Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.30 @ 09:57:42 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3188) 3188 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7588 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 95/100 System Corruption 0% Temperature Cool (27) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Terrain Scan Processor > --- WEAPON (3) ------- Powered Hammer Katana Scythe > --- INVENTORY (15) --- Improved Heat Sink High-capacity Storage Unit Medium Battery (150) Compact Matter Pod (0) Structural Scanner Matter Filter Improved Shield Generator Hacking Suite System Shield System Restoration Module Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor System Restoration Module > --- WEAPON ----------- Gauss Rifle Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Medium Battery Compact Matter Pod Structural Scanner Matter Filter Improved Shield Generator Hacking Suite System Shield System Restoration Module Advanced Assault Cannon Powered Hammer Katana Scythe [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Slots Evolved 6 | . . 2 . . 4 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 2 | . . 1 . . 1 . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 65 | 6 2 10 13 2 26 2 . . 4 Power 8 | 1 . 2 1 . 3 . . . 1 Engine 7 | 1 . 2 1 . 3 . . . . Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 15 | 2 . 2 5 . 5 1 . . . Treads . | . . . . . . . . . . Leg 15 | 2 . 2 5 . 5 1 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 20 | 1 1 3 4 1 9 1 . . . Device 10 | . 1 . 2 . 6 1 . . . Storage 3 | 1 . 1 . . 1 . . . . Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 6 | . . 2 2 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 22 | 2 1 3 3 1 9 . . . 3 Energy Gun 1 | . . . . . 1 . . . . Energy Cannon 2 | . . 1 . . 1 . . . . Ballistic Gun 11 | 2 1 2 2 1 3 . . . . Ballistic Cannon 5 | . . . 1 . 4 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . Parts Lost 20 | . . . 1 . 6 1 . . 12 Power 4 | . . . . . 2 1 . . 1 Propulsion 6 | . . . . . 2 . . . 4 Utility 5 | . . . 1 . 1 . . . 3 Weapon 5 | . . . . . 1 . . . 4 Highest Loss Streak 5 | . . . 1 . 3 1 . . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | . 1 6 9 10 13 14 15 15 13 Power . | . . . 1 1 . . . . . Propulsion . | . . . 1 1 . . . . . Utility 7 | . 1 1 3 4 8 10 11 11 10 Weapon 3 | . . 3 3 3 3 4 4 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 10 | . . . . . 2 1 . . 7 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 9 | . . . . . 1 1 . . 7 Weapon 1 | . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 96 91 100 100 97 87 84 84 62 Engine 7 | . 14 11 11 11 13 3 . . . Leg 25 | . 28 28 33 33 29 30 30 30 7 Device 11 | . 10 11 11 11 14 15 7 7 8 Storage 8 | . 14 11 11 11 7 7 7 7 7 Processor 3 | . . . . . 3 7 7 7 7 Protection 5 | . . 7 11 11 4 . 6 7 5 Energy Cannon 2 | . . . 11 11 4 . . . . Ballistic Gun 9 | . 28 21 9 4 7 7 7 7 6 Ballistic Cannon 9 | . . . 1 6 8 15 15 15 14 Peak Build Rating 46 | 6 7 14 17 17 46 44 40 39 39 Average Rating 29 | 4 6 11 14 16 36 40 39 39 29 On Entrance 21 | . 6 7 14 17 17 40 40 39 39 Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 13 15 28 31 33 61 42 41 41 41 Greatest Support 60 | 20 20 33 39 39 58 60 30 30 45 Greatest Overweight (x) 13 | 1 . . . . 1 1 1 1 13 Average Overweight (x) . | . . . . . . . 1 1 4 Largest Inventory Capacity 15 | 8 8 10 10 10 15 15 15 15 15 Average Capacity 13 | 7 8 9 10 10 14 15 15 15 15 Most Carried 15 | . 3 10 10 10 15 15 15 15 15 Average Carried 12 | . 1 6 9 9 13 14 15 15 13 Final Capacity 15 | 8 8 10 10 10 15 15 15 15 15 Final Carried 15 | . 2 8 10 10 15 15 15 15 10 Class Distribution -------------------- 40% | Tank 26% | Skirmisher 15% | Mutant 13% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Tank | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Matter Collected 2788 | 192 83 370 253 50 1230 265 41 . 304 Remotely . | . . . . . . . . . . Salvage Created 3291 | . 101 588 848 . 1381 58 . . 315 Parts 206 | . 10 46 41 . 88 4 1 . 16 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 3 . . 16 Prevented 6 | . . . . . . . . . 6 Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . 5 15 17 . 25 3 1 . 12 Guns 46 | . 5 14 7 . 14 . . . 6 Cannons 30 | . . 1 10 . 10 2 1 . 6 Classes Destroyed 14 | . 2 4 1 . 4 1 1 . 1 Worker 2 | . . . . . 2 . . . . Builder 3 | . . . . . 3 . . . . Recycler 4 | . . . 2 . 2 . . . . Minesweeper 1 | . . . . . . . . . 1 Operator 4 | . . 1 1 . 2 . . . . Watcher 8 | . 1 2 1 . 4 . . . . Swarmer 25 | . 5 7 4 . . . . . 9 Grunt 30 | . . 4 8 . 15 . . . 3 Duelist 1 | . . 1 . . . . . . . Sentry 10 | . . 3 5 . 2 . . . . Hunter 6 | . . . . . 4 2 . . . Programmer 4 | . . . . . 4 . . . . Behemoth 1 | . . . . . . 1 . . . Thief 1 | . . . . . . . 1 . . Best Kill Streak 8 | . 4 5 7 . 8 1 1 . 4 Combat Bots Only 6 | . 3 4 5 . 6 1 1 . 4 Max Kills in Single Turn 2 | . 2 1 2 . 2 1 1 . 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Hostile Shots Fired 514 | . 8 70 77 . 158 42 1 . 158 Missed 159 | . 4 28 24 . 52 17 1 . 33 Hits 355 | . 4 42 53 . 106 25 . . 125 Melee 1 | . . 1 . . . . . . . Projectile 354 | . 4 41 53 . 106 25 . . 125 Critical Strikes 8 | . . . . . 5 . . . 3 Damage Taken 4106 | . 26 382 440 . 1044 465 . . 1749 Core 773 | . 8 40 10 . 28 35 . . 652 Absorbed by Shields 58 | . . . . . . 58 . . . Ignored by Resistances 1203 | . 8 114 139 . 316 145 . . 481 Regen/Repaired (Parts) 129 | . . 129 . . . . . . . Core Remaining (%) 94 | 100 96 . . 87 . . . . . Volleys Fired 213 | . 7 41 45 1 75 17 2 . 25 Largest 3 | . 2 2 2 2 3 3 3 . 3 Hottest 148 | . 40 91 101 91 148 108 108 . 108 Shots Fired 514 | . 14 82 86 2 217 43 6 . 64 Gun 281 | . 14 81 42 1 100 17 2 . 24 Cannon 233 | . . 1 44 1 117 26 4 . 40 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 428 | . 14 81 45 1 174 43 6 . 64 Thermal 86 | . . 1 41 1 43 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 31 | . 3 31 18 . 16 11 12 . 11 Robot Miss Streak 4 | . 3 3 2 . 4 2 . . 3 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 3 | . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 364 | . 7 58 63 . 154 35 5 . 42 Core Hits 150 | . 6 26 25 . 66 8 1 . 18 Critical Kills 3 | . . . . . 2 . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 18 | . . . . . 11 3 . . 4 Meltdown 1 | . . . . . 1 . . . . Destroy 3 | . . . . . 2 . . . 1 Blast 13 | . . . . . 8 3 . . 2 Sever 1 | . . . . . . . . . 1 Melee Attacks 4 | . . . . . . . . . 4 Impact 1 | . . . . . . . . . 1 Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 Damage Inflicted 7798 | . 81 850 1216 . 3705 799 115 . 1032 Guns 3637 | . 81 830 439 . 1648 251 35 . 353 Cannons 4022 | . . 20 777 . 2057 548 80 . 540 Explosions . | . . . . . . . . . . Melee 139 | . . . . . . . . . 139 Ramming . | . . . . . . . . . . Kinetic 6068 | . 81 830 501 . 2849 799 115 . 893 Thermal 1591 | . . 20 715 . 856 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 43 | . . . . . . . . . 43 Slashing 96 | . . . . . . . . . 96 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . 1 . . . . Average Corruption 1 | . . . . . 1 . . . . Corruption Purged 2 | . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . Effects 4 | . . . . . 4 . . . . Matter Fused 1 | . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 1 | . . . . . 1 . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 79 | . . . 1 . 63 . . . 15 Projectiles 79 | . . . 1 . 63 . . . 15 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 22 | . . . . . 14 . 2 . 6 Impact . | . . . . . . . . . . Kinetic 22 | . . . . . 14 . 2 . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 352 | . . 42 135 32 352 6 . . 88 Average Temperature 72 | . . 14 32 17 99 6 . . 51 Received Heat Transfer 1512 | . . 135 192 . 528 81 . . 576 Effects 5 | . . . . . 5 . . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 1 | . . . . . 1 . . . . Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 3 | . . . . . 3 . . . . Heat Transferred 2968 | . . 37 1295 . 1636 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 93 | 100 100 100 50 100 100 . . . . Level 1 6 | . . . 49 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 289 | . 114 132 289 86 182 . . . . Initial 86 | . . 40 43 86 50 . . . . Average 65 | . 37 43 176 27 53 . . . . Influence Increases 2219 | . 154 412 479 11 808 90 . . 265 Destroy 0b10 Robot/C 1540 | . 100 300 340 . 500 60 . . 240 Destroy 0b10 Robot/NC 110 | . 5 15 20 . 65 . . . 5 Destroy Leader 376 | . 22 74 82 . 148 30 . . 20 Successful Hack 53 | . 12 23 3 11 4 . . . . Disable Machine 36 | . . . 18 . 18 . . . . Destroy Structure 24 | . . . 1 . 23 . . . . Advance Influence 50 | . . . . . 50 . . . . Lose Combat Pursuer 30 | . 15 . 15 . . . . . . Influence Decreases 2219 | . 40 404 339 273 727 171 . . 265 Entered New Map 366 | . . 74 79 176 . 37 . . . Time Decay 1698 | . 40 330 250 97 667 134 . . 180 Lost Part 155 | . . . 10 . 60 . . . 85 Squads Dispatched 18 | . . 2 2 . 14 . . . . Investigation 4 | . . 1 1 . 2 . . . . Extermination 4 | . . . . . 4 . . . . Reinforcement 9 | . . 1 1 . 7 . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Distress Signals 3 | . . . 2 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 6 20 20 . 35 3 1 . 18 Peak Tracking Total 7 | . 4 6 4 . 3 1 1 . 7 Tactical Retreats 2 | . 1 . 1 . . . . . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Traps Triggered 2 | . 1 . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Machines Disabled 4 | . . . 2 . 2 . . . . Max in Single Turn 2 | . . . 1 . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Machines Accessed 32 | . 3 5 5 8 7 . . 4 . Terminals 15 | . 3 3 3 4 2 . . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units 8 | . . . 2 4 2 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 96 | . 8 21 9 19 12 . . 27 . Successful 74 | . 5 15 7 15 5 . . 27 . Failed 22 | . 3 6 2 4 7 . . . . Catastrophic 3 | . . . 1 . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 44 | . 8 13 6 14 3 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 8 | . . 6 . . 2 . . . . Recycling Units 12 | . . . 3 5 4 . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 56 | . 5 8 4 10 2 . . 27 . Record 29 | . 3 5 2 7 1 . . 11 . Part Schematic 11 | . . . 1 1 . . . 9 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 2 | . 1 1 . . . . . . . Prototype ID Bank 5 | . . 1 . 1 . . . 3 . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 5 | . . 5 . . . . . . . Scan Component 3 | . . 3 . . . . . . . Repair 2 | . . 2 . . . . . . . Recycling Unit Hacks 10 | . . . 3 5 2 . . . . Report Inventory 8 | . . . 2 4 2 . . . . Retrieve Components 2 | . . . 1 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 2 4 3 5 4 . . . . Full Trace Events 5 | . . 1 1 1 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . 1 1 1 . . . 9 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . Time 68 | . . 68 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . 3 2 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . 96 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Active Infowar (turns) 3293 | . 134 724 137 . 1495 456 . . 347 Terrain 2110 | . 134 724 137 . 660 108 . . 347 Structural 1255 | . . . . . 907 348 . . . Robot Analysis Total 2 | . 1 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Turns Passed 6566 | 42 169 724 519 353 1885 973 413 143 1345 Spaces Moved 3350 | 32 117 410 273 287 973 612 214 76 356 Core 122 | 7 . . . . . . . . 115 Treads . | . . . . . . . . . . Legs 3228 | 25 117 410 273 287 973 612 214 76 241 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 190 190 120 Average Speed 163 | 106 120 120 120 120 146 149 190 190 352 Slowest Speed 700 | 190 120 120 120 120 190 190 190 190 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 27 43 54 68 29 77 48 68 50 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 34 | . . . . . 19 4 . . 11 Melee . | . . . . . . . . . . Projectile 34 | . . . . . 19 4 . . 11 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Dat Pro Total 3994 | 37 132 560 382 294 1268 640 216 75 390 Wait 249 | . 3 78 28 . 139 1 . . . Move 3341 | 31 116 409 272 286 972 611 213 75 356 Hop . | . . . . . . . . . . Pick Up 54 | . 3 14 7 2 26 2 . . . Fast Attach 14 | 6 1 . . 1 5 . . . 1 Attach 18 | . . 4 1 . 8 . . . 5 Detach . | . . . . . . . . . . Swap 52 | . 1 8 12 1 23 5 1 . 1 Drop 46 | . 1 6 12 3 20 4 . . . Fire 213 | . 7 41 45 1 75 17 2 . 25 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . 5 . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 43 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 15) 212 | -10/Materials | Entered another Materials area 212 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 370 | -9/Materials | Discovered new exit (range 9) 539 | -9/Materials | Repaired Imp. Aluminum Leg 576 | -9/Materials | Repaired Broken Aluminum Leg 663 | -9/Materials | Discovered new exit (range 12) 884 | -9/Materials | Build established: Scavenger-Mutant 915 | -9/Materials | Discovered new exit (range 11) 915 | -9/Materials | Discovered new exit (range 7) 936 | -9/Materials | Entered Storage 1419 | -9/Storage | Used back door to open Recycling access 1419 | -9/Storage | Discovered new exit (range 5) 1455 | -9/Storage | Entered Recycling 1720 | -9/Recycling | Build established: Mutant 1768 | -9/Recycling | Discovered new exit (range 16) 1808 | -9/Recycling | Entered Factory 1808 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2111 | -7/Factory | Build established: Tank 2841 | -7/Factory | Lost 3 parts (1p1u1w) 2860 | -7/Factory | Garrison activated, responded to threat 3099 | -7/Factory | Build established: Skirmisher 3646 | -7/Factory | Lost 3 parts (1p2n) 3654 | -7/Factory | Discovered new exit (range 15) 3693 | -7/Factory | Entered Lower Caves 3977 | -7/Lower Caves | Learned 4 Factory zone layouts 4137 | -7/Lower Caves | Spotted B-75 Beast 4138 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4180 | -7/Lower Caves | Destroyed B-75 Beast 4544 | -7/Lower Caves | Build established: Skirmisher 4654 | -7/Lower Caves | Discovered new exit (range 7) 4666 | -7/Lower Caves | Entered another Lower Caves area 4783 | -7/Lower Caves | Learned Factory emergency access door positions 4955 | -7/Lower Caves | Encountered a Warlord checkpoint 4963 | -7/Lower Caves | Build established: Tank 4996 | -7/Lower Caves | Learned Factory stockpile data 5056 | -7/Lower Caves | Discovered new exit (range 10) 5079 | -7/Lower Caves | Entered Data Miner 5079 | -7/Data Miner | Discovered new exit (range 6) 5116 | -7/Data Miner | Met Data Miner 5148 | -7/Data Miner | Learned location of Section 7 (-2) 5148 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5178 | -7/Data Miner | Received God Mode back door access code from Data Miner 5222 | -7/Data Miner | Entered Proximity Caves 5423 | -6/Proximity Caves | Lost 3 parts (2n1w) 5730 | -6/Proximity Caves | Build established: Skirmisher 6101 | -6/Proximity Caves | Build established: Tank 6529 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6549 | -6/Proximity Caves | Core integrity fell below 50% 6559 | -6/Proximity Caves | Discovered new exit (range 12) 6562 | -6/Proximity Caves | Core integrity fell below 20% 6567 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06544_ Slug penetrates Y-64 Sentinel. 06545_ Penetrated by Slug. 06547_ Slug penetrates Y-64 Sentinel. 06548_ Gauss Rifle destroyed. 06550_ Destroyed VTOL Module. 06550_ S-27 Virus knocked back. 06550_ Penetrated by Slug. 06553_ Adv. Heat Sink fries itself beyond repair. 06553_ Mni. Assault Cannon destroyed. 06556_ Slug penetrates G-50 Soldier. 06559_ Critical hit (Burn: +37). 06559_ EXIT=FOUND 06563_ Powered Hammer follow-up attack on Y-64 Sentinel. 06566_ G-50 Soldier Lgt. Angular Momentum Engine severed. 06566_ Scythe follow-up attack on G-50 Soldier. 06567_ Slug penetrates Storage Shell. 06567_ Storage Shell breached. 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