Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.02 @ 09:54:23 Player: zeramoth Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (180) 180 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1330 Bonus ------- None Cogmind --------- Core Integrity 281/400 Matter 283/300 Energy 246/250 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (2) ------ Small Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Light Armor Plating Hardened Light Armor Plating Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Light Armor Plating Hardened Light Armor Plating Particle Gun [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 11 | . 8 3 . Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion 4 | . 2 2 . Treads . | . . . . Leg . | . . . . Wheel 4 | . 2 2 . Hover . | . . . . Flight . | . . . . Utility 4 | . 4 . . Device . | . . . . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . 3 . . Artifact . | . . . . Weapon 3 | . 2 1 . Energy Gun 2 | . 2 . . Energy Cannon . | . . . . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak . | . . . . To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 95 99 100 Engine 13 | . 14 11 11 Leg 12 | . 19 . . Wheel 20 | . 8 44 44 Storage 12 | . 13 11 11 Protection 10 | . 10 11 11 Energy Gun 9 | . 6 18 11 Ballistic Gun 15 | . 21 2 11 Naked Turns . | . . . . Heaviest Build 21 | 13 21 21 21 Greatest Support 48 | 20 24 48 48 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 8 7 8 8 Most Carried 8 | 6 8 5 5 Average Carried 5 | 6 5 4 5 Final Capacity 8 | 8 8 8 8 Final Carried 6 | 6 6 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Min Matter Collected 390 | 200 45 104 41 Remotely . | . . . . Salvage Created 220 | . 75 104 41 Parts 13 | . 5 3 5 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Combat Hostiles Destroyed 10 | . 5 2 3 Guns 9 | . 5 1 3 Classes Destroyed 2 | . 1 1 . Swarmer 8 | . 5 . 3 Sentry 2 | . . 2 . Best Kill Streak 3 | . 3 2 3 Combat Bots Only 3 | . 3 2 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Damage Taken 732 | . 160 380 192 Core 155 | . 36 106 13 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 85 . . Volleys Fired 34 | . 16 7 11 Largest 2 | . 2 2 2 Hottest 130 | . 40 130 88 Shots Fired 68 | . 32 14 22 Gun 68 | . 32 14 22 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 43 | . 32 . 11 Thermal 25 | . . 14 11 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 9 | . 4 9 3 Robot Miss Streak 6 | . 4 3 6 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 33 | . 14 12 7 Core Hits 11 | . 5 3 3 Critical Kills . | . . . . Critical Parts Destroyed 2 | . 2 . . Critical Strikes 3 | . 2 1 . Burn 1 | . . 1 . Destroy 2 | . 2 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 470 | . 152 189 129 Guns 470 | . 152 189 129 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 234 | . 152 . 82 Thermal 236 | . . 189 47 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 485 | . 12 485 363 Average Temperature 155 | . 5 218 182 Received Heat Transfer 126 | . . 126 . Effects 2 | . . 1 1 Shutdowns 1 | . . 1 . Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 2 | . . 2 . Heat Transferred 629 | . . 518 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Peak Influence 170 | . 170 146 141 Initial 71 | . . 71 56 Average 101 | . 97 106 120 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 15 | . 8 4 3 Peak Tracking Total 3 | . 3 3 3 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Min Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Min Turns Passed 544 | 3 359 121 61 Spaces Moved 376 | 3 264 78 31 Core . | . . . . Treads . | . . . . Legs 170 | 3 167 . . Wheels 206 | . 97 78 31 Hover . | . . . . Flight . | . . . . Fastest Speed 90 | 120 90 90 90 Average Speed 103 | 120 109 90 90 Slowest Speed 120 | 120 120 90 90 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 2 42 7 12 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Min Total 467 | 2 309 114 42 Wait 31 | . 5 26 . Move 373 | 2 263 77 31 Hop . | . . . . Pick Up 4 | . 4 . . Fast Attach 7 | . 6 1 . Attach 3 | . 1 2 . Detach 4 | . 3 1 . Swap 1 | . 1 . . Drop 10 | . 10 . . Fire 34 | . 16 7 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 1 exit: [*Zio]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 4 | -11/Junkyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 363 | -10/Materials | Entered another Materials area 363 | -9/Materials | Evolved 2 slots: Propulsion x2 470 | -9/Materials | Discovered new exit (range 16) 484 | -9/Materials | Entered Mines 528 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 544 | -9/Mines | Met a Derelict bent on vengeance 545 | -9/Mines | Self-destructed Last Messages --------------- 00450_ Acquired Hvy. Assault Rifle. 00469_ Triggered Alarm Trap. 00469_ An alarm sounds. 00469_ ALERT: Alarm triggered, dispatching investigation squad. 00470_ EXIT=FOUND 00473_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN GOAL=ESCAPE 00487_ S-10 Pest destroyed. 00496_ Core Extractor disabled. 00502_ S-10 Pest destroyed. 00502_ Switching to secondary target: S-10 Pest. 00512_ Overheating: Arm. Wheel damaged (-25). 00514_ S-10 Pest destroyed. 00519_ Acquired 16 matter. 00524_ Acquired 9 matter. 00528_ A derelict emerges from the shadows: "It's not safe here! Let me show you to a place where you won't have to worry about staying in one piece!" 7L-XAW(z) disappears into a concealed tunnel. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | = #?????????????????????????????????????? | | = = [#?????????????????????????????????????? | | *######????????????????????????????????? | | " #???????????#????????????????????? | | "" #?????????? #????????????????????? | | """ ### #?????????? #????????????????????? | | ##### ######?# #???????### ##???????????????????? | | ????# #??????# #??????## #???????????????????? | | ???? #?????## #??????# #???????????????????? | | ???####????## ##?????# """ ##??????????????????? | | ???????????# >####### """ #####??????????????? | | ???????????# """ #??????????????? | | ???????????## @ #??????????????? | | ????????????# # ## ####$#??????????????? | | ????????????# ## ## ##???????????????????? | | ????????????## #### ### ##????????????????????? | | ?????????????####??# #?#####?????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ???????????????????# #???????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressAntimatterNetwork Manual? 0 Play Time 00:07:10 Cumulative 37.1 hours Start 2023.03.03 @ 13:38:50 End 2023.06.02 @ 09:54:23 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 94 Rogue 93 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 38 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75d0f690-cdf2-4e21-8d4b-ae7a4228ea5d