Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.29 @ 17:58:20 Player: Fulminus Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (310) 310 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1300 Bonus ------- None Cogmind --------- Core Integrity 324/400 Matter 294/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (8) ---- Light Treads Medium Armor Plating Medium Armor Plating Particle Cannon Assault Rifle Maul Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Treads Medium Armor Plating Medium Armor Plating Assault Rifle Light Assault Rifle Light Assault Rifle Maul [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Sensor Array Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 18 | 4 3 11 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 1 | . . 1 Leg 4 | 2 . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 . 4 Device 2 | . . 2 Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | . 3 4 Energy Gun 2 | . 2 . Energy Cannon 1 | . . 1 Ballistic Gun 4 | . 1 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . . 5 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 3 | . . 3 Average Slot Usage (%) 87 | . 69 90 Engine 6 | . 14 5 Treads 2 | . . 3 Leg 28 | . 28 28 Device 8 | . . 9 Storage 11 | . 14 11 Protection 8 | . . 10 Energy Gun 9 | . 6 10 Ballistic Gun 10 | . 6 11 Naked Turns . | . . . Heaviest Build 25 | 7 11 25 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 2 | 2 . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 6 10 Average Capacity 7 | 5 6 7 Most Carried 8 | 6 6 8 Average Carried 5 | 3 5 6 Final Capacity 8 | 6 6 8 Final Carried 6 | 6 5 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 492 | 173 31 288 Remotely . | . . . Salvage Created 565 | . 31 534 Parts 34 | . 2 32 Haulers Intercepted 1 | . . 1 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 2 11 Guns 13 | . 2 11 Classes Destroyed 7 | . 1 6 Worker 1 | . . 1 Hauler 1 | . . 1 Recycler 2 | . . 2 Watcher 1 | . . 1 Swarmer 9 | . 2 7 Grunt 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 5 | . 2 5 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 839 | . 104 735 Core 76 | . . 76 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 100 . Volleys Fired 49 | . 8 41 Largest 2 | . 2 2 Hottest 91 | . 60 91 Shots Fired 96 | . 16 80 Gun 94 | . 16 78 Cannon 2 | . . 2 Launcher . | . . . Special . | . . . Kinetic 55 | . 8 47 Thermal 10 | . 8 2 Explosive . | . . . Electromagnetic 31 | . . 31 Robot Hit Streak 9 | . 3 9 Robot Miss Streak 2 | . 2 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 57 | . 7 50 Core Hits 22 | . 2 20 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 879 | . 55 824 Guns 632 | . 55 577 Cannons . | . . . Explosions 247 | . . 247 Melee . | . . . Ramming . | . . . Kinetic 341 | . 11 330 Thermal 44 | . 44 . Explosive 247 | . . 247 Electromagnetic 247 | . . 247 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 8 | . . 8 Projectiles . | . . . Explosions 8 | . . 8 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 114 | . . 114 Shots 1 | . . 1 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 54 | . . 54 Average Temperature 17 | . . 17 Received Heat Transfer 168 | . . 168 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 100 | . 100 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 335 | . 40 335 Average Influence 145 | . 12 186 Maximum Alert Level 1 | . . 1 Low Security (%) 71 | 100 100 63 Level 1 28 | . . 36 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . . 2 Investigation . | . . . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 3 14 Peak Tracking Total 4 | . 3 4 Tactical Retreats 1 | . 1 . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 808 | 71 112 625 Spaces Moved 418 | 47 70 301 Core 10 | 10 . . Treads . | . . . Legs 408 | 37 70 301 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 120 | 120 120 120 Slowest Speed 150 | 150 120 150 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 3 15 33 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 18 | . . 18 Melee . | . . . Projectile . | . . . AOE 18 | . . 18 Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 629 | 62 81 486 Wait 114 | . . 114 Move 416 | 46 69 301 Hop . | . . . Pick Up 24 | 11 1 12 Fast Attach 2 | . . 2 Attach 12 | 4 2 6 Detach . | . . . Swap 4 | . 1 3 Drop 8 | 1 . 7 Fire 49 | . 8 41 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 166 | -10/Materials | Discovered new exit (range 16) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 324 | -9/Materials | Build established: Mutant 803 | -9/Materials | Lost 3 parts (1n2w) 809 | -9/Materials | Self-destructed Last Messages --------------- Acquired 21 matter. Acquired Lgt. Treads. Connecting with Terminal... Current location identified: Materials Door malfunctions. U-05 Engineer repairs door. Acquired Med. Armor Plating. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. EM Pulse Gun destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Hvy. Assault Rifle destroyed. Aluminum Leg destroyed. Y-45 Defender destroyed. R-06 Scavenger collects Imp. Ion Engine. R-06 Scavenger collects Lgt. Treads. Acquired 48 matter. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ???????????????????? | | ???????????????????# #??????????????????? | | ??????????????????? ! ??????????????????? | | ??????????????????? ??????????????????? | | ??????????????????? ??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ?????????????###???# #??????????????????? | | ????????????##!!???# #??????????????????? | | ????????????#! ???# #??????????????????? | | ????????????#! #### ################???? | | ????????????#! %! #???? | | ????????????#! ! #???? | | ????????????##!! k !! """ #???? | | ?????????????#### !!! """ #???? | | ????????????????# ##### !! """ #???? | | ???????????######+##### #???? | | ???????????# ? ## @ #???? | | ???????????# """ + k ###+#???? | | ########+### "R """ ### #???????? | | # """ """ #?# #???????? | | + """ #?# #???????? | | # #?# #???????? | | ###+##### # #?# #???????? | | % ! # # #?# #???????? | | / ### ######### #???????? | | ## ###### # ####????? | | ## ###### / # r #????? | | *## + # #????? | | """!######### "T" # #????? | | """ + +%""" # ^###### | | """ ####### # # ^# # | | #?????#%#####+## #?# # "# | | ####+######???# % % #?# # T# | | = #???####### #?# # "# | | "" """ #?????????# #?# + # | | """ """ #?????????# #?# # # | | """ """ #?????????# #?# # # | | #########?# #?# # # | | ##+######### #?# #?# # ! # | | # """ #?######## ###+###### | | # """ #???# # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PropulsionAssaultMallet Manual? 0 Play Time 00:17:06 Cumulative 1.6 hours Start 2020.05.24 @ 21:43:15 End 2020.05.29 @ 17:58:20 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a5028806-104a-4d02-8747-10bcfd40e2cc