Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 12:54:57 Player: ash Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (316) 316 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 1642 Bonus ------- Follower Combat Kills 21 Registered with UFD 300 Cogmind --------- Core Integrity 136/250 Matter 252/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Rolling (80) Ox1 Location -7/Scraptown Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Overtuned Huge Scrapsphere > --- UTILITY (2) ------ Large Storage Unit Structural Scanner > --- WEAPON (2) ------- Particle Cannon Light Cannon > --- INVENTORY (15) --- Ion Engine Overtuned Huge Scrapsphere Heat Sink Improved Heat Sink Small Matter Pod (0) Light Armor Plating Particle Cannon Particle Cannon Particle Cannon Assault Rifle Light Cannon Light Cannon EMP Trap EMP Trap Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Overtuned Huge Scrapsphere > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Particle Cannon Light Cannon > --- INVENTORY -------- Ion Engine Overtuned Huge Scrapsphere Heat Sink Improved Heat Sink Small Matter Pod Light Armor Plating Particle Cannon Particle Cannon Particle Cannon Assault Rifle Light Cannon Light Cannon EMP Trap EMP Trap [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Overtuned Huge Scrapsphere Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 15 | . 8 3 . 4 Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . . 1 . 3 Treads . | . . . . . Leg 2 | . . 1 . 1 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 6 | . 5 1 . . Device 3 | . 2 1 . . Storage 2 | . 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | . 3 . . 1 Energy Gun . | . . . . . Energy Cannon 2 | . 2 . . . Ballistic Gun . | . . . . . Ballistic Cannon 2 | . 1 . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 12 | . 12 13 13 12 Power . | . 1 1 1 . Propulsion 2 | . 4 2 2 1 Utility 3 | . 1 4 4 3 Weapon 5 | . 4 6 6 5 Tool/Special . | . . . . . Unused Backups 19 | . 8 3 . 8 Power 3 | . 2 . . 1 Propulsion 7 | . 3 3 . 1 Utility 3 | . 1 . . 2 Weapon 6 | . 2 . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 97 100 100 96 Engine 14 | . 14 14 14 14 Leg 26 | . 28 28 28 24 Device 8 | . 8 1 14 13 Storage 13 | . 14 14 14 13 Processor 4 | . 3 12 . . Energy Gun 1 | . 5 . . . Energy Cannon 12 | . 8 14 14 13 Ballistic Gun 3 | . 10 . . . Ballistic Cannon 10 | . 3 14 14 13 Peak Build Rating 21 | . 11 10 10 21 Average Rating 10 | . 9 9 10 10 On Entrance 8 | 6 6 10 10 10 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 33 | 14 33 33 31 31 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 10 | . 1 1 1 10 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 13 15 15 14 Most Carried 15 | . 15 15 15 15 Average Carried 14 | . 12 14 15 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 15 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Scraptown Resources | -11 -10 -10 -10 -7 ----------- Run | Yrd Mat Min Sub Scr Matter Collected 566 | 200 246 56 14 50 Remotely . | . . . . . Salvage Created 541 | . 414 127 . . Parts 29 | . 20 9 . . Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Combat Hostiles Destroyed 14 | . 9 5 . . Guns 6 | . 6 . . . Cannons 8 | . 3 5 . . Classes Destroyed 4 | . 4 . . . Hauler 2 | . 2 . . . Recycler 1 | . 1 . . . Swarmer 9 | . 6 3 . . Grunt 5 | . 3 2 . . Best Kill Streak 3 | . 3 2 . . Combat Bots Only 3 | . 3 2 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Scr Hostile Shots Fired 53 | . 41 12 . . Missed 12 | . 8 4 . . Hits 41 | . 33 8 . . Projectile 41 | . 33 8 . . Damage Taken 378 | . 317 61 . . Core 114 | . 87 27 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 49 | . 37 10 2 . Largest 2 | . 2 2 2 . Hottest 98 | . 98 98 98 . Shots Fired 98 | . 74 20 4 . Gun 49 | . 49 . . . Cannon 49 | . 25 20 4 . Launcher . | . . . . . Special . | . . . . . Kinetic 49 | . 37 10 2 . Thermal 32 | . 20 10 2 . Explosive . | . . . . . Electromagnetic 17 | . 17 . . . Robot Hit Streak 7 | . 7 3 . . Robot Miss Streak 7 | . 5 7 . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 40 | . 34 6 . . Core Hits 23 | . 16 7 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . 1 . . . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 655 | . 518 137 . . Guns 257 | . 257 . . . Cannons 383 | . 261 122 . . Explosions . | . . . . . Melee . | . . . . . Ramming 15 | . . 15 . . Kinetic 212 | . 193 19 . . Thermal 308 | . 205 103 . . Explosive . | . . . . . Electromagnetic 120 | . 120 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . 1 . . . Projectiles 1 | . 1 . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . 3 . . Kicked 3 | . . 3 . . Crushed . | . . . . . Highest Temperature 144 | . 108 144 . . Average Temperature 44 | . 30 57 . . Received Heat Transfer 78 | . 78 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 555 | . 370 185 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 169 | . 83 169 . . Initial . | . . . . . Average 23 | . 20 27 . . Influence Increases 511 | . 265 246 . . Destroy 0b10 Robot/C 340 | . 180 160 . . Destroy 0b10 Robot/NC 15 | . 15 . . . Destroy Leader 64 | . 34 30 . . Allied During Kill 11 | . . 11 . . Successful Hack 5 | . 5 . . . Disable Machine 30 | . 15 15 . . Destroy Structure 1 | . 1 . . . Lose Combat Pursuer 45 | . 15 30 . . Influence Decreases 511 | . 265 111 135 . Entered New Map 71 | . . . 71 . Time Decay 440 | . 265 111 64 . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Scr Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 15 8 . . Peak Tracking Total 3 | . 3 3 . . Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . 2 2 2 Machines | -11 -10 -10 -10 -7 ---------- Run | Yrd Mat Min Sub Scr Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Scr Machines Accessed 9 | . 5 1 . 3 Terminals 5 | . 4 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 12 2 . 11 Successful 18 | . 5 2 . 11 Failed 7 | . 7 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 9 | . 8 1 . . Terminals 12 | . 10 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 3 1 . 11 Record 3 | . . . . 3 Robot Analysis 7 | . . . . 7 Emergency Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . . 1 . . Proto ID Catalog 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 2 1 . . Terminals 2 | . 1 1 . . Track 1 | . . 1 . . Botnet 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Reject 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 5 1 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -7 ------------ Run | Yrd Mat Min Sub Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -7 -------- Run | Yrd Mat Min Sub Scr Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 1 Highest-Rated Group 41 | . . 41 31 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 11 | . . 11 . . Total Damage 144 | . . 144 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -7 ------- Run | Yrd Mat Min Sub Scr Active Infowar (turns) 1473 | . . 97 280 1096 Structural 1473 | . . 97 280 1096 Robot Analysis Total 7 | . . . . 7 Derelict Logs Recovered 2 | . . 1 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -7 ------------- Run | Yrd Mat Min Sub Scr Turns Passed 3194 | . 934 849 280 1131 Spaces Moved 1646 | 1 454 421 140 630 Core 35 | . . . . 35 Treads . | . . . . . Legs 1532 | 1 454 421 140 516 Wheels 79 | . . . . 79 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 120 120 190 190 50 Average Speed 176 | 120 171 190 190 169 Slowest Speed 550 | 120 190 190 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 1 73 96 17 47 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -7 --------- Run | Yrd Mat Min Sub Scr Total 1832 | . 535 450 150 697 Wait 66 | . 17 5 9 35 Move 1642 | . 453 420 139 630 Hop . | . . . . . Pick Up 26 | . 12 3 . 11 Fast Attach 13 | . 2 2 . 9 Attach 1 | . 1 . . . Detach 3 | . 2 1 . . Swap 6 | . 5 1 . . Drop 23 | . 6 5 . 12 Fire 49 | . 37 10 2 . Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -7/Scraptown History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Discovered new exit (range 5) 680 | -10/Materials | Discovered new exit (range 8) 715 | -10/Materials | Identified exit to Materials 891 | -10/Materials | Discovered new exit (range 15) 933 | -10/Materials | Identified exit to Mines 935 | -10/Materials | Entered Mines 939 | -10/Mines | Discovered exit to Materials (range 16) 1010 | -10/Mines | Learned location of Zion (-7) 1229 | -10/Mines | Found a hidden stash of uninstalled traps 1250 | -10/Mines | Discovered new exit (range 7) 1259 | -10/Mines | Identified exit to Subcaves 1485 | -10/Mines | Discovered exit to Materials (range 11) 1784 | -10/Mines | Entered Subcaves 1784 | -10/Subcaves | Accompanied by 1 ally 1785 | -10/Subcaves | Approached by a straggling Scientist 1789 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1856 | -10/Subcaves | Learned location of 1 exit from Materials 2043 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2064 | -10/Subcaves | Entered Scraptown 2064 | -7/Scraptown | Accompanied by 1 ally 2094 | -7/Scraptown | Led the pair of lost Derelicts to a safe place 2266 | -7/Scraptown | Visited UFD Registry 2266 | -7/Scraptown | Registered with UFD as "Nukeback" 2304 | -7/Scraptown | Visited Scrap Suit Storage 2338 | -7/Scraptown | Visited LU-1G1's Boring Crew 2422 | -7/Scraptown | Visited Curators Association 2688 | -7/Scraptown | Visited Observation Area 2775 | -7/Scraptown | Visited DA-N13 Charitable Foundation 2804 | -7/Scraptown | Visited Analyses Database 2847 | -7/Scraptown | Visited Cartography Club 2987 | -7/Scraptown | Visited Science Guys 3054 | -7/Scraptown | Visited Modified Component R&D 3195 | -7/Scraptown | Self-destructed Last Messages --------------- performance comes with drawbacks, reliably mitigating such drawbacks leaves only the benefits! Tuning patches have been successfully applied to both Derelict and 0b10 technology. >>Record "Malfunction Rates" We've determined the general rate of malfunction for overtuned parts, with weapons malfunctioning on approximately one out of every five shots, power sources having a 2% chance to shut down per microcycle, and propulsion shutting down on 2% of movements. The Scrap Suit has been reworked to head off issues caused by overtuning, thus combining the two technologies is all but essential to achieve the greatest efficiency. >>Record "Malfunction Recovery" In the absence of a functioning Scrap Suit, given enough time and persistence one can restore functionality to malfunctioning parts. The recovery rate seems to fall around 1 to 2% chance per microcycle, with recalibration likely to speed up the process. 03131_ Ovr. Huge Scrapsphere suddenly begins malfunctioning. 03147_ MS-VOL(p) scrutinizes some mainframe outputs. 03164_ Ovr. 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