Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.29 @ 23:37:13 Player: gabr Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1924) 1924 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4389 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 159/160 System Corruption 0% Temperature Critical (518) Movement Walking (185) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (6) --- Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Particle Gun Spread Laser > --- INVENTORY (15) --- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Recoil Stabilizer Improved Medium Armor Plating Hacking Suite Improved Assault Rifle High-powered Shotgun Light Cannon Improved Light Cannon Rocket Launcher Mining Laser Spear Spear Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Improved Aluminum Leg VSS Leg VSS Leg VSS Leg Aerolev Unit > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Compact Wheel Hardened Medium Armor Plating Hacking Suite Improved Assault Rifle High-powered Shotgun Light Cannon Improved Light Cannon Rocket Launcher Mining Laser Spear Spear [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Armored Treads Leg VSS Leg Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Piercing Weapon Spear Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 4 | . . 2 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 66 | 7 6 10 37 6 Power 12 | 1 1 2 7 1 Engine 9 | 1 1 . 7 . Core 3 | . . 2 . 1 Reactor . | . . . . . Propulsion 27 | 2 2 6 14 3 Treads 2 | . . . 2 . Leg 24 | 2 2 6 11 3 Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 9 | 2 1 1 4 1 Device 5 | 1 . 1 3 . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 18 | 2 2 1 12 1 Energy Gun 6 | 1 . . 4 1 Energy Cannon 2 | . . . 2 . Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon 5 | . 2 . 3 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon 1 | . . . 1 . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 4 . Parts Lost 20 | . . . 13 7 Power 3 | . . . 2 1 Propulsion 10 | . . . 6 4 Utility 3 | . . . 2 1 Weapon 4 | . . . 3 1 Highest Loss Streak 7 | . . . 7 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 100 100 89 89 Engine 6 | . 14 2 7 4 Core 3 | . . 8 . 4 Treads 4 | . . . 8 . Leg 41 | . 28 44 40 47 Device 7 | . 14 11 5 3 Storage 9 | . 14 11 9 9 Protection 1 | . . . 1 3 Energy Gun 3 | . 9 . . 11 Energy Cannon 1 | . . . 3 . Ballistic Gun 6 | . 9 6 5 6 Ballistic Cannon 6 | . 8 15 4 . Naked Turns . | . . . . . Heaviest Build 49 | 14 32 32 49 43 Greatest Support 78 | 20 20 52 78 71 Greatest Overweight (x) 2 | . 1 . 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 Most Carried 15 | 7 13 15 15 15 Average Carried 13 | 3 9 14 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 13 15 15 15 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1884 | 273 100 450 896 165 Remotely 255 | . . 45 210 . Salvage Created 2538 | 25 181 738 1245 349 Parts 160 | 4 7 41 89 19 Haulers Intercepted 5 | . 1 2 2 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 49 | . 3 14 21 11 Melee 1 | . . . 1 . Guns 19 | . 2 3 3 11 Cannons 29 | . 1 11 17 . Classes Destroyed 12 | 1 2 5 4 . Worker 7 | . . 2 5 . Builder 3 | . . . 3 . Tunneler 1 | 1 . . . . Hauler 5 | . 1 2 2 . Recycler 6 | . . 2 4 . Operator 1 | . . . 1 . Watcher 1 | . . 1 . . Swarmer 12 | . . 3 5 4 Grunt 26 | . 3 9 8 6 Sentry 7 | . . 2 4 1 Specialist 2 | . . . 2 . Heavy 2 | . . . 2 . Best Kill Streak 10 | 1 2 5 10 6 Combat Bots Only 6 | . 2 4 3 6 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 347 | . 24 37 184 102 Missed 77 | . 6 9 44 18 Damage Taken 4076 | . 214 333 2321 1208 Core 662 | . 21 37 381 223 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 69 | . . . 69 . Core Remaining (%) 93 | 100 91 90 . . Volleys Fired 198 | 1 15 46 100 36 Largest 2 | 2 2 2 2 2 Hottest 130 | 60 70 70 91 130 Shots Fired 312 | 2 29 92 132 57 Gun 159 | 2 27 28 45 57 Cannon 153 | . 2 64 87 . Launcher . | . . . . . Special . | . . . . . Kinetic 234 | 1 16 92 107 18 Thermal 78 | 1 13 . 25 39 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 1 8 15 7 14 Robot Miss Streak 6 | . 2 4 5 6 Penetration Max 1 | . . . 1 . Secondary Targets 5 | . 2 . . 3 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 213 | 1 20 56 87 49 Core Hits 121 | 1 7 25 47 41 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . . 2 8 1 Burn 1 | . . . . 1 Blast 10 | . . 2 8 . Melee Attacks 4 | . . . 4 . Impact . | . . . . . Slashing . | . . . . . Piercing 4 | . . . 4 . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5223 | 12 253 1005 3248 705 Guns 1720 | 12 233 284 486 705 Cannons 3481 | . 20 721 2740 . Explosions . | . . . . . Melee 22 | . . . 22 . Ramming . | . . . . . Kinetic 4304 | 12 145 1005 2901 241 Thermal 897 | . 108 . 325 464 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing 22 | . . . 22 . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 194 | . . . 194 . Projectiles 194 | . . . 194 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 13 | . . 2 11 . Impact . | . . . . . Kinetic 12 | . . 2 10 . Secondary 1 | . . . 1 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 546 | . 90 24 356 546 Average Temperature 82 | . 48 9 56 198 Received Heat Transfer 1266 | . 120 129 477 540 Effects 12 | . . . 3 9 Shutdowns 2 | . . . 1 1 Energy Bleed 2 | . . . . 2 Interference 4 | . . . 1 3 Matter Decay 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . 1 . Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 1587 | . 250 . 544 793 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 380 | 5 105 334 375 380 Initial 200 | . 3 44 141 200 Average 211 | 1 60 191 234 296 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 41 | 100 100 44 40 . Level 1 58 | . . 55 59 100 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 3 . Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 4 | . 1 . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . . 3 1 . Communications Jammed 44 | . . . 44 . Distress Signals 44 | . . . 44 . Times Spotted 74 | . 3 25 34 12 Peak Tracking Total 6 | . 2 6 6 6 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . 2 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 4 | . . 2 2 . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 13 | . . 6 7 . Successful 6 | . . 2 4 . Failed 7 | . . 4 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . . 3 . . Fabricators . | . . . . . Repair Stations 8 | . . 3 5 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 1 3 . Scan Component 3 | . . 1 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 2 | . . 2 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 53 | . . . 53 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2920 | 125 221 669 1423 482 Spaces Moved 1344 | 88 104 398 550 204 Core 1 | 1 . . . . Treads 113 | . . . 113 . Legs 1230 | 87 104 398 437 204 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 90 102 Average Speed 138 | 119 161 120 162 108 Slowest Speed 270 | 120 190 120 270 185 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 6 23 29 44 28 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 27 | . . . 27 . Melee . | . . . . . Projectile 27 | . . . 27 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2067 | 102 128 511 917 409 Wait 373 | . . 30 183 160 Move 1340 | 87 103 397 549 204 Hop . | . . . . . Pick Up 34 | 7 1 11 14 1 Fast Attach 41 | 7 2 3 26 3 Attach 10 | . . 2 8 . Detach 9 | . 2 2 5 . Swap 15 | . 4 5 3 3 Drop 43 | . 1 15 25 2 Fire 198 | 1 15 46 100 36 Melee 4 | . . . 4 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 5) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x2 832 | -9/Materials | Discovered new exit (range 10) 943 | -9/Materials | Identified exit to Mines 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Propulsion x2 1237 | -8/Materials | Lost 7 parts (1p4n2w) 1497 | -8/Materials | Build established: Scavenger-Mutant 1818 | -8/Materials | Core integrity fell below 50% 2251 | -8/Materials | Repaired Broken VSS Leg 2435 | -8/Materials | Identified exit to Garrison 2439 | -8/Materials | Entered Garrison 2450 | -8/Garrison | Triggered checkpoint 2634 | -8/Garrison | Triggered checkpoint 2636 | -8/Garrison | Triggered checkpoint 2655 | -8/Garrison | Core integrity fell below 20% 2774 | -8/Garrison | Triggered checkpoint 2789 | -8/Garrison | Triggered checkpoint 2829 | -8/Garrison | Lost 4 parts (2n1u1w) 2922 | -8/Garrison | Core destroyed Last Messages --------------- 02795_ G-47 Trooper suffers critical hit (Burn). 02798_ Imp. Medium Armor Plating destroyed. 02798_ Imp. Heat Sink melted. 02798_ G-47 Trooper destroyed. 02801_ Acquired 5 matter. 02903_ G-47 Trooper destroyed. 02903_ Switching to secondary target: G-47 Trooper. 02905_ Aluminum Leg destroyed. 02912_ Overheating: Energy bleed (-20). 02917_ G-47 Trooper heat damages Aluminum Leg. 02918_ Lgt. Nuclear Core melted. 02918_ G-47 Trooper destroyed. 02919_ Overheating: System interference. 02919_ Particle Gun temporarily disabled. 02920_ Overheating: Matter decay (-36). 02921_ Power failure, Lgt. Nuclear Core shutdown. 02921_ Carbon-fiber Leg broken. 02921_ Overheating: Short circuit. 02921_ Acquired 36 matter. 02922_ Overheating: Core damaged (-99). Map ----- +----------------------------------------------------+ | [= %#???????????????????????????????? | | %[ #???????????????????????????????? | | # ## ## ###???????????????????????????????? | | # ## ## ###########???????????????????????? | | ^ #???????????????????????? | | ^ #???????????????????????? | | # ######## #???????????????????????? | | ###### ######??????# #???????????????????????? | | ?????# #???????????# #???????????????????????? | | ?????######???????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ???????????????###"""## #########???????????????? | | ???????????# *@[ ????????? | | ???????????# [% ????????? | | ???????????# ####T#### #############???????????? | | ?????????????????#????# #???????????????????????? | | ??????????????????????" ???????????????????????? | | ?????????????????????"! ???????????????????????? | | ????????????????????#"! ??????????????????????? | | ????????????????????#"! ??????????????????????? | | ????????????????????#"! ?????????????????????? | | ????????????????????#"! ?????????????????????? | | ????????????????????#"! ????????????????????? | | ?????????????????????"" ????????????????????? | | ?????????????????????"""!!!!""???????????????????? | | ???????????????????????""""""????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 EM Shielding 2 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed IonGrapheneBroadsword Manual? 0 Play Time 00:29:32 Cumulative 24.0 hours Start 2024.03.29 @ 22:56:31 End 2024.03.29 @ 23:37:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b781369-55f9-4783-bc23-3789c8abdac1