Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 15:19:47 Player: Moodge Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (270) 270 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1930 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Huge Storage Unit Sensor Array Signal Interpreter Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Weight Redist. System Sensor Array Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Shotgun Mining Claw > --- INVENTORY -------- Light Nuclear Core Huge Storage Unit Sensor Array Signal Interpreter [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Shotgun Ballistic Gun Shotgun Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 23 | 5 9 3 6 Power 5 | . 2 1 2 Engine 3 | . 2 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 6 | 2 3 . 1 Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight 4 | . 3 . 1 Utility 6 | 1 2 1 2 Device 3 | . 1 . 2 Storage 2 | 1 . 1 . Processor 1 | . 1 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 2 1 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 5 | 2 2 . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 13 | . 2 . 11 Power 3 | . 1 . 2 Propulsion 4 | . 1 . 3 Utility 4 | . . . 4 Weapon 2 | . . . 2 Highest Loss Streak 11 | . 2 . 11 To Critical Strikes . | . . . . Average Backups 4 | 5 5 4 4 Power . | 1 1 . . Propulsion 1 | 2 2 1 . Utility 1 | . . 2 3 Weapon . | . 1 1 . Tool/Special . | . . . . Unused Backups 10 | 1 6 . 3 Power 2 | . 1 . 1 Propulsion 4 | 1 3 . . Utility 2 | . . . 2 Weapon 2 | . 2 . . Tool/Special . | . . . . Average Slot Usage (%) 68 | . 79 66 57 Engine 7 | . 8 11 1 Core 1 | . . . 5 Leg 4 | . 11 . . Flight 17 | . 15 22 14 Device 10 | . 5 11 17 Storage 3 | . 8 . . Processor 7 | . 5 11 7 Ballistic Gun 13 | . 22 10 2 Slashing Weapon 2 | . . . 9 Peak Build Rating 22 | 5 12 10 22 Average Rating 8 | 3 8 8 10 On Entrance 5 | . 5 8 8 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 16 | 8 16 7 14 Greatest Support 20 | 20 20 8 18 Greatest Overweight (x) 1 | . 1 . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 8 25 25 Average Capacity 5 | 7 6 5 5 Most Carried 8 | 7 8 5 5 Average Carried 4 | 5 5 4 4 Final Capacity 8 | 8 5 5 5 Final Carried 6 | 6 5 5 5 Class Distribution -------------------- 50% | Sprinter 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 476 | 226 90 41 119 Remotely . | . . . . Salvage Created 277 | . 90 41 146 Parts 21 | . 13 1 7 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 11 | . 7 1 3 Guns 11 | . 7 1 3 Classes Destroyed 4 | . 2 . 2 Worker 1 | . . . 1 Swarmer 6 | . 6 . . Grunt 4 | . 1 1 2 Duelist 1 | . . . 1 Best Kill Streak 4 | . 4 1 3 Combat Bots Only 4 | . 4 1 3 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 180 | . 48 13 119 Missed 74 | . 17 6 51 Hits 106 | . 31 7 68 Melee 1 | . . . 1 Projectile 105 | . 31 7 67 Critical Strikes 1 | . . . 1 Damage Taken 1413 | . 276 90 1047 Core 634 | . 43 26 565 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 82 93 . Volleys Fired 48 | . 19 12 17 Largest 2 | . 2 1 1 Hottest 46 | . 46 23 23 Shots Fired 53 | . 24 12 17 Gun 53 | . 24 12 17 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 53 | . 24 12 17 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 11 | . 8 11 7 Robot Miss Streak 4 | . 4 2 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 41 | . 19 5 17 Core Hits 25 | . 8 3 14 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 13 | . . 4 9 Impact . | . . . . Slashing 13 | . . 4 9 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 651 | . 260 66 325 Guns 600 | . 260 66 274 Cannons . | . . . . Explosions . | . . . . Melee 51 | . . . 51 Ramming . | . . . . Kinetic 600 | . 260 66 274 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 51 | . . . 51 Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 38 | . . 1 38 Average Temperature 19 | . . 1 20 Received Heat Transfer 360 | . 48 42 270 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 90 | . 70 90 48 Initial 34 | . . 24 34 Average 23 | . 29 30 20 Influence Increases 391 | . 167 113 111 Destroy 0b10 Robot/C 220 | . 140 20 60 Destroy 0b10 Robot/NC 5 | . . . 5 Destroy Leader 30 | . 20 . 10 Successful Hack 11 | . 7 . 4 Destroy Structure 5 | . . 3 2 Lose Combat Pursuer 120 | . . 90 30 Influence Decreases 390 | . 110 87 193 Entered New Map 82 | . . 33 49 Time Decay 195 | . 90 54 51 Lost Part 113 | . 20 . 93 Squads Dispatched 2 | . . . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 10 9 17 Peak Tracking Total 10 | . 5 7 10 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 6 1 4 Successful 9 | . 5 1 3 Failed 2 | . 1 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 6 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 5 . 3 Record 6 | . 3 . 3 Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 322 | . 83 153 86 Sensors 322 | . 83 153 86 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 582 | 76 208 153 145 Spaces Moved 696 | 59 188 275 174 Core 72 | 11 . . 61 Treads . | . . . . Legs 88 | 48 40 . . Wheels . | . . . . Hover . | . . . . Flight 536 | . 148 275 113 Fastest Speed 29 | 50 32 32 29 Average Speed 49 | 106 66 32 39 Slowest Speed 120 | 120 120 32 109 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 6 | . . 1 5 Cave-ins Triggered 2 | . . . 2 Exploration Rate (%) 20 | 6 31 25 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 11 | . . 4 7 Terrain Destroyed 11 | . . 4 7 Melee 11 | . . 4 7 Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 856 | 72 251 319 214 Wait 34 | . 8 22 4 Move 692 | 58 187 274 173 Hop . | . . . . Pick Up 27 | 8 15 2 2 Fast Attach 8 | 4 . 1 3 Attach 9 | 1 3 2 3 Detach 1 | . . . 1 Swap 7 | . 6 . 1 Drop 17 | 1 13 2 1 Fire 48 | . 19 12 17 Melee 13 | . . 4 9 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 14) 190 | -10/Materials | Discovered new exit (range 14) 278 | -10/Materials | Discovered new exit (range 20) 284 | -10/Materials | Identified exit to Materials 285 | -10/Materials | Entered another Materials area 285 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 434 | -9/Materials | Discovered new exit (range 4) 437 | -9/Materials | Identified exit to Materials 438 | -9/Materials | Entered another Materials area 438 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -8/Materials | Crushed by falling debris 568 | -8/Materials | Core integrity fell below 50% 582 | -8/Materials | Core integrity fell below 20% 583 | -8/Materials | Crushed by falling debris 583 | -8/Materials | Smashed by cave-in Last Messages --------------- 00548_ Acquired 24 matter. 00555_ Acquired Imp. Terrain Scan Processor. 00556_ Sensor Array destroyed. 00561_ Weight Redist. System destroyed. 00565_ The unstable cave ceiling collapses. 00565_ Crushed by falling debris. 00565_ Signal Interpreter destroyed. 00565_ System corrupted by crushing effect (+1). [Achievement: Part-time Excavator] 00578_ Critical hit (Burn: +37). 00578_ Knocked back. 00578_ S-10 Pest system corrupted by crushing effect. 00579_ S-10 Pest system terminally corrupted. 00581_ Knocked back. 00582_ Acquired 12 matter. 00583_ The unstable cave ceiling collapses. 00583_ Crushed by falling debris. 00583_ Mining Claw destroyed. 00583_ System corrupted by crushing effect (+1). 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""" ?# ################### ####+#######T# | | """ # | | """ # = | | * / =% | | """ # *% ###########+### #######+## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 250 Matter Stores 276 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed InsulationVortexCharge Manual? 0 Play Time 00:15:54 Cumulative 17.1 hours Start 2025.10.25 @ 13:02:30 End 2025.10.25 @ 15:19:47 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: feea83ab-45f0-40af-9a00-2fe8ab2b5d26