Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 13:10:26 Player: ClassActJerk Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (734) 734 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2879 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 125/125 System Corruption 0% Temperature Critical (507) Movement Rolling (115) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (4) ------ Large Storage Unit Improved Medium Armor Plating System Shield > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Target Analyzer Particle Charger Reflective Plating System Shield Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating System Shield > --- WEAPON ----------- Particle Gun Light Cannon > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Advanced Heat Sink Target Analyzer Particle Charger Weapon Shielding Reflective Plating System Shield Light Cannon [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Flight Unit Utility System Shield Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Weapon Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 42 | 5 2 . 3 8 24 Power 11 | 1 . . 1 3 6 Engine 9 | 1 . . 1 3 4 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 8 | 2 . . . 3 3 Treads . | . . . . . . Leg 3 | 2 . . . . 1 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 16 | 1 1 . 2 2 10 Device 2 | . . . . . 2 Storage 3 | 1 . . . 1 1 Processor 1 | . . . 1 . . Hackware 1 | . . . . 1 . Protection 9 | . 1 . 1 . 7 Artifact . | . . . . . . Weapon 7 | 1 1 . . . 5 Energy Gun 1 | . . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 1 . . . 3 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . . 3 2 16 Power 8 | . . . 2 . 6 Propulsion 4 | . . . 1 1 2 Utility 5 | . . . . 1 4 Weapon 4 | . . . . . 4 Highest Loss Streak 9 | . . . 3 5 9 To Critical Strikes . | . . . . . . Average Backups 7 | 4 4 6 5 6 8 Power . | 1 1 2 1 1 . Propulsion 1 | 2 2 2 . . 1 Utility 4 | . . 2 4 4 5 Weapon 1 | 1 . . . . 2 Tool/Special . | . . . . . . Unused Backups 11 | . 1 . 3 . 7 Power . | . . . . . . Propulsion 4 | . . . 2 . 2 Utility 5 | . . . 1 . 4 Weapon 2 | . 1 . . . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 84 | . 83 100 97 96 76 Engine 14 | . 14 14 20 20 11 Core 2 | . . . . . 3 Leg 7 | . 28 28 21 . 1 Wheel 2 | . . . . . 4 Flight 4 | . . . . 19 2 Storage 10 | . 14 14 11 11 9 Hackware 6 | . . . . 10 9 Protection 13 | . 3 14 19 11 14 Ballistic Gun 19 | . 22 28 22 22 15 Peak Build Rating 32 | 5 7 7 12 14 32 Average Rating 16 | 2 5 7 11 13 22 On Entrance 7 | . 5 7 7 9 14 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 49 | 12 14 14 19 31 49 Greatest Support 28 | 20 20 20 20 8 28 Greatest Overweight (x) 7 | 1 . . 1 4 7 Average Overweight (x) 1 | . . . . 2 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 12 | 7 8 8 8 13 15 Most Carried 15 | 8 6 6 8 9 15 Average Carried 8 | 4 4 6 5 6 9 Final Capacity 15 | 8 8 8 8 15 15 Final Carried 10 | 5 6 6 6 8 10 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 889 | 216 59 . . 207 407 Remotely . | . . . . . . Salvage Created 904 | . 59 . 83 143 619 Parts 62 | . 7 . 3 15 37 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 26 | . 1 . 2 9 14 Guns 25 | . 1 . 2 9 13 Cannons 1 | . . . . . 1 Classes Destroyed 6 | . 3 . . 1 2 Worker 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 13 | . . . . 9 4 Grunt 11 | . 1 . 2 . 8 Sentry 2 | . . . . . 2 Best Kill Streak 8 | . 1 . 2 8 3 Combat Bots Only 8 | . 1 . 2 8 3 Max Kills in Single Turn 2 | . 1 . 1 2 1 Gunslinging 1 | . . . . 1 . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 358 | . 4 . 37 41 276 Missed 82 | . 1 . 6 12 63 Hits 276 | . 3 . 31 29 213 Melee 9 | . . . 9 . . Projectile 267 | . 3 . 22 29 213 Critical Strikes 9 | . . . 1 1 7 Actively Blocked 2 | . . . 1 1 . Damage Taken 3639 | . 36 . 522 227 2854 Core 781 | . 12 . 106 61 602 Absorbed by Shields . | . . . . . . Redirected to Shielding 578 | . . . 88 49 441 Core Remaining (%) 84 | 100 . 95 . 58 . Volleys Fired 133 | . 9 . 8 18 98 Largest 2 | . 2 . 2 2 2 Hottest 95 | . 40 . 40 40 95 Shots Fired 244 | . 15 . 16 36 177 Gun 231 | . 15 . 16 36 164 Cannon 13 | . . . . . 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 230 | . 15 . 16 36 163 Thermal 14 | . . . . . 14 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 3 . 5 6 8 Robot Miss Streak 5 | . 1 . 2 5 4 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 2 2 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 157 | . 11 . 11 20 115 Core Hits 63 | . 5 . 4 10 44 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1571 | . 112 . 112 212 1135 Guns 1429 | . 112 . 112 212 993 Cannons 142 | . . . . . 142 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1432 | . 112 . 112 212 996 Thermal 139 | . . . . . 139 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 507 | . 6 . 28 16 507 Average Temperature 114 | . 6 . 12 7 137 Received Heat Transfer 1320 | . 18 . 132 . 1170 Effects 7 | . . . . . 7 Shutdowns 3 | . . . . . 3 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 333 | . . . . . 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 120 | . 30 6 20 120 63 Initial 14 | . . 6 . . 14 Average 13 | . 4 . . 38 12 Influence Increases 680 | . 50 . 40 210 380 Destroy 0b10 Robot/C 520 | . 20 . 40 180 280 Destroy 0b10 Robot/NC 15 | . 10 . . . 5 Destroy Leader 92 | . 12 . . 30 50 Successful Hack 8 | . 8 . . . . Lose Combat Pursuer 45 | . . . . . 45 Influence Decreases 660 | . 33 17 40 172 398 Entered New Map 35 | . . 11 . . 24 Time Decay 465 | . 33 6 10 162 254 Lost Part 160 | . . . 30 10 120 Squads Dispatched 4 | . 1 . . . 3 Investigation 2 | . . . . . 2 Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 3 | . . . 1 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 4 . 13 9 42 Peak Tracking Total 9 | . 1 . 9 6 9 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 2 | . 2 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . 5 . . . . Successful 3 | . 3 . . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 3 | . 1 . . . 2 Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Scanalyzer Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 . . . 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 73 | . 73 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 58 | . . . 58 . . Optics 58 | . . . 58 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2976 | 54 252 243 277 511 1639 Spaces Moved 1146 | 44 149 127 90 178 558 Core 40 | 23 . . . 2 15 Treads . | . . . . . . Legs 516 | 21 149 127 90 . 129 Wheels 370 | . . . . . 370 Hover . | . . . . . . Flight 220 | . . . . 176 44 Fastest Speed 50 | 50 120 120 120 117 115 Average Speed 158 | 93 120 120 127 248 159 Slowest Speed 400 | 120 120 120 190 277 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 23 49 12 55 42 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2104 | 56 208 217 241 216 1166 Wait 714 | . 45 91 129 . 449 Move 1141 | 43 148 126 89 177 558 Hop . | . . . . . . Pick Up 53 | 8 4 . 7 10 24 Fast Attach 2 | 2 . . . . . Attach 38 | 3 2 . 3 7 23 Detach 2 | . . . . . 2 Swap 2 | . . . . 1 1 Drop 19 | . . . 5 3 11 Fire 133 | . 9 . 8 18 98 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 528 | -10/Mines | Discovered new exit (range 16) 550 | -10/Mines | Entered Materials 550 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 788 | -9/Materials | Discovered new exit (range 10) 827 | -9/Materials | Entered Mines 865 | -9/Mines | Lost 5 parts (2p2n1u) 875 | -9/Mines | Destroyed 8 combat bots 1038 | -9/Mines | Identified exit to Materials 1104 | -9/Mines | Discovered exit to Materials (range 6) 1151 | -9/Mines | Build established: Scavenger-Mutant 1338 | -9/Mines | Entered Materials 1338 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1339 | -8/Materials | Identified exit to Storage 1642 | -8/Materials | Lost 9 parts (3p2n2u2w) 2228 | -8/Materials | Core integrity fell below 50% 2944 | -8/Materials | Discovered new exit (range 15) 2957 | -8/Materials | Core integrity fell below 20% 2978 | -8/Materials | Core destroyed Last Messages --------------- 02943_ M-13 Machinist repairs W-25 Informer. 02944_ EXIT=FOUND 02950_ Triggered Alarm Trap. 02950_ An alarm sounds. 02950_ ALERT: Alarm triggered, dispatching investigation squad. 02959_ S-10 Pest destroyed. 02962_ U-05 Engineer lays Concrete. 02965_ Lgt. Nuclear Core destroyed. 02966_ U-05 Engineer lays Concrete. 02969_ Critical hit (Burn: +37). 02970_ Power failure, Imp. Ion Engine shutdown. 02970_ Weapon Shielding destroyed. 02971_ Overheating: Matter decay (-35). 02972_ G-47 Trooper knocked back. 02973_ M-13 Machinist repairs G-47 Trooper. 02973_ Imp. Ion Engine destroyed. 02975_ Lgt. Cannon destroyed. 02978_ Power failure, Lgt. Ion Engine shutdown. 02978_ Overheating: Core damaged (-82). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????? ?????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ?????## +?? ?????????????????????? | | ????? #? ??????????????????????? | | ?????? #? ??????????????????????? | | ?????? # ???????????????????????? | | ??????# # ???????????????????????? | | ??????# /????????????????????????? | | ??????# #????????????????????????? | | ??????# #????????????????????????? | | ####### #????????????????????????? | | # #????????????????????????? | | # ##############w####??????? | | #!% b % #??????? | | =*+%== Y % s @g #??????? | | !!#[% s % s mg #??????? | | %####### ##############??????? | | % #?????# #???????????????????? | | #?????# #???????????????????? | | #?????# #???????????????????? | | #########???# #???????????????????? | | #???# #???????????????????? | | #???# #???????????????????? | | #???# #???????????????????? | | #???# #???????????????????? | | """ """ #???# +???????????????????? | | """ """ #???# #???????????????????? | | """ """ #???? ????????????????????? | | #???? ????????????????????? | | #########???? ????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Weapon Shielding 66 Evasion (%) 55 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonGravityCyclogen Manual? 0 Play Time 00:24:45 Cumulative 16.0 hours Start 2025.11.10 @ 12:47:22 End 2025.11.10 @ 13:10:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f8e9761-06f2-4d4b-b37e-825bf850bf6d