Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:06:28 Player: Kafouille Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (147) 735 Value Destroyed (3706) 3706 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1393) 1393 TOTAL SCORE: 7714 Bonus ------- High Alert Combat Kills 1393 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 280/280 System Corruption 18% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Particle Cannon > --- INVENTORY (10) --- Heavy Ion Engine Cooled Ion Engine Nuclear Core Carbon-fiber Leg Improved Signal Interpreter Faulty Heavy EM Shotgun Assault Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Heavy Laser Particle Cannon Improved Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Heat Sink Improved Heat Sink Improved Targeting Computer ECM Suite Hardened Light Armor Plating Shield Generator Improved EM Shotgun Light EM Pulse Cannon Improved Light Cannon Improved Light Cannon [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 2 | . . 1 1 Parts Attached 125 | 7 14 27 77 Power 15 | 1 . 4 10 Engine 15 | 1 . 4 10 Core . | . . . . Reactor . | . . . . Propulsion 32 | 2 4 11 15 Treads 11 | . . 3 8 Leg 5 | . . . 5 Wheel 16 | 2 4 8 2 Hover . | . . . . Flight . | . . . . Utility 34 | 2 5 4 23 Device 10 | 1 3 1 5 Storage 8 | 1 2 2 3 Processor 4 | . . 1 3 Hackware . | . . . . Protection 12 | . . . 12 Artifact . | . . . . Weapon 44 | 2 5 8 29 Energy Gun 6 | 2 . . 4 Energy Cannon 12 | . . 5 7 Ballistic Gun 9 | . 3 . 6 Ballistic Cannon 10 | . 2 1 7 Launcher 7 | . . 2 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 25 | . . 4 21 Power 2 | . . 1 1 Propulsion 6 | . . 1 5 Utility 8 | . . 1 7 Weapon 9 | . . 1 8 Highest Loss Streak 8 | . . 2 8 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 92 | . 99 98 86 Engine 10 | . 14 10 9 Treads 11 | . . 13 13 Wheel 8 | . 28 8 3 Device 10 | . 13 10 9 Storage 10 | . 14 11 9 Processor 8 | . . 10 8 Protection 3 | . . . 7 Energy Cannon 10 | . . 23 5 Ballistic Gun 5 | . 16 . 6 Ballistic Cannon 6 | . 8 5 6 Launcher 4 | . . 4 6 Naked Turns . | . . . . Heaviest Build 56 | 13 33 43 56 Greatest Support 43 | 26 26 43 43 Greatest Overweight (x) 7 | 3 1 3 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 10 14 10 Most Carried 15 | 4 10 15 14 Average Carried 9 | 1 7 12 9 Final Capacity 15 | 8 15 15 10 Final Carried 15 | 3 10 15 8 Class Distribution -------------------- 63% | Gunner 21% | Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3710 | 241 551 764 2154 Remotely . | . . . . Salvage Created 5009 | 115 705 1459 2730 Parts 299 | 6 62 109 122 Haulers Intercepted 14 | . 2 6 6 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 103 | . 13 32 58 Guns 17 | . 11 . 6 Cannons 70 | . 2 25 43 AOE 16 | . . 7 9 Classes Destroyed 15 | 2 6 2 5 Worker 6 | . . 3 3 Builder 7 | . 3 2 2 Tunneler 5 | 1 3 . 1 Hauler 14 | . 2 6 6 Recycler 8 | 1 1 4 2 Mechanic 2 | . . . 2 Operator 3 | . 2 1 . Watcher 13 | . 3 5 5 Swarmer 25 | . 6 19 . Grunt 53 | . 7 5 41 Brawler 2 | . . . 2 Duelist 2 | . . . 2 Protector 2 | . . . 2 Sentry 15 | . . 8 7 Hunter 4 | . . . 4 Best Kill Streak 9 | 2 5 8 9 Combat Bots Only 9 | . 3 5 9 Max Kills in Single Turn 3 | 1 2 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 481 | . 40 97 344 Missed 123 | . 9 28 86 Damage Taken 5413 | . 316 852 4245 Core 769 | . 56 129 584 Absorbed by Shields 64 | . . . 64 Redirected to Shielding 109 | . . . 109 Ignored by Resistances 112 | . . . 112 Regen/Repaired (Parts) 406 | . . 32 374 Core Remaining (%) 81 | 100 77 67 . Volleys Fired 317 | 5 58 80 174 Largest 4 | 2 2 3 4 Hottest 204 | 80 70 204 192 Shots Fired 723 | 10 116 224 373 Gun 219 | 10 100 . 109 Cannon 468 | . 16 216 236 Launcher 36 | . . 8 28 Special . | . . . . Kinetic 456 | . 116 105 235 Thermal 196 | 10 . 84 102 Explosive 28 | . . 8 20 Electromagnetic 43 | . . 27 16 Robot Hit Streak 18 | 4 6 12 18 Robot Miss Streak 8 | 2 6 8 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 405 | 6 66 98 235 Core Hits 218 | 3 34 57 124 Critical Kills . | . . . . Critical Parts Destroyed 3 | . 1 . 2 Critical Strikes 14 | . 2 . 12 Destroy 3 | . 1 . 2 Blast 11 | . 1 . 10 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 12706 | 82 1056 2679 8889 Guns 1985 | 82 845 . 1058 Cannons 7880 | . 211 1933 5736 Explosions 2833 | . . 746 2087 Melee . | . . . . Ramming 8 | . . . 8 Kinetic 6957 | . 1056 842 5059 Thermal 2631 | 82 . 847 1702 Explosive 2267 | . . 457 1810 Electromagnetic 843 | . . 533 310 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 18 | . 4 2 18 Average Corruption 3 | . 4 2 17 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 45 | . 14 21 10 Message Errors 11 | . 4 4 3 Matter Fused 10 | . 4 3 3 Heat Flow Errors 6 | . 3 2 1 Energy Discharges 4 | . . 4 . Data Loss (minor) 7 | . 2 4 1 Data Loss (major) 2 | . 1 1 . Misfires 3 | . . 3 . Alerts 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 453 | . 6 70 377 Projectiles 358 | . 6 38 314 Explosions 95 | . . 32 63 Melee . | . . . . Knockbacks 26 | . 2 4 20 Impact . | . . . . Kinetic 25 | . 2 4 19 Secondary 1 | . . . 1 Self-Inflicted Damage 492 | . . 133 359 Shots 14 | . . 6 8 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 475 | 90 284 384 475 Average Temperature 130 | 46 140 118 136 Received Heat Transfer 2010 | . 102 174 1734 Effects 16 | . 1 6 9 Shutdowns 4 | . . . 4 Energy Bleed 2 | . 1 . 1 Interference 7 | . . 6 1 Matter Decay 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 2 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | 2 . 3 1 Heat Transferred 4378 | 175 . 1471 2732 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 7 | . . 4 3 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 1515 | 10 384 796 1515 Initial 278 | . 6 76 278 Average 697 | 2 215 547 939 Maximum Alert Level 4 | . 1 3 4 Low Security (%) 8 | 100 35 5 . Level 1 21 | . 64 14 15 Level 2 34 | . . 68 24 Level 3 10 | . . 11 13 Level 4 24 | . . . 46 Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . . 1 Squads Dispatched 20 | . 2 4 14 Investigation 7 | . . 2 5 Extermination . | . . . . Reinforcement 8 | . 2 2 4 Assault 5 | . . . 5 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 4 | . . . 4 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 3 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 139 | . 21 37 81 Peak Tracking Total 6 | . 4 5 6 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 15 | . 2 5 8 Max in Single Turn 2 | . 1 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 29 | . 6 11 12 Terminals 20 | . 5 7 8 Fabricators . | . . . . Repair Stations 3 | . . 1 2 Recycling Units 4 | . 1 2 1 Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 98 | . 16 39 43 Successful 66 | . 8 31 27 Failed 32 | . 8 8 16 Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 43 | . 13 12 18 Fabricators . | . . . . Repair Stations 23 | . . 5 18 Recycling Units 8 | . 3 2 3 Scanalyzers 24 | . . 20 4 Garrison Access . | . . . . Terminal Hacks 22 | . 6 7 9 Record 2 | . . . 2 Robot Analysis 1 | . . 1 . Prototype ID Bank 7 | . 1 2 4 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Unreport Threat 1 | . . 1 . Locate Traps 5 | . 2 1 2 Dispatch Records 2 | . 1 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 15 | . . 3 12 Scan Component 9 | . . 2 7 Repair 6 | . . 1 5 Recycling Unit Hacks 7 | . 2 2 3 Process 1 | . . . 1 Report Inventory 4 | . 1 2 1 Retrieve Matter 1 | . . . 1 Retrieve Components 1 | . 1 . . Scanalyzer 22 | . . 19 3 Insert Component 12 | . . 10 2 Analyze 10 | . . 9 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 18 | . 3 6 9 Full Trace Events 8 | . . 3 5 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 10 | . . 9 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 6 | . . 1 5 Time 228 | . . 32 196 Parts Recycled . | . . . . Recycled Matter 175 | . . . 175 Retrieved Matter 351 | . . . 351 Retrieved Components 9 | . 9 . . Parts Scanalyzed 10 | . . 9 1 Part Schematics Acquired 10 | . . 9 1 Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 5983 | 88 847 1919 3129 Spaces Moved 3240 | 59 647 1076 1458 Core 13 | 12 . . 1 Treads 1672 | . . 635 1037 Legs 111 | . . . 111 Wheels 1444 | 47 647 441 309 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 95 105 Average Speed 131 | 100 93 134 146 Slowest Speed 400 | 200 95 240 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 63 | 5 86 81 81 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 14 | . . 14 . Terrain Destroyed 366 | . . 125 241 Melee . | . . . . Projectile 55 | . . 1 54 AOE 311 | . . 124 187 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4332 | 74 773 1384 2101 Wait 441 | . 25 131 285 Move 3237 | 58 646 1075 1458 Hop . | . . . . Pick Up 103 | 4 15 33 51 Fast Attach 31 | 6 3 11 11 Attach 42 | 1 3 8 30 Detach 17 | . 1 6 10 Swap 52 | . 8 8 36 Drop 90 | . 14 32 44 Fire 317 | 5 58 80 174 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 15) 606 | -10/Materials | Discovered new exit (range 10) 936 | -10/Materials | Entered another Materials area 936 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 985 | -9/Materials | Discovered new exit (range 16) 1132 | -9/Materials | Discovered new exit (range 16) 1174 | -9/Materials | Discovered new exit (range 12) 1311 | -9/Materials | Build established: Gunner 1517 | -9/Materials | Repaired Particle Cannon 2056 | -9/Materials | Discovered new exit (range 4) 2855 | -9/Materials | Entered another Materials area 2855 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3046 | -8/Materials | Repaired Imp. Grenade Launcher? 3138 | -8/Materials | Lost 3 parts (2n1w) 3277 | -8/Materials | Repaired Broken Imp. Ion Engine 3325 | -8/Materials | Repaired Broken Particle Cannon 3363 | -8/Materials | Repaired Med. Armor Plating 3602 | -8/Materials | Discovered new exit (range 15) 3655 | -8/Materials | First assault squad dispatched 4056 | -8/Materials | Build established: Scavenger-Gunner 4228 | -8/Materials | Destroyed 9 combat bots 4556 | -8/Materials | Core integrity fell below 50% 4921 | -8/Materials | Discovered new exit (range 12) 4964 | -8/Materials | Build established: Gunner 5474 | -8/Materials | Repaired Hvy. Assault Cannon 5746 | -8/Materials | Sterilization system engaged 5746 | -8/Materials | Non-combat units ordered to evacuate 5786 | -8/Materials | Destroyed 7 combat bots 5797 | -8/Materials | System corruption reached 10% 5805 | -8/Materials | Core integrity fell below 20% 5846 | -8/Materials | Combat units ordered to evacuate 5855 | -8/Materials | Lost 8 parts (2n4u2w) 5984 | -8/Materials | Destroyed by exploding Nuclear Reactor Last Messages --------------- 05845_ Acquired 63 matter. 05846_ ALERT: All combat units evacuate. 05847_ Acquired 50 matter. 05848_ Acquired 1 matter. 05851_ ALERT: Machine network offline. 05856_ ALERT: Performing unscheduled system reset. 05873_ System corrupted: Matter fused (-9). 05875_ Acquired 6 matter. 05876_ Acquired 11 matter. 05890_ System corrupted: Heat flow error (+208). 05896_ Acquired Carbon-fiber Leg. 05897_ Dropped Aluminum Leg. 05901_ Acquired 22 matter. 05906_ System corrupted: Matter fused (-5). 05931_ System corrupted: IFF burst signal emitted. 05937_ Acquired 5 matter. 05962_ System corrupted: Component data lost. 05964_ Acquired Adv. Targeting Computer. 05967_ Acquired Nuclear Core. 05982_ A6DI/M,>/<,C/4A38R>&KP9/=UE4IZHNTFXWNB1C Map ----- +----------------------------------------------------+ | ?# ]] #??########????????""" # R" #????? | | ?# #??# ] #????# """"" # [""" #????? | | ?#####+## #### #????# """"" # #???## | | ???#[ != = # #????# """"" # ! ##### | | ???# != [! #! """ #????# """ # # # | | ######+##### # """ ###### # # # | | # ! ### # """ ##"""# # # # | | #""" #?# ##+######"Y"########+######+### + | | #""" ! #?# "T" ^ %% # | | #""" #?# ^^ #! | | # #?######^ """ ""% % # | | #""" ! #??????# """ """ #######+######## | | #""" #??????+ """ """ #??# + | | #""" !#??????# #??# """ #### | | # [ #??????# ! ! #??# """ #??? | | ##########??????############### #??# """ #??? | | ??????????????????############# #??# #??? | | ????###############= # #??# """ #??? | | ????# # # #??# """ #??? | | ????# # # #??# """ #??? | | ????# """ """ """ # # #??# #??? | | ????# """ """ """ # + #??##########??? | | ????# """ """ """ # # #??????????????? | | ????# # # #########??????? | | ????############+## ### # ??????? | | ??######## @ # """""??????? | | ??# # # ! """""??????? | | ??# # # """""??????? | | ??# + ################## + """""??????? | | ??# # #??????????????# # # """""??????? | | ??# # #????????????### # # """""??????? | | ??# # #??????????####### # """""??????? | | ??######## #?????????##!!!!## # ?###??? | | ?????????# #?????????#! !# ########### #??? | | ?????????# #?????????# # # #??? | | ?????????# #####?????# # + """ #??? | | ?????????# ]]#?????# # "" """ #??? | | ?????????# ]#?????# # """ #??? | | ?????????# !!#?????# # " #??? | | ?????????# !!#??#####+##### # #??? | | ????????## !!#??# # # ! #??? | | ????????#" !!#??# # ####+########??? | | ????????## #####??# # =#### ###?????### | | ?????????# #??????# =# ####### | | ??????##?# ##?????# += ######### | | #######T## "####### [#[ # !=%! | | # # ###### # = !! | | < # # ###### # =*! | | ########### #????# # [= | | ###########+####" #?????????# #????# /% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Grenade Launcher | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed MappingProcessingChronowheel Manual? 0 Play Time 01:46:35 Cumulative 7.7 hours Start 2024.04.02 @ 15:17:12 End 2024.04.02 @ 17:06:28 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eb645d3-21c5-4d06-8a4a-dca0c148d946