Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 17:04:12 Player: Compilatron Result: Destroyed by Autobeam Turret with Autobeam Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (496) 496 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1216 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 92/100 System Corruption 0% Temperature Cool (38) Movement Rolling (110) Ox2 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Beam Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Light Ion Engine Heat Sink Small Storage Unit Sensor Array EM Pulse Gun Small Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Heat Sink Small Storage Unit Sensor Array EM Pulse Gun Small Laser Beam Rifle Light Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Signal Interpreter Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 7 9 3 3 Power 3 | 1 . 1 1 Engine 3 | 1 . 1 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 2 1 . Treads 2 | . 2 . . Leg 2 | 2 . . . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 6 | 2 4 . . Device 1 | 1 . . . Storage 4 | 1 3 . . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 3 1 2 Energy Gun 5 | 2 2 . 1 Energy Cannon . | . . . . Ballistic Gun 3 | . 1 1 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . 3 3 3 Power 2 | . . 1 1 Propulsion 2 | . . 1 1 Utility 1 | . 1 . . Weapon 4 | . 2 1 1 Highest Loss Streak 3 | . 3 2 3 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 94 99 92 Engine 13 | . 14 13 10 Treads 16 | . 3 26 10 Leg 9 | . 24 . . Wheel 1 | . . 1 14 Storage 14 | . 14 14 14 Processor 11 | . 6 14 14 Energy Gun 7 | . 17 1 10 Ballistic Gun 19 | . 10 26 17 Peak Build Rating 8 | 7 7 7 8 Average Rating 6 | 4 6 6 7 On Entrance 5 | . 7 7 7 Naked Turns . | . . . . Heaviest Build 29 | 14 27 27 29 Greatest Support 40 | 20 40 40 10 Greatest Overweight (x) 4 | 4 . 2 2 Average Overweight (x) . | 1 . . 2 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 8 15 15 Most Carried 9 | 8 8 9 9 Average Carried 7 | 5 7 7 7 Final Capacity 15 | 8 15 15 15 Final Carried 8 | 6 8 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 465 | 240 116 68 41 Remotely . | . . . . Salvage Created 651 | 78 217 180 176 Parts 42 | 5 20 7 10 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 5 | . . . 5 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 19 | . 8 4 7 Guns 16 | . 5 4 7 AOE 3 | . 3 . . Classes Destroyed 8 | 2 5 . 1 Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 1 | 1 . . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 11 | . 6 . 5 Grunt 7 | . 2 4 1 Sentry 1 | . . . 1 Best Kill Streak 4 | 2 3 1 4 Combat Bots Only 4 | . 3 1 4 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 2 | . 2 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 157 | . 38 42 77 Missed 50 | . 13 11 26 Damage Taken 1270 | . 399 457 414 Core 253 | . 49 44 160 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 73 | 5 24 28 16 Largest 2 | 2 2 2 2 Hottest 90 | 90 90 60 76 Shots Fired 144 | 10 47 55 32 Gun 144 | 10 47 55 32 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 87 | . 16 48 23 Thermal 53 | 10 27 7 9 Explosive . | . . . . Electromagnetic 4 | . 4 . . Robot Hit Streak 12 | 4 5 10 12 Robot Miss Streak 4 | 3 3 4 3 Penetration Max . | . . . . Secondary Targets 3 | . . 1 2 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 95 | 5 28 38 24 Core Hits 39 | 3 14 12 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Burn 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1182 | 59 559 327 237 Guns 916 | 59 293 327 237 Cannons . | . . . . Explosions 266 | . 266 . . Melee . | . . . . Ramming . | . . . . Kinetic 487 | . 88 263 136 Thermal 654 | 59 430 64 101 Explosive . | . . . . Electromagnetic 41 | . 41 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 188 | . 188 . . Projectiles . | . . . . Explosions 188 | . 188 . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 192 | . 192 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 100 | 90 100 43 27 Average Temperature 26 | 40 29 17 18 Received Heat Transfer 453 | . 30 297 126 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 1169 | 149 537 150 333 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 322 | 10 322 77 . Initial 47 | . 6 47 . Average 95 | 2 195 46 . Maximum Alert Level 1 | . 1 . . Low Security (%) 74 | 100 29 100 . Level 1 25 | . 70 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 17 4 11 Peak Tracking Total 6 | . 5 2 6 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled 3 | . 3 . . Max in Single Turn 3 | . 3 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 5 | . 5 . . Successful 2 | . 2 . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . 2 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 1321 | 127 442 671 81 Spaces Moved 696 | 60 243 365 28 Core 33 | 33 . . . Treads 348 | . 25 323 . Legs 245 | 27 218 . . Wheels 70 | . . 42 28 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 110 110 Average Speed 141 | 154 124 154 110 Slowest Speed 250 | 250 160 160 110 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 31 | 6 45 71 5 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 30 | . 30 . . Melee . | . . . . Projectile . | . . . . AOE 30 | . 30 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 901 | 84 338 428 51 Wait 81 | . 51 29 1 Move 693 | 59 242 364 28 Hop . | . . . . Pick Up 26 | 13 8 3 2 Fast Attach 1 | . 1 . . Attach 13 | 7 2 3 1 Detach . | . . . . Swap 8 | . 6 . 2 Drop 6 | . 4 1 1 Fire 73 | 5 24 28 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 1 exit: [*Rec]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Lost 3 parts (1u2w) 305 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 14) 544 | -10/Materials | Identified exit to Mines 570 | -10/Materials | Entered Mines 713 | -10/Mines | Learned location of 1 exit from Materials 1139 | -10/Mines | Discovered new exit (range 7) 1203 | -10/Mines | Discovered new exit (range 10) 1209 | -10/Mines | Learned location of Zion (-6) 1214 | -10/Mines | Identified exit to Materials 1240 | -10/Mines | Identified exit to Subcaves 1241 | -10/Mines | Entered Subcaves 1255 | -10/Subcaves | Core integrity fell below 50% 1291 | -10/Subcaves | Discovered new exit (range 12) 1317 | -10/Subcaves | Core integrity fell below 20% 1322 | -10/Subcaves | Destroyed by Autobeam Turret with Autobeam Last Messages --------------- 01272_ Acquired 20 matter. 01291_ EXIT=FOUND 01293_ S-10 Pest springs to life. 01300_ Lgt. Assault Rifle destroyed. 01301_ Ion Engine destroyed. 01302_ Lgt. Treads destroyed. 01304_ S-10 Pest destroyed. 01304_ Switching to secondary target: S-10 Pest. 01307_ S-10 Pest destroyed. 01310_ Switching to secondary target: S-10 Pest. 01313_ S-10 Pest destroyed. 01315_ Acquired 5 matter. 01318_ Autobeam Turret suffers critical hit (Burn). 01319_ Acquired 1 matter. 01319_ Lgt. Ion Engine fries itself beyond repair. 01321_ Acquired 1 matter. 01321_ Lgt. Assault Rifle fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####??####?????????????????? | | ?????????????????????# ### ##????????????????? | | ?????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ????????????????????????# [ #?????????????????? | | ????????????? ## # %#####??????????????? | | ????????????? #??????????????? | | ????????????? # #??????????????? | | ????????????? #### #### ## ##?????????????? | | ???????????????????## ??# ## ## #??????????? | | ???????????????????# ??# #??????????? | | ??????????????????## #?## #??????????? | | ??????????????????# ## ## ### #?????????? | | ??????????????????# # ###??# #?????????? | | ??????????????????# # #????? #?????????? | | ?????????????????## ##???##? #?????????? | | ?????????????????# ##?? ### #?????????? | | ????????????????# ## ## #####?????????? | | ????????????????#### ?# #????????????? | | ???????????????????# ??# #????????????? | | ???????????????????# ##% % ## ##????????????? | | ???????????????????# =@ ##?? ##?????????????? | | ????????????#""t == #????#??????????????? | | ???????????#< % #???????????????????? | | ???????????##""t #???????????????????? | | ????????????#" # #???????????????????? | | ????????????#" ?# ??????????????????? | | ????????????#""" ??## ##?????????????????? | | ????????????####????# ## ##??????????????????? | | ???????????????????? ########???????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ????????????????? ##???????????????????????????? | | ?????????????????? ?????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectSmartbombFocus Manual? 0 Play Time 00:10:02 Cumulative 35.4 hours Start 2024.08.10 @ 16:54:35 End 2024.08.10 @ 17:04:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 25 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2c21e32-d9d6-4950-8305-6f70de6fc914