Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.10 @ 16:43:04 Player: alice_fexa Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (249) 1245 Value Destroyed (10495) 10495 Prototype IDs (71) 1420 Alien Tech Used (8) 1600 Bonus (8603) 8603 TOTAL SCORE: 34063 Bonus ------- High Alert Combat Kills 311 Follower Combat Kills 230 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -538 Cogmind --------- Core Integrity 1582/1600 Matter 288/300 Energy 1019/1281 System Corruption 10% Temperature Warm (102) Movement Walking (51) Location -1/Access Parts ------- > --- POWER (2) -------- Multi-Antimatter Reactor > --- PROPULSION (6) --- Centrium-Myomer Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine High-capacity Storage Unit Structural Scanner Experimental Optical Array Experimental Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Heavy Regenerative Plating > --- WEAPON (3) ------- Gamma Rifle Hpw. Charged Quantum Construct/G > --- INVENTORY (20) --- Experimental Cooling System Experimental Cooling System Experimental Cooling System Matter Compressor (250) Advanced Kinecellerator Experimental Utility Shielding Centrium Light Armor Plating Centrium Light Armor Plating Centrium Medium Armor Plating Advanced Shield Generator Antimissile System System Shield Advanced Dynamic Insulation System Long-range Tractor Beam Transdimensional Reconstructor Subatomic Replicator Microwarp Drive Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Centrium-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Experimental Optical Array Experimental Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Centrium Medium Armor Plating Heavy Regenerative Plating > --- WEAPON ----------- Enhanced Gamma Rifle Hpw. Charged Quantum Construct/G Hpw. Directed Helical Construct/G > --- INVENTORY -------- Experimental Cooling System Experimental Cooling System Experimental Cooling System Matter Compressor Improved Armor Integrity Analyzer Advanced Kinecellerator Advanced Transmission Jammer Experimental Utility Shielding Centrium Light Armor Plating Centrium Light Armor Plating Centrium Medium Armor Plating Advanced Shield Generator Antimissile System Advanced Dynamic Insulation System Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Microwarp Drive [Rating: 211] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Ghost Barrier Protection Heavy Regenerative Plating Artifact Microwarp Drive Weapon Constructs Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Rocket Launcher Special Weapon CPS Tube Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Utility 12 | . . . 1 . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . 1 . . 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 426 | 6 11 4 26 27 4 16 5 9 10 10 32 9 8 3 5 9 . . 9 2 8 4 . 3 . 28 30 43 40 54 11 Power 19 | 1 1 . 3 2 . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 2 5 1 . Engine 9 | 1 1 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Core 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 2 3 1 . Propulsion 23 | 2 1 2 9 6 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13 | 1 . . 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | 1 1 2 2 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 297 | 1 4 2 5 9 1 7 3 4 7 7 25 7 7 2 2 4 . . 7 1 6 2 . 3 . 23 24 39 33 52 10 Device 209 | . 2 2 3 9 1 6 2 3 2 5 15 4 6 . 2 1 . . 3 1 5 2 . . . 19 17 32 24 35 8 Storage 8 | 1 2 . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . 1 1 . . Processor 20 | . . . 1 . . . . . 5 . 4 . . . . . . . . . . . . . . 2 . . 1 7 . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . Protection 54 | . . . 1 . . 1 1 1 . 2 5 3 1 2 . 2 . . 3 . . . . 3 . 2 6 5 7 7 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon 87 | 2 5 . 9 10 2 7 2 5 3 3 7 2 1 1 3 4 . . 2 1 1 2 . . . 4 5 2 2 1 1 Energy Gun 22 | 2 . . 6 3 . 2 1 2 . . 1 . 1 . . . . . . . . . . . . . 1 . 1 1 1 Energy Cannon 4 | . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 14 | . 5 . 1 2 1 1 . 1 . 1 . . . . . . . . . . . . . . . 1 . . 1 . . Ballistic Cannon 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . Launcher 18 | . . . 2 . . 3 1 2 1 2 1 2 . . 2 . . . . 1 . 1 . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . . . . . 2 . 4 . . 1 . 3 . . 1 . . . . . . . . 1 . . . Piercing Weapon 9 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . 3 3 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . 1 1 4 . 1 . . 5 . 2 . . . . 1 . . 5 . 3 . . 2 . 2 5 7 6 4 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Lost 26 | . 1 . 2 1 1 . . 3 . 1 . . . . . . . . . . . . . . . . 5 4 4 3 1 Power 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . 4 3 2 3 . Weapon 6 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Highest Loss Streak 4 | . 1 . 2 1 1 . . 2 . 1 . . . . . . . . . . . . . . . . 3 4 1 2 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 66 | . 96 100 99 99 64 61 61 59 59 60 65 65 66 66 66 63 64 64 69 70 62 62 63 58 63 64 72 57 62 60 63 Engine 2 | . 13 14 11 11 8 3 . . 3 7 2 . . . . . . . 4 5 . . . . . . . . 2 . . Core 1 | . . . . . . 3 7 7 3 . 3 6 6 6 6 5 5 5 5 5 . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 4 5 5 4 5 4 7 4 3 4 4 Treads 2 | . 14 14 21 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . 6 7 7 7 7 . . . . . . . . . . . . . 1 5 4 4 3 4 4 4 Wheel 2 | . 14 14 11 11 19 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 1 . . . . . . . Device 17 | . 11 14 16 22 11 22 22 21 22 22 16 19 19 9 19 17 17 17 17 21 20 20 21 15 15 20 17 13 13 12 12 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 Processor 9 | . . . . . . . . . . . 12 13 13 13 13 11 11 11 11 11 10 10 10 10 10 12 14 13 16 20 24 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 8 7 3 . . Protection 2 | . . . 5 . . . . 1 . . 2 . . 9 . 5 5 5 4 . . . . . 5 2 . 3 5 4 7 Energy Gun 1 | . 1 . 19 10 . . 6 2 . . . . 2 1 . . . . . . . . . . . . . . . 4 6 Energy Cannon 1 | . . . . 7 10 2 . . 4 7 . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 26 28 2 1 2 1 . 3 . . . . . . . . . . . . . . . . . . 3 . 3 4 1 Ballistic Cannon 3 | . . . . . . 4 7 7 2 . 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 3 . . Slashing Weapon 1 | . . . . . . . . . 5 . 6 . . 4 . 4 5 5 4 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 11 28 28 39 38 38 40 45 39 42 49 45 49 46 48 35 49 49 49 50 47 46 38 38 52 52 58 76 98 104 145 139 Greatest Support 217 | 20 16 10 23 16 34 69 40 46 46 46 49 49 49 49 49 49 49 49 49 49 49 49 49 63 63 63 63 162 217 217 217 Greatest Overweight (x) 3 | . 2 2 3 3 3 2 1 . . 1 . . . . . . . . 1 . . . . . . . 1 1 . . . Average Overweight (x) . | . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 16 | 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 19 Average Carried 15 | 2 10 14 14 14 14 14 15 13 14 14 14 15 15 13 15 14 14 15 15 15 14 14 15 14 15 14 13 18 19 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Final Carried 19 | 4 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 19 18 19 18 Scrap Engine Consumption 200 | . . . . . 29 19 1 3 13 4 27 . . . . 9 . . 7 . 4 1 . 3 . 8 7 32 13 13 7 Constructs Created 7 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Constructs Modified 83 | . . . . . 6 9 . 2 7 . 11 . . . . . . . . . 5 . . 7 . . . 21 3 8 4 Class Distribution -------------------- 46% | Construct 21% | Hacker-Construct 7% | Mutant 6% | Hacker-Assassin 6% | Alien-Construct 4% | Commander-Construct 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Commander-Construct | -5/Warlord Commander-Construct | -4/Proximity Caves Hacker-Construct | -4/Factory Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Upper Caves Hacker-Construct | -4/Zhirov Hacker-Construct | -3/Proximity Caves Hacker-Assassin | -3/Research Hacker-Assassin | -3/Testing Hacker-Construct | -2/Research Hacker-Construct | -2/Quarantine Alien-Construct | -2/Section 7 Alien-Construct | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 10185 | 245 190 114 378 294 81 185 203 205 80 326 640 212 342 . 113 107 12 30 204 89 70 110 . . 40 385 499 1719 1166 1475 671 Remotely 998 | . . . . . . . . . . . 10 . 29 . . . . . . . . . . . . . 271 537 . 151 . Salvage Created 12559 | . 295 114 968 812 340 421 161 274 . 505 843 189 280 . 63 173 24 26 . 125 325 116 76 . . 639 520 1563 936 1375 1396 Parts 648 | . 21 5 46 56 18 34 6 10 . 12 46 3 4 . 11 8 2 2 . 10 9 8 . . . 55 51 57 52 68 54 Haulers Intercepted 11 | . . . 2 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 3 . . 1 Recyclers Shooed 9 | . 1 . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 1 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 6 9 . 10 . 2 4 . 10 . 2 2 . 12 . 6 . . . . . . . . . Prevented 14 | . . . . . . . . . . . . . 2 . . . 1 . . 10 . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 155 | . 6 4 17 18 2 10 4 7 . 16 2 . 3 . 5 . . . . 2 . 1 . . . 8 6 16 8 12 8 Guns 62 | . 6 4 14 11 . . . . . . . . . . . . . . . . . . . . . . 3 1 4 12 7 Cannons 57 | . . . . 6 2 3 1 3 . 5 2 . 3 . . . . . . 2 . . . . . 8 3 15 4 . . AOE 34 | . . . 3 . . 7 3 4 . 11 . . . . 5 . . . . . . 1 . . . . . . . . . Classes Destroyed 20 | . 5 . 4 2 . 1 . 1 . 1 . . . . . . 1 . . . . . . . . . 2 2 1 . . Worker 13 | . 1 1 3 2 . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . 1 . 1 Builder 14 | . . . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . 1 4 . 1 . 2 Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . . . 2 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . 3 . . 1 Recycler 21 | . 1 . 2 . 2 2 . . . . 4 . . . . . . . . . 2 . . . . . . . 2 3 3 Minesweeper 3 | . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . Operator 7 | . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 2 . Watcher 22 | . 1 . 2 2 . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . 1 1 3 . 6 Swarmer 28 | . 3 3 . 3 . 7 . 1 . 2 . . 1 . 5 . . . . . . 1 . . . . . 2 . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Grunt 50 | . 3 1 12 11 . . 3 4 . 8 . . 1 . . . . . . 1 . . . . . . . 5 . . 1 Brawler 4 | . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . 1 . . . Duelist 3 | . . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 21 | . . . 5 3 2 2 . 1 . 2 . . 1 . . . . . . . . . . . . . . 1 . 4 . Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Programmer 36 | . . . . . . 1 . . . . 2 . . . . . . . . 1 . . . . . 8 4 2 5 6 7 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Packrat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | . 3 3 8 5 2 12 4 4 . 8 1 . 1 . 5 1 1 1 . 1 1 1 . . . 3 5 5 3 4 7 Combat Bots Only 8 | . 3 3 5 5 1 6 4 4 . 8 1 . 1 . 5 . . . . 1 . 1 . . . 3 4 4 3 3 4 Max Kills in Single Turn 4 | . 1 1 4 2 1 4 2 2 . 3 1 . 1 . 4 1 1 1 . 1 1 1 . . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . 4 2 2 . 3 . . . . 4 . . . . . . 1 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 18793 | . 270 222 1014 447 509 822 77 438 . 673 90 . 112 319 79 60 . . . 23 . . . . . 576 1676 5367 1718 3067 1234 Core 2220 | . 88 44 136 27 85 42 . 55 . 51 . . 16 94 15 . . . . . . . . . . 46 166 808 59 470 18 Absorbed by Shields 395 | . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . 90 284 . Ignored by Resistances 595 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 436 Regen/Repaired (Parts) 9115 | . . . 11 . 70 296 . 264 210 . 601 . . . . 199 . . . . 150 . . . . . 13 2045 2769 1346 1141 Core Remaining (%) 69 | 100 . 47 . . 38 . . . . 78 . . . . 85 . . . . 100 . . . . 100 . 75 . . 1 . Volleys Fired 861 | . 34 17 67 50 21 33 9 17 . 42 19 13 44 . 6 . 4 3 19 10 . 11 . . . 19 47 94 93 117 72 Largest 3 | . 2 2 2 2 2 2 1 2 . 2 1 1 2 . 2 . 1 1 1 2 . 1 . . . 1 3 2 2 3 2 Hottest 217 | . 90 40 130 136 160 210 160 210 . 217 189 92 167 . 92 . 92 92 92 138 . 64 . . . 64 135 72 88 131 150 Shots Fired 1209 | . 68 34 128 100 34 42 9 24 . 44 19 13 48 . 7 . 4 3 19 11 . 11 . . . 19 74 96 112 172 118 Gun 662 | . 68 34 123 74 13 2 . 7 . 2 . . 4 . . . . . . . . . . . . . 21 5 19 172 118 Cannon 507 | . . . . 26 21 33 7 12 . 29 19 13 44 . 3 . 4 3 19 8 . 10 . . . 19 53 91 93 . . Launcher 38 | . . . 5 . . 7 2 5 . 13 . . . . 2 . . . . 3 . 1 . . . . . . . . . Special 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Kinetic 669 | . 62 34 8 6 18 21 7 13 . 2 17 13 44 . 3 . 4 3 19 8 . 10 . . . 19 74 96 112 54 22 Thermal 453 | . 6 . 115 94 16 12 . . . 29 2 . 4 . . . . . . . . . . . . . . . . 116 59 Explosive 35 | . . . 5 . . 7 2 5 . 13 . . . . 2 . . . . . . 1 . . . . . . . . . Electromagnetic 50 | . . . . . . 2 . 6 . . . . . . . . . . . 3 . . . . . . . . . 2 37 Robot Hit Streak 15 | . 12 10 15 8 5 8 2 4 . 6 3 3 6 . . . 2 2 2 2 . 6 . . . 10 9 10 15 13 13 Robot Miss Streak 6 | . 2 3 3 3 3 2 3 3 . 2 2 2 1 . . . 1 1 4 3 . 1 . . . 3 3 6 5 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 741 | . 50 27 88 58 16 28 3 13 . 15 27 5 12 1 . 10 6 3 8 3 6 6 1 . . 18 47 53 57 105 75 Core Hits 401 | . 19 6 46 25 8 26 10 9 . 46 13 1 3 . 6 4 1 1 3 10 3 5 1 . . 8 17 23 26 49 32 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Critical Strikes 32 | . . . 8 5 . 2 . . . . 2 . . . . . . . . . . . . . . 1 2 5 5 1 1 Burn 11 | . . . 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 Blast 12 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 5 5 . . Smash 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 180 | . . . . 9 . . . . 2 . 49 . . 22 . 18 5 3 3 . 11 6 5 . 1 13 29 4 . . . Impact 9 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 102 | . . . . . . . . . 2 . 49 . . 22 . 18 5 3 3 . . . . . . . . . . . . Piercing 69 | . . . . . . . . . . . . . . . . . . . . . 11 6 5 . 1 13 29 4 . . . Sneak Attacks 31 | . . . . . . . . . . . 9 . . 1 . 2 3 1 . . 3 1 . . . 3 7 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33903 | . 427 329 2048 1015 293 1597 314 684 . 1962 1544 276 561 66 280 453 405 242 423 559 417 374 79 . . 1622 2383 5472 3356 3379 3343 Guns 10779 | . 427 329 1323 641 112 18 . 51 . 32 . . 65 . . . . . . . . . . . . . 441 68 777 3379 3116 Cannons 14404 | . . . . 348 181 608 70 288 . 400 510 276 496 . . . 143 174 423 289 . 244 . . . 1145 1107 5123 2579 . . Explosions 4406 | . . . 725 . . 971 244 345 . 1530 . . . . 280 . . . . 270 . 41 . . . . . . . . . Melee 3972 | . . . . 26 . . . . . . 1034 . . 66 . 453 262 68 . . 417 89 79 . . 477 835 166 . . . Ramming 342 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 . . 227 Kinetic 17661 | . 378 329 55 9 112 470 70 288 . 32 468 276 496 . . . 143 174 423 289 . 244 . . . 1145 1548 5191 3356 1419 746 Thermal 6848 | . 49 . 1659 980 181 138 . . . 400 42 . 65 . . . . . . . . . . . . . . . . 1895 1439 Explosive 3745 | . . . 334 . . 971 244 345 . 1530 . . . . 280 . . . . . . 41 . . . . . . . . . Electromagnetic 1335 | . . . . . . 18 . 51 . . . . . . . . . . . 270 . . . . . . . . . 65 931 Impact 26 | . . . . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1883 | . . . . . . . . . . . 1034 . . 66 . 453 262 68 . . . . . . . . . . . . . Piercing 2063 | . . . . . . . . . . . . . . . . . . . . . 417 89 79 . . 477 835 166 . . . Highest Corruption 10 | . 2 2 . . 6 2 2 2 2 . 2 . . . . . . . . . . . . . . 3 8 . 5 8 10 Average Corruption 2 | . 2 2 . . 2 1 2 2 2 . 1 . . . . . . . . . . . . . . 1 4 . 2 2 7 Corruption Purged 24 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . 4 9 . 7 . . Corruption Blocked 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . Effects 86 | . 3 1 . . 1 1 4 9 1 . 6 . . . . . . . . . . . . . . 2 10 . 3 25 20 Message Errors 16 | . . . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . 2 . 1 7 2 Matter Fused 15 | . 1 . . . . . 1 3 . . . . . . . . . . . . . . . . . . 2 . . 6 2 Heat Flow Errors 7 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 2 Energy Discharges 15 | . . 1 . . . . 1 2 . . . . . . . . . . . . . . . . . 1 2 . 2 3 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 16 | . 2 . . . 1 . . 3 . . 3 . . . . . . . . . . . . . . . 2 . . 1 4 Data Loss (major) 7 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 1 . . 1 2 Misfires 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2439 | . . . 90 37 . 5 . 15 . 27 194 129 191 6 . 42 65 28 17 72 105 . . . . 348 274 483 299 . 12 Projectiles 1507 | . . . . 11 . . . . . . 59 129 191 . . . . . 17 72 . . . . . 187 59 483 299 . . Explosions 137 | . . . 90 . . 5 . 15 . 27 . . . . . . . . . . . . . . . . . . . . . Melee 795 | . . . . 26 . . . . . . 135 . . 6 . 42 65 28 . . 105 . . . . 161 215 . . . 12 Knockbacks 72 | . . . . . . . . . . . 2 . 1 . . . . 1 . 1 . . . . . 1 16 28 22 . . Impact 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Kinetic 62 | . . . . . . . . . . . 2 . 1 . . . . 1 . 1 . . . . . 1 13 21 22 . . Secondary 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . Self-Inflicted Damage 223 | . . . 131 . . 36 . 4 . 29 . . . . 23 . . . . . . . . . . . . . . . . Shots 6 | . . . 2 . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 8 Kicked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 8 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 357 | . 90 . 226 9 112 311 288 221 . 357 180 194 162 . 64 . 30 60 220 68 . . . . . . 224 228 . 201 198 Average Temperature 80 | . 37 . 81 5 33 77 122 101 . 82 66 62 53 . 33 . 22 32 74 30 . . . . . . 100 33 . 97 103 Received Heat Transfer 2396 | . 123 63 456 132 99 162 27 165 . 207 . . 21 . . . . . . 6 . . . . . 48 . 243 90 554 . Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 15 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 11 Impact Corruptions 6 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 3 Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 23 | . . . 17 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Heat Transferred 10822 | . 136 . 3913 2368 333 259 . . . 333 37 . 150 . . . . . . . . . . . . . . . . 2072 1221 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 700 | . 191 116 506 464 241 300 . . . . 117 . . . . 153 . . . . 430 . . . . 192 260 700 600 432 567 Initial 393 | . . 6 44 129 180 106 . . . . 116 . . . . 69 . . . . 240 . . . . . 61 117 393 120 259 Average 171 | . 111 85 274 303 85 84 . . . . 33 . . . . 52 . . . . 308 . . . . 48 146 213 345 215 417 Maximum Alert Level 3 | . . . 2 2 1 1 . . . . . . . . . . . . . . 2 . . . . . 1 3 2 2 2 Low Security (%) 57 | 100 100 100 35 12 73 74 . . . . 100 . . . . 100 . . . . . . . . . 100 72 38 17 35 . Level 1 33 | . . . 44 66 26 25 . . . . . . . . . . . . . . 63 . . . . . 27 58 44 60 43 Level 2 9 | . . . 19 21 . . . . . . . . . . . . . . . . 36 . . . . . . 3 38 3 56 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . . . 2 4 . 2 . . . 3 6 . . . . 2 . . . . 2 . . . . 5 2 2 3 8 3 Investigation 7 | . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 2 . Extermination 19 | . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . . . 3 2 . 2 4 2 Reinforcement 15 | . . . 2 3 . 1 . . . . 3 . . . . . . . . . . . . . . 1 . 2 . 2 1 Assault 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 17 | . 1 . . 1 . 1 . . . . . . . . . . . . . 1 1 . . . . . . 9 1 1 1 Communications Jammed 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 17 . 2 14 12 Distress Signals 40 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 13 . . 14 12 Times Spotted 383 | . 10 5 25 26 9 16 4 9 . 20 11 2 4 4 5 12 3 . 32 7 3 1 . . . 19 17 57 16 48 18 Peak Tracking Total 22 | . 3 3 5 4 6 5 4 4 . 9 2 2 3 4 5 3 7 . 8 4 2 . . . . 4 4 22 3 10 4 Tactical Retreats 36 | . 1 1 . 1 1 . . 1 . 3 . 1 2 . . . 1 . 3 . . 1 . . . 1 . 12 1 5 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 9 | . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . Triggered 16 | . . . . . . . . . . . . . 1 . . . 1 . 13 . . 1 . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 35 | . 1 . 3 5 1 3 . . . 1 1 . . 1 . . . . 1 . 2 . . . . . 3 2 6 5 . Max in Single Turn 3 | . 1 . 3 1 1 2 . . . 1 1 . . 1 . . . . 1 . . . . . . . 1 1 1 1 . Garrison Access 5 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 113 | . 4 . 9 6 6 6 . . . . 16 . . 3 . 10 . 1 . . 5 3 . 4 1 13 10 . 6 7 3 Terminals 65 | . 3 . 5 6 3 . . . . . 8 . . . . 6 . . . . 3 . . . 1 8 7 . 6 6 3 Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 8 | . . . 2 . . 2 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . Recycling Units 14 | . 1 . 1 . 3 1 . . . . 3 . . . . 1 . . . . 1 . . . . 3 . . . . . Scanalyzers 5 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . Garrison Access 7 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 . . 1 . Total Hacks 291 | . 16 . 22 16 16 9 . . . . 33 . . 19 . 25 . 1 . . 10 8 . 17 1 34 21 . 28 10 5 Successful 138 | . 8 . 10 8 6 7 . . . . 15 . . 19 . 14 . 1 . . 2 8 . 17 1 8 2 . 10 2 . Failed 153 | . 8 . 12 8 10 2 . . . . 18 . . . . 11 . . . . 8 . . . . 26 19 . 18 8 5 Catastrophic 33 | . . . 1 . 2 1 . . . . 4 . . . . 3 . . . . 3 . . . . 6 7 . 2 4 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 11 . 2 11 12 2 . . . . 15 . . . . 11 . . 1 . 6 . . . . 13 7 . 21 5 5 Terminals 174 | . 11 . 11 16 10 . . . . . 22 . . . . 17 . . . . 7 . . . 1 24 14 . 28 8 5 Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 20 | . . . 6 . . 4 . . . . 3 . . . . 5 . . . . . . . . . 2 . . . . . Recycling Units 29 | . 5 . 3 . 6 2 . . . . 5 . . . . 1 . . . . 1 . . . . 6 . . . . . Scanalyzers 6 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . . . Garrison Access 14 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 2 5 . . 2 . Terminal Hacks 82 | . 4 . 3 6 1 . . . . . 6 . . 19 . 4 . 1 . . . 8 . 17 1 2 1 . 7 2 . Record 23 | . . . . . . . . . . . . . . 11 . . . . . . . 6 . 5 1 . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . 5 . . . . . . . . . 4 . . . . . . . Robot Analysis 6 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . 1 . . Open Door 7 | . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . . . 1 . . 2 . Branch Access Points 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Terminal Index 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Unreport Threat 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . Locate Traps 9 | . 3 . 2 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . 3 . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . . Scan Component 6 | . . . 2 . . 2 . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair 4 | . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 1 . 2 . 2 1 . . . . 3 . . . . . . . . . 1 . . . . 2 . . . . . Retrieve Components 12 | . 1 . 2 . 2 1 . . . . 3 . . . . . . . . . 1 . . . . 2 . . . . . Scanalyzer 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Seal Access 4 | . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Unauthorized Hacks 28 | . 3 . 1 2 3 2 . . . . 5 . . . . 5 . . . . . . . . . 4 . . 3 . . Terminals 24 | . 3 . 1 2 1 . . . . . 5 . . . . 5 . . . . . . . . . 4 . . 3 . . Assimilate 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . . . . Botnet 18 | . 3 . 1 2 1 . . . . . 3 . . . . 4 . . . . . . . . . 1 . . 3 . . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Detections 85 | . 4 . 8 5 5 4 . . . . 13 . . . . 8 . . . . 3 . . . . 12 8 . 6 6 3 Full Trace Events 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 2 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . 14 . . . . 5 . . . . . . . . . 4 . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . Time 240 | . . . 136 . . 22 . . . . . . . . . 82 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 40 | . . . 19 . 2 2 . . . . 5 . . . . . . . . . 2 . . . . 10 . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . 2 . . . . . . . . 5 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 13 | . . . . . . . . . . 2 2 . . . . 1 . . 5 . . . . . . 3 . . . . . Largest Group 5 | . . . . . . . . . . 2 1 1 1 1 . 1 . . 5 5 4 2 2 2 2 3 . . . . . Highest-Rated Group 269 | . . . . . . . . . . 49 26 26 26 26 . 10 . . 269 269 228 129 129 129 129 139 . . . . . Highest-Rated Ally 65 | . . . . . . . . . . 29 26 26 26 26 . 10 . . 65 65 65 65 65 65 65 65 . . . . . Total Orders 44 | . . . . . . . . . . . 8 2 4 1 . 4 . . 16 . . 5 1 2 . 1 . . . . . STAY 25 | . . . . . . . . . . . 4 1 2 1 . 2 . . 9 . . 3 1 1 . 1 . . . . . FOLLOW 19 | . . . . . . . . . . . 4 1 2 . . 2 . . 7 . . 2 . 1 . . . . . . . Ally Attacks 36 | . . . . . . . . . . 7 . . . . . . . . . 20 9 . . . . . . . . . . Total Damage 1163 | . . . . . . . . . . 105 . . . . . . . . . 567 491 . . . . . . . . . . Kills 12 | . . . . . . . . . . . . . . . . . . . . 5 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 6 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . 4 . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 6 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . 4 . . . . . . . Derelict Logs Recovered 15 | . . . . . . . 1 . 2 1 . 1 2 . 1 . 1 3 . 1 . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 31513 | 62 524 366 1256 912 1342 1109 445 694 1177 1438 2651 892 849 231 244 1190 1147 687 1292 387 668 1339 502 329 213 1225 1124 3189 1307 1946 776 Spaces Moved 26766 | 39 354 275 643 450 486 703 312 470 706 587 2642 783 935 188 294 1288 1148 678 998 384 758 1322 653 170 279 1635 1203 2968 941 1753 721 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 410 | 19 . . 3 . . . . . . . 388 . . . . . . . . . . . . . . . . . . . . Legs 12211 | . . . . . . 607 312 470 706 587 190 . . . . . . . . . . . . 71 279 1635 1203 2850 941 1639 721 Wheels 2320 | 19 354 275 640 450 486 96 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11583 | . . . . . . . . . . . 2064 783 935 188 294 1288 1148 678 998 384 758 1322 653 90 . . . . . . . Flight 127 | . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . 118 . . . Fastest Speed 50 | 50 100 110 125 125 110 97 128 128 128 146 74 74 74 74 74 74 74 74 74 74 74 74 74 57 57 57 57 57 62 51 51 Average Speed 78 | 127 105 110 125 125 118 121 129 128 130 146 78 74 74 74 74 74 74 74 74 74 74 74 74 66 57 57 58 61 62 55 51 Slowest Speed 240 | 160 115 110 240 130 193 132 143 128 146 161 146 74 74 74 74 74 74 74 89 74 74 74 74 74 57 57 72 112 62 62 51 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 . Microwarps 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Exploration Rate (%) 60 | 4 53 58 50 65 82 25 53 57 79 62 48 81 75 82 59 31 90 81 88 55 26 89 84 61 57 41 92 53 74 70 14 Regions Visited 31 Branch Regions 22 Pre-discovered Areas 10 | . . . . . 2 . . . 1 . . . . 1 . . . 1 . 1 . 1 . 3 . . . . . . . Known Exits Taken 22 | . . . 1 . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . . . . . . 1 2 2 3 . 2 3 . 4 . 3 1 . 2 . 5 2 . 5 . . . . . . Spaces Dug 172 | . . . 3 3 . 1 1 . . 12 30 3 13 . 10 6 1 2 3 . 5 8 4 . 1 6 15 10 14 16 5 Terrain Destroyed 564 | . . . 72 3 . 31 15 29 . 80 40 8 33 . 21 6 2 3 7 2 5 19 4 . 1 12 34 44 39 38 16 Melee 77 | . . . . 3 . . . . . . 29 . . . . 6 1 2 3 . 5 5 4 . 1 4 12 2 . . . Projectile 265 | . . . . . . 3 4 2 . 20 11 8 33 . 3 . 1 1 4 2 . 8 . . . 8 22 42 39 38 16 AOE 222 | . . . 72 . . 28 11 27 . 60 . . . . 18 . . . . . . 6 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 35756 | 48 457 305 976 690 1226 919 343 537 965 1121 3137 1078 1039 246 312 1504 1436 855 1529 474 848 1663 664 384 331 1885 1512 4227 1552 2484 1009 Wait 7028 | . 28 4 196 117 695 132 18 38 232 466 357 272 53 28 5 170 264 172 425 79 63 309 7 205 52 168 183 1055 438 611 186 Move 26629 | 38 353 274 642 449 485 702 311 469 705 586 2641 782 934 187 293 1287 1147 677 997 383 757 1321 652 169 278 1634 1202 2967 940 1646 721 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 199 | 4 16 1 16 13 6 15 . 2 4 2 14 . . 3 1 8 6 . 2 . 2 4 . 2 . 8 9 22 16 21 2 Fast Attach 143 | 6 3 2 7 9 1 3 . 1 6 2 12 2 . . 2 7 . . 7 . 4 2 . 3 . 6 6 13 12 19 8 Attach 67 | . 1 . 3 2 3 4 . 3 2 1 3 . . . . 1 . . . . 2 . . . . 4 8 5 9 13 3 Detach 20 | . 2 . 1 . 2 1 . 1 2 1 . . . . . . . . . . . . . . . 2 1 4 . 3 . Swap 230 | . 7 2 16 16 . 9 5 5 2 7 17 7 8 3 3 1 . . 2 2 2 2 . 1 . 19 16 26 20 32 . Drop 299 | . 13 5 28 25 13 15 . 1 10 4 25 2 . 3 2 12 6 . 10 . 7 6 . 4 . 12 11 30 24 22 9 Fire 861 | . 34 17 67 50 21 33 9 17 . 42 19 13 44 . 6 . 4 3 19 10 . 11 . . . 19 47 94 93 117 72 Melee 180 | . . . . 9 . . . . 2 . 49 . . 22 . 18 5 3 3 . 11 6 5 . 1 13 29 4 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 8 Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . . . . . . 10 . . . . . . 1 . 64 . . . . . . . . . . . . Trap 5 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 32 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 6) 489 | -10/Materials | Discovered new exit (range 7) 500 | -10/Materials | Derelicts attacked the area 569 | -10/Materials | Discovered new exit (range 9) 587 | -10/Materials | Entered Mines 758 | -10/Mines | Core integrity fell below 50% 802 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 808 | -10/Mines | Found Prototype Device 808 | -10/Mines | Identified Exp. Sensor Array 950 | -10/Mines | Discovered new exit (range 2) 953 | -10/Mines | Entered Materials 953 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -9/Materials | Discovered new exit (range 10) 1751 | -9/Materials | Discovered new exit (range 9) 1860 | -9/Materials | Build established: Scavenger-Mutant 1914 | -9/Materials | Repaired Broken Exp. Sensor Array 2089 | -9/Materials | Discovered new exit (range 15) 2150 | -9/Materials | Identified exit to Storage 2209 | -9/Materials | Entered Storage 2905 | -9/Storage | Build established: Mutant 3119 | -9/Storage | Used back door to open Recycling access 3119 | -9/Storage | Discovered new exit (range 3) 3121 | -9/Storage | Entered Recycling 3135 | -9/Recycling | Found Scrap Engine 3797 | -9/Recycling | Build established: Construct 4323 | -9/Recycling | Discovered new exit (range 16) 4419 | -9/Recycling | Core integrity fell below 50% 4463 | -9/Recycling | Entered Factory 4463 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5077 | -7/Factory | Repaired Broken Cooling System 5108 | -7/Factory | Discovered new exit (range 15) 5225 | -7/Factory | Discovered new exit (range 8) 5572 | -7/Factory | Entered Lower Caves 5931 | -7/Lower Caves | Learned Factory emergency access door positions 6004 | -7/Lower Caves | Discovered new exit (range 10) 6017 | -7/Lower Caves | Entered another Lower Caves area 6018 | -7/Lower Caves | Encountered a Warlord checkpoint 6161 | -7/Lower Caves | Discovered new exit (range 16) 6305 | -7/Lower Caves | Spotted B-75 Beast 6332 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6686 | -7/Lower Caves | Discovered new exit (range 6) 6711 | -7/Lower Caves | Entered Zion 6753 | -7/Zion | System corruption cleaned by Quarantine Array 6814 | -7/Zion | Received a hallucinogenic algorithm 6908 | -7/Zion | Found Prototype Processor 6908 | -7/Zion | Identified Exp. Core Analyzer 6916 | -7/Zion | Found Prototype Processor 6916 | -7/Zion | Identified Exp. Signal Interpreter 6922 | -7/Zion | Found Prototype Processor 6922 | -7/Zion | Identified Exp. Terrain Scan Processor 6926 | -7/Zion | Found Prototype Processor 6926 | -7/Zion | Identified Spectral Analyzer 6933 | -7/Zion | Found Exp. Core Analyzer 6937 | -7/Zion | Found Exp. Signal Interpreter 7025 | -7/Zion | Learned Factory terminal intel 7179 | -7/Zion | Given A8's code to call for help 7260 | -7/Zion | Learned Factory trap positions 7267 | -7/Zion | Learned location of Warlord (-5) 7362 | -7/Zion | Identified exit to Proximity Caves 7888 | -7/Zion | Entered Proximity Caves 7934 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7980 | -6/Proximity Caves | Destroyed 8 combat bots 9077 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9259 | -6/Proximity Caves | Discovered new exit (range 8) 9286 | -6/Proximity Caves | Derelict sapper outpost attacked 9324 | -6/Proximity Caves | Destroyed 7 combat bots 9326 | -6/Proximity Caves | Entered Factory 9326 | -6/Factory | Evolved 2 slots: Utility x2 9327 | -6/Factory | Loaded intel: 79 trap records 9329 | -6/Factory | Loaded intel: 26 terminal locations 9835 | -6/Factory | Identified exit to Lower Caves 10255 | -6/Factory | Discovered new exit (range 4) 10256 | -6/Factory | Identified exit to Factory 11977 | -6/Factory | Entered Lower Caves 11977 | -6/Lower Caves | Accompanied by 1 ally 12123 | -6/Lower Caves | Learned Factory security intel 12831 | -6/Lower Caves | Discovered new exit (range 13) 12836 | -6/Lower Caves | Encountered a Warlord checkpoint 12865 | -6/Lower Caves | Identified exit to Lower Caves 12869 | -6/Lower Caves | Entered another Lower Caves area 12869 | -6/Lower Caves | Accompanied by 1 ally 12888 | -6/Lower Caves | Discovered exit to Factory (range 8) 12927 | -6/Lower Caves | Learned Factory trap positions 13429 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13514 | -6/Lower Caves | Encountered a Warlord checkpoint 13649 | -6/Lower Caves | Discovered new exit (range 11) 13655 | -6/Lower Caves | Identified exit to Data Miner 13670 | -6/Lower Caves | Spotted B-75 Beast 13718 | -6/Lower Caves | Entered Data Miner 13718 | -6/Data Miner | Accompanied by 1 ally 13718 | -6/Data Miner | Discovered new exit (range 6) 13722 | -6/Data Miner | Identified exit to Proximity Caves 13736 | -6/Data Miner | Met Data Miner 13754 | -6/Data Miner | Learned location of Section 7 (-2) 13754 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13769 | -6/Data Miner | Received God Mode back door access code from Data Miner 13832 | -6/Data Miner | Data Conduit disabled 13949 | -6/Data Miner | Entered Proximity Caves 14016 | -5/Proximity Caves | Learned Factory emergency access door positions 14140 | -5/Proximity Caves | Discovered exit to Factory (range 20) 14193 | -5/Proximity Caves | Entered Factory 14193 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14194 | -5/Factory | Identified exit to Extension 14195 | -5/Factory | Loaded intel: 91 trap records 14400 | -5/Factory | Repaired Chainsword? 14462 | -5/Factory | Repaired Hrd. Medium Armor Plating 14941 | -5/Factory | Discovered new exit (range 19) 15083 | -5/Factory | Identified exit to Upper Caves 15166 | -5/Factory | Found Imp. Powered Armor 15383 | -5/Factory | Entered Upper Caves 15959 | -5/Upper Caves | Learned 4 Factory zone layouts 16365 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16520 | -5/Upper Caves | Discovered new exit (range 9) 16529 | -5/Upper Caves | Identified exit to Upper Caves 16530 | -5/Upper Caves | Entered another Upper Caves area 16544 | -5/Upper Caves | Learned location of 1 exit from Factory 16799 | -5/Upper Caves | Discovered new exit (range 12) 16820 | -5/Upper Caves | Identified exit to Factory 16990 | -5/Upper Caves | Learned Factory emergency access door positions 17144 | -5/Upper Caves | Discovered new exit (range 14) 17153 | -5/Upper Caves | Identified exit to Warlord 17217 | -5/Upper Caves | Entered Warlord 17598 | -5/Warlord | Met Warlord 17605 | -5/Warlord | Opened Warlord's prototype stash 17611 | -5/Warlord | Found Prototype Device 17611 | -5/Warlord | Identified Thermal Barrier 17620 | -5/Warlord | Found Prototype Device 17620 | -5/Warlord | Identified Exp. Cloaking Device 17623 | -5/Warlord | Warlord's base attacked by MAIN.C 17637 | -5/Warlord | Found Prototype Hackware 17791 | -5/Warlord | Build established: Commander-Construct 17973 | -5/Warlord | Warlord forces counterattacked 18024 | -5/Warlord | Spotted Executioner 18064 | -5/Warlord | Spotted NM-WAC(g) 18064 | -5/Warlord | Spotted Executioner 18064 | -5/Warlord | Spotted Striker 18156 | -5/Warlord | Spotted B-86 Titan 18156 | -5/Warlord | Spotted Executioner 18298 | -5/Warlord | Warlord base infiltrated, sounded retreat 18336 | -5/Warlord | Spotted Striker 18366 | -5/Warlord | Spotted Striker 18464 | -5/Warlord | Discovered new exit (range 15) 18484 | -5/Warlord | Identified exit to Proximity Caves 18509 | -5/Warlord | Entered Proximity Caves 18509 | -4/Proximity Caves | Accompanied by 5 allies 18609 | -4/Proximity Caves | Spotter reported a threat 18869 | -4/Proximity Caves | Discovered exit to Factory (range 10) 18896 | -4/Proximity Caves | Entered Factory 18896 | -4/Factory | Accompanied by 4 allies 18896 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18897 | -4/Factory | Identified exit to Research 18898 | -4/Factory | Identified exit to Upper Caves 18913 | -4/Factory | Identified Ghost Barrier 19174 | -4/Factory | Discovered exit to Research (range 22) 19187 | -4/Factory | Build established: Hacker-Construct 19368 | -4/Factory | Found Prototype Device 19368 | -4/Factory | Identified Adv. EM Disruption Field 19564 | -4/Factory | Entered Upper Caves 19564 | -4/Upper Caves | Accompanied by 2 allies 19694 | -4/Upper Caves | Learned location of 1 exit from Research 19694 | -4/Upper Caves | Learned Factory security intel 19694 | -4/Upper Caves | Learned Factory garrison access intel 19754 | -4/Upper Caves | Learned 8 Research zone layouts 20819 | -4/Upper Caves | Discovered new exit (range 13) 20828 | -4/Upper Caves | Identified exit to Upper Caves 20903 | -4/Upper Caves | Entered another Upper Caves area 20903 | -4/Upper Caves | Accompanied by 2 allies 20914 | -4/Upper Caves | Discovered exit to Research (range 7) 21120 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 21158 | -4/Upper Caves | Discovered new exit (range 16) 21222 | -4/Upper Caves | Identified exit to Zhirov 21347 | -4/Upper Caves | Spotted B-86 Titan 21405 | -4/Upper Caves | Entered Zhirov 21405 | -4/Zhirov | Accompanied by 2 allies 21405 | -4/Zhirov | Discovered new exit (range 4) 21419 | -4/Zhirov | Met Zhirov 21435 | -4/Zhirov | Learned location of Quarantine (-2) 21435 | -4/Zhirov | Learned location of Command (-1) 21442 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21453 | -4/Zhirov | Found Alien Artifact 21453 | -4/Zhirov | Identified Integrated Reactor 21453 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21464 | -4/Zhirov | Found Alien Artifact 21730 | -4/Zhirov | Identified exit to Proximity Caves 21734 | -4/Zhirov | Entered Proximity Caves 21734 | -3/Proximity Caves | Accompanied by 2 allies 21947 | -3/Proximity Caves | Entered Research 21947 | -3/Research | Accompanied by 2 allies 21947 | -3/Research | Evolved 2 slots: Utility x2 21948 | -3/Research | Identified exit to Research 21951 | -3/Research | Found Prototype Processor 21951 | -3/Research | Identified Exp. Target Analyzer 22174 | -3/Research | Identified exit to Testing 22199 | -3/Research | Found Prototype Launcher 22238 | -3/Research | Build established: Hacker-Assassin 22303 | -3/Research | Discovered exit to Research (range 4) 22622 | -3/Research | Identified Transdimensional Reconstructor 22622 | -3/Research | Warped through subspace 22864 | -3/Research | Spotted B-86 Titan 22900 | -3/Research | Found Fusion Bomb Launcher 23172 | -3/Research | Entered Testing 23245 | -3/Testing | Spotted Striker 23246 | -3/Testing | Spotted Striker 23332 | -3/Testing | Identified Adv. Micro-nuke Launcher 23474 | -3/Testing | Lost 3 parts (2u1w) 23539 | -3/Testing | Found Prototype Energy Gun 23539 | -3/Testing | Identified Warp Gun 23565 | -3/Testing | Discovered exit to Research (range 20) 23826 | -3/Testing | Found Prototype Protection 23826 | -3/Testing | Identified Hvy. Regenerative Plating 24201 | -3/Testing | Found Prototype Device 24296 | -3/Testing | Entered Research 24296 | -2/Research | Warlord forces began assault on 0b10 24296 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 24379 | -2/Research | Spotted B-90 Cyclops 24406 | -2/Research | Research machine network offline 24463 | -2/Research | Discovered new exit (range 8) 24467 | -2/Research | Identified exit to Access 24488 | -2/Research | Identified Exp. Thermal Shield 24556 | -2/Research | Borebot progress halted 24657 | -2/Research | Borebot progress halted 24683 | -2/Research | Spotted Striker 24726 | -2/Research | Borebot progress halted 24771 | -2/Research | Met up with Warlord 24818 | -2/Research | Found Prototype Slashing Weapon 24818 | -2/Research | Identified Particle Cleaver 24825 | -2/Research | Found Hvy. Reflective Plating 24954 | -2/Research | Build established: Hacker-Construct 25110 | -2/Research | Spotted Executioner 25163 | -2/Research | Found Prototype Device 25164 | -2/Research | Identified Adv. Kinecellerator 25286 | -2/Research | Discovered exit to Access (range 6) 25297 | -2/Research | Spotted Striker 25299 | -2/Research | Spotted Striker 25313 | -2/Research | Warlord invited to help at Command 25332 | -2/Research | Destroyed Striker 25340 | -2/Research | Destroyed Striker 25372 | -2/Research | Spotted Executioner 25377 | -2/Research | Spotted Striker 25385 | -2/Research | Spotted Executioner 25385 | -2/Research | Spotted Executioner 25392 | -2/Research | Spotted Executioner 25513 | -2/Research | Destroyed Executioner 25537 | -2/Research | Destroyed Executioner 25567 | -2/Research | Spotted Striker 26278 | -2/Research | Spotted B-90 Cyclops 26467 | -2/Research | Discovered new exit (range 6) 26471 | -2/Research | Identified exit to Quarantine 26695 | -2/Research | Found Adv. Kinecellerator 26872 | -2/Research | Spotted Striker 26890 | -2/Research | Spotted Striker 26892 | -2/Research | Spotted Striker 26898 | -2/Research | Spotted Striker 26906 | -2/Research | Spotted Striker 27302 | -2/Research | Spotted Striker 27306 | -2/Research | Spotted Striker 27318 | -2/Research | Spotted Striker 27338 | -2/Research | Destroyed Striker 27338 | -2/Research | Spotted Executioner 27347 | -2/Research | Spotted Striker 27419 | -2/Research | Spotted Executioner 27453 | -2/Research | Core integrity fell below 50% 27454 | -2/Research | Lost 4 parts (3u1w) 27485 | -2/Research | Entered Quarantine 27496 | -2/Quarantine | Found Alien Artifact 27496 | -2/Quarantine | Identified Core Reset Matrix 27496 | -2/Quarantine | Used Core Reset Matrix 27500 | -2/Quarantine | Detected hypermatrix surge 27500 | -2/Quarantine | Sensed 12 artifacts in vicinity 27532 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 27544 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 27632 | -2/Quarantine | Spotted Alpha 7 27712 | -2/Quarantine | Destroyed Alpha 7 27717 | -2/Quarantine | Found Prototype Processor 27717 | -2/Quarantine | Identified Exp. Targeting Computer 27722 | -2/Quarantine | Found Prototype Device 27722 | -2/Quarantine | Identified Exp. ECM Suite 27750 | -2/Quarantine | Found Prototype Ballistic Gun 27750 | -2/Quarantine | Identified Multirail 27786 | -2/Quarantine | Found Subatomic Replicator 28050 | -2/Quarantine | Discovered exit to Access (range 5) 28705 | -2/Quarantine | Spotted Fortress 28747 | -2/Quarantine | Discovered new exit (range 6) 28750 | -2/Quarantine | Identified exit to Section 7 28792 | -2/Quarantine | Entered Section 7 28793 | -2/Section 7 | Sensed 26 artifacts in vicinity 28952 | -2/Section 7 | Warped through subspace 28993 | -2/Section 7 | Warped through subspace 29073 | -2/Section 7 | Spotted S7 Guard 29201 | -2/Section 7 | Build established: Construct 29275 | -2/Section 7 | Found Integrated Thermoelectric Network 29292 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 29318 | -2/Section 7 | Destroyed S7 Guard 29438 | -2/Section 7 | Found Microwarp Drive 29589 | -2/Section 7 | Build established: Alien-Construct 29814 | -2/Section 7 | Spotted Alpha 7 29814 | -2/Section 7 | Spotted Alpha 7 29816 | -2/Section 7 | Spotted B-99 Colossus 29817 | -2/Section 7 | Core integrity fell below 20% 29847 | -2/Section 7 | Found LRC Energy Well 29847 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 29849 | -2/Section 7 | Found LRC Insulator 29849 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 30045 | -2/Section 7 | Found Integrated Reactor 30045 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30047 | -2/Section 7 | Found Integrated Reactor 30047 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30049 | -2/Section 7 | Found Integrated Reactor 30049 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 30293 | -2/Section 7 | Spotted Executioner 30293 | -2/Section 7 | Spotted Executioner 30304 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 30308 | -2/Section 7 | Found Transdimensional Reconstructor 30313 | -2/Section 7 | Found Transdimensional Reconstructor 30371 | -2/Section 7 | Warped through subspace 30564 | -2/Section 7 | Destroyed Alpha 7 30575 | -2/Section 7 | Found Prototype Energy Gun 30575 | -2/Section 7 | Identified Enh. Gamma Rifle 30578 | -2/Section 7 | Found Exp. Targeting Computer 30581 | -2/Section 7 | Found Prototype Processor 30581 | -2/Section 7 | Identified Exp. Target Analyzer 30664 | -2/Section 7 | Spotted B-90 Cyclops 30669 | -2/Section 7 | Warped through subspace 30724 | -2/Section 7 | Discovered exit to Access (range 22) 30738 | -2/Section 7 | Entered Access 30738 | -1/Access | Evolved 2 slots: Utility x2 30887 | -1/Access | Spotted B-99 Colossus 31298 | -1/Access | System corruption reached 10% 31514 | -1/Access | Self-destructed Last Messages --------------- 31409_ System corrupted: Heat flow error (+174). 31410_ Arm. Scrap Engine consumes Centrium Medium Armor Plating. 31418_ K-01 Serf destroyed. 31420_ R-10 Processor collects Unknown Wheel. 31423_ Acquired 29 matter. 31423_ Acquired 7 matter. 31440_ Arm. Scrap Engine reinforces its armored shell (+100). 31446_ System corrupted: Energy discharge (-526). 31457_ Scrap Engine modifies Quantum-Antimatter Reactor: Storage -141, Supply -3 Renamed Multi-Antimatter Reactor. 31463_ System corrupted: Substantial component data lost. 31465_ Unknown Hover Unit fried. 31465_ W-44 Eye destroyed. 31470_ Acquired 12 matter. 31481_ System corrupted: Component data lost. 31488_ ALERT: Rogue bot located, Programmers report to Access Zone 4L. 31499_ G-73 Enforcer destroyed. 31511_ System corrupted: Energy discharge (-461). 31511_ R-10 Processor collects Corrupted Unknown Energy Gun. Map ----- +----------------------------------------------------+ | ?????????????# ! # #???????????????????? | | ?????????????# # #???????????????????? | | ?????????????#" # #???????????????????? | | ?????????????#"" # #???????????????????? | | ?????????????#"" # #???????????????????? | | ?????????????#"" # #???????????????????? | | ?????????????#"" " ???????????????????? | | ?????????????#"T ! # ??????????????????? | | ?????????????#"" / k?????????????????? | | ?????????????#"" # ???H????????????? | | ?????????????#"" # ???????????????? | | ?????????????#"" # ??????????????? | | ?????????????#" ##### #### ?????????????? | | ?????????????# #???# #???## ????????????? | | ?????????????# #???# #????? ???????????? | | ?????????????# #??## ##???#? ????????????? | | ?????????????# #??## # ?? #???????????????? | | ?????????##### ##### # ?? #???????????????? | | ?????????################## # ? #???????????????? | | ?????????## = # # ? #???????????????? | | ?????????## #k# ! #???????????????? | | ?????????## % # # #?????k?????????? | | ?????????## """""" # # #???????????????? | | ?????????## """""" # # #???????????????? | | ?????????## """""" p + ######??????????? | | ?????????## """""" @# ########## ??????????? | | ?????????## % """" A # # != # ??????????? | | ?????????## % # # == # ??????????? | | ??????##### ! # # = # ??????????? | | ??????############/######## # # ??????????? | | ??????## % RR= p+ # ??????????? | | ??????## % [!% ##### # # ??????????? | | ??????## %A #####%########## # ? | | ??????## ##### #!!= ############### ? | | ??????## #####!#!!= # ##? | | ??????## % # #!! + ! ##? | | ######## # # # ##? | | # ######## #!c # ##? | | # ######## # c # ##? | | # #?????## + # ##? | | # #?????## # ######+#########? | | # #?????##% # # ? | | # #??##### ###### ??????????????? | | # #??##### ##### ??????????????? | | ########??## ##??????????????????? | | #####?????## ##??????????????????? | | #???????#### ##########??????????????????? | | #???????#### ##########??????????????????? | | #???????## ##????????????????????????? | | % #???????## ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 96 Energy Capacity 1422 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 825 Resistance: TH 30 Resistance: EM 25 Utility Shielding 90 Weapon Cycling 25 Evasion (%) 69 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix High-powered Transdimensional Reconstructor Integrated Thermoelectric Network Microwarp Drive LRC Energy Well LRC Insulator Achievements -------------- None Challenges ------------ None Game ------ Seed IonicPlatingComputer Manual? 0 Play Time 04:08:07 Cumulative 1293.0 hours Start 2023.12.09 @ 01:58:21 End 2023.12.10 @ 16:43:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 931 Rogue 891 Adventurer 40 Explorer 0 Win Type - Total 153 Types 74/7/47/2/1/4/15/2/1 Lore% 93 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6cf1a7a-2e47-4775-b113-ebee68073814