Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.06 @ 16:08:31 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (112) 560 Value Destroyed (2964) 2964 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6308 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 490/700 Matter 297/300 Energy 148/150 System Corruption 4% Temperature Cool (32) Movement Treading (260) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit Machine Analyzer Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon Cooled Particle Cannon > --- INVENTORY (25) --- Micro Nuclear Core Light Treads Aluminum Leg Gravmag System Large Storage Unit Compact Matter Pod (150) Structural Scanner Sensor Array Improved Sensor Array Weapon Cycler Advanced ECM Suite Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Shield Generator Long-range Tractor Beam Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Flak Cannon Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Wheel Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Precision Beam Rifle Cooled Particle Cannon > --- INVENTORY -------- Micro Nuclear Core Light Treads Light Treads Light Treads Light Treads Gravmag System Large Storage Unit Compact Matter Pod Structural Scanner Sensor Array Improved Sensor Array Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating System Backup Module Electrolaser Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Flak Cannon Heavy Missile Launcher Katana [Rating: 40] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 1 1 Utility 3 | . . . 1 1 1 Weapon . | . . . . . . Parts Attached 129 | 2 10 1 18 29 69 Power 9 | . 1 . 3 2 3 Engine 6 | . 1 . 3 1 1 Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 35 | 1 2 . 4 13 15 Treads 16 | . 1 . 2 7 6 Leg 1 | . . . . . 1 Wheel 18 | 1 1 . 2 6 8 Hover . | . . . . . . Flight . | . . . . . . Utility 58 | 1 3 1 5 11 37 Device 33 | 1 1 . 2 6 23 Storage 4 | . 2 . . 1 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 19 | . . 1 3 4 11 Artifact . | . . . . . . Weapon 27 | . 4 . 6 3 14 Energy Gun 6 | . 1 . 1 . 4 Energy Cannon 6 | . . . . 1 5 Ballistic Gun 9 | . 2 . 5 2 . Ballistic Cannon 2 | . 1 . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . . 3 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 Parts Lost 27 | . 4 . 7 6 10 Power 1 | . . . 1 . . Propulsion 12 | . 1 . 2 2 7 Utility 7 | . . . 2 3 2 Weapon 7 | . 3 . 2 1 1 Highest Loss Streak 7 | . 2 . 7 6 3 Average Slot Usage (%) 98 | . 99 100 97 96 99 Engine 6 | . 14 14 11 7 . Core 2 | . . . . 1 6 Treads 13 | . 7 14 11 17 15 Leg 1 | . 6 . . . . Wheel 18 | . 13 14 21 17 22 Device 12 | . 14 1 9 11 12 Storage 10 | . 14 14 11 10 7 Processor 3 | . . . . . 8 Protection 7 | . . 12 10 12 8 Energy Gun 3 | . 4 14 3 . 4 Energy Cannon 3 | . . . . 5 7 Ballistic Gun 9 | . 15 14 18 12 . Ballistic Cannon 2 | . 7 . . . . Naked Turns . | . . . . . . Heaviest Build 113 | 13 91 88 94 103 113 Greatest Support 60 | 20 16 10 26 26 60 Greatest Overweight (x) 10 | . 9 8 5 5 10 Average Overweight (x) 3 | . 6 8 3 3 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 8 24 25 25 25 25 Most Carried 25 | 8 25 25 25 25 25 Average Carried 22 | 6 18 25 24 23 24 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 8 25 25 25 25 24 Class Distribution -------------------- 44% | Scavenger-Mutant 41% | Mutant 7% | Scavenger-Assassin 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2580 | 310 344 19 557 575 775 Remotely . | . . . . . . Salvage Created 4228 | 111 774 51 621 1121 1550 Parts 244 | 11 51 4 52 53 73 Haulers Intercepted 5 | . 2 . . 2 1 Recyclers Shooed 7 | . 1 . 1 . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 74 | . 10 3 16 18 27 Guns 42 | . 8 3 16 11 4 Cannons 26 | . 2 . . 7 17 AOE 4 | . . . . . 4 Classes Destroyed 13 | 3 6 . 1 2 1 Worker 6 | 2 . . . 1 3 Builder 11 | . 6 . 2 1 2 Tunneler 2 | 2 . . . . . Hauler 5 | . 2 . . 2 1 Recycler 8 | 1 3 . . 1 3 Operator 1 | . 1 . . . . Watcher 5 | . 1 . . 2 2 Swarmer 23 | . 3 3 5 4 8 Grunt 31 | . 7 . 8 8 8 Brawler 3 | . . . . 1 2 Duelist 1 | . . . . 1 . Sentry 10 | . . . 3 4 3 Programmer 6 | . . . . . 6 Best Kill Streak 9 | 2 5 4 9 5 6 Combat Bots Only 9 | . 4 3 9 5 5 Max Kills in Single Turn 3 | 1 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5158 | . 542 108 1162 1264 2082 Core 630 | . 67 15 203 135 210 Absorbed by Shields . | . . . . . . Core Remaining (%) 72 | 100 . 67 49 75 . Volleys Fired 322 | 22 74 4 53 70 99 Largest 2 | 2 2 2 2 2 2 Hottest 105 | 40 85 70 83 98 105 Shots Fired 610 | 44 147 8 105 140 166 Gun 423 | 44 122 8 105 106 38 Cannon 185 | . 25 . . 34 126 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 379 | 44 130 4 88 106 7 Thermal 229 | . 17 4 17 34 157 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 33 | 5 18 7 9 33 15 Robot Miss Streak 5 | 5 5 . 5 2 4 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 4 1 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 405 | 25 96 6 61 101 116 Core Hits 181 | 7 42 3 26 42 61 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 2 | . 1 . 1 . . Critical Strikes 11 | . 2 . 2 1 6 Burn 6 | . 1 . . . 5 Meltdown 1 | . . . . . 1 Destroy 4 | . 1 . 2 1 . Melee Attacks 16 | . . . . . 16 Impact . | . . . . . . Slashing 16 | . . . . . 16 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7415 | 195 983 76 819 1815 3527 Guns 3531 | 195 754 76 819 1140 547 Cannons 3190 | . 229 . . 675 2286 Explosions 423 | . . . . . 423 Melee 271 | . . . . . 271 Ramming . | . . . . . . Kinetic 2950 | 195 821 25 669 1140 100 Thermal 3771 | . 162 51 150 675 2733 Explosive 423 | . . . . . 423 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 271 | . . . . . 271 Piercing . | . . . . . . Highest Corruption 4 | . . . . 1 4 Average Corruption 2 | . . . . 1 2 Corruption Purged 5 | . . . . . 5 Effects 15 | . . . . 2 13 Message Errors 5 | . . . . 1 4 Matter Fused 5 | . . . . . 5 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 234 | . 7 . . 17 210 Projectiles 60 | . 7 . . 17 36 Explosions 37 | . . . . . 37 Melee 137 | . . . . . 137 Knockbacks 4 | . 3 . . . 1 Impact . | . . . . . . Kinetic 4 | . 3 . . . 1 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | . 96 36 255 43 327 Average Temperature 51 | . 27 19 59 13 72 Received Heat Transfer 1632 | . 237 . 348 603 444 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Melted 12 | . . . . 1 11 Heat Transferred 6364 | . 555 148 333 999 4329 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 463 | 25 237 71 463 265 379 Initial 88 | . 16 1 27 20 88 Average 155 | 12 76 64 149 119 238 Maximum Alert Level 2 | . 1 . 2 1 1 Low Security (%) 64 | 100 88 100 67 91 31 Level 1 34 | . 11 . 23 8 68 Level 2 1 | . . . 9 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . 1 . 6 Investigation . | . . . . . . Extermination 6 | . . . . . 6 Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 7 | . 1 . 1 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 121 | . 26 6 28 22 39 Peak Tracking Total 13 | . 5 3 13 4 5 Tactical Retreats 8 | . 2 . 3 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 25 | . 6 . 5 3 11 Terminals 22 | . 6 . 5 2 9 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 73 | . 20 . 19 13 21 Successful 33 | . 11 . 10 8 4 Failed 38 | . 8 . 9 4 17 Catastrophic 6 | . . . . 1 5 Database Lockouts 2 | . 1 . . 1 . Manual 51 | . 17 . 11 9 14 Terminals 68 | . 20 . 19 11 18 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 15 | . 5 . 6 3 1 Part Schematic 1 | . 1 . . . . Prototype ID Bank 6 | . 1 . 3 2 . Unreport Threat 2 | . . . 2 . . Locate Traps 3 | . 2 . . . 1 Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 16 | . 6 . 4 3 3 Terminals 16 | . 6 . 4 3 3 Track 6 | . 2 . 2 1 1 Assimilate 1 | . 1 . . . . Botnet 9 | . 3 . 2 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 5 . 5 2 11 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5403 | 152 1374 116 691 947 2123 Spaces Moved 2669 | 79 582 52 320 415 1221 Core . | . . . . . . Treads 37 | . . . . . 37 Legs 13 | 13 . . . . . Wheels 2619 | 66 582 52 320 415 1184 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 200 135 135 113 Average Speed 145 | 103 188 200 135 136 131 Slowest Speed 260 | 120 215 200 175 155 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 91 18 36 46 38 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 42 | . . . . 6 36 Melee 9 | . . . . . 9 Projectile 15 | . . . . 6 9 AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3606 | 115 734 56 482 671 1548 Wait 311 | 6 41 . 60 111 93 Move 2664 | 78 581 51 319 414 1221 Hop . | . . . . . . Pick Up 81 | 4 22 . 17 20 18 Fast Attach 24 | 2 2 . 4 5 11 Attach 31 | . 4 . 9 7 11 Detach 3 | . 1 . . . 2 Swap 74 | . 4 1 5 17 47 Drop 80 | 3 5 . 15 27 30 Fire 322 | 22 74 4 53 70 99 Melee 16 | . . . . . 16 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / [*Sto]) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 153 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 427 | -10/Materials | Central database locked down 606 | -10/Materials | Discovered new exit (range 13) 909 | -10/Materials | Discovered new exit (range 4) 1007 | -10/Materials | Discovered new exit (range 11) 1359 | -10/Materials | Discovered new exit (range 16) 1527 | -10/Materials | Entered Mines 1531 | -10/Mines | Met a Derelict bent on vengeance 1633 | -10/Mines | Discovered new exit (range 6) 1643 | -10/Mines | Entered Materials 1643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1644 | -9/Materials | Identified exit to Mines 1901 | -9/Materials | Destroyed 9 combat bots 1903 | -9/Materials | Lost 7 parts (1p2n2u2w) 2079 | -9/Materials | Discovered new exit (range 7) 2220 | -9/Materials | Core integrity fell below 50% 2306 | -9/Materials | Discovered new exit (range 8) 2334 | -9/Materials | Entered another Materials area 2334 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -8/Materials | Build established: Scavenger-Mutant 2806 | -8/Materials | Lost 6 parts (2n3u1w) 2819 | -8/Materials | Repaired Lgt. Treads 3032 | -8/Materials | Central database locked down 3255 | -8/Materials | Discovered new exit (range 16) 3281 | -8/Materials | Entered Factory 3281 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4247 | -7/Factory | Discovered new exit (range 14) 4271 | -7/Factory | Identified exit to Factory 4457 | -7/Factory | Build established: Scavenger-Assassin 5404 | -7/Factory | Self-destructed Last Messages --------------- 05198_ Connecting with Terminal... 05205_ System corrupted: Matter fused (-10). 05212_ Acquired Adv. ECM Suite. 05228_ Acquired Shield Generator. 05252_ System corrupted: Matter fused (-9). 05274_ Wheel destroyed. 05281_ ALERT: Rogue bot located, Programmers report to Factory Zone 2E. 05297_ Y-54 Guardian suffers critical hit (Meltdown). 05297_ Lgt. Treads melted. 05300_ Acquired 31 matter. 05301_ System corrupted: Matter fused (-9). 05301_ Acquired 9 matter. 05310_ Acquired Flak Gun. 05335_ ALERT: Cargo convoy en route, clear transfer corridor. 05336_ R-06 Scavenger collects Imp. Heat Sink. 05361_ System corrupted: Matter fused (-8). 05398_ Arm. Wheel destroyed. 05402_ Lgt. Treads destroyed. 05403_ Wheel destroyed. 05404_ System corrupted: Component data lost. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationMolecularLoader Manual? 0 Play Time 01:18:33 Cumulative 1074.6 hours Start 2021.06.06 @ 08:29:43 End 2021.06.06 @ 16:08:31 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 302 Rogue 302 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/5/5/3/0/0/0/0/0 Lore% 81 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27853ad7-5938-42b7-b9a2-b9cabf1d9acc