Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.14 @ 11:43:00 Player: C0-2MO Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (361) 1805 Value Destroyed (19243) 19243 Prototype IDs (398) 7960 Alien Tech Used (0) 0 Bonus (37472) 37472 TOTAL SCORE: 78380 Bonus ------- High Alert Combat Kills 3122 Follower Combat Kills 816 Destroyed Unchained 1000 Awakened Behemoth Slayer 1000 Entered Garrisons 1000 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 530 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Win 3000 Friendly Fire -896 Cogmind --------- Core Integrity 1576/1600 Matter 300/300 Energy 2938/2950 System Corruption 0% Temperature Cool (4) Movement Walking (86) Location 0b11 Command Parts ------- > --- POWER (3) -------- Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION (5) --- Improved Thunder Leg Enhanced Biometal Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (15) ----- Large Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Advanced Visual Processing Unit Assembled Combat Suite Advanced Reaction Control System Assembled Alloy Armor Improved Powered Armor Improved Powered Armor Graphene Brace AEGIS Remote Shield GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (15) --- Light Quantum Reactor Biometal Leg Enhanced Biometal Leg Centrium Leg Advanced Power Amplifier Experimental Energy Well (600) Advanced Particle Charger Improved Weapon Cycler Improved Powered Armor Advanced Point Defense System Enhanced Hardcell Cannon Compact Linear Accelerator CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Improved Thunder Leg Enhanced Biometal Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Large Storage Unit Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Metafiber Network Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Light Quantum Reactor Biometal Leg Enhanced Biometal Leg Centrium Leg Advanced Power Amplifier Experimental Energy Well Encrypted Comm Array Improved Weapon Cycler Improved Powered Armor Improved Powered Armor Improved Powered Armor Advanced Point Defense System Enhanced Hardcell Cannon Compact Linear Accelerator CR-A16's Behemoth Slayer [Rating: 229] Favorites ----------- Power Assembled Flux Generator Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Enhanced Biometal Leg Leg Enhanced Biometal Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Assembled Biocell Array Device GOLEM Unit Storage Assembled Biocell Array Processor Experimental Optical Array Hackware Improved Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Improved EM Shotgun Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . . . . . 2 . . 2 . . . . . . . 2 . . . . 2 . 2 . . 2 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 13 | . . . 1 . . . 1 . . . . . . 2 . . 1 . . . . . . . 2 . . . . 2 . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 251 | 6 10 4 11 1 1 1 11 8 . 9 6 4 2 14 20 11 16 1 . 7 . 5 2 2 13 . 1 11 . . 3 2 19 5 28 1 16 Power 24 | 1 2 . 1 . . . 1 1 . 1 1 1 . 1 2 1 2 . . 2 . . . . . . . . . . . . 3 . 3 . 1 Engine 10 | 1 2 . 1 . . . 1 1 . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . Core 7 | . . . . . . . . . . 1 . . . 1 1 . 2 . . 2 . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . 1 Propulsion 71 | 2 2 2 4 . . . 6 3 . 2 2 1 . 3 12 2 5 . . 1 . . 1 1 5 . . 1 . . 2 . 5 1 5 . 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 56 | 2 2 2 4 . . . 5 3 . 2 2 1 . 3 7 . . . . . . . . 1 5 . . 1 . . 2 . 5 1 5 . 3 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . 1 . . . . . . . 5 . 5 . . 1 . . 1 . . . . . . . . . . . . . . Utility 110 | 1 3 . 1 . . 1 3 1 . 4 1 1 2 6 4 8 6 1 . 2 . 4 1 1 8 . 1 6 . . 1 2 8 4 16 1 12 Device 47 | . . . . . . 1 2 . . 1 1 . . 2 2 4 3 . . 2 . . . 1 3 . . 4 . . 1 . 2 2 5 1 10 Storage 10 | 1 2 . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 2 . 2 . . . Processor 16 | . . . . . . . . . . . . . . 2 . 3 . . . . . 4 . . 1 . . 1 . . . . 1 . 3 . 1 Hackware 6 | . 1 . . . . . . . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . 1 . . Protection 31 | . . . 1 . . . 1 1 . 3 . 1 1 2 1 . 1 . . . . . 1 . 3 . 1 1 . . . . 5 . 7 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 46 | 2 3 2 5 1 1 . 1 3 . 2 2 1 . 4 2 . 3 . . 2 . 1 . . . . . 4 . . . . 3 . 4 . . Energy Gun 12 | 1 . . 2 . 1 . 1 . . 2 . . . 2 1 . . . . . . . . . . . . 2 . . . . . . . . . Energy Cannon 5 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . Ballistic Gun 8 | 1 . . 2 . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . 1 . 1 . . Ballistic Cannon 7 | . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 . . Launcher 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . 1 . 1 . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . . . . . 2 . . . . . . . . . 1 . . 1 . 3 . . 1 . . 9 . . . 2 3 1 5 . . Corrupted Parts 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 71 | . 1 . 1 . . 1 2 1 . 6 . 2 2 . 23 . 1 . . 2 . . 3 . 6 . 1 . . . . 2 12 2 . . 3 Power 8 | . 1 . . . . . 1 1 . . . 1 . . 3 . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 25 | . . . 1 . . . 1 . . 4 . . 1 . 12 . 1 . . . . . 2 . 1 . . . . . . . 2 . . . . Utility 34 | . . . . . . 1 . . . 1 . 1 1 . 6 . . . . 1 . . 1 . 5 . 1 . . . . 2 9 2 . . 3 Weapon 4 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 6 | . 1 . 1 . . 1 1 1 . 4 . 1 2 . 6 . 1 . . 2 . . 3 . 3 . 1 . . . . 2 3 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 1 7 10 12 15 14 13 13 13 13 12 12 13 11 13 12 4 4 4 5 5 5 5 4 3 3 7 7 8 13 9 12 10 10 12 13 14 14 Power 1 | . 2 . . 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 1 1 1 1 3 2 2 1 Propulsion 1 | . 1 2 3 4 4 4 2 2 2 . . . . . . . . 1 1 1 2 2 1 . . . . . 2 1 2 1 1 1 1 . 2 Utility 3 | . . 2 2 3 2 1 . 2 3 3 4 4 3 3 2 2 2 1 2 1 1 1 1 2 1 5 5 4 5 3 5 4 4 5 6 7 6 Weapon 3 | . 3 3 5 5 5 6 6 6 6 5 6 5 4 8 7 1 1 1 1 1 1 1 . . . 1 1 2 4 2 3 2 2 1 2 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 28 | . 3 2 3 . 1 . 1 . . 5 2 . . . 3 . 1 . . . . . 1 . . . . 1 . . . . . 1 . . 4 Power 3 | . 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . . . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Weapon 13 | . 2 . 3 . . . . . . 1 1 . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 90 98 99 100 99 97 97 90 90 87 88 89 90 90 82 79 87 93 93 98 100 99 96 68 86 88 87 86 88 87 89 88 88 89 94 92 90 Engine 3 | . 12 12 10 11 11 11 8 9 9 6 7 8 9 3 2 5 6 6 6 6 6 6 6 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 5 5 5 4 4 9 8 8 8 Leg 23 | . 28 28 32 33 33 33 35 36 36 33 35 36 36 29 23 . . . . . . . . 13 22 23 22 23 23 21 21 19 18 18 16 20 20 Flight 1 | . . . . . . . . . . . . . . . 3 15 22 26 26 26 26 26 24 . . . . . . . . . . . . . . Device 15 | . . . . . . 2 14 9 9 9 9 9 8 . 11 9 10 20 20 20 26 20 20 15 17 17 19 19 17 20 19 23 24 23 21 22 29 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 9 9 9 7 6 . . . . . . . . 4 5 11 11 10 11 11 15 13 13 14 12 12 11 Processor 1 | . . . . . . . . . . . . . . 6 7 19 10 6 6 5 . 5 6 . . . . . . . . . 1 . 3 4 1 Hackware 2 | . 7 14 11 11 11 11 9 . . . . . . . . 2 12 10 13 8 6 6 6 6 4 . . . . . . . . . . . . Protection 11 | . . . 10 11 11 6 3 9 9 9 9 8 9 21 7 7 8 8 6 10 13 13 11 10 16 17 14 13 17 16 16 17 13 13 20 17 11 Energy Gun 5 | . 7 . 10 21 21 21 15 15 18 17 12 15 16 6 5 . . . . . . . . . . . . 1 5 5 5 3 . . . . . Energy Cannon 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . 10 10 11 11 8 5 5 5 4 8 8 7 8 7 Peak Build Rating 229 | 6 13 15 25 25 27 27 35 51 38 51 45 54 39 50 45 33 56 55 55 64 64 64 61 112 145 129 135 145 135 162 156 181 187 186 205 215 229 Average Rating 105 | 5 9 14 22 25 25 26 32 37 38 37 40 39 38 46 34 29 43 54 55 55 64 59 59 91 124 129 131 132 135 152 154 172 172 168 191 212 213 On Entrance 76 | . 6 12 15 25 25 27 26 35 38 38 40 41 39 37 45 21 31 51 55 55 64 64 61 53 103 129 129 135 135 135 152 154 174 176 160 193 212 Avg Prop Armor Cover (%) 13 | . . . . . . . . 3 . . . . . 3 8 14 17 . . . . . . . . . . . . . . . 2 . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 161 | 14 31 26 39 39 39 39 36 50 47 59 50 47 50 61 55 8 17 17 15 18 16 18 18 80 109 109 115 109 102 108 109 123 129 128 137 154 161 Greatest Support 170 | 20 26 30 43 39 39 39 52 50 50 55 61 61 61 62 55 8 20 18 18 18 18 18 22 80 123 110 110 110 110 110 118 118 140 140 138 170 170 Greatest Overweight (x) 15 | . 1 . 1 . . . . 15 . 1 1 . 1 1 8 . 1 . . . . . 1 1 1 . 1 1 . . . 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 15 15 15 15 15 15 15 15 15 15 15 15 13 5 5 5 5 5 5 5 5 5 5 15 15 13 15 11 15 14 15 15 15 15 15 Most Carried 15 | 2 10 14 15 15 15 15 15 15 14 15 15 15 12 15 15 5 5 5 5 5 5 5 5 5 8 8 9 15 15 15 15 15 15 15 15 15 15 Average Carried 11 | 1 7 10 12 15 14 14 14 14 14 14 14 14 11 13 12 4 4 4 5 4 5 5 4 4 4 8 8 9 15 10 14 12 12 14 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 9 14 15 15 15 14 14 14 14 15 15 12 10 14 3 5 4 5 5 5 5 5 5 5 8 8 9 15 15 15 14 13 13 13 15 15 13 Class Distribution -------------------- 33% | Mutant 26% | Golem 11% | Scavenger-Golem 10% | Scavenger-Mutant 9% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scientist-Mutant | -8/Materials Scientist-Mutant | -8/Garrison Scientist-Mutant | -8/Materials Scientist-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Scout | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Waste Hacker-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -6/Deep Caves Golem | -5/Proximity Caves Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/DSF Golem | -3/Research Golem | -3/Garrison Scavenger-Golem | -3/Research Scavenger-Golem | -2/Research Scavenger-Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Matter Collected 7459 | 290 246 152 535 44 . 160 258 292 . 269 166 201 61 520 841 107 151 . . 242 . 55 10 65 237 30 25 176 . 30 70 178 799 207 540 40 462 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16530 | 153 463 81 778 132 . 137 651 1318 . 1198 146 1423 64 405 1029 107 155 . . 91 . . . 73 2095 495 439 203 . 149 520 574 1976 751 773 89 62 Parts 805 | 11 40 3 42 8 . 8 47 61 . 74 7 70 8 20 31 8 5 . . 8 . . . . 94 24 21 8 . 4 19 35 71 49 25 2 2 Haulers Intercepted 11 | . 1 . 1 . . . 1 . . . 1 . . . . . 1 . . . . . . . 3 . . . . . 1 . . . 1 1 . Recyclers Shooed 5 | . . 1 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . 26 21 . . . . . . . . . . Prevented 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Combat Hostiles Destroyed 337 | . 12 1 15 5 . 10 12 31 . 28 1 31 3 10 56 . 2 . . 4 . . . 1 27 8 7 5 . . 8 13 32 10 4 . 1 Melee 16 | . . . . . . . . 1 . 1 1 . . . 7 . 2 . . 4 . . . . . . . . . . . . . . . . . Guns 155 | . 9 . 12 3 . 4 12 18 . 20 . 20 3 9 35 . . . . . . . . . . . . 1 . . 4 5 . . . . . Cannons 108 | . 2 1 1 . . . . 2 . 1 . 1 . . 4 . . . . . . . . . 24 8 7 1 . . 4 7 31 9 4 . 1 AOE 50 | . 1 . 1 2 . 6 . 9 . 6 . 8 . 1 10 . . . . . . . . . 2 . . 3 . . . 1 . . . . . Classes Destroyed 24 | 2 6 . 2 . . . 2 3 . 1 1 . . 1 1 . . . . . . . . . 1 1 . . . . 1 . 2 . . . . Worker 8 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 5 . . . . . . . . 1 . . . Builder 11 | . 2 . . . . . 3 . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 . 2 . . . Tunneler 4 | 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . 1 . 1 . . . 1 . . . 1 . . . . . 1 . . . . . . . 3 . . . . . 1 . . . 1 1 . Recycler 10 | 1 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . 2 . . . . 1 . . . . 2 . . Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . Watcher 9 | . 3 . . . . . 2 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Swarmer 93 | . 9 1 1 3 . 7 6 10 . 6 . 10 3 4 8 . 2 . . 4 . . . . 4 . . 2 . . . 4 6 3 . . . Cutter 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Grunt 97 | . 3 . 8 2 . 3 2 10 . 7 . 12 . 1 5 . . . . . . . . . 13 6 4 2 . . 4 3 12 . . . . Brawler 10 | . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . 5 . . . . Duelist 3 | . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 35 | . . . 5 . . . 3 4 . 8 . 6 . 1 3 . . . . . . . . 1 . . . . . . . . 1 2 1 . . Specialist 7 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . Hunter 15 | . . . . . . . 1 1 . . . 1 . . 2 . . . . . . . . . . 1 . 1 . . 2 . 2 2 2 . . Programmer 28 | . . . . . . . . 1 . 4 . 2 . 2 . . . . . . . . . . 8 1 2 . . . . 3 3 2 . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assembled 39 | . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 4 8 2 5 3 . 4 7 9 . 7 1 7 3 5 15 2 1 . . 4 . . . 1 11 3 2 5 . 1 7 11 9 3 2 1 1 Combat Bots Only 15 | . 3 1 3 3 . 4 4 9 . 7 1 7 3 5 15 . 1 . . 4 . . . 1 7 3 2 5 . . 7 9 9 3 2 . 1 Max Kills in Single Turn 3 | 1 3 1 1 1 . 3 3 3 . 2 1 2 2 1 2 1 1 . . 1 . . . 1 3 1 1 3 . 1 1 2 2 1 1 1 1 Gunslinging 1 | . 1 . . . . . 1 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . 1 1 . 2 . 3 . 2 . 1 . 1 2 . . . . . . . . . 1 . . 3 . . . 1 . . . . . Melee 1 | . . . . . . . . 1 . 1 1 . . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Hostile Shots Fired 2226 | . 55 3 88 26 . 34 52 91 . 102 1 121 12 47 300 2 29 . . 12 . . 21 13 237 80 62 . . . 62 197 302 131 11 41 94 Missed 824 | . 14 1 29 6 . 10 20 30 . 31 1 35 5 10 94 1 19 . . 4 . . 9 6 67 37 30 . . . 24 103 111 47 7 28 45 Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Hits 1402 | . 41 2 59 20 . 24 32 61 . 71 . 86 7 37 206 1 10 . . 8 . . 12 7 170 43 32 . . . 38 94 191 84 4 13 49 Melee 41 | . . . . 1 . . . 1 . 17 . . . 9 10 . . . . . . . 1 . . . . . . . . . 2 . . . . Projectile 1361 | . 41 2 59 19 . 24 32 60 . 54 . 86 7 28 196 1 10 . . 8 . . 11 7 170 43 32 . . . 38 94 189 84 4 13 49 AOE 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Critical Strikes 65 | . 1 . 1 . . 1 1 2 . 4 . 4 . 5 6 . . . . . . . . . 8 2 1 . . . 5 4 14 4 . . 2 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Part Disruptions 11 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . 1 1 . . 1 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 22200 | . 482 13 758 221 . 259 526 902 . 1143 4 1268 285 752 3027 14 175 . . 121 . . 470 133 2142 610 521 25 . . 609 1529 3015 1445 88 222 1441 Core 2387 | . 74 . 120 6 . 76 85 109 . 157 . 162 . 113 496 . 31 . . 14 . . 213 17 178 133 48 . . . 15 116 128 72 . . 24 Absorbed by Shields 1724 | . . . . . . . . . . . . . . . . . . . . . . . . . 705 . . 22 . . . . 530 . 4 66 397 Redirected to Shielding 525 | . . . . . . . . . . . . . . . 12 . 37 . . 13 . . 39 . 109 40 . 5 . . 36 . . . . 7 227 Ignored by Resistances 2716 | . . . . . . . . . . . . . . . . . . . . . . . . 26 561 128 100 9 . . 124 335 774 344 20 58 237 Regen/Repaired (Parts) 1413 | . . . 137 . . . 255 . . . 207 . 61 358 . 24 . . . . . . . . 326 . . 45 . . . . . . . . . Core Remaining (%) 67 | 100 . 70 . . . 49 . . . . . . 6 . . 13 . . . . . . . 67 . . . . 64 . 98 . . 75 100 . 98 Volleys Fired 1368 | 10 35 4 61 14 . 12 32 61 . 67 5 75 6 36 113 . . . . . . . . 9 107 19 25 7 3 5 21 37 119 62 27 15 381 Largest 2 | 2 2 2 2 2 . 2 2 2 . 2 2 2 2 2 2 . . . . . . . . 2 2 2 2 2 1 1 2 2 2 2 2 2 2 Hottest 160 | 60 60 60 90 90 . 90 90 108 . 100 90 100 90 160 128 . . . . . . . . 50 50 50 50 65 25 25 65 65 125 50 50 50 158 Shots Fired 2434 | 20 64 8 114 28 . 19 64 107 . 119 10 136 13 68 182 . . . . . . . . 15 168 38 48 13 3 5 42 64 170 104 51 25 736 Gun 897 | 20 30 . 92 24 . 12 64 100 . 114 10 133 13 67 163 . . . . . . . . . . . . 7 . . 21 27 . . . . . Cannon 1512 | . 34 8 22 . . . . 3 . 5 . 3 . . 10 . . . . . . . . 15 168 38 48 6 3 5 21 37 170 104 51 25 736 Launcher 25 | . . . . 4 . 7 . 4 . . . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 314 | 10 49 8 96 . . . . . . . . . . 32 97 . . . . . . . . . . . . . . . . . . . . . 22 Thermal 1471 | . . . . . . . . 1 . 3 . 3 . 29 76 . . . . . . . . 15 168 38 48 6 3 5 21 37 147 104 51 25 691 Explosive 25 | . . . . 4 . 7 . 4 . . . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 523 | 10 15 . 18 24 . 12 64 102 . 116 10 133 13 6 . . . . . . . . . . . . . . . . . . . . . . . Entropic 101 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 21 27 23 . . . 23 Robot Hit Streak 25 | 3 6 2 11 4 . 4 9 17 . 14 3 11 8 9 13 . . . . . . . . 12 16 5 12 19 . 2 25 9 18 8 14 4 15 Robot Miss Streak 14 | 5 3 1 3 3 . 2 5 14 . 6 5 5 3 6 11 . . . . . . . . . 3 6 1 1 . . 1 1 3 4 3 1 2 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Secondary Targets 23 | . 1 . . . . 1 1 3 . 5 . 5 1 2 4 . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 1 . 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1129 | 10 43 5 88 20 . 14 46 84 . 82 8 90 8 50 116 5 4 . . 6 . . . 12 99 20 24 9 . 1 35 36 100 35 26 3 50 Core Hits 643 | 5 22 1 34 10 . 15 28 60 . 54 4 58 7 28 95 1 3 . . 4 . . . 1 51 14 10 8 . 1 16 18 50 18 11 1 15 Critical Kills 6 | . 1 . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Critical Strikes 26 | . 4 2 2 . . . . 2 . . . 1 . . 6 . . . . 1 . . . . 1 . . 1 . . . . 5 . . . 1 Destroy 7 | . 1 . 2 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Blast 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . 2 . . . 1 . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 Melee Attacks 198 | . 6 1 3 . . . 13 19 . 9 7 16 7 4 41 18 19 . 3 9 . 1 3 . 15 . . . . . . . 1 3 . . . Impact 23 | . 6 . 3 . . . 13 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing 155 | . . . . . . . . 19 . 9 7 16 7 4 41 18 19 . 3 8 . 1 3 . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . 1 3 . . . Sneak Attacks 12 | . 2 1 . . . . . 1 . . 1 . . 1 1 2 2 . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43260 | 140 953 90 1486 385 . 900 1059 2698 . 1916 347 2607 150 1128 3373 272 196 . . 301 . . . 540 6072 924 1159 622 . 50 1728 2314 5945 1735 1020 136 3014 Guns 11558 | 140 270 . 1184 250 . 123 770 1110 . 1054 104 1476 114 1014 1925 . . . . . . . . . . . . 268 . . 906 850 . . . . . Cannons 22284 | . 350 75 261 . . . . 171 . 150 . 130 . . 124 . . . . . . . . 540 4704 924 1159 165 . 50 822 1042 5875 1572 1020 136 3014 Explosions 6425 | . 82 . 41 135 . 777 280 1074 . 464 101 907 . 51 821 . . . . . . . . . 1081 . . 189 . . . 422 . . . . . Melee 2637 | . 251 . . . . . . 343 . 248 142 94 . 63 503 272 196 . . 301 . . . . 224 . . . . . . . . . . . . Ramming 356 | . . 15 . . . . 9 . . . . . 36 . . . . . . . . . . . 63 . . . . . . . 70 163 . . . Kinetic 3799 | 62 505 75 1219 . . . . . . . . . . 383 752 . . . . . . . . . . . . . . . . . . . . . 803 Thermal 22246 | . 82 . 41 28 . . 280 746 . 614 101 1037 . 555 1297 . . . . . . . . 540 5085 924 1159 354 . 50 822 1042 4076 1572 1020 136 685 Explosive 3329 | . . . . 107 . 777 . 451 . . . . . 51 821 . . . . . . . . . 700 . . . . . . 422 . . . . . Electromagnetic 5544 | 78 115 . 226 250 . 123 770 1158 . 1054 104 1476 114 76 . . . . . . . . . . . . . . . . . . . . . . . Impact 251 | . 251 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2162 | . . . . . . . . 343 . 248 142 94 . 63 503 272 196 . . 301 . . . . . . . . . . . . . . . . . Piercing 224 | . . . . . . . . . . . . . . . . . . . . . . . . . 224 . . . . . . . . . . . . Entropic 5349 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268 . . 906 850 1799 . . . 1526 Highest Corruption 14 | . . . . . . . . 5 5 7 8 9 14 1 7 7 1 6 6 6 6 6 . . 5 5 6 6 . . . 2 14 14 . . 1 Average Corruption 6 | . . . . . . . . 4 5 6 7 8 9 1 3 7 1 2 6 6 6 6 . . 3 5 5 6 . . . 1 8 14 . . 1 Corruption Purged 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 385 | . . . . . . . . 18 2 43 27 43 15 5 29 8 . . 1 9 1 . . . 28 14 14 2 . . . 2 71 51 . . 2 Message Errors 85 | . . . . . . . . 2 1 8 4 10 3 . 8 . . . . 1 . . . . 7 3 4 1 . . . 1 20 11 . . 1 Matter Fused 98 | . . . . . . . . 7 . 7 7 11 5 1 5 4 . . . 5 1 . . . 4 4 2 1 . . . 1 21 12 . . . Heat Flow Errors 49 | . . . . . . . . . . 9 3 9 3 . 5 1 . . . 1 . . . . 6 . 1 . . . . . 6 5 . . . Energy Discharges 38 | . . . . . . . . 2 . 9 2 2 2 . 3 1 . . 1 . . . . . 2 2 2 . . . . . 6 3 . . 1 Parts Rejected 4 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 51 | . . . . . . . . 2 . 4 7 3 1 4 2 2 . . . 2 . . . . 4 5 3 . . . . . 7 5 . . . Data Loss (major) 16 | . . . . . . . . 2 1 3 1 . . . 1 . . . . . . . . . . . 1 . . . . . 5 2 . . . Misfires 15 | . . . . . . . . . . 2 1 3 1 . . . . . . . . . . . 2 . 1 . . . . . . 5 . . . Alerts 7 | . . . . . . . . 2 . . . 2 . . . . . . . . . . . . 1 . . . . . . . . 2 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Weapon Failures 18 | . . . . . . . . 1 . 1 1 2 . . 4 . . . . . . . . . 1 . . . . . . . 5 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1713 | . 105 . 20 6 . 63 . 142 . 60 10 85 . . 118 75 . . . . . . . . 460 8 72 . . . 2 94 250 52 . . 91 Projectiles 1168 | . 7 . 20 . . . . 68 . . . 85 . . . . . . . . . . . . 449 8 72 . . . 2 74 250 42 . . 91 Explosions 268 | . . . . 6 . 63 . 25 . 22 10 . . . 111 . . . . . . . . . 11 . . . . . . 20 . . . . . Melee 277 | . 98 . . . . . . 49 . 38 . . . . 7 75 . . . . . . . . . . . . . . . . . 10 . . . Knockbacks 20 | . 6 1 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 7 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 18 | . 5 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Secondary 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 564 | . 37 . . . . . 107 43 . 55 5 114 . . 128 . . . . . . . . . . . . . . . . 75 . . . . . Shots 15 | . 1 . . . . . 2 1 . 1 1 3 . . 5 . . . . . . . . . . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 20 | . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . 4 . . . . . . . 3 8 . . . Kicked 20 | . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . 4 . . . . . . . 3 8 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 597 | 2 34 . 192 276 . 117 13 32 . 250 232 253 174 597 247 163 . . . 217 . . 51 . 215 7 119 . . . 10 37 154 234 . . 440 Average Temperature 82 | 2 17 . 35 91 . 40 6 8 . 72 92 62 70 171 53 91 . . . 116 . . 17 . 98 7 48 . . . 5 17 59 112 . . 194 Received Heat Transfer 4794 | . 186 . 336 48 . 63 45 279 . 207 . 459 18 27 1042 . 36 . . . . . 69 27 814 117 201 8 . . 150 109 433 120 . . . Effects 21 | . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . 4 Shutdowns 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 5 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . 2 . 1 . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 1 . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 24 | . 1 . 2 . . . 3 6 . 2 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 6 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 18 | . . . . . . . . 1 . 2 . 1 . 3 1 . . . . . . . . 1 3 . . . . . . . 2 2 2 . . Heat Transferred 16263 | . 150 . . . . . 300 760 . 590 50 1084 . 1225 2925 . . . . . . . . 300 2700 500 575 200 . 25 425 525 2162 875 550 75 267 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 35 | . 1 . 1 1 . . 6 7 . 4 2 12 . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Maximum Alert Level 5 | . 1 . 1 . . . 1 4 2 4 3 4 2 1 4 2 1 . . . . . . . 4 . . . . . . 1 5 4 3 1 1 Low Security (%) 40 | 100 98 100 98 100 . 100 75 2 . . 20 5 . 92 15 . 33 100 100 . . . . . 36 . . . . 100 100 78 . . . . 65 Level 1 15 | . 1 . 1 . . . 24 17 . . 18 15 . 7 3 . 66 . . . . . . . 11 . . . . . . 21 25 . . 100 34 Level 2 22 | . . . . . . . . 19 100 12 52 24 100 . 71 100 . . . . . . . . 36 . . . . . . . 19 . 81 . . Level 3 11 | . . . . . . . . 16 . 36 8 47 . . 10 . . . . . . . . . 3 . . . . . . . 10 69 18 . . Level 4 8 | . . . . . . . . 44 . 51 . 7 . . . . . . . . . . . . 12 . . . . . . . 7 30 . . . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Peak Influence 2033 | 10 209 45 217 110 . 193 319 1401 688 1509 735 1180 579 223 1108 681 370 86 55 . . . . . 1333 . . . . 5 197 300 2033 1155 832 383 238 Initial 1143 | . . 45 . 9 . . 35 195 682 440 735 111 575 214 86 576 333 71 53 . . . . . . . . . . . 2 110 214 1143 642 276 238 Average 506 | 1 103 4 69 30 . 107 156 902 682 1067 423 691 531 91 517 584 265 73 49 . . . . . 401 . . . . . 112 87 1004 1082 601 300 185 Influence Increases 14820 | 20 420 25 542 217 . 263 708 1276 16 1199 128 1109 146 362 1242 265 367 15 18 105 . . . 20 1798 190 200 229 . 13 195 466 1979 454 399 217 217 Destroy 0b10 Robot/C 6460 | . 240 20 300 140 . 200 300 660 . 580 . 620 60 220 420 . 40 . . 80 . . . 20 540 160 140 160 . . 160 260 840 200 80 . 20 Destroy 0b10 Robot/NC 330 | 20 40 5 10 . . . 50 5 . . 20 5 5 5 . 15 5 . . . . . . . 70 5 . . . 5 5 10 5 15 15 5 10 Destroy Leader 840 | . 48 . 92 30 . 30 88 30 . 30 4 50 10 50 20 . 2 . . 10 . . . . 98 10 30 . . . 20 30 70 50 32 2 4 Allied During Kill 226 | . . . . 7 . . 12 19 . 4 . 3 . 2 10 . . . . . . . . . . . . 39 . . . . 130 . . . . Successful Hack 645 | . 38 . 28 . . . 75 . 16 23 27 14 19 77 14 44 23 . . . . . . . 119 . . . . . . 36 14 30 . 48 . Select Force Hacks 60 | . . . 30 . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 900 | . . . . 15 . . 75 30 . 30 . 30 . . 15 15 . . . . . . . . 585 . . . . . . 15 30 . . 30 30 Anti-Garrison Action 2250 | . . . . . . . . 400 . 450 . 200 . . 450 . . . . . . . . . . . . . . . . . 550 . 200 . . Destroy Structure 1519 | . 9 . 7 25 . 33 33 132 . 52 17 157 7 8 73 11 12 . 3 . . . . . 266 . . . . 8 10 100 190 114 72 27 153 Partial Spotted 60 | . . . . . . . . . . . . . . . 30 . . 15 15 . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 1530 | . 45 . 75 . . . 45 . . 30 60 30 45 . 210 180 285 . . 15 . . . . 120 15 30 30 . . . 15 150 45 . 105 . Influence Decreases 14575 | 20 302 143 518 173 68 170 500 176 739 368 1466 100 855 709 268 682 845 142 43 156 . . . 20 471 698 476 669 103 9 2 377 232 1344 1081 305 345 Entered New Map 7222 | . . 73 . 15 68 . 58 106 719 238 774 60 605 257 38 522 348 132 23 20 . . . . . 492 156 543 103 . 2 87 72 890 501 185 135 Time Decay 5640 | 20 292 70 358 138 . 160 392 . 20 . 392 . 230 452 . 160 204 10 20 126 . . . 20 411 206 310 56 . 9 . 270 . 434 580 120 180 Lost Part 670 | . 10 . 10 . . 10 20 10 . 60 . 20 20 . 230 . 10 . . 10 . . . . 60 . 10 . . . . 20 120 20 . . 30 Lost Ally 310 | . . . . 20 . . 30 60 . 70 . 20 . . . . . . . . . . . . . . . 70 . . . . 40 . . . . Purge Threat 733 | . . . 150 . . . . . . . 300 . . . . . 283 . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . . . 3 . . . 7 . . . 6 . 1 8 . 5 10 . 1 . . . . . 14 . . . . . 1 4 . 7 1 5 2 Investigation 23 | . . . 1 . . . 2 . . . 3 . . 2 . 3 7 . 1 . . . . . 3 . . . . . . . . . 1 . . Extermination 14 | . . . . . . . . . . . . . . 2 . 1 2 . . . . . . . 4 . . . . . . 1 . 2 . 1 1 Reinforcement 19 | . . . 2 . . . 2 . . . 2 . 1 . . 1 1 . . . . . . . 3 . . . . . 1 2 . 2 . 1 1 Assault 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . Garrison 14 | . . . . . . . 3 . . . . . . 4 . . . . . . . . . . 3 . . . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Distress Signals 42 | . 1 . 1 . . . 2 . . . 1 . 1 . . 2 1 . . . . . . . 1 . . . . . . 1 . 5 3 2 21 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 636 | . 20 1 26 8 . 11 24 34 1 31 10 35 9 15 98 14 25 3 2 7 . . 23 1 40 20 12 29 . . 8 20 48 21 10 17 13 Peak Tracking Total 41 | . 4 1 6 4 . 4 4 7 1 6 5 6 3 3 21 8 8 3 2 4 . . 41 1 7 11 5 16 . . 4 9 12 6 4 9 5 Tactical Retreats 56 | . 3 . 4 . . . 2 . . 2 2 2 3 . 5 5 5 . . 1 . . 2 . 4 1 2 2 . . . 1 4 3 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Traps Triggered 37 | . . 1 1 . . . 3 6 . 4 2 7 . 1 2 . 3 . . . . . . . . . . . . . 2 1 1 . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Machines Disabled 95 | . . . . 1 . . 5 8 . 10 . 7 . . 4 1 . . . . . 3 1 . 39 . 1 1 . . . 1 9 . . 2 2 Max in Single Turn 10 | . . . . 1 . . 1 1 . 2 . 1 . . 1 1 . . . . . 1 1 . 10 . 1 1 . . . 1 1 . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Relay 22 | . . . . . . . . 5 . 6 . 4 . . 2 . . . . . . . . . . . . . . . . . 5 . . . . Phase Generator 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Machines Accessed 130 | . 10 1 9 . 5 . 11 2 2 4 13 4 6 8 2 6 13 . 1 3 . 1 . 1 8 . 1 1 . 3 . 4 2 2 1 3 3 Terminals 82 | . 8 . 7 . . . 6 2 1 4 9 4 4 6 2 3 8 . . 1 . . . 1 4 . . . . 2 . 2 2 1 . 2 3 Fabricators 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations 12 | . . . 1 . . . 2 . . . 2 . 1 1 . 3 . . . . . . . . 2 . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 1 . . . 2 . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . 1 . 1 . 1 . Garrison Access 8 | . . . . . . . 1 . 1 . 1 . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . . Total Hacks 380 | . 37 1 38 . 27 . 51 3 3 7 41 8 19 26 3 13 40 . 3 5 . 3 . 1 23 . 1 1 . 3 . 8 2 4 1 5 3 Successful 246 | . 23 1 26 . 27 . 41 . 2 2 25 1 11 16 1 9 29 . . 5 . 3 . 1 9 . 1 1 . 1 . 4 1 2 1 2 1 Failed 132 | . 14 . 11 . . . 10 3 1 5 16 7 8 10 2 4 10 . 3 . . . . . 14 . . . . 2 . 4 1 2 . 3 2 Catastrophic 27 | . 2 . 1 . . . . 1 . 1 3 1 2 . 2 . 1 . 2 . . . . . 1 . . . . 1 . 2 1 1 . 3 2 Database Lockouts 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 181 | . 34 . 27 . 1 . 25 . 1 3 16 . 7 16 . 10 20 . . . . 1 . . 6 . . . . . . 6 . . 1 3 4 Terminals 222 | . 30 . 32 . . . 23 3 1 7 26 8 13 18 3 7 24 . . 1 . . . 1 8 . . . . 2 . 5 2 2 . 3 3 Fabricators 15 | . . . . . . . . . . . . . . . . . 10 . . . . . . . 4 . . . . 1 . . . . . . . Repair Stations 46 | . . . 2 . . . 12 . . . 9 . 4 5 . 6 . . . . . . . . 8 . . . . . . . . . . . . Recycling Units 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 31 | . . . 4 . . . 12 . . . 2 . 2 . . . 6 . . . . . . . . . . . . . . 1 . 2 . 2 . Garrison Access 22 | . . . . . . . 4 . 2 . 4 . . 3 . . . . 3 . . . . . 3 . . . . . . 2 . . 1 . . Terminal Hacks 91 | . 7 1 7 . 27 . 4 . . 2 10 1 5 1 1 1 8 . . 5 . 3 . 1 1 . 1 1 . 1 . . 1 1 . . 1 Record 32 | . . . . . 26 . . . . . . . . . . . . . . 4 . . . 1 . . 1 . . . . . . . . . . Part Schematic 6 | . 1 . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . Robot Analysis 6 | . 2 . . . . . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . 1 . . . 2 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 1 . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 11 | . 2 . 1 . . . . . . . 3 . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Security Stations 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . . . . . 6 . . . . . . . 2 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 31 | . . . 2 . . . 11 . . . 6 . 3 4 . 1 . . . . . . . . 4 . . . . . . . . . . . . Scan Component 17 | . . . 1 . . . 6 . . . 3 . 2 2 . . . . . . . . . . 3 . . . . . . . . . . . . Repair 13 | . . . 1 . . . 5 . . . 3 . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 24 | . . . 3 . . . 11 . . . 2 . 1 . . . 4 . . . . . . . . . . . . . . 1 . 1 . 1 . Insert Component 7 | . . . . . . . 3 . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . 1 . . . Analyze 5 | . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Study 12 | . . . 3 . . . 4 . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Unlock Access 5 | . . . . . . . 1 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 86 | . 15 . 14 . . . 14 . 1 . 6 . 2 10 . 7 11 . . . . . . . 2 . . . . . . 2 . . 1 1 . Terminals 70 | . 10 . 13 . . . 11 . 1 . 6 . 2 8 . 4 10 . . . . . . . 2 . . . . . . 2 . . . 1 . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 5 | . 1 . . . . . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 26 | . 3 . 5 . . . 2 . . . 4 . 2 3 . 1 3 . . . . . . . . . . . . . . 2 . . . 1 . Disrupt 6 | . . . 2 . . . 2 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Skim 31 | . 5 . 5 . . . 6 . . . . . . 5 . 3 5 . . . . . . . 2 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Patch 4 | . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Reprogram 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacking Detections 108 | . 9 . 9 . . . 9 2 2 3 11 4 6 8 2 4 13 . 1 1 . . . . 8 . . . . 2 . 4 2 2 . 3 3 Full Trace Events 17 | . 1 . . . . . . 1 . . 3 . . . 1 . 7 . 1 . . . . . 3 . . . . . . . . . . . . Feedback Events 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . 1 . . . 4 . . . . . . . . . 3 . . . . 16 . . . . . . . . . . . . . . . Parts Built 6 | . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 129 | . . . . . . . . . . . . . . . . . 82 . . . . . . . 47 . . . . . . . . . . . . Total Part Build Rating 22 | . . . . . . . . . . . . . . . . . 12 . . . . . . . 10 . . . . . . . . . . . . Part Studies Acquired 12 | . . . 3 . . . 4 . . . 2 . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Parts Repaired 13 | . . . 1 . . . 5 . . . 3 . 1 2 . . . . . . . . . . 1 . . . . . . . . . . . . Time 536 | . . . 38 . . . 209 . . . 134 . 51 88 . . . . . . . . . . 16 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . 3 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 4 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 94 | . . . . . . . . 23 . 22 . 16 . . 13 . . . . . . . . . . . . . . . . . 18 . 2 . . Machine Destruction 87 | . . . . . . . . 20 . 22 . 16 . . 9 . . . . . . . . . . . . . . . . . 18 . 2 . . Programmers 7 | . . . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Total Allies 30 | . 1 . . 3 . 1 3 2 1 3 . 2 . 1 . . 2 . . . . 4 . . . . . 5 . . . . 2 . . . . Largest Group 5 | . 1 . . 3 . 1 2 2 1 2 . 2 . 1 1 . 2 . . . . 4 4 . . . . 5 . . . . 2 . . . . Highest-Rated Group 238 | . 10 . . 40 . 21 28 40 26 70 . 51 . 32 32 . 74 . . . . 115 115 . . . . 233 . . . . 238 . . . . Highest-Rated Ally 119 | . 10 . . 16 . 21 21 20 26 39 . 31 . 32 32 . 37 . . . . 31 31 . . . . 64 . . . . 119 . . . . Initial Warlord ECA Mod 46 | . . . . . . . . . 9 9 22 22 28 27 27 31 30 30 30 30 30 30 30 29 29 29 29 29 28 28 28 37 37 46 45 44 44 Total Orders 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 GUARD 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 RETURN 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 114 | . . . . 7 . . 24 8 . 10 . 6 . 2 7 . . . . . . . 15 . . . . 13 . . . . 22 . . . . Total Damage 2943 | . . . . 65 . . 382 221 . 137 . 92 . 86 208 . . . . . . . 168 . . . . 401 . . . . 1183 . . . . Kills 31 | . . . . 2 . . 6 2 . 1 . . . 1 4 . . . . . . . 3 . . . . 3 . . . . 9 . . . . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Allies Melted 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Active Infowar (turns) 12588 | . . . . . . . 504 . . . . . . 1022 1248 339 448 20 41 425 46 376 96 1288 703 . . 2 . . . 545 1026 843 1565 257 1794 Optics 5303 | . . . . . . . . . . . . . . 902 . . . . . . . . . . . . . . . . . . 872 . 1478 257 1794 Sensors 504 | . . . . . . . 504 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . IFF 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Zeronet 151 | . . . . . . . . . . . . . . . . . . . . 53 46 52 . . . . . . . . . . . . . . . Structural 4754 | . . . . . . . . . . . . . . . . 292 448 20 41 425 46 376 96 1288 701 . . . . . . . . 821 200 . . Machine Analysis 1972 | . . . . . . . . . . . . . . 120 1248 339 265 . . . . . . . . . . . . . . . . . . . . Cloaking 1386 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 545 154 569 116 . . Robot Analysis Total 6 | . 2 . . . . . 1 . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 1 . . . . . . . . . . . . . . . 1 . 2 . 2 . 1 . . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Turns Passed 30061 | 95 721 656 928 461 246 331 931 1210 53 1250 936 1088 492 1131 1248 339 448 20 41 427 46 439 96 1894 1911 433 688 746 333 238 254 689 2162 1071 1783 257 3969 Spaces Moved 21657 | 48 474 506 522 395 231 260 591 858 46 779 773 587 382 787 579 800 992 73 137 716 176 1060 350 776 943 326 412 423 290 120 109 329 741 795 1608 244 2419 Core 17 | 4 . . . . . . . 6 . . . . . . 2 . . . . . . . . 5 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 17141 | 44 474 506 522 395 231 260 591 852 46 779 773 587 382 787 382 . . . . . . . . 771 943 326 412 423 290 120 109 329 741 795 1608 244 2419 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4499 | . . . . . . . . . . . . . . . 195 800 992 73 137 716 176 1060 350 . . . . . . . . . . . . . . Fastest Speed 16 | 50 120 120 105 105 105 105 90 82 90 82 102 102 100 100 26 32 24 24 24 24 24 24 16 100 112 112 112 112 112 112 112 120 100 97 83 85 83 Average Speed 92 | 114 120 120 111 105 105 105 95 97 90 108 108 102 102 108 109 32 27 24 24 24 24 24 23 164 137 112 146 127 112 112 122 135 120 102 86 85 90 Slowest Speed 800 | 120 190 120 175 105 105 105 105 800 90 176 181 102 174 188 450 32 102 24 24 24 24 24 93 180 176 112 172 172 112 112 123 173 180 172 172 88 174 Overloaded Moves 69 | . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 32 | . . . . . . . . . . . . . . . 8 7 14 . . . . . 3 . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 84 97 55 87 61 73 50 76 5 87 74 84 45 23 53 17 32 72 6 89 37 85 57 98 16 55 52 61 53 5 90 10 71 33 67 13 68 Regions Visited 37 Branch Regions 14 Pre-discovered Areas 11 | . 2 1 3 2 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 17 | . 1 1 . . . 1 1 . 1 . 1 . . 1 . 1 . . 1 . . 1 . 1 1 . . . 1 1 . 1 . 1 1 . . Unknown Exits Taken 12 | 1 . . 1 1 1 . . . . . . . 1 . . . . . . 1 1 . 1 . . 1 1 1 . . . . . . . 1 . Scrap Searched 18 | . . 1 . 1 . . . . . . . . . . . . . . . 2 1 2 . 2 . 4 2 . 3 . . . . . . . . Spaces Dug 286 | . 1 . 3 6 . . 12 1 . . 4 1 7 3 3 11 12 . 3 . . . 1 3 43 . 11 . 3 4 . 9 14 44 14 9 64 Terrain Destroyed 1365 | . 5 . 5 26 . 55 30 42 . 67 17 95 7 6 29 11 12 . 3 . . . 1 3 141 18 23 14 3 4 6 63 49 67 27 9 527 Melee 62 | . 1 . 3 . . . 12 1 . . 4 1 7 3 2 11 12 . 3 . . . 1 . 1 . . . . . . . . . . . . Projectile 821 | . . . . . . . . . . 2 . 2 . . 1 . . . . . . . . 3 56 18 23 2 3 4 6 22 49 67 27 9 527 AOE 482 | . 4 . 2 26 . 55 18 41 . 65 13 92 . 3 26 . . . . . . . . . 84 . . 12 . . . 41 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Gar Mat Fac Gar Fac Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac DSF Res Gar Res Res Acc Com Total 28776 | 65 554 546 759 412 236 296 858 1090 57 1045 849 893 459 985 942 846 1117 74 139 949 179 1188 358 1384 1362 356 450 619 295 219 187 511 1848 951 1950 266 3482 Wait 4407 | . 5 5 130 2 . 9 184 112 12 87 34 171 57 119 157 18 82 . . 200 2 90 . 580 241 12 10 89 3 74 50 111 909 54 203 . 595 Move 21562 | 47 473 505 521 394 230 259 590 857 45 778 773 586 381 786 563 788 967 72 136 715 175 1059 343 775 942 325 411 422 289 119 108 328 738 794 1607 243 2418 Hop 25 | . . . . . . . . . . . . . . . 7 4 11 . . . . . 3 . . . . . . . . . . . . . . Pick Up 134 | 2 12 6 11 . 2 . 5 3 . 11 8 1 . 5 3 . 2 . . 3 1 . 2 . 6 . . 8 . 10 . 11 6 4 5 2 5 Fast Attach 190 | 6 3 2 7 . . . 11 3 . 5 3 2 . 10 18 10 12 1 . 6 . 5 1 3 11 . . 12 . 3 . 4 8 3 27 1 13 Attach 88 | . 2 1 5 . 1 1 4 3 . 7 1 4 2 . 7 . 4 . . 1 . . 2 2 3 . . 2 . . 1 3 12 3 4 2 11 Detach 50 | . 1 2 . . . . 1 3 . 2 . 2 . . . 2 3 1 . . . . . 3 1 . 1 6 . . . 3 6 2 6 1 4 Swap 187 | . 7 4 7 2 . 5 10 15 . 9 8 6 4 18 15 1 5 . . 5 . 1 . . 8 . 1 3 . 2 5 4 5 7 23 1 6 Drop 315 | . 10 3 14 . 3 . 7 8 . 10 10 2 . 7 8 5 12 . . 8 1 5 4 12 24 . 2 15 . 6 2 10 31 11 48 1 36 Fire 1368 | 10 35 4 61 14 . 12 32 61 . 67 5 75 6 36 113 . . . . . . . . 9 107 19 25 7 3 5 21 37 119 62 27 15 381 Melee 198 | . 6 1 3 . . . 13 19 . 9 7 16 7 4 41 18 19 . 3 9 . 1 3 . 15 . . . . . . . 1 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 20 | . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . 4 . . . . . . . 3 8 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 75 | . . . . . . . . 5 . 25 . 20 . . 10 . . . . . . . . . . . . . . . . . 5 . . . 10 Rewire 110 | . . 1 . . . 10 . 1 . 35 . . . . . . . . . . . . . . . . . 55 . . . . 5 . . . 3 Trap 10 | . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 37 | . . . . . . . . . . . . 8 . . . . . . . 2 . 27 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: *Fac x3 / *Mat) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: Sto x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research -3/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x2 / [*Tes]) -1/Access -1/Command (discovered 2 exits: [*Sur x2]) 0b11 Command History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 13) 96 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 455 | -10/Materials | Learned location of Recycling (-7) 510 | -10/Materials | Identified exit to Materials 510 | -10/Materials | Identified exit to Mines 557 | -10/Materials | Learned Recycling recycling unit intel 615 | -10/Materials | Learned 2 Mines zone layouts 639 | -10/Materials | Learned location of 2 exits from Subcaves 661 | -10/Materials | Identified exit to Subcaves 695 | -10/Materials | Loaded intel: 32 machine locations 817 | -10/Materials | Entered Mines 822 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 883 | -10/Mines | Learned location of Zion (-6) 991 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1233 | -10/Mines | Learned 2 Materials zone layouts 1473 | -10/Mines | Entered Materials 1473 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1960 | -9/Materials | Discovered new exit (range 15) 2015 | -9/Materials | Central database locked down 2061 | -9/Materials | Discovered new exit (range 3) 2204 | -9/Materials | Learned Storage emergency access door positions 2213 | -9/Materials | Repaired Hrd. Medium Armor Plating 2309 | -9/Materials | Discovered new exit (range 9) 2311 | -9/Materials | Learned 2 Materials zone layouts 2312 | -9/Materials | Learned 2 Materials zone layouts 2337 | -9/Materials | Identified exit to Materials 2401 | -9/Materials | Entered Mines 2408 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2451 | -9/Mines | Learned location of Storage (-7) 2616 | -9/Mines | Discovered exit to Materials (range 12) 2857 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2858 | -9/Mines | Discovered new exit (range 5) 2862 | -9/Mines | Entered Exiles 2888 | -9/Exiles | Met 8R-AWN 2906 | -9/Exiles | Met EX-HEX 2936 | -9/Exiles | Met EX-BIN 2949 | -9/Exiles | Aligned with FarCom system 2950 | -9/Exiles | Given EX-Vault access code 2974 | -9/Exiles | Opened EX-Vault 2986 | -9/Exiles | Found YOLO Cannon 3021 | -9/Exiles | Exiles lab attacked by MAIN.C 3100 | -9/Exiles | Discovered new exit (range 10) 3108 | -9/Exiles | Left Exiles lab with YOLO Cannon 3108 | -9/Exiles | Entered Mines 3293 | -8/Mines | Core integrity fell below 50% 3401 | -8/Mines | Discovered exit to Materials (range 7) 3439 | -8/Mines | Entered Materials 3439 | -8/Materials | Accompanied by 1 ally 3439 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3620 | -8/Materials | Repaired Broken Imp. Aluminum Leg+ 3732 | -8/Materials | Repaired Lgt. Deuterium Engine 3785 | -8/Materials | Repaired Imp. EM Shotgun 3837 | -8/Materials | Repaired Imp. EM Shotgun 4166 | -8/Materials | Garrison activated, responded to threat 4244 | -8/Materials | Repaired Imp. EM Shotgun? 4294 | -8/Materials | Identified exit to Garrison 4370 | -8/Materials | Entered Garrison 4370 | -8/Garrison | Accompanied by 2 allies 4396 | -8/Garrison | Triggered checkpoint 4419 | -8/Garrison | Garrison Relay disabled 4558 | -8/Garrison | Triggered checkpoint 4638 | -8/Garrison | Triggered checkpoint 4655 | -8/Garrison | Garrison Relay disabled 4675 | -8/Garrison | Rescued a captive Derelict 4677 | -8/Garrison | Rescued a captive Derelict 4794 | -8/Garrison | Discovered new exit (range 10) 4845 | -8/Garrison | Triggered checkpoint 4885 | -8/Garrison | Destroyed 9 combat bots 4898 | -8/Garrison | Garrison Relay disabled 4952 | -8/Garrison | Triggered checkpoint 4998 | -8/Garrison | Garrison Relay disabled 5029 | -8/Garrison | Discovered new exit (range 10) 5082 | -8/Garrison | Triggered checkpoint 5207 | -8/Garrison | Garrison Relay disabled 5227 | -8/Garrison | Discovered new exit (range 13) 5580 | -8/Garrison | Entered Materials 5585 | -8/Materials | Identified exit to Garrison 5633 | -8/Materials | Entered Garrison 5633 | -8/Garrison | Accompanied by 1 ally 5645 | -8/Garrison | Garrison Relay disabled 5652 | -8/Garrison | Phase Generator disabled 5663 | -8/Garrison | Garrison Relay disabled 5794 | -8/Garrison | Garrison Relay disabled 5795 | -8/Garrison | Triggered checkpoint 5824 | -8/Garrison | Triggered checkpoint 5841 | -8/Garrison | Discovered new exit (range 3) 5922 | -8/Garrison | Core integrity fell below 50% 5968 | -8/Garrison | Destroyed 7 combat bots 5977 | -8/Garrison | Lost 4 parts (2n1u1w) 6003 | -8/Garrison | Triggered checkpoint 6084 | -8/Garrison | Spotted B-75 Beast 6127 | -8/Garrison | Discovered new exit (range 5) 6158 | -8/Garrison | Garrison Relay disabled 6163 | -8/Garrison | Triggered checkpoint 6383 | -8/Garrison | Triggered checkpoint 6519 | -8/Garrison | Triggered checkpoint 6577 | -8/Garrison | Discovered new exit (range 8) 6601 | -8/Garrison | Garrison Relay disabled 6673 | -8/Garrison | Triggered checkpoint 6705 | -8/Garrison | Discovered new exit (range 10) 6729 | -8/Garrison | Learned Factory security intel 6740 | -8/Garrison | Garrison Relay disabled 6745 | -8/Garrison | Triggered checkpoint 6745 | -8/Garrison | Build established: Scavenger-Mutant 6883 | -8/Garrison | Entered Materials 6981 | -8/Materials | Repaired Imp. EM Shotgun? 7049 | -8/Materials | Repaired Imp. Aluminum Leg+? 7051 | -8/Materials | Repaired Imp. EM Shotgun? 7283 | -8/Materials | First assault squad dispatched 7297 | -8/Materials | Discovered new exit (range 6) 7346 | -8/Materials | Met 7R-MNS 7349 | -8/Materials | Build established: Mutant 7600 | -8/Materials | Discovered new exit (range 16) 7655 | -8/Materials | Build established: Scientist-Mutant 7819 | -8/Materials | Identified exit to Garrison 7819 | -8/Materials | Entered Garrison 7854 | -8/Garrison | Triggered checkpoint 7874 | -8/Garrison | Garrison Relay disabled 7992 | -8/Garrison | Rescued a captive Derelict 7998 | -8/Garrison | Rescued a captive Derelict 8187 | -8/Garrison | Core integrity fell below 20% 8209 | -8/Garrison | Destroyed 7 combat bots 8247 | -8/Garrison | Discovered new exit (range 15) 8293 | -8/Garrison | Triggered checkpoint 8309 | -8/Garrison | Garrison Relay disabled 8507 | -8/Garrison | Triggered checkpoint 8527 | -8/Garrison | Garrison Relay disabled 8654 | -8/Garrison | Discovered new exit (range 12) 8751 | -8/Garrison | Triggered checkpoint 8827 | -8/Garrison | Garrison Relay disabled 8849 | -8/Garrison | Discovered new exit (range 15) 8907 | -8/Garrison | Entered Materials 9020 | -8/Materials | Repaired Imp. EM Shotgun 9380 | -8/Materials | Crushed by falling debris 9380 | -8/Materials | System corruption reached 10% 9393 | -8/Materials | Discovered new exit (range 3) 9399 | -8/Materials | Entered Factory 9399 | -7/Factory | Evolved 2 slots: Utility x2 9400 | -7/Factory | Identified exit to Storage 10019 | -7/Factory | Loaded intel: 102 trap records 10092 | -7/Factory | Repaired Carbon-fiber Leg+ 10093 | -7/Factory | Learned location of 1 exit from Cetus 10143 | -7/Factory | Repaired Imp. Heavy Armor Plating 10147 | -7/Factory | Garrison activated, responded to threat 10156 | -7/Factory | Learned location of 2 exits from Proximity Caves 10209 | -7/Factory | Learned 2 Extension zone layouts 10219 | -7/Factory | Build established: Mutant 10253 | -7/Factory | Learned Extension security intel 10289 | -7/Factory | Learned location of 1 exit from Extension 10333 | -7/Factory | Learned 2 Proximity Caves zone layouts 10491 | -7/Factory | Identified exit to Garrison 10513 | -7/Factory | Garrison activated, responded to threat 10530 | -7/Factory | Entered Garrison 10530 | -7/Garrison | Accompanied by 1 ally 10562 | -7/Garrison | Triggered checkpoint 10618 | -7/Garrison | Garrison Relay disabled 10652 | -7/Garrison | Build established: Scavenger-Mutant 10721 | -7/Garrison | Triggered checkpoint 10739 | -7/Garrison | Assembled breached garrison interior 11011 | -7/Garrison | Destroyed 7 combat bots 11086 | -7/Garrison | Destroyed 7 combat bots 11329 | -7/Garrison | Destroyed 15 combat bots 11412 | -7/Garrison | Lost 6 parts (3n2u1w) 11466 | -7/Garrison | Core integrity fell below 50% 11496 | -7/Garrison | Lost 6 parts (1p3n1u1w) 11571 | -7/Garrison | Destroyed 9 combat bots 11602 | -7/Garrison | Core integrity fell below 20% 11632 | -7/Garrison | Lost 4 parts (2n2u) 11635 | -7/Garrison | Discovered new exit (range 8) 11685 | -7/Garrison | Garrison Relay disabled 11701 | -7/Garrison | Discovered new exit (range 26) 11701 | -7/Garrison | Discovered new exit (range 31) 11701 | -7/Garrison | Discovered new exit (range 78) 11778 | -7/Garrison | Entered Factory 11808 | -7/Factory | Lost 4 parts (1p3n) 11894 | -7/Factory | Discovered new exit (range 15) 11937 | -7/Factory | Identified exit to Factory 12073 | -7/Factory | Build established: Scavenger-Scout 12117 | -7/Factory | Entered another Factory area 12117 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12125 | -6/Factory | Discovered new exit (range 12) 12129 | -6/Factory | Identified exit to Factory 12239 | -6/Factory | Identified exit to Lower Caves 12239 | -6/Factory | Identified exit to Extension 12363 | -6/Factory | Fabricated Propulsion Shielding? 12403 | -6/Factory | Learned location of 1 exit from Hub_04(d) 12477 | -6/Factory | Fabricated Imp. Surge Thruster (x2) 12519 | -6/Factory | Central database locked down 12565 | -6/Factory | Manually triggered Chute Trap 12565 | -6/Factory | Sucked down chute 12565 | -6/Factory | Entered Waste 12577 | -6/Waste | Spotted C-40 Crusher 12580 | -6/Waste | EMP discharged 12580 | -6/Waste | Spotted C-40 Crusher 12583 | -6/Waste | Discovered new exit (range 10) 12583 | -6/Waste | Spotted C-40 Crusher 12585 | -6/Waste | Identified exit to Factory 12585 | -6/Waste | Entered Factory 12604 | -6/Factory | Discovered exit to Lower Caves (range 7) 12607 | -6/Factory | Unchained authorized (DW-4LL) 12626 | -6/Factory | Entered Lower Caves 12632 | -6/Lower Caves | Met a Warlord Commander 12633 | -6/Lower Caves | Learned location of Warlord (-5) 12634 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12636 | -6/Lower Caves | Found Encrypted Comm Array 12806 | -6/Lower Caves | Learned Factory security intel 12806 | -6/Lower Caves | Learned Factory terminal intel 12806 | -6/Lower Caves | Learned Extension terminal intel 12828 | -6/Lower Caves | Encountered a Warlord checkpoint 12833 | -6/Lower Caves | Learned Factory emergency access door positions 12836 | -6/Lower Caves | Unchained authorized (DW-4LL) 12979 | -6/Lower Caves | DW-4LL burst out of a wall 13000 | -6/Lower Caves | Found Prototype Device 13000 | -6/Lower Caves | Identified Zeronet Interface 13043 | -6/Lower Caves | Discovered new exit (range 8) 13053 | -6/Lower Caves | Entered another Lower Caves area 13096 | -6/Lower Caves | Discovered new exit (range 10) 13099 | -6/Lower Caves | Entered Zion 13109 | -6/Zion | Discovered new exit (range 12) 13122 | -6/Zion | Gained Derelict followers 13136 | -6/Zion | System corruption cleaned by Quarantine Array 13152 | -6/Zion | Found Prototype Processor 13152 | -6/Zion | Identified Exp. Target Analyzer 13154 | -6/Zion | Found Prototype Processor 13154 | -6/Zion | Identified Exp. Terrain Scan Processor 13159 | -6/Zion | Found Prototype Processor 13159 | -6/Zion | Identified Exp. Melee Analysis Suite 13224 | -6/Zion | Received a visual enhancement algorithm 13224 | -6/Zion | Ran a visual enhancement algorithm 13266 | -6/Zion | Learned location of 1 exit from Factory 13273 | -6/Zion | Identified exit to Deep Caves 13290 | -6/Zion | Given the Hacking Drone Bay 13342 | -6/Zion | Rebuked by Imprinter 13438 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13449 | -6/Zion | Build established: Scavenger-Sprinter 13463 | -6/Zion | Found CR-A16's Pointy Stick 13538 | -6/Zion | Entered Deep Caves 13538 | -6/Deep Caves | Accompanied by 4 allies 13599 | -6/Deep Caves | Discovered new exit (range 4) 13610 | -6/Deep Caves | Spotted AG-29329 13613 | -6/Deep Caves | Triggered Deep Caves wall 13614 | -6/Deep Caves | Exposed GOLEM chamber 13616 | -6/Deep Caves | Found GOLEM Unit 13620 | -6/Deep Caves | Found GOLEM Unit 13634 | -6/Deep Caves | Entered Proximity Caves 13649 | -5/Proximity Caves | Lost 3 parts (2n1u) 14059 | -5/Proximity Caves | Build established: Golem 14379 | -5/Proximity Caves | Learned Factory stockpile data 14431 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14464 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 15528 | -5/Proximity Caves | Entered Factory 15528 | -5/Factory | Evolved 2 slots: Utility x2 15529 | -5/Factory | Identified exit to Factory 15533 | -5/Factory | Loaded intel: 26 terminal locations 15687 | -5/Factory | Discovered new exit (range 13) 15777 | -5/Factory | Identified exit to Upper Caves 16187 | -5/Factory | Spotted B-75 Beast 16256 | -5/Factory | Revealed the true nature of CR-A16's Pointy Stick 16260 | -5/Factory | Destroyed B-75 Beast 16288 | -5/Factory | Lost 3 parts (1n2u) 16410 | -5/Factory | Fabricated Imp. VSS Leg? 16464 | -5/Factory | Destroyed 7 combat bots 16495 | -5/Factory | Repaired Lyr. Medium Armor Plating 16543 | -5/Factory | Garrison activated, responded to threat 17328 | -5/Factory | First assault squad dispatched 17439 | -5/Factory | Entered Upper Caves 17512 | -5/Upper Caves | Encountered a Warlord checkpoint 17539 | -5/Upper Caves | Ambushed by research squad 17785 | -5/Upper Caves | Learned Factory non-interactive machine intel 17815 | -5/Upper Caves | Discovered new exit (range 13) 17872 | -5/Upper Caves | Entered another Upper Caves area 18430 | -5/Upper Caves | Entered a destroyed Warlord outpost 18539 | -5/Upper Caves | Discovered new exit (range 15) 18560 | -5/Upper Caves | Entered Warlord 18620 | -5/Warlord | System corruption cleaned by Quarantine Array 18956 | -5/Warlord | Met Warlord 18981 | -5/Warlord | Warlord's base attacked by MAIN.C 19001 | -5/Warlord | Found Prototype Energy Cannon 19001 | -5/Warlord | Identified Vortex Driver 19004 | -5/Warlord | Found Vortex Driver 19007 | -5/Warlord | Found Prototype Piercing Weapon 19007 | -5/Warlord | Identified Vortex Lance 19011 | -5/Warlord | Found Vortex Lance 19014 | -5/Warlord | Found Prototype Energy Gun 19014 | -5/Warlord | Identified Vortex Rifle 19017 | -5/Warlord | Found Vortex Rifle 19071 | -5/Warlord | Found Prototype Reactor 19076 | -5/Warlord | Found Prototype Device 19076 | -5/Warlord | Identified Exp. Cloaking Device 19087 | -5/Warlord | Found Prototype Device 19087 | -5/Warlord | Identified Exp. Focal Shield 19090 | -5/Warlord | Found Prototype Processor 19090 | -5/Warlord | Identified Exp. Core Analyzer 19196 | -5/Warlord | Build established: Commander-Golem 19218 | -5/Warlord | Warlord forces counterattacked 19297 | -5/Warlord | Discovered new exit (range 9) 19306 | -5/Warlord | Entered Proximity Caves 19334 | -4/Proximity Caves | Lost 18 allies 19538 | -4/Proximity Caves | Build established: Golem 19639 | -4/Proximity Caves | Entered Factory 19639 | -4/Factory | Evolved 2 slots: Utility x2 19640 | -4/Factory | Loaded intel: 207 non-interactive machine locations 19877 | -4/Factory | Identified exit to DSF 19877 | -4/Factory | Entered DSF 19911 | -4/DSF | Additional patrols routed to DSF 20031 | -4/DSF | Discovered new exit (range 15) 20047 | -4/DSF | Destroyed 7 combat bots 20065 | -4/DSF | Sterilization system engaged 20085 | -4/DSF | Ambient heat levels rising (+10) 20100 | -4/DSF | Ambient heat levels rising (+10) 20115 | -4/DSF | Ambient heat levels rising (+10) 20130 | -4/DSF | Ambient heat levels rising (+10) 20131 | -4/DSF | Entered Research 20131 | -3/Research | Evolved 2 slots: Utility x2 20721 | -3/Research | Destroyed 9 combat bots 20785 | -3/Research | Garrison activated, responded to threat 20814 | -3/Research | Identified exit to Garrison 20820 | -3/Research | Entered Garrison 21362 | -3/Garrison | Triggered checkpoint 21376 | -3/Garrison | Discovered new exit (range 59) 21376 | -3/Garrison | Discovered new exit (range 40) 21376 | -3/Garrison | Discovered new exit (range 64) 21383 | -3/Garrison | Garrison Relay disabled 21668 | -3/Garrison | Triggered checkpoint 21668 | -3/Garrison | Spotted B-86 Titan 21680 | -3/Garrison | Destroyed B-86 Titan 21719 | -3/Garrison | System corruption reached 10% 21773 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 21788 | -3/Garrison | Lost 3 parts (3u) 21789 | -3/Garrison | Spotted Executioner 21791 | -3/Garrison | Spotted Executioner 21805 | -3/Garrison | Destroyed Executioner 21808 | -3/Garrison | Destroyed Executioner 21844 | -3/Garrison | Found Prototype Device 21844 | -3/Garrison | Identified Adv. Kinecellerator 21858 | -3/Garrison | Destroyed 9 combat bots 21880 | -3/Garrison | Triggered checkpoint 21941 | -3/Garrison | Rewired Executioner 21946 | -3/Garrison | Rewired Executioner 21988 | -3/Garrison | Garrison Relay disabled 22169 | -3/Garrison | Triggered checkpoint 22188 | -3/Garrison | Garrison Relay disabled 22205 | -3/Garrison | Garrison Relay disabled 22216 | -3/Garrison | Triggered checkpoint 22521 | -3/Garrison | Build established: Scavenger-Golem 22764 | -3/Garrison | Found Unknown Protection 22764 | -3/Garrison | Identified Hvy. Reflective Plating 22798 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 22828 | -3/Garrison | Triggered checkpoint 22868 | -3/Garrison | Triggered checkpoint 22935 | -3/Garrison | Garrison Relay disabled 22982 | -3/Garrison | Entered Research 23482 | -3/Research | First assault squad dispatched 23513 | -3/Research | Identified exit to Research 23553 | -3/Research | Spotted B-86 Titan 23559 | -3/Research | Destroyed B-86 Titan 24053 | -3/Research | Entered another Research area 24053 | -2/Research | Warlord forces began assault on 0b10 24053 | -2/Research | Evolved 2 slots: Utility x2 24078 | -2/Research | Distinguished unit "Golden Rifle" dispatched to help 24078 | -2/Research | Distinguished unit "Smaug Mourners" dispatched to help 24163 | -2/Research | Research machine network offline 24332 | -2/Research | Found Imp. Powered Armor 24335 | -2/Research | Found Imp. Powered Armor 24338 | -2/Research | Found Imp. Powered Armor 24340 | -2/Research | Found Imp. Powered Armor 24357 | -2/Research | Found Imp. Powered Armor 24423 | -2/Research | Borebot progress halted 24505 | -2/Research | Discovered new exit (range 5) 24511 | -2/Research | Identified exit to Access 24543 | -2/Research | Spotted Striker 24571 | -2/Research | Borebot progress halted 24581 | -2/Research | Identified Vortex Chain Reactor 24643 | -2/Research | Discovered new exit (range 9) 24646 | -2/Research | Lost 5 allies 24817 | -2/Research | Spotted Striker 24818 | -2/Research | Spotted Executioner 24820 | -2/Research | Destroyed Executioner 24853 | -2/Research | Found Prototype Processor 24853 | -2/Research | Identified Exp. Targeting Computer 24975 | -2/Research | Met up with Warlord 25287 | -2/Research | Discovered exit to Access (range 9) 25555 | -2/Research | Given Cave Seal Controls access code 25790 | -2/Research | Spotted Striker 25836 | -2/Research | Entered Access 25836 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 26000 | -1/Access | Lost 4 allies 26086 | -1/Access | Spotted B-99 Colossus 26086 | -1/Access | Spotted B-99 Colossus 26091 | -1/Access | Discovered new exit (range 3) 26093 | -1/Access | Entered Command 26144 | -1/Command | Build established: Scavenger-Mutant 26190 | -1/Command | Disengaged cave seal 26190 | -1/Command | Derelicts emerged from the dark tunnel 26190 | -1/Command | Welcomed Warlord to Command 26238 | -1/Command | Disengaged cave seal 26238 | -1/Command | Derelicts emerged from the dark tunnel 26365 | -1/Command | Spotted Combat Programmer 26372 | -1/Command | Combat Programmer assimilated allied HX-8FX(L) 26372 | -1/Command | Spotted HX-8FX(L) 26373 | -1/Command | Spotted M Guard 26373 | -1/Command | Spotted Combat Programmer 26374 | -1/Command | Spotted M Guard 26378 | -1/Command | Combat Programmer assimilated allied 7D-H90(i) 26379 | -1/Command | Spotted CP-V83(L) 26382 | -1/Command | Warlord commented on Warlord statues 26401 | -1/Command | All MAIN.C guards destroyed 26431 | -1/Command | Lost 15 allies 26439 | -1/Command | Met MAIN.C 26445 | -1/Command | 0b10 Conduit disabled 26447 | -1/Command | Warlord shut down involuntarily 26463 | -1/Command | MAIN.C activated Command garrisons 26544 | -1/Command | Destroyed MAIN.C 26553 | -1/Command | Discovered new exit (range 37) 26553 | -1/Command | Discovered new exit (range 81) 26553 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 26555 | -1/Command | Lost 7 allies 26649 | -1/Command | Lost 4 allies 26691 | -1/Command | Found AEGIS Remote Shield 26703 | -1/Command | Found Exp. System Purifier 26990 | -1/Command | Build established: Mutant 30062 | *** | Establishing 0b11! Last Messages --------------- 29971_ Triggered Stasis Trap. 29971_ A bubble of rippling energy engulfs the area. 29971_ Field strength at 85. 29972_ Field strength at 70. 29973_ Field strength at 55. 29974_ Field strength at 40. 29975_ Field strength at 25. 29976_ Field strength at 10. 29977_ Stasis field depleted. 30053_ Triggered Stasis Trap. 30053_ A bubble of rippling energy engulfs the area. 30053_ Field strength at 85. 30054_ Field strength at 70. 30055_ Field strength at 55. 30056_ Field strength at 40. 30057_ Field strength at 25. 30058_ Field strength at 10. 30059_ Stasis field depleted. Map ----- +----------------------------------------------------+ | #?????# =##%# #?# | | #?????# %=##%# "" #?# ####### | | ??????# =+*[# """#?# ## | | ??????#! /%!=%# T"#?# ## | | ??????# *![#%[# """#?# ########## | | ??????# !%!#![# ! "" #?# #????????# | | ??????# !==#%=+ #?# #????????# | | ??????# * #%*# #?#= ####????????# | | ??????#% %% #=%###+########%! #???????????###### | | ?????##"""%%"= # # * #????????????????? | | ?????# " [=!!*=# # #########??????????????? | | ?????# =%!=%*% # # # #??????????????? | | ?????# "!%!/#### + + ] #??????????????? | | ?????##" =" #??# ### #??????????????? | | ??????#" ""#??#! #?#! #??????????????? | | ??????#! !##??#!% #?# #??????????????? | | ??????# #???##########?#########??????????????? | | ??????# #?????????????????????????????????????? | | ??????# #??????################???????????????? | | ?####### ##??????################???????????????? | | ?# #?# #???????## ##???????????????? | | ?# #?#% #???????## ##???????????????? | | ?# #?# #???????## ^^^ ^ ^^ ##########???????? | | ###=#### #???????## ^ ^ ### #???????? | | %%[!= + #???????## ^ ^ ###! #???????? | | ==|=% [+ #???????## ^ @" ^ ### ######### | | ===!=[%" #???????## ^ "" ### # | | [+%![ =+% #???????## ^ ^ ### + | | ###!####% #???????##% ^ ^%%### # | | ?# #?# #???????#;% ^ ^ ^^^^% ### ## | | ?# #?# #???????## ! %% ### [ ## | | ?# #?# #???????##% =%![ %%% ### ! ## ###### | | ?#####?# #???????####;^^^^^^###### ! ## #????? | | ???????# #???????####=!^!^^ %##### ## #????? | | ???????#[ #?????????##;%^^!^%###??# ## #????? | | ???????#%[#?????????##!^!^! ^%##??######### #????? | | ??????##* #?????????### ==^^^;"#????????###+####?? | | ?????##" ##????????##%^^^^! =##????????# #?? | | ?????#" #????????### !! ^;##????????# ### | | ?????#" "T #????????##/!^^^^ ##????????# + | | ?????#" "" #????????##%%^[*^^###????????# ### | | ?????#" % #????????###%^^^^%###????????# = #?? | | ?????##"+"###???????####////####????????# #?? | | ?????# !#??????????#!!%%##########??########?? | | ?????# ############==%*# #???######### | | ?????# + [=* #???# // # | | ?????# "" %" """ #???# // # | | ?????# ## %# """ """"# # | | ?????#! ## " R" + # | | ?????# ## ######+####### *"" # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 79 Energy Capacity 2950 Matter Stores 500 Matter Capacity 500 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 4 Additional Mass Support 20 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 1400 Resistance: KI 30 Resistance: TH 25 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Propulsion Shielding 33 Utility Shielding 66 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 8 Evasion (%) 92 Targeting Accuracy 8 Melee Accuracy 12 Core Analysis 8 Particle Charging 25 Offensive Hacking 32 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Propulsion Shielding | -9/Materials | Extracted VSS Leg | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Plasma Cutter | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Extracted Imp. VSS Leg | -6/Factory | Scanalyzed Adv. Coolant Injector | -6/Factory | Hacked Imp. Surge Thruster | -6/Factory | Hacked Hyp. Gauss Rifle | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Remote Shield | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Energy Well | -6/Zion | Archive Antigrav System | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -6/Zion | Archive S-27 Virus | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive Fabricated ------------ Propulsion Shielding | x2 | -6/Factory Imp. Surge Thruster | x2 | -6/Factory Imp. VSS Leg | x2 | -5/Factory Repaired ---------- Hrd. Medium Armor Plating | 42% | -9/Materials Imp. Aluminum Leg | 14% | -8/Materials | Broken Lgt. Deuterium Engine | 38% | -8/Materials Imp. EM Shotgun | 24% | -8/Materials Imp. EM Shotgun | 44% | -8/Materials Imp. EM Shotgun | 34% | -8/Materials Imp. EM Shotgun | 1% | -8/Materials Imp. Aluminum Leg | 30% | -8/Materials Imp. EM Shotgun | 2% | -8/Materials Imp. EM Shotgun | 12% | -8/Materials Carbon-fiber Leg | 10% | -7/Factory Imp. Heavy Armor Plating | 62% | -7/Factory Lyr. Medium Armor Plating | 1% | -5/Factory Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked VSS Leg | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Hacked Imp. VSS Leg | -6/Factory | Hacked Thunder Leg | -3/Research | Hacked Biometal Leg | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectMiningTelecube Manual? 0 Play Time 05:45:13 Cumulative 787.6 hours Start 2025.12.13 @ 17:14:59 End 2025.12.14 @ 11:43:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 325 Rogue 325 Adventurer 0 Explorer 0 Win Type 1 Total 84 Types 43/6/14/6/6/1/1/3/0/4 Lore% 97 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9150b775-ea28-4f57-8d32-abe8e8388aac