Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.11 @ 01:55:06 Player: SovietPaperclip Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (207) 1035 Value Destroyed (7127) 7127 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1676) 1676 TOTAL SCORE: 13178 Bonus ------- High Alert Combat Kills 1588 Follower Combat Kills 88 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 30/200 System Corruption 0% Temperature Cool (0) Movement Rolling (245) Ox11 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Wheel > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating > --- WEAPON (2) ------- Beamcaster Proton Missile Launcher > --- INVENTORY (25) --- Improved Cooling System Coolant Injector Cargo Storage Unit Machine Analyzer Improved Sensor Array Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Targeting Computer Matter Filter Energy Filter Transmission Jammer Medium Reactive Plating Hardlight Generator Improved Shield Generator System Shield Long-range Tractor Beam Long-range Tractor Beam Improved EM Pulse Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Improved Cooling System Improved Sensor Array Improved Targeting Computer Matter Filter Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Medium Reactive Plating Hardlight Generator System Shield Long-range Tractor Beam Long-range Tractor Beam Gatling Laser Missile Launcher Missile Launcher Flail [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Layered Light Armor Plating Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Missile Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon . | . . . . . . . . . . Parts Attached 172 | 7 . 15 . 48 81 5 7 2 7 Power 20 | 2 . 2 . 6 8 . . . 2 Engine 14 | 2 . 2 . 6 3 . . . 1 Core 6 | . . . . . 5 . . . 1 Reactor . | . . . . . . . . . . Propulsion 26 | 2 . 2 . 14 5 1 2 . . Treads 22 | 2 . 2 . 14 2 . 2 . . Leg . | . . . . . . . . . . Wheel 4 | . . . . . 3 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 77 | 1 . 4 . 16 48 3 2 2 1 Device 52 | . . . . 6 39 3 2 2 . Storage 5 | 1 . 2 . 1 1 . . . . Processor 3 | . . . . 2 1 . . . . Hackware . | . . . . . . . . . . Protection 17 | . . 2 . 7 7 . . . 1 Artifact . | . . . . . . . . . . Weapon 49 | 2 . 7 . 12 20 1 3 . 4 Energy Gun 17 | . . . . 4 11 . 2 . . Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 11 | 2 . 6 . 3 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 17 | . . 1 . 5 7 . 1 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Corrupted Parts 3 | . . . . 3 . . . . . System Corruption 13 | . . . . 13 . . . . . Parts Lost 28 | . . 1 . 5 14 1 . . 7 Power 6 | . . . . 1 3 . . . 2 Propulsion 9 | . . 1 . . 6 . . . 2 Utility 6 | . . . . 2 3 . . . 1 Weapon 7 | . . . . 2 2 1 . . 2 Highest Loss Streak 3 | . . 1 . 3 2 1 . . 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 85 91 100 99 90 83 90 100 90 Engine 7 | . 14 10 11 8 8 . . . 1 Core 5 | . . . . . 5 15 15 15 10 Treads 22 | . 28 30 33 35 21 . 6 15 10 Wheel 4 | . . . . . 2 14 15 15 12 Device 7 | . . . . 3 7 15 14 15 15 Storage 8 | . 14 11 11 9 7 7 7 7 7 Processor 5 | . . . . 5 7 7 7 7 7 Protection 11 | . . 16 22 17 10 7 7 7 7 Energy Gun 9 | . . . . 4 14 13 10 15 7 Ballistic Gun 6 | . 28 21 22 11 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 13 13 40 40 74 122 110 110 108 115 Greatest Support 82 | 40 40 60 60 82 82 26 26 26 26 Greatest Overweight (x) 11 | . . . . 1 11 6 4 4 10 Average Overweight (x) 1 | . . . . . 1 4 4 4 5 Largest Inventory Capacity 25 | 8 8 15 15 20 25 25 25 25 25 Average Capacity 19 | 7 8 9 15 16 22 25 25 25 25 Most Carried 25 | 1 2 12 15 20 24 25 25 25 25 Average Carried 17 | . 1 8 13 15 19 23 23 24 22 Final Capacity 25 | 8 8 15 15 20 25 25 25 25 25 Final Carried 25 | 1 2 11 15 19 24 23 25 25 20 Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 4369 | 241 44 616 71 1580 1306 100 141 37 233 Remotely 1085 | . . . . 619 463 3 . . . Salvage Created 7507 | . 119 1061 147 2443 2619 130 295 . 693 Parts 403 | . 6 84 7 153 114 6 8 . 25 Haulers Intercepted 11 | . . 3 . 4 4 . . . . Recyclers Shooed 8 | . . 3 . 3 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 4 2 . 15 Prevented 6 | . . . . . . . 2 . 4 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 159 | . 2 24 3 46 55 4 5 . 20 Guns 105 | . 2 21 3 30 42 4 . . 3 Cannons 2 | . . . . . . . 1 . 1 AOE 49 | . . 3 . 15 12 . 4 . 15 Classes Destroyed 20 | . 2 6 . 6 3 1 1 . 1 Worker 14 | . . 2 . 4 8 . . . . Builder 5 | . . . . 2 3 . . . . Hauler 11 | . . 3 . 4 4 . . . . Recycler 6 | . . . . 2 4 . . . . Mechanic 5 | . . 1 . 1 3 . . . . Operator 4 | . . 1 . 2 1 . . . . Watcher 9 | . 1 4 . 2 2 . . . . Swarmer 27 | . . 14 . 4 3 . 1 . 5 Saboteur 1 | . . . . . . . . . 1 Grunt 76 | . 2 3 3 24 27 2 4 . 11 Brawler 8 | . . . . 7 . . . . 1 Duelist 2 | . . . . . 1 . . . 1 Protector 6 | . . . . 3 3 . . . . Sentry 15 | . . 7 . 6 1 . . . 1 Specialist 1 | . . . . . 1 . . . . Hunter 5 | . . . . 1 4 . . . . Programmer 15 | . . . . . 14 1 . . . Heavy 2 | . . . . 1 1 . . . . Samaritan 1 | . . . . . . . 1 . . Thief 1 | . . . . . . 1 . . . Best Kill Streak 13 | . 2 8 3 8 13 1 4 . 7 Combat Bots Only 9 | . 1 7 3 7 9 1 4 . 7 Max Kills in Single Turn 4 | . 1 4 1 4 4 1 2 . 3 Gunslinging 1 | . . 1 . . 1 . . . . Exploded 4 | . . 2 . 4 3 . 2 . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Hostile Shots Fired 706 | . 15 72 9 195 306 16 10 . 83 Missed 219 | . 4 18 2 57 98 2 6 . 32 Damage Taken 7870 | . 146 562 171 2247 3544 200 61 . 939 Core 971 | . 25 72 13 160 451 47 . . 203 Absorbed by Shields 191 | . . . . 36 155 . . . . Redirected to Shielding 18 | . . 15 3 . . . . . . Ignored by Resistances 32 | . . . . . 32 . . . . Core Remaining (%) 84 | 100 90 . 78 70 . . . . . Volleys Fired 459 | . 16 78 5 144 148 15 15 . 38 Largest 2 | . 2 2 2 2 2 2 1 . 2 Hottest 160 | . 40 53 46 160 160 160 80 . 155 Shots Fired 848 | . 32 156 11 276 283 24 17 . 49 Gun 765 | . 32 154 11 253 265 23 6 . 21 Cannon 11 | . . . . . . 1 6 . 4 Launcher 72 | . . 2 . 23 18 . 5 . 24 Special . | . . . . . . . . . . Kinetic 419 | . 32 154 11 222 . . . . . Thermal 346 | . . . . 31 265 23 6 . 21 Explosive 46 | . . . . 17 18 . . . 11 Electromagnetic 37 | . . 2 . 6 . 1 11 . 17 Robot Hit Streak 16 | . 16 10 7 12 14 11 6 . 10 Robot Miss Streak 6 | . 2 4 2 6 5 4 1 . 4 Penetration Max 1 | . . . . 1 . . . . . Secondary Targets 11 | . . 4 . 2 5 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . Shots Hit Robots 594 | . 25 94 7 169 239 20 12 . 28 Core Hits 473 | . 9 47 5 118 221 11 13 . 49 Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . . Critical Strikes 5 | . . . . 4 . . . . 1 Burn 1 | . . . . . . . . . 1 Destroy 4 | . . . . 4 . . . . . Melee Attacks 2 | . . . . . 2 . . . . Impact 2 | . . . . . 2 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 18904 | . 268 1453 104 5681 7775 455 631 . 2537 Guns 11314 | . 268 1357 104 3301 5459 450 111 . 264 Cannons 130 | . . . . . . 5 73 . 52 Explosions 7451 | . . 96 . 2374 2313 . 447 . 2221 Melee . | . . . . . . . . . . Ramming 9 | . . . . 6 3 . . . . Kinetic 4462 | . 268 1357 104 2733 . . . . . Thermal 7187 | . . . . 617 5545 450 201 . 374 Explosive 5795 | . . . . 1990 2227 . . . 1578 Electromagnetic 1451 | . . 96 . 335 . 5 430 . 585 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . 1 1 17 18 19 19 19 . Average Corruption 10 | . . 1 1 3 10 18 19 19 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 235 | . . 1 3 24 143 22 39 3 . Message Errors 65 | . . . . 8 36 6 14 1 . Matter Fused 53 | . . . 2 7 28 6 10 . . Heat Flow Errors 29 | . . . . 4 23 1 1 . . Energy Discharges 30 | . . . . 2 17 3 7 1 . Parts Fused 2 | . . . . 1 . . 1 . . Data Loss (minor) 22 | . . 1 . . 18 1 1 1 . Data Loss (major) 9 | . . . . 1 4 1 3 . . Misfires 12 | . . . 1 . 8 1 2 . . Alerts 7 | . . . . 1 4 2 . . . Weapon Failures 6 | . . . . . 5 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 72 | . . . . 7 65 . . . . Projectiles . | . . . . . . . . . . Explosions 72 | . . . . 7 65 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 322 | . . . . 159 125 . . . 38 Shots 14 | . . . . 7 3 . . . 4 Rammed 3 | . . . . 1 2 . . . . Targets Rammed 3 | . . . . 1 2 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 511 | . 25 28 17 499 511 327 84 . 84 Average Temperature 118 | . 12 12 9 91 135 92 63 . 30 Received Heat Transfer 2435 | . 102 183 54 986 807 45 18 . 240 Effects 33 | . . . . 8 25 . . . . Shutdowns 13 | . . . . 1 12 . . . . Energy Bleed 5 | . . . . . 5 . . . . Interference 10 | . . . . 5 5 . . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . . . . 1 1 . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (major) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 5 | . . 1 . 1 . . 2 . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . 1 1 . . . . Combat Hostiles 2 | . . . . 1 1 . . . . Parts Melted 37 | . . . . 3 27 7 . . . Heat Transferred 14896 | . . . . 1450 11540 950 350 . 606 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . 2 . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 1259 | . 94 451 227 1135 1259 . . . . Initial 515 | . . 39 142 10 515 . . . . Average 558 | . 62 262 191 627 697 . . . . Maximum Alert Level 4 | . . 2 1 4 4 . . . . Low Security (%) 13 | 100 100 34 23 10 . . . . . Level 1 21 | . . 49 76 21 9 . . . . Level 2 34 | . . 16 . 31 48 . . . . Level 3 25 | . . . . 35 33 . . . . Level 4 4 | . . . . 1 8 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 40 | . 1 1 . 12 25 . . . 1 Investigation 6 | . . . . 1 5 . . . . Extermination 7 | . . . . . 7 . . . . Reinforcement 11 | . 1 1 . 4 5 . . . . Assault 7 | . . . . 3 3 . . . 1 Garrison 9 | . . . . 4 5 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 3 | . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 8 | . 1 4 . 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 234 | . 7 35 3 76 80 4 5 . 24 Peak Tracking Total 8 | . 3 4 3 7 8 1 4 . 7 Tactical Retreats 6 | . 1 . . 1 2 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 8 | . . . 2 2 4 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 20 | . . 1 1 11 6 . . . 1 Max in Single Turn 3 | . . 1 1 2 3 . . . 1 Garrison Access 2 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 22 | . 2 4 1 3 12 . . . . Terminals 14 | . 2 4 . 2 6 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 2 | . . . . 1 1 . . . . Total Hacks 57 | . 4 15 1 7 30 . . . . Successful 30 | . 2 8 1 1 18 . . . . Failed 27 | . 2 7 . 6 12 . . . . Catastrophic 4 | . . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 21 | . 2 7 . 1 8 . . 3 . Terminals 37 | . 4 15 . 5 13 . . . . Fabricators 4 | . . . . . 4 . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 10 | . . . . . 10 . . . . Garrison Access 4 | . . . . 2 2 . . . . Terminal Hacks 10 | . 1 5 1 1 2 . . . . Part Schematic 3 | . 1 1 . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . 1 . . . . . . . Fabricator Hacks 4 | . . . . . 4 . . . . Load Schematic 2 | . . . . . 2 . . . . Build 2 | . . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 8 | . . . . . 8 . . . . Insert Component 4 | . . . . . 4 . . . . Analyze 4 | . . . . . 4 . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Seal Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks 6 | . 1 3 . . 2 . . . . Terminals 6 | . 1 3 . . 2 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 5 | . . 3 . . 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 2 . 3 9 . . . . Full Trace Events 6 | . . 1 . 1 4 . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 19 | . 1 1 . . 3 . . 14 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 109 | . . . . . 109 . . . . Total Part Build Rating 5 | . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . 1 3 . . . . Machine Destruction 1 | . . . . 1 . . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total Allies 1 | . . . 1 . . . . . . Largest Group 1 | . . . 1 1 . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . 14 . . . . . Total Damage 164 | . . . . 164 . . . . . Kills 4 | . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . 1 1 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 11197 | 63 296 1324 461 1836 4420 484 934 923 456 Spaces Moved 5009 | 36 147 616 258 738 1525 278 592 611 208 Core 4 | 4 . . . . . . . . . Treads 2983 | 32 147 616 258 738 1192 . . . . Legs . | . . . . . . . . . . Wheels 2022 | . . . . . 333 278 592 611 208 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 135 150 150 150 Average Speed 181 | 147 160 160 160 167 235 150 150 150 166 Slowest Speed 570 | 160 160 160 160 241 570 190 150 150 230 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 4 33 61 69 57 37 57 77 79 43 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . 3 . Known Exits Taken 6 | . . 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 7 | . . . 1 . . 2 2 2 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 252 | . . . . 76 71 . . . 105 Melee . | . . . . . . . . . . Projectile 7 | . . . . 7 . . . . . AOE 245 | . . . . 69 71 . . . 105 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Zio Pro Total 6170 | 42 179 801 297 1048 1988 313 619 618 265 Wait 398 | . 16 69 27 64 196 14 . . 12 Move 5000 | 35 146 615 257 737 1524 277 591 610 208 Hop . | . . . . . . . . . . Pick Up 80 | . 1 13 6 29 24 1 3 3 . Fast Attach 25 | 6 . 6 . 3 5 1 4 . . Attach 29 | . . . . 8 15 1 . . 5 Detach 1 | . . . . . 1 . . . . Swap 118 | 1 . 9 . 37 61 3 3 2 2 Drop 55 | . . 11 2 25 10 1 3 3 . Fire 459 | . 16 78 5 144 148 15 15 . 38 Melee 2 | . . . . . 2 . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . 1 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 13) 64 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 8) 312 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 602 | -9/Materials | Identified exit to Mines 602 | -9/Materials | Identified exit to Storage 762 | -9/Materials | Discovered new exit (range 16) 1143 | -9/Materials | Destroyed 7 combat bots 1373 | -9/Materials | Discovered new exit (range 4) 1684 | -9/Materials | Entered Mines 1701 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1809 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1941 | -9/Mines | Learned location of 1 exit from Materials 2119 | -9/Mines | Discovered new exit (range 11) 2131 | -9/Mines | Received a Mining Laser from a helpful Derelict 2145 | -9/Mines | Entered Materials 2145 | -8/Materials | Accompanied by 1 ally 2145 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2146 | -8/Materials | Identified exit to Factory 2606 | -8/Materials | Destroyed 7 combat bots 3303 | -8/Materials | Garrison activated, responded to threat 3345 | -8/Materials | First assault squad dispatched 3367 | -8/Materials | Lost 3 parts (1u2w) 3818 | -8/Materials | Discovered exit to Factory (range 15) 3974 | -8/Materials | System corruption reached 10% 3981 | -8/Materials | Entered Factory 3981 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4258 | -7/Factory | Discovered new exit (range 16) 4339 | -7/Factory | Fabricated Hrd. Heavy Armor Plating? 4412 | -7/Factory | Identified exit to Lower Caves 5015 | -7/Factory | Cargo convoy interrupted 5019 | -7/Factory | Garrison activated, responded to threat 5069 | -7/Factory | Destroyed 9 combat bots 5853 | -7/Factory | System corruption reached 10% 5981 | -7/Factory | First assault squad dispatched 6536 | -7/Factory | Fabricated Cargo Storage Unit? 7024 | -7/Factory | Garrison activated, responded to threat 7681 | -7/Factory | Garrison activated, responded to threat 8329 | -7/Factory | Core integrity fell below 50% 8401 | -7/Factory | Entered Lower Caves 8686 | -7/Lower Caves | Build established: Scavenger-Mutant 8707 | -7/Lower Caves | Learned Factory emergency access door positions 8846 | -7/Lower Caves | Discovered new exit (range 10) 8883 | -7/Lower Caves | Identified exit to Lower Caves 8885 | -7/Lower Caves | Entered another Lower Caves area 9385 | -7/Lower Caves | Learned Factory security intel 9796 | -7/Lower Caves | Discovered new exit (range 10) 9808 | -7/Lower Caves | Identified exit to Zion 9819 | -7/Lower Caves | Entered Zion 9878 | -7/Zion | System corruption cleaned by Quarantine Array 9933 | -7/Zion | Learned location of Armory (-3) 10080 | -7/Zion | Learned location of Extension (-6) 10133 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10721 | -7/Zion | Discovered new exit (range 11) 10740 | -7/Zion | Identified exit to Proximity Caves 10742 | -7/Zion | Entered Proximity Caves 10933 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10987 | -6/Proximity Caves | Learned Factory garrison access intel 11014 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11019 | -6/Proximity Caves | Core integrity fell below 20% 11047 | -6/Proximity Caves | Destroyed 7 combat bots 11167 | -6/Proximity Caves | Discovered new exit (range 14) 11198 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 11114_ Corrupted Adv. Heat Sink fries itself beyond repair. 11119_ Carbon-fiber Leg fries itself beyond repair. 11128_ Acquired 47 matter. 11167_ EXIT=FOUND 11180_ G-50 Soldier destroyed. 11184_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 11185_ G-50 Soldier system terminally corrupted. 11185_ Hvy. Laser fried. 11190_ G-67 Veteran suffers critical hit (Burn). 11191_ G-67 Veteran heat short circuits Field Laser. 11191_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 11192_ Corrupted Lgt. Angular Momentum Engine self-destruct mechanism malfunctions. 11198_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ""??????????????????????????????###?#????????????? | | """????????????????????????????# # ##???????????? | | """???????????????????????????# %<= ????????????? | | ??????????????????????????? g ?????????????? | | ? ?????????????????????????? =%#??????????????? | | ?# ????????????????????####?# =#??????????????? | | ?# ????????????????????# ##$ #???????????????? | | ?# ????????????????????# ##??????????????? | | ?# #??????????????????## ##?????????????? | | ?# #??????????????????# #?????????????? | | ?# #?####??####???????# @ #???????????????????? | | ## ### #### #####???# ##???????????????????? | | ## ## ## ## ##??# ####????????????????????? | | ## #### #???????????????????????? | | ## % m #???????????????????????? | | ## ## ########???????????????????????? | | ####??????????????????????????????? | | % ##?????????????????????????????????? | | ## ##??????????????????????????????????? | | ?# #???????????????????????????????????? | | ?## #???????????????????????????????????? | | #?### #???????????????????????????????????? | | ????####### ##???????????????????????????????????? | | ??????????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 30 Core Shielding 20 Evasion (%) 40 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Hrd. Heavy Armor Plating | -7/Factory | Hacked Lrn. Tractor Beam | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Lightning Gun | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Cargo Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyFireReplicator Manual? 0 Play Time 01:22:23 Cumulative 119.3 hours Start 2024.06.10 @ 21:24:45 End 2024.06.11 @ 01:55:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 53 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5c3bbfe-6fe3-4360-a5b9-603387a668d7