -5/Factory | Retrieved Zion intel report: Main Access 14484 | -5/Factory | Identified exit to Factory 14553 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14639 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14640 | -5/Factory | Zion hero teleported in (7V-RTL) 14675 | -5/Factory | Build established: Ninja 14682 | -5/Factory | Repaired Imp. Light Armor Plating 14744 | -5/Factory | Spotted B-75 Beast 14817 | -5/Factory | Found Corrupted Prototype Device 14820 | -5/Factory | Identified 7V-RTL's Ultimate Field 14864 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 15087 | -5/Factory | Repaired Imp. Propulsion Shielding 15137 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 15161 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 15229 | -5/Factory | Build established: Scout 15371 | -5/Factory | Cargo convoy interrupted 15448 | -5/Factory | Zion Defense Resupply teleported in 15456 | -5/Factory | Found Prototype Slashing Weapon 15456 | -5/Factory | Identified Nanosword 15479 | -5/Factory | First assault squad dispatched 15496 | -5/Factory | Entered Upper Caves 15497 | -5/Upper Caves | Encountered a Warlord checkpoint 15621 | -5/Upper Caves | Discovered new exit (range 8) 15686 | -5/Upper Caves | Identified exit to Upper Caves 15696 | -5/Upper Caves | Entered another Upper Caves area 15841 | -5/Upper Caves | Spotted B-75 Beast 15940 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 15950 | -5/Upper Caves | Discovered new exit (range 9) 15956 | -5/Upper Caves | Identified exit to Warlord 15960 | -5/Upper Caves | Entered Warlord 15967 | -5/Warlord | Discovered new exit (range 8) 15973 | -5/Warlord | System corruption reached 10% 15978 | -5/Warlord | System corruption cleaned by Quarantine Array 16040 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 16045 | -5/Warlord | Found Prototype Special Weapon 16046 | -5/Warlord | Found Prototype Special Weapon 16047 | -5/Warlord | Found Prototype Special Weapon 16048 | -5/Warlord | Found Prototype Special Weapon 16050 | -5/Warlord | Found Prototype Special Weapon 16051 | -5/Warlord | Found Prototype Special Weapon 16051 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 (x6) 16134 | -5/Warlord | Visited the Vortex Lab 16136 | -5/Warlord | Found Prototype Energy Cannon 16136 | -5/Warlord | Identified Vortex Cannon 16138 | -5/Warlord | Found Prototype Energy Cannon 16138 | -5/Warlord | Identified Vortex Driver 16141 | -5/Warlord | Found Prototype Energy Gun 16141 | -5/Warlord | Identified Vortex Rail 16147 | -5/Warlord | Warlord's base attacked by MAIN.C 16167 | -5/Warlord | Rebuked by Warlord 16171 | -5/Warlord | Opened Warlord's prototype stash 16176 | -5/Warlord | Found Prototype Device 16176 | -5/Warlord | Identified Exp. Phase Shifter 16181 | -5/Warlord | Found Prototype Device 16181 | -5/Warlord | Identified Thermal Barrier 16183 | -5/Warlord | Found Prototype Processor 16183 | -5/Warlord | Identified Exp. Target Analyzer 16296 | -5/Warlord | Destroyed 11 combat bots 16357 | -5/Warlord | Warlord forces counterattacked 16382 | -5/Warlord | Build established: Commander-Scout 16420 | -5/Warlord | Destroyed 9 combat bots 16447 | -5/Warlord | Spotted Executioner 16447 | -5/Warlord | Spotted Striker 16453 | -5/Warlord | Spotted Striker 16453 | -5/Warlord | Spotted Striker 16456 | -5/Warlord | Destroyed Striker 16483 | -5/Warlord | Destroyed 12 combat bots 16547 | -5/Warlord | Spotted Striker 16548 | -5/Warlord | Destroyed Striker 16550 | -5/Warlord | Spotted Striker 16571 | -5/Warlord | Destroyed 16 combat bots 16647 | -5/Warlord | Spotted Striker 16647 | -5/Warlord | Spotted Striker 16647 | -5/Warlord | Spotted Executioner 16665 | -5/Warlord | Destroyed Executioner 16686 | -5/Warlord | Destroyed 7 combat bots 16764 | -5/Warlord | Spotted Executioner 16822 | -5/Warlord | Warlord base infiltrated, sounded retreat 16887 | -5/Warlord | Found Prototype Device 16887 | -5/Warlord | Identified Exp. Shock Absorption System 16954 | -5/Warlord | Spotted Striker 16957 | -5/Warlord | Spotted Striker 17040 | -5/Warlord | Identified exit to Proximity Caves 17048 | -5/Warlord | Entered Proximity Caves 17048 | -4/Proximity Caves | Accompanied by 2 allies 17090 | -4/Proximity Caves | Learned location of Quarantine (-3) 17090 | -4/Proximity Caves | Learned location of 1 exit from Research 17360 | -4/Proximity Caves | Build established: Scout 17467 | -4/Proximity Caves | Entered Factory 17467 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17468 | -4/Factory | Identified exit to Extension 17600 | -4/Factory | Retrieved Zion intel report: Trap Installations 17621 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 17718 | -4/Factory | Retrieved Zion intel report: Component Schematics 17797 | -4/Factory | Discovered new exit (range 8) 17798 | -4/Factory | Identified exit to Upper Caves 17801 | -4/Factory | Entered Upper Caves 17802 | -4/Upper Caves | Learned Research security intel 17847 | -4/Upper Caves | Build established: Hacker-Scout 17898 | -4/Upper Caves | Discovered new exit (range 6) 17899 | -4/Upper Caves | Identified exit to Upper Caves 17979 | -4/Upper Caves | Entered another Upper Caves area 18002 | -4/Upper Caves | Learned Research terminal intel 18015 | -4/Upper Caves | Discovered new exit (range 13) 18018 | -4/Upper Caves | Identified exit to Research 18281 | -4/Upper Caves | Discovered new exit (range 8) 18282 | -4/Upper Caves | Identified exit to Zhirov 18282 | -4/Upper Caves | Entered Zhirov 18282 | -4/Zhirov | Discovered new exit (range 3) 18286 | -4/Zhirov | Met Zhirov 18291 | -4/Zhirov | Learned location of Testing (-2) 18291 | -4/Zhirov | Learned location of Command (-1) 18293 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18297 | -4/Zhirov | Found Alien Artifact 18297 | -4/Zhirov | Identified Integrated Reactor 18297 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18311 | -4/Zhirov | Found Alien Artifact 18320 | -4/Zhirov | Identified exit to Proximity Caves 18320 | -4/Zhirov | Entered Proximity Caves 18395 | -3/Proximity Caves | Spotted B-86 Titan 18683 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 18990 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 18994 | -3/Proximity Caves | Discovered exit to Research (range 8) 19100 | -3/Proximity Caves | Entered Research 19100 | -3/Research | Accompanied by 6 allies 19100 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 19101 | -3/Research | Identified exit to Quarantine 19103 | -3/Research | Loaded intel: 23 terminal locations 19124 | -3/Research | Identified Transdimensional Reconstructor 19137 | -3/Research | Identified exit to DSF 19335 | -3/Research | Build established: Commander-Scout 19360 | -3/Research | Retrieved Zion intel report: Trap Installations 19365 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 19371 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19394 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19400 | -3/Research | Retrieved Zion intel report: Component Stockpiles 19796 | -3/Research | Entered Quarantine 19808 | -3/Quarantine | Found Alien Artifact 19808 | -3/Quarantine | Identified Core Reset Matrix 19808 | -3/Quarantine | Used Core Reset Matrix 19812 | -3/Quarantine | Detected hypermatrix surge 19812 | -3/Quarantine | Sensed 5 artifacts in vicinity 19980 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 19990 | -3/Quarantine | Found Sigix Broadsword 19996 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 20070 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 20080 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 20087 | -3/Quarantine | Discovered new exit (range 10) 20098 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 20099 | -3/Quarantine | Build established: Hacker-Scout 20128 | -3/Quarantine | Repaired Exp. Propulsion Shielding 20187 | -3/Quarantine | Retrieved Zion intel report: Branch Access 20233 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 20334 | -3/Quarantine | Spotted Fortress 20347 | -3/Quarantine | Discovered new exit (range 6) 20348 | -3/Quarantine | Identified exit to Section 7 20348 | -3/Quarantine | Entered Section 7 20349 | -3/Section 7 | Sensed 24 artifacts in vicinity 20349 | -3/Section 7 | Spotted S7 Guard 20353 | -3/Section 7 | Found Integrated Thermoelectric Network 20355 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 20362 | -3/Section 7 | Found Unknown Protection 20362 | -3/Section 7 | Identified Hvy. Reactive Plating 20376 | -3/Section 7 | Found Integrated Mediator 20376 | -3/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 20401 | -3/Section 7 | Spotted S7 Guard 20410 | -3/Section 7 | Discovered new exit (range 16) 20415 | -3/Section 7 | Spotted B-86 Titan 20451 | -3/Section 7 | Spotted S7 Guard 20460 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 20470 | -3/Section 7 | Spotted Executioner 20471 | -3/Section 7 | Spotted Executioner 20478 | -3/Section 7 | Spotted B-99 Colossus 20488 | -3/Section 7 | Incoming assault squad redirected 20542 | -3/Section 7 | Found LRC Armor 20542 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 20544 | -3/Section 7 | Found LRC Matter Compressor 20544 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 20598 | -3/Section 7 | First assault squad dispatched 20599 | -3/Section 7 | Found Transdimensional Reconstructor 20601 | -3/Section 7 | Found Transdimensional Reconstructor 20604 | -3/Section 7 | Found Transdimensional Reconstructor 20621 | -3/Section 7 | Incoming assault squad redirected 20754 | -3/Section 7 | Warped through subspace 20770 | -3/Section 7 | Incoming assault squad redirected 20784 | -3/Section 7 | Found Core Regenerator 20790 | -3/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 20844 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 20856 | -3/Section 7 | Build established: Alien-Scout 20859 | -3/Section 7 | Found Microwarp Drive 21336 | -3/Section 7 | Spotted Alpha 7 21336 | -3/Section 7 | Spotted Alpha 7 21348 | -3/Section 7 | Warped through subspace 21409 | -3/Section 7 | Spotted S7 Guard 21424 | -3/Section 7 | Found Core Membrane 21427 | -3/Section 7 | Identified exit to Research 21427 | -3/Section 7 | Entered Research 21427 | -2/Research | Evolved 2 slots: Power x2 21428 | -2/Research | Sensed 1 artifact in vicinity 21431 | -2/Research | Installed Core Membrane, gained immunity to corruption 21534 | -2/Research | Retrieved Zion intel report: Guard Positions 21606 | -2/Research | Retrieved Zion intel report: Unaware Schematics 21726 | -2/Research | Discovered new exit (range 5) 21726 | -2/Research | Identified exit to Testing 21727 | -2/Research | Entered Testing 21739 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 21744 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 21764 | -2/Testing | Found Prototype Hackware 21780 | -2/Testing | Build established: Alien-Ninja 21781 | -2/Testing | Identified Ghost Barrier 21800 | -2/Testing | Retrieved Zion intel report: Component Schematics 21813 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 21899 | -2/Testing | Found Prototype Energy Cannon 21899 | -2/Testing | Identified Potential Cannon 21912 | -2/Testing | Found Potential Cannon 22023 | -2/Testing | Found Prototype Energy Gun 22023 | -2/Testing | Identified Tachyon Dispersion Ray 22063 | -2/Testing | Retrieved Zion intel report: Emergency Access 22065 | -2/Testing | Discovered new exit (range 18) 22108 | -2/Testing | Identified exit to Access 22112 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 22118 | -2/Testing | Spotted PL-F8EBSFEOJX 22237 | -2/Testing | Entered Access 22237 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 22286 | -1/Access | Retrieved Zion intel report: Branch Access 22286 | -1/Access | Identified exit to Command 22315 | -1/Access | Retrieved Zion intel report: Guard Positions 22328 | -1/Access | Retrieved Zion intel report: Active Garrisons 22343 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 22354 | -1/Access | Spotted B-99 Colossus 22426 | -1/Access | Retrieved Zion intel report: Prototype Schematics 22477 | -1/Access | Incoming investigation squad redirected 22569 | -1/Access | Found Antimissile System 22621 | -1/Access | Retrieved Zion intel report: Unaware Analyses 22659 | -1/Access | Retrieved Zion intel report: Emergency Access 22672 | -1/Access | Zion Experimental squad teleported in 22673 | -1/Access | Zion Hacker squad teleported in 22676 | -1/Access | Zion Zionite Resupply teleported in 22690 | -1/Access | Entered Command 22690 | -1/Command | Accompanied by 5 allies 22715 | -1/Command | Retrieved Zion intel report: Unaware Analyses 22724 | -1/Command | Retrieved Zion intel report: Main Access 22724 | -1/Command | Identified exit to Surface 22753 | -1/Command | Repaired Centrium Light Armor Plating 22793 | -1/Command | Spotted B-99 Colossus 22859 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 23035 | -1/Command | Phase Generator disabled 23266 | -1/Command | Disengaged cave seal 23266 | -1/Command | Zionites emerged from the dark tunnel 23397 | -1/Command | Allies destroyed B-99 Colossus 23440 | -1/Command | First assault squad dispatched 23460 | -1/Command | Disengaged cave seal 23460 | -1/Command | Zionites emerged from the dark tunnel 23467 | -1/Command | Incoming assault squad redirected 23755 | -1/Command | Incoming assault squad redirected 23814 | -1/Command | Spotted M Guard 23814 | -1/Command | Spotted M Guard 23814 | -1/Command | Spotted Combat Programmer 23814 | -1/Command | Spotted Combat Programmer 23827 | -1/Command | Allies destroyed Combat Programmer 23828 | -1/Command | Allies destroyed Combat Programmer 23847 | -1/Command | Allies destroyed M Guard 23857 | -1/Command | Allies destroyed M Guard 23857 | -1/Command | All MAIN.C guards destroyed 23866 | -1/Command | Found Prototype Protection 23866 | -1/Command | Identified Zio. Heavy Carapace 23868 | -1/Command | Found Prototype Protection 23868 | -1/Command | Identified Zio. Weapon Casing 23888 | -1/Command | Found Corrupted Prototype Device 23888 | -1/Command | Identified AEGIS Remote Shield 23948 | -1/Command | Met MAIN.C 23954 | -1/Command | 0b10 Conduit disabled 23958 | -1/Command | Incoming assault squad redirected 23965 | -1/Command | Allies destroyed MAIN.C Shell 23966 | -1/Command | MAIN.C activated Command garrisons 23970 | -1/Command | Allies destroyed MAIN.C 23973 | -1/Command | Discovered exit to Surface (range 37) 23973 | -1/Command | Discovered exit to Surface (range 88) 23973 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 23975 | -1/Command | Found Exp. Powered Armor 23979 | -1/Command | Found Zero-point Reactor 23982 | -1/Command | Found Exp. Powered Armor 23986 | -1/Command | Found Omega Cannon 24177 | -1/Command | Build established: Commander-Mutant 25332 | -1/Command | Build established: Commander-Sprinter 25408 | -1/Command | Found Exp. Targeting Computer 25769 | -1/Command | Build established: Commander-Mutant 25816 | -1/Command | Found Exp. Core Analyzer 25819 | -1/Command | Found Exp. Armor Integrity Analyzer 26458 | -1/Command | Found Prototype Protection 26458 | -1/Command | Identified Zio. Shade Armor 26469 | -1/Command | Found Prototype Energy Cannon 26469 | -1/Command | Identified Zio. Alpha Cannon Mk. II 27188 | -1/Command | Found Zero-point Reactor 27190 | -1/Command | Found Zero-point Reactor 27458 | -1/Command | Found Hvy. Regenerative Plating 27466 | -1/Command | Found Corrupted Zero-point Reactor 27598 | -1/Command | Found Zio. Alpha Cannon Mk. II 27603 | -1/Command | Found Zio. Alpha Cannon Mk. II 27615 | -1/Command | Found Zio. Weapon Casing 27617 | -1/Command | Found Zio. Shade Armor 27627 | -1/Command | Found Exp. Weapon Cycler 27710 | -1/Command | Found Zio. Shade Armor 27713 | -1/Command | Found Zio. Shade Armor 27719 | -1/Command | Found Zio. Weapon Casing 27723 | -1/Command | Found Zio. Weapon Casing 27735 | -1/Command | Found Exp. Targeting Computer 27882 | -1/Command | Build established: Scavenger-Mutant 27969 | -1/Command | Found Zio. Weapon Casing 28121 | -1/Command | Found Gamma Refractor 28208 | -1/Command | Found Zio. Shade Armor 28217 | -1/Command | Found Zio. Weapon Casing 28280 | -1/Command | Warped through subspace to slip node 28280 | -1/Command | Discovered new exit (range 5) 28288 | -1/Command | Entered Access_0 28289 | -1/Access_0 | Sensed 3 artifacts in vicinity 28290 | -1/Access_0 | Met Architect 28299 | -1/Access_0 | Architect warped through subspace 28341 | -1/Access_0 | Architect warped through subspace 28352 | -1/Access_0 | Destroyed A8 28378 | -1/Access_0 | Architect warped through subspace 28421 | -1/Access_0 | Subspace Access Node disabled 28435 | -1/Access_0 | Architect warped through subspace 28486 | -1/Access_0 | Architect warped through subspace 28502 | -1/Access_0 | Found Exp. Powered Armor 28539 | -1/Access_0 | Architect warped through subspace 28580 | -1/Access_0 | Architect warped through subspace 28617 | -1/Access_0 | Architect warped through subspace 28630 | -1/Access_0 | A6 warped into view 28639 | -1/Access_0 | Destroyed A6 28656 | -1/Access_0 | Architect warped through subspace 28693 | -1/Access_0 | Architect warped through subspace 28721 | -1/Access_0 | Architect warped through subspace 28747 | -1/Access_0 | Architect warped through subspace 28771 | -1/Access_0 | Architect warped through subspace 28791 | -1/Access_0 | Architect warped through subspace 28816 | -1/Access_0 | Architect warped through subspace 28835 | -1/Access_0 | Used Core Regenerator, restored core integrity (+427) 28840 | -1/Access_0 | Found Sigix Corpse 28843 | -1/Access_0 | Architect warped through subspace 28860 | -1/Access_0 | A5 warped into view 28868 | -1/Access_0 | Destroyed A5 28882 | -1/Access_0 | Architect warped through subspace 28913 | -1/Access_0 | Architect warped through subspace 28939 | -1/Access_0 | Triggered Gamma Refractor 28945 | -1/Access_0 | Architect warped through subspace 28980 | -1/Access_0 | Architect warped through subspace 29014 | -1/Access_0 | Architect warped through subspace 29030 | -1/Access_0 | Architect warped through subspace 29046 | -1/Access_0 | Architect warped through subspace 29124 | -1/Access_0 | Architect warped through subspace 29145 | -1/Access_0 | Architect warped through subspace 29187 | -1/Access_0 | Architect warped through subspace 29212 | -1/Access_0 | Subspace Access Node disabled 29231 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 29248 | -1/Access_0 | Architect warped through subspace 29260 | -1/Access_0 | Architect warped through subspace 29287 | -1/Access_0 | Architect warped through subspace 29344 | -1/Access_0 | Architect warped through subspace 29362 | -1/Access_0 | Architect warped through subspace 29377 | -1/Access_0 | Architect warped through subspace 29397 | -1/Access_0 | Architect warped through subspace 29401 | -1/Access_0 | Subspace Access Node disabled 29409 | -1/Access_0 | Architect warped through subspace 29431 | -1/Access_0 | A4 warped into view 29437 | -1/Access_0 | Subspace Access Node disabled 29477 | -1/Access_0 | Destroyed Architect 29478 | -1/Access_0 | Architect triggered a singularity event 29480 | -1/Access_0 | Warped through subspace to slip node 29480 | -1/Access_0 | Discovered exit to Surface (range 8) 29481 | -1/Access_0 | Released all parts (23) 29485 | *** | Escaped singularity! Last Messages --------------- 29481_ Released Exp. Armor Integrity Analyzer. 29481_ Released Enh. Armored Heavy Treads. 29481_ Released Zio. Supercomposite Leg. 29481_ Released Zero-point Reactor. 29481_ Released Zio. Shade Armor. 29481_ Released Zio. Alpha Cannon Mk. II. 29481_ Zio. Alpha Cannon Mk. II crushed and broken. 29481_ Released Hdn. Centrium Leg. 29481_ Hdn. Centrium Leg crushed and broken. 29481_ Released Particle Accelerator. 29481_ Particle Accelerator crushed and broken. 29481_ Released Zio. Weapon Casing. 29481_ Zio. Weapon Casing crushed and broken. 29481_ Released AEGIS Remote Shield. 29481_ AEGIS Remote Shield crushed and broken. 29482_ A0_COM: 7. 29483_ A0_COM: 6. 29484_ A0_COM: 5. 29485_ A0_COM: 4. 29485_ -- NOTE: gg Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# ] #?????????????????????? | | ??????????????????????#!=*##?????????????????????? | | ??????????????????????##=!*#?????????????????????? | | ??????????????????????#!!!*#?????????????????????? | | ??????????????????????#!*=##?????????????????????? | | ??????????????????????#=!!!#?????????????????????? | | ??????????????????????#==!##?????????????????????? | | ??????????????????????##&!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 132 Energy Capacity 1580 Matter Stores 425 Matter Capacity 425 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 2 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 2150 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 78 Targeting Accuracy 24 Melee Accuracy 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 70 Defensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Lgt. Particle Reactor | -2/Testing | Z-intel Impulse Thruster Array | -2/Testing | Z-intel Imp. Remote Datajack | -2/Testing | Z-intel Huge Storage Unit | -2/Testing | Z-intel Com. Wheel | -2/Testing | Z-intel Lyr. Heavy Armor Plating | -2/Testing | Z-intel Imp. Gyrokinetic Inverter | -2/Testing | Z-intel Stasis Canceller | -2/Testing | Z-intel Myomer Leg | -2/Testing | Z-intel Antimissile System | -2/Testing | Z-intel Adv. Power Amplifier | -2/Testing | Z-intel Gyrokinetic Inverter | -2/Testing | Z-intel Imp. Thermal Shield | -2/Testing | Z-intel Remote Force Field | -2/Testing | Z-intel Exp. Shield Generator | -2/Testing | Z-intel Graviton Reactor | -2/Testing | Z-intel Enh. Armored Medium Treads | -2/Testing | Z-intel Enh. Biometal Leg | -2/Testing | Z-intel Imp. Quantum Reactor | -2/Testing | Z-intel Exp. Core Analyzer | -2/Testing | Z-intel Exp. Power Amplifier | -2/Testing | Z-intel Lrn. Phase Cannon | -2/Testing | Z-intel Thermal Defense Suite | -2/Testing | Z-intel Hvy. Hardcell Cannon | -2/Testing | Z-intel Helical Railgun | -1/Access | Z-intel Tactical Quantum Warhead | -1/Access | Z-intel Hvy. Neutron Cannon | -1/Access | Z-intel Adv. Myomer Leg | -1/Access | Z-intel Exp. Energy Well | -1/Access | Z-intel Exp. Weapon Shielding | -1/Access | Z-intel Exp. Matter Compressor | -1/Access | Z-intel Exp. Cooling System | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Cld. Q-thruster | -1/Access | Z-intel Com. Particle Reactor | -1/Access | Z-intel Proton Burst Cannon | -1/Access | Z-intel Robot Schematics ------------------ R-10 Processor | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel A-02 Transporter | -2/Research | Z-intel A-15 Conveyor | -2/Research | Z-intel S-43 Plague | -2/Research | Z-intel M-36 Artificer | -2/Research | Z-intel R-06 Scavenger | -2/Research | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Thermoelectric Network Integrated Mediator LRC Armor LRC Matter Compressor Transdimensional Reconstructor Microwarp Drive Core Membrane Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TargetLightningLoader Manual? 0 Play Time 04:57:54 Cumulative 646.9 hours Start 2022.03.13 @ 08:24:23 End 2022.03.13 @ 14:42:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 295 Adventurer 1 Explorer 0 Win Type 6 Total 68 Types 22/8/11/3/1/0/22/1/0 Lore% 97 Gallery% 99 Achievement% 87 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d1626b3-0a5b-4c2f-956d-7fc7cfea97c8