Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.20 @ 21:42:22 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (4375) 4375 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (44) 44 TOTAL SCORE: 10404 Bonus ------- High Alert Combat Kills 44 Cogmind --------- Core Integrity 1036/1300 Matter 248/300 Energy 150/170 System Corruption 7% Temperature Cool (183) Movement Core (1250) Ox24 Location -3/Research Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (7) --- Myomer Leg > --- UTILITY (10) ----- Improved Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Improved Sensor Array Experimental Signal Interpreter Weapon Cycler Advanced Transmission Jammer Improved Weapon Shielding > --- WEAPON (2) ------- Matter Neutralizer KE Penetrator > --- INVENTORY (22) --- Particle Reactor Experimental Heat Sink Advanced Cooling System Improved Coolant Injector Structural Scanner Improved Sensor Array Improved Sensor Array Advanced Terrain Scanner Improved Particle Charger Advanced Transmission Jammer Improved System Backup Module Improved System Backup Module Long-range Tractor Beam Katana Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Experimental Terrain Scan Processor Improved Particle Charger Advanced Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Wave Gun Phase Gun > --- INVENTORY -------- Particle Reactor Experimental Heat Sink Advanced Cooling System Improved Coolant Injector Structural Scanner Improved Sensor Array Improved Sensor Array Improved Sensor Array Advanced Sensor Array Advanced Terrain Scanner Improved Particle Charger Weapon Cycler Advanced Transmission Jammer Improved Weapon Shielding Improved Light Armor Plating Improved System Backup Module Improved System Backup Module Long-range Tractor Beam Plasma Rifle Matter Neutralizer KE Penetrator Katana [Rating: 115] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 5 | . . 1 1 1 . 1 . 1 Utility 8 | . . 1 1 1 2 1 1 1 Weapon . | . . . . . . . . . Parts Attached 202 | 6 6 8 26 19 10 13 61 53 Power 13 | 1 . 1 1 . . 1 6 3 Engine 5 | 1 . 1 1 . . 1 1 . Core 7 | . . . . . . . 5 2 Reactor 1 | . . . . . . . . 1 Propulsion 31 | 2 . 2 9 5 4 1 5 3 Treads 7 | . . . 3 1 . . 2 1 Leg 24 | 2 . 2 6 4 4 1 3 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 100 | 1 3 2 4 2 3 11 36 38 Device 73 | . 1 . 2 2 2 5 31 30 Storage 5 | 1 2 . . . . 1 1 . Processor 5 | . . . 2 . . 1 . 2 Hackware 4 | . . . . . 1 2 1 . Protection 13 | . . 2 . . . 2 3 6 Artifact . | . . . . . . . . . Weapon 58 | 2 3 3 12 12 3 . 14 9 Energy Gun 28 | 2 2 3 6 . 1 . 9 5 Energy Cannon 12 | . . . 1 6 . . 3 2 Ballistic Gun 10 | . . . 1 5 2 . 1 1 Ballistic Cannon 1 | . . . 1 . . . . . Launcher 4 | . 1 . 3 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . 2 Parts Lost 29 | . . . 5 . 1 . 7 16 Power 1 | . . . . . . . . 1 Propulsion 10 | . . . 2 . 1 . 1 6 Utility 8 | . . . . . . . 2 6 Weapon 10 | . . . 3 . . . 4 3 Highest Loss Streak 8 | . . . 2 . 1 . 1 8 Average Slot Usage (%) 98 | . 96 100 97 99 98 99 99 90 Engine 5 | . 14 11 9 7 6 4 1 . Core 2 | . . . . . . . 8 4 Treads 4 | . . . 9 6 6 5 5 3 Leg 26 | . 28 33 26 30 25 29 25 20 Device 14 | . 8 . 6 15 19 16 20 18 Storage 15 | . 16 22 18 15 13 15 15 14 Processor 4 | . . . 3 7 6 5 5 8 Protection 4 | . . 11 7 . . 5 5 3 Energy Gun 9 | . 27 22 13 . 2 5 8 7 Energy Cannon 1 | . . . . 7 3 . . . Ballistic Gun 2 | . . . . 6 5 5 1 . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 13 41 51 53 53 53 75 93 96 Greatest Support 98 | 20 20 30 36 53 63 80 95 98 Greatest Overweight (x) 3 | . 2 1 2 1 1 . 3 2 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 22 | 6 16 16 16 16 16 22 22 22 Average Capacity 18 | 5 10 16 16 16 16 20 22 22 Most Carried 22 | 2 14 16 16 16 16 22 22 22 Average Carried 17 | 1 6 14 15 15 15 17 21 20 Final Capacity 22 | 6 16 16 16 16 16 22 22 22 Final Carried 22 | 2 14 16 16 16 16 22 18 14 Class Distribution -------------------- 23% | Hauler-Skirmisher 23% | Scavenger-Mutant 19% | Mutant 14% | Hauler-Mutant 10% | Scavenger-Skirmisher 8% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Mutant | -4/Factory Hauler-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2628 | 260 60 80 345 347 71 349 595 521 Remotely 219 | . . . . . . . . 219 Salvage Created 4352 | . 215 270 683 497 113 702 1098 774 Parts 225 | . 22 17 34 30 7 23 53 39 Haulers Intercepted 3 | . 1 1 1 . . . . . Recyclers Shooed 5 | . 1 . . . . 1 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 84 | . 5 3 19 7 1 14 24 11 Guns 65 | . 2 2 12 3 1 14 21 10 Cannons 10 | . . . 3 4 . . 2 1 AOE 7 | . 3 . 4 . . . . . Classes Destroyed 11 | . 5 1 3 1 . . . 1 Worker 3 | . . . 1 1 . . 1 . Builder 5 | . 1 . . 1 1 . 2 . Hauler 3 | . 1 1 1 . . . . . Recycler 2 | . . . . . . . . 2 Watcher 12 | . 2 3 1 2 1 . 3 . Swarmer 28 | . 3 . 3 . . 4 13 5 Grunt 15 | . 2 . 7 1 . 4 . 1 Duelist 1 | . . . 1 . . . . . Sentry 20 | . . 3 5 2 1 4 5 . Hunter 7 | . . . 3 1 . 2 . 1 Programmer 13 | . . . . 3 . . 6 4 Best Kill Streak 7 | . 3 2 7 2 1 4 6 5 Combat Bots Only 6 | . 3 1 6 2 1 4 4 5 Max Kills in Single Turn 3 | . 3 1 2 1 1 2 2 1 Gunslinging 1 | . . . . . . 1 1 . Exploded 3 | . 3 . 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 7040 | . 126 226 1033 372 112 853 1812 2506 Core 597 | . 28 22 80 18 . 88 97 264 Absorbed by Shields . | . . . . . . . . . Reduced by Siege Mode 177 | . . . . . . . . 177 Core Remaining (%) 93 | 100 88 94 85 97 100 91 91 . Volleys Fired 315 | . 15 21 55 31 5 36 90 62 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 186 | . 100 106 130 126 108 108 186 169 Shots Fired 562 | . 28 42 98 59 10 72 161 92 Gun 479 | . 26 42 80 26 8 72 145 80 Cannon 75 | . . . 12 33 2 . 16 12 Launcher 8 | . 2 . 6 . . . . . Special . | . . . . . . . . . Kinetic 119 | . . . 20 26 5 36 10 22 Thermal 417 | . 26 38 72 21 3 36 151 70 Explosive 8 | . 2 . 6 . . . . . Electromagnetic 18 | . . 4 . 12 2 . . . Robot Hit Streak 37 | . 11 15 36 16 11 34 37 24 Robot Miss Streak 6 | . 1 1 3 6 2 3 3 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 6 | . . . 1 . . 2 1 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 1 Shots Hit Robots 453 | . 18 32 88 48 8 71 119 69 Core Hits 325 | . 13 9 84 41 8 83 58 29 Critical Hits 7 | . . . 1 . . . 2 4 Critical Kills 3 | . . . 1 . . . 1 1 Critical Parts Destroyed 4 | . . . . . . . 1 3 Melee Attacks 5 | . . . . 1 . . 2 2 Impact 1 | . . . . 1 . . . . Slashing 4 | . . . . . . . 2 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11785 | . 335 401 1779 1242 261 1887 3888 1992 Guns 9148 | . 263 401 1052 506 165 1879 3141 1741 Cannons 1738 | . . . 111 722 26 . 628 251 Explosions 845 | . 72 . 602 . 70 . 101 . Melee . | . . . . . . . . . Ramming 54 | . . . 14 14 . 8 18 . Kinetic 2412 | . . . 190 506 90 828 251 547 Thermal 8248 | . 263 380 973 442 75 1051 3619 1445 Explosive 674 | . 72 . 602 . . . . . Electromagnetic 397 | . . 21 . 280 96 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . 1 . . 5 7 Average Corruption 2 | . . . . 1 . . 2 2 Corruption Purged . | . . . . . . . . . Effects 29 | . . . . 1 . . 20 8 Message Errors 7 | . . . . . . . 6 1 Matter Fused 2 | . . . . . . . 1 1 Heat Flow Errors 7 | . . . . . . . 6 1 Data Loss (minor) 4 | . . . . . . . 4 . Targeting Errors 9 | . . . . 1 . . 3 5 Overload Shots . | . . . . . . . . . Overflow Damage 187 | . . . . 10 2 . 175 . Projectiles 109 | . . . . 10 . . 99 . Explosions 78 | . . . . . 2 . 76 . Melee . | . . . . . . . . . Knockbacks 7 | . . . 7 . . . . . Impact 1 | . . . 1 . . . . . Kinetic 3 | . . . 3 . . . . . Secondary 3 | . . . 3 . . . . . Self-Inflicted Damage 156 | . 12 . 69 . 17 . 58 . Shots 5 | . 1 . 2 . 1 . 1 . Rammed 15 | . . . 5 1 . 1 7 1 Targets Rammed 17 | . . . 5 1 . 1 9 1 Kicked 2 | . . . . . . . 2 . Crushed . | . . . . . . . . . Highest Temperature 448 | . 252 282 407 9 104 82 448 335 Average Temperature 109 | . 79 95 152 6 43 21 117 119 Received Heat Transfer 996 | . 30 90 306 123 30 192 171 54 Effects 7 | . . . 4 . . . 3 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 3 | . . . 2 . . . 1 . Interference 2 | . . . 2 . . . . . Siege Activations 5 | . . . . . . . . 5 Total Turns 97 | . . . . . . . . 97 Longest Duration 49 | . . . . . . . . 49 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 . Combat Hostiles 2 | . . 1 . . . . 1 . Parts Melted 32 | . 4 2 3 1 . 7 9 6 Heat Transferred 13169 | . 777 1073 1663 800 175 2375 4365 1941 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 457 | . 164 211 457 280 98 172 318 136 Initial 177 | . . . 3 177 50 27 61 72 Average 111 | . 65 65 225 172 54 107 103 69 Maximum Alert Level 2 | . . 1 2 1 . . 1 . Low Security (%) 83 | 100 100 96 39 59 100 100 88 100 Level 1 14 | . . 3 43 40 . . 11 . Level 2 1 | . . . 17 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . 1 2 4 . 4 7 2 Investigation 2 | . . . . 1 . . 1 . Extermination 8 | . . . . 3 . . 3 2 Reinforcement 8 | . . 1 2 . . 2 3 . Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 7 | . 2 1 4 . . . . . Communications Jammed 86 | . . . . . . . 44 42 Distress Signals 86 | . . . . . . . 44 42 Times Spotted 142 | . 7 7 32 15 3 15 44 19 Peak Tracking Total 7 | . 4 2 7 4 1 4 6 6 Tactical Retreats 5 | . . . . 1 . 1 3 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 3 | . . . . 1 . . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . 3 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 5 | . . . 2 . 1 . 2 . Max in Single Turn 2 | . . . 1 . 1 . 2 . Garrison Access 3 | . . . 1 . 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 38 | . 5 4 3 6 6 4 9 1 Terminals 27 | . 5 4 1 4 4 2 7 . Fabricators 3 | . . . . . 1 1 1 . Repair Stations 2 | . . . . 1 . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 4 | . . . 1 . 1 1 . 1 Total Hacks 121 | . 18 21 8 14 14 18 27 1 Successful 70 | . 14 14 5 4 8 9 15 1 Failed 51 | . 4 7 3 10 6 9 12 . Catastrophic 4 | . 1 1 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 67 | . 11 13 3 8 5 13 14 . Terminals 98 | . 18 21 4 10 10 14 21 . Fabricators 7 | . . . . . 2 2 3 . Repair Stations 5 | . . . . 2 . . 3 . Recycling Units . | . . . . . . . . . Scanalyzers 4 | . . . 2 2 . . . . Garrison Access 7 | . . . 2 . 2 2 . 1 Terminal Hacks 40 | . 12 11 1 1 3 5 7 . Part Schematic 2 | . 1 . . . . 1 . . Prototype ID Bank 10 | . 3 6 . . 1 . . . Level Access Points 2 | . . 1 . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 7 | . 1 1 1 1 1 1 1 . Repair Station Index 1 | . . . . . 1 . . . Alert Level 3 | . . 1 . . . 1 1 . Unreport Threat 5 | . 2 . . . . 1 2 . Locate Traps 3 | . 1 1 . . . . 1 . Disarm Traps 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 1 1 . . . 1 1 . Fabricator Hacks 5 | . . . . . 1 2 2 . Load Schematic 3 | . . . . . 1 1 1 . Build 2 | . . . . . . 1 1 . Repair Station Hacks 3 | . . . . . . . 3 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 2 2 . . . . Insert Component 2 | . . . 1 1 . . . . Analyze 2 | . . . 1 1 . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . 1 Seal Access 3 | . . . 1 . 1 . . 1 Unauthorized Hacks 15 | . 2 3 1 1 3 2 3 . Terminals 15 | . 2 3 1 1 3 2 3 . Assimilate 1 | . . . . . 1 . . . Botnet 11 | . 2 2 1 1 2 1 2 . Operators 3 | . . 1 . . . 1 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 37 | . 5 4 3 6 6 4 9 . Full Trace Events 2 | . . . . 1 . . 1 . Feedback Events 2 | . . . . 1 . . 1 . Corruption 2 | . . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . 1 . 1 1 . 1 . . Parts Built 2 | . . . . . . 1 1 . Matter 387 | . . . . . . 102 285 . Time 127 | . . . . . . 51 76 . Total Part Build Rating 6 | . . . . . . 1 5 . Parts Repaired 1 | . . . . . . . 1 . Time 44 | . . . . . . . 44 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 26 | . . . . . 26 26 . . Highest-Rated Ally 26 | . . . . . 26 26 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6211 | 52 401 535 678 903 634 607 1679 722 Spaces Moved 3609 | 37 226 297 297 600 492 352 948 360 Core 5 | 5 . . . . . . . . Treads 40 | . . . 12 . . . 26 2 Legs 3564 | 32 226 297 285 600 492 352 922 358 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 150 150 120 120 124 124 122 Average Speed 131 | 110 147 150 152 123 120 124 131 129 Slowest Speed 230 | 120 180 150 200 150 150 124 230 185 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 23 | 3 46 44 34 18 13 12 23 15 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . 1 . . 7 8 Terrain Destroyed 128 | . 10 . 53 1 . . 54 10 Melee 4 | . . . . 1 . . 2 1 Projectile 29 | . . . . . . . 20 9 AOE 95 | . 10 . 53 . . . 32 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4519 | 45 267 351 421 703 528 458 1231 515 Wait 177 | 1 . 2 11 29 1 40 77 16 Move 3601 | 36 225 296 296 599 491 351 947 360 Hop . | . . . . . . . . . Pick Up 93 | 2 15 11 10 9 8 11 19 8 Fast Attach 49 | 6 2 3 9 3 7 2 4 13 Attach 45 | . 1 4 5 5 . 5 13 12 Detach 19 | . 1 2 1 3 . 4 4 4 Swap 108 | . 3 1 12 11 3 6 44 28 Drop 90 | . 5 11 17 11 13 2 22 9 Fire 315 | . 15 21 55 31 5 36 90 62 Melee 5 | . . . . 1 . . 2 2 Ram . | . . . . . . . . . Kick 2 | . . . . . . . 2 . Crush 15 | . . . 5 1 . 1 7 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Build established: Mutant 335 | -10/Materials | Identified exit to Mines 454 | -10/Materials | Entered another Materials area 454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 691 | -9/Materials | Discovered new exit (range 12) 825 | -9/Materials | Identified exit to Materials 888 | -9/Materials | Discovered new exit (range 16) 989 | -9/Materials | Entered another Materials area 989 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1546 | -8/Materials | Discovered new exit (range 16) 1660 | -8/Materials | Identified exit to Factory 1667 | -8/Materials | Entered Factory 1667 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1818 | -7/Factory | Build established: Scavenger-Mutant 2460 | -7/Factory | Discovered new exit (range 15) 2477 | -7/Factory | Identified exit to Factory 2570 | -7/Factory | Entered another Factory area 2570 | -6/Factory | Evolved 2 slots: Utility x2 3058 | -6/Factory | Discovered new exit (range 15) 3074 | -6/Factory | Identified exit to Lower Caves 3078 | -6/Factory | Build established: Hacker-Skirmisher 3113 | -6/Factory | Discovered new exit (range 15) 3138 | -6/Factory | Identified exit to Factory 3204 | -6/Factory | Entered another Factory area 3204 | -5/Factory | Accompanied by 1 ally 3204 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3227 | -5/Factory | Found Prototype Processor 3227 | -5/Factory | Identified Exp. Signal Interpreter 3287 | -5/Factory | Fabricated Lrg. Storage Unit (x1) 3626 | -5/Factory | Build established: Hauler-Skirmisher 3685 | -5/Factory | Discovered new exit (range 15) 3707 | -5/Factory | Garrison activated, responded to threat 3781 | -5/Factory | Identified exit to Factory 3811 | -5/Factory | Entered another Factory area 3811 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3938 | -4/Factory | Repaired Lrn. Sensor Array 4185 | -4/Factory | Discovered new exit (range 15) 4319 | -4/Factory | Identified exit to Upper Caves 4967 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 5271 | -4/Factory | Identified exit to Research 5490 | -4/Factory | Entered Research 5490 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6146 | -3/Research | Lost 8 parts (2n3u3w) 6212 | -3/Research | Self-destructed Last Messages --------------- 06201_ W-44 Eye distress signal jammed. 06202_ Slug penetrates H-77 Assassin. 06202_ H-77 Assassin destroyed. 06202_ W-44 Eye distress signal jammed. 06204_ Penetrated by Slug. 06205_ Slug penetrates H-77 Assassin. 06205_ W-44 Eye distress signal jammed. 06207_ Slug penetrates H-77 Assassin. 06207_ System corrupted: Matter Neutralizer targeting data glitched. 06208_ Penetrated by Slug. 06208_ Imp. Heavy Treads destroyed. 06208_ Particle Reactor destroyed. 06208_ W-44 Eye distress signal jammed. 06208_ Exp. Terrain Scan Processor destroyed. 06208_ W-44 Eye distress signal jammed. 06210_ Slug penetrates H-77 Assassin. 06210_ W-44 Eye distress signal jammed. 06211_ Slug penetrates Wall. 06211_ Penetrated by Slug. 06211_ W-44 Eye distress signal jammed. 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""" + # # #########?#?????? | | # # #### # ########????????? | | # # #### # #########???????? | | # #####/################## #######?#???????? | | #########?#?????? | | """# ??????? | | T"# ? ???? | | """# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 37 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 22 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Weapon Shielding | -8/Materials | Scanalyzed Adv. Terrain Scanner | -7/Factory | Scanalyzed Exp. Terrain Scan Processor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrg. Storage Unit | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullDimensionalModule Manual? 0 Play Time 02:15:38 Cumulative 152.2 hours Start 2021.08.20 @ 19:24:29 End 2021.08.20 @ 21:42:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 62 Rogue 4 Adventurer 56 Explorer 2 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 59 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cef6a515-9883-4219-8f42-4dcdffd80652