Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.23 @ 11:51:32 Player: DaddyWalrus Result: Destroyed by as-74322 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (109) 545 Value Destroyed (3304) 3304 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (1624) 1624 TOTAL SCORE: 9833 Bonus ------- High Alert Combat Kills 24 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 214/300 Energy 80/100 System Corruption 0% Temperature Cool (12) Movement Treading (180) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Medium Treads Armored Wheel > --- UTILITY (6) ------ Experimental Heat Sink Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Makeshift Hacking Suite > --- WEAPON (3) ------- Makeshift Laser CR-A16's Pointy Stick > --- INVENTORY (18) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II High-capacity Matter Pod (200) Advanced Sensor Array Makeshift Hacking Suite Makeshift Hacking Suite Storm Laser Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Zionite Glidesys I Zionite Glidesys II > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Zionite Biocell Advanced Signal Interpreter Zionite Light Carapace Makeshift Hacking Suite > --- WEAPON ----------- Zionite Laser-M Heavy Assault Rifle Minigun > --- INVENTORY -------- Nuclear Core Armored Treads Armored Treads Medium Treads Experimental Heat Sink Improved Cooling System High-capacity Matter Pod Advanced Sensor Array Improved Light Armor Plating Makeshift Hacking Suite Makeshift Laser Storm Laser Heavy Ion Cannon Rocket Launcher CR-A16's Pointy Stick [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . Utility 4 | . . 1 . . . 2 1 . . . . Weapon 1 | . . 1 . . . . . . . . . Parts Attached 128 | 7 10 10 . 1 1 10 50 . 5 6 28 Power 13 | 1 2 2 . . . . 5 . . . 3 Engine 10 | 1 2 2 . . . . 5 . . . . Core 2 | . . . . . . . . . . . 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 23 | 2 2 3 . . . 2 6 . . 2 6 Treads 18 | . 2 3 . . . 2 6 . . 2 3 Leg . | . . . . . . . . . . . . Wheel 3 | 2 . . . . . . . . . . 1 Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 39 | 1 3 2 . 1 . 2 18 . 2 1 9 Device 15 | . . . . . . . 9 . 2 . 4 Storage 8 | 1 2 1 . 1 . . 1 . . . 2 Processor 3 | . 1 1 . . . . 1 . . . . Hackware 3 | . . . . . . . 2 . . 1 . Protection 10 | . . . . . . 2 5 . . . 3 Artifact . | . . . . . . . . . . . . Weapon 53 | 3 3 3 . . 1 6 21 . 3 3 10 Energy Gun 6 | . . . . . . . 3 . 1 . 2 Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 31 | 3 3 3 . . . 4 13 . 1 1 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . . 1 1 3 . 1 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 2 . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 2 | . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . 1 . . . 7 Parts Lost 32 | . . 2 . . . 1 9 . 2 . 18 Power 4 | . . . . . . . 1 . . . 3 Propulsion 4 | . . . . . . . 1 . . . 3 Utility 6 | . . . . . . . 1 . . . 5 Weapon 18 | . . 2 . . . 1 6 . 2 . 7 Highest Loss Streak 6 | . . 1 . . . 1 2 . 2 . 6 Average Slot Usage (%) 99 | . 99 99 100 100 100 96 99 100 99 99 99 Engine 8 | . 14 11 11 11 11 9 7 7 7 7 2 Treads 21 | . 13 22 22 22 22 18 23 23 23 23 22 Device 4 | . . . . . . . 8 7 7 7 9 Storage 17 | . 14 22 22 22 22 18 15 15 15 15 15 Processor 8 | . 13 11 11 11 11 9 7 7 7 7 7 Hackware 4 | . . . . . . . 7 7 7 7 7 Protection 4 | . . . . . . 14 5 7 7 7 4 Energy Gun 1 | . . . . . . . 4 7 2 . 4 Ballistic Gun 22 | . 28 32 33 33 31 22 16 15 19 22 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 81 | 12 27 48 48 64 65 69 77 76 76 76 81 Greatest Support 66 | 20 40 46 46 46 46 46 66 60 60 60 60 Greatest Overweight (x) 5 | . . 1 1 1 1 1 1 1 1 1 5 Average Overweight (x) . | . . . 1 1 1 1 . 1 1 1 1 Largest Inventory Capacity 18 | 6 10 16 16 18 18 18 18 18 18 18 18 Average Capacity 16 | 5 6 15 16 17 18 18 18 18 18 18 18 Most Carried 18 | 5 8 16 16 18 18 18 18 18 18 18 18 Average Carried 16 | 2 6 15 15 16 18 17 17 17 16 17 17 Final Capacity 18 | 6 10 16 16 18 18 18 18 18 18 18 18 Final Carried 18 | 5 8 16 16 18 18 18 18 18 12 18 11 Class Distribution -------------------- 45% | Skirmisher 28% | Gunner 8% | Mutant 3% | Scavenger-Skirmisher 3% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -7/Zion Skirmisher | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3957 | 282 330 761 137 . 4 100 1682 18 198 114 331 Remotely . | . . . . . . . . . . . . Salvage Created 4212 | 74 518 820 150 . 23 100 1936 . 228 . 363 Parts 218 | 2 18 60 16 . 2 3 88 . 12 . 17 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . 3 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 1 14 . . Prevented 4 | . . . . . . . . 4 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 86 | . 12 20 6 . 4 1 31 . 6 . 6 Guns 76 | . 12 20 6 . 1 1 30 . 4 . 2 AOE 10 | . . . . . 3 . 1 . 2 . 4 Classes Destroyed 13 | 1 3 3 . . . 1 4 . . . 1 Worker 3 | . . . . . . . 3 . . . . Builder 3 | . . . . . . . 3 . . . . Recycler 8 | 1 1 . . . . 1 5 . . . . Operator 3 | . . 2 . . . . 1 . . . . Watcher 6 | . 1 3 . . . . 2 . . . . Swarmer 29 | . 3 6 4 . 4 . 9 . 3 . . Grunt 32 | . 9 8 2 . . . 10 . 3 . . Brawler 2 | . . 1 . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 11 | . . 5 . . . . 6 . . . . Hunter 1 | . . . . . . 1 . . . . . Programmer 4 | . . . . . . . 4 . . . . Z-Technician 5 | . . . . . . . . . . . 5 Z-Light 5 | . . . . . . . . . . . 5 Best Kill Streak 7 | 1 4 4 5 . 4 1 7 . 3 . 4 Combat Bots Only 6 | . 3 4 5 . 4 1 6 . 3 . 3 Max Kills in Single Turn 3 | 1 1 2 1 . 2 1 3 . 2 . 3 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . . . 2 . 1 . 2 . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 6867 | . 503 573 107 . 72 223 2287 . 383 . 2719 Core 948 | . 128 78 . . 7 . 249 . 30 . 456 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 81 | 100 48 . . . 78 100 . . . . . Volleys Fired 262 | 3 46 55 10 . 2 12 93 2 17 . 22 Largest 3 | 2 2 3 3 . 3 3 3 3 3 . 3 Hottest 193 | 40 46 69 69 . 79 71 193 133 133 . 188 Shots Fired 718 | 6 92 165 30 . 6 27 276 6 49 . 61 Gun 682 | 6 92 165 30 . 4 23 270 6 47 . 39 Cannon 15 | . . . . . . . . . . . 15 Launcher 21 | . . . . . 2 4 6 . 2 . 7 Special . | . . . . . . . . . . . . Kinetic 618 | 6 92 165 30 . 4 23 227 4 38 . 29 Thermal 79 | . . . . . . . 43 2 9 . 25 Explosive 17 | . . . . . 2 4 2 . 2 . 7 Electromagnetic 4 | . . . . . . . 4 . . . . Robot Hit Streak 23 | 4 7 21 7 . 1 5 23 1 8 . 11 Robot Miss Streak 15 | 1 3 6 2 . 2 4 5 14 15 . 8 Penetration Max 1 | . . . . . . . 1 . . . . Secondary Targets 8 | . 2 2 1 . . . 3 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . Shots Hit Robots 477 | 4 58 105 18 . 2 14 190 3 38 . 45 Core Hits 234 | 1 25 39 10 . 4 4 102 . 19 . 30 Critical Hits 4 | . . 1 . . . . 2 . . . 1 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . 2 . . . 1 Melee Attacks 13 | . . . . . . . 3 . . . 10 Impact 3 | . . . . . . . 3 . . . . Slashing . | . . . . . . . . . . . . Piercing 10 | . . . . . . . . . . . 10 Sneak Attacks 12 | . . . . . . . 3 . . . 9 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9384 | 34 831 1392 242 . 284 181 3777 . 578 . 2065 Guns 6759 | 34 831 1392 213 . 33 181 3206 . 419 . 450 Cannons 256 | . . . . . . . . . . . 256 Explosions 1077 | . . . . . 225 . 253 . 159 . 440 Melee 1213 | . . . . . . . 294 . . . 919 Ramming 79 | . . . 29 . 26 . 24 . . . . Kinetic 5737 | 34 831 1392 213 . 33 181 2430 . 304 . 319 Thermal 1278 | . . . . . . . 776 . 115 . 387 Explosive 960 | . . . . . 225 . 136 . 159 . 440 Electromagnetic 117 | . . . . . . . 117 . . . . Impact 294 | . . . . . . . 294 . . . . Slashing . | . . . . . . . . . . . . Piercing 919 | . . . . . . . . . . . 919 Highest Corruption 10 | . . . . . . . 10 10 10 10 . Average Corruption 7 | . . . . . . . 6 10 10 10 . Corruption Purged . | . . . . . . . . . . . . Effects 127 | . . . . . . . 70 11 40 6 . Message Errors 31 | . . . . . . . 17 3 9 2 . Matter Fused 26 | . . . . . . . 19 1 5 1 . Heat Flow Errors 8 | . . . . . . . 3 1 4 . . Energy Discharges 11 | . . . . . . . 5 1 4 1 . Data Loss (minor) 9 | . . . . . . . 4 2 2 1 . Data Loss (major) 4 | . . . . . . . 1 1 1 1 . Misfires 3 | . . . . . . . 2 . 1 . . Alerts 1 | . . . . . . . 1 . . . . Misdirections 11 | . . . . . . . 3 1 7 . . Targeting Errors 16 | . . . . . . . 10 1 5 . . Weapon Failures 7 | . . . . . . . 5 . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 529 | . . . . . 26 . 141 . . . 362 Projectiles . | . . . . . . . . . . . . Explosions 28 | . . . . . 26 . 2 . . . . Melee 501 | . . . . . . . 139 . . . 362 Knockbacks 2 | . . . . . . . 2 . . . . Impact 2 | . . . . . . . 2 . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 115 | . . . . . 38 . 15 . 29 . 33 Shots 4 | . . . . . 1 . 1 . 1 . 1 Rammed 11 | . . . 6 . 2 . 3 . . . . Targets Rammed 11 | . . . 6 . 2 . 3 . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 255 | . 24 24 27 . 24 6 255 138 200 . 108 Average Temperature 37 | . 7 6 6 . 12 2 51 46 85 . 34 Received Heat Transfer 1581 | . 174 135 36 . . . 561 . 108 . 567 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 3 . . . . Impact Corruptions 5 | . . . . . . . 5 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 3 . 1 . . Heat Transferred 2411 | . . . . . . . 1700 . 250 . 461 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . 1 3 . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 466 | 5 224 322 222 . 106 95 466 . . . . Initial 87 | . 3 50 87 . . 40 6 . . . . Average 135 | 1 105 168 71 . 12 34 183 . . . . Maximum Alert Level 2 | . 1 1 1 . . . 2 . . . . Low Security (%) 69 | 100 82 69 81 . 100 100 52 . . . . Level 1 28 | . 17 30 18 . . . 42 . . . . Level 2 1 | . . . . . . . 4 . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 2 2 . . . 1 9 . . . . Investigation 4 | . 2 . . . . 1 1 . . . . Extermination 4 | . . . . . . . 4 . . . . Reinforcement 2 | . . 2 . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison 4 | . . . . . . . 4 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 3 1 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 121 | . 16 30 7 . 4 1 45 1 10 . 7 Peak Tracking Total 6 | . 4 6 4 . 4 1 5 1 4 . 3 Tactical Retreats 3 | . . 1 1 . . . 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 5 | . 1 . . . . . 4 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 3 | . . 1 . . . 1 1 . . . . Max in Single Turn 1 | . . 1 . . . 1 1 . . . . Garrison Access 2 | . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 24 | . 6 4 . 2 . 1 10 . 1 . . Terminals 18 | . 5 4 . . . 1 7 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . Total Hacks 57 | . 13 11 . 6 . 4 22 . 1 . . Successful 30 | . 8 3 . 6 . 2 10 . 1 . . Failed 27 | . 5 8 . . . 2 12 . . . . Catastrophic 4 | . 2 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 49 | . 12 11 . 1 . 4 17 . . 4 . Terminals 46 | . 12 11 . . . 4 18 . 1 . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . Terminal Hacks 14 | . 3 1 . 6 . 1 2 . 1 . . Record 6 | . . . . 5 . . . . 1 . . Part Schematic 2 | . 1 1 . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Unreport Threat 3 | . 1 . . . . 1 1 . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . 2 . . . . Unauthorized Hacks 13 | . 4 2 . . . 1 6 . . . . Terminals 13 | . 4 2 . . . 1 6 . . . . Botnet 13 | . 4 2 . . . 1 6 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 5 4 . . . 1 8 . . . . Full Trace Events 3 | . 1 . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 11685 | 61 575 1432 1135 681 300 360 2646 250 735 2184 1326 Spaces Moved 5792 | 51 368 695 603 377 161 167 1148 128 342 1138 614 Core 8 | 8 . . . . . . . . . . . Treads 5493 | . 132 695 603 377 161 167 1148 128 342 1138 602 Legs . | . . . . . . . . . . . . Wheels 283 | 43 236 . . . . . . . . . 4 Hover 8 | . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 180 180 180 180 163 190 190 190 140 Average Speed 177 | 75 108 166 180 180 180 180 183 190 190 190 189 Slowest Speed 230 | 80 160 180 180 180 180 185 190 190 190 190 230 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 3 69 52 95 72 54 21 31 35 60 85 74 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 4 | . . . 1 1 . . . . . 2 . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 8 | . . . 1 . . . . 2 1 4 . Spaces Dug 22 | . . . . . . 22 . . . . . Terrain Destroyed 140 | . . . . . 19 42 10 . 19 . 50 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . 9 AOE 131 | . . . . . 19 42 10 . 19 . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Total 6627 | 64 461 847 627 381 165 206 1484 130 386 1162 714 Wait 278 | . 16 71 3 . . 3 141 . 22 . 22 Move 5781 | 50 367 694 602 376 160 166 1147 127 341 1137 614 Hop . | . . . . . . . . . . . . Pick Up 74 | 4 8 12 3 2 . 8 21 1 . 10 5 Fast Attach 25 | 6 3 . . . . 1 6 . . 1 8 Attach 32 | . . 4 . . . 2 11 . 2 . 13 Detach 9 | . . . . . . . 1 . . 1 7 Swap 72 | 1 7 6 . 1 1 7 34 . 3 5 7 Drop 69 | . 14 5 3 2 . 7 24 . . 8 6 Fire 262 | 3 46 55 10 . 2 12 93 2 17 . 22 Melee 13 | . . . . . . . 3 . . . 10 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 11 | . . . 6 . 2 . 3 . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 537 | -10/Materials | Core integrity fell below 50% 585 | -10/Materials | Discovered new exit (range 15) 635 | -10/Materials | Identified exit to Materials 637 | -10/Materials | Entered another Materials area 637 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 920 | -9/Materials | Build established: Gunner 1248 | -9/Materials | Discovered new exit (range 8) 1259 | -9/Materials | Identified exit to Mines 1469 | -9/Materials | Discovered new exit (range 11) 1489 | -9/Materials | Identified exit to Materials 1604 | -9/Materials | Discovered new exit (range 5) 1689 | -9/Materials | Identified exit to Storage 2069 | -9/Materials | Entered Mines 2078 | -9/Mines | Learned location of Storage (-9) 2084 | -9/Mines | Discovered exit to Materials (range 10) 2361 | -9/Mines | Found a hidden stash of uninstalled traps 2408 | -9/Mines | Discovered exit to Materials (range 5) 2493 | -9/Mines | Learned location of 1 exit from Materials 2573 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2606 | -9/Mines | Identified exit to Zion 3195 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3197 | -9/Mines | Discovered new exit (range 5) 3202 | -9/Mines | Identified exit to Exiles 3204 | -9/Mines | Entered Exiles 3228 | -9/Exiles | Discovered new exit (range 15) 3255 | -9/Exiles | Met 8R-AWN 3284 | -9/Exiles | Met EX-HEX 3382 | -9/Exiles | Met EX-DEC 3426 | -9/Exiles | Learned location of Zion (-7) 3559 | -9/Exiles | Met EX-BIN 3591 | -9/Exiles | Aligned with FarCom system 3593 | -9/Exiles | Given EX-Vault access code 3636 | -9/Exiles | Opened EX-Vault 3658 | -9/Exiles | Found Firepult 3667 | -9/Exiles | Found Modified TNC 3707 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3865 | -9/Exiles | Discovered new exit (range 14) 3883 | -9/Exiles | Identified exit to Mines 3885 | -9/Exiles | Stole two prototypes: Modified TNC, Firepult 3885 | -9/Exiles | Entered Mines 4167 | -8/Mines | Discovered exit to Materials (range 10) 4185 | -8/Mines | Entered Materials 4185 | -8/Materials | Evolved 2 slots: Utility x2 4186 | -8/Materials | Build established: Skirmisher 4186 | -8/Materials | Identified exit to Factory 4545 | -8/Materials | Entered Factory 4545 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4547 | -7/Factory | FarCom data flow suspended 4686 | -7/Factory | Garrison activated, responded to threat 4805 | -7/Factory | Build established: Scavenger-Skirmisher 5681 | -7/Factory | Build established: Hacker-Skirmisher 6153 | -7/Factory | Garrison activated, responded to threat 6272 | -7/Factory | Build established: Skirmisher 6529 | -7/Factory | System corruption reached 10% 7171 | -7/Factory | Discovered new exit (range 4) 7184 | -7/Factory | Identified exit to Lower Caves 7191 | -7/Factory | Entered Lower Caves 7191 | -7/Lower Caves | Spotted 4Q-2S7(f) 7192 | -7/Lower Caves | Encountered a Master Thief 7192 | -7/Lower Caves | Modified TNC stolen by Master Thief 7350 | -7/Lower Caves | Encountered a Warlord checkpoint 7384 | -7/Lower Caves | Learned Factory terminal intel 7427 | -7/Lower Caves | Discovered new exit (range 6) 7439 | -7/Lower Caves | Identified exit to Lower Caves 7441 | -7/Lower Caves | Entered another Lower Caves area 8027 | -7/Lower Caves | Spotted GM-G03(f) 8028 | -7/Lower Caves | Encountered a Master Thief 8032 | -7/Lower Caves | Spotted 17-GVS(f) 8033 | -7/Lower Caves | Spotted FQ-ITK(f) 8034 | -7/Lower Caves | Encountered a Master Thief 8034 | -7/Lower Caves | Encountered a Master Thief 8034 | -7/Lower Caves | Firepult stolen by Master Thief 8035 | -7/Lower Caves | Hvy. Mace stolen by Master Thief 8039 | -7/Lower Caves | Adv. Heat Sink stolen by Master Thief 8159 | -7/Lower Caves | Discovered exit to Zion (range 8) 8176 | -7/Lower Caves | Entered Zion 8339 | -7/Zion | System corruption cleaned by Quarantine Array 8386 | -7/Zion | Learned location of Quarantine (-2) 8470 | -7/Zion | Learned location of Armory (-4) 8554 | -7/Zion | Given A8's code to call for help 8812 | -7/Zion | Learned Factory emergency access door positions 8850 | -7/Zion | Learned 8 Factory zone layouts 8863 | -7/Zion | Found CR-A16's Pointy Stick 9149 | -7/Zion | Found Prototype Energy Gun 9336 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9712 | -7/Zion | Discovered new exit (range 14) 10313 | -7/Zion | Opened final containment barrier to the Deep Caves 10347 | -7/Zion | Discovered new exit (range 3) 10347 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 10351 | -7/Zion | Identified exit to Deep Caves 10360 | -7/Zion | Entered Deep Caves 10771 | -7/Deep Caves | Attacked by Z-Imprinter 10830 | -7/Deep Caves | Core integrity fell below 50% 10831 | -7/Deep Caves | Destroyed Z-Imprinter 10854 | -7/Deep Caves | Lost 5 parts (1p2u2w) 11219 | -7/Deep Caves | Z-Facility disabled 11419 | -7/Deep Caves | Discovered new exit (range 11) 11440 | -7/Deep Caves | Identified exit to Proximity Caves 11555 | -7/Deep Caves | Build established: Scavenger-Gunner 11626 | -7/Deep Caves | Spotted as-74322 11668 | -7/Deep Caves | Lost 5 parts (2n1u2w) 11679 | -7/Deep Caves | Core integrity fell below 20% 11686 | -7/Deep Caves | Destroyed by as-74322 with Assembled Focal Cannon Last Messages --------------- 11223_ ZT-Z5P(z) destroyed. 11240_ Acquired 40 matter. 11242_ Acquired 24 matter. 11244_ Acquired 34 matter. 11249_ Acquired Exp. Heat Sink. 11253_ Acquired Zio. Glidesys I. 11257_ The unstable cave ceiling collapses. 11419_ EXIT=FOUND 11440_ EXIT=IDENTIFIED: PROXIMITY CAVES 11627_ Exp. Heat Sink destroyed. 11628_ as-74322: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 11630_ Rocket Launcher destroyed. 11630_ Arm. Treads destroyed. 11637_ Minigun destroyed. 11668_ Zio. Light DM Reactor destroyed. 11672_ Zio. Laser-M destroyed. 11672_ Arm. Treads destroyed. 11675_ Hvy. Ion Cannon destroyed. 11675_ Zio. Biocell destroyed. 11675_ Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????## ####?# ## | | ??????????????????????????##### ##???## | | ??????????????????????????????## ##???# ## | | ???????????????????????????????## ##??# ### | | ????????????????????????????????# ##?## #?# | | ????????????????????????????????# ##?## ### | | ???????????????????????????????## ##### ## | | ??????????????????????????????## ### ## | | ??????????????????????????????# ## ## | | ??????????????????????????????# ### ### | | ??????????????????????????????## #?####?## | | ???????????????????????????????### #???????# | | ????????????????? ???????????## ##???????? | | ??????????????? [ ##??????????# ##???????? | | ???????????? [ #??????##### ##???#### | | ?????????? #??????# #??## | | ???????? ] #?????## ##?# | | ???????? ! #????## ### | | ??????? ! #????# #?# | | ??????? * #????# #### | | ?????? * * ] #?##### | | ?????? * ] = ### ######## | | ?????? ] =] = # ##????## #### | | ????? ] # ######## ##??? | | ????? # #?## ##???? | | ???? ] #@ ### #??## ##????? | | ???? G ##?# #??## #?????? | | ?????" = #??# #### ##?????? | | ???? #### ##??????? | | ????" ## ### ##???????? | | ????? g # ### #####????????? | | ????? ### ## ##????????????? | | ?????? # # #? #?????????????? | | ?????? #### ## ## ### ##?????????????? | | ?????? #????# ?# ?###?## ###???????????????? | | ??????? ??????#??# ??????######??????????????????? | | ??????????????????#??????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 27 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Challenges ------------ None Game ------ Seed AlloyCoolingActivator Manual? 0 Play Time 01:34:33 Cumulative 108.4 hours Start 2021.12.23 @ 10:01:14 End 2021.12.23 @ 11:51:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c53b000a-f258-43e6-942e-ed5feef336bd