Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.17 @ 18:07:39 // AFD2020/Player2 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (97) 485 Value Destroyed (3550) 3550 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2803) 2803 TOTAL SCORE: 10498 Bonus ------- High Alert Combat Kills 663 Follower Combat Kills 1666 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -426 Cogmind --------- Core Integrity 330/850 Matter 152/300 Energy 230/300 System Corruption 0% Temperature Cool (619) Movement Treading (245) Ox5 Location -6/Garrison Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Armored Treads Advanced Treads > --- UTILITY (10) ----- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Insulated Plating Relay Coupler [Grunt] (27) > --- WEAPON (2) ------- Flak Gun Flak Cannon > --- INVENTORY (26) --- Improved Deuterium Engine Advanced Treads Advanced Treads Compact Wheel High-capacity Storage Unit Advanced Visual Processing Unit System Shield Relay Coupler [NC] (33) Relay Coupler [Swarmer] (43) Relay Coupler [Swarmer] (43) Relay Coupler [Swarmer] (39) Relay Coupler [Grunt] (30) Relay Coupler [Grunt] (28) Relay Coupler [Brawler] (28) Relay Coupler [Brawler] (31) Relay Coupler [Sentry] (23) Relay Coupler [Hunter] (19) Heavy EM Shotgun Plasma Cannon Enhanced Autogun Shock Bomb Launcher Improved Datajack Chainsword Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- Plasma Cannon Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Advanced Treads Compact Wheel High-capacity Storage Unit Advanced Visual Processing Unit Insulated Plating System Shield Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Brawler] Relay Coupler [Sentry] Relay Coupler [Hunter] Heavy EM Shotgun Enhanced Autogun Flak Gun Shock Bomb Launcher Improved Datajack Chainsword [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Plasma Cannon Energy Gun Heavy EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 2 . 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . 2 2 2 . 2 . Weapon . | . . . . . . . . Parts Attached 77 | 3 5 16 28 8 10 1 6 Power 9 | . . 3 5 . . 1 . Engine 8 | . . 3 5 . . . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 17 | 2 1 5 4 2 2 . 1 Treads 11 | 1 1 3 2 2 1 . 1 Leg . | . . . . . . . . Wheel 6 | 1 . 2 2 . 1 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 2 3 8 3 2 . 4 Device 1 | . . . . 1 . . . Storage 6 | 1 2 . 2 . 1 . . Processor 4 | . . 1 2 1 . . . Hackware 1 | . . . . . . . 1 Protection 11 | . . 2 4 1 1 . 3 Artifact . | . . . . . . . . Weapon 28 | . 2 5 11 3 6 . 1 Energy Gun 6 | . 2 1 2 1 . . . Energy Cannon 4 | . . 1 2 . 1 . . Ballistic Gun 7 | . . 2 2 1 1 . 1 Ballistic Cannon 2 | . . . . 1 1 . . Launcher 5 | . . . 3 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . 1 2 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 3 1 . 1 . Parts Lost 12 | . 1 1 6 2 1 . 1 Power 1 | . . . 1 . . . . Propulsion 5 | . . 1 3 1 . . . Utility 2 | . . . 1 . . . 1 Weapon 4 | . 1 . 1 1 1 . . Highest Loss Streak 3 | . 1 1 3 2 1 . 1 Average Slot Usage (%) 97 | . 100 97 98 100 99 86 89 Engine 8 | . 14 11 8 7 7 4 . Treads 10 | . 14 13 9 8 14 6 7 Wheel 6 | . 14 8 6 5 . 6 4 Device 1 | . . . . 7 7 6 5 Storage 24 | . 28 22 26 23 23 20 20 Processor 16 | . . 9 17 23 23 20 15 Protection 8 | . . 9 9 7 7 6 10 Energy Gun 3 | . 14 7 2 3 . . . Energy Cannon 4 | . . 3 4 7 5 6 5 Ballistic Gun 6 | . 14 11 6 . 1 . . Slashing Weapon 1 | . . . 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 126 | 14 70 83 110 111 111 111 126 Greatest Support 48 | 20 16 40 40 48 48 16 16 Greatest Overweight (x) 7 | . 4 4 6 6 6 6 7 Average Overweight (x) 4 | . 2 2 4 5 2 6 6 Largest Inventory Capacity 26 | 8 20 20 26 26 26 26 26 Average Capacity 24 | 7 18 20 25 26 26 26 26 Most Carried 26 | 8 16 20 26 26 26 26 26 Average Carried 23 | 6 12 19 25 25 25 26 25 Final Capacity 26 | 8 20 20 26 26 26 26 26 Final Carried 26 | 8 16 20 26 25 26 26 23 Class Distribution -------------------- 87% | Hauler-Mutant 10% | Bothacker-Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Matter Collected 1665 | 235 70 488 508 146 143 47 28 Remotely . | . . . . . . . . Salvage Created 4188 | 110 195 967 1517 772 351 155 121 Parts 207 | 8 10 49 87 27 16 3 7 Haulers Intercepted 9 | . 1 3 5 . . . . Recyclers Shooed 7 | . 1 5 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 72 | . 5 14 26 14 8 . 5 Guns 31 | . 5 12 11 3 . . . Cannons 31 | . . 2 10 8 6 . 5 AOE 10 | . . . 5 3 2 . . Classes Destroyed 14 | 2 3 2 4 1 1 . 1 Worker 6 | . . 2 4 . . . . Tunneler 1 | 1 . . . . . . . Hauler 9 | . 1 3 5 . . . . Recycler 7 | 1 . 3 1 1 . 1 . Operator 1 | . . . 1 . . . . Watcher 1 | . . . 1 . . . . Swarmer 18 | . 3 2 7 1 2 . 3 Grunt 34 | . 2 10 9 9 3 . 1 Brawler 3 | . . . 2 1 . . . Duelist 1 | . . . . 1 . . . Protector 1 | . . . 1 . . . . Sentry 13 | . . 2 7 2 2 . . Hunter 1 | . . . . . 1 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 5 | 1 4 5 4 5 2 1 3 Combat Bots Only 5 | . 3 5 4 5 2 . 3 Max Kills in Single Turn 2 | 1 1 2 2 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 2 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Damage Taken 4316 | . 344 542 1063 724 435 . 1208 Core 561 | . 82 63 150 129 15 . 122 Absorbed by Shields 25 | . . . . . 25 . . Core Remaining (%) 64 | 100 60 56 33 . 72 . . Volleys Fired 240 | 5 25 72 68 29 20 2 19 Largest 2 | 2 2 2 2 2 2 1 2 Hottest 130 | 70 70 91 116 130 124 80 124 Shots Fired 462 | 10 50 139 133 56 37 2 35 Gun 291 | 10 50 127 83 18 . . 3 Cannon 149 | . . 12 41 38 24 2 32 Launcher 22 | . . . 9 . 13 . . Special . | . . . . . . . . Kinetic 208 | 5 25 77 65 12 5 . 19 Thermal 199 | 5 25 62 41 29 19 2 16 Explosive . | . . . . . . . . Electromagnetic 55 | . . . 27 15 13 . . Robot Hit Streak 21 | 8 20 16 14 21 17 3 11 Robot Miss Streak 6 | 1 2 3 3 2 2 . 6 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 348 | 8 39 106 94 49 23 2 27 Core Hits 221 | 3 17 40 64 47 19 2 29 Critical Hits 6 | . . 4 2 . . . . Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed 4 | . . 3 1 . . . . Melee Attacks 20 | . . 4 15 . 1 . . Impact . | . . . . . . . . Slashing 20 | . . 4 15 . 1 . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . 1 3 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7929 | 74 398 1562 2928 1493 724 48 702 Guns 3091 | 74 398 1300 920 343 . . 56 Cannons 3022 | . . 187 829 898 414 48 646 Explosions 1383 | . . . 821 252 310 . . Melee 433 | . . 75 358 . . . . Ramming . | . . . . . . . . Kinetic 2368 | 25 148 788 600 305 82 . 420 Thermal 3475 | 49 250 699 928 887 332 48 282 Explosive 194 | . . . 194 . . . . Electromagnetic 1459 | . . . 848 301 310 . . Impact . | . . . . . . . . Slashing 433 | . . 75 358 . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 99 | . . 50 28 1 20 . . Projectiles 21 | . . . . 1 20 . . Explosions 28 | . . . 28 . . . . Melee 50 | . . 50 . . . . . Knockbacks 14 | . . . . 8 3 . 3 Impact . | . . . . . . . . Kinetic 13 | . . . . 7 3 . 3 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 19 | . . . 7 . 12 . . Shots 2 | . . . 1 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 619 | 50 157 206 224 171 42 . 619 Average Temperature 75 | 25 76 72 60 48 10 . 241 Received Heat Transfer 1581 | . 171 264 396 291 102 . 357 Effects 8 | . . . . . . . 8 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . 4 2 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . 2 2 1 1 1 . . Heat Transferred 6770 | 148 740 1822 1360 1450 600 100 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . 2 2 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Peak Influence 1191 | 10 279 566 912 871 1191 631 773 Average Influence 494 | 4 111 274 472 655 956 628 571 Maximum Alert Level 4 | . 1 2 3 3 4 2 3 Low Security (%) 13 | 100 77 26 7 . . . . Level 1 33 | . 22 59 46 . . . . Level 2 25 | . . 13 18 53 14 100 86 Level 3 25 | . . . 27 46 68 . 13 Level 4 1 | . . . . . 17 . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 5 6 4 . . . Investigation 5 | . . 2 2 1 . . . Extermination . | . . . . . . . . Reinforcement 5 | . . 3 1 1 . . . Assault 3 | . . . 3 . . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Distress Signals 4 | . . 1 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 12 40 69 20 13 1 26 Peak Tracking Total 12 | . 5 12 6 5 4 1 12 Tactical Retreats 6 | . . 1 4 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Traps Triggered 9 | . 1 1 1 . 6 . . Indirectly 1 | . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Disabled 17 | . . 1 9 2 3 . 2 Max in Single Turn 2 | . . 1 2 1 1 . 1 Garrison Relay 3 | . . . . . 2 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Accessed 27 | . 4 8 10 2 . 3 . Terminals 20 | . 4 5 9 1 . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . . 1 . . . 1 . Scanalyzers 2 | . . 1 1 . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 85 | . 17 27 32 3 . 6 . Successful 50 | . 10 18 17 2 . 3 . Failed 34 | . 7 9 14 1 . 3 . Catastrophic 4 | . 1 2 1 . . . . Database Lockouts 1 | . . . 1 . . . . Manual 49 | . 11 15 17 2 . 4 . Terminals 71 | . 17 20 28 2 . 4 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 2 | . . 1 . . . 1 . Scanalyzers 8 | . . 4 4 . . . . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 21 | . 7 5 9 . . . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . 3 . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . . . 2 . . . . Unreport Threat 8 | . 1 3 4 . . . . Locate Traps 3 | . 1 1 1 . . . . Hauler Manifests 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . 1 . . . 1 . Retrieve Components 2 | . . 1 . . . 1 . Scanalyzer 8 | . . 4 4 . . . . Insert Component 4 | . . 2 2 . . . . Analyze 4 | . . 2 2 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 15 | . 3 6 4 1 . 1 . Terminals 15 | . 3 6 4 1 . 1 . Track 6 | . 1 4 1 . . . . Botnet 9 | . 2 2 3 1 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 24 | . 4 7 10 1 . 2 . Full Trace Events 2 | . . 2 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 1 2 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 13 | . . 10 . . . 3 . Parts Scanalyzed 4 | . . 2 2 . . . . Part Schematics Acquired 4 | . . 2 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 15 | . . . . . 10 . 5 Machine Destruction 15 | . . . . . 10 . 5 Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total Allies 1 | . 1 . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 Highest-Rated Group 104 | . 58 69 83 92 93 101 104 Highest-Rated Ally 104 | . 58 69 83 92 93 101 104 Total Orders . | . . . . . . . . Ally Attacks 190 | . 21 45 70 18 23 . 13 Total Damage 7271 | . 236 1146 2740 797 535 11 1806 Kills 82 | . 5 22 33 8 5 . 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Turns Passed 6643 | 64 442 971 3279 645 680 363 199 Spaces Moved 3266 | 40 237 438 1681 300 289 204 77 Core . | . . . . . . . . Treads 830 | . . 112 412 52 254 . . Legs 11 | 11 . . . . . . . Wheels 2425 | 29 237 326 1269 248 35 204 77 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 100 100 120 120 160 160 160 160 Average Speed 165 | 105 129 146 172 168 199 160 160 Slowest Speed 270 | 120 140 200 270 210 205 160 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 44 58 99 8 50 8 27 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . 3 12 . . . . Terrain Destroyed 43 | . . 3 34 5 1 . . Melee 15 | . . 3 12 . . . . Projectile 6 | . . . 6 . . . . AOE 22 | . . . 16 5 1 . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total 4058 | 53 326 632 1948 387 355 238 119 Wait 300 | . 49 73 89 39 8 30 12 Move 3261 | 39 236 437 1680 300 288 204 77 Hop . | . . . . . . . . Pick Up 80 | 3 9 15 35 6 10 . 2 Fast Attach 20 | 2 2 5 8 1 . 1 1 Attach 22 | 1 1 2 7 4 4 . 3 Detach 5 | 1 . . 2 . 1 . 1 Swap 35 | . 2 9 13 3 6 . 2 Drop 66 | 2 2 15 31 5 8 1 2 Fire 240 | 5 25 72 68 29 20 2 19 Melee 20 | . . 4 15 . 1 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 9 | . . . . . 9 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 65 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 13) 406 | -10/Materials | Discovered new exit (range 16) 424 | -10/Materials | Build established: Hauler-Mutant 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Accompanied by 1 ally 507 | -9/Materials | Evolved 2 slots: Utility x2 1093 | -9/Materials | Repaired Med. Armor Plating 1401 | -9/Materials | Discovered new exit (range 12) 1478 | -9/Materials | Entered another Materials area 1478 | -8/Materials | Accompanied by 1 ally 1478 | -8/Materials | Evolved 2 slots: Utility x2 1771 | -8/Materials | Lost 3 parts (1p1n1u) 2253 | -8/Materials | Discovered new exit (range 12) 2733 | -8/Materials | Central database locked down 2860 | -8/Materials | Discovered new exit (range 16) 3273 | -8/Materials | Discovered new exit (range 16) 3478 | -8/Materials | First assault squad dispatched 3544 | -8/Materials | Core integrity fell below 50% 3711 | -8/Materials | Discovered new exit (range 15) 4757 | -8/Materials | Entered Factory 4757 | -7/Factory | Accompanied by 1 ally 4757 | -7/Factory | Evolved 2 slots: Utility x2 5272 | -7/Factory | Garrison activated, responded to threat 5402 | -7/Factory | Identified exit to Garrison 5402 | -7/Factory | Entered Garrison 5402 | -7/Garrison | Accompanied by 1 ally 5498 | -7/Garrison | Triggered checkpoint 5545 | -7/Garrison | Garrison Relay disabled 5677 | -7/Garrison | Triggered checkpoint 5716 | -7/Garrison | Triggered checkpoint 5872 | -7/Garrison | Discovered new exit (range 14) 5911 | -7/Garrison | Installed Relay Interface Framework 5956 | -7/Garrison | Triggered checkpoint 6004 | -7/Garrison | Garrison Relay disabled 6082 | -7/Garrison | Entered Factory 6082 | -6/Factory | Accompanied by 1 ally 6082 | -6/Factory | Evolved 2 slots: Utility x2 6218 | -6/Factory | Build established: Bothacker-Mutant 6445 | -6/Factory | Identified exit to Garrison 6445 | -6/Factory | Entered Garrison 6445 | -6/Garrison | Accompanied by 1 ally 6479 | -6/Garrison | Triggered checkpoint 6519 | -6/Garrison | Garrison Relay disabled 6584 | -6/Garrison | Triggered checkpoint 6584 | -6/Garrison | Spotted B-75 Beast 6586 | -6/Garrison | Triggered checkpoint 6600 | -6/Garrison | Triggered checkpoint 6610 | -6/Garrison | Destroyed B-75 Beast 6610 | -6/Garrison | Triggered checkpoint 6642 | -6/Garrison | Core integrity fell below 50% 6644 | -6/Garrison | Self-destructed Last Messages --------------- 06635_ Player 2 removes Energy Well. 06635_ G-50 Soldier knocked back. 06638_ Player 2 attaches Energy Well. 06639_ Player 2 removes Energy Well. 06640_ Power failure, Enh. Nuclear Core shutdown. 06640_ Overheating: Matter decay (-26). 06640_ Player 2 removes Hcp. Storage Unit. 06640_ Player 2 drops Hcp. Storage Unit. 06641_ Adv. Targeting Computer permanently disabled. 06641_ Overheating: Short circuit. 06641_ Player 2 removes Hcp. Storage Unit. 06641_ Player 2 drops Hcp. Storage Unit. 06642_ Arm. Treads permanently disabled. 06642_ Overheating: Short circuit. 06642_ Player 2 attaches Energy Well. 06643_ Overheating: Energy bleed (-59). 06643_ Player 2 attaches Shotgun. 06644_ Overheating: System interference. 06644_ Flak Gun temporarily disabled. 06644_ Flak Cannon temporarily disabled. Map ----- +----------------------------------------------------+ | ????????????????????# !"#????????????????????????? | | ????????????????????# #"#????????????????????????? | | ????????????????????# ###????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ??????????????????### #??????????????????????????? | | #####?????????????# = #??????????????????????????? | | # #?????????????# =#??????????????????????????? | | # ###########???#[ *#??????????????????????????? | | # #???###[#??????????????????????????? | | # #?????# #??????????????????????????? | | ############ ####### #??????????????????????????? | | ???????????# %= #??????????????????????????? | | ???????????# ####"####??????????????????????????? | | ???????????# #??# #?????????????????????????????? | | ???????????# #??# #?????????????????????????????? | | ???????????# #??# #?????????????????????????????? | | ???????????# #### ######????????????????????????? | | ???????????# # #????????????????????????? | | ???????????# #### #### #????????????????????????? | | ???????????# #??# #??# #???####?????????????????? | | ???????????# #??# #??# #?? = #????#????????????? | | ???????????# #??# #?##g ##%*% # #????????????? | | ???????????# #??#+###@!% % #????????????? | | ???????????# @/ [ + ????????? | | ???????????# !g % + ????????? | | ???????????########### % # ##???????????? | | ?????????????????????# %g # #????????????? | | ???????????????????? g % %= #??????????? | | ???????????????????# gg! = #??????????? | | ???????????????????# [%! C ??????????? | | ???????????????????# = C#??????????? | | ???????????????????### # g # ##???????????? | | ????????????????????? Y ? ## %#????????????? | | ????????????????????? ? ? ^ ????????????? | | ???????????????????? ? ? ????????????? | | ????????????????????# ? ????????????????? | | ????????????????????###g ? ##????????????????? | | ??????????????????????# #?? ???????????????????? | | ???????????????????????l ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Slots Evolved 8 | . 2 2 2 . 2 . . Power 1 | . 1 . . . . . . Propulsion 2 | . 1 . . . 1 . . Utility 3 | . . 1 2 . . . . Weapon 2 | . . 1 . . 1 . . Parts Attached 109 | . 13 23 33 8 3 5 24 Parts Lost 36 | . . 4 4 . . . 28 Damage Taken 5950 | . 79 495 1224 315 401 . 3436 Core 790 | . 16 113 217 17 29 . 398 Player 2/Cogmind (%) 58 | . 16 64 59 11 65 . 76 Absorbed by Shields 45 | . . . . . 45 . . Damage Inflicted 7271 | . 236 1146 2740 797 535 11 1806 Player 2/Cogmind (%) 47 | . 37 42 48 34 42 18 72 Combat Hostiles Destroyed 60 | . 3 14 25 4 5 . 9 Player 2/Cogmind (%) 45 | . 37 50 49 22 38 . 64 Game ------ Seed FissionIntegratedInsulator Manual? 0 Play Time 01:33:03 Cumulative 743.7 hours Start 2020.04.17 @ 16:05:13 End 2020.04.17 @ 18:07:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 26 Types 19/1/3/3/0/0/0 Lore% 67 Gallery% 85 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 161563df-68fe-418b-a671-279fb14491d8