Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 17:06:28

Player: Kafouille

Result: Destroyed by exploding Nuclear Reactor

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (147)     735
Value Destroyed (3706)     3706
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1393)               1393
              TOTAL SCORE: 7714

 Bonus
-------
High Alert Combat Kills    1393

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     280/280
System Corruption          18%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
         Heavy Ion Engine
>              --- PROPULSION (2) ---
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY (4) ------
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Targeting Computer
>              --- WEAPON (4) -------
         Heavy Particle Cannon
>              --- INVENTORY (10) ---
         Heavy Ion Engine
        Cooled Ion Engine
               Nuclear Core
               Carbon-fiber Leg
      Improved Signal Interpreter
  Faulty Heavy EM Shotgun
               Assault Cannon
               Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Improved Targeting Computer
    Medium Armor Plating
>          --- WEAPON -----------
  Improved EM Shotgun
     Heavy Laser
           Particle Cannon
  Improved Grenade Launcher
>          --- INVENTORY --------
  Improved Ion Engine
           Heat Sink
  Improved Heat Sink
  Improved Targeting Computer
           ECM Suite
  Hardened Light Armor Plating
           Shield Generator
  Improved EM Shotgun
     Light EM Pulse Cannon
  Improved Light Cannon
  Improved Light Cannon
[Rating: 29]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Reflective Plating
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   1   1   
Parts Attached             125  | 7   14  27  77  
  Power                    15   | 1   .   4   10  
    Engine                 15   | 1   .   4   10  
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               32   | 2   4   11  15  
    Treads                 11   | .   .   3   8   
    Leg                    5    | .   .   .   5   
    Wheel                  16   | 2   4   8   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  34   | 2   5   4   23  
    Device                 10   | 1   3   1   5   
    Storage                8    | 1   2   2   3   
    Processor              4    | .   .   1   3   
    Hackware               .    | .   .   .   .   
    Protection             12   | .   .   .   12  
    Artifact               .    | .   .   .   .   
  Weapon                   44   | 2   5   8   29  
    Energy Gun             6    | 2   .   .   4   
    Energy Cannon          12   | .   .   5   7   
    Ballistic Gun          9    | .   3   .   6   
    Ballistic Cannon       10   | .   2   1   7   
    Launcher               7    | .   .   2   5   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 25   | .   .   4   21  
  Power                    2    | .   .   1   1   
  Propulsion               6    | .   .   1   5   
  Utility                  8    | .   .   1   7   
  Weapon                   9    | .   .   1   8   
  Highest Loss Streak      8    | .   .   2   8   
  To Critical Strikes      1    | .   .   .   1   
Average Slot Usage (%)     92   | .   99  98  86  
  Engine                   10   | .   14  10  9   
  Treads                   11   | .   .   13  13  
  Wheel                    8    | .   28  8   3   
  Device                   10   | .   13  10  9   
  Storage                  10   | .   14  11  9   
  Processor                8    | .   .   10  8   
  Protection               3    | .   .   .   7   
  Energy Cannon            10   | .   .   23  5   
  Ballistic Gun            5    | .   16  .   6   
  Ballistic Cannon         6    | .   8   5   6   
  Launcher                 4    | .   .   4   6   
Naked Turns                .    | .   .   .   .   
Heaviest Build             56   | 13  33  43  56  
  Greatest Support         43   | 26  26  43  43  
  Greatest Overweight (x)  7    | 3   1   3   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   10  14  10  
  Most Carried             15   | 4   10  15  14  
  Average Carried          9    | 1   7   12  9   
  Final Capacity           15   | 8   15  15  10  
  Final Carried            15   | 3   10  15  8   

 Class Distribution 
--------------------
 63% | Gunner
 21% | Mutant
 15% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           3710 | 241  551  764  2154 
  Remotely                 .    | .    .    .    .    
Salvage Created            5009 | 115  705  1459 2730 
  Parts                    299  | 6    62   109  122  
Haulers Intercepted        14   | .    2    6    6    
Recyclers Shooed           2    | .    1    1    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  103  | .   13  32  58  
  Guns                     17   | .   11  .   6   
  Cannons                  70   | .   2   25  43  
  AOE                      16   | .   .   7   9   
Classes Destroyed          15   | 2   6   2   5   
  Worker                   6    | .   .   3   3   
  Builder                  7    | .   3   2   2   
  Tunneler                 5    | 1   3   .   1   
  Hauler                   14   | .   2   6   6   
  Recycler                 8    | 1   1   4   2   
  Mechanic                 2    | .   .   .   2   
  Operator                 3    | .   2   1   .   
  Watcher                  13   | .   3   5   5   
  Swarmer                  25   | .   6   19  .   
  Grunt                    53   | .   7   5   41  
  Brawler                  2    | .   .   .   2   
  Duelist                  2    | .   .   .   2   
  Protector                2    | .   .   .   2   
  Sentry                   15   | .   .   8   7   
  Hunter                   4    | .   .   .   4   
Best Kill Streak           9    | 2   5   8   9   
  Combat Bots Only         9    | .   3   5   9   
Max Kills in Single Turn   3    | 1   2   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                          | -11  -10  -9   -8   
--------                   Run   | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        481   | .    40   97   344  
  Missed                   123   | .    9    28   86   
Damage Taken               5413  | .    316  852  4245 
  Core                     769   | .    56   129  584  
  Absorbed by Shields      64    | .    .    .    64   
  Redirected to Shielding  109   | .    .    .    109  
  Ignored by Resistances   112   | .    .    .    112  
  Regen/Repaired (Parts)   406   | .    .    32   374  
Core Remaining (%)         81    | 100  77   67   .    
Volleys Fired              317   | 5    58   80   174  
  Largest                  4     | 2    2    3    4    
  Hottest                  204   | 80   70   204  192  
Shots Fired                723   | 10   116  224  373  
  Gun                      219   | 10   100  .    109  
  Cannon                   468   | .    16   216  236  
  Launcher                 36    | .    .    8    28   
  Special                  .     | .    .    .    .    
  Kinetic                  456   | .    116  105  235  
  Thermal                  196   | 10   .    84   102  
  Explosive                28    | .    .    8    20   
  Electromagnetic          43    | .    .    27   16   
  Robot Hit Streak         18    | 4    6    12   18   
  Robot Miss Streak        8     | 2    6    8    4    
  Penetration Max          .     | .    .    .    .    
  Secondary Targets        1     | .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    
Shots Hit Robots           405   | 6    66   98   235  
  Core Hits                218   | 3    34   57   124  
  Critical Kills           .     | .    .    .    .    
  Critical Parts Destroyed 3     | .    1    .    2    
  Critical Strikes         14    | .    2    .    12   
    Destroy                3     | .    1    .    2    
    Blast                  11    | .    1    .    10   
Melee Attacks              .     | .    .    .    .    
  Impact                   .     | .    .    .    .    
  Slashing                 .     | .    .    .    .    
  Piercing                 .     | .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    
Damage Inflicted           12706 | 82   1056 2679 8889 
  Guns                     1985  | 82   845  .    1058 
  Cannons                  7880  | .    211  1933 5736 
  Explosions               2833  | .    .    746  2087 
  Melee                    .     | .    .    .    .    
  Ramming                  8     | .    .    .    8    
  Kinetic                  6957  | .    1056 842  5059 
  Thermal                  2631  | 82   .    847  1702 
  Explosive                2267  | .    .    457  1810 
  Electromagnetic          843   | .    .    533  310  
  Impact                   .     | .    .    .    .    
  Slashing                 .     | .    .    .    .    
  Piercing                 .     | .    .    .    .    
Highest Corruption         18    | .    4    2    18   
  Average Corruption       3     | .    4    2    17   
  Corruption Purged        .     | .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    
  Effects                  45    | .    14   21   10   
    Message Errors         11    | .    4    4    3    
    Matter Fused           10    | .    4    3    3    
    Heat Flow Errors       6     | .    3    2    1    
    Energy Discharges      4     | .    .    4    .    
    Data Loss (minor)      7     | .    2    4    1    
    Data Loss (major)      2     | .    1    1    .    
    Misfires               3     | .    .    3    .    
    Alerts                 1     | .    .    .    1    
    Weapon Failures        1     | .    .    .    1    
Overload Shots             .     | .    .    .    .    
Overflow Damage            453   | .    6    70   377  
  Projectiles              358   | .    6    38   314  
  Explosions               95    | .    .    32   63   
  Melee                    .     | .    .    .    .    
Knockbacks                 26    | .    2    4    20   
  Impact                   .     | .    .    .    .    
  Kinetic                  25    | .    2    4    19   
  Secondary                1     | .    .    .    1    
Self-Inflicted Damage      492   | .    .    133  359  
  Shots                    14    | .    .    6    8    
  Rammed                   2     | .    .    .    2    
Targets Rammed             2     | .    .    .    2    
  Kicked                   .     | .    .    .    .    
  Crushed                  .     | .    .    .    .    
Highest Temperature        475   | 90   284  384  475  
  Average Temperature      130   | 46   140  118  136  
  Received Heat Transfer   2010  | .    102  174  1734 
  Effects                  16    | .    1    6    9    
    Shutdowns              4     | .    .    .    4    
    Energy Bleed           2     | .    1    .    1    
    Interference           7     | .    .    6    1    
    Matter Decay           1     | .    .    .    1    
    Short Circuit          1     | .    .    .    1    
    Damage (minor)         1     | .    .    .    1    
Siege Activations          .     | .    .    .    .    
Robots Corrupted           .     | .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    
  Parts Fried              3     | .    .    2    1    
  Impact Corruptions       .     | .    .    .    .    
Robots Melted              .     | .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    
  Parts Melted             6     | 2    .    3    1    
  Heat Transferred         4378  | 175  .    1471 2732 
Parts Sabotaged            .     | .    .    .    .    
Parts Stolen               .     | .    .    .    .    
Parts Stripped             .     | .    .    .    .    
Power Chain Reactions      7     | .    .    4    3    

 Alert                          | -11  -10  -9   -8   
-------                    Run  | Yrd  Mat  Mat  Mat  
Peak Influence             1515 | 10   384  796  1515 
  Initial                  278  | .    6    76   278  
  Average                  697  | 2    215  547  939  
Maximum Alert Level        4    | .    1    3    4    
  Low Security (%)         8    | 100  35   5    .    
  Level 1                  21   | .    64   14   15   
  Level 2                  34   | .    .    68   24   
  Level 3                  10   | .    .    11   13   
  Level 4                  24   | .    .    .    46   
  Level 5                  .    | .    .    .    .    
  High Security            .    | .    .    .    .    
  Max Security             .    | .    .    .    .    
Sterilizations             1    | .    .    .    1    
Squads Dispatched          20   | .    2    4    14   
  Investigation            7    | .    .    2    5    
  Extermination            .    | .    .    .    .    
  Reinforcement            8    | .    2    2    4    
  Assault                  5    | .    .    .    5    
  Garrison                 .    | .    .    .    .    
  Intercept                .    | .    .    .    .    
Searches Triggered         .    | .    .    .    .    
Construction Impeded       4    | .    .    .    4    
Haulers Reinforced         .    | .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   3   2   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              139  | .   21  37  81  
  Peak Tracking Total      6    | .   4   5   6   
  Tactical Retreats        6    | .   .   .   6   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          15   | .   2   5   8   
  Max in Single Turn       2    | .   1   1   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          29   | .   6   11  12  
  Terminals                20   | .   5   7   8   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   1   2   
  Recycling Units          4    | .   1   2   1   
  Scanalyzers              2    | .   .   1   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                98   | .   16  39  43  
  Successful               66   | .   8   31  27  
  Failed                   32   | .   8   8   16  
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                43   | .   13  12  18  
  Fabricators              .    | .   .   .   .   
  Repair Stations          23   | .   .   5   18  
  Recycling Units          8    | .   3   2   3   
  Scanalyzers              24   | .   .   20  4   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             22   | .   6   7   9   
  Record                   2    | .   .   .   2   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        7    | .   1   2   4   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             5    | .   2   1   2   
  Dispatch Records         2    | .   1   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       15   | .   .   3   12  
  Scan Component           9    | .   .   2   7   
  Repair                   6    | .   .   1   5   
Recycling Unit Hacks       7    | .   2   2   3   
  Process                  1    | .   .   .   1   
  Report Inventory         4    | .   1   2   1   
  Retrieve Matter          1    | .   .   .   1   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 22   | .   .   19  3   
  Insert Component         12   | .   .   10  2   
  Analyze                  10   | .   .   9   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         18   | .   3   6   9   
  Full Trace Events        8    | .   .   3   5   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   10   | .   .   9   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             6    | .   .   1   5   
  Time                     228  | .   .   32  196 
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          175  | .   .   .   175 
  Retrieved Matter         351  | .   .   .   351 
  Retrieved Components     9    | .   9   .   .   
Parts Scanalyzed           10   | .   .   9   1   
  Part Schematics Acquired 10   | .   .   9   1   
  Parts Damaged            1    | .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               5983 | 88   847  1919 3129 
Spaces Moved               3240 | 59   647  1076 1458 
  Core                     13   | 12   .    .    1    
  Treads                   1672 | .    .    635  1037 
  Legs                     111  | .    .    .    111  
  Wheels                   1444 | 47   647  441  309  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   95   105  
  Average Speed            131  | 100  93   134  146  
  Slowest Speed            400  | 200  95   240  400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       63   | 5    86   81   81   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 14   | .    .    14   .    
Terrain Destroyed          366  | .    .    125  241  
  Melee                    .    | .    .    .    .    
  Projectile               55   | .    .    1    54   
  AOE                      311  | .    .    124  187  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      4332 | 74   773  1384 2101 
  Wait                     441  | .    25   131  285  
  Move                     3237 | 58   646  1075 1458 
  Hop                      .    | .    .    .    .    
  Pick Up                  103  | 4    15   33   51   
  Fast Attach              31   | 6    3    11   11   
  Attach                   42   | 1    3    8    30   
  Detach                   17   | .    1    6    10   
  Swap                     52   | .    8    8    36   
  Drop                     90   | .    14   32   44   
  Fire                     317  | 5    58   80   174  
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    .    .    2    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  347 | -10/Materials | Identified exit to Mines
  350 | -10/Materials | Build established: Mutant
  476 | -10/Materials | Discovered new exit (range 15)
  606 | -10/Materials | Discovered new exit (range 10)
  936 | -10/Materials | Entered another Materials area
  936 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  985 | -9/Materials  | Discovered new exit (range 16)
 1132 | -9/Materials  | Discovered new exit (range 16)
 1174 | -9/Materials  | Discovered new exit (range 12)
 1311 | -9/Materials  | Build established: Gunner
 1517 | -9/Materials  | Repaired Particle Cannon
 2056 | -9/Materials  | Discovered new exit (range 4)
 2855 | -9/Materials  | Entered another Materials area
 2855 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3046 | -8/Materials  | Repaired Imp. Grenade Launcher?
 3138 | -8/Materials  | Lost 3 parts (2n1w)
 3277 | -8/Materials  | Repaired Broken Imp. Ion Engine
 3325 | -8/Materials  | Repaired Broken Particle Cannon
 3363 | -8/Materials  | Repaired Med. Armor Plating
 3602 | -8/Materials  | Discovered new exit (range 15)
 3655 | -8/Materials  | First assault squad dispatched
 4056 | -8/Materials  | Build established: Scavenger-Gunner
 4228 | -8/Materials  | Destroyed 9 combat bots
 4556 | -8/Materials  | Core integrity fell below 50%
 4921 | -8/Materials  | Discovered new exit (range 12)
 4964 | -8/Materials  | Build established: Gunner
 5474 | -8/Materials  | Repaired Hvy. Assault Cannon
 5746 | -8/Materials  | Sterilization system engaged
 5746 | -8/Materials  | Non-combat units ordered to evacuate
 5786 | -8/Materials  | Destroyed 7 combat bots
 5797 | -8/Materials  | System corruption reached 10%
 5805 | -8/Materials  | Core integrity fell below 20%
 5846 | -8/Materials  | Combat units ordered to evacuate
 5855 | -8/Materials  | Lost 8 parts (2n4u2w)
 5984 | -8/Materials  | Destroyed by exploding Nuclear Reactor

 Last Messages 
---------------
05845_ Acquired 63 matter.
05846_ ALERT: All combat units evacuate.
05847_ Acquired 50 matter.
05848_ Acquired 1 matter.
05851_ ALERT: Machine network offline.
05856_ ALERT: Performing unscheduled system reset.
05873_ System corrupted: Matter fused (-9).
05875_ Acquired 6 matter.
05876_ Acquired 11 matter.
05890_ System corrupted: Heat flow error (+208).
05896_ Acquired Carbon-fiber Leg.
05897_ Dropped Aluminum Leg. <x2>
05901_ Acquired 22 matter.
05906_ System corrupted: Matter fused (-5).
05931_ System corrupted: IFF burst signal emitted.
05937_ Acquired 5 matter.
05962_ System corrupted: Component data lost.
05964_ Acquired Adv. Targeting Computer.
05967_ Acquired Nuclear Core.
05982_ A6DI/M,>/<,C/4A38R>&KP9/=UE4IZHNTFXWNB1C

 Map 
-----
+----------------------------------------------------+
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| #"""     #?#  ##+######"Y"########+######+###   +  |
| #"""  !  #?#       "T"      ^     %%            #  |
| #"""     #?#           ^^                       #! |
| #        #?######^      """  ""%   %            #  |
| #"""   ! #??????#       """  """  #######+######## |
| #"""     #??????+       """  """  #??#        +    |
| #"""    !#??????#                 #??#    """ #### |
| #     [  #??????#  !       !      #??#    """ #??? |
| ##########??????###############   #??#    """ #??? |
| ??????????????????#############   #??#        #??? |
| ????###############=          #   #??#    """ #??? |
| ????#             #           #   #??#    """ #??? |
| ????#             #           #   #??#    """ #??? |
| ????# """ """ """ #           #   #??#        #??? |
| ????# """ """ """ #           +   #??##########??? |
| ????# """ """ """ #           #   #??????????????? |
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| ??#      #   #??????????????# #   #   """""??????? |
| ??#      #   #????????????### #   #   """""??????? |
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| ????????##   #####??#         #  =#### ###?????### |
| ?????????#   #??????#        =#          #######   |
| ??????##?#   ##?????#         +=         ######### |
| #######T##   "#######        [#[         #  !=%!   |
|                     #         # ######   #   =  !! |
| <                   #         # ######   # =*!     |
|                     ########### #????#   # [=      |
| ###########+####"   #?????????# #????#   /%        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             10
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Targeting Computer | -9/Materials | Scanalyzed
   Imp. Grenade Launcher | -9/Materials | Scanalyzed
             Imp. Treads | -9/Materials | Scanalyzed
              Arm. Wheel | -9/Materials | Scanalyzed
         Imp. EM Shotgun | -9/Materials | Scanalyzed
               ECM Suite | -9/Materials | Scanalyzed
       Imp. Light Cannon | -9/Materials | Scanalyzed
         Imp. Ion Engine | -9/Materials | Scanalyzed
        Shield Generator | -9/Materials | Scanalyzed
    Hvy. Particle Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              MappingProcessingChronowheel
  Manual?         0
Play Time         01:46:35
  Cumulative      7.7 hours
  Start           2024.04.02 @ 15:17:12
  End             2024.04.02 @ 17:06:28
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          12
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7eb645d3-21c5-4d06-8a4a-dca0c148d946