Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.21 @ 21:04:16 Player: Veritas Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1509) 1509 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (922) 922 TOTAL SCORE: 5021 Bonus ------- High Alert Combat Kills 22 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 451/550 Matter 393/400 Energy 160/160 System Corruption 0% Temperature Cool (63) Movement Flying (120) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Cesium-ion Thruster > --- UTILITY (5) ------ Medium Matter Pod Visual Processing Unit Long-range Sensor Array Targeting Computer Hacking Suite > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY (4) ---- Light Nuclear Core Compact Battery (300) Transmission Jammer System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Medium Matter Pod Visual Processing Unit Long-range Sensor Array Targeting Computer Hacking Suite > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Nuclear Core Compact Battery Transmission Jammer Assault Rifle [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Terrain Scanner Storage Medium Matter Pod Processor Targeting Computer Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Slots Evolved 5 | . 1 2 . . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . 1 1 . . 1 . Weapon 1 | . . 1 . . . . Parts Attached 53 | 7 9 6 15 . 16 . Power 11 | 1 1 . 6 . 3 . Engine 8 | 1 1 . 6 . . . Core 3 | . . . . . 3 . Reactor . | . . . . . . . Propulsion 15 | 2 4 . 2 . 7 . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 11 | . 4 . 2 . 5 . Flight 2 | . . . . . 2 . Utility 13 | 2 1 5 2 . 3 . Device 7 | 1 . 4 1 . 1 . Storage 1 | . . . . . 1 . Processor 4 | 1 1 1 . . 1 . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 3 1 5 . 3 . Energy Gun 3 | 1 . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 3 1 3 . 3 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 2 | . . . . . 1 1 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . . 1 1 Average Slot Usage (%) 95 | . 96 89 96 100 91 91 Engine 8 | . 12 10 9 10 . . Core 1 | . . . . . 6 8 Leg 6 | . 19 . . . . . Hover 13 | . 5 20 19 20 17 . Flight 1 | . . . . . 2 16 Device 13 | . 12 18 17 10 8 8 Storage 1 | . . . . . 5 8 Processor 19 | . 22 20 20 20 16 16 Hackware 2 | . . . 2 10 8 8 Energy Gun 5 | . 8 . 7 . . . Ballistic Gun 20 | . 16 20 20 30 24 25 Naked Turns . | . . . . . . . Heaviest Build 15 | 8 9 11 15 8 13 12 Greatest Support 20 | 20 20 12 12 12 20 12 Greatest Overweight (x) 1 | . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 Average Carried 3 | . 2 4 3 4 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 4 4 Class Distribution -------------------- 52% | Hacker-Mutant 45% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -9/Storage Hacker-Skirmisher | -9/Garrison Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Matter Collected 1668 | 194 304 190 668 . 255 57 Remotely . | . . . . . . . Salvage Created 1936 | . 351 239 859 80 289 118 Parts 121 | . 27 13 54 3 22 2 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Combat Hostiles Destroyed 43 | . 8 4 21 2 6 2 Guns 43 | . 8 4 21 2 6 2 Classes Destroyed 12 | . 4 2 5 . 1 . Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . 1 . . . . . Recycler 2 | . . . 1 . 1 . Operator 2 | . . 1 1 . . . Watcher 8 | . 3 2 2 . 1 . Swarmer 13 | . 4 . 6 . 3 . Grunt 21 | . 4 3 10 2 . 2 Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 6 | . . 1 3 . 2 . Hunter 1 | . . . . . 1 . Best Kill Streak 5 | . 3 5 5 2 4 2 Combat Bots Only 4 | . 2 2 4 2 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Damage Taken 1014 | . 191 94 361 20 169 179 Core 231 | . 38 29 59 6 53 46 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 84 . . 76 . . Volleys Fired 186 | . 44 26 77 4 22 13 Largest 3 | . 2 2 3 3 3 3 Hottest 105 | . 60 40 105 60 60 60 Shots Fired 441 | . 78 52 194 12 66 39 Gun 441 | . 78 52 194 12 66 39 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 381 | . 52 52 160 12 66 39 Thermal 60 | . 26 . 34 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 45 | . 19 43 26 27 45 38 Robot Miss Streak 4 | . 1 2 3 . 4 1 Penetration Max . | . . . . . . . Secondary Targets 8 | . 2 . 4 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 339 | . 67 44 142 10 40 36 Core Hits 156 | . 25 14 79 4 21 13 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3227 | . 597 422 1477 96 356 279 Guns 3227 | . 597 422 1477 96 356 279 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2545 | . 368 422 1024 96 356 279 Thermal 682 | . 229 . 453 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 188 | . 85 . 188 29 39 123 Average Temperature 31 | . 25 . 35 17 16 57 Received Heat Transfer 552 | . 129 75 168 18 9 153 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1080 | . 525 . 555 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Peak Influence 444 | . 137 172 444 289 309 61 Initial 219 | . . 17 51 219 102 11 Average 148 | . 69 83 275 257 160 45 Maximum Alert Level 2 | . . . 2 1 1 . Low Security (%) 71 | 100 100 100 33 . 68 100 Level 1 23 | . . . 51 100 31 . Level 2 4 | . . . 15 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 2 6 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 2 . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Distress Signals 4 | . . 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 14 8 28 2 10 5 Peak Tracking Total 6 | . 2 4 6 2 5 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Traps Triggered 7 | . . 1 2 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed 3 | . 1 2 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Machines Accessed 20 | . 5 2 9 . 4 . Terminals 15 | . 5 2 6 . 2 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 2 . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 67 | . 15 8 31 . 13 . Successful 53 | . 12 5 25 . 11 . Failed 14 | . 3 3 6 . 2 . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 17 | . 8 1 5 . 3 . Terminals 43 | . 15 8 17 . 3 . Fabricators . | . . . . . . . Repair Stations 20 | . . . 12 . 8 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 30 | . 12 5 12 . 1 . Part Schematic 1 | . . . 1 . . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . Scanalyzer Index 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 7 | . 3 1 2 . 1 . Disarm Traps 1 | . . . 1 . . . Reprogram Traps 2 | . 1 1 . . . . Investigation Status 2 | . 1 . 1 . . . Recall Investigation 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 2 | . 1 1 . . . . Zone Layout 5 | . 2 . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 20 | . . . 12 . 8 . Scan Component 10 | . . . 6 . 4 . Repair 10 | . . . 6 . 4 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 2 6 . 2 . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 10 | . . . 6 . 4 . Time 278 | . . . 162 . 116 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Sto Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Sto Gar Mat Gar Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Turns Passed 2793 | 60 988 223 786 117 462 157 Spaces Moved 2381 | 45 831 245 634 143 279 204 Core 8 | 8 . . . . . . Treads . | . . . . . . . Legs 579 | 37 542 . . . . . Wheels . | . . . . . . . Hover 1526 | . 289 245 634 143 215 . Flight 268 | . . . . . 64 204 Fastest Speed 37 | 50 56 56 56 56 37 37 Average Speed 69 | 107 97 56 56 56 49 37 Slowest Speed 120 | 120 120 56 116 56 120 37 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 5 91 26 86 30 23 43 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Sto Gar Mat Gar Total 3181 | 55 938 283 909 172 560 264 Wait 428 | . 40 2 145 . 230 11 Move 2376 | 44 830 244 633 142 279 204 Hop . | . . . . . . . Pick Up 19 | 4 6 . 4 . 5 . Fast Attach 29 | 3 4 5 10 . 7 . Attach 9 | 4 1 . . . 4 . Detach . | . . . . . . . Swap 15 | . 4 1 5 . 5 . Drop 31 | . 9 5 9 . 8 . Fire 186 | . 44 26 77 4 22 13 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 88 | . . . 26 26 . 36 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage (discovered 3 exits: *Mat / Rec / Gar) -9/Garrison -8/Materials -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 61 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Evolved 1 slot: Utility x1 73 | -10/Materials | Identified exit to Mines 73 | -10/Materials | Discovered exit to Mines (range 16) 304 | -10/Materials | Build established: Hacker-Mutant 375 | -10/Materials | Discovered exit to Mines (range 12) 538 | -10/Materials | Identified exit to Materials 538 | -10/Materials | Discovered exit to Materials (range 14) 658 | -10/Materials | Discovered exit to Materials (range 14) 918 | -10/Materials | Discovered exit to Materials (range 16) 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1165 | -9/Materials | Identified exit to Materials 1165 | -9/Materials | Discovered exit to Materials (range 9) 1206 | -9/Materials | Identified exit to Storage 1206 | -9/Materials | Discovered exit to Storage (range 12) 1272 | -9/Materials | Entered Storage 1280 | -9/Storage | Garrison activated, responded to threat 1349 | -9/Storage | Identified exit to Garrison 1578 | -9/Storage | Identified exit to Recycling 1578 | -9/Storage | Discovered exit to Recycling (range 12) 1618 | -9/Storage | Repaired Lgt. Assault Rifle 1623 | -9/Storage | Repaired Hover Unit 1651 | -9/Storage | Repaired Lgt. Ion Engine 1656 | -9/Storage | Repaired Assault Rifle 1708 | -9/Storage | Repaired Spread Laser 1735 | -9/Storage | Repaired Terrain Scanner 1926 | -9/Storage | Discovered exit to Materials (range 7) 2037 | -9/Storage | Build established: Hacker-Skirmisher 2058 | -9/Storage | Entered Garrison 2096 | -9/Garrison | Triggered checkpoint 2104 | -9/Garrison | Triggered checkpoint 2161 | -9/Garrison | Discovered exit to Materials (range 13) 2170 | -9/Garrison | Installed Relay Interface Framework 2175 | -9/Garrison | Entered Materials 2175 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2296 | -8/Materials | Repaired Hover Unit 2335 | -8/Materials | Repaired Lgt. Nuclear Core 2376 | -8/Materials | Repaired Hover Unit 2403 | -8/Materials | Repaired Lgt. Assault Rifle 2637 | -8/Materials | Identified exit to Garrison 2637 | -8/Materials | Entered Garrison 2740 | -8/Garrison | Triggered checkpoint 2752 | -8/Garrison | Identified exit to Materials 2752 | -8/Garrison | Discovered exit to Materials (range 12) 2780 | -8/Garrison | Triggered checkpoint 2794 | -8/Garrison | Self-destructed Last Messages --------------- 02722_ Field strength at 70. 02723_ Field strength at 65. 02724_ Field strength at 60. 02725_ Field strength at 55. 02726_ Field strength at 50. 02727_ Field strength at 45. 02728_ Field strength at 40. 02729_ Field strength at 35. 02730_ Field strength at 30. 02731_ Field strength at 25. 02732_ Field strength at 20. 02733_ Field strength at 15. 02734_ Field strength at 10. 02735_ Field strength at 5. 02736_ Stasis field depleted. 02738_ Acquired 57 matter. 02740_ Beams of light sweep through the air. An alarm sounds. 02752_ EXIT=FOUND: MATERIALS 02780_ Beams of light sweep through the air. An alarm sounds. 02792_ Cesium-ion Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ???????????? | | ??????????????????????????????????? ???????????? | | ????????????????????????# ???????# #??????????? | | ????????????????????????# ???????# #??????????? | | ????????????????????????# ???????# #??????????? | | ???????????????????????## ##""""## #??????????? | | ????????????????????#### #??????????? | | ????????????????????? ^ #??????????? | | ?????????????????????? ^ #??????????? | | ???????????????????????# ## ## #??????????? | | ???????????????????????# ## ## ###????????? | | ???????????????????????" #????????? | | ???????????????????????" #????????? | | ???????????????????????" g #????????? | | ???????????????????????" #????????? | | ???????????????????????# ## ## ###????????? | | ?????????????########### ## ## ############ | | ?????????????# g%% # | | ?????????????# g # | | ?????????????# ######## @ ^ # | | ?????????????# #??????## ## ############# # | | ?????????????# #???????# ## #???????????# # | | ?????????????# #???????# #######???????????# # | | ?????????????# #???????# #?????????????????# # | | ?????????????# #???????# #?????????????????# # | | ?????????????# #???????# #?????????????????# # | | ????########## ######### #?????????????????# # | | ????# #?????????????????# | | ????# #?????????????????# | | ????# ####### ########### #?????????????????# # | | ????# #?????# #?????????# #?????????????????# # | | ????# #?????# #?????????# #?????????????????# # | | ????# #?????# #?????????# #?????????????????# # | | ????# #?????# #?????????# #?????????????????# # | | ????# #?????# #?????????# #?????????????????# # | | ????# #?????# #?????????# #?????????????????# # | | ????# #?????# #?????????# #?????????????????# # | | ????# #?????# #?????????# #?????????????????" # | | ??### #?????# #?????????# #?????????????????" # | | ??# #?????# "?????????" #?????????????????" # | | ??# < #?????? ??????????" #?????????????????# # | | ??# #?????? ??????????" #?????????????????# # | | ??######?????? ??????????# #?????????????????# # | | ?????????????? ??????????# #?????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 135 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 62 Targeting Accuracy 5 Offensive Hacking 30 Item Schematics ----------------- System Shield | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakGrenadeNanoactuators Manual? 0 Play Time 00:46:56 Cumulative 18.3 hours Start 2020.10.21 @ 20:19:00 End 2020.10.21 @ 21:04:16 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 6 Adventurer 2 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5a74d4f-0585-4ccb-8ae8-38d57dabed78