Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.13 @ 14:08:23 Player: lepire Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (83) 415 Value Destroyed (2481) 2481 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8856 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 50/300 Energy 500/500 System Corruption 5% Temperature Cool (12) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Energy Well Advanced Visual Processing Unit Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heavy Siege Treads Improved Kinecellerator Advanced Cloaking Device Improved Focal Shield Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Heavy Siege Treads Armored Huge Wheel > --- UTILITY ---------- Improved Energy Well Advanced Visual Processing Unit Target Analyzer Core Analyzer Kinecellerator Hacking Suite Hacking Suite Improved System Shield System Restoration Module > --- WEAPON ----------- Phase Gun High-powered Shotgun Field Lobotomy Kit > --- INVENTORY -------- Improved Kinecellerator Advanced Cloaking Device Improved Focal Shield [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Huge Wheel Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Sensor Drone Bay Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Field Lobotomy Kit Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Slots Evolved 12 | . . . . . 4 2 . . 4 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . . 1 . . 1 . . . Utility 7 | . . . . . 3 1 . . 2 1 . . Weapon 2 | . . . . . 1 . . . 1 . . . Parts Attached 61 | 2 4 5 1 2 7 18 1 3 6 4 1 7 Power 8 | . 1 . . . . 4 . . 1 . . 2 Engine 3 | . . . . . . 3 . . . . . . Core 4 | . 1 . . . . 1 . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 9 | 2 . 1 . 1 . 3 . . 1 . . 1 Treads 4 | 1 . 1 . 1 . . . . . . . 1 Leg . | . . . . . . . . . . . . . Wheel 5 | 1 . . . . . 3 . . 1 . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 21 | . 3 1 . 1 3 5 . 1 2 3 1 1 Device 8 | . 1 1 . . 2 . . 1 1 1 . 1 Storage 2 | . 1 . . . . . . . . 1 . . Processor 5 | . . . . . 1 4 . . . . . . Hackware 3 | . . . . . . 1 . . . 1 1 . Protection 3 | . 1 . . 1 . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | . . 3 1 . 4 6 1 2 2 1 . 3 Energy Gun 10 | . . 1 . . 2 3 1 1 . 1 . 1 Energy Cannon 2 | . . . . . 1 . . . . . . 1 Ballistic Gun 4 | . . 1 . . . 2 . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . 2 . . . Launcher 3 | . . 1 . . . 1 . 1 . . . . Special Weapon 2 | . . . 1 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . 4 1 1 . 1 . . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . . . 4 Parts Lost 31 | . . 1 . . 1 5 1 4 1 1 1 16 Power 5 | . . . . . . 1 . 1 . . . 3 Propulsion 4 | . . . . . . 1 1 . . . . 2 Utility 9 | . . . . . . 2 . . 1 1 . 5 Weapon 13 | . . 1 . . 1 1 . 3 . . 1 6 Highest Loss Streak 8 | . . 1 . . 1 2 1 4 1 1 1 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Backups 8 | 6 5 8 9 9 8 9 8 8 7 9 7 4 Power . | 1 1 1 1 1 . . . . . . . . Propulsion 1 | 4 2 2 1 1 2 1 1 1 . . . 1 Utility 4 | . . 2 3 3 3 5 3 4 6 8 6 3 Weapon 1 | 1 1 3 3 3 2 2 3 1 . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 23 | . 5 1 . . 2 4 2 . 1 . 5 3 Power 3 | . 2 . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . Utility 13 | . 1 . . . . 3 . . 1 . 5 3 Weapon 4 | . 2 1 . . . . 1 . . . . . Tool/Special 1 | . . . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 96 100 94 97 92 94 91 81 81 80 80 55 Engine 1 | . 5 . . . . 5 . . . . . . Core 7 | . 8 14 14 14 9 1 7 5 4 5 5 2 Treads 8 | . 14 16 14 14 9 6 6 . . . . . Wheel 10 | . 14 11 14 14 9 10 7 7 11 10 10 5 Device 9 | . . 14 14 1 15 16 . . 4 7 10 3 Storage 9 | . 14 14 14 14 9 7 7 6 5 9 8 5 Processor 11 | . . . . . 7 13 30 30 23 18 15 14 Hackware 2 | . . . . . . 1 7 7 5 8 11 12 Protection 3 | . 10 . . 12 6 4 . . 4 . . . Energy Gun 11 | . . 11 14 14 17 14 12 13 5 5 5 2 Ballistic Gun 9 | . 28 16 8 9 3 6 8 7 5 5 5 2 Ballistic Cannon 1 | . . . . . . . . . 6 10 6 . Peak Build Rating 90 | 6 10 19 27 21 31 53 52 48 70 86 86 90 Average Rating 36 | 6 8 15 18 18 25 42 50 45 63 79 82 55 On Entrance 37 | 6 6 9 18 18 19 31 51 48 37 67 86 85 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 63 | 12 22 34 40 32 40 55 31 28 49 63 63 44 Greatest Support 56 | 20 20 40 16 28 28 28 28 28 56 56 56 56 Greatest Overweight (x) 5 | . 1 2 2 1 2 5 1 . 1 1 1 5 Average Overweight (x) . | . . 1 1 . 1 1 . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 8 8 10 10 10 10 10 10 9 10 10 8 5 Most Carried 10 | 6 8 9 10 10 10 10 10 10 9 10 10 5 Average Carried 8 | 4 5 8 9 9 8 9 8 9 7 9 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 4 7 9 10 10 10 10 10 10 9 10 5 5 Class Distribution -------------------- 39% | Mutant 22% | Gunner 18% | Scavenger-Skirmisher 7% | Skirmisher 5% | Hacker-Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Storage Gunner | -7/Recycling Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Waste Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Matter Collected 1772 | 220 150 192 . 54 120 616 223 139 8 . . 50 Remotely . | . . . . . . . . . . . . . Salvage Created 3032 | . 208 213 . 39 262 836 334 590 300 . . 250 Parts 175 | . 12 17 . 8 12 53 21 24 17 . . 11 Haulers Intercepted 5 | . 1 . . . . 2 2 . . . . . Recyclers Shooed 6 | . 1 . . 1 1 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Combat Hostiles Destroyed 45 | . 4 7 . 4 5 11 2 2 4 . . 6 Guns 22 | . 4 4 . . 1 8 2 2 1 . . . Cannons 6 | . . . . . 4 . . . 1 . . 1 AOE 17 | . . 3 . 4 . 3 . . 2 . . 5 Classes Destroyed 12 | . 2 2 . 1 1 6 . . . . . . Worker 6 | . . . . . . 4 . . 2 . . . Builder 8 | . . . . 1 . 1 3 1 2 . . . Tunneler 5 | . . 2 . . 1 1 . . 1 . . . Hauler 5 | . 1 . . . . 2 2 . . . . . Recycler 10 | . . . . . . 2 . 7 1 . . . Operator 2 | . . . . . 1 1 . . . . . . Watcher 2 | . . . . . . 1 . . 1 . . . Swarmer 11 | . . 3 . 4 . . . . . . . 4 Grunt 22 | . 4 4 . . 5 3 . . 4 . . 2 Sentry 5 | . . . . . . 1 2 2 . . . . Hunter 3 | . . . . . . 3 . . . . . . Programmer 4 | . . . . . . 4 . . . . . . Best Kill Streak 8 | . 2 3 . 4 3 8 4 6 7 . . 4 Combat Bots Only 5 | . 2 3 . 4 2 5 1 1 2 . . 4 Max Kills in Single Turn 6 | . 1 3 . 4 1 4 2 1 6 . . 4 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . . 3 . 4 . 3 . . 1 . . 4 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Hostile Shots Fired 483 | . 23 30 . . 20 71 54 63 40 . 1 181 Missed 156 | . 5 6 . . 1 22 27 22 12 . . 61 Hits 327 | . 18 24 . . 19 49 27 41 28 . 1 120 Melee 1 | . . . . . . . . . . . 1 . Projectile 326 | . 18 24 . . 19 49 27 41 28 . . 120 Critical Strikes 11 | . 1 . . . 1 . . . 2 . . 7 Part Disruptions 1 | . . . . . . 1 . . . . . . Damage Taken 5188 | . 224 330 . . 268 812 221 339 659 83 34 2218 Core 1522 | . 47 39 . . 25 99 38 44 59 . . 1171 Absorbed by Shields 20 | . . . . . 20 . . . . . . . Core Remaining (%) 85 | 100 . . . 65 95 . . 74 94 . . . Volleys Fired 180 | . 21 19 . 3 20 51 20 18 10 . 1 17 Largest 4 | . 2 2 . 2 3 3 3 3 4 . 1 2 Hottest 205 | . 40 85 . 85 205 168 138 138 196 . . 113 Shots Fired 417 | . 42 36 . 5 49 138 47 44 32 . 2 22 Gun 373 | . 42 34 . 4 37 130 46 43 20 . 1 16 Cannon 24 | . . . . . 6 . . . 12 . . 6 Launcher 13 | . . 2 . 1 . 8 1 1 . . . . Special 7 | . . . . . 6 . . . . . 1 . Kinetic 191 | . 42 29 . 2 3 46 19 17 22 . 1 10 Thermal 138 | . . 5 . 2 33 82 . . 10 . . 6 Explosive 13 | . . 2 . 1 . 8 1 1 . . . . Electromagnetic 74 | . . . . . 13 2 27 26 . . . 6 Robot Hit Streak 16 | . 8 13 . 4 12 12 15 16 5 . 5 6 Robot Miss Streak 11 | . 2 1 . 1 4 11 1 3 3 . . 3 Penetration Max 1 | . . . . . . 1 . 1 . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 220 | . 32 27 . 3 27 59 22 25 13 . 1 11 Core Hits 173 | . 11 13 . 6 12 57 12 15 25 . . 22 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . Critical Strikes 7 | . . . . . . 3 3 . . . . 1 Burn 1 | . . . . . . 1 . . . . . . Destroy 2 | . . . . . . 2 . . . . . . Corrupt 4 | . . . . . . . 3 . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 6821 | . 400 656 . 218 499 1739 452 621 1613 . . 623 Guns 3766 | . 400 360 . 40 281 1400 448 485 228 . . 124 Cannons 361 | . . . . . 105 . . . 89 . . 167 Explosions 2646 | . . 296 . 178 65 339 4 136 1296 . . 332 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 1752 | . 400 288 . 26 14 480 82 205 176 . . 81 Thermal 1976 | . . 72 . 14 390 900 . 47 395 . . 158 Explosive 1927 | . . 296 . 178 . 318 4 89 1042 . . . Electromagnetic 1166 | . . . . . 95 41 366 280 . . . 384 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 3 3 . . 6 6 Average Corruption 2 | . . . . . . 1 3 1 . . 6 1 Corruption Purged 7 | . . . . . . . . 2 . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 27 | . . . . . . 17 3 3 . . 3 1 Message Errors 3 | . . . . . . 2 . 1 . . . . Matter Fused 8 | . . . . . . 4 . 1 . . 2 1 Heat Flow Errors 2 | . . . . . . 2 . . . . . . Energy Discharges 4 | . . . . . . 3 1 . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . . . 2 . . . . . . Data Loss (major) 4 | . . . . . . 1 2 1 . . . . Misfires 3 | . . . . . . 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 116 | . . 16 . . . 19 . . 81 . . . Projectiles . | . . . . . . . . . . . . . Explosions 116 | . . 16 . . . 19 . . 81 . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 301 | . . . . . . 113 . 36 137 . . 15 Shots 7 | . . . . . . 3 . 1 2 . . 1 Rammed 2 | . . . . . 1 . . . . . . 1 Targets Rammed 2 | . . . . . 1 . . . . . . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 411 | . 27 153 . 36 358 249 174 411 45 . . 90 Average Temperature 75 | . 8 43 . 19 100 61 74 145 28 . . 33 Received Heat Transfer 1465 | . 144 168 . . 174 21 78 78 162 . . 640 Effects 4 | . . . . . 1 . . 3 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 2 | . . . . . 1 . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . . . . 1 4 3 . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 3 | . . . . . 2 1 . . . . . . Heat Transferred 3020 | . . 148 . 37 779 1307 . 100 475 . . 174 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Maximum Alert Level 1 | . . . . . . 1 . . 1 . . . Low Security (%) 88 | 100 100 100 . 100 100 79 100 100 49 100 100 100 Level 1 11 | . . . . . . 20 . . 50 . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 327 | . 40 71 . 104 65 327 159 50 327 142 14 150 Initial 144 | . . . . . 21 . 144 50 50 142 14 . Average 59 | . 7 14 . 19 16 94 127 13 136 95 2 56 Influence Increases 2316 | . 118 191 . 109 149 673 136 97 493 . . 350 Destroy 0b10 Robot/C 900 | . 80 140 . 80 100 220 40 40 80 . . 120 Destroy 0b10 Robot/NC 190 | . 5 10 . 5 10 60 25 40 35 . . . Destroy Leader 184 | . 12 30 . 10 . 96 24 . 2 . . 10 Successful Hack 46 | . 21 . . . 14 7 4 . . . . . Select Force Hacks 50 | . . . . . . . . . . . . 50 Disable Machine 465 | . . . . . 15 195 30 . 150 . . 75 Destroy Structure 311 | . . 11 . 14 10 80 13 17 116 . . 50 Advance Influence 50 | . . . . . . . . . 50 . . . Lose Combat Pursuer 120 | . . . . . . 15 . . 60 . . 45 Influence Decreases 2246 | . 118 191 . 53 205 354 325 227 201 250 42 280 Entered New Map 468 | . . . . . 35 . 175 80 . 150 28 . Time Decay 1503 | . 118 186 . 53 160 304 140 131 191 90 10 120 Lost Part 271 | . . 5 . . 10 50 10 16 10 10 . 160 Lost Ally 4 | . . . . . . . . . . . 4 . Squads Dispatched 17 | . 1 . . 1 2 6 1 . 4 . . 2 Investigation 5 | . 1 . . 1 1 . 1 . . . . 1 Extermination 5 | . . . . . . 4 . . 1 . . . Reinforcement 5 | . . . . . 1 2 . . 2 . . . Assault . | . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 1 . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Distress Signals 6 | . . . . . 1 . . . 5 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 73 | . 4 7 . . 9 12 2 2 16 . 6 15 Peak Tracking Total 7 | . 2 3 . . 3 2 1 1 6 . 6 7 Tactical Retreats 6 | . . . . . . 1 . . 2 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Traps Triggered 3 | . . . . . . 1 . . . 2 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Machines Disabled 31 | . . . . . 1 13 2 . 10 . . 5 Max in Single Turn 7 | . . . . . 1 7 1 . 4 . . 2 Garrison Access 2 | . . . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Machines Accessed 27 | . 3 1 . 1 3 4 3 6 3 1 . 2 Terminals 16 | . 3 . . . 3 2 3 3 1 . . 1 Fabricators 2 | . . . . . . 1 . . 1 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . . 3 . 1 . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . . . Total Hacks 50 | . 9 1 . 1 4 6 8 9 5 2 . 5 Successful 33 | . 4 1 . 1 2 4 3 7 4 2 . 5 Failed 17 | . 5 . . . 2 2 5 2 1 . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 12 | . 3 . 1 . 1 . 3 . . . . 4 Terminals 33 | . 9 . . . 4 3 8 5 2 . . 2 Fabricators 3 | . . . . . . 1 . . 2 . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . 4 . 2 . 3 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 . . 1 . . . Terminal Hacks 19 | . 4 1 . 1 2 2 3 3 2 . . 1 Record 2 | . . . . . . 1 . 1 . . . . Part Schematic 3 | . 2 . . . . 1 . . . . . . Robot Analysis 2 | . . . . . . . . 2 . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . Open Door 3 | . . 1 . 1 . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . Reinforcement Status 1 | . . . . . . . 1 . . . . . Zone Layout 4 | . . . . . 2 . . . 1 . . 1 Fabricator Hacks 2 | . . . . . . 1 . . 1 . . . Network Status 2 | . . . . . . 1 . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . . . 4 . 2 . . Report Inventory 4 | . . . . . . . . 3 . 1 . . Retrieve Components 2 | . . . . . . . . 1 . 1 . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . . Seal Access 2 | . . . . . . 1 . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . . 1 Sabotage 1 | . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 . . . 2 2 1 1 1 1 . . Full Trace Events 4 | . 1 . . . 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . 2 . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . 1 . 1 . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Total Allies 1 | . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . 1 . Highest-Rated Group 134 | . . . . . . . . . . . 134 . Highest-Rated Ally 134 | . . . . . . . . . . . 134 . Total Orders 6 | . . 2 . . 2 1 . . . . 1 . EXPLORE 4 | . . 1 . . 1 1 . . . . 1 . RETURN 2 | . . 1 . . 1 . . . . . . . Ally Attacks 4 | . . . . . . . . . . . 4 . Total Damage 155 | . . . . . . . . . . . 155 . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Field Lobotomies 1 | . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Active Infowar (turns) 4114 | . 11 208 . . 560 1458 295 410 620 184 114 254 Optics 3827 | . . . . . 492 1458 295 410 620 184 114 254 Seismic 1847 | . 11 208 . . 560 1068 . . . . . . Robot Analysis Total 2 | . . . . . . . . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . Drone Launches 21 | . . 7 . . 3 3 . . . . 8 . Drone Recoveries 14 | . . 7 . . 3 3 . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Turns Passed 6098 | 9 477 744 554 419 560 1458 295 410 620 184 114 254 Spaces Moved 4083 | 4 303 505 406 227 279 924 203 319 528 160 95 130 Core 52 | . . . . . . . . . . . . 52 Treads 377 | 4 114 31 . 215 12 1 . . . . . . Legs . | . . . . . . . . . . . . . Wheels 3654 | . 189 474 406 12 267 923 203 319 528 160 95 78 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 100 | 160 115 115 115 115 115 100 100 100 100 100 100 100 Average Speed 118 | 160 132 129 124 172 125 113 100 100 101 107 109 109 Slowest Speed 300 | 160 240 160 130 240 240 160 115 100 115 115 115 300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 49 91 77 74 29 19 28 72 23 4 91 4 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 . 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . . . . . . Spaces Dug 78 | . . . . . 2 64 12 . . . . . Terrain Destroyed 235 | . . 16 . 14 10 81 12 22 57 . . 23 Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . 2 1 . . . . . . AOE 232 | . . 16 . 14 8 80 12 22 57 . . 23 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Fac Was Fac Total 4958 | 7 335 556 454 249 434 1217 254 373 585 172 103 219 Wait 518 | . 1 21 44 11 119 177 20 22 36 3 3 61 Move 4072 | 3 302 504 405 226 278 923 202 318 527 160 94 130 Hop . | . . . . . . . . . . . . . Pick Up 45 | . 4 3 2 2 5 11 2 7 4 3 2 . Fast Attach 21 | . 1 . . . 2 5 . 2 4 1 . 6 Attach 18 | . . 1 . 1 3 4 . 2 2 2 2 1 Detach 1 | . . . . . . . . . . . . 1 Swap 63 | 2 3 7 1 4 4 29 7 3 . 2 . 1 Drop 29 | 2 3 . 2 2 2 9 3 1 2 1 1 1 Fire 180 | . 21 19 . 3 20 51 20 18 10 . 1 17 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . 1 . . . . . . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire 1 | . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 3) 10 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 323 | -10/Materials | Identified exit to Mines 487 | -10/Materials | Entered Mines 663 | -10/Mines | Discovered new exit (range 15) 678 | -10/Mines | Found the Drone Emporium 683 | -10/Mines | Found Prototype Device 695 | -10/Mines | Identified Sensor Drone Bay 792 | -10/Mines | Learned Materials stockpile data 942 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 942 | -10/Mines | Discovered new exit (range 5) 1095 | -10/Mines | Discovered new exit (range 7) 1231 | -10/Mines | Entered Exiles 1268 | -10/Exiles | Met 8R-AWN 1290 | -10/Exiles | Met EX-HEX 1363 | -10/Exiles | Met EX-DEC 1401 | -10/Exiles | Visited The Gauntlet 1503 | -10/Exiles | Met EX-BIN 1524 | -10/Exiles | Aligned with FarCom system 1525 | -10/Exiles | Given EX-Vault access code 1558 | -10/Exiles | Opened EX-Vault 1568 | -10/Exiles | Found Prototype Special Weapon 1569 | -10/Exiles | Identified Field Lobotomy Kit 1594 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1611 | -10/Exiles | Exiles lab attacked by MAIN.C 1771 | -10/Exiles | Discovered new exit (range 14) 1785 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1785 | -10/Exiles | Entered Mines 1795 | -9/Mines | Met a Derelict shopkeep closing up shop 1945 | -9/Mines | Identified exit to Materials 2204 | -9/Mines | Entered Materials 2204 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2498 | -8/Materials | Build established: Skirmisher 2642 | -8/Materials | Discovered new exit (range 41) 2764 | -8/Materials | Entered Factory 2764 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3382 | -7/Factory | Build established: Scavenger-Skirmisher 4151 | -7/Factory | Discovered new exit (range 18) 4222 | -7/Factory | Entered Storage 4371 | -7/Storage | Build established: Gunner 4514 | -7/Storage | Used back door to open Recycling access 4514 | -7/Storage | Discovered new exit (range 4) 4517 | -7/Storage | Entered Recycling 4884 | -7/Recycling | Lost 4 parts (1p3w) 4887 | -7/Recycling | Discovered new exit (range 20) 4927 | -7/Recycling | Entered Factory 4927 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5333 | -5/Factory | Garrison activated, responded to threat 5396 | -5/Factory | Spotted B-75 Beast 5528 | -5/Factory | Discovered new exit (range 15) 5547 | -5/Factory | Entered another Factory area 5547 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5731 | -4/Factory | Sucked down chute 5731 | -4/Factory | Entered Waste 5741 | -4/Waste | Spotted C-40 Crusher 5746 | -4/Waste | EMP discharged 5752 | -4/Waste | Spotted C-40 Crusher 5752 | -4/Waste | Spotted C-40 Crusher 5761 | -4/Waste | Spotted C-40 Crusher 5766 | -4/Waste | Spotted C-40 Crusher 5797 | -4/Waste | Lost 5 allies 5800 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5801 | -4/Waste | Spotted C-40 Crusher 5819 | -4/Waste | Discovered new exit (range 20) 5833 | -4/Waste | Assimilated C-40 Crusher with FLK Orb 5845 | -4/Waste | Entered Factory 5910 | -4/Factory | Build established: Hacker-Gunner 6035 | -4/Factory | Lost 8 parts (2p2n1u3w) 6051 | -4/Factory | Core integrity fell below 50% 6056 | -4/Factory | Garrison activated, responded to threat 6091 | -4/Factory | Core integrity fell below 20% 6099 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06053_ Critical hit (Burn: +50). 06056_ Fusion Modulator explodes. 06056_ G-67 Veteran calls for garrison reinforcements. 06056_ ALERT: Activating Garrison Access F004. 06056_ G-67 Veteran destroyed. 06062_ Proton Cannon destroyed. 06063_ Imp. System Shield destroyed. 06065_ S-27 Virus destroyed. 06068_ Critical hit (Burn: +50). 06068_ Acquired Unknown Ballistic Gun. 06068_ Identified Autogun. 06072_ Lgt. Antimatter Reactor destroyed. 06080_ Acquired Corrupted Field Laser. 06080_ Integrated Corrupted Field Laser (+4). 06082_ System corrupted: Matter fused (-6). 06083_ Autogun destroyed. 06086_ Field Laser destroyed. 06088_ Critical hit (Destroy). 06088_ Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????? ???????????????????????? | | ???????????????????# ???????????????????????? | | ???????????????????# ???"#??????????????????? | | ???????????????????# ???"#??????????????????? | | ???????????????????# # #??????????? | | ???????????????????# + #??????????? | | ???????????????????# #### # #??????????? | | ???????????????????# #??# # ""T"" #??????????? | | ???????????????????# #??# # """"" #??????????? | | ???????????????????# #### ##################?? | | ???????????????????+ ##;;;;;# """" # #?? | | ???????????????????# ; ; ""S"" # ### | | ???????????????????# ; ; "" "" + | | ???????????????????# ^ ; ; # ! ### | | ???????????????????# ; ; # #?? | | ???????????????????# ; ; ## ##?? | | ???????????????????# ; ;;######### #??? | | ???????????????????# @ ;;#######?# #??? | | ????????############ ; ]] ; " #?# #??? | | ??????#? # [% ]! ; g #?# #??? | | ??????# """" """" # #*g]!! # #?# #??? | | ??????# """" """" # #s # ! ! #?# #??? | | ??????# """" """" + #s= ! # #?# #??? | | ??????# """" """" # #% # #?# #??? | | ??????# + == # #?# #??? | | ??????# """" # ######## #?# #??? | | ??????# """" # #??????# *### #??? | | ??????# """" # #??????# =% # #??? | | ??????# """" # ######## = # #??? | | ??????# "Y" # # % # #??? | | ??????# """ # # * / #### | | ??????############## # # # | | ???????????????????# # # # "" | | ???????????????????# # # # "" | | ????????????####???####+### # # # "" | | ????????????? ????????# ######### #??? | | ?????????????? ??????# #??? | | ???????????????! ????# +??? | | ???????????????? ??# #??? | | ??????????????????""" """ # #??? | | ???????????????????""G""" + #??? | | ???????????????????##########"#######+#########??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 21 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Target Analysis 5 Core Analysis 9 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Med. Reflective Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Release The Drones! Challenges ------------ None Game ------ Seed DisruptionSchematicThrower Manual? 0 Play Time 01:08:23 Cumulative 60.1 hours Start 2025.09.13 @ 13:01:32 End 2025.09.13 @ 14:08:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 42 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 32 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 137f40b0-cb9e-4683-a2b6-5960e8116835