Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.26 @ 17:58:24

Player: Finn

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1072)     1072
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2927

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             550/550
Matter                     259/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (33)
Movement                   Rolling (155) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
           VSS Leg
           Wheel
           Wheel
>          --- UTILITY (3) ------
           Huge Storage Unit
     Heavy Armor Plating
>          --- WEAPON (2) -------
  Improved EM Shotgun
     Light Assault Rifle
>          --- INVENTORY (25) ---
           Ion Engine
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Improved Targeting Computer
  Improved Utility Shielding
           Particle Gun
     Heavy Assault Rifle
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           VSS Leg
           Wheel
           Wheel
>          --- UTILITY ----------
           Huge Storage Unit
     Heavy Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Terrain Scanner
  Improved Terrain Scan Processor
  Improved Utility Shielding
           Particle Gun
     Heavy Assault Rifle
     Heavy Flail
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      VSS Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Backup Plating I
Weapon                     Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   5   9   2   
  Power                    3    | 1   1   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   1   3   1   
    Treads                 .    | .   .   .   .   
    Leg                    1    | .   .   .   1   
    Wheel                  6    | 2   1   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   1   3   1   
    Device                 1    | .   .   1   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   2   2   .   
    Energy Gun             3    | 1   1   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 9    | .   3   6   .   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   1   3   .   
  Utility                  2    | .   1   1   .   
  Weapon                   3    | .   1   2   .   
  Highest Loss Streak      2    | .   2   1   .   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            6    | 2   6   6   7   
  Power                    .    | .   .   1   1   
  Propulsion               1    | .   1   1   .   
  Utility                  2    | .   1   2   3   
  Weapon                   2    | 1   2   2   3   
  Tool/Special             .    | .   .   .   .   
Unused Backups             5    | .   .   .   5   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     80   | .   85  80  65  
  Engine                   7    | .   6   7   9   
  Core                     4    | .   7   3   .   
  Wheel                    25   | .   22  30  16  
  Device                   1    | .   .   2   .   
  Storage                  11   | .   14  11  9   
  Processor                2    | .   .   2   7   
  Protection               3    | .   6   1   1   
  Energy Gun               10   | .   10  9   9   
  Ballistic Gun            11   | .   13  10  9   
  Launcher                 1    | .   3   .   .   
Peak Build Rating          20   | 6   10  16  20  
  Average Rating           10   | 3   7   11  14  
  On Entrance              6    | .   6   9   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             107  | 14  91  93  107 
  Greatest Support         40   | 20  20  40  20  
  Greatest Overweight (x)  9    | 1   8   9   9   
  Average Overweight (x)   3    | .   1   3   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         21   | 7   16  25  25  
  Most Carried             10   | 6   9   10  9   
  Average Carried          6    | 2   6   6   7   
  Final Capacity           25   | 8   25  25  25  
  Final Carried            9    | 1   9   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           753  | 236 212 305 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            1244 | .   383 828 33  
  Parts                    105  | .   27  77  1   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  36   | .   11  25  .   
  Guns                     27   | .   10  17  .   
  AOE                      9    | .   1   8   .   
Classes Destroyed          6    | .   3   3   .   
  Worker                   1    | .   .   1   .   
  Tunneler                 1    | .   .   1   .   
  Watcher                  5    | .   1   3   1   
  Swarmer                  16   | .   3   13  .   
  Grunt                    14   | .   8   6   .   
  Sentry                   6    | .   .   6   .   
Best Kill Streak           12   | .   3   12  1   
  Combat Bots Only         10   | .   3   10  .   
Max Kills in Single Turn   4    | .   1   4   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        130  | .    52   78   .    
  Missed                   29   | .    13   16   .    
  Hits                     101  | .    39   62   .    
    Projectile             101  | .    39   62   .    
  Critical Strikes         2    | .    .    2    .    
Damage Taken               1358 | .    680  678  .    
  Core                     293  | .    202  91   .    
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   325  | .    129  196  .    
  Regen/Repaired (Parts)   39   | .    39   .    .    
Core Remaining (%)         65   | 100  19   77   .    
Volleys Fired              113  | .    36   66   11   
  Largest                  2    | .    2    2    2    
  Hottest                  65   | .    65   65   65   
Shots Fired                186  | .    64   106  16   
  Gun                      180  | .    61   103  16   
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    3    3    .    
  Special                  .    | .    .    .    .    
  Kinetic                  111  | .    36   64   11   
  Thermal                  .    | .    .    .    .    
  Explosive                6    | .    3    3    .    
  Electromagnetic          69   | .    25   39   5    
  Robot Hit Streak         47   | .    47   22   6    
  Robot Miss Streak        4    | .    2    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           123  | .    48   65   10   
  Core Hits                82   | .    22   55   5    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2306 | .    894  1310 102  
  Guns                     1615 | .    643  870  102  
  Cannons                  .    | .    .    .    .    
  Explosions               688  | .    251  437  .    
  Melee                    .    | .    .    .    .    
  Ramming                  3    | .    .    3    .    
  Kinetic                  759  | .    327  368  64   
  Thermal                  222  | .    119  103  .    
  Explosive                466  | .    132  334  .    
  Electromagnetic          856  | .    316  502  38   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    .    .    
  Average Corruption       4    | .    4    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    5    .    .    
    Message Errors         4    | .    4    .    .    
    Heat Flow Errors       1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      161  | .    48   113  .    
  Shots                    4    | .    2    2    .    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        267  | .    267  49   33   
  Average Temperature      37   | .    58   15   9    
  Received Heat Transfer   462  | .    204  258  .    
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              2    | .    .    2    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         300  | .    200  100  .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    2    2    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         59   | 100 100 17  100 
  Level 1                  40   | .   .   82  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             302  | .   92  302 87  
  Initial                  87   | .   .   .   87  
  Average                  117  | .   28  207 34  
Influence Increases        1117 | .   345 765 7   
  Destroy 0b10 Robot/C     720  | .   220 500 .   
  Destroy 0b10 Robot/NC    35   | .   5   25  5   
  Destroy Leader           180  | .   52  126 2   
  Successful Hack          37   | .   18  19  .   
  Disable Machine          27   | .   .   27  .   
  Destroy Structure        43   | .   20  23  .   
  Partial Spotted          15   | .   15  .   .   
  Lose Combat Pursuer      60   | .   15  45  .   
Influence Decreases        1110 | .   345 522 243 
  Entered New Map          156  | .   .   .   156 
  Time Decay               799  | .   250 462 87  
  Lost Part                90   | .   30  60  .   
  Purge Threat             65   | .   65  .   .   
Squads Dispatched          3    | .   2   1   .   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   1   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              58   | .   16  36  6   
  Peak Tracking Total      6    | .   3   6   4   
  Tactical Retreats        3    | .   1   2   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   3   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   3   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   7   8   .   
  Terminals                11   | .   5   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                42   | .   21  21  .   
  Successful               30   | .   13  17  .   
  Failed                   12   | .   8   4   .   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                29   | .   17  12  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   3   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              9    | .   .   9   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             18   | .   9   9   .   
  Record                   12   | .   7   5   .   
  Robot Analysis           1    | .   1   .   .   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   1   .   .   
  Locate Traps             2    | .   .   2   .   
  Hauler Manifests         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
  Refit                    1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 8    | .   .   8   .   
  Insert Component         5    | .   .   5   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   5   .   
  Full Trace Events        3    | .   1   2   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            2    | .   .   2   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Active Infowar (turns)     280  | .   .   280 .   
  Terrain                  280  | .   .   280 .   
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2160 | 49   789  1077 245  
Spaces Moved               1233 | 51   411  633  138  
  Core                     20   | 20   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1213 | 31   411  633  138  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   110  140  
  Average Speed            125  | 71   107  136  145  
  Slowest Speed            215  | 100  200  215  215  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       1    | .    1    .    .    
Exploration Rate (%)       35   | 3    60   64   13   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          40   | .    18   22   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      40   | .    18   22   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1668 | 62  692 745 169 
  Wait                     261  | .   230 18  13  
  Move                     1230 | 50  410 632 138 
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 6   10  9   3   
  Fast Attach              1    | 1   .   .   .   
  Attach                   18   | 5   2   8   3   
  Detach                   1    | .   .   .   1   
  Swap                     12   | .   4   8   .   
  Drop                     3    | .   .   3   .   
  Fire                     113  | .   36  66  11  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Sto])
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   50 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 9)
  194 | -10/Materials | Repaired Assault Rifle
  275 | -10/Materials | Discovered new exit (range 13)
  311 | -10/Materials | Build established: Mutant
  544 | -10/Materials | Crushed by falling debris
  544 | -10/Materials | Core integrity fell below 50%
  544 | -10/Materials | Discovered new exit (range 15)
  546 | -10/Materials | Core integrity fell below 20%
  839 | -10/Materials | Entered another Materials area
  839 | -9/Materials  | Evolved 2 slots: Propulsion x2
  839 | -9/Materials  | Discovered new exit (range 15)
 1050 | -9/Materials  | Destroyed 10 combat bots
 1498 | -9/Materials  | Discovered new exit (range 16)
 1812 | -9/Materials  | Discovered new exit (range 15)
 1916 | -9/Materials  | Entered another Materials area
 1916 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2161 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  abuse.
01860_ Acquired 2 matter.
01881_ K-01 Serf collects debris. <x2>
PARAMETERS=POWER+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
01936_ Connecting with Scanalyzer...
01936_ Current location identified: Materials
02022_ K-01 Serf cleans the Fusion Modulator.
  <x3>
02058_ Acquired VSS Leg.
02102_ K-01 Serf collects debris. <x2>
02128_ Connecting with Repair Station...
02134_ Acquired Hvy. Armor Plating.
02135_ Discarded Imp. Targeting Computer.
02143_ Acquired Imp. Targeting Computer.
02144_ W-25 Informer distress signal alerts
  nearby ally.
02156_ Destroyed Imp. Hover Unit.
02159_ W-25 Informer destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????????????????                    |
| ???????????????????####????????                    |
| ???????????????????    ????????                    |
| ???????????????????    ????????                    |
| ???????????????????    #???????                    |
| ???????????????????#   #???????                    |
| ???????????????????#   #???????                    |
| ???????????????????#   #?? #???                    |
| ???????????????????#   #?? #???                    |
| ???????????????????#   #?# #???                    |
| ???????????????????#   ###w###?                    |
| ???????????????????#         #?                    |
| ???????????????????#         #?                    |
| ???????????????????#   u"""Y #?                    |
| ?########??????????#=    R"  #?                    |
| ?#! !   #??????????#%   """  #?                    |
| ?#      #?????????##         #?                    |
| ?#      #?????????#          #?                    |
| ?#      #?????????#          #?                    |
| ?#      #?????????#     !@!  #?                    |
| ?#      ########??#     !!   #?                    |
| ?####+###   !  #??#     !!   #?                    |
| #####   +      #??#   #########                    |
|     # ###   """#??#   ##      #                    |
| """ # #?#   """#??#   ##      #                    |
| """ # #?#   """#??#   ##      #                    |
| """ # #?# =    #??#   ##      #                    |
|     # ######+######   ##      #                    |
| """ #                  #      #                    |
| """ +                  /      #                    |
| """ #                  #      #                    |
|     ########+##   #### #      #                    |
| """ #??#      #   #??# #      #                    |
| """ #??#  """ #   #??# #      #                    |
| """ #??#  """ #   #??# #      #                    |
|     #??#  """ #   #??# #      #                    |
| #####??#      #   ####/########                    |
| ???????#      #   #      #?????                    |
| ???????########   #  ""  #?????                    |
| ??????????????#   #  """ #?????                    |
| ??????????????#   +   S" #?????                    |
| ??????????????#   #      #?????                    |
| ??????????????#   #      #?????                    |
| ??????????????#   ########?????                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
             Wheel | -9/Materials | Scanalyzed
 Lgt. Nuclear Core | -9/Materials | Scanalyzed
        EM Shotgun | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Assault Rifle | 61% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalTransmissionSuite
  Manual?         0
Play Time         00:20:34
  Cumulative      8.6 hours
  Start           2025.05.26 @ 17:39:03
  End             2025.05.26 @ 17:58:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          16
  Rogue           0
  Adventurer      14
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 192396d3-92fa-45ab-8ef0-60326f0815e0