Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 15:01:37 Player: ktur Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (132) 660 Value Destroyed (4644) 4644 Prototype IDs (311) 6220 Alien Tech Used (12) 2400 Bonus (43718) 43718 TOTAL SCORE: 68542 Bonus ------- High Alert Combat Kills 554 Follower Combat Kills 1815 Entered DSFs 500 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -151 Cogmind --------- Core Integrity 819/1850 Matter 32/300 Energy 377/380 System Corruption 1% Temperature Cool (6) Movement Flying (12) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Experimental Coolant Injector Advanced Weight Redist. System Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Zionite Shade Armor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Powered Armor Plasma Lance Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Experimental Coolant Injector Advanced Weight Redist. System Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Zionite Shade Armor Experimental Powered Armor > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Omega Cannon > --- INVENTORY -------- High-powered Transdimensional Reconstructor Plasma Lance [Rating: 235] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg II Hover Unit Gyrokinetic Inverter Flight Unit Improved Diametric Drive Utility Small Storage Unit Device Active Sensor Suite Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced System Shield Protection Light Armor Plating Artifact Phase Redirector Weapon Makeshift Sword Energy Gun Sigix Sheargun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . 1 2 . . . . . . . . . . . 1 . . . . 2 . 2 . 1 . . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Parts Attached 276 | 6 16 2 1 11 51 9 . 1 . . 5 . 8 4 . 2 2 12 . 4 12 1 5 2 12 10 8 3 4 7 73 5 Power 22 | 1 1 2 . 1 3 . . . . . 1 . 2 . . . . 3 . . 2 . . . 1 . . . . . 5 . Engine 12 | 1 1 2 . 1 1 . . . . . 1 . 2 . . . . 3 . . . . . . . . . . . . . . Core 4 | . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . Propulsion 53 | 2 4 . . 2 15 2 . . . . 1 . . . . . . 4 . . 4 . 1 1 1 2 . 1 . 2 11 . Treads 18 | 2 4 . . 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Flight 32 | . . . . . 5 2 . . . . 1 . . . . . . 2 . . 4 . 1 1 1 2 . 1 . 2 10 . Utility 116 | 1 5 . 1 4 15 7 . 1 . . 3 . 4 1 . 1 1 4 . 2 4 . 4 . 8 7 7 1 2 4 27 2 Device 59 | . . . . 2 8 4 . . . . 3 . 3 . . 1 . 1 . 1 4 . 4 . 3 5 6 . 1 1 11 1 Storage 15 | 1 3 . 1 2 3 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Processor 13 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 3 1 . 1 . . 6 . Hackware 7 | . . . . . 2 . . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . Protection 20 | . 2 . . . 2 2 . 1 . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 7 1 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Weapon 85 | 2 6 . . 4 18 . . . . . . . 2 3 . 1 1 1 . 2 2 1 . 1 2 1 1 1 2 1 30 3 Energy Gun 17 | 2 1 . . 2 2 . . . . . . . . . . . . . . . 2 . . . . . . . 2 . 4 2 Energy Cannon 14 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . Ballistic Gun 23 | . 4 . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Ballistic Cannon 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 1 Launcher 14 | . . . . 1 1 . . . . . . . . . . . 1 . . 1 . 1 . 1 1 . 1 . . 1 5 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . 1 . . . . . . . 2 3 . 1 . 1 . 1 . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . . . . 4 . . . . . . . . . . . . 2 . . 6 . . . 3 1 . . 9 . 10 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Parts Lost 55 | . 1 . . 5 6 . . . . . . . 3 . . . 2 . . 3 . . . 1 8 4 . 1 1 8 12 . Power 8 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . 2 . . . . 2 2 . Propulsion 17 | . . . . 1 3 . . . . . . . 3 . . . 1 . . 2 . . . 1 2 . . . . 2 2 . Utility 20 | . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 3 4 . 1 1 3 5 . Weapon 10 | . 1 . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 . Highest Loss Streak 6 | . 1 . . 5 2 . . . . . . . 2 . . . 2 . . 2 . . . 1 4 4 . 1 1 5 6 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 94 100 100 98 96 75 76 76 76 76 77 80 71 43 46 46 29 52 82 69 64 82 75 85 82 76 72 77 74 72 71 84 Engine 6 | . 14 14 14 13 4 . . . . . 5 6 6 6 6 6 . 5 17 12 10 5 5 5 2 . . . . . . . Core 2 | . . . . . 4 7 7 7 7 7 6 6 4 . . . . . . . 1 11 10 10 8 4 4 4 4 2 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 4 2 4 8 Treads 15 | . 27 28 28 27 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12 | . . . . . . 38 38 38 38 38 38 40 35 20 20 20 13 17 23 16 16 35 31 29 24 19 17 17 17 15 21 24 Device 9 | . . . . 9 7 14 15 7 7 7 11 13 11 6 6 12 6 5 5 5 6 11 12 21 20 16 20 26 26 19 19 20 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 4 3 . Processor 2 | . . . . . . . . . . . . . . 1 6 . 1 4 . . . . . . 5 14 13 12 13 12 9 20 Hackware 2 | . . . . . 3 . . . . . . . . . . . . . 5 5 5 5 5 5 7 7 . . . 3 5 . Protection 5 | . 11 14 14 3 6 . . 7 7 7 1 . . . . . . . 5 3 . . . . . . . . . 1 2 7 Energy Gun 1 | . 9 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 Energy Cannon 1 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 5 | . 10 14 14 15 7 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Cannon 2 | . 5 14 14 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 7 7 7 7 7 6 6 5 1 . . . 4 5 4 5 5 5 5 3 4 4 4 4 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 106 | 14 52 52 90 92 106 24 17 19 19 19 20 20 22 14 12 15 13 18 18 21 25 31 33 39 33 42 52 52 52 53 80 91 Greatest Support 100 | 40 40 40 40 40 100 19 19 19 19 21 25 25 27 13 13 13 13 22 22 22 37 43 43 48 50 49 58 55 62 62 64 60 Greatest Overweight (x) 4 | . 1 1 2 2 4 1 . . . . . . 1 1 . 1 2 3 . 1 1 . . . . . . . . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 25 25 25 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 15 5 Average Capacity 14 | 7 16 20 22 22 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 5 Most Carried 25 | 6 17 20 25 25 25 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 15 5 Average Carried 13 | 2 14 18 22 21 24 8 7 8 8 8 7 8 7 7 8 7 7 7 7 8 7 7 7 7 7 7 8 9 9 9 9 4 Final Capacity 25 | 8 20 20 25 25 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 5 5 Final Carried 25 | 6 16 20 25 22 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 9 9 5 2 Class Distribution -------------------- 39% | Mutant 16% | Scout 13% | Scavenger-Scout 11% | Scavenger-Mutant 4% | Scavenger-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Waste Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Mutant | -5/Proximity Caves Assassin | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Ninja | -4/DSF Scavenger-Ninja | -3/Research Hacker-Mutant | -3/Quarantine Scavenger-Scout | -2/Research Scavenger-Scout | -2/Testing Scavenger-Scout | -2/Section 7 Scavenger-Scout | -1/Access Generator-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 4915 | 183 699 183 . 110 1098 90 . . . 10 50 . 57 64 14 37 75 70 66 82 120 12 . 23 185 110 119 . . 30 1426 2 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5629 | . 713 166 . 131 2244 185 . . . 57 228 . 25 . . 25 15 28 . . . 47 . 47 61 . 348 . . 117 1192 . Parts 320 | . 50 7 . 2 119 6 . . . 2 7 . 3 . . . 4 3 . . . 13 . 10 7 . 12 . . 8 67 . Haulers Intercepted 10 | . 2 . . . 6 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 3 . . 8 . . . . . . 3 . . 3 . 12 . . . . . . . . . . Prevented 11 | . . . . . . . 3 . . . . . . . . . 2 . . 6 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 96 | . 16 11 . 3 36 . . . . . . . . . . . 4 . . 1 . 4 . 4 . . 4 . . 4 8 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 46 | . 14 5 . 3 23 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Cannons 19 | . 1 6 . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 27 | . . . . . 1 . . . . . . . . . . . 4 . . 1 . 4 . 4 . . 4 . . 3 6 . Classes Destroyed 17 | . 7 2 . . 4 . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . 1 . Worker 7 | . 1 . . . 2 . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . 1 . Builder 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunneler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hauler 10 | . 2 . . . 6 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 7 | . 1 1 . . 1 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 6 | . 2 . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Watcher 7 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Swarmer 32 | . 5 3 . . 7 . . . . . . . . . . . 4 . . 1 . 4 . . . . 4 . . . 4 . Cutter 8 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 4 . . Grunt 35 | . 11 . . 3 20 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Assembled 7 | . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 6 | . 4 3 . 2 6 2 . . . . 2 . 1 . . . 4 1 . 1 . 4 . 4 2 . 5 . . 4 5 1 Combat Bots Only 6 | . 3 3 . 2 6 . . . . . . . . . . . 4 . . 1 . 4 . 4 . . 4 . . 4 4 1 Max Kills in Single Turn 4 | . 1 1 . 1 2 1 . . . . 1 . 1 . . . 2 1 . 1 . 3 . 2 1 . 3 . . 2 4 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . . . . . . . . . 2 . . 1 . 3 . 2 . . 3 . . 2 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 9687 | . 553 570 . 360 2263 . . . . 79 . . 361 . . . 80 60 . 105 . . . 122 849 352 308 279 97 1156 1250 843 Core 2093 | . 44 114 . 66 256 . . . . 22 . . 100 . . . . . . . . . . 20 185 183 154 120 39 179 324 287 Absorbed by Shields 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 . Redirected to Core 135 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 47 51 12 . . . Redirected to Shielding 38 | . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1536 | . 400 . . . 134 . . . . . . . . . . . . . . . . . . . 21 . . . 550 . . 431 Core Remaining (%) 73 | 100 . . . 10 53 . . . . 96 . . . . . . 88 . . . . 100 . 98 . 71 . . 70 . . 44 Volleys Fired 448 | . 85 33 . 15 162 . . . . . . . . . . . 5 . . 4 . 2 . 3 1 . 3 2 . 5 119 9 Largest 3 | . 2 2 . 2 2 . . . . . . . . . . . 1 . . 1 . 1 . 1 1 . 1 1 . 2 2 3 Hottest 260 | . 80 55 . 70 120 . . . . . . . . . . . 36 . . 36 . 36 . 36 20 . 36 113 . 200 120 260 Shots Fired 727 | . 144 66 . 29 306 . . . . . . . . . . . 5 . . 4 . 2 . 3 1 . 3 2 . 7 128 27 Gun 491 | . 141 33 . 29 171 . . . . . . . . . . . . . . . . . . . . . . . . 4 95 18 Cannon 203 | . 3 33 . . 135 . . . . . . . . . . . . . . . . . . . . . . 2 . . 21 9 Launcher 33 | . . . . . . . . . . . . . . . . . 5 . . 4 . 2 . 3 1 . 3 . . 3 12 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 410 | . 68 66 . 15 166 . . . . . . . . . . . . . . . . . . . . . . . . . 86 9 Thermal 214 | . 54 . . 14 107 . . . . . . . . . . . . . . . . . . . . . . 2 . . 19 18 Explosive 21 | . . . . . . . . . . . . . . . . . 5 . . 4 . 2 . 3 . . 3 . . 3 1 . Electromagnetic 55 | . 22 . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 11 . Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 11 . Robot Hit Streak 28 | . 21 7 . 12 17 . . . . . . . . . . . . . . 2 . . . 2 . . 2 . . 3 28 6 Robot Miss Streak 5 | . 4 5 . 2 5 . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 7 | . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 503 | . 100 39 . 22 187 4 . . . 1 7 . 1 . . 1 . 3 . 2 . . . 1 6 . 15 . . 6 90 18 Core Hits 279 | . 40 19 . 7 83 1 . . . 1 4 . 1 . . 1 10 1 . . . 5 . 8 2 . 11 . . 11 64 10 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 6 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . Burn 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Melee Attacks 200 | . . . . . . 12 1 3 . 6 10 . 17 4 . 1 . 10 6 3 1 11 9 2 26 9 20 1 22 12 4 10 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 188 | . . . . . . 12 1 3 . 6 10 . 17 4 . 1 . 10 6 3 1 11 9 2 26 9 20 1 22 12 2 . Piercing 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 10 Sneak Attacks 18 | . . . . . . 3 . . . . 3 . . . . . . 2 . . . . . . 3 . 5 . . 2 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18843 | . 1184 510 . 251 4077 277 . . . 75 403 . 47 . . 76 420 188 . 190 . 223 . 401 379 . 1154 . . 554 7437 997 Guns 6277 | . 1109 155 . 251 1811 . . . . . . . . . . . . . . . . . . . . . . . . 93 2508 350 Cannons 3165 | . 61 346 . . 2066 . . . . . . . . . . . . . . . . . . . . . . . . . 45 647 Explosions 6814 | . . . . . 52 . . . . . . . . . . . 420 . . 190 . 223 . 401 . . 403 . . 279 4846 . Melee 2416 | . . . . . . 277 . . . 75 403 . 47 . . 76 . 188 . . . . . . 379 . 751 . . 182 38 . Ramming 171 | . 14 9 . . 148 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5714 | . 401 501 . 92 1744 . . . . . . . . . . . . . . . . . . . . . . . . . 2329 647 Thermal 2677 | . 501 . . 159 1622 . . . . . . . . . . . . . . . . . . . . . . . . . 45 350 Explosive 2194 | . . . . . . . . . . . . . . . . . 420 . . 190 . 223 . 401 . . 403 . . 279 278 . Electromagnetic 831 | . 268 . . . 563 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2688 | . . . . . . 277 . . . 75 403 . 47 . . 76 . 188 . . . . . . 379 . 751 . . 275 217 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 4568 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4568 . Highest Corruption 10 | . . . . . . . . . . . . 10 10 8 8 8 . 1 1 1 1 . . . 3 3 . 2 2 . 8 1 Average Corruption 3 | . . . . . . . . . . . . 10 8 8 8 8 . 1 1 1 1 . . . 1 3 . 2 2 . 3 1 Corruption Purged 16 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 12 . Corruption Blocked 54 | . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . 15 . Effects 47 | . . . . . . . . . . . . 1 13 3 2 . . 1 5 1 . . . . . 5 . 1 7 . 8 . Message Errors 10 | . . . . . . . . . . . . 1 . 1 . . . 1 2 . . . . . . 1 . . 1 . 3 . Matter Fused 12 | . . . . . . . . . . . . . 5 1 . . . . 2 . . . . . . . . . 2 . 2 . Heat Flow Errors 8 | . . . . . . . . . . . . . 4 . . . . . 1 . . . . . . 2 . 1 . . . . Energy Discharges 6 | . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . 1 . . 2 . . . Data Loss (minor) 8 | . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 . . 2 . 2 . Data Loss (major) 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 648 | . . 6 . . 43 123 . . . . 53 . . . . . . 38 . 40 . . . 5 81 . 123 . . 79 . 57 Projectiles 97 | . . 6 . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Explosions 80 | . . . . . . . . . . . . . . . . . . . . 40 . . . 5 . . . . . 35 . . Melee 471 | . . . . . 9 123 . . . . 53 . . . . . . 38 . . . . . . 81 . 123 . . 44 . . Knockbacks 13 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 13 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . . . . . . . . . . . . . . . . . . . . . 21 . . 30 . . 137 . . Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 3 . . Rammed 14 | . 3 2 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 17 | . 4 3 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 272 | . 236 66 . 207 199 4 4 72 48 96 3 4 249 . . . . . 174 . . 124 . 5 189 272 23 129 8 72 88 190 Average Temperature 62 | . 72 25 . 114 56 2 2 35 23 56 2 3 91 . . . . . 93 . . 72 . 5 63 130 11 66 3 37 24 78 Received Heat Transfer 1736 | . 228 60 . 207 873 . . . . 15 . . 18 . . . 9 . . 21 . . . . 139 12 9 . 18 36 91 . Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . 5 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5039 | . 1924 . . 444 2553 . . . . . . . . . . . . . . . . . . . . . . . . . 37 81 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1290 | . 289 105 . 50 591 204 . . . . 156 84 360 . . . . 325 . . . . 127 231 623 567 662 410 613 502 1290 . Initial 372 | . . . . . . 76 . . . . 107 54 58 . . . . . . . . . . 92 129 350 318 372 230 193 192 . Average 173 | . 72 26 . 7 194 149 . . . . 123 66 182 . . . . 61 . . . . 88 119 296 454 489 385 458 315 791 . Maximum Alert Level 5 | . 1 . . . 2 1 . . . . . . 1 . . . . 1 . . . . . 1 2 2 2 2 2 2 5 . Low Security (%) 57 | 100 91 100 . 100 61 98 . . . . 100 100 63 . . . . 85 . . . . 100 89 16 . . . . 5 1 . Level 1 17 | . 8 . . . 27 1 . . . . . . 36 . . . . 14 . . . . . 10 64 25 29 79 31 74 2 . Level 2 9 | . . . . . 10 . . . . . . . . . . . . . . . . . . . 19 74 70 20 68 19 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Level 5 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 5 . . . 6 . . . . . 1 . 3 . . . . 4 . . . . 2 1 7 . 1 1 2 4 4 . Investigation 21 | . 3 . . . 2 . . . . . 1 . 2 . . . . 3 . . . . 1 . 4 . . 1 1 2 1 . Extermination 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . 1 . . . Reinforcement 13 | . 2 . . . 4 . . . . . . . 1 . . . . . . . . . . 1 2 . . . . 2 1 . Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Data Miner Redirects 9 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . 2 . . . 1 . 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 30 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . 2 6 17 . Communications Jammed 28 | . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals 25 | . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 441 | . 28 10 . 3 62 2 2 1 . 5 2 2 12 . 1 . 7 8 . 6 3 4 . 5 36 11 19 8 30 96 51 27 Peak Tracking Total 23 | . 4 1 . 3 6 1 2 5 . 4 2 2 4 . 1 . 4 5 . 3 5 4 1 5 17 6 11 8 23 16 10 10 Tactical Retreats 34 | . 1 . . . 7 . . 1 . . . . 3 . 1 . 1 . . 3 . . . . 6 2 3 . 3 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 30 | . 3 . . . 1 1 . . . . 1 . 4 . . . . 1 . . . . 1 2 1 1 2 . 1 2 9 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 20 | . 1 . . . . . 1 . . 1 . . . . 1 . . . 1 4 10 . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 36 | . . . . . 2 1 . . . . . . 1 . . . . 1 . . . . . 1 3 8 . . 6 1 6 6 Max in Single Turn 2 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . 1 2 1 . . 1 1 2 1 Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 57 | . 8 . 2 1 11 5 3 . 4 . 4 . 5 . . . . 2 1 . 3 . 3 . 1 . . 1 2 . 1 . Terminals 26 | . 5 . . . 7 3 . . . . 3 . 3 . . . . . . . . . 1 . . . . 1 2 . 1 . Fabricators 3 | . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Recycling Units 6 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Total Hacks 164 | . 30 . 2 1 32 10 10 . 28 . 9 . 9 . . . . 5 1 . 7 . 9 . 3 . . 3 2 . 3 . Successful 116 | . 24 . 2 1 22 3 10 . 28 . 2 . 2 . . . . 3 1 . 7 . 6 . 2 . . . 2 . 1 . Failed 47 | . 6 . . . 9 7 . . . . 7 . 7 . . . . 2 . . . . 3 . 1 . . 3 . . 2 . Catastrophic 10 | . . . . . 2 2 . . . . 3 . 2 . . . . . . . . . . . . . . . . . 1 . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 108 | . 16 . 1 . 22 8 . . . . . . 3 . . . . 22 . . 1 . 3 . 11 2 5 5 2 5 2 . Terminals 69 | . 18 . . . 25 4 . . . . 7 . 6 . . . . . . . . . 1 . . . . 3 2 . 3 . Fabricators 9 | . . . . . . 4 . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . Repair Stations 17 | . 10 . . . 2 . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . Recycling Units 11 | . 2 . . . 2 2 . . . . . . . . . . . . . . . . 5 . . . . . . . . . Scanalyzers 6 | . . . . . 3 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Terminal Hacks 77 | . 10 . 2 1 11 . 10 . 28 . 1 . 2 . . . . . 1 . 7 . 1 . . . . . 2 . 1 . Record 20 | . . . 1 . . . 8 . 11 . . . . . . . . . . . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 14 | . 3 . . . 2 . . . 3 . 1 . . . . . . . . . 5 . . . . . . . . . . . Open Door 8 | . . . . 1 . . 2 . . . . . . . . . . . 1 . 2 . . . . . . . 2 . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 15 | . 10 . . . 2 . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . Scan Component 7 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 7 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer 4 | . . . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Insert Component 3 | . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 4 . . . 6 3 . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . Terminals 6 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 2 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . . Reject 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 6 . . . 9 5 . . . . 4 . 5 . . . . 1 . . . . 1 . . . . 1 . . 1 . Full Trace Events 4 | . . . . . 1 . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . 1 . . . 11 . . . . . . . . 12 . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 7 | . 5 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 234 | . 130 . . . 60 . . . . . . . . . . . . . . . . . . . 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 3 3 1 1 1 1 1 . . . . . . . . . . . Autooverrided 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total Allies 46 | . . . . . 1 . . . . 1 . . . 1 . 4 . 6 . . . . . . 7 . . . . . 26 . Largest Group 12 | . . . . . 1 . . . . 1 . . . 1 . 4 4 6 . . . . . . 6 . . . . . 12 . Highest-Rated Group 1438 | . . . . . 10 . . . . 96 . . . 29 . 156 156 420 . . . . . . 486 . . . . . 1438 . Highest-Rated Ally 269 | . . . . . 10 . . . . 96 . . . 29 . 41 41 70 . . . . . . 81 . . . . . 269 . Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . STAY 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ally Attacks 372 | . . . . . . . . . . 24 . . . 3 . . 23 49 . . . . . . 10 . . . . . 263 . Total Damage 22056 | . . . . . . . . . . 837 . . . 38 . . 476 1123 . . . . . . 352 . . . . . 19230 . Kills 102 | . . . . . . . . . . 7 . . . . . . 5 7 . . . . . . 2 . . . . . 81 . Allies Corrupted 7 | . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . . . . . 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 2 . . 2 . . 1 . . . . 1 1 1 . 1 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . 1 1 . 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 17200 | 72 1987 1448 686 889 2865 213 262 160 19 83 88 25 344 122 75 516 746 410 345 265 498 444 272 57 373 254 289 119 420 471 2168 215 Spaces Moved 22413 | 39 799 485 252 298 1177 534 1041 236 82 302 271 93 746 331 256 1120 719 487 407 559 893 675 342 31 686 456 677 342 791 869 5389 1028 Core 422 | 4 . . . . . . . . . . . . . . . . 305 113 . . . . . . . . . . . . . . Treads 2950 | 35 799 485 252 298 1081 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 824 | . . . . . . . . . . . . . . . . . . 3 . 156 665 . . . . . . . . . . . Flight 18217 | . . . . . 96 534 1041 236 82 302 271 93 746 331 256 1120 414 371 407 403 228 675 342 31 686 456 677 342 791 869 5389 1028 Fastest Speed 11 | 50 160 240 240 240 24 23 23 23 23 17 20 20 14 29 29 29 29 29 29 29 22 15 22 15 11 28 22 28 28 28 12 12 Average Speed 52 | 148 182 240 271 275 172 23 23 23 23 22 20 20 23 32 29 29 81 65 29 38 45 28 28 24 25 28 28 30 31 31 18 12 Slowest Speed 320 | 160 240 240 320 320 280 88 23 23 23 23 23 20 109 109 29 109 150 200 29 111 111 29 29 29 29 29 29 32 32 35 97 87 Overloaded Moves 277 | . . . . . . . . . . 8 . . 26 . . . . . . . . 3 . 10 38 . 43 11 138 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . . . . . 4 . 2 . . 1 . 7 . 2 . . 1 . . . . . . 6 2 7 2 3 28 6 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 54 | 3 98 61 64 65 87 17 90 47 69 52 9 89 21 51 45 88 89 14 53 78 94 72 6 35 23 69 25 41 71 33 92 56 Regions Visited 32 Branch Regions 20 Pre-discovered Areas 9 | . 2 . 1 . . . . . 1 . . . . . 1 3 . . 1 . . . . . . . . . . . . . Known Exits Taken 20 | . . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . Scrap Searched 24 | . . 2 . 2 . . 5 . . 2 . . . 3 1 2 1 . 2 3 . 1 . . . . . . . . . . Spaces Dug 223 | . . . . . 2 6 1 3 . 4 2 . 15 4 . . . 7 6 13 1 11 9 15 67 1 5 1 1 27 19 3 Terrain Destroyed 427 | . . . . . 17 6 1 3 . 4 2 . 15 4 . . 34 7 6 32 1 16 9 25 67 1 21 1 1 36 107 11 Melee 109 | . . . . . . 6 1 3 . 4 2 . 15 4 . . . 7 6 2 1 11 9 . 16 1 5 1 1 9 2 3 Projectile 49 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . 29 8 AOE 268 | . . . . . 5 . . . . . . . . . . . 34 . . 30 . 5 . 25 51 . 16 . . 27 75 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac DSF Res Qua Res Tes Sec Acc Com Ac0 Total 27005 | 50 1195 708 256 340 1772 603 1062 335 81 309 291 98 893 341 254 1307 874 566 627 603 979 916 504 74 845 566 741 349 934 1017 6432 1083 Wait 3160 | . 260 174 . 11 293 42 19 98 . 2 2 6 117 . 1 179 147 48 213 31 63 227 128 . 121 79 . . 105 139 628 27 Move 22242 | 38 798 484 251 297 1176 525 1040 231 81 301 269 92 731 330 251 1119 718 484 406 558 892 674 341 30 674 451 662 337 784 820 5376 1021 Hop 65 | . . . . . . 4 . 2 . . 1 . 7 . 2 . . 1 . . . . . . 5 2 7 2 3 20 6 3 Pick Up 133 | 6 21 7 2 3 24 3 1 . . . 2 . 3 . . 2 . 4 1 . 2 . 1 . 1 6 1 2 3 3 34 1 Fast Attach 157 | 6 4 1 . 1 25 4 . . . . 1 . 3 1 . 1 1 8 . 2 11 . 2 1 10 8 4 1 11 5 43 3 Attach 90 | . 4 . . 5 17 1 . . . . 2 . 3 3 . 1 1 4 . . 1 1 1 1 2 2 3 2 2 3 29 2 Detach 47 | . 1 . . . 5 1 . . . . 1 . 2 3 . 1 1 1 . . . 1 1 1 1 . 3 1 . 1 22 . Swap 45 | . 8 1 1 5 9 4 . 1 . . 2 . 2 . . . . . . 2 . . 2 . 1 . 1 . . . 4 2 Drop 198 | . 10 5 2 3 51 7 1 . . . 1 . 8 . . 3 1 6 1 3 9 . 1 . 3 9 1 1 4 1 62 5 Fire 448 | . 85 33 . 15 162 . . . . . . . . . . . 5 . . 4 . 2 . 3 1 . 3 2 . 5 119 9 Melee 200 | . . . . . . 12 1 3 . 6 10 . 17 4 . 1 . 10 6 3 1 11 9 2 26 9 20 1 22 12 4 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . 4 3 . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 201 | . . . . . . . . . . . . . . . . . . . . . . . 18 36 . . 36 . . 8 103 . Rewire 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x3) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / DSF) -4/DSF -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 7) 914 | -10/Materials | Discovered new exit (range 13) 1171 | -10/Materials | Discovered new exit (range 16) 1318 | -10/Materials | Discovered new exit (range 15) 1762 | -10/Materials | Repaired Lgt. Treads 1789 | -10/Materials | Repaired Med. Laser 1816 | -10/Materials | Repaired Lgt. Treads 1844 | -10/Materials | Repaired Lgt. Assault Rifle 1873 | -10/Materials | Repaired Lgt. Treads 2060 | -10/Materials | Entered Mines 2061 | -10/Mines | Assembled infested the area 2587 | -10/Mines | Core integrity fell below 50% 2797 | -10/Mines | Learned Materials emergency access door positions 2843 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2940 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3076 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3498 | -10/Mines | Discovered new exit (range 5) 3508 | -10/Mines | Entered Exiles 3573 | -10/Exiles | Met 8R-AWN 3607 | -10/Exiles | Met EX-HEX 3700 | -10/Exiles | Met EX-DEC 3715 | -10/Exiles | Learned location of Zion (-6) 3758 | -10/Exiles | Met EX-BIN 3794 | -10/Exiles | Aligned with FarCom system 3796 | -10/Exiles | Given EX-Vault access code 3852 | -10/Exiles | Opened EX-Vault 3869 | -10/Exiles | Found Cloak of Protection 3882 | -10/Exiles | Found Army-in-a-Box 3951 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4155 | -10/Exiles | Discovered new exit (range 14) 4194 | -10/Exiles | Stole two prototypes: Cloak of Protection, Army-in-a-Box 4194 | -10/Exiles | Entered Mines 4236 | -9/Mines | Learned location of 1 exit from Materials 4338 | -9/Mines | Learned 2 Materials zone layouts 4472 | -9/Mines | Core integrity fell below 20% 4512 | -9/Mines | Lost 5 parts (1p1n1u2w) 4964 | -9/Mines | Discovered new exit (range 13) 4984 | -9/Mines | Found the Drone Emporium 5006 | -9/Mines | Found Prototype Device 5083 | -9/Mines | Entered Materials 5083 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 5084 | -8/Materials | Identified exit to Factory 5087 | -8/Materials | Identified Bomb Drone Bay 5926 | -8/Materials | Build established: Scavenger-Mutant 6444 | -8/Materials | Build established: Mutant 6759 | -8/Materials | Found Prototype Device 7041 | -8/Materials | Discovered exit to Factory (range 8) 7235 | -8/Materials | Repaired Enh. Autogun 7275 | -8/Materials | Build established: Scavenger-Mutant 7348 | -8/Materials | Central database locked down 7529 | -8/Materials | Identified Active Sensor Suite 7852 | -8/Materials | Discovered exit to Factory (range 16) 7948 | -8/Materials | Entered Factory 7948 | -7/Factory | Evolved 2 slots: Utility x2 7950 | -7/Factory | FarCom data flow suspended 8006 | -7/Factory | Discovered new exit (range 13) 8009 | -7/Factory | Identified exit to Factory 8075 | -7/Factory | Discovered exit to Factory (range 5) 8144 | -7/Factory | Discovered new exit (range 15) 8147 | -7/Factory | Identified exit to Lower Caves 8161 | -7/Factory | Entered Lower Caves 8161 | -7/Lower Caves | Spotted 14-T0B(f) 8162 | -7/Lower Caves | Encountered a Master Thief 8176 | -7/Lower Caves | Learned Factory security intel 8178 | -7/Lower Caves | Learned Armory stockpile data 8178 | -7/Lower Caves | Learned Extension security intel 8178 | -7/Lower Caves | Learned Armory terminal intel 8201 | -7/Lower Caves | Learned 12 Factory zone layouts 8330 | -7/Lower Caves | Encountered a Warlord checkpoint 8388 | -7/Lower Caves | Build established: Scout 8402 | -7/Lower Caves | Discovered new exit (range 8) 8423 | -7/Lower Caves | Identified exit to Lower Caves 8423 | -7/Lower Caves | Entered another Lower Caves area 8582 | -7/Lower Caves | Discovered new exit (range 3) 8583 | -7/Lower Caves | Identified exit to Data Miner 8583 | -7/Lower Caves | Entered Data Miner 8583 | -7/Data Miner | Discovered new exit (range 6) 8588 | -7/Data Miner | Met Data Miner 8592 | -7/Data Miner | Learned location of Section 7 (-2) 8592 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8596 | -7/Data Miner | Received God Mode back door access code from Data Miner 8602 | -7/Data Miner | Identified exit to Proximity Caves 8602 | -7/Data Miner | Entered Proximity Caves 8685 | -6/Proximity Caves | Entered Factory 8685 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8686 | -6/Factory | Identified exit to Factory 8759 | -6/Factory | Incoming investigation squad redirected 8773 | -6/Factory | Manually triggered Chute Trap 8773 | -6/Factory | Sucked down chute 8773 | -6/Factory | Entered Waste 8775 | -6/Waste | Spotted C-40 Crusher 8783 | -6/Waste | Spotted C-40 Crusher 8783 | -6/Waste | Spotted C-40 Crusher 8784 | -6/Waste | Spotted C-40 Crusher 8785 | -6/Waste | Spotted C-40 Crusher 8788 | -6/Waste | EMP discharged 8788 | -6/Waste | System corruption reached 10% 8789 | -6/Waste | Spotted C-40 Crusher 8790 | -6/Waste | Discovered new exit (range 13) 8798 | -6/Waste | Identified exit to Factory 8798 | -6/Waste | Entered Factory 8836 | -6/Factory | Incoming investigation squad redirected 8991 | -6/Factory | Discovered exit to Factory (range 3) 9051 | -6/Factory | Identified exit to Lower Caves 9142 | -6/Factory | Entered Lower Caves 9241 | -6/Lower Caves | Encountered a Warlord checkpoint 9262 | -6/Lower Caves | Discovered new exit (range 11) 9264 | -6/Lower Caves | Identified exit to Lower Caves 9264 | -6/Lower Caves | Entered another Lower Caves area 9277 | -6/Lower Caves | Encountered a Warlord checkpoint 9317 | -6/Lower Caves | Discovered new exit (range 13) 9320 | -6/Lower Caves | Identified exit to Zion 9339 | -6/Lower Caves | Entered Zion 9352 | -6/Zion | System corruption cleaned by Quarantine Array 9388 | -6/Zion | Discovered new exit (range 9) 9391 | -6/Zion | Identified exit to Proximity Caves 9434 | -6/Zion | Learned location of Warlord (-5) 9539 | -6/Zion | Learned Factory stockpile data 9583 | -6/Zion | Learned location of Armory (-4) 9590 | -6/Zion | Found CR-A16's Pointy Stick 9622 | -6/Zion | Imprinted 9624 | -6/Zion | Declared Zion's savior 9855 | -6/Zion | Entered Proximity Caves 9855 | -5/Proximity Caves | Accompanied by 4 allies 10408 | -5/Proximity Caves | Build established: Mutant 10586 | -5/Proximity Caves | Discovered exit to Factory (range 2) 10601 | -5/Proximity Caves | Entered Factory 10601 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10602 | -5/Factory | Identified exit to Upper Caves 10789 | -5/Factory | Zion Light squad teleported in 10793 | -5/Factory | Incoming investigation squad redirected 10890 | -5/Factory | Zion Light squad teleported in 10963 | -5/Factory | Found Prototype Protection 10971 | -5/Factory | Retrieved Zion intel report: Guard Positions 10982 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10987 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10999 | -5/Factory | Identified Zio. Weapon Casing 11011 | -5/Factory | Entered Upper Caves 11124 | -5/Upper Caves | Build established: Scout 11353 | -5/Upper Caves | Discovered new exit (range 9) 11355 | -5/Upper Caves | Identified exit to Upper Caves 11356 | -5/Upper Caves | Entered another Upper Caves area 11391 | -5/Upper Caves | Discovered new exit (range 15) 11613 | -5/Upper Caves | Discovered new exit (range 12) 11621 | -5/Upper Caves | Identified exit to Warlord 11621 | -5/Upper Caves | Entered Warlord 11639 | -5/Warlord | System corruption cleaned by Quarantine Array 11883 | -5/Warlord | Warlord's base attacked by MAIN.C 11916 | -5/Warlord | Found Prototype Launcher 11917 | -5/Warlord | Found Prototype Energy Gun 11917 | -5/Warlord | Identified Vortex Rifle 11924 | -5/Warlord | Found Prototype Energy Gun 11924 | -5/Warlord | Identified Vortex Rail 11960 | -5/Warlord | Rebuked by Warlord 11967 | -5/Warlord | Opened Warlord's prototype stash 11974 | -5/Warlord | Found Prototype Device 11974 | -5/Warlord | Identified Exp. Phase Shifter 11984 | -5/Warlord | Found Prototype Device 11984 | -5/Warlord | Identified Thermal Barrier 12094 | -5/Warlord | Opened side exit 12117 | -5/Warlord | Discovered new exit (range 10) 12119 | -5/Warlord | Identified exit to Proximity Caves 12119 | -5/Warlord | Entered Proximity Caves 12123 | -4/Proximity Caves | Learned Research stockpile data 12357 | -4/Proximity Caves | Build established: Scavenger-Scout 12476 | -4/Proximity Caves | Spotted B-86 Titan 12532 | -4/Proximity Caves | Discovered new exit (range 9) 12534 | -4/Proximity Caves | Identified exit to Factory 12563 | -4/Proximity Caves | Entered Factory 12563 | -4/Factory | Evolved 2 slots: Utility x2 12564 | -4/Factory | Identified exit to Upper Caves 12638 | -4/Factory | Incoming investigation squad redirected 12835 | -4/Factory | Identified exit to DSF 12835 | -4/Factory | Entered DSF 12853 | -4/DSF | Additional patrols routed to DSF 12878 | -4/DSF | Discovered new exit (range 13) 12892 | -4/DSF | Identified exit to Research 12892 | -4/DSF | Entered Research 12892 | -3/Research | Evolved 2 slots: Utility x2 13091 | -3/Research | Retrieved Zion intel report: Branch Access 13091 | -3/Research | Identified exit to Quarantine 13092 | -3/Research | Zion Hacking Resupply teleported in 13095 | -3/Research | Found Prototype Hackware 13095 | -3/Research | Identified Exp. System Shield 13105 | -3/Research | Spotted B-86 Titan 13113 | -3/Research | Incoming investigation squad redirected 13152 | -3/Research | Incoming investigation squad redirected 13156 | -3/Research | Repaired Xenon Bombardment Thruster 13166 | -3/Research | Zion Hacker squad teleported in 13181 | -3/Research | Zion Hacker squad teleported in 13182 | -3/Research | Spotted B-86 Titan 13257 | -3/Research | Identified Vortex Catalyst Activator 13265 | -3/Research | Entered Quarantine 13268 | -3/Quarantine | Cryocooling Duct disabled 13271 | -3/Quarantine | Cryocooling Duct disabled 13283 | -3/Quarantine | Ambient heat levels rising (+20) 13283 | -3/Quarantine | Non-combat units ordered to evacuate 13284 | -3/Quarantine | Cryocooling Duct disabled 13286 | -3/Quarantine | Ambient heat levels rising (+20) 13286 | -3/Quarantine | Combat units ordered to evacuate 13287 | -3/Quarantine | Lost 4 parts (1p1n2u) 13294 | -3/Quarantine | Found Antimissile System 13299 | -3/Quarantine | Ambient heat levels rising (+20) 13386 | -3/Quarantine | Quarantine Guard activated 13435 | -3/Quarantine | Found Alien Artifact 13443 | -3/Quarantine | Found Alien Artifact 13445 | -3/Quarantine | Spotted Quarantine Guard 13445 | -3/Quarantine | Spotted Quarantine Guard 13458 | -3/Quarantine | Spotted Quarantine Guard 13471 | -3/Quarantine | Found Alien Artifact 13479 | -3/Quarantine | Found Alien Artifact 13479 | -3/Quarantine | Identified Phase Redirector 13496 | -3/Quarantine | Lost 4 parts (4u) 13511 | -3/Quarantine | Spotted Quarantine Guard 13511 | -3/Quarantine | Discovered new exit (range 5) 13511 | -3/Quarantine | Spotted Quarantine Guard 13512 | -3/Quarantine | Spotted Quarantine Guard 13518 | -3/Quarantine | Identified exit to Research 13519 | -3/Quarantine | Entered Research 13519 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13572 | -2/Research | Spotted B-90 Cyclops 13668 | -2/Research | Spotted B-90 Cyclops 13672 | -2/Research | Retrieved Zion intel report: Branch Access 13672 | -2/Research | Identified exit to Testing 13693 | -2/Research | Spotted B-90 Cyclops 13769 | -2/Research | First assault squad dispatched 13808 | -2/Research | Entered Testing 13826 | -2/Testing | Retrieved Zion intel report: Active Garrisons 13877 | -2/Testing | Discovered new exit (range 13) 13902 | -2/Testing | Spotted Fortress 13924 | -2/Testing | Discovered new exit (range 5) 13927 | -2/Testing | Entered Section 7 13952 | -2/Section 7 | Found Alien Artifact 13952 | -2/Section 7 | Identified Integrity Redistributor 13952 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-96) 13981 | -2/Section 7 | Spotted B-90 Cyclops 13983 | -2/Section 7 | Incoming investigation squad redirected 14016 | -2/Section 7 | Spotted Alpha 7 14019 | -2/Section 7 | Spotted Alpha 7 14027 | -2/Section 7 | Discovered new exit (range 12) 14031 | -2/Section 7 | Identified Dimensional Node Initializer 14031 | -2/Section 7 | Initialized slip node 14044 | -2/Section 7 | Found Alien Artifact 14049 | -2/Section 7 | Spotted S7 Guard 14053 | -2/Section 7 | Found Alien Artifact 14053 | -2/Section 7 | Identified Navigation Efficiency Matrix 14053 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 14058 | -2/Section 7 | Spotted Executioner 14074 | -2/Section 7 | Found Alien Artifact 14087 | -2/Section 7 | Spotted B-99 Colossus 14099 | -2/Section 7 | Found Alien Artifact 14099 | -2/Section 7 | Identified Integrated Dissipator 14099 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14101 | -2/Section 7 | Found Integrated Dissipator 14101 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14110 | -2/Section 7 | Found Alien Artifact 14110 | -2/Section 7 | Identified LRC Boosters 14110 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14113 | -2/Section 7 | Found Alien Artifact 14113 | -2/Section 7 | Identified LRC Armor 14113 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 14166 | -2/Section 7 | Found Alien Artifact 14166 | -2/Section 7 | Identified Integrated Reactor (x2) 14166 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 14208 | -2/Section 7 | Search patrols dispatched 14289 | -2/Section 7 | Spotted Executioner 14289 | -2/Section 7 | Spotted Executioner 14295 | -2/Section 7 | Spotted Striker 14336 | -2/Section 7 | Found Alien Energy Gun 14336 | -2/Section 7 | Identified Sigix Sheargun 14338 | -2/Section 7 | Found Sigix Sheargun 14341 | -2/Section 7 | Spotted Striker 14341 | -2/Section 7 | Spotted Striker 14346 | -2/Section 7 | Identified Transdimensional Reconstructor 14346 | -2/Section 7 | Warped through subspace to slip node 14347 | -2/Section 7 | Entered Access 14347 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14386 | -1/Access | Installed Integrated Reactor, increased core energy generation (+10) 14469 | -1/Access | Spotted B-99 Colossus 14562 | -1/Access | Retrieved Zion intel report: Trap Installations 14565 | -1/Access | Discovered new exit (range 14) 14597 | -1/Access | Search patrols dispatched 14711 | -1/Access | Lost 5 parts (2p2n1w) 14761 | -1/Access | Discovered new exit (range 11) 14818 | -1/Access | Entered Command 14842 | -1/Command | Spotted B-99 Colossus 14861 | -1/Command | Incoming investigation squad redirected 14862 | -1/Command | Disengaged cave seal 14862 | -1/Command | Zionites emerged from the dark tunnel 14867 | -1/Command | Identified Subatomic Replicator 14867 | -1/Command | Used Subatomic Replicator to replicate Vortex Catalyst Activator 14923 | -1/Command | Found Prototype Ballistic Gun 14923 | -1/Command | Identified Multirail 14926 | -1/Command | Found Multirail 14992 | -1/Command | Spotted M Guard 14993 | -1/Command | Spotted M Guard 14998 | -1/Command | Spotted Combat Programmer 14998 | -1/Command | Spotted Combat Programmer 15004 | -1/Command | Destroyed Combat Programmer 15007 | -1/Command | Destroyed Combat Programmer 15009 | -1/Command | Destroyed M Guard 15015 | -1/Command | Allies destroyed M Guard 15015 | -1/Command | All MAIN.C guards destroyed 15041 | -1/Command | Lost 6 parts (1n3u2w) 15068 | -1/Command | First assault squad dispatched 15089 | -1/Command | 0b10 Conduit disabled 15092 | -1/Command | Incoming assault squad redirected 15094 | -1/Command | Met MAIN.C 15107 | -1/Command | Allies destroyed MAIN.C Shell 15107 | -1/Command | MAIN.C activated Command garrisons 15119 | -1/Command | Allies destroyed MAIN.C 15123 | -1/Command | Discovered new exit (range 47) 15123 | -1/Command | Discovered new exit (range 88) 15123 | -1/Command | Identified Hpw. Transdimensional Reconstructor 15123 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 15124 | -1/Command | Found Exp. Powered Armor 15125 | -1/Command | Found Omega Cannon 15130 | -1/Command | Lost 3 parts (2p1w) 15284 | -1/Command | Spotted B-99 Colossus 15396 | -1/Command | Found Exp. System Purifier 15562 | -1/Command | Found Prototype Protection 15562 | -1/Command | Identified Zio. Shade Carapace 15677 | -1/Command | Build established: Hacker-Sprinter 15692 | -1/Command | Found Adv. Kinecellerator 15695 | -1/Command | Found Exp. Core Analyzer 15697 | -1/Command | Found Corrupted Exp. Core Analyzer 15972 | -1/Command | Found Corrupted Exp. Weapon Cycler 16063 | -1/Command | Found Zio. Weapon Casing 16141 | -1/Command | Found Prototype Protection 16141 | -1/Command | Identified Zio. Shade Armor 16183 | -1/Command | Found Multirail 16189 | -1/Command | Found Multirail 16266 | -1/Command | Found Exp. Core Analyzer 16417 | -1/Command | Found Zero-point Reactor 16419 | -1/Command | Found Zero-point Reactor 16741 | -1/Command | Build established: Generator-Sprinter 16943 | -1/Command | Found Exp. Targeting Computer 16950 | -1/Command | Found Exp. Targeting Computer 16982 | -1/Command | Warped through subspace to slip node 16982 | -1/Command | Discovered new exit (range 4) 16986 | -1/Command | Entered Access_0 16987 | -1/Access_0 | Met Architect 17007 | -1/Access_0 | Found Integrity Redistributor 17007 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-77) 17014 | -1/Access_0 | A6 warped into view 17046 | -1/Access_0 | Subspace Access Node disabled 17054 | -1/Access_0 | A5 warped into view 17061 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17073 | -1/Access_0 | Subspace Access Node disabled 17094 | -1/Access_0 | Subspace Access Node disabled 17099 | -1/Access_0 | Subspace Access Node disabled 17100 | -1/Access_0 | A4 warped into view 17193 | -1/Access_0 | Destroyed Architect 17194 | -1/Access_0 | Architect triggered a singularity event 17196 | -1/Access_0 | Core integrity fell below 50% 17198 | -1/Access_0 | Warped through subspace to slip node 17198 | -1/Access_0 | Discovered new exit (range 8) 17201 | *** | Escaped singularity! Last Messages --------------- 17190_ Navigation matrix triggers involuntary quantum shift. 17193_ Quantum Shear penetrates Wall. 17193_ Architect: "If I can't win, no one wins!" 17193_ Architect destroyed. 17194_ A0_COM: Initiating irreversible singularity event. Goodbye. 17195_ A0_COM: 10. 17195_ Critical hit (Impale). 17196_ A0_COM: 9. 17197_ A0_COM: 8. 17197_ Dropped Omega Cannon. 17197_ Dropped Hvy. Quantum Rifle. 17197_ A6 follow-up attacks with Enh. Force Lance. 17198_ A0_COM: 7. 17198_ Dropped Hvy. Quantum Rifle. 17198_ Warped through subspace, drawn to slip node. 17198_ EXIT=FOUND 17199_ A0_COM: 6. 17200_ A0_COM: 5. 17201_ A0_COM: 4. [Achievement: Planet Killer] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# ] #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 120 Energy Generation 81 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 410 Jamming Range 12 Cloak Strength 5 Power Amplification 30 Additional Mass Support 9 Armor Coverage 775 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 101 Targeting Accuracy 24 Melee Accuracy 8 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 5 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 41 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Hvy. Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Imp. Force Booster | -7/Data Miner | Free Prc. Shock Rifle | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Tiamat Missile Launcher | -5/Factory | Z-intel Scatter Rocket Array | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Exp. Hacking Suite | -3/Quarantine | Archive Cld. Phase Gun | -3/Quarantine | Archive Prc. Matter Filter | -3/Quarantine | Archive Exp. System Shield | -3/Quarantine | Archive Gravity Flail | -3/Quarantine | Archive Adv. Thermal Defense Suite | -3/Quarantine | Archive Exp. Energy Well | -3/Quarantine | Archive Imp. KE Penetrator | -3/Quarantine | Archive Cld. Plasma Rifle | -3/Quarantine | Archive Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-36 Artificer | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Integrity Redistributor Dimensional Node Initializer Navigation Efficiency Matrix Integrated Dissipator LRC Boosters LRC Armor Integrated Reactor Sigix Sheargun Transdimensional Reconstructor Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- Planet Killer Challenges ------------ None Game ------ Seed StasisMetafieldLog Manual? 0 Play Time 03:31:58 Cumulative 523.4 hours Start 2022.07.08 @ 05:28:17 End 2022.07.08 @ 15:01:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 475 Rogue 475 Adventurer 0 Explorer 0 Win Type 6 Total 24 Types 13/2/5/2/0/0/1/1/0 Lore% 94 Gallery% 93 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6880e7f0-7e06-4ef4-90c4-1fb1b2420ba6