Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 12:39:01 Player: Olga Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (1157) 1157 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2927 Bonus ------- None Cogmind --------- Core Integrity 114/550 Matter 219/300 Energy 6/100 System Corruption 0% Temperature Hot (292) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit System Shield System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Armored Treads Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating Assault Rifle Heavy Assault Rifle Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating System Shield System Shield > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Armored Treads Improved Flight Unit Weight Redist. System Assault Rifle Heavy Assault Rifle Gauss Cannon Heavy Flail Heavy Flail [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 47 | . 7 14 26 Power 9 | . 3 2 4 Engine 5 | . 2 2 1 Core 4 | . 1 . 3 Reactor . | . . . . Propulsion 12 | . 2 4 6 Treads 7 | . . 2 5 Leg 2 | . 2 . . Wheel 2 | . . 2 . Hover . | . . . . Flight 1 | . . . 1 Utility 18 | . 1 5 12 Device 3 | . . 2 1 Storage 1 | . . 1 . Processor . | . . . . Hackware 3 | . . . 3 Protection 11 | . 1 2 8 Artifact . | . . . . Weapon 8 | . 1 3 4 Energy Gun 1 | . 1 . . Energy Cannon . | . . . . Ballistic Gun 4 | . . 3 1 Ballistic Cannon 3 | . . . 3 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 17 | . 2 3 12 Power 4 | . . 1 3 Propulsion 2 | . 1 . 1 Utility 6 | . . 1 5 Weapon 5 | . 1 1 3 Highest Loss Streak 8 | . 1 2 8 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 90 93 87 Engine 7 | . 13 10 3 Core 2 | . . . 4 Treads 9 | . . 3 16 Leg 6 | . 27 . . Wheel 4 | . . 18 . Device 10 | . . 15 13 Storage 10 | . 14 11 9 Hackware 3 | . . . 7 Protection 11 | . 6 12 13 Energy Gun 4 | . 14 5 . Ballistic Gun 11 | . 14 15 8 Ballistic Cannon 4 | . . . 9 Naked Turns . | . . . . Heaviest Build 60 | 13 15 36 60 Greatest Support 49 | 20 20 44 49 Greatest Overweight (x) 12 | . 1 1 12 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | . 8 15 15 Average Capacity 12 | . 8 13 15 Most Carried 15 | . 8 15 15 Average Carried 11 | . 6 9 14 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 6 8 15 13 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Mutant 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1012 | 200 88 107 617 Remotely . | . . . . Salvage Created 1242 | . 381 150 711 Parts 60 | . 18 15 27 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 27 | . 7 5 15 Guns 19 | . 6 5 8 Cannons 6 | . . . 6 AOE 2 | . 1 . 1 Classes Destroyed 10 | . 2 2 6 Worker 1 | . . . 1 Hauler 1 | . 1 . . Recycler 1 | . . . 1 Swarmer 3 | . . 3 . Grunt 15 | . 7 . 8 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 4 | . . 2 2 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 2 5 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3191 | . 500 288 2403 Core 559 | . 104 19 436 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 58 95 . Volleys Fired 98 | . 26 22 50 Largest 2 | . 2 2 2 Hottest 96 | . 60 60 96 Shots Fired 189 | . 51 41 97 Gun 145 | . 51 41 53 Cannon 44 | . . . 44 Launcher . | . . . . Special . | . . . . Kinetic 147 | . 26 24 97 Thermal 39 | . 22 17 . Explosive . | . . . . Electromagnetic 3 | . 3 . . Robot Hit Streak 12 | . 11 10 12 Robot Miss Streak 4 | . 2 4 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 128 | . 36 24 68 Core Hits 64 | . 20 11 33 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . . . 7 Blast 7 | . . . 7 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2605 | . 523 235 1847 Guns 1368 | . 369 235 764 Cannons 780 | . . . 780 Explosions 455 | . 154 . 301 Melee . | . . . . Ramming 2 | . . . 2 Kinetic 1829 | . 137 148 1544 Thermal 353 | . 266 87 . Explosive 384 | . 83 . 301 Electromagnetic 37 | . 37 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 51 | . 16 . 35 Projectiles 26 | . . . 26 Explosions 25 | . 16 . 9 Melee . | . . . . Knockbacks 15 | . . . 15 Impact . | . . . . Kinetic 13 | . . . 13 Secondary 2 | . . . 2 Self-Inflicted Damage 222 | . 123 . 99 Shots 3 | . 2 . 1 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 366 | . 124 6 366 Average Temperature 123 | . 45 4 183 Received Heat Transfer 1299 | . 219 45 1035 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Interference 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 750 | . 550 200 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 418 | . 292 267 418 Initial 122 | . . 122 112 Average 227 | . 200 205 251 Maximum Alert Level 2 | . 1 1 2 Low Security (%) 31 | . 29 35 30 Level 1 66 | . 70 64 65 Level 2 1 | . . . 3 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 1 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 47 | . 13 5 29 Peak Tracking Total 8 | . 4 2 8 Tactical Retreats 4 | . 1 1 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 3 | . 1 . 2 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 4 . 3 Successful 6 | . 4 . 2 Failed 1 | . . . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 7 | . 4 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 . 2 Alert Level 1 | . . . 1 Locate Traps 1 | . 1 . . Zone Layout 3 | . 2 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1283 | . 318 305 660 Spaces Moved 622 | 1 170 206 245 Core 1 | . . . 1 Treads 269 | . . 25 244 Legs 171 | 1 170 . . Wheels 181 | . . 181 . Hover . | . . . . Flight . | . . . . Fastest Speed 80 | 120 120 80 145 Average Speed 129 | 120 120 96 161 Slowest Speed 650 | 120 190 225 650 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 2 47 22 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 72 | . 33 . 39 Melee . | . . . . Projectile 21 | . . . 21 AOE 51 | . 33 . 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 924 | . 236 273 415 Wait 106 | . 29 17 60 Move 619 | . 169 205 245 Hop . | . . . . Pick Up 23 | . 2 9 12 Fast Attach 21 | . 4 6 11 Attach 14 | . 1 3 10 Detach . | . . . . Swap 12 | . 2 5 5 Drop 29 | . 3 6 20 Fire 98 | . 26 22 50 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 300 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Entered another Materials area 319 | -9/Materials | Evolved 2 slots: Utility x2 388 | -9/Materials | Discovered new exit (range 16) 571 | -9/Materials | Discovered new exit (range 16) 624 | -9/Materials | Entered another Materials area 624 | -8/Materials | Evolved 2 slots: Utility x2 784 | -8/Materials | Build established: Scavenger-Mutant 969 | -8/Materials | Core integrity fell below 50% 1020 | -8/Materials | Lost 8 parts (1p1n5u1w) 1284 | -8/Materials | Self-destructed Last Messages --------------- 01278_ X-62 Marksman knocked back. 01278_ Slug penetrates G-47 Trooper. 01278_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 01279_ U-05 Engineer builds a Wall. 01280_ Penetrated by Slug. 01280_ Lgt. Nuclear Core destroyed. 01280_ Dropped Arm. Treads. 01281_ Dropped Hrd. Light Armor Plating. 01281_ R-06 Scavenger inserts Aluminum Leg into recycling unit. 01282_ Recycling unit begins recycling process. 01282_ U-05 Engineer builds a Wall. 01282_ Identified Imp. Flight Unit. 01282_ Gauss Cannon broken. 01282_ Malfunction: Power surge. 01283_ Recycling unit begins matter transfer process. 01283_ Dropped Faulty Imp. Flight Unit. 01283_ Dropped Broken Gauss Cannon. 01284_ Dropped Adv. Weight Redist. System. 01284_ Penetrated by Slug. 01284_ Gauss Cannon destroyed. 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