Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 10:39:55

Player: Phil

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (25)      125
Value Destroyed (735)      735
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2660

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Airjet
           Airjet
           Heat Sink
  Improved Signal Interpreter
  Hardened Medium Armor Plating
           Tractor Beam
     Light EM Pulse Cannon
     Light EM Pulse Cannon
  Advanced EMP Blaster
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Light EM Pulse Cannon
     Light EM Pulse Cannon
           Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Airjet
           Airjet
  Improved Signal Interpreter
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Tractor Beam
    Medium Laser
  Improved Datajack
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             27   | 7   2   3   3   12  
  Power                    3    | 1   .   1   .   1   
    Engine                 3    | 1   .   1   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   .   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  3    | .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | 1   2   1   2   3   
    Device                 2    | .   1   .   1   .   
    Storage                2    | 1   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   1   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 3   .   1   1   5   
    Energy Gun             4    | 2   .   .   1   1   
    Energy Cannon          3    | .   .   1   .   2   
    Ballistic Gun          3    | 1   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 13   | .   .   .   .   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  3    | .   .   .   .   3   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      8    | .   .   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  88  90  90  
  Engine                   10   | .   14  11  9   8   
  Leg                      17   | .   28  22  18  7   
  Wheel                    4    | .   .   .   .   14  
  Device                   9    | .   11  11  9   7   
  Storage                  10   | .   14  11  9   9   
  Protection               11   | .   .   11  18  16  
  Energy Gun               16   | .   28  18  18  7   
  Energy Cannon            5    | .   .   3   9   10  
  Ballistic Gun            2    | .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             52   | 12  28  37  47  52  
  Greatest Support         36   | 20  20  20  20  36  
  Greatest Overweight (x)  10   | 1   1   1   2   10  
  Average Overweight (x)   1    | .   .   1   2   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   12  15  15  15  
  Most Carried             15   | 7   7   15  15  15  
  Average Carried          10   | 4   6   12  13  11  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 7   7   15  15  11  

 Class Distribution 
--------------------
 60% | Mutant
 32% | Tank
  7% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Sto 
Matter Collected           546  | 270 10  36  20  210 
  Remotely                 66   | .   10  36  20  .   
Salvage Created            1077 | 93  53  151 57  723 
  Parts                    64   | 2   5   10  2   45  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  17   | .   3   3   1   10  
  Guns                     10   | .   3   2   .   5   
  Cannons                  6    | .   .   1   1   4   
Classes Destroyed          10   | 1   1   2   .   6   
  Worker                   3    | .   .   .   .   3   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  2    | .   .   .   .   2   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    5    | .   .   1   .   4   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   7    | .   .   2   1   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | 1   3   2   1   5   
  Combat Bots Only         3    | .   3   2   1   2   
Max Kills in Single Turn   3    | 1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        199  | .    12   11   10   166  
  Missed                   41   | .    4    4    5    28   
Damage Taken               2240 | .    73   95   117  1955 
  Core                     624  | .    26   44   15   539  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         92   | 100  89   89   .    .    
Volleys Fired              48   | 1    4    5    2    36   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  162  | 90   90   96   146  162  
Shots Fired                127  | 2    8    10   6    101  
  Gun                      95   | 2    8    9    4    72   
  Cannon                   32   | .    .    1    2    29   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  41   | .    .    .    .    41   
  Thermal                  37   | 1    4    4    2    26   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          49   | 1    4    6    4    34   
  Robot Hit Streak         12   | 2    3    8    5    12   
  Robot Miss Streak        5    | .    1    1    1    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           83   | 2    5    8    5    63   
  Core Hits                41   | 2    3    5    2    29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         4    | .    .    1    .    3    
    Burn                   2    | .    .    .    .    2    
    Destroy                1    | .    .    .    .    1    
    Corrupt                1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1618 | 25   58   108  118  1309 
  Guns                     849  | 25   58   83   36   647  
  Cannons                  584  | .    .    25   38   521  
  Explosions               132  | .    .    .    44   88   
  Melee                    .    | .    .    .    .    .    
  Ramming                  53   | .    .    .    .    53   
  Kinetic                  310  | .    .    .    .    310  
  Thermal                  536  | 12   25   38   69   392  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          719  | 13   33   70   49   554  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Message Errors         1    | .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            9    | .    .    .    .    9    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    9    | .    .    .    .    9    
Knockbacks                 1    | .    .    .    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    .    49   55   
  Shots                    2    | .    .    .    1    1    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             5    | .    1    .    .    4    
  Kicked                   1    | .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        604  | 30   90   99   207  604  
  Average Temperature      139  | 18   51   41   108  165  
  Received Heat Transfer   618  | .    18   24   9    567  
  Effects                  13   | .    .    .    .    13   
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           2    | .    .    .    .    2    
    Interference           1    | .    .    .    .    1    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    4    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Fried              4    | .    .    .    .    4    
  Impact Corruptions       1    | .    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         1458 | 37   74   111  124  1112 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    2    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             326  | 5   133 130 57  326 
  Initial                  55   | .   3   55  8   24  
  Average                  94   | 1   88  71  30  154 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         88   | 100 100 100 100 66  
  Level 1                  11   | .   .   .   .   33  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   8   3   3   29  
  Peak Tracking Total      7    | .   3   2   2   7   
  Tactical Retreats        5    | .   1   .   .   4   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            3    | .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   .   
  Scan Component           1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Sto 
Turns Passed               1661 | 91  337 537 148 548 
Spaces Moved               820  | 60  195 261 47  257 
  Core                     8    | 4   .   .   .   4   
  Treads                   .    | .   .   .   .   .   
  Legs                     626  | 56  195 261 47  67  
  Wheels                   186  | .   .   .   .   186 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 260 101 
  Average Speed            169  | 117 162 190 260 150 
  Slowest Speed            550  | 120 190 190 260 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       21   | 4   32  20  7   42  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          8    | .   .   .   3   5   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      8    | .   .   .   3   5   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Total                      986  | 76  206 293 69  342 
  Wait                     44   | .   2   10  16  16  
  Move                     816  | 59  194 260 46  257 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  31   | 9   2   12  2   6   
  Fast Attach              4    | 4   .   .   .   .   
  Attach                   13   | 2   1   1   2   7   
  Detach                   .    | .   .   .   .   .   
  Swap                     10   | 1   1   2   1   5   
  Drop                     7    | .   1   3   .   3   
  Fire                     48   | 1   4   5   2   36  
  Melee                    .    | .   .   .   .   .   
  Ram                      4    | .   .   .   .   4   
  Kick                     1    | .   1   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   8   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Entered another Materials area
  429 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  947 | -9/Materials  | Discovered new exit (range 11)
  966 | -9/Materials  | Entered another Materials area
  966 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1027 | -8/Materials  | Discovered new exit (range 15)
 1114 | -8/Materials  | Entered Storage
 1257 | -8/Storage    | Lost 3 parts (1p2w)
 1268 | -8/Storage    | Build established: Tank
 1591 | -8/Storage    | Garrison activated, responded to threat
 1637 | -8/Storage    | Core integrity fell below 50%
 1658 | -8/Storage    | Core integrity fell below 20%
 1662 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Overheating: Energy bleed (-22).
Overheating: Core damaged (-71).
System corrupted: Broken Assault Rifle rejected.
R-06 Scavenger collects Particle Gun.
Wheel destroyed.
Assault Rifle destroyed.
Com. Wheel destroyed.
Overheating: Energy bleed (-21).
Hrd. Medium Armor Plating destroyed.
Beam Rifle destroyed.
K-01 Serf collects debris.
Critical hit (Burn: +37).
D&I:K9WDOM#==JO >OC83QHEEM
K-01 Serf collects debris.
R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
Recycling unit begins recycling process.
R-06 Scavenger inserts Aluminum Leg into
  recycling unit.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????      |
| #????????????????????????????????????????????      |
| #???????   ??????????????????????????????????      |
| #??????#   ??????????????????????????????????      |
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| #??????#   #?????????????????????????????????      |
| #??????#   #?????????????????????????????????      |
| #??????#   #?????????????????????????????????      |
| #??????#   #?????????????????????????????????      |
| #??????#   T?????????????????????????????????      |
| #??????#   #?????????????????????????????????      |
| #??????#   ###???????????????????????????????      |
| #??????#   / "???????????????????????????????      |
| #??????#=  #T#???????????????????????????????      |
| ???????#%! ###?????????????????#?????????????      |
| ???????#!%*#??????????#####??? #?????????????      |
| ???????#   #??????????#"""#??  #?????????????      |
| ???????# *[#??????????#"G"#?   +?????????????      |
| ########%! ############" "##   #?????????????      |
|           ! [ g  a             #?????????????      |
|            kk g          ssss  +?????????????      |
|    ^       k  r  g    r  @     #?????????????      |
| ######################"Y"###+###?????????????      |
|     #????????????????#"""#???????????????????      |
| ""  #????????????????#####???????????????????      |
| ?"  #????????????????????????????????????????      |
| ?"  #????????????????????????????????????????      |
| ""  #????????????????????????????????????????      |
| "   #????????????????????????????????????????      |
|     #????????????????????????????????????????      |
|     #????????????????????????????????????????      |
| #####????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Loot Pinata
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              MetafieldThrusterTrap
  Manual?         0
Play Time         00:21:28
  Cumulative      1.4 hours
  Start           2024.04.24 @ 10:21:36
  End             2024.04.24 @ 10:39:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           4
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f89f08df-4365-46b7-b6ff-af8b2866a173