Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.29 @ 19:47:58

Player: Daddy5

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (15)      75
Value Destroyed (290)      290
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 565

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     71/300
Energy                     125/125
System Corruption          2%
Temperature                Cool (426)
Movement                   Core (300) Ox5
Location                   -10/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
           Structural Scanner
>          --- WEAPON (2) -------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY (6) ----
  Improved Aluminum Leg
  Improved Aluminum Leg
    Medium Laser
    Medium Laser
           Particle Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
    Medium Laser
    Medium Laser
    Medium Laser
           Particle Cannon
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             25   | 6   19  
  Power                    4    | 1   3   
    Engine                 4    | 1   3   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               5    | 2   3   
    Treads                 2    | 2   .   
    Leg                    3    | .   3   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  4    | 1   3   
    Device                 3    | .   3   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   12   | 2   10  
    Energy Gun             6    | 2   4   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       2    | .   2   
    Launcher               .    | .   .   
    Special Weapon         3    | .   3   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   1    | .   1   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 12   | .   12  
  Power                    3    | .   3   
  Propulsion               4    | .   4   
  Utility                  1    | .   1   
  Weapon                   4    | .   4   
  Highest Loss Streak      5    | .   5   
Average Slot Usage (%)     84   | .   84  
  Engine                   12   | .   12  
  Treads                   14   | .   14  
  Leg                      6    | .   6   
  Device                   12   | .   12  
  Storage                  14   | .   14  
  Energy Gun               15   | .   15  
  Ballistic Cannon         3    | .   3   
  Special Weapon           4    | .   4   
Naked Turns                .    | .   .   
Heaviest Build             18   | 13  18  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  5    | .   5   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 5   6   
  Most Carried             6    | 4   6   
  Average Carried          3    | 1   3   
  Final Capacity           6    | 6   6   
  Final Carried            5    | 1   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           280  | 148 132 
  Remotely                 .    | .   .   
Salvage Created            237  | .   237 
  Parts                    32   | .   32  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  12   | .   12  
  Guns                     7    | .   7   
  Cannons                  5    | .   5   
Classes Destroyed          4    | .   4   
  Builder                  2    | .   2   
  Watcher                  1    | .   1   
  Swarmer                  6    | .   6   
  Grunt                    6    | .   6   
Best Kill Streak           3    | .   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Scr  Mat  
Damage Taken               1341 | .    1341 
  Core                     255  | .    255  
  Absorbed by Shields      .    | .    .    
Core Remaining (%)         100  | 100  .    
Volleys Fired              56   | .    56   
  Largest                  2    | .    2    
  Hottest                  140  | .    140  
Shots Fired                83   | .    83   
  Gun                      42   | .    42   
  Cannon                   31   | .    31   
  Launcher                 .    | .    .    
  Special                  10   | .    10   
  Kinetic                  31   | .    31   
  Thermal                  49   | .    49   
  Explosive                .    | .    .    
  Electromagnetic          3    | .    3    
  Robot Hit Streak         6    | .    6    
  Robot Miss Streak        5    | .    5    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           43   | .    43   
  Core Hits                22   | .    22   
  Critical Hits            .    | .    .    
  Critical Kills           .    | .    .    
  Critical Parts Destroyed .    | .    .    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           741  | .    741  
  Guns                     329  | .    329  
  Cannons                  298  | .    298  
  Explosions               .    | .    .    
  Melee                    .    | .    .    
  Ramming                  6    | .    6    
  Kinetic                  298  | .    298  
  Thermal                  425  | .    425  
  Explosive                .    | .    .    
  Electromagnetic          12   | .    12   
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         2    | .    2    
  Average Corruption       1    | .    1    
  Corruption Purged        .    | .    .    
  Effects                  7    | .    7    
    Message Errors         2    | .    2    
    Heat Flow Errors       2    | .    2    
    Energy Discharges      1    | .    1    
    Data Loss (minor)      1    | .    1    
    Targeting Errors       1    | .    1    
Overload Shots             .    | .    .    
Overflow Damage            3    | .    3    
  Projectiles              3    | .    3    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 7    | .    7    
  Impact                   .    | .    .    
  Kinetic                  6    | .    6    
  Secondary                1    | .    1    
Self-Inflicted Damage      1    | .    1    
  Shots                    .    | .    .    
  Rammed                   2    | .    2    
Targets Rammed             2    | .    2    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        526  | .    526  
  Average Temperature      125  | .    125  
  Received Heat Transfer   495  | .    495  
  Effects                  9    | .    9    
    Shutdowns              3    | .    3    
    Energy Bleed           1    | .    1    
    Interference           2    | .    2    
    Damage (major)         2    | .    2    
    Damage (core)          1    | .    1    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             1    | .    1    
  Heat Transferred         1202 | .    1202 
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    
Missiles Intercepted       .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             172  | .   172 
  Initial                  .    | .   .   
  Average                  66   | .   71  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          4    | .   4   
  Investigation            3    | .   3   
  Extermination            .    | .   .   
  Reinforcement            1    | .   1   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           2    | .   2   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              22   | .   22  
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            2    | .   2   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          3    | .   3   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                10   | .   10  
  Successful               7    | .   7   
  Failed                   3    | .   3   
    Catastrophic           1    | .   1   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                10   | .   10  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             7    | .   7   
  Record                   2    | .   2   
  Scanalyzer Index         1    | .   1   
  Dispatch Records         1    | .   1   
  Patrol Status            1    | .   1   
  Hauler Manifests         1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         3    | .   3   
  Full Trace Events        3    | .   3   
  Feedback Events          1    | .   1   
    Corruption             1    | .   1   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               1011 | 70  941 
Spaces Moved               532  | 54  478 
  Core                     30   | 26  4   
  Treads                   315  | 28  287 
  Legs                     187  | .   187 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            149  | 107 154 
  Slowest Speed            300  | 160 300 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       39   | 4   74  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          4    | .   4   
  Melee                    .    | .   .   
  Projectile               4    | .   4   
  AOE                      .    | .   .   
Terrain Rammed             .    | .   .   
  Walls Destroyed          .    | .   .   
  Machines Disabled        .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      654  | 66  588 
  Wait                     1    | .   1   
  Move                     531  | 53  478 
  Hop                      .    | .   .   
  Pick Up                  26   | 7   19  
  Fast Attach              4    | .   4   
  Attach                   19   | 6   13  
  Detach                   4    | .   4   
  Swap                     2    | .   2   
  Drop                     9    | .   9   
  Fire                     56   | .   56  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     1    | .   1   
  Crush                    1    | .   1   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   71 | -11/Scrapyard | Entered Materials
  294 | -10/Materials | Discovered new exit (range 16)
  302 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Lost 5 parts (1p1u3w)
  768 | -10/Materials | Discovered new exit (range 15)
  880 | -10/Materials | Discovered new exit (range 16)
  960 | -10/Materials | Core integrity fell below 50%
  996 | -10/Materials | Core integrity fell below 20%
 1012 | -10/Materials | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00989_ System corrupted: Heat flow error (+225).
00989_ U-05 Engineer knocked back.
00991_ Power failure, Ion Engine shutdown.
00994_ Overheating: Imp. Light Cannon damaged (-44).
00994_ Overheating: Sml. Storage Unit damaged (-42).
00994_ U-05 Engineer builds a Door.
00995_ Ion Engine destroyed.
00995_ G-47 Trooper knocked back.
00996_ Overheating: Core damaged (-30).
00997_ Imp. Aluminum Leg destroyed.
00999_ Overheating: System interference.
00999_ Imp. Light Cannon temporarily disabled.
00999_ Structural Scanner temporarily disabled.
00999_ System corrupted: Imp. Light Cannon targeting data glitched.
01000_ Power failure, Lgt. Ion Engine shutdown.
01000_ Overheating: Energy bleed (-24).
01001_ S-10 Pest destroyed.
01003_ U-05 Engineer builds a Wall.
01003_ Imp. Aluminum Leg destroyed.
01006_ Power failure, Lgt. Ion Engine shutdown.

 Map 
-----
+----------------------------------------------------+
|                                            #???    |
| ###+##       ##          %     ###"T"###   #???    |
|      #######??#                #?#####???  #???    |
|   """#????????#     """        #???????????????    |
|   """#????????#     """    **  #???????????????    |
|   """#????????#     """    *   #???????????????    |
|   """#???????#                 #???????????????    |
|      #???????#                 #???????????????    |
| ######???????#          ####   #???????????????    |
| ?????????????#          ???#   #???????????????    |
| ?????????????#          ???#   #???????????????    |
| ?????????????###########???#   #???????????????    |
| ???????????????????????????#   #???????????????    |
| ???????????????????????????#   #???????????????    |
| ????????????????????????????   #???????????????    |
| ????????????????????????????   #???????????????    |
| ????????????????????????????   #????? ?????????    |
| ????????????????????????????   #????  ?????????    |
| ????????????????????????????   #???  ??????????    |
| ??????????????########??????   #??  ?  ????????    |
| ??????????????#  ] !!#??????   ##+##/### ??????    |
| ??????????????#  ] !!#??????             ??????    |
| ??????????????#[     #?????# =            ?????    |
| ??????????????##= [  #???? # *          ???????    |
| ################=    #####;#*      ##??????????    |
|  * !                     @ =g      #???????????    |
|   =                        =%    < #???????????    |
|                       u     =      #???????????    |
| ############+###     ########+######???????????    |
| ?#             #######?????????????????????????    |
| ?#             #???????????????????????????????    |
| ?#             #???????????????????????????????    |
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| ?#             #???????????????????????????????    |
| ?#             #???????????????????????????????    |
| ?###############???????????????????????????????    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              230
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DefenseGrenadeInterrupter
  Manual?         0
Play Time         00:15:04
  Cumulative      4.5 hours
  Start           2020.11.29 @ 19:28:27
  End             2020.11.29 @ 19:47:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Crisp
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1c7c833-0461-4fdf-9586-d626d208e978