Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.20 @ 20:30:49 Player: Gentle Jesus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2634) 2634 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1500) 1500 TOTAL SCORE: 7874 Bonus ------- Entered Garrisons 200 Used RIF Installer 1000 Met Data Miner 300 Cogmind --------- Core Integrity 453/700 Matter 144/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Data Miner Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (10) --- Light Ion Engine Improved Heat Sink High-capacity Matter Pod (200) Structural Scanner Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Medium Reactive Plating Peak State ------------ > --- POWER ------------ Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Mini Assault Cannon Greatsword > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Deuterium Engine Improved Heat Sink High-capacity Matter Pod Structural Scanner Improved Sensor Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner [Rating: 43] Favorites ----------- Power Nuclear Core Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Mini Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Slots Evolved 6 | . . 2 2 . . 2 . . . Power 1 | . . . . . . 1 . . . Propulsion 3 | . . 1 2 . . . . . . Utility 1 | . . 1 . . . . . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 50 | 7 . 6 1 5 12 11 . 8 . Power 9 | 1 . 1 1 1 2 1 . 2 . Engine 6 | 1 . 1 1 . 1 1 . 1 . Core 3 | . . . . 1 1 . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 2 . . 6 3 . 4 . Treads . | . . . . . . . . . . Leg 13 | . . . . . 6 3 . 4 . Wheel 4 | 2 . 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | 2 . 1 . 2 3 3 . . . Device 6 | 1 . 1 . 1 2 1 . . . Storage 3 | 1 . . . 1 . 1 . . . Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 13 | 2 . 2 . 2 1 4 . 2 . Energy Gun 1 | . . 1 . . . . . . . Energy Cannon 3 | . . 1 . 1 . 1 . . . Ballistic Gun 5 | 2 . . . 1 1 . . 1 . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 2 | . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 2 . . . Parts Lost 30 | . . 1 . 6 2 8 . 13 . Power 5 | . . . . 1 . . . 4 . Propulsion 14 | . . 1 . 2 1 4 . 6 . Utility 2 | . . . . 1 . 1 . . . Weapon 9 | . . . . 2 1 3 . 3 . Highest Loss Streak 7 | . . 1 . 4 2 7 . 4 . To Critical Strikes . | . . . . . . . . . . Average Backups 8 | 1 4 4 6 6 8 9 10 9 9 Power 1 | . 1 . . 1 2 3 3 1 1 Propulsion . | . . . 2 . . . . . . Utility 5 | . 2 2 2 2 5 6 7 7 8 Weapon . | . 1 1 1 2 1 . . . . Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . 1 3 . . . . . 6 Power . | . . . . . . . . . . Propulsion 3 | . . . 3 . . . . . . Utility 6 | . . . . . . . . . 6 Weapon 1 | . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 76 | . 100 95 79 73 84 68 76 72 46 Engine 7 | . 14 11 9 8 8 5 7 7 . Core 3 | . . . . . . 7 7 4 7 Leg 17 | . . . . . 29 22 23 23 7 Wheel 7 | . 28 28 25 25 2 . . . . Device 10 | . 14 22 18 12 13 7 7 7 7 Storage 8 | . 14 11 9 9 9 7 7 7 7 Processor 3 | . . . . . . 5 7 7 7 Energy Gun 1 | . . 3 9 3 . . . . . Energy Cannon 3 | . . 9 9 8 8 3 . . . Ballistic Gun 5 | . 28 8 . 5 9 1 . 3 . Ballistic Cannon 3 | . . . . . . 2 7 7 7 Slashing Weapon 1 | . . . . . . 2 7 1 . Peak Build Rating 43 | 7 7 15 16 18 26 42 42 43 18 Average Rating 25 | 5 7 12 15 16 21 32 42 30 18 On Entrance 18 | . 7 7 15 16 13 26 42 42 18 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 38 | 12 12 19 23 32 28 38 38 38 20 Greatest Support 80 | 26 26 38 32 32 63 73 60 80 10 Greatest Overweight (x) 2 | 2 . 1 . 2 1 1 . 1 1 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 10 10 10 10 10 Most Carried 10 | 3 5 6 8 7 10 10 10 10 9 Average Carried 8 | 1 4 4 6 6 8 9 10 9 9 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 3 5 6 6 6 10 10 10 9 9 Class Distribution -------------------- 77% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Matter Collected 1513 | 289 53 61 26 106 485 157 . 336 . Remotely . | . . . . . . . . . . Salvage Created 2462 | 120 137 297 87 513 550 233 36 489 . Parts 132 | 5 6 19 7 30 27 19 4 15 . Haulers Intercepted 2 | . . . . . 1 1 . . . Recyclers Shooed 2 | 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 22 . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Combat Hostiles Destroyed 63 | . 3 5 1 16 11 7 . 20 . Melee 6 | . . . . . . . . 6 . Guns 24 | . 3 2 . 10 6 1 . 2 . Cannons 23 | . . 2 1 6 5 3 . 6 . AOE 8 | . . . . . . 3 . 5 . Classes Destroyed 15 | 2 2 3 . 1 2 1 . 4 . Worker 4 | . . 1 1 . . 2 . . . Builder 1 | . . . . . . 1 . . . Tunneler 3 | 2 . . . . 1 . . . . Hauler 2 | . . . . . 1 1 . . . Recycler 2 | 1 . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . . Swarmer 18 | . . . . 7 . 7 . 4 . Grunt 29 | . 3 1 . 9 7 . . 9 . Brawler 5 | . . 1 . . 1 . . 3 . Duelist 1 | . . . . . . . . 1 . Protector 1 | . . . . . . . . 1 . Sentry 5 | . . 3 1 . 1 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 1 | . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . Decomposer 2 | . . . . . . . 2 . . Best Kill Streak 6 | 2 2 5 2 6 3 5 . 4 . Combat Bots Only 6 | . 2 4 1 6 2 4 . 4 . Max Kills in Single Turn 4 | 1 1 1 1 1 1 4 1 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 3 . 2 . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Hostile Shots Fired 377 | . 11 30 8 74 60 74 . 120 . Missed 96 | . 4 7 2 18 16 17 . 32 . Hits 281 | . 7 23 6 56 44 57 . 88 . Melee 12 | . . . . . . . . 12 . Projectile 269 | . 7 23 6 56 44 57 . 76 . Critical Strikes 6 | . . . . 3 1 . . 2 . Damage Taken 3948 | . 72 245 74 616 553 1001 . 1387 . Core 507 | . 9 48 39 137 27 121 . 126 . Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 1125 | . 21 70 20 182 157 286 . 389 . Regen/Repaired (Parts) 39 | . . . 9 . . 30 . . . Core Remaining (%) 86 | 100 96 88 . . 63 . . . . Volleys Fired 183 | 6 12 12 7 30 45 29 . 42 . Largest 2 | 2 2 2 2 2 2 2 . 2 . Hottest 120 | 40 40 120 120 120 100 65 . 79 . Shots Fired 314 | 12 24 24 11 57 89 30 . 67 . Gun 157 | 12 24 12 4 28 47 9 . 21 . Cannon 147 | . . 12 7 29 42 20 . 37 . Launcher 10 | . . . . . . 1 . 9 . Special . | . . . . . . . . . . Kinetic 175 | 12 24 6 . 19 47 9 . 58 . Thermal 110 | . . 12 7 29 42 20 . . . Explosive 10 | . . . . . . 1 . 9 . Electromagnetic 19 | . . 6 4 9 . . . . . Robot Hit Streak 40 | 10 19 40 5 15 18 6 . 28 . Robot Miss Streak 4 | . 1 1 1 3 2 4 . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 279 | 10 20 20 9 46 74 23 2 75 . Core Hits 146 | 5 9 11 3 28 30 13 1 46 . Critical Kills 2 | . 1 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . 1 1 . . . 1 . 2 . Meltdown 1 | . . 1 . . . . . . . Destroy 1 | . 1 . . . . . . . . Sever 3 | . . . . . . 1 . 2 . Melee Attacks 29 | . . . . . . 6 2 21 . Impact . | . . . . . . . . . . Slashing 29 | . . . . . . 6 2 21 . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . 5 2 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8627 | 104 206 369 195 1075 1636 1432 191 3419 . Guns 2256 | 104 206 144 67 434 836 49 . 416 . Cannons 2828 | . . 225 125 550 800 324 . 804 . Explosions 1889 | . . . . 91 . 479 . 1319 . Melee 1651 | . . . . . . 580 191 880 . Ramming 3 | . . . 3 . . . . . . Kinetic 2780 | 104 206 42 . 323 836 49 . 1220 . Thermal 2115 | . . 225 125 641 800 324 . . . Explosive 1798 | . . . . . . 479 . 1319 . Electromagnetic 280 | . . 102 67 111 . . . . . Impact . | . . . . . . . . . . Slashing 1651 | . . . . . . 580 191 880 . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 448 | . . . . 19 . 149 78 202 . Projectiles 35 | . . . . 19 . 3 . 13 . Explosions 149 | . . . . . . 98 . 51 . Melee 264 | . . . . . . 48 78 138 . Knockbacks 5 | . . . . . . . . 5 . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . . . . 5 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 356 | . . . 1 . . 355 . . . Shots 5 | . . . . . . 5 . . . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 254 | . 9 232 109 71 30 254 . 58 . Average Temperature 52 | . 6 78 47 26 17 107 . 25 . Received Heat Transfer 1413 | . 51 108 36 477 306 . . 435 . Effects 1 | . . 1 . . . . . . . Interference 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 2 | . . 1 . . 1 . . . . Heat Transferred 3060 | . . 333 185 914 1184 444 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Maximum Alert Level 1 | . . . . 1 1 . . . . Low Security (%) 90 | 100 100 100 100 47 91 100 . . . Level 1 9 | . . . . 52 8 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 289 | 5 50 98 40 289 218 105 . . . Initial 121 | . . 9 33 . 121 50 . . . Average 79 | 1 22 26 14 178 159 24 . . . Influence Increases 1721 | 15 87 163 37 359 340 275 . 445 . Destroy 0b10 Robot/C 1240 | . 60 100 20 320 220 140 . 380 . Destroy 0b10 Robot/NC 70 | 15 5 5 5 . 10 25 . 5 . Destroy Leader 226 | . 22 40 10 10 62 22 . 60 . Successful Hack 16 | . . . . . 9 7 . . . Disable Machine 90 | . . . . . 36 54 . . . Destroy Structure 49 | . . 3 2 14 3 27 . . . Partial Spotted 15 | . . 15 . . . . . . . Lose Combat Pursuer 15 | . . . . 15 . . . . . Influence Decreases 1721 | 15 60 97 130 70 498 401 5 435 10 Entered New Map 340 | . . 18 60 . 168 81 3 . 10 Time Decay 1151 | 15 60 79 70 . 310 240 2 375 . Lost Part 220 | . . . . 60 20 80 . 60 . Lost Ally 10 | . . . . 10 . . . . . Squads Dispatched 5 | . 1 . . . 1 2 . 1 . Investigation 3 | . 1 . . . 1 1 . . . Extermination 1 | . . . . . . 1 . . . Reinforcement . | . . . . . . . . . . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Distress Signals 4 | . . 1 . . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 86 | . 5 11 1 20 17 10 . 22 . Peak Tracking Total 5 | . 2 5 1 4 5 4 . 5 . Tactical Retreats 1 | . . . . 1 . . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Traps Triggered 8 | . 1 . . 5 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Machines Disabled 10 | . . . . . 4 6 . . . Max in Single Turn 4 | . . . . . 1 4 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Machines Accessed 14 | . . 3 4 . 3 4 . . . Terminals 7 | . . 2 2 . 2 1 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 1 . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 29 | . . 8 5 . 5 11 . . . Successful 14 | . . 2 3 . 4 5 . . . Failed 15 | . . 6 2 . 1 6 . . . Catastrophic 3 | . . . 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . 4 2 . 1 7 . . . Terminals 17 | . . 6 2 . 3 6 . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 4 | . . . 2 . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 6 | . . 2 . . 2 2 . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 4 | . . 2 . . 2 . . . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . . . Scan Component 2 | . . . 1 . . 1 . . . Repair 2 | . . . 1 . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 4 | . . . . . 2 2 . . . Retrieve Study 4 | . . . . . 2 2 . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks 1 | . . . . . . 1 . . . Terminals . | . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . Fabnet 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . 3 4 . 1 2 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . . . . 2 2 . . . Parts Repaired 2 | . . . 1 . . 1 . . . Time 70 | . . . 32 . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Used RIF Installer 2 | . . . . 2 . . . . . Hotswap 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 11 | . . . 11 11 . . . . . Highest-Rated Ally 11 | . . . 11 11 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Active Infowar (turns) 3030 | 8 192 233 211 132 . 702 307 1167 78 Sensors 2254 | . . . . . . 702 307 1167 78 Structural 393 | . . 168 211 14 . . . . . Seismic 776 | 8 192 233 211 132 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Turns Passed 4110 | 91 192 233 211 381 636 814 307 1167 78 Spaces Moved 2576 | 66 127 204 125 262 424 565 262 500 41 Core 7 | 7 . . . . . . . . . Treads . | . . . . . . . . . . Legs 1662 | . . . . . 294 565 262 500 41 Wheels 907 | 59 127 204 125 262 130 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 83 83 83 95 115 115 115 190 Average Speed 111 | 93 90 87 83 84 112 120 115 128 190 Slowest Speed 195 | 150 90 95 83 120 190 195 115 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 28 29 16 38 32 18 48 59 65 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . Scrap Searched 3 | . . . . . . . 1 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 109 | . . 2 2 5 3 29 . 68 . Melee . | . . . . . . . . . . Projectile 14 | . . 2 2 . 3 2 . 5 . AOE 95 | . . . . 5 . 27 . 63 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Dat Total 3442 | 81 182 234 221 362 489 654 263 915 41 Wait 527 | . 42 3 74 32 . 38 . 338 . Move 2568 | 65 126 203 125 261 423 564 261 499 41 Hop . | . . . . . . . . . . Pick Up 21 | 3 2 4 2 1 4 2 . 3 . Fast Attach 33 | 7 . 5 1 1 7 8 . 4 . Attach 12 | . . 1 . 2 2 1 . 6 . Detach 1 | . . . . . . . . 1 . Swap 12 | . . 1 1 2 5 2 . 1 . Drop 16 | . . 5 3 1 3 4 . . . Fire 183 | 6 12 12 7 30 45 29 . 42 . Melee 29 | . . . . . . 6 2 21 . Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 32 | . . . . 32 . . . . . Rewire 7 | . . . 7 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 3) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 342 | -9/Materials | Build established: Mutant 502 | -9/Materials | Discovered new exit (range 16) 517 | -9/Materials | Entered another Materials area 517 | -8/Materials | Evolved 2 slots: Propulsion x2 633 | -8/Materials | Repaired Arm. Wheel 728 | -8/Materials | Identified exit to Garrison 728 | -8/Materials | Entered Garrison 728 | -8/Garrison | Accompanied by 1 ally 808 | -8/Garrison | Triggered checkpoint 962 | -8/Garrison | Installed Relay Interface Framework 1010 | -8/Garrison | Expanded RIF knowledge: Hotswap 1028 | -8/Garrison | Triggered checkpoint 1058 | -8/Garrison | Triggered checkpoint 1094 | -8/Garrison | Discovered new exit (range 6) 1109 | -8/Garrison | Entered Materials 1133 | -8/Materials | Lost 4 parts (1p2n1w) 1412 | -8/Materials | Discovered new exit (range 15) 1583 | -8/Materials | Build established: Scavenger-Mutant 1698 | -8/Materials | Discovered new exit (range 5) 1745 | -8/Materials | Entered Factory 1745 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1843 | -7/Factory | Lost 7 parts (3n1u3w) 2014 | -7/Factory | Repaired Imp. Heat Sink 2105 | -7/Factory | Build established: Mutant 2470 | -7/Factory | Discovered new exit (range 7) 2476 | -7/Factory | Identified exit to Lower Caves 2520 | -7/Factory | Discovered new exit (range 6) 2528 | -7/Factory | Identified exit to Factory 2559 | -7/Factory | Entered Lower Caves 2846 | -7/Lower Caves | Discovered new exit (range 16) 2864 | -7/Lower Caves | Identified exit to Lower Caves 2866 | -7/Lower Caves | Entered another Lower Caves area 2867 | -7/Lower Caves | Encountered a Warlord checkpoint 2870 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3033 | -7/Lower Caves | Spotted B-75 Beast 3120 | -7/Lower Caves | Destroyed B-75 Beast 3137 | -7/Lower Caves | Lost 4 parts (2p2n) 3204 | -7/Lower Caves | Learned Factory emergency access door positions 3896 | -7/Lower Caves | Discovered new exit (range 15) 4032 | -7/Lower Caves | Identified exit to Data Miner 4033 | -7/Lower Caves | Entered Data Miner 4033 | -7/Data Miner | Discovered new exit (range 6) 4070 | -7/Data Miner | Met Data Miner 4111 | -7/Data Miner | Self-destructed Last Messages --------------- Acquired 34 matter. EXIT=FOUND Hvy. Rocket Launcher destroyed. P-60 Hacker knocked back. Imp. Titanium Leg+ destroyed. P-60 Hacker destroyed. Shock Rifle fries itself beyond repair. Acquired 20 matter. Acquired 1 matter. The unstable cave ceiling collapses. EXIT=IDENTIFIED: DATA MINER LOCATION=DATA MINER GOAL=ESCAPE EXIT=FOUND Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????#### | | ???????##############??????????????### # | | ???????"""""""""""""######????????## # | | ??????""""""" """"""""########## < ## | | ??????""""""" # | | ?????""""" | | ?????""""" | | ?????""""0 | | ?????""""" | | ?????""""" """"""""""""""""# | | ??????""""" """"############### | | ??????""""" """""###?????????????? | | ???????"""""" "#####???????????????? | | ???????#####"## "#???????????????????? | | ???????????#"?## "#???????????????????? | | ???????????#"?## "#???????????????????? | | ???????????#"?# @ "#???????????????????? | | ??????????????# "#???????????????????? | | ?????????????# "#???????????????????? | | ?????????????### "#???????????????????? | | ???????????????# "#???????????????????? | | ???????????????# ""???????????????????? | | ??????????????? ""#??????????????????? | | ???????????????X ""#??????????????????? | | ??????????????? "???????????????????? | | ??????????????? X"???????????????????? | | ???????????????X "???????????????????? | | ??????????????? X"???????????????????? | | ???????????????# ????????????????????? | | ????????????????####????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Wheel | 91% | -8/Materials Imp. Heat Sink | 25% | -7/Factory Studied --------- Arm. Wheel | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side You Will Be Upgraded Challenges ------------ None Game ------ Seed StrikeChargeAnalyzer Manual? 0 Play Time 00:25:25 Cumulative 192.3 hours Start 2025.11.20 @ 16:46:22 End 2025.11.20 @ 20:30:49 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 153 Rogue 0 Adventurer 153 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 69 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de991278-a2cf-4ea0-bc85-3f3be2675ece