Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.06 @ 14:39:43 Player: Bygfud Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (2992) 2992 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 7188 Bonus ------- Follower Combat Kills 111 Entered Garrisons 200 Cogmind --------- Core Integrity 306/850 Matter 247/300 Energy 84/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Medium Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Heavy Ion Engine Fusion Compressor Improved Heat Sink Improved Sensor Array Improved Terrain Scan Processor Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Gatling Laser Gatling Laser Particle Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fusion Compressor Carbon-fiber Leg Improved Heat Sink Improved Terrain Scan Processor Utility Shielding Improved Light Armor Plating Ion Cannon Heavy Rocket Launcher [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 2 . 2 . Weapon 1 | . . . . . 1 . . Parts Attached 99 | 6 3 13 2 13 32 15 15 Power 13 | 1 . 2 . 2 2 4 2 Engine 7 | 1 . 2 . 2 . 1 1 Core 6 | . . . . . 2 3 1 Reactor . | . . . . . . . . Propulsion 22 | 2 . 3 . 3 8 . 6 Treads 6 | . . . . 1 5 . . Leg 12 | 2 . 3 . 2 3 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 27 | 1 1 3 . 4 8 10 . Device 13 | 1 1 1 . 2 4 4 . Storage 6 | . . 1 . . 3 2 . Processor 2 | . . 1 . . . 1 . Hackware . | . . . . . . . . Protection 6 | . . . . 2 1 3 . Artifact . | . . . . . . . . Weapon 37 | 2 2 5 2 4 14 1 7 Energy Gun 10 | . . 1 . 2 5 1 1 Energy Cannon 10 | . . 2 1 1 4 . 2 Ballistic Gun 8 | 2 1 1 . 1 . . 3 Ballistic Cannon . | . . . . . . . . Launcher 9 | . 1 1 1 . 5 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 31 | . . 3 . . 6 2 20 Power 5 | . . 2 . . . 1 2 Propulsion 8 | . . . . . 1 . 7 Utility 9 | . . 1 . . 3 1 4 Weapon 9 | . . . . . 2 . 7 Highest Loss Streak 15 | . . 2 . . 4 1 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 93 99 100 99 98 99 72 Engine 5 | . 14 10 11 9 4 2 5 Core 6 | . . . . . 10 9 4 Treads 13 | . . . . . 19 20 3 Leg 10 | . 28 33 33 27 2 . 2 Device 19 | . 22 11 11 16 23 20 14 Storage 7 | . . 10 11 9 7 6 6 Processor 4 | . . 10 11 9 . 6 6 Protection 7 | . . . . 10 5 12 7 Energy Gun 10 | . . 2 . 13 13 11 5 Energy Cannon 6 | . . 2 11 2 7 7 7 Ballistic Gun 3 | . 28 16 11 1 . . . Naked Turns . | . . . . . . . . Heaviest Build 45 | 7 8 21 21 25 42 45 45 Greatest Support 70 | 20 20 36 36 36 70 70 70 Greatest Overweight (x) 10 | . . . . 2 1 . 10 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 25 | 5 5 10 10 10 25 20 10 Average Capacity 9 | 5 5 9 10 10 10 10 10 Most Carried 10 | 4 5 10 10 10 10 10 10 Average Carried 8 | . 4 7 9 9 8 8 7 Final Capacity 10 | 5 5 10 10 10 10 10 10 Final Carried 10 | 4 4 9 10 10 8 9 6 Class Distribution -------------------- 32% | Scavenger-Tank 22% | Scavenger-Gunner 20% | Mutant 12% | Scavenger-Mutant 11% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Matter Collected 1502 | 288 61 234 104 136 420 149 110 Remotely . | . . . . . . . . Salvage Created 2940 | 59 100 478 102 312 996 610 283 Parts 143 | 6 7 24 5 15 49 26 11 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Combat Hostiles Destroyed 68 | 1 3 12 3 6 20 15 8 Guns 35 | 1 1 4 . 5 9 11 4 Cannons 20 | . . 5 1 1 5 4 4 AOE 12 | . 2 3 2 . 5 . . Classes Destroyed 12 | 2 1 4 . 1 4 . . Worker 4 | . . 2 . . 2 . . Builder 5 | . . 1 . . 4 . . Tunneler 2 | 1 . . . . . 1 . Recycler 1 | . . . . . 1 . . Operator 1 | . . . . 1 . . . Watcher 8 | . 1 2 . . 4 1 . Swarmer 21 | . . 3 . . 7 6 5 Grunt 26 | 1 3 6 3 4 5 3 1 Brawler 1 | . . . . . 1 . . Sentry 14 | . . 3 . 2 4 3 2 Hunter 1 | . . . . . 1 . . Programmer 5 | . . . . . 2 3 . Best Kill Streak 10 | 2 3 8 3 2 10 4 4 Combat Bots Only 6 | 1 3 5 3 2 6 4 4 Max Kills in Single Turn 4 | 1 2 3 2 1 4 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 2 1 2 . 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Hostile Shots Fired 856 | 8 5 81 5 27 211 116 403 Missed 315 | 1 1 19 1 6 80 52 155 Damage Taken 4588 | 58 33 553 40 277 1275 692 1660 Core 864 | 9 16 99 10 50 136 121 423 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 105 | . . . . 13 57 20 15 Ignored by Resistances 1420 | 16 11 167 12 78 394 203 539 Regen/Repaired (Parts) 71 | . . . . 35 . 36 . Core Remaining (%) 85 | 96 90 . 72 90 80 . . Volleys Fired 180 | 7 8 35 2 27 44 31 26 Largest 3 | 2 2 2 2 2 3 3 3 Hottest 228 | 40 50 91 91 133 215 228 228 Shots Fired 397 | 14 16 70 4 54 112 75 52 Gun 265 | 14 15 47 2 47 63 52 25 Cannon 117 | . . 20 1 7 41 23 25 Launcher 15 | . 1 3 1 . 8 . 2 Special . | . . . . . . . . Kinetic 92 | 14 15 45 2 4 . . 12 Thermal 290 | . . 22 1 50 104 75 38 Explosive 15 | . 1 3 1 . 8 . 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 32 | 7 9 17 9 12 32 15 17 Robot Miss Streak 4 | 1 3 2 . 2 2 4 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 293 | 11 9 50 3 38 88 55 39 Core Hits 184 | 4 8 24 4 14 61 45 24 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . 1 4 . . Burn 5 | . . . . 1 4 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7034 | 128 188 1065 154 623 2451 1435 990 Guns 4072 | 128 93 467 15 499 1234 1187 449 Cannons 1589 | . . 248 21 124 617 248 331 Explosions 1373 | . 95 350 118 . 600 . 210 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 856 | 128 93 452 15 14 . . 154 Thermal 4805 | . . 263 21 609 1851 1435 626 Explosive 1373 | . 95 350 118 . 600 . 210 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 . Average Corruption 2 | . . . . . . 2 . Corruption Purged 3 | . . . . . . 3 . Corruption Blocked . | . . . . . . . . Effects 21 | . . . . . . 21 . Message Errors 5 | . . . . . . 5 . Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 2 | . . . . . . 2 . Misfires 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 8 | . . . . . 2 . 6 Projectiles 2 | . . . . . 2 . . Explosions 6 | . . . . . . . 6 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 385 | 6 . 385 44 252 306 118 150 Average Temperature 69 | 6 . 125 18 55 67 31 55 Received Heat Transfer 1548 | 42 24 237 33 162 339 216 495 Effects 1 | . . 1 . . . . . Shutdowns 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 32 | . . 2 . 5 13 8 4 Heat Transferred 10238 | . . 481 37 1443 4040 3007 1230 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Peak Influence 248 | 25 100 248 176 241 219 214 136 Initial 81 | . 13 36 81 57 31 22 . Average 88 | 5 74 125 174 111 79 76 70 Maximum Alert Level 1 | . . 1 . 1 1 1 . Low Security (%) 91 | 100 100 87 100 97 82 95 100 Level 1 8 | . . 12 . 2 17 4 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 1 2 . 2 6 10 . Investigation 4 | . 1 1 . . . 2 . Extermination 4 | . . . . . 2 2 . Reinforcement 3 | . . 1 . 1 1 . . Assault . | . . . . . . . . Garrison 10 | . . . . 1 3 6 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Distress Signals 5 | . . 4 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 97 | 1 4 19 3 9 28 19 14 Peak Tracking Total 7 | 1 4 6 3 3 5 4 7 Tactical Retreats 2 | . . . . . . 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Traps Triggered 7 | . 1 1 . 2 1 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 1 | . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Machines Accessed 25 | . . 1 . 6 8 9 1 Terminals 14 | . . 1 . 4 5 3 1 Fabricators 3 | . . . . . 1 2 . Repair Stations 3 | . . . . 1 1 1 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 55 | . . 6 . 15 13 20 1 Successful 34 | . . 5 . 10 6 12 1 Failed 21 | . . 1 . 5 7 8 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 5 | . . . . 3 1 1 . Terminals 27 | . . 6 . 9 7 4 1 Fabricators 5 | . . . . . 2 3 . Repair Stations 9 | . . . . 4 2 3 . Recycling Units 8 | . . . . . . 8 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 4 | . . . . 2 . 2 . Terminal Hacks 15 | . . 5 . 5 2 2 1 Record 3 | . . 3 . . . . . Open Door 1 | . . . . . . . 1 Open DSF 3 | . . . . . 2 1 . Locate Traps 2 | . . 1 . 1 . . . Disarm Traps 1 | . . 1 . . . . . Investigation Status 2 | . . . . 2 . . . Recall Reinforcements 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . . 1 . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks 6 | . . . . 3 1 2 . Scan Component 4 | . . . . 2 1 1 . Repair 2 | . . . . 1 . 1 . Recycling Unit Hacks 7 | . . . . . . 7 . Recycle Component 2 | . . . . . . 2 . Process 1 | . . . . . . 1 . Report Inventory 2 | . . . . . . 2 . Retrieve Matter 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 3 | . . . . 2 . 1 . Unlock Access 2 | . . . . 1 . 1 . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . . 1 . 3 6 6 . Full Trace Events 4 | . . 1 . 1 . 2 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . Time 70 | . . . . 32 . 38 . Parts Recycled 2 | . . . . . . 2 . Recycled Matter 163 | . . . . . . 163 . Retrieved Matter 163 | . . . . . . 163 . Retrieved Components 1 | . . . . . . 1 . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total Allies 3 | . . . . . 3 . . Largest Group 3 | . . . . . 3 3 . Highest-Rated Group 93 | . . . . . 93 93 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 34 | . . . . . . 34 . Total Damage 572 | . . . . . . 572 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Turns Passed 5308 | 128 212 582 219 559 1734 1610 264 Spaces Moved 2838 | 82 152 337 160 330 865 832 80 Core 23 | 18 . . . . . . 5 Treads 1625 | . . . . . 764 832 29 Legs 1170 | 64 152 337 160 330 101 . 26 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 20 | . . . . . . . 20 Fastest Speed 50 | 50 120 120 120 120 120 158 120 Average Speed 144 | 104 120 120 120 120 156 158 207 Slowest Speed 845 | 120 120 120 120 260 190 158 845 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 5 22 34 38 26 24 22 17 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 128 | . 7 14 10 . 87 . 10 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 128 | . 7 14 10 . 87 . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Total 3687 | 109 166 452 183 440 1148 1057 132 Wait 471 | 9 . 50 17 52 186 155 2 Move 2831 | 81 151 336 159 329 864 831 80 Hop . | . . . . . . . . Pick Up 60 | 6 2 10 2 9 13 16 2 Fast Attach 16 | 4 1 4 . . 1 2 4 Attach 32 | 2 . 4 . 3 9 6 8 Detach 7 | . . 2 . . . 1 4 Swap 51 | . 2 5 2 10 22 7 3 Drop 38 | . 2 6 1 10 9 7 3 Fire 180 | 7 8 35 2 27 44 31 26 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 129 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Discovered new exit (range 9) 922 | -9/Materials | Identified exit to Mines 923 | -9/Materials | Entered Mines 962 | -9/Mines | Identified exit to Exiles 1124 | -9/Mines | Discovered new exit (range 11) 1141 | -9/Mines | Identified exit to Materials 1142 | -9/Mines | Entered Materials 1142 | -8/Materials | Evolved 2 slots: Utility x2 1506 | -8/Materials | Garrison activated, responded to threat 1520 | -8/Materials | Build established: Scavenger-Mutant 1566 | -8/Materials | Identified exit to Garrison 1603 | -8/Materials | Discovered new exit (range 10) 1680 | -8/Materials | Repaired Particle Gun 1700 | -8/Materials | Identified exit to Factory 1701 | -8/Materials | Entered Factory 1701 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1973 | -7/Factory | Build established: Scavenger-Gunner 2638 | -7/Factory | Lost 4 parts (2u2w) 2845 | -7/Factory | Garrison activated, responded to threat 3136 | -7/Factory | Build established: Scavenger-Skirmisher 3232 | -7/Factory | Allied Derelicts emerged from ambush trap array 3421 | -7/Factory | Discovered new exit (range 9) 3435 | -7/Factory | Entered another Factory area 3435 | -6/Factory | Accompanied by 3 allies 3435 | -6/Factory | Evolved 2 slots: Utility x2 3572 | -6/Factory | Repaired Lgt. Nuclear Core 3630 | -6/Factory | Garrison activated, responded to threat 3663 | -6/Factory | Lost 3 allies 3884 | -6/Factory | Build established: Scavenger-Tank 4310 | -6/Factory | Garrison activated, responded to threat 5027 | -6/Factory | Identified exit to Garrison 5045 | -6/Factory | Entered Garrison 5135 | -6/Garrison | Lost 4 parts (3n1w) 5233 | -6/Garrison | Triggered checkpoint 5276 | -6/Garrison | Core integrity fell below 50% 5287 | -6/Garrison | Assembled breached garrison interior 5309 | -6/Garrison | Self-destructed Last Messages --------------- 05255_ VTOL Module destroyed. 05258_ Ion Cannon destroyed. 05261_ VTOL Module destroyed. 05261_ Lgt. Angular Momentum Engine destroyed. 05275_ Acquired Autogun. 05275_ Carbon-fiber Leg destroyed. 05278_ Acquired Autogun. 05285_ S-27 Virus destroyed. 05287_ ALERT: Infestation breaching garrison interior. Local demolisher support unavailable. 05293_ Autogun destroyed. 05294_ S-27 Virus destroyed. 05295_ Autogun destroyed. 05298_ Acquired Autogun. 05299_ Acquired 20 matter. 05304_ Acquired Gatling Laser. 05308_ Gatling Laser destroyed. 05309_ Autogun destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###??? | | ???????????????????????????????????????????? ??? | | ???????????????????????????????????????????# ??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ???????????????????????????????????????????# #??? | | ?????????????????????????????????????????### #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????# #??? | | ?????????????????????????????????????????### #??? | | ???????????????????????????????????????????# #??? | | ?????????????????????????????########??????# #??? | | ?????????????????????????????# T# #??????# #??? | | ?????????????????????????????# #??????# #??? | | ?????????????????????????????# #??????# #??? | | ?????????????????????????????# ####??????# #??? | | ?????????????????????????????## ##?????????# #??? | | ??????????????????????#++######%############ #??? | | ???????????????????####=% ] * % #??? | | ???????????????????# Y% @%%[ #??? | | ???????????????????# ##sY######################??? | | ???????????????????# ## #???????????????????????? | | ???????????????????# ## #???????????????????????? | | ???????????????????# ## %#???????????????????????? | | ???????????????????# ## =#???????????????????????? | | ???????????????????#### #???????????????????????? | | ????????????????#?????# #???????????????????????? | | ????????????# ## ## ##??????????????????????? | | ???????????# #??????????????????????? | | ???????????# #????????????????????? | | ???????????# #????????????????????? | | ???????????# ## % #????????????????????? | | ???????????# ???# # ###????????????????????? | | ??????????????? ??????????????????????? | | ????????????? ?????????????????????? | | ???????????? ?????????????????????? | | ???????????" #????????????????????? | | ???????????# ## # ###????????????????????? | | ???????????# ?# ## #??????????????????????? | | ???????????# ?? ? ??????????????????????? | | ???????????# ?? ? ??????????????????????? | | ???????????#??? ? ??????????????????????? | | ?????????????? ##"""??#####??????????????????????? | | ????????????? ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 34 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hpw. Field Laser | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Risk Taker Serviceable Loadout Shopping List Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed GravityArmoredSegregator Manual? 0 Play Time 01:50:10 Cumulative 1.8 hours Start 2024.05.06 @ 12:35:36 End 2024.05.06 @ 14:39:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d41c4b40-f3a7-44e6-a333-95a88fae73e3