Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 03:02:26 Player: Geordi Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3386) 3386 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 9354 Bonus ------- High Alert Combat Kills 73 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 228/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Advanced Transmission Jammer Cloaking Device Hardlight Generator Improved Hacking Suite Improved System Shield Improved System Restoration Module Lightning Gun Phase Gun Gauss Rifle Flak Gun Heavy Flak Cannon Antimatter Cannon Guided EMP Blaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved Gyrokinetic Inverter > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Quantum Rifle Heavy Disruptor Cannon KE Penetrator > --- INVENTORY -------- Advanced Transmission Jammer Cloaking Device Hardlight Generator Improved Hacking Suite Improved System Shield Improved System Restoration Module Lightning Gun High-powered Shock Rifle Phase Gun Plasma Cannon Heavy Plasma Cannon Gauss Rifle Flak Gun Heavy Flak Cannon Antimatter Cannon Guided EMP Blaster [Rating: 108] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Medium Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Gamma Bomb Array Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 2 2 . 2 Power 1 | . . . . . . . . 1 Propulsion 5 | . . 2 1 . 1 1 . . Utility 4 | . . . 1 1 1 1 . . Weapon 2 | . . . . 1 . . . 1 Parts Attached 127 | 6 19 20 24 4 26 1 1 26 Power 18 | 1 9 1 1 1 1 . 1 3 Engine 14 | 1 9 1 . 1 1 . . 1 Core 2 | . . . 1 . . . 1 . Reactor 2 | . . . . . . . . 2 Propulsion 47 | 2 5 12 11 . 10 1 . 6 Treads 2 | . . . . . . . . 2 Leg 44 | 2 5 12 11 . 10 1 . 3 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 20 | 1 2 3 4 1 6 . . 3 Device 10 | . . . 2 1 4 . . 3 Storage 4 | 1 1 1 . . 1 . . . Processor 2 | . . 1 1 . . . . . Hackware . | . . . . . . . . . Protection 4 | . 1 1 1 . 1 . . . Artifact . | . . . . . . . . . Weapon 42 | 2 3 4 8 2 9 . . 14 Energy Gun 12 | . 2 . 2 1 2 . . 5 Energy Cannon 5 | . . . . . . . . 5 Ballistic Gun 17 | 2 1 4 4 . 4 . . 2 Ballistic Cannon 7 | . . . 2 1 3 . . 1 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Parts Lost 41 | . . 1 3 . 7 . 1 29 Power 5 | . . . . . 1 . 1 3 Propulsion 17 | . . . 2 . 3 . . 12 Utility 9 | . . . 1 . 2 . . 6 Weapon 10 | . . 1 . . 1 . . 8 Highest Loss Streak 20 | . . 1 3 . 3 . 1 20 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 98 99 98 98 94 94 92 79 Engine 7 | . 14 11 7 1 5 5 3 . Leg 37 | . 28 44 44 38 39 41 41 22 Device 9 | . . . 5 13 15 23 23 20 Storage 8 | . 14 11 9 7 6 5 5 5 Processor 2 | . . . 9 7 1 . . . Protection 5 | . 12 10 2 . 3 . . . Energy Gun 5 | . 10 3 2 1 6 5 5 7 Ballistic Gun 9 | . 17 17 9 5 6 5 3 3 Ballistic Cannon 4 | . . . 5 15 5 5 5 4 Naked Turns . | . . . . . . . . . Heaviest Build 93 | 11 23 37 43 41 85 78 78 93 Greatest Support 119 | 20 20 46 60 60 106 119 119 119 Greatest Overweight (x) 21 | . 1 . 1 . . . . 21 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 20 20 20 20 Average Capacity 16 | 6 9 14 15 15 19 20 20 20 Most Carried 20 | 4 10 15 15 15 20 18 18 20 Average Carried 14 | 2 8 13 14 14 18 17 17 17 Final Capacity 20 | 8 10 15 15 15 20 20 20 20 Final Carried 18 | 4 10 14 15 15 18 18 17 14 Class Distribution -------------------- 46% | Scavenger-Mutant 20% | Tank 11% | Scavenger-Tank 10% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -5/DSF Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Matter Collected 3131 | 251 361 708 745 54 442 . 8 562 Remotely . | . . . . . . . . . Salvage Created 3164 | . 404 762 967 44 383 . . 604 Parts 173 | . 30 46 46 1 27 . . 23 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 70 | . 10 17 20 2 11 . . 10 Guns 48 | . 10 17 13 1 4 . . 3 Cannons 15 | . . . 7 1 2 . . 5 AOE 4 | . . . . . 4 . . . Classes Destroyed 12 | . 4 2 3 . 2 . . 1 Worker 3 | . 2 . . . 1 . . . Builder 2 | . . . . . . . . 2 Recycler 2 | . . . 2 . . . . . Operator 2 | . . . 1 . . . . 1 Watcher 8 | . 2 1 2 . 2 . . 1 Swarmer 12 | . 3 2 4 . 3 . . . Grunt 37 | . 7 10 11 2 . . . 7 Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 14 | . . 4 4 . 4 . . 2 Hunter 1 | . . . . . 1 . . . Programmer 4 | . . . . . 3 . . 1 Best Kill Streak 5 | . 5 3 4 2 3 . . 3 Combat Bots Only 3 | . 3 3 3 2 3 . . 3 Max Kills in Single Turn 3 | . 2 1 1 1 3 . . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Hostile Shots Fired 766 | . 60 100 124 33 154 . 3 292 Missed 220 | . 9 29 31 9 48 . 2 92 Damage Taken 9220 | . 568 828 1276 231 1595 . 70 4652 Core 1544 | . 96 117 127 10 32 . . 1162 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 40 | . 22 18 . . . . . . Regen/Repaired (Parts) 328 | . 35 . 293 . . . . . Core Remaining (%) 85 | 100 61 70 76 98 96 . 100 . Volleys Fired 249 | . 44 50 80 7 33 . . 35 Largest 4 | . 2 2 2 3 3 . . 4 Hottest 274 | . 85 68 113 113 152 . . 274 Shots Fired 578 | . 88 96 160 21 100 . . 113 Gun 447 | . 88 96 121 7 75 . . 60 Cannon 130 | . . . 39 14 25 . . 52 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 384 | . 54 81 112 21 60 . . 56 Thermal 167 | . 34 . 48 . 40 . . 45 Explosive . | . . . . . . . . . Electromagnetic 27 | . . 15 . . . . . 12 Robot Hit Streak 26 | . 8 17 26 9 20 . . 9 Robot Miss Streak 9 | . 4 2 3 3 9 . . 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 8 | . 1 5 1 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 402 | . 44 74 121 14 71 . . 78 Core Hits 208 | . 21 30 46 4 54 . . 53 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 13 | . 1 1 4 . 4 . . 3 Burn 7 | . 1 . 1 . 3 . . 2 Destroy 1 | . . . . . . . . 1 Blast 4 | . . . 3 . 1 . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8677 | . 629 1097 2448 338 2097 . . 2068 Guns 5455 | . 629 1092 1715 93 1049 . . 877 Cannons 2494 | . . . 728 237 435 . . 1094 Explosions 684 | . . . . . 587 . . 97 Melee . | . . . . . . . . . Ramming 44 | . . 5 5 8 26 . . . Kinetic 5436 | . 294 915 1689 330 974 . . 1234 Thermal 2448 | . 335 . 754 . 727 . . 632 Explosive 370 | . . . . . 370 . . . Electromagnetic 379 | . . 177 . . . . . 202 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 1 . . 1 . . 2 Average Corruption 1 | . . 1 . . 1 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . 6 . . 4 . . 2 Message Errors 2 | . . 2 . . . . . . Matter Fused 2 | . . . . . 1 . . 1 Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 3 | . . 2 . . 1 . . . Data Loss (minor) 1 | . . 1 . . . . . . Data Loss (major) 2 | . . 1 . . . . . 1 Misfires 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 238 | . . . 11 . 217 . . 10 Projectiles 21 | . . . 11 . . . . 10 Explosions 217 | . . . . . 217 . . . Melee . | . . . . . . . . . Knockbacks 35 | . . . 8 4 5 . . 18 Impact . | . . . . . . . . . Kinetic 33 | . . . 8 4 5 . . 16 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 582 | . . . . . 582 . . . Shots 6 | . . . . . 6 . . . Rammed . | . . . . . . . . . Targets Rammed 7 | . . 2 1 1 3 . . . Kicked 7 | . . 2 1 1 3 . . . Crushed . | . . . . . . . . . Highest Temperature 502 | . 336 49 402 76 233 . . 502 Average Temperature 85 | . 109 14 67 31 57 . . 206 Received Heat Transfer 1962 | . 291 309 585 105 174 . . 498 Effects 9 | . 2 . 4 . . . . 3 Shutdowns 1 | . . . 1 . . . . . Energy Bleed 2 | . 2 . . . . . . . Interference 4 | . . . 2 . . . . 2 Matter Decay 1 | . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Melted 10 | . 3 . 1 . 3 . . 3 Heat Transferred 5079 | . 851 . 1517 . 1247 . . 1464 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Peak Influence 470 | . 220 292 470 315 430 169 123 382 Initial 178 | . . 79 102 178 154 155 118 64 Average 222 | . 112 183 265 229 298 160 113 204 Maximum Alert Level 2 | . 1 1 2 1 2 . . 1 Low Security (%) 50 | 100 87 58 43 37 19 100 100 58 Level 1 40 | . 12 41 39 62 58 . . 41 Level 2 8 | . . . 16 . 22 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 2 1 1 3 . . 9 Investigation 2 | . 1 1 . . . . . . Extermination 4 | . . . . . 2 . . 2 Reinforcement 7 | . 1 1 1 1 1 . . 2 Assault . | . . . . . . . . . Garrison 5 | . . . . . . . . 5 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Distress Signals 5 | . 2 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 114 | . 17 20 34 5 13 . 1 24 Peak Tracking Total 6 | . 4 4 6 3 3 . 1 6 Tactical Retreats 9 | . 2 . 4 . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Machines Disabled 16 | . . 1 2 1 8 . . 4 Max in Single Turn 4 | . . 1 1 1 4 . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Machines Accessed 44 | . 7 7 10 2 10 3 . 5 Terminals 33 | . 6 4 8 1 8 2 . 4 Fabricators 2 | . . . . . . 1 . 1 Repair Stations 4 | . 1 1 2 . . . . . Recycling Units 4 | . . 2 . 1 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 131 | . 21 20 36 3 21 9 . 21 Successful 80 | . 12 13 24 1 15 4 . 11 Failed 51 | . 9 7 12 2 6 5 . 10 Catastrophic 3 | . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 99 | . 18 15 22 2 17 7 . 18 Fabricators 5 | . . . . . . 2 . 3 Repair Stations 19 | . 3 2 14 . . . . . Recycling Units 5 | . . 3 . 1 1 . . . Scanalyzers 3 | . . . . . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 58 | . 10 9 13 1 11 4 . 10 Record 30 | . 5 5 6 1 5 3 . 5 Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 9 | . . 3 4 . 1 . . 1 Open DSF 4 | . . . . . 2 1 . 1 Emergency Access Points 1 | . . . 1 . . . . . Locate Traps 6 | . 3 . . . 1 . . 2 Hauler Manifests 2 | . . . 1 . 1 . . . Registered Prototypes 1 | . 1 . . . . . . . Zone Layout 4 | . 1 . 1 . 1 . . 1 Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 14 | . 2 1 11 . . . . . Scan Component 8 | . 1 1 6 . . . . . Repair 6 | . 1 . 5 . . . . . Recycling Unit Hacks 4 | . . 3 . . 1 . . . Report Inventory 3 | . . 2 . . 1 . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . . . . 3 . . . Insert Component 2 | . . . . . 2 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 40 | . 6 6 9 2 9 3 . 5 Full Trace Events 2 | . 1 1 . . . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 187 | . . . . . . . . 187 Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 1 . 5 . . . . . Time 174 | . 26 . 148 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Turns Passed 5595 | 75 687 1017 1327 248 1259 116 37 829 Spaces Moved 3274 | 53 353 601 673 179 867 95 30 423 Core 7 | 5 . . . . . . . 2 Treads . | . . . . . . . . . Legs 3267 | 48 353 601 673 179 867 95 30 421 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 121 121 120 Average Speed 125 | 113 134 120 120 120 120 121 121 148 Slowest Speed 1100 | 120 190 120 190 120 122 121 121 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 51 53 60 5 21 4 42 10 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 151 | . . . 4 . 105 . . 42 Melee . | . . . . . . . . . Projectile 10 | . . . 4 . . . . 6 AOE 141 | . . . . . 105 . . 36 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Total 4298 | 68 484 806 1042 200 1025 96 30 547 Wait 431 | . 29 90 218 6 44 . . 44 Move 3266 | 52 352 600 672 178 866 94 29 423 Hop . | . . . . . . . . . Pick Up 131 | 10 21 23 28 3 30 1 . 15 Fast Attach 6 | . 1 . . . 4 . . 1 Attach 49 | 6 2 4 7 2 10 1 1 16 Detach 2 | . . . . . 2 . . . Swap 72 | . 16 16 17 2 12 . . 9 Drop 85 | . 19 21 19 1 21 . . 4 Fire 249 | . 44 50 80 7 33 . . 35 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 7 | . . 2 1 1 3 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 7) 264 | -10/Materials | Discovered new exit (range 6) 344 | -10/Materials | Build established: Mutant 523 | -10/Materials | Repaired Aluminum Leg 737 | -10/Materials | Discovered new exit (range 10) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Propulsion x2 1066 | -9/Materials | Build established: Scavenger-Mutant 1132 | -9/Materials | Discovered new exit (range 16) 1703 | -9/Materials | Discovered new exit (range 11) 1780 | -9/Materials | Entered another Materials area 1780 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2041 | -8/Materials | Repaired Imp. Aluminum Leg 2075 | -8/Materials | Repaired Imp. Aluminum Leg 2109 | -8/Materials | Repaired Hvy. Assault Rifle 2338 | -8/Materials | Repaired Aluminum Leg 2366 | -8/Materials | Repaired Aluminum Leg 2930 | -8/Materials | Lost 3 parts (2n1u) 3061 | -8/Materials | Discovered new exit (range 15) 3107 | -8/Materials | Entered Factory 3107 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3341 | -7/Factory | Discovered new exit (range 4) 3355 | -7/Factory | Entered another Factory area 3355 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3437 | -6/Factory | Build established: Scavenger-Gunner 3524 | -6/Factory | Discovered new exit (range 3) 4148 | -6/Factory | Build established: Tank 4344 | -6/Factory | Discovered new exit (range 4) 4453 | -6/Factory | Lost 3 parts (1n2u) 4614 | -6/Factory | Entered another Factory area 4614 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4729 | -5/Factory | Identified exit to DSF 4730 | -5/Factory | Entered DSF 4747 | -5/DSF | Discovered new exit (range 15) 4763 | -5/DSF | Additional patrols routed to DSF 4767 | -5/DSF | Entered Factory 4767 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 4769 | -4/Factory | Garrison activated, responded to threat 4899 | -4/Factory | Garrison activated, responded to threat 4967 | -4/Factory | Lost 5 parts (5n) 5369 | -4/Factory | Build established: Scavenger-Tank 5423 | -4/Factory | Spotted B-86 Titan 5548 | -4/Factory | Found Gamma Bomb Array 5553 | -4/Factory | Garrison activated, responded to threat 5580 | -4/Factory | Core integrity fell below 50% 5591 | -4/Factory | Core integrity fell below 20% 5596 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05584_ Slug penetrates Earth. 05584_ Hpw. Shock Rifle destroyed. 05586_ Hvy. Plasma Cannon destroyed. 05586_ Penetrated by Slug. 05586_ Plasma Cannon destroyed. 05586_ Slug penetrates Wall. 05587_ Penetrated by Slug. 05587_ Slug penetrates Wall. 05590_ Penetrated by Slug. 05590_ Power Amplifier destroyed. 05590_ Penetrated by Slug. 05590_ Slug penetrates Wall. 05592_ Adv. Heat Sink destroyed. 05593_ Penetrated by Slug. 05593_ Slug penetrates Wall. 05593_ H-77 Assassin misfires. 05593_ Slug penetrates Wall. 05595_ Penetrated by Slug. 05596_ Slug penetrates Wall. 05596_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#+## | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#^ | | ????????????????????????????????????????####### | | ??????????????????????????????????????? | | ?????????????????????????????????????????????## ^ | | ??????????????????????????????????????????????# ^ | | ?????????????????????????#????????????????????# !^ | | ????????????????????????? ????????????????????#^! | | ????????????????????????? ????????????????????#! | | ?????????????????????#### #????###????????????# [ | | ????????????????????## ##;##### #????????????# | | ??????????????#???### [=! *%%!; ##?????????#### | | ??????????????# ### # "%=""|! ;# ##????????+ | | ??????????????# [[! %; #?? ?????####### | | ??????????? # ;=! ; # "" =?????????# | | ??????????? Y %%h %%; ; ??????????# | | ??????????????# *h= %*%!; #??????????????# | | ??????????????# BB| %@ == ; #???????????????# | | ??????????????# BB% % % ; #????? ???????# | | ??????????????# !##;##+#############+########## | | ??????????????# | | ??????????????# | | ??????????????# ! | | ??????????????# % | | ??????????????# | | ??????????????############### ############+### | | ????????????????# """""" # #??# | | ????????????????# """""" # #??# | | ????????????????# """""" + #??# | | ????????????????# """""" # #??# | | ????????????????# # #??# | | ????????????????# # #??# | | ????????????????# # #??# | | ????????????????############# ####+########### | | ????????????????????????????# ^ | | ????????????????????????????# ^ | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ################ | | ?????????????????+########### # #?? | | ???????????????? # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 39 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 600 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Gui. EMP Blaster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed TrackerRestorationClaymores Manual? 0 Play Time 02:04:21 Cumulative 11.9 hours Start 2024.03.03 @ 00:36:30 End 2024.03.03 @ 03:02:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93279910-412e-48b2-b41e-c06bfa5d2d8d