Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.25 @ 16:26:03 Player: Cassie Rose Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (2831) 2831 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (480) 480 TOTAL SCORE: 5566 Bonus ------- High Alert Combat Kills 280 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 34/300 Energy 100/100 System Corruption 9% Temperature Cool (18) Movement Core (850) Ox16 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (18) --- Terrain Scan Processor Transport Network Coupler ECM Suite ECM Suite Reactive Plating Hacking Suite Hacking Suite Relay Coupler [Duelist] (24) Relay Coupler [Sentry] (18) Relay Coupler [Sentry] (21) Particle Gun Particle Gun Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit High-capacity Storage Unit Improved Terrain Scanner Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Electrolaser > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Treads Light Treads Improved Signal Interpreter Terrain Scan Processor Transport Network Coupler ECM Suite ECM Suite Reactive Plating Hacking Suite Hacking Suite Particle Gun Rocket Launcher Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Improved Datajack [Rating: 29] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 74 | 8 17 17 21 11 Power 9 | 1 3 3 2 . Engine 6 | 1 . 3 2 . Core 3 | . 3 . . . Reactor . | . . . . . Propulsion 16 | 2 4 4 6 . Treads 16 | 2 4 4 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 3 3 4 5 3 Device 12 | 2 2 3 3 2 Storage 3 | 1 1 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 31 | 2 7 6 8 8 Energy Gun 11 | . 3 1 5 2 Energy Cannon 7 | . 2 5 . . Ballistic Gun 3 | 2 1 . . . Ballistic Cannon . | . . . . . Launcher 10 | . 1 . 3 6 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 32 | . . 12 9 11 Power 4 | . . 2 1 1 Propulsion 6 | . . 3 1 2 Utility 9 | . . 2 3 4 Weapon 13 | . . 5 4 4 Highest Loss Streak 8 | . . 3 5 8 Average Slot Usage (%) 94 | . 98 93 95 87 Engine 7 | . 5 7 8 8 Core 2 | . 8 2 . . Treads 20 | . 27 20 18 15 Device 21 | . 14 20 26 25 Storage 18 | . 14 22 18 18 Processor 1 | . . . . 8 Protection 1 | . . . 7 . Energy Gun 6 | . 8 3 7 8 Energy Cannon 7 | . 8 15 4 . Ballistic Gun 2 | . 10 . . . Launcher 2 | . . . 5 3 Naked Turns . | . . . . . Heaviest Build 76 | 12 44 68 76 66 Greatest Support 44 | 40 40 40 44 40 Greatest Overweight (x) 17 | . 11 3 1 17 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 18 | 6 12 18 18 18 Average Capacity 16 | 5 11 18 18 18 Most Carried 18 | 4 12 18 18 15 Average Carried 13 | 1 10 14 16 12 Final Capacity 18 | 6 12 18 18 18 Final Carried 17 | 1 12 17 14 13 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1156 | 179 328 150 392 107 Remotely . | . . . . . Salvage Created 2825 | 52 408 1029 1072 264 Parts 161 | 7 19 52 60 23 Haulers Intercepted 5 | . 1 2 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 67 | . 8 20 22 17 Guns 16 | . 4 1 8 3 Cannons 22 | . 3 18 1 . AOE 27 | . . . 13 14 Classes Destroyed 12 | 1 4 4 3 . Worker 1 | . . . 1 . Builder 3 | . . . 3 . Tunneler 2 | 2 . . . . Hauler 5 | . 1 2 2 . Recycler 1 | . . 1 . . Operator 4 | . 1 1 2 . Watcher 4 | . 1 1 2 . Swarmer 17 | . . 4 3 10 Grunt 32 | . 8 8 11 5 Brawler 3 | . . 2 1 . Duelist 1 | . . . 1 . Sentry 14 | . . 6 6 2 Best Kill Streak 9 | 1 2 5 6 9 Combat Bots Only 9 | . 2 5 4 9 Max Kills in Single Turn 4 | 1 1 1 3 4 Gunslinging . | . . . . . Exploded 4 | . . . 3 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 4686 | . 510 1326 1710 1140 Core 868 | . 64 250 226 328 Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 74 37 . . Volleys Fired 265 | 7 47 109 69 33 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 125 136 128 130 Shots Fired 442 | 14 90 177 112 49 Gun 196 | 14 61 35 64 22 Cannon 198 | . 28 142 28 . Launcher 48 | . 1 . 20 27 Special . | . . . . . Kinetic 47 | 14 33 . . . Thermal 322 | . 56 177 67 22 Explosive 48 | . 1 . 20 27 Electromagnetic 25 | . . . 25 . Robot Hit Streak 20 | 4 13 14 20 8 Robot Miss Streak 6 | 1 4 6 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 278 | 10 60 114 82 12 Core Hits 141 | 4 20 32 57 28 Critical Hits 1 | 1 . . . . Critical Kills 1 | 1 . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6882 | 91 806 2082 2400 1503 Guns 1820 | 91 499 416 755 59 Cannons 2234 | . 242 1666 326 . Explosions 2828 | . 65 . 1319 1444 Melee . | . . . . . Ramming . | . . . . . Kinetic 315 | 91 224 . . . Thermal 3410 | . 517 2082 752 59 Explosive 2828 | . 65 . 1319 1444 Electromagnetic 329 | . . . 329 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 2 . 9 9 Average Corruption 5 | . 2 . 2 9 Corruption Purged . | . . . . . Effects 51 | . 5 . 7 39 Message Errors 9 | . . . 3 6 Matter Fused 7 | . . . 2 5 Heat Flow Errors 6 | . . . 1 5 Energy Discharges 5 | . . . . 5 Data Loss (minor) 2 | . 1 . . 1 Data Loss (major) 4 | . . . . 4 Misfires 2 | . . . . 2 Targeting Errors 15 | . 3 . 1 11 Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 106 | . 14 44 17 31 Projectiles 52 | . 8 44 . . Explosions 54 | . 6 . 17 31 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 408 | . . . 240 168 Shots 16 | . . . 9 7 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 324 | . 324 266 112 240 Average Temperature 58 | . 75 54 21 98 Received Heat Transfer 1527 | . 288 474 477 288 Effects 1 | . . 1 . . Energy Bleed 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted 2 | . 1 1 . . Combat Hostiles 2 | . 1 1 . . Parts Melted 11 | . 3 6 2 . Heat Transferred 7252 | . 1184 4329 1591 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 1019 | 10 223 294 609 1019 Initial 395 | . 6 59 76 395 Average 267 | 4 73 181 375 507 Maximum Alert Level 3 | . 1 1 2 3 Low Security (%) 46 | 100 99 57 15 . Level 1 31 | . . 42 41 44 Level 2 20 | . . . 42 47 Level 3 1 | . . . . 7 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 4 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 4 1 . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 6 | . 2 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 19 47 38 21 Peak Tracking Total 6 | . 4 6 4 6 Tactical Retreats 7 | . . 5 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 6 | . 3 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 15 | . 2 3 6 4 Max in Single Turn 2 | . 1 1 2 2 Garrison Relay 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 13 | . 3 5 5 . Terminals 12 | . 3 5 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 35 | . 8 13 14 . Successful 22 | . 6 6 10 . Failed 13 | . 2 7 4 . Catastrophic 3 | . . 3 . . Database Lockouts . | . . . . . Manual 28 | . 5 13 10 . Terminals 34 | . 8 13 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . 3 . 4 . Branch Access Points 2 | . 1 . 1 . Recall Reinforcements 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 14 | . 3 6 5 . Terminals 14 | . 3 6 5 . Assimilate 2 | . . 1 1 . Botnet 12 | . 3 5 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 3 5 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 4506 | 87 1095 1274 1132 918 Spaces Moved 1644 | 40 513 456 492 143 Core 17 | 14 1 . . 2 Treads 1627 | 26 512 456 492 141 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 180 165 180 Average Speed 177 | 121 173 184 173 208 Slowest Speed 900 | 160 600 220 180 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 3 83 39 56 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 23 | . . . 4 19 Terrain Destroyed 192 | . 7 . 121 64 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 191 | . 7 . 120 64 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2792 | 66 637 713 660 716 Wait 720 | 5 32 107 53 523 Move 1641 | 39 512 455 492 143 Hop . | . . . . . Pick Up 65 | 6 17 22 14 6 Fast Attach 9 | 3 6 . . . Attach 34 | 4 . 14 9 7 Detach . | . . . . . Swap 31 | 1 11 3 12 4 Drop 27 | 1 12 3 11 . Fire 265 | 7 47 109 69 33 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 7) 513 | -10/Materials | Discovered new exit (range 12) 783 | -10/Materials | Identified exit to Mines 922 | -10/Materials | Build established: Scavenger-Mutant 1045 | -10/Materials | Discovered new exit (range 10) 1183 | -10/Materials | Entered another Materials area 1183 | -9/Materials | Evolved 2 slots: Utility x2 1553 | -9/Materials | Lost 3 parts (1p1n1w) 2029 | -9/Materials | Core integrity fell below 50% 2373 | -9/Materials | Discovered new exit (range 7) 2457 | -9/Materials | Entered another Materials area 2457 | -8/Materials | Evolved 2 slots: Utility x2 2804 | -8/Materials | Discovered new exit (range 5) 3301 | -8/Materials | Build established: Mutant 3488 | -8/Materials | Garrison activated, responded to threat 3550 | -8/Materials | Lost 5 parts (1p1n1u2w) 3589 | -8/Materials | Identified exit to Garrison 3589 | -8/Materials | Entered Garrison 3820 | -8/Garrison | Build established: Scavenger-Mutant 4226 | -8/Garrison | Triggered checkpoint 4273 | -8/Garrison | Garrison Relay disabled 4385 | -8/Garrison | Core integrity fell below 50% 4439 | -8/Garrison | Triggered checkpoint 4482 | -8/Garrison | Destroyed 9 combat bots 4486 | -8/Garrison | Triggered checkpoint 4489 | -8/Garrison | Core integrity fell below 20% 4507 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04461_ S-10 Pest destroyed. 04461_ System corrupted: Mni. Grenade Launcher targeting data glitched. 04461_ S-10 Pest destroyed. Garrison Door activated. 04466_ Acquired Particle Gun. 04467_ System corrupted: Mni. Grenade Launcher targeting data glitched. 04477_ Lgt. Treads destroyed. 04481_ =ZPDH9YU9RNWI7KUXAIBVYUYJ%S GUT4 04481_ The unstable cave ceiling collapses. 04482_ Mni. Grenade Launcher destroyed. 04486_ Imp. Heat Sink destroyed. 04486_ Garrison Door breached. 04486_ Beams of light sweep through the air. An alarm sounds. 04488_ Imp. Heat Sink destroyed. 04490_ Rocket Launcher destroyed. 04493_ Y-45 Defender destroyed. 04497_ Rocket Launcher destroyed. 04500_ ALERT: Garrison interior compromised. 04501_ Imp. Heat Sink destroyed. 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