Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.01 @ 20:45:22 Player: sideriver81 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (22) 110 Value Destroyed (632) 632 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (7344) 7344 TOTAL SCORE: 16986 Bonus ------- Follower Combat Kills 1048 Win 3000 Win Speed 3296 Cogmind --------- Core Integrity 1431/1600 Matter 300/300 Energy 248/250 System Corruption 6% Temperature Cool (0) Movement Hovering (96) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Particle Reactor > --- PROPULSION (5) --- Cooled Gravmag System Cooled Gravmag System > --- UTILITY (15) ----- Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer Advanced Transmission Jammer SHELL Armor Advanced Thermal Shield Hacking Suite System Shield > --- WEAPON (2) ------- Lance Lance > --- INVENTORY (4) ---- Transdimensional Reconstructor Fusion Bomb Launcher Lance Force Lance Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Antigrav Array > --- UTILITY ---------- Advanced Cooling System Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer Advanced Transmission Jammer SHELL Armor Advanced Thermal Shield Advanced Force Field Hacking Suite System Shield System Guard > --- WEAPON ----------- Lance Lance > --- INVENTORY -------- Transdimensional Reconstructor Fusion Bomb Launcher Lance Force Lance [Rating: 153] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Cooled Gravmag System Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Cooled Gravmag System Flight Unit Flight Unit Utility Visual Processing Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Lance Energy Gun Small Laser Ballistic Gun Railgun Launcher Grenade Launcher Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . 4 . . . . . . 2 2 2 . 2 Power 2 | . . . . . 1 . . 1 . . . . . . . . . . . Propulsion 3 | . . . 2 1 . . . . . . . . . . . . . . . Utility 13 | . . . . 1 1 . . 3 . . . . . . 2 2 2 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 75 | 2 . 3 10 1 . 1 2 2 3 4 3 4 9 2 2 4 5 10 8 Power 13 | . . 1 2 . . . . . 1 1 1 1 1 . . 1 1 3 . Engine 4 | . . 1 2 . . . . . . . . 1 . . . . . . . Core 2 | . . . . . . . . . . 1 1 . . . . . . . . Reactor 7 | . . . . . . . . . 1 . . . 1 . . 1 1 3 . Propulsion 19 | 2 . 2 3 . . . . 2 2 . 1 3 3 . . . . 1 . Treads 4 | 2 . . . . . . . . 2 . . . . . . . . . . Leg 1 | . . . . . . . . 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . 1 . . 1 3 3 . . . . 1 . Flight 5 | . . 2 3 . . . . . . . . . . . . . . . . Utility 30 | . . . 2 1 . 1 1 . . 3 1 . 5 . 1 3 2 4 6 Device 13 | . . . . 1 . 1 1 . . . . . 4 . 1 . 1 1 3 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . 2 . . . . . . . . . . . . 1 . . 1 Hackware 7 | . . . . . . . . . . 2 1 . . . . 1 . 1 2 Protection 6 | . . . . . . . . . . 1 . . 1 . . 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 13 | . . . 3 . . . 1 . . . . . . 2 1 . 2 2 2 Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . 1 . . . . . . . . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 2 . . . . . . . . . . 1 . . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . 1 . . . . . . 1 . . 2 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . . . . 5 . . . . 3 . Parts Lost 22 | . . . 5 2 . 3 . . . . . . . . . 2 . 1 9 Power 5 | . . . 2 . . . . . . . . . . . . 2 . . 1 Propulsion 6 | . . . 1 2 . 1 . . . . . . . . . . . . 2 Utility 9 | . . . . . . 2 . . . . . . . . . . . 1 6 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . 5 1 . 2 . . . . . . . . . 2 . 1 5 Average Slot Usage (%) 69 | . 57 61 84 57 38 27 26 29 38 48 61 72 91 94 92 92 97 85 81 Engine 1 | . . 4 11 9 7 1 . . . . . 2 5 5 5 2 . . . Core 1 | . . . . . . . . . . 3 5 5 5 5 5 1 . . . Reactor 4 | . . . . . . . . . . . . . 3 5 5 4 10 13 9 Treads 1 | . 28 18 . . . . . . 2 1 . . . . . . . . . Hover 12 | . . . . . . . . 2 5 5 8 16 29 29 26 23 21 18 15 Flight 2 | . . 9 35 23 7 1 . . . . . . . . . . . . . Device 10 | . . . . 7 7 10 6 5 5 5 5 5 8 11 15 14 17 17 18 Processor 12 | . . . 18 18 15 15 15 11 11 11 11 11 11 11 10 11 13 13 13 Hackware 8 | . . . . . . . . . . 6 17 17 13 11 10 14 13 9 11 Protection 3 | . . . . . . . . . . 2 5 5 5 5 5 8 13 5 4 Energy Gun 1 | . 14 14 11 . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 14 14 5 . . . . . . . . . . . 3 4 2 . . Piercing Weapon 4 | . . . . . . . 4 5 5 5 5 5 5 5 5 4 5 7 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 3 3 6 7 4 4 4 3 3 3 15 20 24 38 32 39 46 72 83 86 Greatest Support 87 | 3 3 8 16 8 4 4 3 3 3 16 33 76 83 83 83 83 83 87 87 Greatest Overweight (x) 2 | . . . 1 . . 1 . . . . 1 . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 6 4 4 4 4 4 4 3 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 5 4 3 3 3 3 3 2 3 4 3 4 3 3 4 3 3 3 4 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 3 4 4 3 2 4 4 4 4 4 4 4 4 4 4 4 4 Class Distribution -------------------- 32% | Hacker-Ninja 29% | Hacker-Scout 14% | Scout 11% | Mutant 6% | Generator-Ninja 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -7/Storage Scout | -7/Recycling Scout | -5/Factory Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Generator-Ninja | -2/Testing Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Matter Collected 1022 | 199 . 60 17 . . . 128 . 50 30 40 40 . 146 . 33 65 31 183 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 793 | . . 49 42 . . . 184 . . . . . . 6 . . . 153 359 Parts 56 | . . 4 11 . . . 6 . . . . . . 2 . . . 11 22 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . 2 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . . 15 . . 4 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Combat Hostiles Destroyed 18 | . . 3 7 . . . . . . . . . . 2 . . . 4 2 Melee 3 | . . . . . . . . . . . . . . . . . . 1 2 Guns 5 | . . 3 2 . . . . . . . . . . . . . . . . AOE 10 | . . . 5 . . . . . . . . . . 2 . . . 3 . Classes Destroyed 5 | . . 1 . . . . . . . . . . . . . . . 1 3 Worker 1 | . . . . . . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . . . . . . . . . . 2 Swarmer 16 | . . 3 7 . . . . . . . . . . 2 . . . 4 . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 7 | . . 3 7 . . . . . . . . . . 2 . . . 3 2 Combat Bots Only 7 | . . 3 7 . . . . . . . . . . 2 . . . 3 2 Max Kills in Single Turn 2 | . . 2 2 . . . . . . . . . . 1 . . . 2 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . 1 . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Damage Taken 4448 | . . 4 296 131 12 477 . . . 78 11 97 . 24 96 318 226 535 2143 Core 956 | . . . 97 81 12 347 . . . 23 . 16 . 14 26 52 97 22 169 Absorbed by Shields 34 | . . . . . . 34 . . . . . . . . . . . . . Core Remaining (%) 87 | 100 . 100 75 85 . . 48 . . . . . . 94 97 96 . 91 89 Volleys Fired 18 | . . 3 9 . . . . . . . . . . 2 . . . 3 1 Largest 2 | . . 2 1 . . . . . . . . . . 1 . . . 1 1 Hottest 60 | . . 60 40 . . . . . . . . . . 36 . . . 36 36 Shots Fired 21 | . . 6 9 . . . . . . . . . . 2 . . . 3 1 Gun 9 | . . 6 3 . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 6 . . . . . . . . . . 2 . . . 3 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . 3 . . . . . . . . . . . . . . . . . Thermal 6 | . . 3 3 . . . . . . . . . . . . . . . . Explosive 12 | . . . 6 . . . . . . . . . . 2 . . . 3 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | . . 3 5 . . . . . . . . . . 3 . . . 6 . Robot Miss Streak 2 | . . 1 2 . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 44 | . . 4 6 . . . 3 . . 1 . . . 2 . 1 3 10 14 Core Hits 29 | . . 3 7 . . . 2 . . . . . . 2 . . 1 7 7 Critical Hits 2 | . . . . . . . . . . . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 65 | . . . . . . . 5 . . 1 . . . . . 8 9 13 29 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 65 | . . . . . . . 5 . . 1 . . . . . 8 9 13 29 Sneak Attacks 8 | . . . . . . . 1 . . 1 . . . . . 1 . 1 4 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . 2 Damage Inflicted 2823 | . . 35 444 . . 13 262 . . 99 . . . 182 . 135 117 649 887 Guns 69 | . . 35 34 . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . Explosions 904 | . . . 410 . . . . . . . . . . 182 . . . 312 . Melee 1767 | . . . . . . . 262 . . 99 . . . . . 83 117 337 869 Ramming 83 | . . . . . . 13 . . . . . . . . . 52 . . 18 Kinetic 25 | . . 25 . . . . . . . . . . . . . . . . . Thermal 44 | . . 10 34 . . . . . . . . . . . . . . . . Explosive 904 | . . . 410 . . . . . . . . . . 182 . . . 312 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing 1767 | . . . . . . . 262 . . 99 . . . . . 83 117 337 869 Highest Corruption 6 | . . . . . . . . . . . . . . . . . 1 1 6 Average Corruption 1 | . . . . . . . . . . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . . . . . . 1 5 Message Errors 2 | . . . . . . . . . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 225 | . . . 25 . . . 25 . . . . . . 45 . 83 . 13 34 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 75 | . . . 25 . . . . . . . . . . 45 . . . 5 . Melee 150 | . . . . . . . 25 . . . . . . . . 83 . 8 34 Knockbacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . 44 . . 6 . . . . . . . . . 26 . . 9 Shots 2 | . . . 2 . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 Targets Rammed 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 15 | . . 15 . . . . . . . . . 5 6 . . . . . . Average Temperature 4 | . . 10 . . . . . . . . . 3 3 . . . . . . Received Heat Transfer 512 | . . . 63 72 6 227 . . . . . . . . 9 9 45 36 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . 25 75 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Peak Influence 939 | . . 74 321 218 122 121 110 939 274 721 . . . . 141 102 160 381 346 Average Influence 227 | . . 28 161 152 89 48 56 939 274 454 . . . . 102 70 83 280 244 Maximum Alert Level 3 | . . . 1 1 . . . 3 1 3 . . . . . . . 1 1 Low Security (%) 51 | 100 100 100 66 88 100 100 100 . . 2 . . . . 100 100 100 16 27 Level 1 38 | . . . 33 11 . . . . 100 37 . . . . . . . 83 72 Level 2 5 | . . . . . . . . . . 52 . . . . . . . . . Level 3 5 | . . . . . . . . 100 . 7 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 6 | . . . . 2 . . . . . 1 . . . . . 1 1 . 1 Investigation . | . . . . . . . . . . . . . . . . . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 Reinforcement 5 | . . . . 2 . . . . . 1 . . . . . 1 1 . . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Distress Signals 6 | . . . 1 . . 1 . . . . . . . . . . 3 . 1 Communications Jammed 33 | . . . . . . . . . . . . . . . . . 3 12 18 Distress Signals 32 | . . . . . . . . . . . . . . . . . 3 12 17 Times Spotted 173 | . . 2 27 13 1 18 5 . . 7 6 3 . 9 2 13 15 17 35 Peak Tracking Total 14 | . . 2 14 8 1 11 3 . . 2 5 1 . 5 2 8 11 6 10 Tactical Retreats 24 | . . . 3 1 . 4 . . . . . . . 1 . 4 2 . 9 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Traps Triggered 6 | . . . . . . 3 . 1 . . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Disabled 5 | . . . . . . . . . . . . . . . . . . 4 1 Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Machines Accessed 48 | . . . 5 4 2 4 2 . . 4 . . 4 . . 4 3 8 8 Terminals 38 | . . . 5 3 1 3 1 . . 4 . . . . . 3 3 8 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . 1 1 . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . . . 1 Total Hacks 121 | . . . 9 9 4 10 3 . . 8 . . 17 . . 16 5 21 19 Successful 66 | . . . 5 4 1 5 1 . . 5 . . 17 . . 6 2 13 7 Failed 55 | . . . 4 5 3 5 2 . . 3 . . . . . 10 3 8 12 Catastrophic 13 | . . . 1 1 . 1 . . . 1 . . . . . 2 1 2 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 68 | . . . 9 6 2 5 1 . . 7 . . . . . 13 . 13 12 Terminals 91 | . . . 9 7 2 7 1 . . 8 . . . . . 14 5 21 17 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 3 2 . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 2 . . . . . . . . . . . . . 2 Terminal Hacks 41 | . . . 1 1 . 3 . . . 2 . . 17 . . 3 2 9 3 Record 5 | . . . . . . . . . . . . . 5 . . . . . . Part Schematic 6 | . . . . . . . . . . . . . 4 . . . . 2 . Robot Analysis 4 | . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 . Level Access Points 5 | . . . 1 . . . . . . 1 . . . . . 1 . 1 1 Branch Access Points 6 | . . . . 1 . 1 . . . 1 . . . . . 1 1 . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . Locate Traps 7 | . . . . . . 2 . . . . . . . . . 1 . 3 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 1 . . . . . . . . 2 . . . Report Inventory 3 | . . . . . . 1 1 . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 58 | . . . 9 6 2 3 1 . . 7 . . . . . 6 . 11 13 Terminals 20 | . . . 4 2 1 1 . . . 3 . . . . . 1 . 4 4 Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 Botnet 19 | . . . 4 2 1 1 . . . 3 . . . . . 1 . 4 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 34 | . . . 4 4 2 3 1 . . 3 . . . . . 2 2 5 8 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . . 4 . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total Allies 35 | . . 3 . . . 10 . 1 20 . . . . . . . . . 1 Largest Group 21 | . . 3 . . . 10 . 1 21 21 8 8 4 4 . . . . 1 Highest-Rated Group 808 | . . 40 . . . 173 . 49 808 808 345 346 182 182 . . . . 44 Highest-Rated Ally 50 | . . 16 . . . 29 . 49 50 50 50 50 50 50 . . . . 44 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 170 | . . . . . . 42 . . . 93 14 15 . 6 . . . . . Total Damage 5545 | . . . . . . 630 . . . 2464 1115 666 . 670 . . . . . Kills 40 | . . . . . . 4 . . . 14 12 2 . 8 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Turns Passed 3615 | 6 15 152 143 134 58 128 141 121 216 286 302 176 102 203 39 187 298 328 580 Spaces Moved 6617 | 1 29 299 304 336 134 203 240 221 318 427 433 282 163 300 87 412 662 571 1195 Core 1373 | 1 29 179 3 . . 164 240 221 318 218 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 4314 | . . . . . . . . . . 209 433 282 163 300 87 412 662 571 1195 Flight 930 | . . 120 301 336 134 39 . . . . . . . . . . . . . Fastest Speed 31 | 50 50 37 31 37 40 40 50 50 50 50 56 44 38 38 38 38 38 38 40 Average Speed 43 | 50 50 44 35 37 40 48 50 50 50 54 57 52 41 38 38 38 38 39 41 Slowest Speed 146 | 50 50 60 100 40 40 100 50 50 50 60 120 56 48 38 38 40 38 40 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . 8 8 1 . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 2 16 74 34 35 5 59 57 9 92 17 69 50 60 54 3 22 18 75 36 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 3 | . . . . . . . . . . . . . 3 . . . . . . Known Exits Taken 14 | . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 5 | . . 2 . . . . . . . . 2 1 . . . . . . . Spaces Dug 24 | . . . . . . . 2 . . . . . . . . 7 5 2 8 Terrain Destroyed 81 | . . . 34 . . . 2 . . . . . . 15 . 7 5 2 16 Melee 24 | . . . . . . . 2 . . . . . . . . 7 5 2 8 Projectile . | . . . . . . . . . . . . . . . . . . . . AOE 57 | . . . 34 . . . . . . . . . . 15 . . . . 8 Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Sto Rec Fac Was Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Total 7178 | 6 28 311 318 336 137 232 252 231 373 477 483 307 196 384 91 425 695 652 1244 Wait 354 | . . . . 3 3 13 6 . 51 41 47 19 13 81 1 . 18 45 13 Move 6568 | . 28 298 289 321 131 202 239 221 317 426 432 281 162 299 86 411 661 570 1194 Hop 13 | . . . 6 6 1 . . . . . . . . . . . . . . Pick Up 24 | . . 3 2 3 1 . . 3 . 2 . 2 3 . 1 1 1 1 1 Fast Attach 48 | . . 2 3 1 . 1 1 2 3 3 3 3 6 . 2 3 3 6 6 Attach 10 | . . 1 4 . . . 1 . . 1 . 1 . . . 1 1 . . Detach 1 | . . . 1 . . . . . . . . . . . . . . . . Swap 18 | 2 . . 3 . . . . . . . . . 4 2 . . 1 4 2 Drop 46 | 4 . 4 1 2 1 2 . 1 2 3 1 1 8 . 1 . 2 11 2 Fire 18 | . . 3 9 . . . . . . . . . . 2 . . . 3 1 Melee 58 | . . . . . . . 5 . . 1 . . . . . 8 8 12 24 Ram 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . . . . . . . . . Rewire 7 | . . . . . . 3 . 4 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Waste -5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 12 | -10/Materials | Discovered new exit (range 15) 22 | -10/Materials | Entered Mines 27 | -10/Mines | Learned Materials garrison access intel 50 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 171 | -10/Mines | Discovered new exit (range 8) 174 | -10/Mines | Entered Materials 174 | -9/Materials | Evolved 2 slots: Propulsion x2 281 | -9/Materials | Identified exit to Materials 294 | -9/Materials | Destroyed 7 combat bots 317 | -9/Materials | Entered another Materials area 317 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 318 | -8/Materials | Loaded intel: 1 garrison access location 341 | -8/Materials | Lost 5 parts (2p1n2w) 442 | -8/Materials | Discovered new exit (range 17) 450 | -8/Materials | Identified exit to Factory 451 | -8/Materials | Entered Factory 451 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 452 | -7/Factory | Identified exit to Storage 509 | -7/Factory | Entered Storage 545 | -7/Storage | Identified exit to Recycling 551 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 635 | -7/Storage | Used back door to open Recycling access 637 | -7/Storage | Core integrity fell below 50% 637 | -7/Storage | Entered Recycling 646 | -7/Recycling | Spotter reported a threat 691 | -7/Recycling | Spotter reported a threat 699 | -7/Recycling | Spotter reported a threat 757 | -7/Recycling | Spotter reported a threat 773 | -7/Recycling | Spotter reported a threat 774 | -7/Recycling | Spotter reported a threat 776 | -7/Recycling | Discovered new exit (range 6) 778 | -7/Recycling | Identified exit to Factory 778 | -7/Recycling | Entered Factory 778 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 899 | -5/Factory | Sucked down chute 899 | -5/Factory | Entered Waste 900 | -5/Waste | Joined by Warlord forces that had cleared the area 905 | -5/Waste | 1 allies followed down the chute 951 | -5/Waste | Discovered new exit (range 18) 965 | -5/Waste | Build established: Scout 1066 | -5/Waste | Identified exit to Factory 1115 | -5/Waste | Entered Factory 1115 | -5/Factory | Accompanied by 21 allies 1297 | -5/Factory | Identified exit to Upper Caves 1297 | -5/Factory | Identified exit to Extension 1315 | -5/Factory | Identified exit to Factory 1401 | -5/Factory | Entered Upper Caves 1401 | -5/Upper Caves | Accompanied by 8 allies 1427 | -5/Upper Caves | Build established: Hacker-Scout 1481 | -5/Upper Caves | Spotted B-75 Beast 1528 | -5/Upper Caves | Learned Factory stockpile data 1651 | -5/Upper Caves | Discovered new exit (range 13) 1657 | -5/Upper Caves | Identified exit to Upper Caves 1703 | -5/Upper Caves | Entered another Upper Caves area 1703 | -5/Upper Caves | Accompanied by 8 allies 1703 | -5/Upper Caves | Discovered exit to Factory (range 7) 1850 | -5/Upper Caves | Discovered new exit (range 13) 1858 | -5/Upper Caves | Identified exit to Zhirov 1879 | -5/Upper Caves | Entered Zhirov 1879 | -5/Zhirov | Accompanied by 4 allies 1879 | -5/Zhirov | Discovered new exit (range 3) 1900 | -5/Zhirov | Found Alien Artifact 1900 | -5/Zhirov | Identified Integrated Reactor 1900 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 1940 | -5/Zhirov | Found Alien Artifact 1953 | -5/Zhirov | Learned location of Quarantine (-3) 1953 | -5/Zhirov | Learned location of Testing (-2) 1953 | -5/Zhirov | Learned location of Command (-1) 1968 | -5/Zhirov | Identified exit to Proximity Caves 1981 | -5/Zhirov | Entered Proximity Caves 1981 | -4/Proximity Caves | Accompanied by 4 allies 2179 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2182 | -4/Proximity Caves | Discovered exit to Factory (range 6) 2184 | -4/Proximity Caves | Entered Factory 2184 | -4/Factory | Evolved 2 slots: Utility x2 2220 | -4/Factory | Discovered new exit (range 3) 2222 | -4/Factory | Identified exit to Research 2223 | -4/Factory | Entered Research 2223 | -3/Research | Evolved 2 slots: Utility x2 2238 | -3/Research | Identified exit to Armory 2238 | -3/Research | Identified exit to Quarantine 2294 | -3/Research | Spotted B-86 Titan 2333 | -3/Research | Identified exit to Research 2336 | -3/Research | Spotted B-86 Titan 2410 | -3/Research | Entered another Research area 2410 | -2/Research | Evolved 2 slots: Utility x2 2495 | -2/Research | Build established: Hacker-Ninja 2508 | -2/Research | Spotted B-90 Cyclops 2580 | -2/Research | Identified exit to Testing 2708 | -2/Research | Entered Testing 2747 | -2/Testing | Found Prototype Protection 2747 | -2/Testing | Identified Hvy. Regenerative Plating 2750 | -2/Testing | Found Prototype Protection 2750 | -2/Testing | Identified SHELL Armor 2775 | -2/Testing | Found Prototype Device 2775 | -2/Testing | Identified AEGIS Remote Shield 2981 | -2/Testing | Identified exit to Access 3036 | -2/Testing | Entered Access 3036 | -1/Access | Evolved 2 slots: Utility x2 3135 | -1/Access | Energy Cycler disabled 3230 | -1/Access | Identified exit to Command 3267 | -1/Access | Found Fusion Bomb Launcher 3405 | -1/Access | Identified exit to Surface 3616 | *** | Escaped! Last Messages --------------- 03608_ Slug penetrates Main Access Shell. 03608_ W-44 Eye distress signal jammed. 03609_ Penetrated by Slug. 03609_ Critical hit. 03609_ W-44 Eye distress signal jammed. 03610_ The Access Shell folds into the floor. 03610_ W-44 Eye distress signal jammed. 03611_ Slug penetrates Reinforced Barrier. 03611_ Slug penetrates Wall. 03611_ Adv. Cooling System destroyed. 03612_ W-44 Eye distress signal jammed. 03614_ Critical hit. 03614_ Reaction Control System destroyed. 03614_ W-44 Eye distress signal jammed. 03614_ Slug penetrates Sealed Heavy Doors. 03614_ Penetrated by Slug. 03614_ Slug penetrates Wall. 03615_ W-44 Eye distress signal jammed. 03615_ Slug penetrates Sealed Heavy Doors. 03616_ W-44 Eye distress signal jammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ????? ??# """T""" "??????????????????? | | ??? ??# """ "" "??????????????????? | | # ??# "??????????????????? | | # ??# w "??????????????????? | | ? ?#% h "" "??????????????????? | | ? ?# p @" "??????????????????? | | ?? ?#!h "??????????????????? | | ?? "?#%* "??????????????????? | | ??? ""#== "??????????????????? | | ??? ""#p p "??????????????????? | | ????! T# h####### ##########??????????????????? | | ????! ""# #?????###???????????????????????????? | | ????? ""# #?##############????????????????????? | | ????? ""# # ! #????????????????????? | | ?????? ?# # #????????????????????? | | ?????? ?# + #????????????????????? | | #######+### # +????????????????????? | | # ! #????????????????????? | | +? ] #????????????????????? | | #### ########+##############????????????????????? | | ???# #??????# #????########?????????????????????? | | ???# #??????# #??? #?????????????????????? | | ???+ #?????## ###? ] #?????????????????????? | | ???# ####### # #?????????????????????? | | ???# # #?????????????????????? | | ???# + " #?????????????????????? | | ???########## # """ #?????????????????????? | | ?????###?##### ## """ +?????????????????????? | | ????# !# #?? " #?????????????????????? | | ????# # #??#########?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 69 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Corruption Prevention 12 Armor Coverage 900 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Evasion (%) 69 Target Analysis 8 Offensive Hacking 20 Defensive Hacking 36 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Lgt. Regenerative Plating | -2/Testing | Hacked Med. Regenerative Plating | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed 9 Manual? 1 Play Time 01:04:46 Cumulative 290.0 hours Start 2020.02.01 @ 19:06:57 End 2020.02.01 @ 20:45:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 105 Rogue 30 Adventurer 45 Explorer 30 Win Type 0 Total 41 Types 25/5/4/2/2/1/2 Lore% 98 Gallery% 100 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 0 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c39197-43d4-4c7f-96c1-ef75dec8fbd1