Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.20 @ 16:24:07 Player: Granzteel Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (151) 755 Value Destroyed (4967) 4967 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2450) 2450 TOTAL SCORE: 16412 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 96 Follower Combat Kills 254 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 102/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Cryofiber Web Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Armored Medium Treads Antigrav System > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Lightpack 2.0 Layered Medium Armor Plating Hacking Suite Improved Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Improved Remote Datajack > --- INVENTORY -------- Enhanced Optical Array Transport Network Coupler Weapon Cycler Cloaking Device Hacking Drone Bay Field Laser Heavy Particle Gun Beamcaster Minigun Grenade Launcher Greatsword CR-A16's Behemoth Slayer Self-destruct Interrupter [Rating: 97] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Utility Lightpack 2.0 Device Cryofiber Web Storage Lightpack 2.0 Processor Transport Network Coupler Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Slots Evolved 16 | . . . . . 4 . 2 2 . . . . 2 2 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . . 1 . . 1 . Utility 9 | . . . . . 2 . . 2 . . . . 2 . 2 . 1 . Weapon 3 | . . . . . 1 . 1 . . . . . . 1 . . . . Parts Attached 182 | 6 16 . 1 8 39 5 13 8 5 7 10 21 19 15 . . 9 . Power 22 | 1 1 . 1 2 3 1 1 . 2 1 1 2 2 2 . . 2 . Engine 13 | 1 1 . 1 2 2 1 . . . . . 1 1 2 . . 1 . Core 8 | . . . . . 1 . 1 . 2 1 1 1 1 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 44 | 2 5 . . 1 16 2 . 4 1 . 3 3 4 1 . . 2 . Treads 12 | . . . . . 1 . . 3 1 . 2 3 2 . . . . . Leg 26 | 2 4 . . 1 15 2 . 1 . . 1 . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 2 1 . . 2 . Flight . | . . . . . . . . . . . . . . . . . . . Utility 35 | 1 5 . . 1 2 . 4 2 . 3 . 2 4 10 . . 1 . Device 18 | . . . . . . . 4 1 . 2 . 1 3 6 . . 1 . Storage 10 | 1 4 . . 1 1 . . . . . . . . 3 . . . . Processor 3 | . 1 . . . . . . 1 . . . . . 1 . . . . Hackware 3 | . . . . . 1 . . . . 1 . . 1 . . . . . Protection 1 | . . . . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 5 . . 4 18 2 8 2 2 3 6 14 9 2 . . 4 . Energy Gun 25 | 1 4 . . . 5 1 1 1 1 2 3 2 1 1 . . 2 . Energy Cannon 18 | . . . . 1 2 1 6 . . . . 5 2 . . . 1 . Ballistic Gun 10 | 1 . . . 1 5 . . . . . . . 3 . . . . . Ballistic Cannon 5 | . 1 . . 1 . . . . . . 1 1 . . . . 1 . Launcher 6 | . . . . 1 2 . . 1 . . 1 . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . 4 . 1 . . 1 . 2 . 1 . . . . Piercing Weapon 6 | . . . . . . . . . . . 1 4 1 . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 2 1 . . . . . 1 . . . 1 . Parts Lost 59 | . 5 . . 3 10 3 . 2 3 1 . 15 7 3 . 1 6 . Power 13 | . 1 . . 1 1 1 . . 2 . . 3 2 1 . . 1 . Propulsion 19 | . 2 . . 1 5 1 . 2 . . . 5 1 . . . 2 . Utility 7 | . . . . . . 1 . . . 1 . 1 2 1 . 1 . . Weapon 20 | . 2 . . 1 4 . . . 1 . . 6 2 1 . . 3 . Highest Loss Streak 7 | . 4 . . 2 3 3 . 2 2 1 . 7 3 3 . 1 6 . To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 76 | . 94 100 100 98 76 78 80 82 84 85 86 69 56 25 4 2 12 . Engine 5 | . 10 14 14 14 5 8 7 6 2 . . 1 1 2 . . 1 . Core 4 | . . . . . 2 . 4 6 10 13 13 3 2 . . . . . Treads 6 | . . . . . . . . 4 20 20 19 13 6 . . . . . Leg 14 | . 26 28 28 26 24 26 23 14 . . . . . . . . . . Device 5 | . . . . . . . 7 13 13 13 13 10 7 10 4 2 1 . Storage 8 | . 14 14 14 14 9 9 7 6 6 6 6 6 4 4 . . . . Processor 3 | . 13 14 14 14 . . . 2 6 . . . . 2 . . . . Hackware 4 | . . . . . 8 6 . . . 5 6 6 9 . . . . . Energy Gun 9 | . 15 14 14 8 6 9 14 10 11 11 18 9 . . . . 2 . Energy Cannon 5 | . . . . 2 6 9 14 13 13 13 3 8 . . . . 2 . Ballistic Gun 2 | . 9 . . 2 4 . . . . . . . 5 . . . . . Ballistic Cannon 2 | . 3 14 14 13 . . . . . . 3 . . . . . . . Slashing Weapon 2 | . . . . . 6 9 . . . . . 1 . 2 . . . . Naked Turns 303 | . . . . . . . . . . . . . 32 48 . 10 66 147 Heaviest Build 44 | 13 28 19 21 24 27 24 43 44 41 39 39 43 42 35 1 1 23 . Greatest Support 64 | 20 26 26 26 26 47 47 47 62 62 62 62 64 50 20 3 3 21 3 Greatest Overweight (x) 13 | . 4 . . 1 1 . . 1 . . . 13 1 1 . . 4 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 40 | 8 15 10 10 10 40 40 40 40 40 40 40 40 40 5 5 5 5 5 Average Capacity 31 | 6 9 10 10 10 39 40 40 40 40 40 40 40 38 5 5 5 5 5 Most Carried 21 | 2 10 10 10 10 19 20 19 16 15 17 21 21 18 5 5 5 5 3 Average Carried 13 | 1 6 9 9 9 13 18 17 15 12 16 18 18 15 3 4 5 2 3 Final Capacity 40 | 8 10 10 10 10 40 40 40 40 40 40 40 40 5 5 5 5 5 5 Final Carried 20 | 2 10 10 10 10 19 19 17 13 15 17 20 15 5 2 5 5 3 3 Class Distribution -------------------- 31% | Hauler-Mutant 19% | Hauler-Gunner 19% | Hauler-Skirmisher 18% | Mutant 7% | Scavenger-Mutant 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/DSF Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Matter Collected 2722 | 269 315 28 . 169 870 38 150 . 125 65 23 258 166 16 . 7 223 . Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6246 | 97 794 61 . 92 2370 538 347 100 390 250 . 617 389 16 . . 185 . Parts 283 | 2 37 7 . 11 120 21 15 1 19 7 . 13 18 1 . . 11 . Haulers Intercepted 9 | . 2 . . . 5 2 . . . . . . . . . . . . Recyclers Shooed 3 | . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . 16 7 1 12 . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Combat Hostiles Destroyed 113 | . 10 5 . 7 38 9 6 2 10 6 . 10 5 . . . 5 . Melee 31 | . . . . . 18 3 1 . . . . 7 1 . . . 1 . Guns 49 | . 10 4 . 6 9 4 2 . 6 3 . 1 2 . . . 2 . Cannons 24 | . . 1 . 1 10 2 2 . 4 2 . . . . . . 2 . AOE 3 | . . . . . 1 . . . . . . . 2 . . . . . Classes Destroyed 13 | 1 5 1 . . 3 . 1 . . . . 2 . . . . . . Worker 10 | . 1 . . . 3 1 . . . . . . 1 1 . . 3 . Builder 3 | . . . . . 1 1 . . . . . . 1 . . . . . Hauler 9 | . 2 . . . 5 2 . . . . . . . . . . . . Recycler 6 | 1 2 . . . 2 . . . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . Watcher 10 | . 3 . . . 5 1 1 . . . . . . . . . . . Swarmer 35 | . . 5 . 7 4 2 . . 7 4 . . 1 . . . 5 . Grunt 57 | . 10 . . . 25 5 3 . 3 2 . 8 1 . . . . . Brawler 1 | . . . . . . . . . . . . 1 . . . . . . Sentry 12 | . . . . . 8 2 2 . . . . . . . . . . . Hunter 3 | . . . . . 1 . . 2 . . . . . . . . . . Programmer 4 | . . . . . . . 1 . . . . . 3 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 5 | 1 3 3 . 4 5 4 4 2 4 4 . 5 3 1 . . 4 . Combat Bots Only 5 | . 2 3 . 4 4 3 4 2 4 4 . 5 2 . . . 4 . Max Kills in Single Turn 2 | 1 1 2 . 1 2 1 1 1 1 2 . 1 1 1 . . 1 . Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . . 1 . . . . . Melee 1 | . . . . . 1 1 1 . . . . 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Damage Taken 12778 | . 768 84 . 423 1913 435 280 413 658 377 . 2867 1658 511 . 287 931 1173 Core 3836 | . 158 . . 75 301 68 29 92 79 54 . 241 680 306 . 275 305 1173 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1128 | . 33 . . . 63 . . . . . 1032 . . . . . . . Core Remaining (%) 57 | 100 . . . 6 . 32 95 . . . . 45 32 73 . 78 . . Volleys Fired 328 | 3 69 7 . 20 91 18 9 9 18 12 1 14 22 2 . . 33 . Largest 4 | 2 2 2 . 2 3 2 4 4 4 4 3 4 4 1 . . 1 . Hottest 283 | 60 105 100 . 100 194 123 271 195 170 190 193 283 135 55 . . 75 . Shots Fired 733 | 6 131 14 . 36 206 36 36 30 61 39 3 40 60 2 . . 33 . Gun 463 | 6 131 7 . 16 122 18 18 14 35 20 3 8 44 2 . . 19 . Cannon 253 | . . 7 . 20 72 18 18 14 26 19 . 32 13 . . . 14 . Launcher 17 | . . . . . 12 . . 2 . . . . 3 . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 233 | 3 60 7 . 21 88 . . . . . . 6 34 . . . 14 . Thermal 483 | 3 71 7 . 15 106 36 36 28 61 39 3 34 23 2 . . 19 . Explosive 17 | . . . . . 12 . . 2 . . . . 3 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 4 11 9 . 5 13 7 7 6 6 8 . 10 10 2 . . 6 . Robot Miss Streak 5 | 1 3 1 . 4 5 2 2 4 5 3 . 5 3 . . . 3 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . Secondary Targets 5 | . 1 . . . 2 . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . 1 . . . . . . . . . Shots Hit Robots 550 | 4 91 9 . 15 166 43 30 18 30 22 . 57 39 5 . . 21 . Core Hits 251 | 2 37 5 . 7 83 18 14 7 14 10 . 19 16 3 . . 14 2 Critical Kills 2 | . . . . . . . 1 . . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . . . 6 . 1 . 3 2 . 5 1 . . . 1 . Burn 7 | . . . . . 2 . . . 3 . . . 1 . . . 1 . Meltdown 2 | . . . . . . . 1 . . 1 . . . . . . . . Sever 7 | . . . . . 4 . . . . 1 . 2 . . . . . . Impale 3 | . . . . . . . . . . . . 3 . . . . . . Melee Attacks 140 | . . . . . 59 28 5 . . 1 . 38 6 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 109 | . . . . . 59 28 5 . . 1 . 13 . 3 . . . . Piercing 31 | . . . . . . . . . . . . 25 6 . . . . . Sneak Attacks 12 | . . . . . 5 3 . . . . . . 2 2 . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . . . . . Damage Inflicted 13642 | 49 1116 165 . 251 4245 1253 644 440 671 640 . 1896 1335 288 . . 623 26 Guns 5285 | 49 1116 112 . 159 1213 298 294 158 378 315 . 98 766 34 . . 295 . Cannons 3676 | . . 53 . 90 931 232 236 269 293 295 . 728 231 . . . 318 . Explosions 552 | . . . . . 338 . . 13 . . . . 201 . . . . . Melee 4083 | . . . . . 1763 723 114 . . 30 . 1070 137 246 . . . . Ramming 46 | . . . . 2 . . . . . . . . . 8 . . 10 26 Kinetic 2504 | 27 538 53 . 102 721 . . . . . . 161 584 . . . 318 . Thermal 6457 | 22 578 112 . 147 1423 530 530 427 671 610 . 665 413 34 . . 295 . Explosive 552 | . . . . . 338 . . 13 . . . . 201 . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 3401 | . . . . . 1763 723 114 . . 30 . 525 . 246 . . . . Piercing 682 | . . . . . . . . . . . . 545 137 . . . . . Highest Corruption 9 | . . . . . 2 2 . . . . . 2 9 3 . . . 2 Average Corruption 2 | . . . . . 2 2 . . . . . 1 6 1 . . . 1 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 73 | . . . . . 43 9 . . . . . 3 16 2 . . . . Message Errors 21 | . . . . . 11 2 . . . . . 2 6 . . . . . Matter Fused 16 | . . . . . 12 1 . . . . . . 3 . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . . . . . . . . . Energy Discharges 7 | . . . . . 3 1 . . . . . 1 2 . . . . . Parts Rejected 3 | . . . . . 1 1 . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . 4 2 . . . . . . . . . . . . Data Loss (major) 4 | . . . . . 3 . . . . . . . 1 . . . . . Misfires 6 | . . . . . 4 . . . . . . . 2 . . . . . Alerts 6 | . . . . . 2 2 . . . . . . 1 1 . . . . Weapon Failures 2 | . . . . . 1 . . . . . . . 1 . . . . . Overload Shots 1 | . . . . . . . . . . 1 . . . . . . . . Overflow Damage 217 | . . . . . 18 69 2 28 . . . 9 1 62 . . 28 . Projectiles 66 | . . . . . . . . 28 . . . 9 1 . . . 28 . Explosions 8 | . . . . . 8 . . . . . . . . . . . . . Melee 143 | . . . . . 10 69 2 . . . . . . 62 . . . . Knockbacks 6 | . . 1 . 2 2 . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . 1 . 1 2 . . . . . . . . . . . 1 . Secondary 1 | . . . . 1 . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . . . . . 24 . . . . . . . 52 3 . . 3 12 Shots 2 | . . . . . 1 . . . . . . . 1 . . . . . Rammed 13 | . . . . . . . . . . . . . . 2 . . 7 4 Targets Rammed 15 | . . . . 2 . . . . . . . . . 2 . . 7 4 Kicked 2 | . . . . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 403 | . 154 156 . 312 338 126 376 277 200 403 23 368 144 10 . . 25 . Average Temperature 101 | . 40 59 . 156 89 41 169 135 88 147 13 183 85 6 . . 19 . Received Heat Transfer 3078 | . 435 . . . 999 198 150 . 126 66 . 831 27 75 . . 9 162 Effects 6 | . . . . 1 5 . . . . . . . . . . . . . Energy Bleed 2 | . . . . 1 1 . . . . . . . . . . . . . Interference 4 | . . . . . 4 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . 1 2 . 1 . 1 . . . . . . Combat Hostiles 5 | . . . . . . . 1 2 . 1 . 1 . . . . . . Parts Melted 25 | . . . . 2 2 2 6 5 1 3 . . 3 . . . 1 . Heat Transferred 11908 | 50 1312 259 . 333 2775 925 954 719 1382 975 . 966 592 74 . . 592 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Peak Influence 1720 | 5 171 120 . 95 621 400 191 84 . . . . 312 187 97 76 228 1720 Initial 203 | . 3 1 . . . 203 139 59 . . . . 44 152 97 76 36 21 Average 176 | 1 53 88 . 47 293 181 95 69 . . . . 36 155 97 70 92 1628 Maximum Alert Level 5 | . . . . . 2 2 . . . . . . 1 . . . 1 5 Low Security (%) 70 | 100 100 100 . 100 32 59 100 100 . . . . 96 100 100 100 76 . Level 1 15 | . . . . . 31 39 . . . . . . 3 . . . 23 . Level 2 12 | . . . . . 35 1 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 31 | . 3 . . . 7 5 3 . . . . . 4 . 2 . . 7 Investigation 10 | . 1 . . . 4 1 2 . . . . . . . 2 . . . Extermination 3 | . . . . . . . 1 . . . . . 2 . . . . . Reinforcement 8 | . 2 . . . 3 1 . . . . . . 2 . . . . . Assault 7 | . . . . . . . . . . . . . . . . . . 7 Garrison 3 | . . . . . . 3 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Distress Signals 13 | . 1 . . . 9 1 . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 247 | . 18 10 . 12 71 22 8 2 9 9 . 10 17 4 . 3 7 45 Peak Tracking Total 31 | . 3 4 . 4 4 5 4 2 4 4 . 5 8 3 . 3 7 31 Tactical Retreats 28 | . 1 . . 1 18 . . . . 3 . . 2 1 . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Traps Triggered 11 | . . . . . 1 2 1 . . . . . . 3 1 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Machines Disabled 13 | . . . . . 4 2 . 2 . . . . 5 . . . . . Max in Single Turn 4 | . . . . . 2 1 . 1 . . . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Machines Accessed 37 | . 9 . 1 . 12 6 4 . . 1 1 . . . 2 . 1 . Terminals 26 | . 6 . . . 8 6 3 . . 1 . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . 1 . . . Scanalyzers 3 | . . . . . 2 . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 105 | . 25 . 1 . 36 24 9 . . 1 4 . . . 4 . 1 . Successful 58 | . 13 . 1 . 23 11 3 . . 1 4 . . . 1 . 1 . Failed 47 | . 12 . . . 13 13 6 . . . . . . . 3 . . . Catastrophic 6 | . 1 . . . 2 3 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 60 | . 16 . 1 . 22 16 3 . . . 1 . 1 . . . . . Terminals 72 | . 17 . . . 23 24 5 . . 1 . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . 3 . . . 2 . . . . . . . . . . . . . Recycling Units 8 | . 5 . . . . . . . . . . . . . 3 . . . Scanalyzers 13 | . . . . . 9 . 4 . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 30 | . 4 . 1 . 10 7 1 . . 1 4 . . . 1 . 1 . Record 1 | . . . . . . . . . . 1 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . 1 . 1 . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . . . . . . . . Alert Level 7 | . 1 . . . 3 2 1 . . . . . . . . . . . Unreport Threat 4 | . . . . . 3 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . 2 . . . . . . . . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 9 . 2 . . . . . . . . . . . Insert Component 5 | . . . . . 4 . 1 . . . . . . . . . . . Analyze 6 | . . . . . 5 . 1 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 3 . . . 2 4 . . . . . . . . . . . . Terminals 8 | . 3 . . . 1 4 . . . . . . . . . . . . Assimilate 8 | . 3 . . . 1 4 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Reprogram 1 | . . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 8 . . . 12 5 3 . . . . . 1 . 2 . . . Full Trace Events 16 | . 5 . . . 6 2 2 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 3 . 1 . . . 19 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . . . . . Time 64 | . 32 . . . 32 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . 13 . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 4 . 1 . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 3 . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Total Allies 6 | . 1 . . . 2 3 . . . . . . . . . . . . Largest Group 3 | . 1 . . . 1 3 . . . . . . . . . . . . Highest-Rated Group 93 | . 10 . . . 26 93 . . . . . . . . . . . . Highest-Rated Ally 31 | . 10 . . . 26 31 . . . . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . . . . Ally Attacks 58 | . . . . . 3 55 . . . . . . . . . . . . Total Damage 949 | . . . . . 88 861 . . . . . . . . . . . . Kills 11 | . . . . . . 11 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 2 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Turns Passed 16613 | 65 1327 140 837 832 3641 956 1005 593 536 704 1957 1911 1002 300 165 19 476 147 Spaces Moved 10386 | 39 777 89 689 569 2012 582 683 343 286 385 1155 926 518 411 289 37 310 286 Core 1156 | 1 2 . . . . . . . . . . 2 66 295 289 37 178 286 Treads 3253 | . . . . . . . . 54 286 385 1155 924 449 . . . . . Legs 5710 | 38 759 89 689 569 2012 582 683 289 . . . . . . . . . . Wheels 16 | . 16 . . . . . . . . . . . . . . . . . Hover 251 | . . . . . . . . . . . . . 3 116 . . 132 . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 100 120 120 120 120 123 123 113 161 161 161 145 50 50 50 50 46 50 Average Speed 129 | 118 122 120 120 123 122 123 123 128 161 161 167 183 154 61 50 50 97 50 Slowest Speed 700 | 120 250 120 120 190 190 123 123 237 161 161 170 700 250 110 50 50 250 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 91 28 93 71 90 66 12 6 54 54 85 88 14 14 6 36 6 43 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . . . . . . Known Exits Taken 4 | . . . . . 1 1 . . . . . . 1 . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 . . 1 . Scrap Searched 11 | . . 1 . 3 . . . . 1 2 2 2 . . . . . . Spaces Dug 48 | . . . . . 4 . . 10 . . . . 34 . . . . . Terrain Destroyed 144 | . . . . . 57 2 . 29 5 1 . 3 42 . . . 5 . Melee . | . . . . . . . . . . . . . . . . . . . Projectile 23 | . . . . . . 2 . 1 5 1 . 3 6 . . . 5 . AOE 121 | . . . . . 57 . . 28 . . . . 36 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Fac Low Low Zio Pro Fac Fac Res DSF Res Tes Total 12663 | 49 1020 108 700 659 2923 744 816 477 319 443 1172 1042 662 445 309 36 449 290 Wait 1477 | . 143 11 . 54 679 106 92 111 6 32 . 38 87 12 16 1 89 . Move 10368 | 38 776 88 688 568 2011 581 682 342 285 384 1154 925 517 411 288 35 309 286 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 75 | 2 10 1 2 3 26 3 5 3 1 4 5 5 1 . 4 . . . Fast Attach 77 | 6 10 . . 1 9 3 7 1 3 1 . 6 13 13 . . 4 . Attach 55 | . 1 . . 3 13 2 4 5 1 3 . 12 5 2 . . 4 . Detach 23 | . . . . 1 5 . 4 . 1 1 1 2 6 . . . 2 . Swap 50 | . 5 . 1 4 17 . 2 2 1 3 10 3 1 . . . 1 . Drop 51 | . 6 1 4 3 13 3 6 4 1 1 1 2 4 1 1 . . . Fire 328 | 3 69 7 . 20 91 18 9 9 18 12 1 14 22 2 . . 33 . Melee 137 | . . . . . 59 28 5 . . 1 . 35 6 3 . . . . Ram 12 | . . . . . . . . . . . . . . 1 . . 7 4 Kick 2 | . . . . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 8 | . . . 5 . . . . . 2 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -3/Research -3/DSF -2/Research -2/Testing (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 712 | -10/Materials | Lost 4 parts (1p2n1w) 720 | -10/Materials | Core integrity fell below 50% 978 | -10/Materials | Discovered new exit (range 15) 1112 | -10/Materials | Discovered new exit (range 12) 1275 | -10/Materials | Repaired Imp. Aluminum Leg 1300 | -10/Materials | Build established: Scavenger-Mutant 1339 | -10/Materials | Discovered new exit (range 15) 1393 | -10/Materials | Entered Mines 1393 | -10/Mines | Accompanied by 1 ally 1407 | -10/Mines | Assembled infested the area 1421 | -10/Mines | Learned 8 Materials zone layouts 1421 | -10/Mines | Discovered new exit (range 14) 1431 | -10/Mines | Met 8R-AWN 1528 | -10/Mines | Discovered new exit (range 5) 1533 | -10/Mines | Entered Exiles 1560 | -10/Exiles | Discovered new exit (range 15) 1587 | -10/Exiles | Welcomed by 8R-AWN 1604 | -10/Exiles | Met EX-HEX 1652 | -10/Exiles | Met EX-BIN 1666 | -10/Exiles | Aligned with FarCom system 1667 | -10/Exiles | Given EX-Vault access code 1715 | -10/Exiles | Opened EX-Vault 1727 | -10/Exiles | Found Lightpack 2.0 1752 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1794 | -10/Exiles | Met EX-DEC 1855 | -10/Exiles | Discovered new exit (range 10) 1947 | -10/Exiles | Visited The Gauntlet 2190 | -10/Exiles | Learned about 8R-AWN's background 2370 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2370 | -10/Exiles | Entered Mines 2387 | -9/Mines | Discovered new exit (range 15) 2435 | -9/Mines | Build established: Mutant 2551 | -9/Mines | Discovered new exit (range 14) 2747 | -9/Mines | Learned location of Zion (-6) 2853 | -9/Mines | Core integrity fell below 20% 3008 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3202 | -9/Mines | Entered Materials 3202 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3203 | -8/Materials | Identified exit to Storage 4158 | -8/Materials | Build established: Hauler-Skirmisher 4282 | -8/Materials | Lost 3 parts (1n2w) 4517 | -8/Materials | Build established: Hauler-Mutant 5046 | -8/Materials | Discovered new exit (range 16) 5163 | -8/Materials | Repaired Particle Gun 5823 | -8/Materials | Core integrity fell below 50% 6420 | -8/Materials | Discovered new exit (range 10) 6843 | -8/Materials | Entered Storage 6869 | -8/Storage | Identified exit to Factory 6942 | -8/Storage | Allied Derelicts emerged from ambush trap array 7397 | -8/Storage | Garrison activated, responded to threat 7617 | -8/Storage | Lost 3 parts (1p1n1u) 7799 | -8/Storage | Entered Factory 7799 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 8090 | -7/Factory | Build established: Hauler-Skirmisher 8473 | -7/Factory | Discovered new exit (range 10) 8804 | -7/Factory | Entered another Factory area 8804 | -6/Factory | Evolved 2 slots: Utility x2 9075 | -6/Factory | Spotted B-75 Beast 9123 | -6/Factory | Discovered new exit (range 5) 9397 | -6/Factory | Entered Lower Caves 9892 | -6/Lower Caves | Learned 8 Factory zone layouts 9909 | -6/Lower Caves | Discovered new exit (range 7) 9919 | -6/Lower Caves | Learned location of 1 exit from Factory 9933 | -6/Lower Caves | Entered another Lower Caves area 10486 | -6/Lower Caves | Build established: Hauler-Gunner 10489 | -6/Lower Caves | Encountered a Warlord checkpoint 10544 | -6/Lower Caves | Learned Factory emergency access door positions 10589 | -6/Lower Caves | Discovered new exit (range 13) 10637 | -6/Lower Caves | Entered Zion 10755 | -6/Zion | Given A8's code to call for help 10885 | -6/Zion | Learned Factory emergency access door positions 11027 | -6/Zion | Learned location of Extension (-6) 11160 | -6/Zion | Visited the Megawrench Repair Shop 11160 | -6/Zion | Megawrench repaired 12 parts 11303 | -6/Zion | Found CR-A16's Pointy Stick 11388 | -6/Zion | Rebuked by Imprinter 11680 | -6/Zion | Received a hallucinogenic algorithm 11879 | -6/Zion | Given the Hacking Drone Bay 11879 | -6/Zion | Found Prototype Device 12575 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12579 | -6/Zion | Discovered new exit (range 10) 12594 | -6/Zion | Entered Proximity Caves 12807 | -5/Proximity Caves | Spotted B-75 Beast 13141 | -5/Proximity Caves | Lost 7 parts (2p2n3w) 13364 | -5/Proximity Caves | Build established: Hauler-Mutant 13716 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 13719 | -5/Proximity Caves | Destroyed B-75 Beast 13747 | -5/Proximity Caves | Lost 6 parts (1p2n1u2w) 14061 | -5/Proximity Caves | Build established: Hauler-Tank 14265 | -5/Proximity Caves | Core integrity fell below 50% 14490 | -5/Proximity Caves | Discovered new exit (range 7) 14505 | -5/Proximity Caves | Entered Factory 14505 | -5/Factory | Evolved 2 slots: Utility x2 14506 | -5/Factory | Identified exit to Factory 14604 | -5/Factory | Build established: Hauler-Mutant 14813 | -5/Factory | Identified Hacking Drone Bay 15463 | -5/Factory | Build established: Hauler-Skirmisher 15475 | -5/Factory | Released all parts (11) 15488 | -5/Factory | Core integrity fell below 50% 15501 | -5/Factory | Lost 3 parts (1p1u1w) 15501 | -5/Factory | Discovered exit to Factory (range 14) 15507 | -5/Factory | Entered another Factory area 15507 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 15703 | -4/Factory | Released all parts (9) 15732 | -4/Factory | Lost 3 parts (1p1u1w) 15781 | -4/Factory | Build established: Mutant 15799 | -4/Factory | Discovered new exit (range 13) 15807 | -4/Factory | Entered Research 15807 | -3/Research | Evolved 2 slots: Utility x2 15972 | -3/Research | Identified exit to DSF 15972 | -3/Research | Entered DSF 15981 | -3/DSF | Discovered new exit (range 15) 15991 | -3/DSF | Entered Research 15991 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 16346 | -2/Research | Lost 6 parts (1p2n3w) 16459 | -2/Research | Discovered new exit (range 16) 16467 | -2/Research | Entered Testing 16468 | -2/Testing | Maximum security lockdown engaged 16523 | -2/Testing | Core integrity fell below 50% 16556 | -2/Testing | Spotted Superbehemoth 16605 | -2/Testing | Discovered new exit (range 16) 16607 | -2/Testing | Core integrity fell below 20% 16614 | -2/Testing | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 16598_ I-47 Archangel unfolds itself. 16598_ C-30 ARC bursts open, deploying its payload. 16598_ G-73 Enforcer unfolds itself. 16598_ B-74 Champion unfolds itself. 16598_ L-61 Swordsman unfolds itself. 16598_ G-73 Enforcer unfolds itself. 16598_ E-15 Imp unfolds itself. 16599_ Slammed into G-73 Enforcer. 16604_ C-30 ARC bursts open, deploying its payload. 16604_ G-73 Enforcer unfolds itself. [Achievement: Hunted] 16605_ EXIT=FOUND 16606_ Penetrated by Slug. 16607_ A-15 Conveyor exits level. 16607_ Slug penetrates Wall. 16607_ Slug penetrates Y-72 Warden. 16612_ E-15 Imp destroyed. 16613_ Slug penetrates Wall. 16614_ Slammed into G-73 Enforcer. 16614_ Destabilizing: System corrupted (+2). 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Y #S *#???????????????? | | ?????# """#?????# YY#"" #???????????????? | | ?????# """#?????# Y #"" #???????????????? | | ??????#" """#?????# g#"" ]#???????????????? | | ???????" #???### g@g# #???????????????? | | ######??# #####"" # = #???????????????? | | #] ! #??# #"T %e! #???????????????? | | # #??# ### e# #???????????????? | | # #### #?# ########??????????????? | | #//[ + ^ #?# g ???????? | | #/[ # ### ##### #?# ########??????????????? | | #/[ [# #?# #???# #?# b#?????????????????????? | | # # #?# #???# #?# gg#?????????????????????? | | #[ # #?# #???# #?#p #?????????????????????? | | ###### #?# #???# #?# l###############???????? | | ??####+###+##### #?# g # #???????? | | ??# # #?# C # #???????? | | ??# # #?# ggb# #???????? | | ??# = # #?#lgi # """ """"" #???????? | | ??# # ### g# ""?" """"" #???????? | | ??# # g g #"%""" #???????? | | ??# + gC g# " #???????? | | ??# """""" # """ /"%"" " #???????? | | ??# """""" # """ # "%"""""""" #???????? | | ??# """""" # """ # " #???????? | | ??#[ """""" # """ # #???????? | | ??#??"""""" # """%""" ############+##???????? | | ?????"""""" # """ R" #???????? | | ?????######+#### """ """ #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 1050 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Base Temperature (-) 100 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 61 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 22 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -7/Factory | Scanalyzed Imp. Reaction Control System | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Arc Thrower | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Phase Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Point Defense System | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Beamcaster | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Phasing Sabre | -6/Zion | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive H-77 Assassin | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dangerous Findings Hunted I'm Back, Baby! Leap Before You Look Robot Respite Streaker True Hacker root@ Challenges ------------ None Game ------ Seed Hacknet Manual? 1 Play Time 04:50:42 Cumulative 25.6 hours Start 2023.02.18 @ 21:01:56 End 2023.02.20 @ 16:24:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9da11c92-a073-4e2e-822e-4ef559d51e1c