Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 03:27:26 Player: meta Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (9) 45 Value Destroyed (158) 158 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1303 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 100/100 System Corruption 24% Temperature Warm (107) Movement Treading (170) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Seismic Detector > --- WEAPON (2) ------- Hammer > --- INVENTORY (5) ---- Armored Treads Armored Treads Improved Grenade Launcher Concussive RPG (1) Concussive RPG (1) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit Sensor Array Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Improved Grenade Launcher Hammer > --- INVENTORY -------- Ion Engine Armored Treads Armored Treads Aluminum Leg Aluminum Leg Seismic Detector Mining Laser Mining Laser [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Hammer Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 19 | 7 2 3 7 Power 3 | 1 . 1 1 Engine 2 | 1 . . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 4 | 2 . . 2 Treads 2 | . . . 2 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 . 1 3 Device 4 | 1 . 1 2 Storage 1 | 1 . . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 2 1 1 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon 2 | . 1 . 1 Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . . 8 Power 2 | . . . 2 Propulsion . | . . . . Utility 4 | . . . 4 Weapon 2 | . . . 2 Highest Loss Streak 8 | . . . 8 To Critical Strikes . | . . . . Average Backups 5 | . 4 8 6 Power . | . 1 1 . Propulsion 1 | . . 2 2 Utility 1 | . 1 3 . Weapon 1 | . 1 2 1 Tool/Special . | . . . . Unused Backups 8 | . 2 . 6 Power 1 | . 1 . . Propulsion 4 | . . . 4 Utility 1 | . 1 . . Weapon . | . . . . Tool/Special 2 | . . . 2 Average Slot Usage (%) 93 | . 100 100 85 Engine 6 | . 14 3 . Core 4 | . . 10 7 Treads 9 | . . . 19 Leg 15 | . 28 28 1 Device 16 | . 14 14 19 Storage 11 | . 14 14 9 Processor 3 | . . . 7 Energy Gun 2 | . 4 . . Ballistic Gun 4 | . 11 . . Launcher 4 | . . 10 7 Special Weapon 1 | . 2 3 . Impact Weapon 10 | . 9 14 11 Peak Build Rating 20 | 9 9 13 20 Average Rating 12 | 5 8 12 16 On Entrance 7 | . 9 9 13 Naked Turns . | . . . . Heaviest Build 22 | 15 15 21 22 Greatest Support 40 | 20 20 20 40 Greatest Overweight (x) 7 | . . 1 7 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 2 8 8 8 Average Carried 5 | . 4 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 8 5 Class Distribution -------------------- 70% | Mutant 29% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Assassin | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 421 | 276 65 40 40 Remotely . | . . . . Salvage Created 249 | 82 142 . 25 Parts 18 | 6 11 . 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 5 | . 5 . . Melee 1 | . 1 . . Guns 4 | . 4 . . Classes Destroyed 6 | 2 3 . 1 Worker 1 | . . . 1 Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 2 | . 2 . . Best Kill Streak 3 | 1 3 . 1 Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 1 | 1 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . 1 . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 15 | . 15 . . Missed 5 | . 5 . . Hits 10 | . 10 . . Projectile 10 | . 10 . . Damage Taken 1563 | . 90 . 1473 Core 427 | . 16 . 411 Absorbed by Shields . | . . . . Core Remaining (%) 96 | 100 . 93 . Volleys Fired 21 | 7 11 . 3 Largest 2 | 2 1 . 1 Hottest 100 | 60 100 . 100 Shots Fired 28 | 14 11 . 3 Gun 24 | 14 10 . . Cannon . | . . . . Launcher . | . . . . Special 4 | . 1 . 3 Kinetic 17 | 7 10 . . Thermal 4 | . 1 . 3 Explosive . | . . . . Electromagnetic 7 | 7 . . . Robot Hit Streak 4 | 4 2 . . Robot Miss Streak 4 | 4 1 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 16 | 8 7 . 1 Core Hits 11 | 3 7 . 1 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Smash 1 | . 1 . . Melee Attacks 6 | . 2 . 4 Impact 6 | . 2 . 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 274 | 105 125 . 44 Guns 194 | 105 89 . . Cannons . | . . . . Explosions . | . . . . Melee 80 | . 36 . 44 Ramming . | . . . . Kinetic 142 | 53 89 . . Thermal . | . . . . Explosive . | . . . . Electromagnetic 52 | 52 . . . Impact 80 | . 36 . 44 Slashing . | . . . . Piercing . | . . . . Highest Corruption 24 | . . . 24 Average Corruption 21 | . . . 21 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 107 | . 20 . 107 Average Temperature 18 | . 10 . 21 Received Heat Transfer 18 | . 18 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 95 | 5 95 16 5 Initial 16 | . . 16 . Average 14 | . 34 4 . Influence Increases 179 | 10 148 . 21 Destroy 0b10 Robot/C 100 | . 100 . . Destroy 0b10 Robot/NC 20 | 10 5 . 5 Destroy Leader 12 | . 12 . . Disable Machine 45 | . 30 . 15 Destroy Structure 2 | . 1 . 1 Influence Decreases 179 | 10 105 43 21 Entered New Map 27 | . . 27 . Time Decay 152 | 10 105 16 21 Squads Dispatched 3 | . . 1 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 6 | . 6 . . Peak Tracking Total 3 | . 3 . . Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . 2 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 1 | . . 1 . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 1 | . . 1 . Successful 1 | . . 1 . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . . 1 . Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1043 | 25 444 97 477 Sensors 346 | . . . 346 Terrain 922 | 25 444 97 356 Seismic 135 | . . . 135 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1138 | 120 444 98 476 Spaces Moved 557 | 77 311 55 114 Core 9 | 8 . . 1 Treads 99 | . . . 99 Legs 449 | 69 311 55 14 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 170 Average Speed 135 | 112 120 169 175 Slowest Speed 400 | 120 120 190 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 1 | . . . 1 Cave-ins Triggered 6 | . . . 6 Exploration Rate (%) 15 | 6 40 12 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . 1 . 4 Terrain Destroyed 5 | . 1 . 4 Melee 2 | . 1 . 1 Projectile 3 | . . . 3 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 897 | 92 368 61 376 Wait 263 | . 26 . 237 Move 553 | 76 310 54 113 Hop . | . . . . Pick Up 16 | 2 10 . 4 Fast Attach 11 | 7 . 2 2 Attach 8 | . 3 . 5 Detach 5 | . 2 1 2 Swap 2 | . . 1 1 Drop 11 | . 4 3 4 Fire 21 | 7 11 . 3 Melee 6 | . 2 . 4 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 1 | . . . 1 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 7) 565 | -10/Materials | Entered Mines 572 | -10/Mines | Met a Derelict shopkeep closing up shop 646 | -10/Mines | Discovered new exit (range 9) 663 | -10/Mines | Entered Materials 663 | -9/Materials | Evolved 2 slots: Utility x2 962 | -9/Materials | Build established: Assassin 1002 | -9/Materials | Crushed by falling debris 1003 | -9/Materials | System corruption reached 10% 1009 | -9/Materials | Crushed by falling debris 1019 | -9/Materials | Crushed by falling debris 1019 | -9/Materials | Core integrity fell below 50% 1047 | -9/Materials | Crushed by falling debris 1069 | -9/Materials | Crushed by falling debris 1069 | -9/Materials | Core integrity fell below 20% 1100 | -9/Materials | Lost 8 parts (2p4u2w) 1140 | -9/Materials | Crushed by falling debris 1140 | -9/Materials | Smashed by cave-in Last Messages --------------- 01019_ The unstable cave ceiling collapses. 01019_ Crushed by falling debris. 01019_ Mining Laser destroyed. 01019_ System corrupted by crushing effect (+5). 01019_ Imp. Terrain Scanner destroyed. 01019_ System corrupted by crushing effect (+2). 01047_ The unstable cave ceiling collapses. 01047_ Crushed by falling debris. 01047_ Ion Engine destroyed. 01047_ System corrupted by crushing effect (+2). 01069_ The unstable cave ceiling collapses. 01069_ Crushed by falling debris. 01069_ Sml. Storage Unit destroyed. 01069_ System corrupted by crushing effect (+2). 01080_ >VO64BTCS4W94OCMTX&T>TTB2=,CQ>F 01096_ System corrupted: Matter fused (-9). 01124_ System corrupted: Matter fused (-5). 01139_ System corrupted: Heat flow error (+135). 01140_ The unstable cave ceiling collapses. 01140_ Crushed by falling debris. 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