Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.23 @ 21:51:43 Player: Regalia Project Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1806) 1806 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4441 Bonus ------- None Cogmind --------- Core Integrity 365/700 Matter 4/300 Energy 275/275 System Corruption 2% Temperature Cool (45) Movement Walking (525) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Shotgun > --- INVENTORY (20) --- Advanced Heat Sink Cooling System High-capacity Storage Unit Large Matter Pod (4) Advanced Weight Redist. System Improved Sensor Array Advanced Targeting Computer ECM Suite Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Cooling System High-capacity Storage Unit Large Matter Pod Improved Sensor Array Advanced Targeting Computer ECM Suite Heavy Armor Plating Heavy Armor Plating Heavy Armor Plating Heavy Assault Rifle Shotgun Flak Cannon Flak Cannon [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 64 | 4 5 12 35 8 Power 5 | 1 . 1 3 . Engine 5 | 1 . 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 18 | . 2 3 12 1 Treads 4 | . . 1 3 . Leg 11 | . 2 2 6 1 Wheel . | . . . . . Hover 1 | . . . 1 . Flight 2 | . . . 2 . Utility 22 | 1 2 3 12 4 Device 7 | . . . 6 1 Storage 4 | 1 1 . 2 . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 9 | . 1 2 3 3 Artifact . | . . . . . Weapon 19 | 2 1 5 8 3 Energy Gun 4 | 1 . 2 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun 8 | 1 1 1 4 1 Ballistic Cannon 3 | . . . 1 2 Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 15 | . . 2 7 6 Power 2 | . . . 1 1 Propulsion 9 | . . 1 5 3 Utility 2 | . . . 1 1 Weapon 2 | . . 1 . 1 Highest Loss Streak 5 | . . 1 3 5 To Critical Strikes . | . . . . . Average Backups 8 | 4 4 7 7 13 Power . | . . . . . Propulsion . | 2 2 1 . . Utility 5 | . 1 4 5 9 Weapon 2 | 1 1 1 2 3 Tool/Special . | . . . . . Unused Backups 16 | . . 3 8 5 Power . | . . . . . Propulsion 3 | . . 2 1 . Utility 11 | . . 1 5 5 Weapon 2 | . . . 2 . Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 93 77 89 85 Engine 15 | . 14 11 16 13 Treads 7 | . . . 9 12 Leg 20 | . 27 30 18 11 Device 5 | . . . 7 7 Storage 8 | . 17 11 6 7 Processor 4 | . . . 4 7 Protection 5 | . 4 8 6 . Energy Gun 8 | . 14 6 9 5 Energy Cannon 1 | . . . 2 3 Ballistic Gun 6 | . 14 5 5 9 Peak Build Rating 30 | 4 7 13 27 30 Average Rating 18 | 2 6 9 21 25 On Entrance 10 | . 4 7 13 26 Avg Prop Armor Cover (%) 6 | . . . 5 8 Naked Turns . | . . . . . Heaviest Build 79 | 14 19 23 64 79 Greatest Support 60 | 3 20 30 60 49 Greatest Overweight (x) 26 | 4 . 1 7 26 Average Overweight (x) . | 2 . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 11 | 7 8 8 10 20 Most Carried 20 | 5 8 8 20 20 Average Carried 9 | 4 4 7 8 15 Final Capacity 20 | 8 8 8 20 20 Final Carried 19 | 5 8 8 19 10 Class Distribution -------------------- 54% | Scavenger-Mutant 32% | Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1628 | 189 99 207 946 187 Remotely . | . . . . . Salvage Created 1847 | . 69 258 1114 406 Parts 102 | . 4 20 59 19 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 44 | . 1 10 24 9 Guns 26 | . 1 4 17 4 Cannons 11 | . . . 6 5 AOE 7 | . . 6 1 . Classes Destroyed 12 | . 2 5 3 2 Worker 3 | . 1 . 1 1 Builder 3 | . . 1 2 . Tunneler 1 | . . 1 . . Hauler 1 | . . . 1 . Watcher 3 | . . . 2 1 Swarmer 10 | . . 4 6 . Grunt 19 | . 1 2 12 4 Brawler 1 | . . 1 . . Duelist 4 | . . . . 4 Sentry 8 | . . 3 5 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 8 | . 2 8 5 4 Combat Bots Only 5 | . 1 5 4 4 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . . 1 . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 352 | . 6 63 188 95 Missed 89 | . 1 20 43 25 Hits 263 | . 5 43 145 70 Melee 15 | . . . . 15 Projectile 248 | . 5 43 145 55 Critical Strikes 15 | . . 1 6 8 Damage Taken 4023 | . 60 555 1963 1445 Core 742 | . . 58 349 335 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 100 85 36 . Volleys Fired 169 | . 10 31 95 33 Largest 3 | . 2 2 2 3 Hottest 142 | . 70 112 131 142 Shots Fired 331 | . 20 45 173 93 Gun 239 | . 20 29 137 53 Cannon 76 | . . . 36 40 Launcher 16 | . . 16 . . Special . | . . . . . Kinetic 170 | . 10 10 78 72 Thermal 132 | . 10 19 93 10 Explosive 16 | . . 16 . . Electromagnetic 13 | . . . 2 11 Robot Hit Streak 17 | . 3 9 17 10 Robot Miss Streak 6 | . 3 3 6 4 Penetration Max . | . . . . . Secondary Targets 6 | . . 2 4 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 221 | . 8 25 117 71 Core Hits 134 | . 4 22 54 54 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 3 3 1 Burn 7 | . 1 3 3 . Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4456 | . 93 678 2203 1482 Guns 2456 | . 93 249 1496 618 Cannons 1467 | . . . 603 864 Explosions 520 | . . 416 104 . Melee . | . . . . . Ramming 13 | . . 13 . . Kinetic 2256 | . 57 74 990 1135 Thermal 1514 | . 36 175 1186 117 Explosive 416 | . . 416 . . Electromagnetic 257 | . . . 27 230 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 1 . 2 Average Corruption 1 | . . 1 . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 1 . 4 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . 1 . . Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 68 | . . 52 3 13 Projectiles 16 | . . . 3 13 Explosions 52 | . . 52 . . Melee . | . . . . . Knockbacks 24 | . . . 3 21 Impact . | . . . . . Kinetic 23 | . . . 3 20 Secondary 1 | . . . . 1 Self-Inflicted Damage 40 | . . 40 . . Shots 2 | . . 2 . . Rammed . | . . . . . Targets Rammed 6 | . . 6 . . Kicked 6 | . . 6 . . Crushed . | . . . . . Highest Temperature 526 | . 94 410 526 243 Average Temperature 131 | . 39 142 167 45 Received Heat Transfer 1560 | . 33 195 909 423 Effects 19 | . . 1 18 . Shutdowns 8 | . . 1 7 . Energy Bleed 1 | . . . 1 . Interference 4 | . . . 4 . Short Circuit 1 | . . . 1 . Damage (major) 4 | . . . 4 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 2 6 . Heat Transferred 3787 | . 185 666 2640 296 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 72 | 100 100 82 57 100 Level 1 27 | . . 17 42 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 292 | . 51 218 292 186 Initial 108 | . . 16 78 108 Average 127 | . 3 140 163 59 Influence Increases 1591 | . 51 418 773 349 Destroy 0b10 Robot/C 880 | . 20 200 480 180 Destroy 0b10 Robot/NC 55 | . 5 10 30 10 Destroy Leader 228 | . 10 50 126 42 Successful Hack 30 | . . 2 16 12 Disable Machine 45 | . . 30 15 . Destroy Structure 68 | . 1 51 16 . Lose Combat Pursuer 285 | . 15 75 90 105 Influence Decreases 1421 | . 10 273 720 418 Entered New Map 264 | . . 25 108 131 Time Decay 1025 | . 10 228 542 245 Lost Part 132 | . . 20 70 42 Squads Dispatched 12 | . 1 2 5 4 Investigation 4 | . . 1 3 . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 1 1 1 Assault 2 | . . . . 2 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 7 14 43 27 Peak Tracking Total 12 | . 4 6 7 12 Tactical Retreats 10 | . 1 2 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 2 1 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . . 5 8 2 Terminals 8 | . . 4 4 . Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . 1 2 . Garrison Access . | . . . . . Total Hacks 46 | . . 17 25 4 Successful 34 | . . 12 19 3 Failed 11 | . . 4 6 1 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual . | . . . . . Terminals 23 | . . 12 11 . Fabricators 2 | . . . . 2 Repair Stations 5 | . . . 3 2 Recycling Units 3 | . . . 3 . Scanalyzers 13 | . . 5 8 . Garrison Access . | . . . . . Terminal Hacks 18 | . . 9 9 . Record 13 | . . 8 5 . Prototype ID Bank 1 | . . . 1 . Alert Level 1 | . . 1 . . Dispatch Records 1 | . . . 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 2 | . . . 1 1 Scan Component 2 | . . . 1 1 Recycling Unit Hacks 3 | . . . 3 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 9 | . . 3 6 . Insert Component 3 | . . 1 2 . Analyze 3 | . . 1 2 . Retrieve Study 3 | . . 1 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . . 3 7 1 Full Trace Events 5 | . . 1 4 . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built 2 | . . . . 2 Authchips . | . . . . . Time 81 | . . . . 81 Total Robot Build Rating 2 | . . . . 2 Part Schematics Acquired 3 | . . 1 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . 1 2 . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 244 | . . . 244 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 1 2 . Part Schematics Acquired 3 | . . 1 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies 2 | . . . . 2 Largest Group 2 | . . . . 2 Highest-Rated Group 20 | . . . . 20 Highest-Rated Ally 10 | . . . . 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 479 | . . . 449 30 Sensors 479 | . . . 449 30 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3414 | 73 246 577 1957 561 Spaces Moved 1570 | 40 169 338 862 161 Core 42 | 40 . . . 2 Treads 441 | . . . 284 157 Legs 1072 | . 169 338 563 2 Wheels . | . . . . . Hover 9 | . . . 9 . Flight 6 | . . . 6 . Fastest Speed 50 | 50 120 120 101 240 Average Speed 160 | 157 120 124 163 258 Slowest Speed 1350 | 250 120 190 610 1350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 24 26 46 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 120 | . . 107 13 . Melee . | . . . . . Projectile 8 | . . . 8 . AOE 112 | . . 107 5 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2170 | 50 191 449 1244 236 Wait 199 | . . 32 155 12 Move 1566 | 39 168 337 861 161 Hop . | . . . . . Pick Up 66 | 7 6 10 40 3 Fast Attach 19 | 2 . 2 15 . Attach 37 | 2 4 7 11 13 Detach 14 | . 1 5 1 7 Swap 39 | . 2 9 24 4 Drop 55 | . . 10 42 3 Fire 169 | . 10 31 95 33 Melee . | . . . . . Ram . | . . . . . Kick 6 | . . 6 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x2 568 | -9/Materials | Central database locked down 879 | -9/Materials | Discovered new exit (range 16) 897 | -9/Materials | Entered another Materials area 897 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1098 | -8/Materials | Build established: Scavenger-Mutant 1892 | -8/Materials | Core integrity fell below 50% 1961 | -8/Materials | Lost 3 parts (1p1n1u) 1994 | -8/Materials | Garrison activated, responded to threat 2793 | -8/Materials | Discovered new exit (range 8) 2854 | -8/Materials | Entered Factory 2854 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3151 | -7/Factory | Build established: Scavenger-Gunner 3185 | -7/Factory | Fabricated T-07 Excavator? 3351 | -7/Factory | Lost 5 parts (1p3n1w) 3415 | -7/Factory | Self-destructed Last Messages --------------- Hvy. Assault Rifle severed. L-41 Fighter knocked back. G-47 Trooper destroyed. Lgt. Treads severed. L-41 Fighter knocked back. [Achievement: More Dakka Please] L-41 Fighter destroyed. System corrupted: Matter fused (-8). L-41 Fighter knocked back. L-41 Fighter destroyed. System corrupted: Heat flow error (+114). Hvy. Armor Plating destroyed. L-41 Fighter knocked back. L-41 Fighter destroyed. Acquired Aluminum Leg+. Dropped Hvy. Armor Plating. Acquired 59 matter. G-47 Trooper knocked back. System corrupted: Matter fused (-7). G-47 Trooper knocked back. 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Storage Unit | -9/Materials | Scanalyzed Core Shielding | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ T-07 Excavator | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Hvy. Particle Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots For Emergencies Only I Have A Map? Item+ Librarian Loot Pinata More Dakka Please Oops Resistances Are Futile Risk Taker Shopping List Well Done Challenges ------------ None Game ------ Seed DisassembledRefineryAxe Manual? 0 Play Time 01:13:42 Cumulative 4.2 hours Start 2025.11.23 @ 18:15:03 End 2025.11.23 @ 21:51:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b48fdfd3-8848-4e94-a91c-2037c15062de