Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.22 @ 07:49:03 Player: javashane Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1132) 1132 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2937 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 16/100 System Corruption 0% Temperature Hot (256) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Targeting Computer High-powered Tractor Beam > --- WEAPON (2) ------- Wave Gun Advanced Beam Cannon > --- INVENTORY (10) --- Field Recycling Unit (0) Improved Light Cannon Improved Light Cannon GAL Module Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer High-powered Tractor Beam Phasing AFG > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Aluminum Leg Improved Aluminum Leg Makeshift Laser Advanced Beam Cannon Improved Assault Rifle Rocket Launcher Rocket Launcher GAL Module [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Field Recycling Unit Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 50 | 7 11 20 . 3 9 Power 3 | 1 . . . . 2 Engine 3 | 1 . . . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 4 7 . . 2 Treads 2 | . 2 . . . . Leg 6 | 2 . 2 . . 2 Wheel 4 | . 2 2 . . . Hover 3 | . . 3 . . . Flight . | . . . . . . Utility 17 | 2 3 9 . 3 . Device 9 | 1 . 5 . 3 . Storage 4 | 1 3 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 15 | 2 4 4 . . 5 Energy Gun 3 | 1 . . . . 2 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 4 | 1 2 1 . . . Ballistic Cannon 4 | . 2 2 . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . 2 . Parts Lost 13 | . . 3 . . 10 Power 3 | . . . . . 3 Propulsion 3 | . . . . . 3 Utility 3 | . . 2 . . 1 Weapon 4 | . . 1 . . 3 Highest Loss Streak 7 | . . 1 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 99 100 100 82 Engine 11 | . 14 11 11 11 7 Leg 17 | . 18 10 22 22 18 Wheel 4 | . 6 11 . . . Device 17 | . 14 13 22 22 14 Storage 11 | . 14 11 11 11 11 Processor 8 | . . 9 11 11 11 Protection 2 | . . 9 . . . Energy Gun 2 | . 8 . . . 7 Ballistic Gun 2 | . 13 . . . . Ballistic Cannon 17 | . 6 21 22 22 4 Naked Turns . | . . . . . . Heaviest Build 42 | 11 22 33 30 42 23 Greatest Support 40 | 20 40 32 26 26 26 Greatest Overweight (x) 8 | 1 1 8 1 1 1 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 25 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 6 10 10 9 10 10 Average Carried 9 | 3 8 9 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 10 9 9 10 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 933 | 199 83 506 . . 145 Remotely 501 | . . 356 . . 145 Salvage Created 1052 | 27 68 590 . . 367 Parts 48 | 2 3 31 . . 12 Haulers Intercepted 3 | . . 3 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 23 | . . 23 . . . Retrieved Matter 158 | . . 158 . . . Parts Self-Destructed 10 | . . . . 1 9 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 26 | . 3 10 . . 13 Guns 1 | . . . . . 1 Cannons 18 | . 3 10 . . 5 AOE 7 | . . . . . 7 Classes Destroyed 8 | 1 1 5 . . 1 Tunneler 1 | 1 . . . . . Hauler 3 | . . 3 . . . Recycler 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 1 | . . 1 . . . Swarmer 5 | . . . . . 5 Grunt 13 | . 3 4 . . 6 Sentry 8 | . . 6 . . 2 Best Kill Streak 7 | 1 2 6 . . 7 Combat Bots Only 7 | . 2 5 . . 7 Max Kills in Single Turn 4 | 1 1 1 . . 4 Gunslinging . | . . . . . . Exploded 4 | . . . . . 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1979 | . 124 464 . . 1391 Core 412 | . 12 69 . . 331 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 79 | 7 9 36 . . 27 Largest 2 | 2 2 2 . . 2 Hottest 149 | 60 78 78 . . 149 Shots Fired 153 | 14 18 72 . . 49 Gun 39 | 14 2 . . . 23 Cannon 109 | . 16 72 . . 21 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 97 | 7 18 72 . . . Thermal 51 | 7 . . . . 44 Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 13 | 3 5 6 . . 13 Robot Miss Streak 4 | 2 3 2 . . 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 96 | 7 10 46 . . 33 Core Hits 59 | 2 3 18 . . 36 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 1 . . 4 Burn 4 | . . . . . 4 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2739 | 86 228 1005 . . 1420 Guns 370 | 86 . . . . 284 Cannons 1509 | . 228 993 . . 288 Explosions 848 | . . . . . 848 Melee . | . . . . . . Ramming 12 | . . 12 . . . Kinetic 1263 | 42 228 993 . . . Thermal 616 | 44 . . . . 572 Explosive 848 | . . . . . 848 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 18 | . . 11 . . 7 Projectiles 11 | . . 11 . . . Explosions 7 | . . . . . 7 Melee . | . . . . . . Knockbacks 8 | . 3 5 . . . Impact . | . . . . . . Kinetic 8 | . 3 5 . . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . . . 27 Shots 1 | . . . . . 1 Rammed 1 | . 1 . . . . Targets Rammed 2 | . 1 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 365 | 40 54 365 . . 247 Average Temperature 62 | 16 26 62 . . 81 Received Heat Transfer 645 | . 66 192 . . 387 Effects 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1506 | 100 . . . . 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 279 | 5 85 279 88 . . Initial 88 | . 3 35 88 . . Average 39 | 1 8 57 88 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 93 100 . . Level 1 3 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 1 . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 7 17 . . 24 Peak Tracking Total 11 | . 4 6 . . 11 Tactical Retreats 4 | . . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 4 | . 1 2 . . 1 Terminals 4 | . 1 2 . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 5 4 . . 4 Successful 6 | . 1 1 . . 4 Failed 7 | . 4 3 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 5 | . 5 . . . . Terminals 13 | . 5 4 . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 1 . . 4 Record 4 | . . . . . 4 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 4 | . 1 2 . . 1 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . . 1 1 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4496 | 122 794 1266 143 1903 268 Spaces Moved 1986 | 62 323 423 75 980 123 Core 6 | 5 . 1 . . . Treads 34 | . 34 . . . . Legs 1598 | 57 133 230 75 980 123 Wheels 344 | . 156 188 . . . Hover 4 | . . 4 . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 190 120 120 Average Speed 158 | 116 117 128 190 188 136 Slowest Speed 450 | 120 190 450 190 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 42 40 19 78 18 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . 2 . . 20 Melee . | . . . . . . Projectile 2 | . . 2 . . . AOE 20 | . . . . . 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 3172 | 95 718 1073 76 1035 175 Wait 998 | 14 355 568 . 45 16 Move 1981 | 61 322 422 74 979 123 Hop . | . . . . . . Pick Up 32 | 6 10 11 1 4 . Fast Attach 19 | 7 2 8 . 1 1 Attach 11 | . 1 4 . . 6 Detach . | . . . . . . Swap 21 | . 8 9 . 2 2 Drop 29 | . 10 14 1 4 . Fire 79 | 7 9 36 . . 27 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 123 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 869 | -10/Materials | Discovered new exit (range 9) 917 | -10/Materials | Entered another Materials area 917 | -9/Materials | Evolved 2 slots: Utility x2 2119 | -9/Materials | Discovered new exit (range 15) 2183 | -9/Materials | Entered Mines 2190 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2277 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2326 | -9/Mines | Entered Zion 2522 | -7/Zion | Learned location of Warlord (-4) 2809 | -7/Zion | Found GAL Module 3228 | -7/Zion | Learned Factory emergency access door positions 4066 | -7/Zion | Found Prototype Device 4066 | -7/Zion | Identified Phasing AFG 4147 | -7/Zion | Discovered new exit (range 12) 4156 | -7/Zion | Given the Hacking Drone Bay 4160 | -7/Zion | Found Prototype Device 4161 | -7/Zion | Identified Hacking Drone Bay 4229 | -7/Zion | Entered Proximity Caves 4272 | -6/Proximity Caves | Attracted the attention of an 0b10 base 4287 | -6/Proximity Caves | Core integrity fell below 50% 4301 | -6/Proximity Caves | Spotter reported a threat 4301 | -6/Proximity Caves | Spotter reported a threat 4305 | -6/Proximity Caves | Destroyed 7 combat bots 4338 | -6/Proximity Caves | Lost 7 parts (2p2n1u2w) 4354 | -6/Proximity Caves | Spotter reported a threat 4387 | -6/Proximity Caves | Learned Factory stockpile data 4417 | -6/Proximity Caves | Core integrity fell below 20% 4473 | -6/Proximity Caves | Spotter reported a threat 4477 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 4497 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Investigation squad. 04425_ Penetrated by Slug. 04425_ Imp. Aluminum Leg destroyed. 04435_ Y-64 Sentinel suffers critical hit (Burn). 04437_ Slug penetrates Outpost Generator. 04440_ Penetrated by Slug. 04440_ Slug penetrates Outpost Generator. 04441_ Y-64 Sentinel suffers critical hit (Burn). 04441_ Y-64 Sentinel destroyed. 04443_ Penetrated by Slug. 04445_ Imp. Treads fries itself beyond repair. 04446_ Mak. Laser destroyed. 04446_ Penetrated by Slug. 04447_ Y-64 Sentinel destroyed. 04452_ KE Penetrator fries itself beyond repair. 04453_ Imp. Medium Armor Plating fries itself beyond repair. 04455_ Acquired Wave Gun. 04456_ Acquired 10 matter. 04473_ ALERT: Unidentified potential threat approaching Complex 0b10. 04493_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#????##?????????????????????????????????????? | | ?????# #### ##???????????????????????????????????? | | ???? ???????????????????????????????????? | | ????? ??????###?????#???????????????????? | | ??????# ???#### #???? ###?????????????????? | | ???????# ??# #??? ##????????????????? | | ??????## #### #### ##???????????????? | | #???# g #???????????????? | | ### g l@ #????????????????????? | | #######++####### #????????????????????? | | # #" #????? ??????????????????? | | # # #"" #?????? ? ?????????????? | | # # #" ####+#""""#? ?????????????? | | # #"" #""" % #?? #???????????? | | #" # % #?? ## ##???????????? | | ?? / # """ #??? ##??#????????????? | | ????? / """ #?? ###??????????????? | | ???????# / """ #? #??????????????? | | ??????## / """ # #???????????????? | | ??????# % " #???????????????? | | ??????# " """ # #???????????????? | | ??????## #" %# ##% ""T"# #???????????????? | | ???????# #"" #""""#? ?????????????? | | ???????# #" """"# ????????????? | | ???????# ### ### ###### ????????????? | | ##?????# % % ????????????? | | #?????# ?????????????? | | #?????##### # ?????????????? | | #?????????#### ##?????## ??????????????? | | #????##### ### #?????????????????????????? | | ###### ##" # ###?????????????????????????? | | #?## # ###?????????????????????????? | | ##??# # ##????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Focal Shield | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Gravmag System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Beamcaster | -7/Zion | Archive Arc Projector | -7/Zion | Archive Proton Missile Launcher | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed HybridNodeShielding Manual? 0 Play Time 00:39:24 Cumulative 15.4 hours Start 2023.07.22 @ 00:00:39 End 2023.07.22 @ 07:49:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 48cc37bb-7120-4f5f-8a2c-b0e8adf4986c