Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.20 @ 11:31:13 // Winter2019/RPGLIKE Player: josiah Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (21) 4200 Robots Destroyed (55) 275 Value Destroyed (1963) 1963 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (4281) 4281 TOTAL SCORE: 14699 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 139 Follower Combat Kills 242 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Sigix 2000 Cogmind --------- Core Integrity 0/950 Matter 255/300 Energy 625/695 System Corruption 0% Temperature Cool (0) Movement Flying (37) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Micro Fission Core Antimatter Reactor > --- PROPULSION (4) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (8) ------ Advanced Sensor Array Experimental Signal Interpreter Modified TNC 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Experimental Core Analyzer Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Storm Laser > --- INVENTORY (4) ---- Molecular Deconstructor Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Sensor Array Experimental Signal Interpreter Modified TNC 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Looter] Experimental Core Analyzer Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Nuclear Pulse Thruster Impulse Thruster Molecular Deconstructor [Rating: 115] Favorites ----------- Power Light Fission Core Engine Makeshift Power Source Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Hover Unit Leg Potential Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Modified TNC Device Advanced Sensor Array Storage Compact Battery Processor Modified TNC Protection Layered Light Armor Plating Weapon Arc Projector Energy Gun Arc Projector Ballistic Gun Light Assault Rifle Special Weapon Molecular Deconstructor Impact Weapon Makeshift Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Slots Evolved 14 | 4 . . 1 . 1 . 1 1 . 1 . 1 . 1 . . . . 1 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | 1 . . . . 1 . . . . . . . . . . . . . . 1 . Utility 7 | 1 . . 1 . . . 1 1 . . . 1 . . . . . . 1 1 . Weapon 3 | 2 . . . . . . . . . 1 . . . . . . . . . . . Parts Attached 78 | 6 7 . 1 . 6 4 7 5 3 3 . 3 2 6 6 7 1 4 1 4 2 Power 13 | 1 . . . . 1 1 1 . 1 1 . 1 . 2 1 1 1 . . 1 . Engine 5 | 1 . . . . 1 1 . . . 1 . . . . . 1 . . . . . Core 6 | . . . . . . . 1 . 1 . . 1 . 1 1 . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 14 | 2 2 . . . 3 . . 2 . . . . . . 1 . . 2 . 2 . Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . . . . . Hover 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . 2 . . . . . . 1 . . 2 . 2 . Utility 24 | . 5 . 1 . 2 . 2 1 . . . 1 . . 3 5 . 2 1 1 . Device 6 | . 1 . . . . . 2 . . . . 1 . . . . . 2 . . . Storage 4 | . 2 . . . 1 . . 1 . . . . . . . . . . . . . Processor 12 | . 2 . 1 . 1 . . . . . . . . . 3 5 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 27 | 3 . . . . . 3 4 2 2 2 . 1 2 4 1 1 . . . . 2 Energy Gun 18 | 3 . . . . . 1 1 2 1 1 . 1 2 4 . 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . . . . . . 2 1 . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . 1 . . . . . 1 . . . . . 1 Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 3 . 1 . 1 . . . . . . 6 . 1 . . . Parts Lost 1 | . . . . . . . 1 . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 90 100 99 98 98 97 99 91 92 91 92 92 91 81 79 80 80 72 72 Engine 4 | . 12 12 11 11 10 10 . . . 1 7 6 . . . 2 6 6 6 . . Core 4 | . . . . . . . 8 8 8 5 . . 7 6 7 10 5 6 6 5 5 Hover 10 | . 19 25 22 22 22 30 26 12 8 7 7 7 7 6 4 . . . . . . Flight 10 | . . . . . . . . 10 16 15 15 14 14 13 14 20 20 20 18 11 11 Device 12 | . 8 12 11 11 10 10 17 16 16 15 15 20 21 20 17 9 6 6 6 5 5 Storage 2 | . 3 . . . . . . 6 8 7 7 7 7 6 . . . . . . . Processor 20 | . 10 12 12 22 21 20 18 16 16 15 15 14 14 13 22 29 33 33 31 27 27 Energy Gun 16 | . 37 37 33 33 32 10 9 12 24 14 7 14 14 20 19 6 6 6 6 5 4 Ballistic Gun 1 | . . . . . . 17 10 7 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 7 7 7 7 3 2 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 53 | 11 17 12 12 12 12 12 16 20 20 25 24 29 27 30 30 36 32 30 34 53 53 Greatest Support 74 | 26 26 22 22 22 28 28 28 33 33 33 33 33 33 33 40 40 40 42 42 74 74 Greatest Overweight (x) 2 | . 2 . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 4 Average Capacity 2 | . . 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 Most Carried 4 | . 1 1 1 1 1 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 4 Average Carried 2 | . . 1 1 1 . 1 2 1 2 1 2 1 1 1 2 2 3 2 2 2 3 Final Capacity 4 | . 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 4 Final Carried 3 | . 1 1 1 1 . 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3 2 Class Distribution -------------------- 40% | Scavenger-Scout 35% | Scout 13% | Derelict-Scout 9% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Skirmisher | -10/Materials Scavenger-Skirmisher | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -9/Exiles Scavenger-Scout | -8/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scout | -7/Data Miner Scavenger-Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Derelict-Scout | -6/Zion Derelict-Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Scout | -3/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Matter Collected 1212 | 256 75 . . 10 . 118 113 . 80 50 . 50 5 115 70 70 110 . 50 . 40 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1646 | . 55 93 . 14 . 80 382 56 160 35 . 157 . . 70 . 200 85 140 . 119 Parts 140 | . 8 4 . 5 . 3 27 14 8 10 . 8 4 4 9 . 6 19 6 . 5 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . 7 12 . 11 . 8 15 . 5 . . . . Prevented 3 | . . . . . . . . . . . . . . 2 1 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Combat Hostiles Destroyed 43 | . . 2 . . . 3 10 3 5 4 . 3 1 1 1 . 3 2 3 . 2 Melee 2 | . . . . . . . 2 . . . . . . . . . . . . . . Guns 36 | . . 2 . . . 3 8 3 5 2 . 2 . 1 . . 3 2 3 . 2 Classes Destroyed 13 | . 1 2 . 1 . 1 4 2 . 1 . . . . . . . . 1 . . Worker 3 | . . . . . . 1 2 . . . . . . . . . . . . . . Builder 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . Watcher 4 | . 2 . . . . . . . . . . . . . . . . 2 . . . Swarmer 15 | . . . . . . . 6 . 3 3 . . . . . . . . 3 . . Grunt 9 | . . 1 . . . 3 3 . 1 . . . . . . . . . . . 1 Duelist 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . Sentry 5 | . . . . . . . . 2 . . . . 1 . . . 1 . . . 1 Hunter 7 | . . . . . . . . 1 1 . . 1 . 1 . . 2 1 . . . Programmer 3 | . . . . . . . . . . 1 . . . . 1 . . 1 . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 2 1 . 1 . 4 12 3 3 3 . 2 1 1 1 . 2 3 3 . 1 Combat Bots Only 8 | . . 1 . . . 3 8 3 3 3 . 2 1 1 1 . 2 1 3 . 1 Max Kills in Single Turn 1 | . 1 1 . 1 . 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Damage Taken 3563 | . . 304 53 . . 159 755 212 107 147 . 151 37 28 348 . 27 29 481 . 725 Core 2841 | . . 238 40 . . 133 602 170 86 123 . 125 27 22 280 . 21 22 373 . 579 Absorbed by Shields 99 | . . . . . . . . . . . . 58 17 12 12 . . . . . . Redirected to Core 2447 | . . 220 40 . . 90 509 137 69 81 . 82 23 14 238 . 21 22 373 . 528 Core Remaining (%) 74 | 100 . 60 . . . 82 24 . . . . 87 . . . . 84 100 58 . . Volleys Fired 149 | . 2 10 2 3 . 10 24 10 10 6 . 10 6 4 23 . 3 7 6 . 13 Largest 4 | . 3 3 3 3 . 3 3 3 3 3 . 3 3 4 4 . 1 1 1 . 1 Hottest 250 | . 140 140 140 140 . 140 96 139 195 132 . 132 132 220 220 . 250 250 250 . 250 Shots Fired 324 | . 6 20 6 9 . 30 72 30 30 16 . 17 14 14 31 . 3 7 6 . 13 Gun 288 | . 6 20 6 9 . 30 72 30 30 12 . 15 8 12 14 . 3 7 6 . 8 Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special 36 | . . . . . . . . . . 4 . 2 6 2 17 . . . . . 5 Kinetic 76 | . . . . . . 18 48 10 . . . . . . . . . . . . . Thermal 164 | . 4 10 4 6 . 11 24 20 30 12 . 15 4 . . . 3 7 6 . 8 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 48 | . 2 10 2 3 . 1 . . . . . . 4 12 14 . . . . . . Robot Hit Streak 16 | . 2 7 9 4 . 14 8 16 10 4 . 4 3 2 4 . 4 4 5 . 11 Robot Miss Streak 11 | . . 1 1 1 . 1 3 1 5 3 . 2 2 4 2 . 5 11 8 . 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 195 | . 2 15 5 6 . 22 49 21 13 9 . 9 6 5 10 . 3 6 6 . 8 Core Hits 122 | . 2 4 1 2 . 9 26 10 7 4 . 6 2 1 1 . 7 9 9 . 22 Critical Hits 1 | . . . . . . . 1 . . . . . . . . . . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 39 | . . . . . . . 34 1 . 4 . . . . . . . . . . . Impact 4 | . . . . . . . . . . 4 . . . . . . . . . . . Slashing 35 | . . . . . . . 34 1 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 3943 | . 48 229 62 75 . 230 785 281 223 118 . 158 77 39 18 . 208 278 292 . 822 Guns 3691 | . 48 191 62 75 . 230 571 281 223 118 . 158 77 39 18 . 208 278 292 . 822 Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 38 | . . 38 . . . . . . . . . . . . . . . . . . . Melee 214 | . . . . . . . 214 . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 338 | . . . . . . 94 200 44 . . . . . . . . . . . . . Thermal 3060 | . . 126 36 50 . 124 371 237 223 118 . 158 17 . . . 208 278 292 . 822 Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 331 | . 48 103 26 25 . 12 . . . . . . 60 39 18 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 214 | . . . . . . . 214 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . . 1 1 1 . . 3 3 . . . . . Average Corruption 1 | . . . . . . . . . . 1 1 1 . . 2 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 13 | . . . . . . . . . . . . 2 . . 10 1 . . . . . Message Errors 3 | . . . . . . . . . . . . 2 . . 1 . . . . . . Matter Fused 3 | . . . . . . . . . . . . . . . 3 . . . . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 3 . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Targeting Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 45 | . . 45 . . . . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . 84 330 177 150 . 194 35 57 . . . . . . 208 . . . 2 . . Average Temperature 82 | . 43 183 92 66 . 88 7 20 . . . . . . 77 . . . 2 . . Received Heat Transfer 696 | . . 144 27 . . 90 234 42 9 . . 32 12 4 . . . . 45 . 57 Effects 1 | . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . 2 1 1 . . . . . . . . 2 1 1 . . Heat Transferred 5363 | . . 309 111 148 . 370 814 518 481 222 . 333 37 . . . 300 400 400 . 920 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Peak Influence 1685 | . 49 38 52 24 . 119 279 232 . . . . 165 . . . . 106 116 66 1685 Average Influence 128 | . 37 29 19 19 . 80 48 158 . . . . 71 . . . . 42 40 60 1626 Maximum Alert Level 5 | . . . . . . . 1 1 . . . . . . . . . . . . 5 Low Security (%) 93 | 100 100 100 100 100 . 100 95 69 . . . . 100 . . . . 100 100 100 . Level 1 1 | . . . . . . . 4 30 . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . 99 Squads Dispatched 19 | . . . . . . . 1 . . . . . 1 . . . . 2 1 . 14 Investigation . | . . . . . . . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Reinforcement 3 | . . . . . . . 1 . . . . . . . . . . 1 1 . . Assault 14 | . . . . . . . . . . . . . . . . . . . . . 14 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Distress Signals 10 | . . 1 2 . . . 4 . . . . . . . . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 138 | . 2 4 5 . . 6 29 3 4 5 . 8 3 4 1 . 3 5 16 1 39 Peak Tracking Total 26 | . 1 2 4 . . 4 12 2 3 4 . 3 1 3 1 . 2 2 9 2 26 Tactical Retreats 10 | . . 2 1 . . . 3 . . . . . . . . . . . 1 . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Traps Triggered 4 | . . . . . . . . . . . . . . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Machines Disabled 3 | . . . . . . . . . 1 . . . 1 . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Machines Accessed 23 | . 2 . 3 . 4 . . . 1 . 4 . . 1 1 . . 4 1 2 . Terminals 9 | . 2 . 3 . . . . . . . . . . . . . . 2 1 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Total Hacks 114 | . 6 . 10 . 48 . . . 1 . 28 . . 1 1 . . 12 3 4 . Successful 99 | . 2 . 8 . 48 . . . 1 . 28 . . 1 1 . . 8 . 2 . Failed 15 | . 4 . 2 . . . . . . . . . . . . . . 4 3 2 . Catastrophic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 17 | . 6 . 5 . 1 . . . 1 . . . . . . . . 4 . . . Terminals 28 | . 6 . 10 . . . . . . . . . . . . . . 8 3 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . . . . . . 4 . 3 . Terminal Hacks 86 | . . . 3 . 48 . . . 1 . 28 . . 1 1 . . 3 . 1 . Record 59 | . . . . . 48 . . . . . 11 . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 3 . . . . . . 1 . . . Open Door 4 | . . . . . . . . . 1 . . . . 1 1 . . . . 1 . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Seal Access 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . Unauthorized Hacks 25 | . 8 . 10 . . . . . . . . . . . . . . 7 . . . Terminals 10 | . 2 . 5 . . . . . . . . . . . . . . 3 . . . Track 4 | . 1 . 2 . . . . . . . . . . . . . . 1 . . . Botnet 5 | . 1 . 3 . . . . . . . . . . . . . . 1 . . . Operators 1 | . . . . . . . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 8 | . 2 . 3 . . . . . . . . . . . . . . 2 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Total Allies 12 | . . . . 3 . . . . . . . 1 . . . 5 . 3 . . . Largest Group 5 | . . . . 3 3 3 . . . . . 1 1 1 . 5 5 5 . . . Highest-Rated Group 129 | . . . . 40 40 40 . . . . . 94 87 87 . 129 129 129 . . . Highest-Rated Ally 94 | . . . . 16 16 16 . . . . . 94 87 87 . 31 31 31 . . . Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 102 | . . . . . . 15 . . . . . 14 6 7 . . 11 49 . . . Total Damage 1693 | . . . . . . 156 . . . . . 419 133 147 . . 144 694 . . . Kills 18 | . . . . . . 4 . . . . . 2 2 3 . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . . . 1 . . 2 . . 2 1 2 . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . 4 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 60 | . . . . . . . . . . . . . . . . . . 29 16 8 7 Items 60 | . . . . . . . . . . . . . . . . . . 29 16 8 7 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Turns Passed 8919 | 48 301 466 180 243 415 528 661 172 567 292 32 464 404 661 979 303 367 1006 319 273 238 Spaces Moved 10195 | 48 422 416 191 235 652 390 324 203 758 364 86 569 394 809 954 646 506 1320 226 327 355 Core 7 | 6 . . . . 1 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels 105 | 42 63 . . . . . . . . . . . . . . . . . . . . Hover 2584 | . 359 416 191 235 651 390 324 18 . . . . . . . . . . . . . Flight 7499 | . . . . . . . . 185 758 364 86 569 394 809 954 646 506 1320 226 327 355 Fastest Speed 34 | 50 56 56 56 56 50 52 52 37 37 37 37 37 37 37 34 34 34 34 34 34 37 Average Speed 41 | 82 61 56 56 56 56 52 52 40 37 37 37 37 37 37 36 34 34 34 34 36 37 Slowest Speed 180 | 90 180 56 56 56 60 52 56 56 37 37 37 37 37 37 37 34 34 34 34 37 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . 2 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 60 52 26 40 94 65 30 7 77 51 64 76 8 71 77 79 68 56 8 7 33 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 3 | . . . . . 1 . . . . . 1 . . . . . 1 . . . . Known Exits Taken 20 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . 1 . 1 . . 2 1 . 2 . 2 7 3 2 . . . . Spaces Dug 29 | . . . . . . . 26 1 . 2 . . . . . . . . . . . Terrain Destroyed 37 | . . 8 . . . . 26 1 . 2 . . . . . . . . . . . Melee 29 | . . . . . . . 26 1 . 2 . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . AOE 8 | . . 8 . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Total 14493 | 53 457 632 258 339 700 697 709 268 1022 497 85 803 635 1159 1541 730 691 1856 449 479 433 Wait 3854 | . 20 207 63 102 38 276 311 25 243 108 . 206 220 331 549 67 172 501 216 145 54 Move 10170 | 47 421 415 190 234 651 389 323 202 757 359 85 568 393 808 953 645 505 1319 225 326 355 Hop 2 | . . . . . . . . . . 2 . . . . . . . . . . . Pick Up 22 | . 2 . . . . 4 . 3 . 1 . 1 1 . 4 . 1 1 1 . 3 Fast Attach 57 | 6 6 . 1 . 5 1 4 3 1 1 . 2 2 6 4 7 1 3 . 3 1 Attach 10 | . 1 . . . 1 2 . . . 1 . . . . 2 . . . 1 1 1 Detach 4 | . . . . . . . . . . . . . . 1 . 1 . . . 1 1 Swap 11 | . . . . . . 1 3 2 2 1 . 1 . . . . . 1 . . . Drop 68 | . 5 . . . 5 4 3 4 4 1 . 2 3 6 6 10 2 5 . 3 5 Fire 149 | . 2 10 2 3 . 10 24 10 10 6 . 10 6 4 23 . 3 7 6 . 13 Melee 39 | . . . . . . . 34 1 . 4 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . . . . 8 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 99 | . . . 2 . . 10 7 18 5 13 . 13 10 3 . . 7 11 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / *Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 13 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 13 | -11/Scrapyard | Upgraded with Utility slot (x1) 13 | -11/Scrapyard | Upgraded with Weapon slot (x2) 49 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Discovered new exit (range 13) 344 | -10/Materials | Discovered new exit (range 8) 350 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Entered Mines 369 | -10/Mines | Assembled infested the area 403 | -10/Mines | Build established: Scavenger-Skirmisher 475 | -10/Mines | Learned Materials terminal intel 800 | -10/Mines | Discovered new exit (range 14) 807 | -10/Mines | Identified exit to Materials 816 | -10/Mines | Entered Materials 817 | -9/Materials | Loaded intel: 12 terminal locations 818 | -9/Materials | Reached level 2 819 | -9/Materials | Upgraded with Utility slot (x1) 957 | -9/Materials | Identified exit to Mines 987 | -9/Materials | Met 8R-AWN 996 | -9/Materials | Entered Mines 997 | -9/Mines | Followed 8R-AWN into the Mines 1019 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1220 | -9/Mines | Discovered new exit (range 5) 1223 | -9/Mines | Identified exit to Exiles 1239 | -9/Mines | Entered Exiles 1239 | -9/Exiles | Accompanied by 3 allies 1248 | -9/Exiles | Discovered new exit (range 16) 1261 | -9/Exiles | Identified exit to Mines 1270 | -9/Exiles | Welcomed by 8R-AWN 1272 | -9/Exiles | Build established: Scavenger-Scout 1281 | -9/Exiles | Met EX-HEX 1303 | -9/Exiles | Met EX-DEC 1316 | -9/Exiles | Learned location of Zion (-6) 1339 | -9/Exiles | Met EX-BIN 1348 | -9/Exiles | Reached level 3 1348 | -9/Exiles | Aligned with FarCom system 1349 | -9/Exiles | Given EX-Vault access code 1381 | -9/Exiles | Opened EX-Vault 1386 | -9/Exiles | Found Prototype Storage 1386 | -9/Exiles | Identified Superbattery 1393 | -9/Exiles | Found Prototype Leg 1393 | -9/Exiles | Identified Potential Leg 1399 | -9/Exiles | Found Prototype Processor 1399 | -9/Exiles | Identified Modified TNC 1414 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1468 | -9/Exiles | Discovered exit to Mines (range 16) 1505 | -9/Exiles | Visited The Gauntlet 1635 | -9/Exiles | Upgraded with Propulsion slot (x1) 1654 | -9/Exiles | Left Exiles lab with Modified TNC 1654 | -9/Exiles | Entered Mines 1654 | -8/Mines | Accompanied by 3 allies 2174 | -8/Mines | Discovered new exit (range 11) 2180 | -8/Mines | Identified exit to Materials 2182 | -8/Mines | Entered Materials 2184 | -8/Materials | Reached level 4 2184 | -8/Materials | Upgraded with Utility slot (x1) 2710 | -8/Materials | Reached level 5 2760 | -8/Materials | Core integrity fell below 50% 2799 | -8/Materials | Core integrity fell below 20% 2837 | -8/Materials | Discovered new exit (range 7) 2842 | -8/Materials | Identified exit to Factory 2843 | -8/Materials | Entered Factory 2844 | -7/Factory | Core integrity fell below 50% 2845 | -7/Factory | Reached level 6 2845 | -7/Factory | Destroyed 8 combat bots 2847 | -7/Factory | Upgraded with Utility slot (x1) 2937 | -7/Factory | Discovered new exit (range 13) 2946 | -7/Factory | Discovered new exit (range 12) 2956 | -7/Factory | Core integrity fell below 20% 2982 | -7/Factory | Reached level 7 3006 | -7/Factory | Identified exit to Factory 3009 | -7/Factory | Identified exit to Lower Caves 3015 | -7/Factory | Entered Lower Caves 3233 | -7/Lower Caves | Build established: Scout 3541 | -7/Lower Caves | Identified exit to Lower Caves 3572 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3574 | -7/Lower Caves | Found Prototype Special Weapon 3574 | -7/Lower Caves | Identified Molecular Deconstructor 3582 | -7/Lower Caves | Entered another Lower Caves area 3584 | -7/Lower Caves | Reached level 8 3587 | -7/Lower Caves | Upgraded with Weapon slot (x1) 3760 | -7/Lower Caves | Build established: Scavenger-Scout 3861 | -7/Lower Caves | Discovered new exit (range 11) 3874 | -7/Lower Caves | Identified exit to Data Miner 3874 | -7/Lower Caves | Entered Data Miner 3874 | -7/Data Miner | Discovered new exit (range 6) 3881 | -7/Data Miner | Met Data Miner 3889 | -7/Data Miner | Learned location of Section 7 (-3) 3889 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3897 | -7/Data Miner | Received God Mode back door access code from Data Miner 3906 | -7/Data Miner | Identified exit to Proximity Caves 3906 | -7/Data Miner | Entered Proximity Caves 3908 | -6/Proximity Caves | Reached level 9 3908 | -6/Proximity Caves | Upgraded with Utility slot (x1) 3964 | -6/Proximity Caves | Learned Factory stockpile data 3965 | -6/Proximity Caves | Learned Factory terminal intel 4014 | -6/Proximity Caves | Escorted by Enhanced Grunt 4027 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4356 | -6/Proximity Caves | Discovered exit to Factory (range 13) 4370 | -6/Proximity Caves | Entered Factory 4370 | -6/Factory | Accompanied by 1 ally 4372 | -6/Factory | Loaded intel: 21 terminal locations 4372 | -6/Factory | Reached level 10 4552 | -6/Factory | Reached level 11 4716 | -6/Factory | Discovered new exit (range 20) 4749 | -6/Factory | Identified exit to Lower Caves 4749 | -6/Factory | Discovered new exit (range 16) 4766 | -6/Factory | Identified exit to Extension 4774 | -6/Factory | Entered Lower Caves 4774 | -6/Lower Caves | Accompanied by 1 ally 5031 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5125 | -6/Lower Caves | Reached level 12 5129 | -6/Lower Caves | Upgraded with Power slot (x1) 5328 | -6/Lower Caves | Encountered a Warlord checkpoint 5383 | -6/Lower Caves | Build established: Scout 5428 | -6/Lower Caves | Discovered new exit (range 18) 5435 | -6/Lower Caves | Identified exit to Lower Caves 5435 | -6/Lower Caves | Entered another Lower Caves area 5460 | -6/Lower Caves | Discovered new exit (range 19) 5483 | -6/Lower Caves | Identified exit to Factory 6404 | -6/Lower Caves | Learned Factory interactive machine intel 6407 | -6/Lower Caves | Encountered a Warlord checkpoint 6409 | -6/Lower Caves | Discovered new exit (range 16) 6414 | -6/Lower Caves | Identified exit to Zion 6414 | -6/Lower Caves | Entered Zion 6428 | -6/Zion | Given A8's code to call for help 6429 | -6/Zion | System corruption cleaned by Quarantine Array 6435 | -6/Zion | Discovered new exit (range 15) 6446 | -6/Zion | Build established: Derelict-Scout 6451 | -6/Zion | Learned Factory emergency access door positions 6461 | -6/Zion | Found Prototype Energy Gun 6461 | -6/Zion | Identified Storm Laser 6514 | -6/Zion | Rebuked by Imprinter 6531 | -6/Zion | Gained Derelict followers 6555 | -6/Zion | Found Prototype Processor 6555 | -6/Zion | Identified Exp. Signal Interpreter 6558 | -6/Zion | Found Prototype Processor 6558 | -6/Zion | Identified Exp. Target Analyzer 6560 | -6/Zion | Found Prototype Processor 6560 | -6/Zion | Identified Exp. Terrain Scan Processor 6569 | -6/Zion | Found Prototype Processor 6569 | -6/Zion | Identified Spectral Analyzer 6572 | -6/Zion | Found Prototype Processor 6572 | -6/Zion | Identified Exp. Core Analyzer 6710 | -6/Zion | Identified exit to Proximity Caves 6717 | -6/Zion | Entered Proximity Caves 6717 | -5/Proximity Caves | Accompanied by 5 allies 6718 | -5/Proximity Caves | Reached level 13 6827 | -5/Proximity Caves | Learned Factory terminal intel 6968 | -5/Proximity Caves | Learned location of Armory (-4) 7064 | -5/Proximity Caves | Discovered exit to Factory (range 6) 7084 | -5/Proximity Caves | Entered Factory 7084 | -5/Factory | Accompanied by 5 allies 7086 | -5/Factory | Loaded intel: 46 interactive machine locations 7086 | -5/Factory | Reached level 14 7087 | -5/Factory | Loaded intel: 20 terminal locations 7292 | -5/Factory | Reached level 15 7616 | -5/Factory | Discovered new exit (range 92) 7680 | -5/Factory | Build established: Scout 7705 | -5/Factory | Allied Derelicts emerged from ambush trap array 8090 | -5/Factory | Identified exit to Factory 8090 | -5/Factory | Entered another Factory area 8092 | -4/Factory | Reached level 16 8107 | -4/Factory | Upgraded with Utility slot (x1) 8406 | -4/Factory | Discovered new exit (range 8) 8409 | -4/Factory | Identified exit to Research 8409 | -4/Factory | Entered Research 8411 | -3/Research | Reached level 17 8411 | -3/Research | Reached level 18 8411 | -3/Research | Upgraded with Propulsion slot (x1) 8411 | -3/Research | Upgraded with Utility slot (x1) 8656 | -3/Research | Discovered new exit (range 7) 8657 | -3/Research | Identified exit to Quarantine 8682 | -3/Research | Entered Quarantine 8683 | -3/Quarantine | Maximum security lockdown engaged 8684 | -3/Quarantine | Reached level 19 8880 | -3/Quarantine | Core integrity fell below 50% 8888 | -3/Quarantine | Met incapacitated Sigix Warrior 8888 | -3/Quarantine | Lockdown squad dispatched 8888 | -3/Quarantine | Reached level 20 8912 | -3/Quarantine | Core integrity fell below 20% 8920 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08892_ G-73 Enforcer unfolds itself. 08892_ B-74 Champion unfolds itself. 08892_ G-67 Veteran unfolds itself. 08892_ I-47 Archangel unfolds itself. 08897_ The unstable cave ceiling collapses. 08897_ H-77 Assassin crushed by falling debris. 08902_ Slug penetrates Sigix Quarantine Chamber. 08903_ G-67 Veteran destroyed. 08905_ Slug penetrates Sigix Quarantine Chamber. 08908_ Penetrated by Slug. 08908_ Slug penetrates Sigix Quarantine Chamber. 08908_ C-30 ARC bursts open, deploying its payload. 08908_ G-73 Enforcer unfolds itself. 08908_ G-67 Veteran unfolds itself. 08908_ M-36 Artificer unfolds itself. 08909_ >> DECODED: Alien Artifact location. 08911_ Slug penetrates Sigix Quarantine Chamber. 08913_ Penetrated by Slug. 08918_ Slug penetrates Sigix Quarantine Chamber. 08920_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????#g #?????????????????????? | | ?????????# mY#?????????????????????? | | ??????##?# g #?????????????????????? | | ??????? ?#bgY####??????????????????? | | ???????# # #??????????????????? | | ???????# #??????????????????? | | ######### #??????????????????? | | # * # ####??????????????????? | | # # #?????????????????????? | | # | # " #?????????????????????? | | # !=#"% #?????????????????????? | | # !!! " " " #?????????????????????? | | # !! "%"# #?????????????????????? | | # !! ! # #?????????????????????? | | # #i #?????????????????????? | | # !# #?????????????????????? | | ########%#b #?????????????????????? | | ????## ##l T?????????????????????? | | ????# # ml"""####??????????????????? | | ?????# ""lgi T""#??????????????????? | | ??????#""gbg ""#??????????????????? | | ??????#"""gmg"""#??????????????????? | | ??????#""g"""h""#??????????????????? | | ??????#""h"&"h""#??????????????????? | | ??????#""l"""g""#??????????????????? | | ??????#"""g@b"""#??????????????????? | | ??????#"""""""""#??????????????????? | | ??????#"""""""""#??????????????????? | | ??????###########??????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 39 Energy Capacity 695 Matter Stores 300 Matter Capacity 600 Sight Range 25 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 310 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Evasion (%) 63 Targeting Accuracy 5 Core Analysis 15 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Dynamic Key Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Qua Levels Raised 19 | . . . 1 . 1 . 2 2 . 1 . 1 2 1 . . 1 2 1 2 2 XP Earned 32212 | 3000 70 600 1500 500 350 1382 2650 1950 1100 1000 650 1729 2007 1065 650 650 1505 2755 1800 2030 3269 XP Spent 29955 | 2300 675 . 1525 . 1500 . 1480 4480 . 1100 . 1850 3045 500 750 . 1700 1575 2000 3990 1485 Upgrades 76 | 4 5 . 5 . 6 . 5 17 . 1 . 2 12 1 1 . 3 6 1 4 3 Power Slot 1 | . . . . . . . . . . . . . . 1 . . . . . . . Propulsion Slot 3 | 1 . . . . 1 . . . . . . . . . . . . . . 1 . Utility Slot 7 | 1 . . 1 . . . 1 1 . . . 1 . . . . . . 1 1 . Weapon Slot 3 | 2 . . . . . . . . . 1 . . . . . . . . . . . Core Integrity 7 | . . . 1 . 2 . . . . . . . 3 . . . . . . . 1 Heat Dissipation 13 | . . . . . 2 . 3 7 . . . . . . . . . . . 1 . Energy Generation 1 | . . . . . . . . . . . . . . . . . . . . 1 . Energy Storage 6 | . . . . . . . . . . . . . . . . . . 6 . . . Mass Support 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . Inventory Capacity 4 | . 1 . . . 1 . . . . . . . . . 1 . . . . . 1 Sight Range 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sensor Range 7 | . 2 . . . . . . 5 . . . . . . . . . . . . . Terrain Scan Density 3 | . . . . . . . 1 2 . . . . . . . . . . . . . Ranged Accuracy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Hack Attack % 2 | . . . 2 . . . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . . . . 1 2 . . . 1 . . . . TH Resistance % 4 | . . . . . . . . . . . . . 3 . . . 1 . . . . EX Resistance % 4 | . . . . . . . . . . . . . 4 . . . . . . . . TH Damage % 1 | . . . . . . . . . . . . . . . . . 1 . . . . Protomatter Created 903 | . . . . . . 97 161 139 36 71 . 42 69 50 . . 54 113 . . 71 Integrity Restored 2075 | . . . 48 . . 234 168 417 108 273 . 278 176 28 . . 162 183 . . . Core 1889 | . . . 48 . . 234 168 417 108 273 . 174 122 22 . . 162 161 . . . Parts 186 | . . . . . . . . . . . . 104 54 6 . . . 22 . . . Protomatter Decayed 797 | . . 105 138 . . 99 91 . 52 . . 9 . 123 48 . . 132 . . . Game ------ Seed SystemShieldShifter Manual? 0 Play Time 01:59:17 Cumulative 102.0 hours Start 2019.12.19 @ 20:21:31 End 2019.12.20 @ 11:31:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 148 Rogue 105 Adventurer 3 Explorer 40 Win Type - Total 2 Types 1/1/0/0/0/0/0 Lore% 44 Gallery% 67 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db61ae59-b4e1-4537-aff9-ca6f2ed41022