Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 16:02:50 // AFD2020/Player2 Player: chai Result: Core destroyed Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (97) 485 Value Destroyed (3932) 3932 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3332) 3332 TOTAL SCORE: 15889 Bonus ------- High Alert Combat Kills 76 Follower Combat Kills 3001 Entered DSFs 1000 Met Data Miner 300 Acquired ECA 300 Friendly Fire -1345 Cogmind --------- Core Integrity 0/1450 Matter 119/300 Energy 131/310 System Corruption 6% Temperature Warm (155) Movement Rolling (128) Ox2 Location -2/Research Parts ------- > --- POWER (3) -------- Reinforced Fission Core > --- PROPULSION (5) --- Armored Huge Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY (11) ----- Advanced Cryofiber Web Huge Storage Unit Advanced Trap Scanner Advanced Signal Interpreter Active Sensor Suite Encrypted Comm Array Advanced Transmission Jammer Improved Remote Shield > --- WEAPON (4) ------- Long-range Proton Cannon Long-range Proton Cannon Enhanced Nova Cannon Force Lance > --- INVENTORY (25) --- Centrium Wheel Centrium Wheel Centrium Wheel Advanced Heat Sink Energy Well (350) High-capacity Matter Pod (200) Advanced Weight Redist. System Advanced Melee Analysis Suite Improved Hardlight Generator Advanced Force Field Improved Point Defense System Improved Point Defense System Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Armor] Enhanced Quantum Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Fission Core Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Armored Huge Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cryofiber Web Huge Storage Unit Advanced Trap Scanner Advanced Signal Interpreter Active Sensor Suite Encrypted Comm Array Advanced Transmission Jammer Improved Heavy Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Enhanced Nova Cannon Force Lance > --- INVENTORY -------- Centrium Wheel Centrium Wheel Centrium Wheel Advanced Heat Sink Energy Well High-capacity Matter Pod Advanced Weight Redist. System Advanced Melee Analysis Suite Improved Hardlight Generator Advanced Force Field Improved Remote Shield Improved Point Defense System Improved Point Defense System Authchip [R/NC] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Armor] Enhanced Quantum Rifle Remote Datajack [Rating: 159] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Treads Advanced Treads Wheel Compact Wheel Utility Huge Storage Unit Device Improved Trap Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Phase Cannon Energy Gun Lightning Gun Energy Cannon Phase Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Slots Evolved 16 | . . . . . 8 . . . . 2 . 2 . . 2 . 2 Power 2 | . . . . . 1 . . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 . . . . . . . . . 1 . . Utility 9 | . . . . . 4 . . . . 1 . 1 . . 1 . 2 Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . Parts Attached 111 | 8 6 4 2 7 21 6 6 . 9 . 9 17 1 1 1 8 5 Power 21 | 2 1 . . 1 4 1 1 . 2 . 2 4 . 1 . 1 1 Engine 5 | 2 1 . . . . . 1 . . . . 1 . . . . . Core 11 | . . . . 1 2 1 . . 2 . 1 2 . 1 . 1 . Reactor 5 | . . . . . 2 . . . . . 1 1 . . . . 1 Propulsion 14 | 3 . 1 . 2 . . 2 . . . 2 . . . 1 2 1 Treads 5 | 1 . . . . . . 2 . . . . . . . . 2 . Leg . | . . . . . . . . . . . . . . . . . . Wheel 9 | 2 . 1 . 2 . . . . . . 2 . . . 1 . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 43 | 1 3 1 1 3 11 2 3 . 4 . 2 7 1 . . 2 2 Device 25 | . 1 1 1 . 6 . 2 . 4 . 2 3 1 . . 2 2 Storage 5 | 1 2 . . 1 . . . . . . . 1 . . . . . Processor 4 | . . . . 2 1 . . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 9 | . . . . . 4 2 1 . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 33 | 2 2 2 1 1 6 3 . . 3 . 3 6 . . . 3 1 Energy Gun 9 | 2 . 1 . . 3 . . . . . 2 1 . . . . . Energy Cannon 15 | . 1 . 1 1 1 2 . . 3 . . 2 . . . 3 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 5 | . 1 1 . . 2 . . . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 3 . . . 1 . 1 . . . . . . Parts Lost 21 | . . 1 2 . 3 1 1 . 3 . 2 2 . 2 . 1 3 Power 6 | . . . 1 . . . . . 1 . . 1 . 2 . . 1 Propulsion 2 | . . 1 . . . . . . 1 . . . . . . . . Utility 9 | . . . . . 1 1 1 . 1 . 2 1 . . . 1 1 Weapon 4 | . . . 1 . 2 . . . . . . . . . . . 1 Highest Loss Streak 3 | . . 1 1 . 2 1 1 . 3 . 1 1 . 2 . 1 2 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 19 | 3 4 10 19 21 20 21 20 21 20 20 22 23 23 23 22 22 21 Power . | . . 2 2 1 . 1 1 2 1 . . . 1 . . . . Propulsion 1 | 2 . . 1 2 1 1 1 . . . 1 4 4 4 3 3 3 Utility 11 | . 2 5 10 10 11 12 11 12 13 15 16 15 15 15 14 14 15 Weapon 4 | . 1 2 4 6 5 4 5 5 3 3 2 1 2 3 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 61 | . 5 . 2 16 11 . . . 2 . 1 3 . . . 1 20 Power 2 | . . . . 2 . . . . . . . . . . . . . Propulsion 10 | . 3 . 1 2 1 . . . . . . . . . . . 3 Utility 29 | . 1 . . 8 5 . . . 1 . . 2 . . . . 12 Weapon 18 | . 1 . 1 4 5 . . . . . 1 . . . . 1 5 Tool/Special 2 | . . . . . . . . . 1 . . 1 . . . . . Average Slot Usage (%) 91 | . 92 100 88 93 92 92 95 100 94 82 80 78 84 79 84 77 79 Engine 3 | . 13 14 11 8 . . . . . . . 1 5 . . . . Core 6 | . . . . 5 1 13 13 13 12 11 5 7 5 5 9 9 4 Reactor 3 | . . . . . 11 . . . . . 4 5 5 4 4 4 5 Treads 3 | . 13 9 . . . . 5 13 10 5 3 . . . . . . Wheel 18 | . 14 18 28 27 19 20 16 13 10 11 13 15 15 15 19 14 17 Device 12 | . 7 14 5 . 10 13 11 13 17 17 17 19 15 15 18 20 21 Storage 7 | . 14 14 14 14 6 6 6 6 6 5 5 5 5 5 4 4 4 Processor 5 | . . . . 7 9 6 6 6 6 5 5 4 5 5 4 4 4 Protection 6 | . . . . . 11 12 14 13 8 5 3 . 5 5 4 2 3 Energy Gun 6 | . 10 7 12 14 8 6 . . . . 8 6 5 5 4 . . Energy Cannon 9 | . 6 14 14 14 4 9 13 13 13 11 2 5 10 5 4 5 8 Launcher 4 | . 10 6 1 . 5 . 2 6 6 5 . 2 5 5 4 4 3 Peak Build Rating 159 | 6 7 11 19 26 67 66 66 65 73 69 107 130 130 130 138 156 159 Average Rating 61 | 4 6 8 10 16 59 64 64 65 67 69 92 121 129 123 137 136 151 On Entrance 68 | . 6 7 11 10 23 65 65 65 65 69 69 107 129 130 127 138 145 Avg Prop Armor Cover (%) 10 | 16 12 12 . . . . 13 13 9 . 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 198 | 12 90 91 94 96 136 128 129 129 129 123 151 185 181 181 175 188 198 Greatest Support 80 | 16 20 32 32 32 56 56 56 28 44 44 60 60 60 60 76 80 76 Greatest Overweight (x) 59 | . 5 5 2 3 3 2 4 4 7 2 3 3 3 3 2 59 2 Average Overweight (x) 2 | . 1 3 2 2 1 2 2 4 3 2 2 2 2 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 10 13 23 25 25 25 25 24 25 23 25 25 25 25 24 25 23 Average Carried 21 | 3 4 10 19 21 22 24 23 24 23 23 23 23 24 24 23 23 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 9 13 23 25 25 25 24 24 23 23 25 24 25 25 23 23 20 Class Distribution -------------------- 36% | Mutant 18% | Tank 11% | Gunner 10% | Scavenger-Skirmisher 9% | Derelict-Tank 6% | Scavenger-Assassin 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Scraptown Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Tank | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Assassin | -5/DSF Scavenger-Assassin | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -3/Research Assassin | -3/DSF Scavenger-Assassin | -2/Research Resources | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Matter Collected 3017 | 256 127 378 244 128 464 133 136 . 402 . 128 250 61 64 . 44 202 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4090 | . 269 187 168 . 935 498 123 . 577 . 590 246 63 . . 134 300 Parts 186 | . 25 12 10 . 40 16 3 . 19 . 27 7 4 . . 4 19 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 66 | . . . . . . 16 11 . 31 . . . 4 4 . . . Prevented 12 | . . . . . . 6 . . . . . . 6 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Combat Hostiles Destroyed 79 | . 11 10 5 . 16 8 2 . 14 . 5 3 1 . . 2 2 Melee 1 | . . . . . . . . . . . 1 . . . . . . Guns 10 | . 1 1 . . 1 2 . . . . 3 1 . . . 1 . Cannons 21 | . . . 2 . 5 5 1 . 7 . . . . . . . 1 AOE 42 | . 10 9 3 . 8 1 1 . 6 . 1 1 1 . . 1 . Classes Destroyed 15 | . 6 . 1 . 5 . 1 . . . 1 . . . . . 1 Worker 6 | . 1 . . . 3 . . . . . . . . . . . 2 Builder 4 | . 1 . . . 1 . . . . . . . . . . . 2 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Recycler 1 | . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . Watcher 5 | . 3 . . . 2 . . . . . . . . . . . . Swarmer 17 | . 3 6 . . . 2 . . 5 . 1 . . . . . . Grunt 36 | . 8 4 . . 6 5 . . 7 . 2 3 . . . 1 . Brawler 2 | . . . . . 1 1 . . . . . . . . . . . Sentry 6 | . . . . . 3 . 1 . 2 . . . . . . . . Specialist 3 | . . . . . . . . . . . 2 . . . . 1 . Hunter 6 | . . . . . 4 . . . . . . . 1 . . . 1 Programmer 3 | . . . . . 2 . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . Subdweller 5 | . . . 5 . . . . . . . . . . . . . . Best Kill Streak 8 | . 7 3 2 . 8 6 1 . 7 . 2 3 1 . . 1 4 Combat Bots Only 7 | . 5 3 2 . 6 6 1 . 7 . 2 3 1 . . 1 1 Max Kills in Single Turn 3 | . 3 2 2 . 2 2 1 . 2 . 1 1 1 . . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . 2 2 2 . 2 1 1 . 2 . 1 1 1 . . 1 . Melee 1 | . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Hostile Shots Fired 420 | . 18 21 11 . 100 14 32 . 60 . 12 15 26 3 . 55 53 Missed 149 | . 6 9 5 . 40 4 14 . 17 . 4 6 11 . . 18 15 Hits 271 | . 12 12 6 . 60 10 18 . 43 . 8 9 15 3 . 37 38 Projectile 271 | . 12 12 6 . 60 10 18 . 43 . 8 9 15 3 . 37 38 Critical Strikes 9 | . . . . . 2 . . . 1 . . . . 1 . . 5 Part Disruptions 1 | . . . . . . . . . . . . . . . . . 1 Damage Taken 6024 | . 186 193 156 . 940 169 222 . 799 . 163 262 282 142 . 343 2167 Core 1487 | . 11 21 61 . 112 18 21 . 145 . 14 52 24 21 . 6 981 Absorbed by Shields 713 | . . . . . 222 . . . 222 . 41 . . . . 228 . Redirected to Shielding 309 | . . . . . 113 71 66 . 59 . . . . . . . . Core Remaining (%) 62 | 100 . . . 18 . . . . 11 . 63 . . 81 . 99 . Volleys Fired 275 | . 23 18 12 . 66 15 11 . 48 . 17 17 9 3 . 4 32 Largest 3 | . 2 2 2 . 3 3 3 . 3 . 2 3 3 3 . 2 3 Hottest 282 | . 110 110 145 . 195 195 200 . 210 . 155 264 266 224 . 178 282 Shots Fired 474 | . 25 21 20 . 126 44 25 . 75 . 26 24 18 7 . 8 55 Gun 156 | . 4 9 8 . 61 31 . . . . 22 11 6 2 . 2 . Cannon 233 | . 2 7 9 . 54 13 21 . 58 . 4 9 9 2 . 4 41 Launcher 72 | . 19 5 3 . 11 . 4 . 17 . . 3 3 2 . 2 3 Special 13 | . . . . . . . . . . . . 1 . 1 . . 11 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 212 | . 6 16 17 . 37 13 21 . 58 . 9 11 13 4 . 4 3 Explosive 59 | . 19 5 3 . 11 . 4 . 17 . . . . . . . . Electromagnetic 190 | . . . . . 78 31 . . . . 17 12 5 2 . 4 41 Robot Hit Streak 23 | . 5 7 5 . 23 19 8 . 8 . 6 16 3 3 . 2 7 Robot Miss Streak 4 | . 1 2 2 . 2 1 3 . 2 . 2 3 3 1 . 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . . . . . . Shots Hit Robots 315 | . 14 11 12 . 88 38 16 . 48 . 21 19 7 6 . 6 29 Core Hits 193 | . 33 12 8 . 48 18 5 . 29 . 12 7 4 . . 3 14 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 4 | . . . 1 . 1 . . . . . . . 1 . . 1 . Burn 2 | . . . 1 . . . . . . . . . 1 . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . 1 . Melee Attacks 15 | . . . . . . 3 . . . . 4 . . . . 5 3 Impact . | . . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . 3 . . . . 4 . . . . . . Piercing 8 | . . . . . . . . . . . . . . . . 5 3 Sneak Attacks 2 | . . . . . . . . . . . 1 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 12918 | . 1208 564 460 . 3273 1116 594 . 2239 . 950 617 417 156 . 483 841 Guns 2252 | . 38 74 75 . 821 520 . . . . 346 210 78 64 . 26 . Cannons 4811 | . . 54 106 . 1246 338 443 . 1430 . 114 213 140 84 . 70 573 Explosions 5139 | . 1170 436 279 . 1206 215 151 . 809 . 88 194 199 8 . 187 197 Melee 708 | . . . . . . 43 . . . . 402 . . . . 200 63 Ramming 8 | . . . . . . . . . . . . . . . . . 8 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 5026 | . 38 194 181 . 1097 553 443 . 1430 . 307 210 218 148 . 59 148 Explosive 3847 | . 1170 370 279 . 1068 . 151 . 809 . . . . . . . . Electromagnetic 3329 | . . . . . 1108 520 . . . . 241 407 199 8 . 224 622 Impact . | . . . . . . . . . . . . . . . . . . Slashing 445 | . . . . . . 43 . . . . 402 . . . . . . Piercing 263 | . . . . . . . . . . . . . . . . 200 63 Highest Corruption 6 | . 1 1 1 1 6 3 3 3 3 . . 2 . . . . 6 Average Corruption 2 | . 1 1 1 1 4 3 3 3 3 . . 1 . . . . 5 Corruption Purged 5 | . . . . . 3 . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 178 | . 4 10 10 . 59 26 25 5 35 . . . . . . . 4 Message Errors 39 | . . 3 2 . 12 8 5 . 6 . . . . . . . 3 Matter Fused 44 | . 2 3 5 . 10 5 7 1 11 . . . . . . . . Heat Flow Errors 21 | . . 1 1 . 6 1 5 1 6 . . . . . . . . Energy Discharges 35 | . 1 3 1 . 15 4 2 1 8 . . . . . . . . Parts Rejected 2 | . . . . . 1 . 1 . . . . . . . . . . Parts Fused 2 | . . . . . 1 1 . . . . . . . . . . . Data Loss (minor) 13 | . 1 . 1 . 6 1 . 2 2 . . . . . . . . Data Loss (major) 11 | . . . . . 4 3 3 . 1 . . . . . . . . Misfires 4 | . . . . . 1 2 1 . . . . . . . . . . Alerts 5 | . . . . . 1 1 1 . 1 . . . . . . . 1 Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 232 | . 13 10 . . 98 . . . 26 . 27 . . 15 . 43 . Projectiles 133 | . . . . . 98 . . . 26 . . . . 9 . . . Explosions 29 | . 13 10 . . . . . . . . . . . 6 . . . Melee 70 | . . . . . . . . . . . 27 . . . . 43 . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 191 | . 61 21 . . 24 . . . . . . . . 81 . . 4 Shots 8 | . 4 1 . . 1 . . . . . . . . 2 . . . Rammed 1 | . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 1251 | . 30 220 92 . 241 254 416 104 433 . 430 463 386 82 . 650 1251 Average Temperature 179 | . 9 54 18 . 47 109 122 56 136 . 136 213 190 43 . 288 551 Received Heat Transfer 720 | . 60 72 21 . 163 39 33 . 181 . 34 33 18 . . 57 9 Effects 50 | . . . . . . . 2 . 5 . 2 3 . . . 6 32 Shutdowns 11 | . . . . . . . 2 . 4 . . . . . . . 5 Energy Bleed 7 | . . . . . . . . . . . 1 . . . . . 6 Interference 12 | . . . . . . . . . . . . 2 . . . 3 7 Matter Decay 6 | . . . . . . . . . . . . 1 . . . 2 3 Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 Damage (minor) 6 | . . . . . . . . . 1 . 1 . . . . 1 3 Damage (major) 3 | . . . . . . . . . . . . . . . . . 3 Damage (core) 4 | . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 2 . . . . . . 1 . . . . 1 Combat Hostiles 4 | . . . . . 2 . . . . . . 1 . . . . 1 Parts Fried 7 | . . . . . 3 1 . . . . . 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . Parts Melted 8 | . . . 1 . 1 1 . . 4 . . . . . . . 1 Heat Transferred 5922 | . 111 433 444 . 1297 486 485 . 1600 . 160 296 277 148 . 74 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 2 1 . . . . 1 . . 1 . . . Alert | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Maximum Alert Level 3 | . 2 1 . . 3 . . . . . 1 1 . . . 1 2 Low Security (%) 61 | 100 29 42 . . 82 . . . . 100 39 77 . . 100 45 20 Level 1 28 | . 67 57 . . 1 . . . . . 60 22 . . . 54 55 Level 2 8 | . 2 . . . 14 . . . . . . . . . . . 23 Level 3 1 | . . . . . 2 . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . . . 1 . . . . 1 . Peak Influence 730 | . 456 353 . . 730 . . . . 49 297 267 . . 5 227 600 Initial 155 | . . 99 . . . . . . . 49 34 155 . . . 3 127 Average 186 | . 213 206 . . 173 . . . . 49 213 113 . . . 159 323 Influence Increases 5737 | . 689 566 . . 1257 324 211 . 788 . 353 325 124 62 5 264 769 Destroy 0b10 Robot/C 2920 | . 320 300 . . 560 240 140 . 540 . 220 120 80 40 . 160 200 Destroy 0b10 Robot/NC 205 | . 30 5 . . 80 . . . 10 . 20 5 . . . . 55 Destroy Leader 610 | . 66 60 . . 212 20 30 . 40 . 30 40 20 10 . 20 62 Allied During Kill 942 | . 98 88 . . 196 64 41 . 198 . 65 39 24 12 . 44 73 Successful Hack 65 | . 5 . . . 55 . . . . . . . . . 5 . . Disable Machine 240 | . 30 60 . . 60 . . . . . . 15 . . . . 75 Destroy Structure 465 | . 65 53 . . 79 . . . . . 18 6 . . . 40 204 Lose Combat Pursuer 90 | . 75 . . . 15 . . . . . . . . . . . . Active Sensor Use 200 | . . . . . . . . . . . . 100 . . . . 100 Influence Decreases 5167 | . 435 587 233 . 531 847 414 . 710 29 105 395 351 62 . 42 426 Entered New Map 959 | . . 155 122 . . 269 40 . . 29 15 142 85 . . 2 100 Time Decay 3551 | . 285 422 111 . 511 518 364 . 598 . . 228 266 42 . . 206 Lost Part 487 | . . 10 . . 20 60 10 . 92 . 90 25 . 20 . 40 120 Lost Ally 20 | . . . . . . . . . 20 . . . . . . . . Purge Threat 150 | . 150 . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 3 . . . 14 . . . . . 2 3 . . . 1 3 Investigation 8 | . 1 . . . 5 . . . . . . 1 . . . . 1 Extermination 8 | . . . . . 6 . . . . . . 1 . . . . 1 Reinforcement 9 | . 2 . . . 2 . . . . . 2 1 . . . 1 1 Assault 1 | . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . 1 Active Scanning Responses 2 | . . . . . . . . . . . . 1 . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Distress Signals 5 | . 1 . . . 3 . . . . . . . . . . . 1 Communications Jammed 27 | . . . . . . . . . . . . . . . . . 27 Distress Signals 26 | . . . . . . . . . . . . . . . . . 26 Times Spotted 166 | . 18 14 7 . 36 12 7 . 28 . 9 6 7 1 . 7 14 Peak Tracking Total 11 | . 6 4 2 . 4 7 3 . 11 . 4 3 4 1 . 3 6 Tactical Retreats 2 | . 1 . . . 1 . . . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Traps Triggered 15 | . 3 . 1 . 8 . . . . . 1 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Machines Disabled 22 | . 2 4 . . 4 3 . . 3 . . 1 . . . . 5 Max in Single Turn 3 | . 1 3 . . 1 1 . . 1 . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Machines Accessed 34 | . 5 . 2 . 17 1 . 4 1 1 . 1 . . 1 . 1 Terminals 17 | . 4 . . . 9 . . . 1 1 . . . . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . . . Recycling Units 6 | . 1 . . . 4 . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 103 | . 14 . 13 . 37 1 . 26 4 2 . 2 . . 2 . 2 Successful 73 | . 7 . 13 . 18 1 . 26 4 1 . 2 . . 1 . . Failed 30 | . 7 . . . 19 . . . . 1 . . . . 1 . 2 Catastrophic 5 | . 1 . . . 4 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 2 | . . 1 . . . . . . 1 . . . . . . . . Terminals 44 | . 12 . . . 22 . . . 4 2 . . . . 2 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . . . . . . . Recycling Units 8 | . 2 . . . 4 . . . . . . 2 . . . . . Scanalyzers 6 | . . . . . 6 . . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . Terminal Hacks 61 | . 6 . 13 . 9 1 . 26 4 1 . . . . 1 . . Record 29 | . . . 12 . 1 1 . 11 4 . . . . . . . . Part Schematic 10 | . . . . . 1 . . 9 . . . . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 6 | . 2 . . . 1 . . 3 . . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . . . 1 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 3 | . 1 . . . 2 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . 2 . . . . . . 2 . . . . . Report Inventory 4 | . 1 . . . 2 . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzer 5 | . . . . . 5 . . . . . . . . . . . . Insert Component 2 | . . . . . 2 . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 20 | . 4 1 . . 13 . . . . . . . . . 1 . 1 Full Trace Events 5 | . 1 . . . 4 . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . 3 . . 9 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . 2 . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Total Allies 2 | . 1 . . . . . . . 1 . . . . . . . . Largest Group 2 | . 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 Highest-Rated Group 206 | . 57 58 60 63 117 120 120 115 206 128 131 159 159 159 170 175 176 Highest-Rated Ally 176 | . 57 58 60 63 117 120 120 115 120 128 131 159 159 159 170 175 176 Initial Warlord ECA Mod 17 | . . . . . . . . . . . . 9 9 9 8 8 17 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 265 | . 16 17 23 . 43 10 12 . 47 . 22 7 8 3 . 14 43 Total Damage 13193 | . 208 323 402 . 2363 642 698 . 1923 . 1001 762 376 151 . 1288 3056 Kills 95 | . 5 6 4 . 21 4 5 . 15 . 6 4 3 2 . 6 14 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Active Infowar (turns) 8608 | . . . . . 943 1436 1368 143 2060 3 256 516 529 669 82 287 316 Sensors 2491 | . . . . . 401 . . . 2037 3 50 . . . . . . A.S.S. 2044 | . . . . . . . . . . . 174 433 220 669 82 287 179 Traps 5768 | . . . . . 542 1436 1368 143 23 . . 514 529 667 82 285 179 Cloaking 1099 | . . . . . . . . . 1014 3 82 . . . . . . Jamming 310 | . . . . . . . . . . . . . . . . . 310 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 15 | . . 1 1 5 . 1 2 . 3 . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Turns Passed 15341 | 59 858 1020 995 1212 3063 1436 1368 143 2288 3 317 516 586 669 82 287 439 Spaces Moved 10013 | 46 570 604 717 831 1956 1054 949 93 1452 3 150 309 372 469 62 124 252 Core 6 | 4 . . . . . . . . . . . . . . . 2 . Treads 3 | . 2 . . . . . . . . . . . . . . 1 . Legs . | . . . . . . . . . . . . . . . . . . Wheels 10004 | 42 568 604 717 831 1956 1054 949 93 1452 3 150 309 372 469 62 121 252 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 130 130 130 111 126 126 155 130 130 129 129 129 129 128 128 128 Average Speed 135 | 89 131 155 130 139 124 126 137 155 144 130 137 131 145 131 128 176 128 Slowest Speed 3000 | 100 480 175 130 145 140 126 155 155 205 130 146 147 147 147 128 3000 128 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 95 99 39 60 45 99 96 69 98 . 92 8 51 42 2 80 9 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 9 | . . . 3 1 . . 1 1 2 . . . 1 . . . . Known Exits Taken 6 | . . . . . . . . . 1 1 . 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 14 | . . 1 1 4 . 1 2 . 2 . . . 1 2 . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . 1 Terrain Destroyed 359 | . 83 58 13 . 50 4 17 . 128 . 2 . 3 . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . 1 Projectile 27 | . . . . . 3 1 6 . 13 . 1 . 3 . . . . AOE 331 | . 83 58 13 . 47 3 11 . 115 . 1 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Total 11365 | 59 655 664 759 900 2460 1125 988 92 1568 2 230 397 400 512 64 173 317 Wait 625 | . 35 27 14 8 343 41 16 . 32 . 24 28 17 35 . . 5 Move 9996 | 45 569 603 716 830 1955 1053 948 92 1451 2 149 308 371 468 61 123 252 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 123 | 6 9 6 11 23 25 1 2 . 9 . 12 7 1 1 . 5 5 Fast Attach 45 | 6 5 . . 2 6 2 2 . 1 . 2 6 . 1 . 10 2 Attach 45 | . 1 1 1 4 11 2 4 . 2 . 5 6 . 1 2 1 4 Detach 13 | . . . . 4 . 1 1 . . . 2 3 . . . . 2 Swap 76 | 2 5 6 3 5 11 3 2 . 12 . 4 10 2 3 1 3 4 Drop 122 | . 8 3 2 24 22 4 2 . 13 . 11 12 . . . 14 7 Fire 275 | . 23 18 12 . 66 15 11 . 48 . 17 17 9 3 . 4 32 Melee 15 | . . . . . . 3 . . . . 4 . . . . 5 3 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . 18 . . . . . . . . . . 8 . Rewire 3 | . . . . . 3 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -9/Scraptown -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/DSF -2/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 448 | -10/Materials | Discovered new exit (range 16) 589 | -10/Materials | Discovered new exit (range 9) 918 | -10/Materials | Entered Mines 925 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 982 | -10/Mines | Learned location of 1 exit from Materials 1567 | -10/Mines | Discovered new exit (range 15) 1783 | -10/Mines | Discovered new exit (range 15) 1931 | -10/Mines | Discovered new exit (range 5) 1938 | -10/Mines | Entered Subcaves 1939 | -10/Subcaves | Approached by a straggling Scientist 1941 | -10/Subcaves | Learned location of Zion (-7) 1967 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2084 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2118 | -10/Subcaves | Disturbed a concealed Subdweller 2315 | -10/Subcaves | Visited 4L-MR0's lab 2329 | -10/Subcaves | Found Prototype Device 2330 | -10/Subcaves | Identified Sfc. Transmogrifier 2503 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2504 | -10/Subcaves | Core integrity fell below 50% 2528 | -10/Subcaves | Met a Zionite searching for "candidates" 2582 | -10/Subcaves | Visited Clippyterm 2585 | -10/Subcaves | Learned location of Deep Caves (-7) 2661 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2665 | -10/Subcaves | Shifting Twisted Machinery released Flamer 2771 | -10/Subcaves | Core integrity fell below 20% 2933 | -10/Subcaves | Entered Scraptown 2934 | -9/Scraptown | System corruption cleaned by C-Scrubber 3111 | -9/Scraptown | Visited Fellowship of the Rings 3133 | -9/Scraptown | Visited Comm Corps 3184 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3219 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3222 | -9/Scraptown | Learned location of 2 exits from Upper Caves 3223 | -9/Scraptown | Learned location of Armory (-4) 3224 | -9/Scraptown | Learned Research non-interactive machine intel 3226 | -9/Scraptown | Learned 8 Factory zone layouts 3227 | -9/Scraptown | Learned location of 1 exit from Factory 3241 | -9/Scraptown | Discovered new exit (range 13) 3780 | -9/Scraptown | Visited Supply Room 3840 | -9/Scraptown | Visited Bundlers 3951 | -9/Scraptown | Visited UFD Registry 3970 | -9/Scraptown | Visited The Evicted 4015 | -9/Scraptown | Visited Red Mages 4078 | -9/Scraptown | Visited TADAMA 4145 | -9/Scraptown | Entered Factory 4145 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4146 | -6/Factory | Identified exit to Factory 4453 | -6/Factory | Build established: Gunner 5177 | -6/Factory | Found Prototype Device 5777 | -6/Factory | Discovered new exit (range 7) 6008 | -6/Factory | Build established: Tank 6945 | -6/Factory | First assault squad dispatched 7208 | -6/Factory | Entered Lower Caves 7237 | -6/Lower Caves | Learned Factory trap positions 7858 | -6/Lower Caves | Attracted the attention of an 0b10 base 8204 | -6/Lower Caves | Build established: Mutant 8450 | -6/Lower Caves | Discovered new exit (range 8) 8538 | -6/Lower Caves | Entered a destroyed Warlord outpost 8644 | -6/Lower Caves | Entered another Lower Caves area 8832 | -6/Lower Caves | Learned Factory interactive machine intel 8844 | -6/Lower Caves | Discovered exit to Factory (range 16) 8923 | -6/Lower Caves | Learned location of Extension (-5) 9127 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9384 | -6/Lower Caves | Spotted B-75 Beast 9406 | -6/Lower Caves | Destroyed B-75 Beast 9679 | -6/Lower Caves | Build established: Derelict-Tank 9919 | -6/Lower Caves | Discovered new exit (range 10) 9948 | -6/Lower Caves | Encountered a Warlord checkpoint 10012 | -6/Lower Caves | Entered Data Miner 10012 | -6/Data Miner | Discovered new exit (range 6) 10042 | -6/Data Miner | Met Data Miner 10092 | -6/Data Miner | Learned location of Section 7 (-2) 10092 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10119 | -6/Data Miner | Received God Mode back door access code from Data Miner 10155 | -6/Data Miner | Entered Proximity Caves 10609 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10770 | -5/Proximity Caves | Core integrity fell below 50% 10799 | -5/Proximity Caves | Escorted by Enhanced Grunt 10826 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 10833 | -5/Proximity Caves | Destroyed 7 combat bots 10881 | -5/Proximity Caves | Learned 6 Upper Caves zone layouts 10881 | -5/Proximity Caves | Learned Research terminal intel 10900 | -5/Proximity Caves | Attracted the attention of an 0b10 base 10959 | -5/Proximity Caves | Learned location of Warlord (-5) 11111 | -5/Proximity Caves | Build established: Tank 11393 | -5/Proximity Caves | Learned Factory emergency access door positions 11596 | -5/Proximity Caves | Discovered exit to Factory (range 3) 11648 | -5/Proximity Caves | Spotted B-75 Beast 11657 | -5/Proximity Caves | Core integrity fell below 20% 11665 | -5/Proximity Caves | Allies destroyed B-75 Beast 11679 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 11977 | -5/Proximity Caves | Build established: Scavenger-Gunner 12443 | -5/Proximity Caves | Entered Factory 12443 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 12444 | -5/Factory | Loaded intel: 102 trap records 12446 | -5/Factory | Loaded intel: 56 interactive machine locations 12446 | -5/Factory | Identified exit to DSF 12446 | -5/Factory | Entered DSF 12486 | -5/DSF | Additional patrols routed to DSF 12589 | -5/DSF | Identified Active Sensor Suite 12617 | -5/DSF | Discovered new exit (range 14) 12643 | -5/DSF | Sterilization system engaged 12663 | -5/DSF | Ambient heat levels rising (+10) 12678 | -5/DSF | Ambient heat levels rising (+10) 12693 | -5/DSF | Ambient heat levels rising (+10) 12708 | -5/DSF | Ambient heat levels rising (+10) 12723 | -5/DSF | Ambient heat levels rising (+10) 12738 | -5/DSF | Ambient heat levels rising (+10) 12753 | -5/DSF | Ambient heat levels rising (+10) 12762 | -5/DSF | Identified exit to Factory 12763 | -5/DSF | Entered Factory 12763 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12854 | -4/Factory | Build established: Scavenger-Assassin 13138 | -4/Factory | Discovered new exit (range 7) 13138 | -4/Factory | Spotted B-86 Titan 13144 | -4/Factory | Allies destroyed B-86 Titan 13218 | -4/Factory | Identified exit to Upper Caves 13279 | -4/Factory | Entered Upper Caves 13280 | -4/Upper Caves | Identified exit to Upper Caves 13285 | -4/Upper Caves | Met a Warlord Commander 13288 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 13290 | -4/Upper Caves | Found Encrypted Comm Array 13407 | -4/Upper Caves | Build established: Scavenger-Skirmisher 13768 | -4/Upper Caves | Learned Research stockpile data 13862 | -4/Upper Caves | Ambushed by wild Derelicts 13865 | -4/Upper Caves | Entered another Upper Caves area 13866 | -4/Upper Caves | Identified exit to Research 14024 | -4/Upper Caves | Learned Research emergency access door positions 14534 | -4/Upper Caves | Entered Research 14534 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14537 | -3/Research | Loaded intel: 72 non-interactive machine locations 14538 | -3/Research | Loaded intel: 20 terminal locations 14615 | -3/Research | Identified exit to DSF 14616 | -3/Research | Entered DSF 14661 | -3/DSF | Additional patrols routed to DSF 14788 | -3/DSF | Sterilization system engaged 14808 | -3/DSF | Ambient heat levels rising (+10) 14823 | -3/DSF | Ambient heat levels rising (+10) 14826 | -3/DSF | Discovered new exit (range 12) 14838 | -3/DSF | Ambient heat levels rising (+10) 14853 | -3/DSF | Ambient heat levels rising (+10) 14868 | -3/DSF | Ambient heat levels rising (+10) 14883 | -3/DSF | Ambient heat levels rising (+10) 14898 | -3/DSF | Ambient heat levels rising (+10) 14902 | -3/DSF | Identified exit to Research 14903 | -3/DSF | Entered Research 14903 | -2/Research | Evolved 2 slots: Utility x2 15188 | -2/Research | Build established: Scavenger-Assassin 15213 | -2/Research | Spotted B-90 Cyclops 15223 | -2/Research | Allies destroyed B-90 Cyclops 15262 | -2/Research | Incoming investigation squad redirected 15284 | -2/Research | Core integrity fell below 50% 15301 | -2/Research | Core integrity fell below 20% 15342 | -2/Research | Core destroyed Last Messages --------------- 15324_ U-05 Engineer builds a Wall. 15326_ Slug penetrates Door. 15328_ U-05 Engineer repairs door. 15328_ K-01 Serf collects debris. 15331_ System corrupted: IFF burst signal emitted. 15334_ Slug penetrates Player 2. 15335_ U-05 Engineer lays Concrete. 15336_ Slug penetrates Player 2. 15336_ U-05 Engineer lays Concrete. 15337_ Slug penetrates Player 2. 15337_ Player 2 suffers critical hit (Destroy). 15337_ U-05 Engineer lays Concrete. 15338_ Player 2 attaches Hardcell Cannon. 15338_ U-05 Engineer lays Concrete. 15339_ Penetrated by Slug. 15339_ Imp. Heavy Armor Plating destroyed. 15339_ U-05 Engineer lays Concrete. 15340_ Slug penetrates Player 2. 15341_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????###+######+#????? | | ?????????????? ????#/#?####### #????? | | ????????????" ????# ###"""#"# #????? | | ????????? ??" ???## "# " ! * #????? | | ??????? """ #??#" ## # #????? | | ??????# #?### "% #?? #????? | | ?????# % ###%u%%" #???? #????? | | ?????# %##;%% "= ! #?????? #????? | | ?????# !%* % #;;[ h=# #???????? ?????? | | ?????# !!! % !%![R+ #?????????? ?????? | | ?????# !!! = =[ # #?????????????????? | | ?????# !! = = # #?????????????????? | | ?????# * ######;#?????????????????? | | ?????# @ ! #?????????????????? | | ?????# * % #?????????????????? | | ?????# " % ] #?????????????????? | | ?????# " [ ]% #?????????????????? | | ?????# " |!"## @ #?????????????????? | | ?????# F"]]="## #?????????????????? | | ?????# "" % "## #?????????????????? | | ?????# " ### #?????????????????? | | ?????# %#?# #?????????????????? | | ?????# #?# + ????????????????? | | ?????# !!! #?# ! # ????????????????? | | ?????##+#####!! #?######## #?????????????????? | | ????????????#!! #????????# #?????????????????? | | ????????????#* #????????# #?????????????????? | | ????????????# #????????# #?????????????????? | | ????????????# #????????? #?????????????????? | | ????????????# #????????? #?????????????????? | | ????????????# #????????? #?????????????????? | | ????????????# #????????? #?????????????????? | | ????????????# ^^^#????????? #?????????????????? | | ????????????# ^#????????? ####??????????????? | | ????????????# #????????? ???????????????? | | #####???????# #????????# ???????????????? | | ######### #????????# ????????????????? | | # # ########## ?????????????????? | | # # # # #?????????????????? | | # # # # #?????????????????? | | # # # # #?????????????????? | | # # # """ # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 55 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 600 Propulsion Shielding 90 Evasion (%) 44 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Authchip Count 6 Item Schematics ----------------- CPS Tube | -6/Factory | Scanalyzed Greatsword | -6/Factory | Scanalyzed Tesla Rifle | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Robot Schematics ------------------ P-60 Hacker | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Greatsword | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Generalissimo I Like You, Cogmind Low-level Research Rockin' Loadout Some Acronyms Are Better Than Others Total Silence Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Dat Pro Fac DSF Fac Upp Upp Res DSF Res Slots Evolved 16 | . . . . 8 . . . . 2 . 2 . . 2 . 2 . Power 2 | . . . . 1 . . . . . . . . . . . 1 . Propulsion 4 | . . . . 2 . . . . 1 . 1 . . . . . . Utility 7 | . . . . 3 . . . . . . 1 . . 2 . 1 . Weapon 3 | . . . . 2 . . . . 1 . . . . . . . . Parts Attached 132 | . 10 3 5 2 27 10 2 . 14 1 18 21 . . 2 8 9 Parts Lost 42 | . . . 2 . 1 5 2 . 7 . 7 6 . . . 3 9 Damage Taken 8904 | . 32 167 301 . 782 1098 343 . 1543 . 974 606 259 41 . 684 2074 Core 1515 | . 18 36 58 . 56 140 20 . 241 . 355 77 13 21 . . 480 Player 2/Cogmind (%) 50 | . 62 63 48 . 33 88 48 . 62 . 96 59 35 50 . . 32 Absorbed by Shields 643 | . . . . . . 137 130 . . . 100 . . . . 12 264 Damage Inflicted 12432 | . 208 323 402 . 2363 642 698 . 1162 . 1001 762 376 151 . 1288 3056 Player 2/Cogmind (%) 49 | . 14 36 46 . 41 36 54 . 34 . 51 55 47 49 . 72 78 Combat Hostiles Destroyed 71 | . 5 5 4 . 12 4 5 . 8 . 6 3 3 2 . 6 8 Player 2/Cogmind (%) 47 | . 31 33 44 . 42 33 71 . 36 . 54 50 75 100 . 75 80 Game ------ Seed VoltaicPoweredChaincannon Manual? 0 Play Time 03:29:52 Cumulative 75.7 hours Start 2026.07.09 @ 22:37:24 End 2026.07.10 @ 16:02:50 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35eb92d2-f92d-40ca-8b3c-dac35668fb4b