Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 20:03:13 Player: Dewz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1565) 1565 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (190) 190 TOTAL SCORE: 5710 Bonus ------- Follower Combat Kills 111 Entered Garrisons 200 Friendly Fire -121 Cogmind --------- Core Integrity 0/850 Matter 69/300 Energy 446/490 System Corruption 5% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (5) ---- Improved Targeting Computer Kinecellerator Peak State ------------ > --- POWER ------------ Deuterium Engine Fission Core Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module > --- UTILITY ---------- Weight Redist. System Advanced Weight Redist. System Advanced Sensor Array > --- WEAPON ----------- Heavy Flak Cannon > --- INVENTORY -------- Fusion Compressor Improved Cesium-ion Thruster Improved Targeting Computer Kinecellerator Magnetic Acceleration Cannon [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Weight Redist. System Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . 2 . . Power 2 | . . . . 1 . 1 . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . 2 . 1 . 1 . . Weapon . | . . . . . . . . . Parts Attached 87 | 6 3 16 17 4 10 18 1 12 Power 24 | 1 1 3 3 . 4 9 . 3 Engine 16 | 1 1 3 3 . 1 5 . 2 Core 8 | . . . . . 3 4 . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . 5 2 3 4 1 1 4 Treads 3 | 2 . . . . . . . 1 Leg 4 | . . . 1 2 . . . 1 Wheel 2 | . . . . . . . . 2 Hover . | . . . . . . . . . Flight 13 | . . 5 1 1 4 1 1 . Utility 14 | 1 1 1 4 1 . 5 . 1 Device 10 | . . . 4 . . 5 . 1 Storage 2 | 1 . 1 . . . . . . Processor 1 | . 1 . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . 1 . . . . Artifact . | . . . . . . . . . Weapon 27 | 2 1 7 8 . 2 3 . 4 Energy Gun 14 | 1 . 6 5 . 1 . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | 1 1 1 2 . . . . 2 Ballistic Cannon 4 | . . . 1 . . 3 . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 2 . 2 . . . Parts Lost 39 | . . 8 5 1 6 3 3 13 Power 11 | . . 2 1 . 2 2 1 3 Propulsion 13 | . . 5 1 1 . . 1 5 Utility 6 | . . . . . 2 1 1 2 Weapon 9 | . . 1 3 . 2 . . 3 Highest Loss Streak 7 | . . 4 5 1 6 2 3 7 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 67 | . 96 70 64 69 89 69 63 30 Engine 7 | . 14 7 8 7 2 8 4 . Core 3 | . . . . . 11 8 13 7 Treads 7 | . 28 11 . . . . . . Leg 1 | . . . 4 2 4 . . . Flight 9 | . . 8 9 12 21 26 26 1 Device 7 | . . . 7 30 28 17 16 5 Storage 6 | . 14 11 8 . . . . . Processor 5 | . 10 11 8 . . . . . Energy Gun 7 | . 14 10 9 7 7 . . 3 Ballistic Gun 7 | . 14 10 4 7 5 . . 4 Ballistic Cannon 1 | . . . 2 . . 5 2 . Peak Build Rating 50 | 6 7 10 24 35 47 50 50 36 Average Rating 17 | 5 6 7 13 25 40 43 44 19 On Entrance 22 | . 6 7 10 24 32 38 50 36 Naked Turns 7 | . . . . . . . . 7 Heaviest Build 40 | 10 13 21 24 22 27 40 38 31 Greatest Support 42 | 40 40 40 16 42 42 32 32 30 Greatest Overweight (x) 10 | . . 5 6 1 1 1 1 10 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 10 | 8 8 10 10 5 5 5 5 5 Average Capacity 7 | 7 8 9 9 5 5 5 5 5 Most Carried 9 | 1 4 9 6 5 5 5 5 5 Average Carried 4 | . 2 4 5 4 4 4 4 4 Final Capacity 10 | 8 8 10 5 5 5 5 5 5 Final Carried 5 | 1 4 5 4 4 4 5 4 2 Class Distribution -------------------- 78% | Mutant 13% | Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Storage Sprinter | -6/Factory Sprinter | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Matter Collected 1382 | 197 148 282 187 60 190 98 . 220 Remotely . | . . . . . . . . . Salvage Created 1655 | . 198 581 237 60 173 104 . 302 Parts 90 | . 18 34 10 4 3 5 . 16 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 3 | . . 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Combat Hostiles Destroyed 40 | . 5 17 6 1 1 5 . 5 Guns 34 | . 5 17 5 1 1 . . 5 Cannons 4 | . . . 1 . . 3 . . AOE 2 | . . . . . . 2 . . Classes Destroyed 7 | . 1 3 1 . 2 . . . Worker 3 | . . . . . 1 1 . 1 Hauler 1 | . . . . . 1 . . . Watcher 2 | . . 1 . . . . . 1 Swarmer 9 | . . 6 . . . 3 . . Grunt 23 | . 5 7 5 . 1 . . 5 Duelist 1 | . . . 1 . . . . . Sentry 7 | . . 4 . 1 . 2 . . Thug 1 | . . . . . 1 . . . Best Kill Streak 4 | . 2 4 2 1 2 4 . 3 Combat Bots Only 4 | . 2 4 2 1 1 3 . 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 2 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Hostile Shots Fired 759 | . 23 96 64 27 145 76 78 250 Missed 302 | . 8 21 10 10 76 32 45 100 Damage Taken 5546 | . 162 853 984 128 837 459 428 1695 Core 1385 | . 33 124 234 . 144 75 163 612 Absorbed by Shields 115 | . . . . . 22 . 93 . Regen/Repaired (Parts) 162 | . . . 162 . . . . . Core Remaining (%) 78 | 100 86 69 57 . 79 . . . Volleys Fired 171 | . 12 52 35 4 18 20 1 29 Largest 2 | . 2 2 2 2 2 2 1 2 Hottest 105 | . 60 85 105 81 81 86 53 94 Shots Fired 288 | . 24 93 66 8 36 21 1 39 Gun 245 | . 24 93 48 8 36 . . 36 Cannon 36 | . . . 18 . . 14 1 3 Launcher 7 | . . . . . . 7 . . Special . | . . . . . . . . . Kinetic 165 | . 12 52 38 4 18 14 1 26 Thermal 115 | . 12 41 27 4 18 . . 13 Explosive 7 | . . . . . . 7 . . Electromagnetic 1 | . . . 1 . . . . . Robot Hit Streak 18 | . 10 18 7 8 9 5 1 12 Robot Miss Streak 6 | . 1 4 5 . 6 6 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 200 | . 17 59 43 8 21 18 1 33 Core Hits 111 | . 8 32 16 3 6 22 . 24 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 1 . 2 . . . Burn 3 | . . 1 . . 2 . . . Blast 1 | . . . 1 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3784 | . 203 806 831 145 478 453 18 850 Guns 2820 | . 203 805 513 145 478 . . 676 Cannons 601 | . . . 311 . . 214 18 58 Explosions 239 | . . . . . . 239 . . Melee . | . . . . . . . . . Ramming 124 | . . 1 7 . . . . 116 Kinetic 2110 | . 105 445 420 74 250 214 18 584 Thermal 1287 | . 98 360 380 71 228 . . 150 Explosive 239 | . . . . . . 239 . . Electromagnetic 24 | . . . 24 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 2 . . . . . . 5 Average Corruption 3 | . 2 . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . 8 . . . . . . 12 Message Errors 4 | . 1 . . . . . . 3 Matter Fused 6 | . 3 . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . 1 . . . . . . 1 Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 4 | . 1 . . . . . . 3 Data Loss (major) 1 | . 1 . . . . . . . Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . 5 . . 4 . 2 Impact 2 | . . . . . . . . 2 Kinetic 8 | . . . 4 . . 4 . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 73 | . . . 1 . . 24 . 48 Shots 1 | . . . . . . 1 . . Rammed 21 | . . 1 3 . . . . 17 Targets Rammed 25 | . . 1 4 . . . . 20 Kicked 4 | . . . 1 . . . . 3 Crushed . | . . . . . . . . . Highest Temperature 434 | . 24 165 431 13 350 434 228 162 Average Temperature 118 | . 12 56 175 11 190 144 121 18 Received Heat Transfer 1938 | . 90 252 468 36 384 48 15 645 Effects 9 | . . . 4 . 1 4 . . Shutdowns 2 | . . . 1 . . 1 . . Energy Bleed 4 | . . . 3 . 1 . . . Interference 2 | . . . . . . 2 . . Short Circuit 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 2852 | . 225 925 703 148 592 . . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Peak Influence 343 | . 145 343 172 78 154 295 326 225 Initial 216 | . . 22 87 16 35 56 216 170 Average 117 | . 52 122 97 44 77 215 259 153 Maximum Alert Level 1 | . . 1 . . . 1 1 1 Low Security (%) 77 | 100 100 76 100 100 100 22 . 60 Level 1 22 | . . 23 . . . 77 100 39 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 3 4 . 1 2 2 . 4 Investigation 4 | . 1 . . . . 1 . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 9 | . 2 4 . 1 . 1 . 1 Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Distress Signals 6 | . 1 2 . . 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 106 | . 9 26 12 2 24 10 11 12 Peak Tracking Total 19 | . 3 5 3 1 19 4 13 5 Tactical Retreats 8 | . . 3 1 . 1 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Traps Triggered 4 | . 1 . . . 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Machines Accessed 15 | . 3 3 2 1 . 2 1 3 Terminals 12 | . 3 3 1 . . 1 1 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 43 | . 13 7 7 2 . 5 2 7 Successful 27 | . 12 6 4 2 . 1 . 2 Failed 16 | . 1 1 3 . . 4 2 5 Catastrophic 2 | . . . . . . 1 1 . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 34 | . 13 7 2 . . 3 2 7 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 20 | . 12 6 . . . . . 2 Record 12 | . 7 4 . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . Alert Level 2 | . . 1 . . . . . 1 Locate Traps 1 | . 1 . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . Transport Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 3 1 1 . 2 1 3 Full Trace Events 7 | . 1 1 1 . . 1 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 92 | . . . 92 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . 21 . . . Total Damage 322 | . . . . . 322 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Turns Passed 3476 | 71 499 847 674 168 191 355 87 584 Spaces Moved 2579 | 41 245 352 234 130 279 542 191 565 Core 68 | 3 . 4 32 . . . . 29 Treads 516 | 38 245 215 . . . . . 18 Legs 182 | . . . 110 16 41 . . 15 Wheels 357 | . . . . . . . . 357 Hover . | . . . . . . . . . Flight 1456 | . . 133 92 114 238 542 191 146 Fastest Speed 26 | 50 160 117 34 114 26 26 26 26 Average Speed 98 | 151 160 166 185 114 40 47 36 82 Slowest Speed 550 | 160 160 440 440 120 120 94 94 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . . . 2 . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 37 43 22 6 34 15 34 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . 1 . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 46 | . . . 2 . . 43 . 1 Melee . | . . . . . . . . . Projectile 4 | . . . 2 . . 1 . 1 AOE 42 | . . . . . . 42 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Gar Fac Total 3240 | 47 327 523 404 143 323 621 206 646 Wait 289 | . 64 84 102 1 4 25 . 9 Move 2565 | 40 244 351 233 129 274 542 190 562 Hop 3 | . . . . . 2 . . 1 Pick Up 30 | 1 3 8 4 1 5 2 . 6 Fast Attach 41 | 6 1 5 7 3 5 8 . 6 Attach 29 | . . 7 7 1 4 3 1 6 Detach 18 | . . 5 4 2 1 4 . 2 Swap 17 | . 2 4 3 . 1 7 . . Drop 30 | . 1 6 1 2 3 10 2 5 Fire 171 | . 12 52 35 4 18 20 1 29 Melee . | . . . . . . . . . Ram 21 | . . 1 3 . . . . 17 Kick 4 | . . . 1 . . . . 3 Crush . | . . . . . . . . . Escape Stasis 18 | . . . . . 6 . 12 . Rewire 4 | . . . 4 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Storage -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 11) 569 | -10/Materials | Identified exit to Materials 571 | -10/Materials | Entered another Materials area 571 | -9/Materials | Evolved 2 slots: Utility x2 1156 | -9/Materials | Discovered new exit (range 13) 1282 | -9/Materials | Lost 4 parts (1p2n1w) 1334 | -9/Materials | Discovered new exit (range 14) 1414 | -9/Materials | Identified exit to Materials 1418 | -9/Materials | Entered another Materials area 1418 | -8/Materials | Evolved 2 slots: Propulsion x2 1829 | -8/Materials | Repaired Adv. Beam Rifle 1863 | -8/Materials | Repaired Imp. Ion Engine 1951 | -8/Materials | Lost 5 parts (1p1n3w) 2083 | -8/Materials | Discovered new exit (range 4) 2092 | -8/Materials | Entered Factory 2092 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2221 | -7/Factory | Discovered new exit (range 5) 2260 | -7/Factory | Entered Storage 2302 | -7/Storage | Met a pair of Derelict thieves 2445 | -7/Storage | Lost 6 parts (2p2u2w) 2447 | -7/Storage | Discovered new exit (range 15) 2451 | -7/Storage | Entered Factory 2451 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2648 | -6/Factory | Build established: Sprinter 2806 | -6/Factory | Identified exit to Garrison 2806 | -6/Factory | Entered Garrison 2862 | -6/Garrison | Triggered checkpoint 2890 | -6/Garrison | Discovered new exit (range 12) 2893 | -6/Garrison | Entered Factory 2918 | -6/Factory | Lost 3 parts (1p1n1u) 3101 | -6/Factory | Lost 3 parts (1p1n1u) 3234 | -6/Factory | Build established: Mutant 3382 | -6/Factory | Core integrity fell below 50% 3408 | -6/Factory | Core integrity fell below 20% 3437 | -6/Factory | Lost 7 parts (1p2n1u3w) 3477 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03401_ K-01 Serf collects debris. 03403_ Adv. Heat Sink destroyed. 03404_ K-01 Serf collects debris. 03406_ Hvy. Machine Gun destroyed. 03407_ Critical hit (Burn: +37). 03408_ K-01 Serf collects debris. 03410_ System corrupted: Component data lost. 03419_ Kicked K-01 Serf out of the way. 03433_ Kicked A-15 Conveyor. 03433_ A-15 Conveyor calls for reinforcements. 03433_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03441_ System corrupted: Component data lost. 03442_ Kicked K-01 Serf out of the way. 03443_ Carbon-fiber Leg destroyed. 03443_ Slammed into K-01 Serf. 03444_ ALERT: Cargo convoy en route, clear transfer corridor. 03459_ Acquired Angular Momentum Engine. 03471_ Acquired Imp. Deuterium Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????#???? | | ?????????????????????????????????????????????# ### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????#### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????##/ | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????###?????# | | ??????????????????????????????????????? ?????# | | ???????????????????????????????????????/ ?????# | | ?????????????????????##########???????? !?????# | | ?????????????????????# #????????# #?????# | | ?????????????????????# #????????# #?????# | | ?????????????????????# ] @* #??####### ######### | | ?????????????????????# #??# | | ?????????????????????# g #??# ####+####"###+ | | ?????????????????????# #### #? ?????# | | ?????????????????????# Y # """ #????# | | ?????????????????????# # # """ #????# | | ?????????????????????# # # """ ]#????# | | ?????????????????????#######+## # #????# | | ???????????????????????????? # # ! #????# | | ???????????????????????????? ########????# | | ???????????????????????????? ### #???????????# | | ????????????????????????????###?## ##???????????# | | ?????????????????????????????????# #????????????## | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????# #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 47 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed LightLightShockpuncher Manual? 0 Play Time 01:24:42 Cumulative 9.0 hours Start 2025.01.20 @ 18:08:15 End 2025.01.20 @ 20:03:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b533a10e-8c32-4273-9d05-3e5154dfd896