Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.21 @ 23:54:55 Player: Dendrocnid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (1030) 1030 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3050 Bonus ------- None Cogmind --------- Core Integrity 270/550 Matter 250/300 Energy 100/100 System Corruption 0% Temperature Cool (5) Movement Core (1300) Ox25 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- High-powered Shotgun Assault Cannon > --- INVENTORY (20) --- Improved Ion Engine Nuclear Core Improved Heat Sink Large Storage Unit High-capacity Storage Unit Large Matter Pod (150) High-capacity Matter Pod (116) Mini Grenade Launcher Missile Launcher Datajack Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Wheel Improved Heat Sink Large Storage Unit High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Mini Grenade Launcher Missile Launcher Datajack Datajack [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 35 | 6 8 8 . 13 Power 2 | 1 . 1 . . Engine 2 | 1 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 2 . 3 Treads 3 | . 1 1 . 1 Leg . | . . . . . Wheel 6 | 2 1 1 . 2 Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 4 . 5 Device 3 | . . 1 . 2 Storage 5 | 1 2 1 . 1 Processor 2 | . 1 1 . . Hackware . | . . . . . Protection 3 | . . 1 . 2 Artifact . | . . . . . Weapon 11 | 2 3 1 . 5 Energy Gun 4 | 1 . 1 . 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 3 . . 1 Ballistic Cannon 1 | . . . . 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 19 | . 4 4 . 11 Power 1 | . . 1 . . Propulsion 6 | . 2 1 . 3 Utility 6 | . . 1 . 5 Weapon 6 | . 2 1 . 3 Highest Loss Streak 5 | . 4 3 . 5 Average Slot Usage (%) 89 | . 96 97 100 77 Engine 11 | . 14 11 11 9 Treads 8 | . 3 10 11 9 Wheel 13 | . 23 11 11 7 Device 3 | . . 1 11 7 Storage 15 | . 15 12 11 18 Processor 9 | . 11 19 11 1 Protection 8 | . . 9 11 13 Energy Gun 5 | . 9 1 11 3 Ballistic Gun 13 | . 18 19 11 5 Naked Turns . | . . . . . Heaviest Build 91 | 13 43 75 49 91 Greatest Support 40 | 32 32 20 10 40 Greatest Overweight (x) 9 | . 4 7 4 9 Average Overweight (x) 3 | . 1 4 4 6 Largest Inventory Capacity 20 | 6 12 20 12 20 Average Capacity 14 | 4 10 13 12 20 Most Carried 12 | 4 12 11 12 12 Average Carried 9 | 2 8 9 11 10 Final Capacity 20 | 6 12 12 12 20 Final Carried 12 | 4 8 11 12 11 Class Distribution -------------------- 58% | Mutant 41% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1139 | 215 219 356 . 349 Remotely . | . . . . . Salvage Created 1166 | . 269 484 . 413 Parts 70 | . 20 26 . 24 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 28 | . 8 9 . 11 Melee 1 | . . . . 1 Guns 23 | . 8 9 . 6 AOE 4 | . . . . 4 Classes Destroyed 9 | . 2 4 . 3 Worker 1 | . . . . 1 Hauler 1 | . . 1 . . Recycler 1 | . . . . 1 Watcher 1 | . . 1 . . Swarmer 6 | . 3 . . 3 Grunt 17 | . 5 6 . 6 Duelist 1 | . . 1 . . Sentry 3 | . . 2 . 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | . 6 3 . 6 Combat Bots Only 6 | . 6 3 . 4 Max Kills in Single Turn 3 | . 1 1 . 3 Gunslinging . | . . . . . Exploded 3 | . . . . 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2450 | . 506 462 . 1482 Core 477 | . 159 38 . 280 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 36 . 90 . Volleys Fired 110 | . 26 33 . 51 Largest 2 | . 2 2 . 2 Hottest 79 | . 63 79 . 79 Shots Fired 172 | . 45 54 . 73 Gun 162 | . 45 54 . 63 Cannon 5 | . . . . 5 Launcher 5 | . . . . 5 Special . | . . . . . Kinetic 135 | . 33 52 . 50 Thermal 20 | . . 2 . 18 Explosive 5 | . . . . 5 Electromagnetic 12 | . 12 . . . Robot Hit Streak 14 | . 11 12 . 14 Robot Miss Streak 4 | . 2 2 . 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 132 | . 31 42 . 59 Core Hits 64 | . 13 17 . 34 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2557 | . 460 640 . 1457 Guns 1982 | . 460 640 . 882 Cannons 75 | . . . . 75 Explosions 435 | . . . . 435 Melee . | . . . . . Ramming 65 | . . . . 65 Kinetic 1757 | . 379 625 . 753 Thermal 219 | . . 15 . 204 Explosive 435 | . . . . 435 Electromagnetic 81 | . 81 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . . . . 11 Projectiles . | . . . . . Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 44 | . . . . 44 Shots 1 | . . . . 1 Rammed 13 | . . . . 13 Targets Rammed 13 | . . . . 13 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 383 | . 80 21 . 383 Average Temperature 87 | . 28 7 . 151 Received Heat Transfer 1041 | . 168 207 . 666 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 555 | . . 37 . 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 256 | . 155 239 32 256 Initial 32 | . . . 32 12 Average 90 | . 46 128 32 110 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 90 | 100 100 84 100 84 Level 1 9 | . . 15 . 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . 1 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 39 | . 9 10 . 20 Peak Tracking Total 7 | . 7 4 . 6 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 6 | . 3 2 . 1 Terminals 6 | . 3 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 8 5 . 2 Successful 8 | . 3 3 . 2 Failed 7 | . 5 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 7 | . 3 3 . 1 Terminals 15 | . 8 5 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 1 . 1 Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 2 . 1 Terminals 5 | . 2 2 . 1 Botnet 5 | . 2 2 . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1542 | 56 418 416 79 573 Spaces Moved 913 | 46 305 252 66 244 Core 4 | 4 . . . . Treads 31 | . . . . 31 Legs . | . . . . . Wheels 878 | 42 305 252 66 213 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 120 150 Average Speed 126 | 95 107 121 120 161 Slowest Speed 200 | 100 120 150 120 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 56 32 17 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 36 | . . . . 36 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 35 | . . . . 35 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1111 | 55 350 306 66 334 Wait 11 | . . 6 . 5 Move 909 | 45 304 251 65 244 Hop . | . . . . . Pick Up 26 | 4 9 8 1 4 Fast Attach 14 | 6 1 1 . 6 Attach 14 | . 4 5 . 5 Detach 1 | . . . . 1 Swap 7 | . 3 2 . 2 Drop 6 | . 3 . . 3 Fire 110 | . 26 33 . 51 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 12 | . . . . 12 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / [*Sto]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 356 | -10/Materials | Core integrity fell below 50% 388 | -10/Materials | Lost 4 parts (2n2w) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x2 818 | -9/Materials | Lost 3 parts (1p1u1w) 878 | -9/Materials | Discovered new exit (range 2) 891 | -9/Materials | Entered Mines 918 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 950 | -9/Mines | Discovered new exit (range 7) 970 | -9/Mines | Entered Materials 970 | -8/Materials | Evolved 2 slots: Utility x2 971 | -8/Materials | Identified exit to Factory 1132 | -8/Materials | Lost 5 parts (3u2w) 1154 | -8/Materials | Discovered new exit (range 9) 1272 | -8/Materials | Build established: Hauler-Mutant 1543 | -8/Materials | Core integrity fell below 50% 1543 | -8/Materials | Self-destructed Last Messages --------------- 01468_ Wheel destroyed. 01468_ K-01 Serf destroyed. 01471_ G-50 Soldier destroyed. 01486_ Lgt. Treads destroyed. 01493_ R-06 Scavenger collects Carbon-fiber Leg. 01494_ Destroyed Lgt. Nuclear Core. 01497_ R-06 Scavenger collects Hvy. Laser. 01498_ G-47 Trooper destroyed. 01500_ R-06 Scavenger collects Adv. Heat Sink. 01504_ G-47 Trooper destroyed. 01509_ Acquired 58 matter. 01510_ Acquired 9 matter. 01512_ Acquired 42 matter. 01514_ W-25 Informer sends out distress signal. 01515_ Acquired 17 matter. 01522_ Hrd. Light Armor Plating destroyed. 01527_ Acquired Assault Cannon. 01541_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01542_ Wheel destroyed. 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