Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.28 @ 18:41:36 Player: Lonely Shikari Result: Destroyed by 0K-V42(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (122) 610 Value Destroyed (3950) 3950 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1561) 1561 TOTAL SCORE: 9621 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 77 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Experimental Heat Sink Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Tactical Coordination Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Improved Heat Sink Zionite Biocell (428) Compact Matter Pod (150) Heavy Beamcaster Phasing Sabre Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Titanium Leg Cesium-ion Thruster > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Tactical Coordination Suite > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Compact Matter Pod Gauss Rifle Magnetic Acceleration Cannon Proton Missile Launcher Self-destruct Interrupter [Rating: 59] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Zionite Glidesys I Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Layered Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Special Weapon Molecular Deconstructor Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . 1 . . . . . . Propulsion 2 | . . . 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 136 | 2 7 32 25 32 7 7 8 16 Power 25 | 1 . 8 3 7 2 3 . 1 Engine 23 | 1 . 8 2 7 2 2 . 1 Core 2 | . . . 1 . . 1 . . Reactor . | . . . . . . . . . Propulsion 39 | . 3 9 9 10 3 1 . 4 Treads 14 | . . . 9 4 1 . . . Leg 23 | . 3 9 . 6 2 . . 3 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight 1 | . . . . . . 1 . . Utility 26 | . 2 3 3 6 2 . 5 5 Device 17 | . 1 2 3 4 . . 4 3 Storage 3 | . 1 . . . 1 . . 1 Processor 3 | . . 1 . 1 1 . . . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . 1 . . . 1 Artifact . | . . . . . . . . . Weapon 46 | 1 2 12 10 9 . 3 3 6 Energy Gun 13 | 1 2 4 3 1 . . 1 1 Energy Cannon 2 | . . . 1 1 . . . . Ballistic Gun 17 | . . 8 4 4 . . . 1 Ballistic Cannon 6 | . . . 1 1 . 2 . 2 Launcher 1 | . . . 1 . . . . . Special Weapon 4 | . . . . . . 1 1 2 Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 2 . 1 . 5 Parts Lost 22 | . . 5 1 2 . 1 . 13 Power 3 | . . . . . . . . 3 Propulsion 8 | . . . 1 1 . 1 . 5 Utility 2 | . . . . 1 . . . 1 Weapon 9 | . . 5 . . . . . 4 Highest Loss Streak 11 | . . 2 1 1 . 1 . 11 Average Slot Usage (%) 98 | . 98 99 98 99 100 98 99 90 Engine 16 | . 14 21 15 13 15 14 15 13 Treads 4 | . . . 23 15 7 1 . . Leg 20 | . 28 22 2 14 23 23 23 22 Flight 3 | . . . . . . 5 7 4 Device 15 | . 12 11 17 20 15 15 16 17 Storage 8 | . 15 11 9 7 7 7 7 7 Processor 8 | . . 10 9 7 7 15 7 7 Hackware 1 | . . . . . . . 5 4 Energy Gun 7 | . 27 11 8 2 7 5 6 1 Ballistic Gun 4 | . . 10 8 7 7 . . 2 Slashing Weapon 2 | . . . . . . . 6 . Naked Turns . | . . . . . . . . . Heaviest Build 51 | 12 20 30 32 47 47 46 48 51 Greatest Support 67 | 20 20 20 60 61 54 54 54 67 Greatest Overweight (x) 6 | . 4 1 1 1 . . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 8 8 8 8 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | 5 5 8 8 8 8 8 8 8 Average Carried 7 | 4 4 5 6 7 7 8 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 Final Carried 8 | 4 4 8 8 8 8 8 8 6 Class Distribution -------------------- 36% | Derelict-Mutant 32% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3008 | 200 50 648 642 754 38 351 70 255 Remotely . | . . . . . . . . . Salvage Created 4749 | . 372 1904 920 1007 . 385 . 161 Parts 241 | . 22 118 39 37 . 15 . 10 Haulers Intercepted 4 | . . . 2 2 . . . . Recyclers Shooed 4 | . . 2 1 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 . . Prevented 3 | . . . . . . . 3 . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 100 | . 9 44 14 20 . 10 . 3 Melee 2 | . . . . 2 . . . . Guns 82 | . 8 44 14 11 . 3 . 2 Cannons 14 | . . . . 6 . 7 . 1 AOE 1 | . 1 . . . . . . . Classes Destroyed 14 | . 3 5 3 2 . . . 1 Worker 4 | . . 1 2 1 . . . . Builder 1 | . . . 1 . . . . . Hauler 4 | . . . 2 2 . . . . Recycler 3 | . . 1 2 . . . . . Operator 2 | . . 1 1 . . . . . Watcher 8 | . 2 5 . 1 . . . . Swarmer 19 | . 3 7 3 3 . 3 . . Grunt 49 | . 6 27 7 7 . 2 . . Brawler 3 | . . 1 . 2 . . . . Duelist 3 | . . . 1 2 . . . . Sentry 16 | . . 9 3 3 . 1 . . Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . 2 . . . . Z-Technician 5 | . . . . . . . . 5 Z-Light 3 | . . . . . . . . 3 Wasp 3 | . . . . . . 3 . . Thug 1 | . . . . . . 1 . . Best Kill Streak 6 | . 3 6 6 4 . 4 . 5 Combat Bots Only 5 | . 3 5 3 3 . 4 . 2 Max Kills in Single Turn 5 | . 2 2 1 2 . 1 . 5 Gunslinging 1 | . 1 . . 1 . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 5774 | . 186 1036 721 1188 . 447 . 2196 Core 1013 | . 47 170 93 101 . 27 . 575 Absorbed by Shields 298 | . . . . 298 . . . . Core Remaining (%) 80 | 100 81 57 83 . . . . . Volleys Fired 390 | . 31 115 77 90 . 43 9 25 Largest 2 | . 2 2 2 2 . 2 1 2 Hottest 133 | . 80 90 90 108 . 133 81 88 Shots Fired 712 | . 58 218 140 167 . 75 9 45 Gun 578 | . 58 218 132 105 . 34 3 28 Cannon 120 | . . . 5 62 . 41 . 12 Launcher 3 | . . . 3 . . . . . Special 11 | . . . . . . . 6 5 Kinetic 367 | . . 106 69 119 . 41 . 32 Thermal 275 | . 27 87 68 48 . 34 3 8 Explosive . | . . . . . . . . . Electromagnetic 59 | . 31 25 3 . . . . . Robot Hit Streak 49 | . 15 36 36 49 . 35 38 6 Robot Miss Streak 4 | . 4 2 4 2 . 2 . 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 12 | . 2 5 4 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 546 | . 42 177 97 154 . 41 3 32 Core Hits 208 | . 15 75 32 52 . 23 . 11 Critical Hits 6 | . . 3 . . . 2 . 1 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 4 | . . 2 . . . 2 . . Melee Attacks 3 | . . . . 3 . . . . Impact . | . . . . . . . . . Slashing 3 | . . . . 3 . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11822 | . 513 2775 1688 3284 . 1107 72 2383 Guns 7447 | . 449 2726 1666 1730 . 453 72 351 Cannons 2442 | . . . . 1466 . 654 . 322 Explosions 1835 | . 64 40 21 . . . . 1710 Melee 84 | . . . . 84 . . . . Ramming 14 | . . 9 1 4 . . . . Kinetic 5467 | . . 1552 705 2000 . 654 . 556 Thermal 5651 | . 210 932 961 1196 . 453 72 1827 Explosive . | . . . . . . . . . Electromagnetic 606 | . 303 282 21 . . . . . Impact . | . . . . . . . . . Slashing 84 | . . . . 84 . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 . . 2 2 2 2 . Average Corruption 1 | . 1 . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . Effects 43 | . . . . 6 15 19 3 . Message Errors 13 | . . . . 2 4 7 . . Heat Flow Errors 5 | . . . . . 3 . 2 . Energy Discharges 7 | . . . . . 3 4 . . Data Loss (minor) 13 | . . . . 2 5 5 1 . Targeting Errors 4 | . . . . 2 . 2 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 176 | . . . . 2 . . . 174 Projectiles 6 | . . . . 2 . . . 4 Explosions 170 | . . . . . . . . 170 Melee . | . . . . . . . . . Knockbacks 9 | . . . . 5 . 2 . 2 Impact . | . . . . . . . . . Kinetic 9 | . . . . 5 . 2 . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 24 | . . 4 20 . . . . . Shots 2 | . . . 2 . . . . . Rammed 2 | . . 1 1 . . . . . Targets Rammed 3 | . . 1 1 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 377 | . 36 168 369 377 209 199 171 261 Average Temperature 76 | . 7 36 62 90 72 113 69 108 Received Heat Transfer 2285 | . 117 558 432 296 . 18 . 864 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . 1 2 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 11 | . . 3 5 3 . . . . Heat Transferred 7552 | . 325 2233 1776 1959 . 1000 111 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 579 | . 383 579 309 327 . . . . Initial 160 | . . 65 160 83 . . . . Average 280 | . 179 378 216 191 . . . . Maximum Alert Level 2 | . 1 2 1 1 . . . . Low Security (%) 31 | 100 62 12 29 56 . . . . Level 1 42 | . 37 31 70 43 . . . . Level 2 25 | . . 56 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 2 10 2 11 . . . . Investigation 17 | . 2 9 1 5 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 4 | . 1 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 14 53 18 26 . 10 2 9 Peak Tracking Total 6 | . 3 6 3 3 . 4 1 6 Tactical Retreats 4 | . 3 . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 10 | . 4 1 4 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 7 | . 1 3 . 1 . 1 . 1 Max in Single Turn 1 | . 1 1 . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 24 | . 6 12 2 4 . . . . Terminals 16 | . 4 9 1 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 84 | . 20 46 6 12 . . . . Successful 48 | . 10 30 3 5 . . . . Failed 36 | . 10 16 3 7 . . . . Catastrophic 8 | . 1 2 2 3 . . . . Database Lockouts . | . . . . . . . . . Manual 60 | . 21 26 4 8 . 1 . . Terminals 65 | . 16 37 4 8 . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 4 | . . 2 2 . . . . . Recycling Units 7 | . 4 3 . . . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 14 | . 2 10 . 2 . . . . Record 3 | . . 3 . . . . . . Robot Analysis 5 | . 1 3 . 1 . . . . Prototype ID Bank 4 | . . 3 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 2 2 . . . . . Scan Component 2 | . . 1 1 . . . . . Repair 2 | . . 1 1 . . . . . Recycling Unit Hacks 3 | . 2 1 . . . . . . Report Inventory 3 | . 2 1 . . . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 23 | . 6 13 1 3 . . . . Terminals 19 | . 4 12 1 2 . . . . Assimilate 2 | . . 2 . . . . . . Botnet 16 | . 4 9 1 2 . . . . Disrupt 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 1 . . . . . . Mask 3 | . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Reprogram 1 | . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 11 2 4 . . . . Full Trace Events 19 | . 4 10 1 4 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . Time 67 | . . 16 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 8 | . . . . 2 . . 6 . Largest Group 6 | . . . . 2 . . 6 5 Highest-Rated Group 174 | . . . . 32 . . 174 132 Highest-Rated Ally 42 | . . . . 16 . . 42 31 Total Orders . | . . . . . . . . . Ally Attacks 44 | . . . . 10 . . 7 27 Total Damage 575 | . . . . 65 . . 148 362 Kills 4 | . . . . 1 . . 1 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total 5 | . 1 3 . 1 . . . . Derelict Logs Recovered 5 | . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 12543 | 4 422 2322 909 1403 1302 1670 4027 484 Spaces Moved 8080 | 1 255 1242 354 718 997 1177 3055 281 Core 10 | . 1 . . . . . . 9 Treads 616 | . . . 272 344 . . . . Legs 7454 | 1 254 1242 82 374 997 1177 3055 272 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 150 126 126 130 130 123 Average Speed 135 | 120 120 149 157 142 129 130 130 134 Slowest Speed 350 | 120 250 150 180 180 130 130 130 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 2 55 81 26 18 96 96 91 29 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 5 | . . . . . 2 1 2 . Spaces Dug 8 | . . . . . . 8 . . Terrain Destroyed 27 | . 9 2 . 1 . 13 . 2 Melee . | . . . . . . . . . Projectile 16 | . . . . 1 . 13 . 2 AOE 11 | . 9 2 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 8997 | 4 309 1489 567 946 1011 1234 3097 340 Wait 251 | . 14 63 80 76 2 . 11 5 Move 8072 | . 254 1241 353 717 996 1176 3054 281 Hop . | . . . . . . . . . Pick Up 25 | . . 10 8 2 . . 4 1 Fast Attach 60 | . 6 6 11 11 2 6 7 11 Attach 23 | . . 7 5 5 . . 1 5 Detach 27 | . 1 4 7 7 1 2 1 4 Swap 53 | 2 1 19 9 16 5 1 . . Drop 90 | 2 2 23 16 18 5 6 10 8 Fire 390 | . 31 115 77 90 . 43 9 25 Melee 3 | . . . . 3 . . . . Ram . | . . . . . . . . . Kick 2 | . . 1 . 1 . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / *Pro) -7/Deep Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 12) 193 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 15) 427 | -10/Materials | Entered another Materials area 427 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 556 | -9/Materials | Discovered new exit (range 15) 1068 | -9/Materials | Discovered new exit (range 8) 1216 | -9/Materials | Repaired Imp. Ion Engine 1470 | -9/Materials | Build established: Scavenger-Mutant 1801 | -9/Materials | Discovered new exit (range 8) 2179 | -9/Materials | Discovered new exit (range 6) 2507 | -9/Materials | Discovered new exit (range 6) 2749 | -9/Materials | Entered another Materials area 2749 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2954 | -8/Materials | Repaired Hvy. Ion Engine 3616 | -8/Materials | Discovered new exit (range 16) 3658 | -8/Materials | Entered Factory 3658 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4272 | -7/Factory | Garrison activated, responded to threat 5003 | -7/Factory | Discovered new exit (range 3) 5051 | -7/Factory | Discovered new exit (range 14) 5061 | -7/Factory | Entered Lower Caves 5062 | -7/Lower Caves | Encountered a Warlord checkpoint 5405 | -7/Lower Caves | Learned location of 1 exit from Factory 5614 | -7/Lower Caves | Build established: Mutant 6253 | -7/Lower Caves | Discovered new exit (range 7) 6278 | -7/Lower Caves | Identified exit to Lower Caves 6363 | -7/Lower Caves | Entered another Lower Caves area 6400 | -7/Lower Caves | Discovered new exit (range 8) 6472 | -7/Lower Caves | Identified exit to Factory 6566 | -7/Lower Caves | Build established: Derelict-Mutant 6718 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6722 | -7/Lower Caves | Learned 4 Factory zone layouts 6786 | -7/Lower Caves | Ambushed by wild Derelicts 7141 | -7/Lower Caves | Build established: Mutant 7423 | -7/Lower Caves | Learned Factory interactive machine intel 7685 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7713 | -7/Lower Caves | Found Prototype Special Weapon 7713 | -7/Lower Caves | Identified Molecular Deconstructor 7833 | -7/Lower Caves | Discovered new exit (range 15) 7849 | -7/Lower Caves | Identified exit to Zion 7969 | -7/Lower Caves | Encountered a Warlord checkpoint 8033 | -7/Lower Caves | Entered Zion 8115 | -7/Zion | Discovered new exit (range 16) 8134 | -7/Zion | Identified exit to Proximity Caves 8394 | -7/Zion | System corruption cleaned by Quarantine Array 8563 | -7/Zion | Build established: Derelict-Mutant 8658 | -7/Zion | Visited the Megawrench Repair Shop 8658 | -7/Zion | Megawrench repaired 10 parts 8943 | -7/Zion | Gained Derelict followers 9085 | -7/Zion | Learned Factory trap positions 9188 | -7/Zion | Learned location of 1 exit from Proximity Caves 9431 | -7/Zion | Gained Derelict followers 12044 | -7/Zion | Discovered new exit (range 5) 12045 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12046 | -7/Zion | Identified exit to Deep Caves 12060 | -7/Zion | Entered Deep Caves 12060 | -7/Deep Caves | Accompanied by 5 allies 12300 | -7/Deep Caves | Attacked by Z-Imprinter 12310 | -7/Deep Caves | Z-Facility disabled 12323 | -7/Deep Caves | Allies destroyed Z-Imprinter 12419 | -7/Deep Caves | Found Prototype Protection 12419 | -7/Deep Caves | Identified Zio. Weapon Casing 12507 | -7/Deep Caves | Core integrity fell below 50% 12539 | -7/Deep Caves | Core integrity fell below 20% 12544 | -7/Deep Caves | Destroyed by 0K-V42(z) with Zionite Laser-S Last Messages --------------- 12488_ Zio. Laser-S destroyed. 12490_ Carbon-fiber Leg destroyed. 12491_ EV-J4D(z) knocked back. 12494_ Slug penetrates SF-8JQ(z). 12496_ SF-8JQ(z) destroyed. 12498_ Imp. Deuterium Engine destroyed. 12500_ Destroyed Zio. Glidesys I. 12500_ EV-J4D(z) knocked back. 12500_ Slug penetrates Wall. 12507_ Rnf. Deuterium Engine destroyed. 12511_ Slug penetrates EV-J4D(z). 12511_ EV-J4D(z) suffers critical hit. 12511_ Destroyed Prototype Protection. 12511_ Gauss Rifle destroyed. 12513_ Magnetic Acceleration Cannon destroyed. 12515_ Titanium Leg destroyed. 12517_ Imp. Titanium Leg destroyed. 12520_ Acquired Molecular Deconstructor. 12520_ Carbon-fiber Leg destroyed. 12527_ Molecular Deconstructor destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????###############???????????????????????? | | ????????#### ##??????????????????????? | | ???????## #????###???????????????? | | ???#??## ###### ####???######???? | | ???# ## /#; # # #?### ##??? | | !## ! / ! #### #??? | | !%!! % #??? | | !%* % #??? | | = /% ##??? | | * zz !% #???? | | % " z = ##??? | | ! """""""""" #### | | """""""""""" z =! | | """"""""""" | | """"""""" @ | | ?????"""" ## | | ? ???????"" ###? | | ?????????" ##??? | | ?????????" #???? | | ????????? #???? | | ????????? #??? | | ????????? ???? | | ?????????? ???? | | ?????????? #???? | | ??????????? #???? | | ??????????? ???? | | ???????????? ???? | | ?????????????? #???? | | ???????????????? ?? #????? | | ??????????????????? ??????? ?????? | | ????????????????????? ??????????? ?????? | | ???????????????????????????????????????? ?????? | | ?????????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Coolant Potential 65 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Reclamation Efficiency 10 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Hard Hitter Challenges ------------ None Game ------ Seed TransmissionTeslaBroadsword Manual? 0 Play Time 01:51:03 Cumulative 92.0 hours Start 2021.04.28 @ 15:52:09 End 2021.04.28 @ 18:41:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 24 Rogue 0 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11Bold Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4833a6d9-c871-4f21-b043-eefdf85110b3