Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 00:01:43

Player: CONM

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (107)     535
Value Destroyed (3808)     3808
Prototype IDs (10)         200
Alien Tech Used (1)        200
Bonus (430)                430
              TOTAL SCORE: 11273

 Bonus
-------
High Alert Combat Kills    68
Follower Combat Kills      62
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1300
Matter                     51/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (33)
Movement                   Core (50)
Location                   -3/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Wheel
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Improved Particle Charger
  Advanced Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
     Light Particle Reactor
>          --- PROPULSION -------
           Biometal Leg
           Biometal Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Targeting Computer
  Advanced Melee Analysis Suite
           Phase Armor
           System Shield
>          --- WEAPON -----------
           Matter Neutralizer
           Micro-nuke Launcher
     Heavy Pick
>          --- INVENTORY --------
   Compact Wheel
           Antigrav System
  Improved Linear Gravjet
  Advanced Weight Redist. System
  Advanced Weight Redist. System
  Improved Particle Charger
  Hardened Light Armor Plating
  Advanced Hardlight Generator
[Rating: 92]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Biometal Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Impulse Thruster
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
  Artifact                 Phase Armor
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Matter Neutralizer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Junk Cannon
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Slots Evolved              14   | .   .   2   2   .   .   .   4   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   .   .   .   2   1   1   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             136  | 8   3   11  20  9   9   4   19  15  1   1   14  14  8   
  Power                    18   | 1   1   1   2   .   2   1   1   1   .   .   1   5   2   
    Engine                 6    | 1   1   .   1   .   2   .   1   .   .   .   .   .   .   
    Core                   6    | .   .   1   1   .   .   1   .   1   .   .   .   2   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   1   3   2   
  Propulsion               38   | 3   .   2   7   4   2   .   4   4   1   1   4   4   2   
    Treads                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   4   .   .   .   .   2   
    Wheel                  12   | 3   .   2   3   .   2   .   2   .   .   .   .   .   .   
    Hover                  15   | .   .   .   4   4   .   .   1   .   .   .   4   2   .   
    Flight                 4    | .   .   .   .   .   .   .   .   .   1   1   .   2   .   
  Utility                  31   | 2   .   4   3   1   2   2   4   3   .   .   7   2   1   
    Device                 13   | 1   .   .   2   .   .   1   2   2   .   .   4   1   .   
    Storage                4    | 1   .   1   .   .   .   .   1   .   .   .   1   .   .   
    Processor              6    | .   .   1   1   .   1   .   1   .   .   .   1   1   .   
    Hackware               4    | .   .   1   .   1   .   .   .   1   .   .   1   .   .   
    Protection             3    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   49   | 2   2   4   8   4   3   1   10  7   .   .   2   3   3   
    Energy Gun             8    | 1   .   .   .   .   .   .   3   3   .   .   .   1   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   .   .   1   1   1   
    Ballistic Gun          6    | 1   .   2   1   .   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   1   1   3   .   .   .   2   1   .   .   1   .   .   
    Launcher               10   | .   .   .   .   2   1   .   4   2   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   1   1   2   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   2   2   .   .   1   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   1   .   1   1   .   1   
Parts Lost                 71   | .   .   2   8   6   8   .   12  13  .   .   1   11  10  
  Power                    9    | .   .   1   .   .   1   .   1   1   .   .   .   3   2   
  Propulsion               32   | .   .   1   5   5   3   .   5   4   .   .   1   6   2   
  Utility                  15   | .   .   .   2   1   3   .   3   3   .   .   .   .   3   
  Weapon                   15   | .   .   .   1   .   1   .   3   5   .   .   .   2   3   
  Highest Loss Streak      8    | .   .   1   4   3   6   .   4   7   .   .   1   7   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     57   | .   100 92  83  91  43  49  65  39  3   5   26  47  49  
  Engine                   2    | .   14  .   6   .   2   .   3   .   .   .   .   .   .   
  Core                     2    | .   .   7   1   8   .   5   1   .   .   .   .   1   .   
  Wheel                    11   | .   28  21  15  .   8   18  17  .   .   .   .   .   .   
  Hover                    3    | .   .   .   8   33  5   .   .   2   .   .   6   10  .   
  Device                   7    | .   14  11  15  9   2   5   11  5   .   .   8   11  .   
  Storage                  7    | .   14  11  9   9   9   9   6   4   .   .   4   4   4   
  Processor                6    | .   .   3   .   9   7   9   8   10  .   .   1   5   8   
  Hackware                 2    | .   .   8   9   8   .   .   .   3   .   .   3   4   3   
  Protection               1    | .   .   7   .   .   .   2   1   .   .   .   .   .   .   
  Energy Gun               1    | .   3   .   .   .   .   .   5   1   .   .   .   1   .   
  Ballistic Gun            2    | .   14  10  1   .   5   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   1   11  11  .   .   .   2   1   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   1   12  2   .   .   .   .   .   .   .   3   
Peak Build Rating          92   | 7   8   16  34  35  24  23  44  52  8   19  64  76  92  
  Average Rating           23   | 4   7   13  22  30  11  13  34  28  5   9   28  55  68  
  On Entrance              16   | .   7   8   13  34  24  9   17  19  1   8   9   63  23  
Naked Turns                57   | .   .   .   .   .   .   .   .   17  39  .   .   .   1   
Heaviest Build             100  | 11  15  35  41  32  41  33  53  49  .   .   43  43  100 
  Greatest Support         65   | 26  20  32  64  32  32  32  56  65  7   7   43  53  56  
  Greatest Overweight (x)  13   | .   .   3   12  1   13  1   3   9   .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  15  15  15  15  15  5   5   10  10  10  
  Average Capacity         13   | 6   8   12  15  15  15  15  15  14  5   5   9   10  9   
  Most Carried             15   | 4   8   11  15  15  12  15  15  15  5   5   10  10  10  
  Average Carried          11   | 2   7   9   10  13  9   13  13  12  5   4   8   7   7   
  Final Capacity           15   | 8   8   15  15  15  15  15  15  5   5   5   10  10  5   
  Final Carried            14   | 4   8   11  14  11  10  14  14  5   5   5   9   9   5   

 Class Distribution 
--------------------
 89% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -8/Recycling
 Mutant | -8/Scraptown
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -4/Factory
 Mutant | -4/Waste
 Mutant | -4/Factory
 Mutant | -3/Research
 Mutant | -3/Quarantine

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Matter Collected           2481 | 216 102 383 418 179 159 86  111 486 .   .   215 57  69  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3715 | 13  104 563 350 586 393 .   712 693 .   .   .   113 188 
  Parts                    188  | 4   8   34  24  47  16  .   17  26  .   .   .   7   5   
Haulers Intercepted        3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           7    | .   .   .   .   .   2   .   1   4   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Combat Hostiles Destroyed  75   | .   4   14  7   13  4   .   14  12  .   .   .   3   4   
  Melee                    6    | .   .   1   .   5   .   .   .   .   .   .   .   .   .   
  Guns                     17   | .   4   6   .   .   2   .   2   2   .   .   .   1   .   
  Cannons                  23   | .   .   7   7   .   .   .   2   4   .   .   .   2   1   
  AOE                      25   | .   .   .   .   8   2   .   9   3   .   .   .   .   3   
Classes Destroyed          15   | 1   3   4   2   3   1   .   .   .   .   .   .   .   1   
  Worker                   8    | .   .   .   4   1   .   .   1   2   .   .   .   .   .   
  Builder                  8    | .   .   .   2   1   .   .   2   2   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   1   3   .   1   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  10   | .   3   .   .   4   .   .   .   .   .   .   .   3   .   
  Grunt                    38   | .   1   5   4   5   .   .   11  9   .   .   .   .   3   
  Brawler                  3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   17   | .   .   7   2   4   1   .   2   .   .   .   .   .   1   
  Programmer               5    | .   .   .   .   .   1   .   1   3   .   .   .   .   .   
Best Kill Streak           16   | 1   2   8   5   16  5   .   7   5   .   .   .   2   4   
  Combat Bots Only         9    | .   2   8   5   9   4   .   7   3   .   .   .   2   4   
Max Kills in Single Turn   5    | 1   1   1   1   2   1   .   5   3   .   .   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   1   .   3   1   .   .   .   .   2   
  Melee                    1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Was  Fac  Res  Qua  
Hostile Shots Fired        987   | .    19   62   56   58   62   .    280  120  16   .    45   117  152  
  Missed                   324   | .    6    10   13   20   17   .    99   32   9    .    16   56   46   
Damage Taken               11477 | .    108  704  691  563  745  .    2060 1839 103  .    513  1354 2797 
  Core                     3443  | .    29   167  120  129  299  .    435  717  103  .    136  347  961  
  Absorbed by Shields      67    | .    .    .    .    .    3    .    .    .    .    .    64   .    .    
  Redirected to Core       575   | .    .    .    .    .    .    .    .    .    .    .    .    .    575  
  Regen/Repaired (Parts)   10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    
Core Remaining (%)         57    | 100  88   58   .    .    .    .    48   28   .    .    79   .    .    
Volleys Fired              246   | 2    12   43   30   14   23   .    39   60   .    .    2    13   8    
  Largest                  3     | 2    2    2    2    1    1    .    2    3    .    .    1    2    2    
  Hottest                  222   | 60   60   58   88   30   30   .    150  222  .    .    65   153  154  
Shots Fired                366   | 4    19   86   53   14   25   .    63   68   .    .    2    16   16   
  Gun                      170   | 4    18   43   2    .    23   .    36   35   .    .    .    9    .    
  Cannon                   159   | .    1    43   51   .    .    .    17   30   .    .    2    7    8    
  Launcher                 37    | .    .    .    .    14   2    .    10   3    .    .    .    .    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  226   | 2    13   86   53   .    23   .    17   27   .    .    2    3    .    
  Thermal                  103   | 2    6    .    .    .    .    .    36   38   .    .    .    13   8    
  Explosive                37    | .    .    .    .    14   2    .    10   3    .    .    .    .    8    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 3    7    13   6    5    6    .    11   12   .    .    11   15   13   
  Robot Miss Streak        5     | .    3    4    1    3    4    .    5    3    .    .    .    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           269   | 3    13   65   40   18   17   .    39   49   .    .    1    10   14   
  Core Hits                201   | 2    7    28   17   35   11   .    39   28   .    .    1    5    28   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         14    | .    .    2    2    3    1    .    3    3    .    .    .    .    .    
    Burn                   4     | .    .    .    .    .    .    .    3    1    .    .    .    .    .    
    Destroy                2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    1    2    .    .    .    .    2    .    .    .    .    .    
    Impale                 3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Melee Attacks              46    | .    9    3    11   13   .    .    1    .    .    .    .    2    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    9    3    8    .    .    .    .    .    .    .    .    .    .    
  Piercing                 26    | .    .    .    3    13   .    .    1    .    .    .    .    2    7    
  Sneak Attacks            11    | .    1    .    6    3    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11135 | 28   195  927  1237 1313 352  .    2879 2242 .    .    37   346  1579 
  Guns                     2110  | 28   104  416  .    .    236  .    488  708  .    .    .    130  .    
  Cannons                  2963  | .    .    480  866  .    .    .    321  735  .    .    37   216  308  
  Explosions               4949  | .    .    .    .    842  116  .    2036 791  .    .    .    .    1164 
  Melee                    1105  | .    91   31   371  471  .    .    34   .    .    .    .    .    107  
  Ramming                  8     | .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Kinetic                  3246  | 6    81   896  866  .    236  .    321  695  .    .    37   108  .    
  Thermal                  2657  | 22   23   .    .    .    .    .    971  1095 .    .    .    238  308  
  Explosive                4119  | .    .    .    .    842  116  .    1553 444  .    .    .    .    1164 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 438   | .    91   31   316  .    .    .    .    .    .    .    .    .    .    
  Piercing                 667   | .    .    .    55   471  .    .    34   .    .    .    .    .    107  
Highest Corruption         10    | .    .    .    .    .    4    .    6    10   .    .    .    .    .    
  Average Corruption       3     | .    .    .    .    .    3    .    1    6    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    .    .    .    16   .    3    12   .    .    .    .    .    
    Message Errors         6     | .    .    .    .    .    4    .    .    2    .    .    .    .    .    
    Matter Fused           8     | .    .    .    .    .    3    .    1    4    .    .    .    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    4    .    1    2    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            489   | .    33   .    122  26   15   .    105  160  .    .    .    6    22   
  Projectiles              47    | .    .    .    5    .    .    .    5    31   .    .    .    6    .    
  Explosions               270   | .    .    .    .    26   15   .    100  129  .    .    .    .    .    
  Melee                    172   | .    33   .    117  .    .    .    .    .    .    .    .    .    22   
Knockbacks                 34    | .    .    7    14   .    .    .    .    11   .    .    1    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  28    | .    .    5    11   .    .    .    .    10   .    .    1    1    .    
  Secondary                6     | .    .    2    3    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      276   | .    .    .    .    38   57   .    .    141  .    .    .    .    40   
  Shots                    9     | .    .    .    .    1    2    .    .    4    .    .    .    .    2    
  Rammed                   2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    
Targets Rammed             4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        419   | 20   40   57   309  9    264  .    419  282  .    .    2    175  13   
  Average Temperature      89    | 15   19   20   109  3    126  .    136  103  .    .    2    81   4    
  Received Heat Transfer   3043  | .    24   273  378  216  151  .    741  360  .    .    106  295  499  
  Effects                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Parts Melted             14    | .    .    .    .    .    .    .    7    7    .    .    .    .    .    
  Heat Transferred         4022  | 50   50   .    .    .    .    .    1600 1730 .    .    .    296  296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Peak Influence             687  | 5   151 398 344 687 306 .   378 300 236 112 185 499 416 
  Initial                  280  | .   3   63  148 94  267 .   .   101 132 82  78  91  280 
  Average                  204  | .   107 253 236 419 173 .   196 129 195 95  147 271 316 
Maximum Alert Level        2    | .   .   1   1   2   1   .   1   1   1   .   .   2   2   
  Low Security (%)         52   | 100 100 28  38  21  56  .   39  84  43  100 100 44  .   
  Level 1                  42   | .   .   71  61  26  43  .   60  15  56  .   .   29  99  
  Level 2                  4    | .   .   .   .   52  .   .   .   .   .   .   .   25  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   1   1   3   .   .   4   5   1   .   1   1   1   
  Investigation            2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   
  Reinforcement            11   | .   1   1   1   1   .   .   2   2   1   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Construction Impeded       4    | .   .   .   .   .   .   .   1   2   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Distress Signals           13   | .   2   2   1   2   .   .   1   1   .   .   2   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              214  | .   14  17  18  26  11  .   27  18  11  6   9   44  13  
  Peak Tracking Total      19   | .   6   4   6   8   4   .   8   5   6   6   8   19  11  
  Tactical Retreats        22   | .   1   .   1   2   3   .   5   .   2   .   2   6   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Traps Triggered            4    | .   .   .   .   1   .   .   2   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Machines Disabled          12   | .   .   .   .   1   .   .   4   5   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   1   .   .   2   2   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Machines Accessed          39   | .   .   5   1   6   8   8   2   2   1   .   2   2   2   
  Terminals                20   | .   .   3   1   5   5   .   1   1   1   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   1   .   .   1   .   .   1   .   .   1   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   
Total Hacks                114  | .   .   14  2   14  13  43  3   5   4   .   2   7   7   
  Successful               75   | .   .   6   1   6   8   43  1   1   3   .   1   2   3   
  Failed                   39   | .   .   8   1   8   5   .   2   4   1   .   1   5   4   
    Catastrophic           11   | .   .   1   .   2   2   .   2   2   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   10  2   7   7   .   .   .   .   .   .   6   .   
  Terminals                55   | .   .   11  2   13  9   .   2   1   4   .   1   6   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   2   .   .   2   .   .   4   .   .   1   1   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   1   .   .   .   .   .   1   
Terminal Hacks             60   | .   .   2   1   4   3   43  1   .   3   .   .   1   2   
  Record                   44   | .   .   .   .   .   2   38  .   .   3   .   .   .   1   
  Robot Analysis           5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   1   1   1   .   .   .   .   .   .   .   1   .   
  Registered Components    2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   1   .   .   2   .   .   1   .   .   1   1   .   
  Report Inventory         5    | .   .   1   .   .   1   .   .   1   .   .   1   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         6    | .   .   2   .   1   3   .   .   .   .   .   .   .   .   
  Terminals                6    | .   .   2   .   1   3   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   .   2   .   1   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   .   4   1   3   5   .   2   2   1   .   1   2   1   
  Full Trace Events        2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Total Allies               6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Largest Group            5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Highest-Rated Group      77   | .   .   .   .   .   77  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       27   | .   .   .   .   .   27  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   
  Total Damage             229  | .   .   .   .   .   229 .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua 
Robot Analysis Total       5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Was  Fac  Res  Qua  
Turns Passed               6765 | 86   313  587  462  257  919  1566 831  613  115  59   350  279  328  
Spaces Moved               6121 | 74   286  397  313  347  665  1493 593  334  264  126  585  464  180  
  Core                     216  | 1    .    .    8    .    60   .    .    45   76   .    .    2    24   
  Treads                   11   | .    .    .    .    .    .    .    11   .    .    .    .    .    .    
  Legs                     236  | .    .    .    .    .    .    .    .    80   .    .    .    .    156  
  Wheels                   3350 | 73   286  397  151  .    374  1493 576  .    .    .    .    .    .    
  Hover                    1587 | .    .    .    154  347  231  .    6    209  .    .    325  315  .    
  Flight                   721  | .    .    .    .    .    .    .    .    .    188  126  260  147  .    
  Fastest Speed            36   | 50   80   80   48   48   52   100  93   50   40   40   40   36   50   
  Average Speed            87   | 87   80   97   93   50   112  103  107  124  42   40   42   43   149  
  Slowest Speed            700  | 90   80   125  650  112  700  115  290  500  50   40   104  120  250  
  Overloaded Moves         17   | .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    53   37   28   76   92   81   24   11   8    81   19   18   21   
  Regions Visited          13
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    .    .    1    .    .    1    .    .    
Scrap Searched             4    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    
Spaces Dug                 24   | .    7    2    5    .    .    .    2    .    .    .    1    3    4    
Terrain Destroyed          368  | .    7    2    13   62   5    .    119  30   .    .    1    3    126  
  Melee                    18   | .    7    2    3    .    .    .    .    .    .    .    .    2    4    
  Projectile               23   | .    .    .    10   .    .    .    5    6    .    .    1    1    .    
  AOE                      327  | .    .    .    .    62   5    .    114  24   .    .    .    .    122  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -4   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Scr  Fac  Fac  Fac  Was  Fac  Res  Qua  
Total                      7049 | 87   335  511  413  393  811  1512 718  455  264  135  684  521  210  
  Wait                     312  | 1    17   43   24   7    65   .    27   38   .    2    69   17   2    
  Move                     6103 | 73   285  396  312  346  664  1492 592  333  262  125  584  459  180  
  Hop                      3    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Pick Up                  77   | 3    6    7    10   2    1    10   13   4    .    3    11   5    2    
  Fast Attach              50   | 7    .    2    7    .    3    2    6    6    1    1    7    5    3    
  Attach                   57   | .    .    1    7    6    6    2    5    9    .    .    7    9    5    
  Detach                   16   | .    .    .    2    1    4    .    .    .    .    .    2    5    2    
  Swap                     29   | 1    3    8    6    3    .    .    8    .    .    .    .    .    .    
  Drop                     48   | .    3    8    5    2    1    6    10   2    .    4    2    4    1    
  Fire                     246  | 2    12   43   30   14   23   .    39   60   .    .    2    13   8    
  Melee                    44   | .    9    3    10   12   .    .    1    .    .    .    .    2    7    
  Ram                      1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    16   .    .    .    .    .    .    
  Rewire                   44   | .    .    .    .    .    44   .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   87 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  394 | -10/Materials | Discovered new exit (range 6)
  400 | -10/Materials | Entered another Materials area
  400 | -9/Materials  | Evolved 2 slots: Utility x2
  623 | -9/Materials  | Destroyed 8 combat bots
  643 | -9/Materials  | Identified exit to Mines
  952 | -9/Materials  | Discovered new exit (range 14)
  987 | -9/Materials  | Entered another Materials area
  987 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1054 | -8/Materials  | Identified exit to Storage
 1195 | -8/Materials  | Lost 4 parts (3n1u)
 1248 | -8/Materials  | Discovered new exit (range 13)
 1449 | -8/Materials  | Entered Storage
 1487 | -8/Storage    | Garrison activated, responded to threat
 1620 | -8/Storage    | Lost 3 parts (3n)
 1633 | -8/Storage    | Destroyed 9 combat bots
 1642 | -8/Storage    | Discovered new exit (range 16)
 1683 | -8/Storage    | Identified exit to Recycling
 1704 | -8/Storage    | Used back door to open Recycling access
 1706 | -8/Storage    | Entered Recycling
 1802 | -8/Recycling  | Lost 4 allies
 1891 | -8/Recycling  | Core integrity fell below 50%
 1914 | -8/Recycling  | Core integrity fell below 20%
 1953 | -8/Recycling  | Lost 6 parts (3n2u1w)
 2056 | -8/Recycling  | Discovered new exit (range 12)
 2133 | -8/Recycling  | Identified exit to Factory
 2478 | -8/Recycling  | Build established: Scavenger-Mutant
 2514 | -8/Recycling  | Scanned before Scraplab entrance
 2529 | -8/Recycling  | Entered Scraplab
 2550 | -8/Recycling  | Discovered new exit (range 3)
 2551 | -8/Recycling  | Identified exit to Scraptown
 2625 | -8/Recycling  | Entered Scraptown
 2625 | -8/Scraptown  | System corruption cleaned by C-Scrubber
 2823 | -8/Scraptown  | Build established: Mutant
 2901 | -8/Scraptown  | Discovered exit to Factory (range 7)
 3029 | -8/Scraptown  | Visited UFD Registry
 3035 | -8/Scraptown  | Registered with UFD as "Toolforce"
 3076 | -8/Scraptown  | Visited Botcube Research
 3085 | -8/Scraptown  | Found Botcube
 3113 | -8/Scraptown  | Visited Junk Cannon Lab
 3121 | -8/Scraptown  | Found Prototype Special Weapon
 3121 | -8/Scraptown  | Identified Junk Cannon
 3191 | -8/Scraptown  | Visited Scrap Suit Storage
 3203 | -8/Scraptown  | Found Scrap Suit
 3227 | -8/Scraptown  | Visited Analyses Database
 3281 | -8/Scraptown  | Visited Abandonware Association
 3293 | -8/Scraptown  | Learned abandonware demo "OVRCLOCK.EXE"
 3300 | -8/Scraptown  | Learned abandonware demo "REVENGE.EXE"
 3300 | -8/Scraptown  | Learned abandonware demo "POISON.EXE"
 3326 | -8/Scraptown  | Visited Derelict Rescue Squad
 3336 | -8/Scraptown  | Found DRS Beacon
 3532 | -8/Scraptown  | Discovered exit to Factory (range 3)
 3882 | -8/Scraptown  | Visited Red Mages
 3928 | -8/Scraptown  | Visited Fellowship of the Rings
 4050 | -8/Scraptown  | Visited Cyclists
 4067 | -8/Scraptown  | Entered Cyclist Reading Room
 4124 | -8/Scraptown  | Visited Assassins FH
 4191 | -8/Scraptown  | Entered Factory
 4191 | -6/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 4400 | -6/Factory    | Destroyed 7 combat bots
 4407 | -6/Factory    | Lost 3 parts (1n1u1w)
 4746 | -6/Factory    | Garrison activated, responded to threat
 4843 | -6/Factory    | Spotted B-75 Beast
 4992 | -6/Factory    | Discovered new exit (range 15)
 5011 | -6/Factory    | Lost 3 parts (1p2n)
 5021 | -6/Factory    | Identified exit to Factory
 5022 | -6/Factory    | Entered another Factory area
 5022 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5047 | -5/Factory    | Lost 4 parts (1n1u2w)
 5352 | -5/Factory    | Lost 3 parts (1n2u)
 5427 | -5/Factory    | Lost 3 parts (3w)
 5618 | -5/Factory    | Core integrity fell below 50%
 5618 | -5/Factory    | Released all parts (7)
 5632 | -5/Factory    | System corruption reached 10%
 5633 | -5/Factory    | Discovered new exit (range 4)
 5635 | -5/Factory    | Entered another Factory area
 5635 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 5649 | -4/Factory    | Lost 7 parts (1p3n1u2w)
 5750 | -4/Factory    | Sucked down chute
 5750 | -4/Factory    | Entered Waste
 5753 | -4/Waste      | Spotted C-40 Crusher
 5754 | -4/Waste      | Spotted C-40 Crusher
 5765 | -4/Waste      | Spotted C-40 Crusher
 5789 | -4/Waste      | Spotted C-40 Crusher
 5791 | -4/Waste      | Spotted C-40 Crusher
 5792 | -4/Waste      | Spotted C-40 Crusher
 5799 | -4/Waste      | Discovered new exit (range 11)
 5809 | -4/Waste      | Entered Factory
 6055 | -4/Factory    | Spotted B-86 Titan
 6088 | -4/Factory    | Spotted B-86 Titan
 6140 | -4/Factory    | Discovered new exit (range 12)
 6159 | -4/Factory    | Entered Research
 6159 | -3/Research   | Evolved 2 slots: Utility x2
 6249 | -3/Research   | Lost 3 parts (1p1n1w)
 6316 | -3/Research   | Identified exit to Armory
 6316 | -3/Research   | Identified exit to Quarantine
 6409 | -3/Research   | Search patrols dispatched
 6413 | -3/Research   | Lost 7 parts (2p4n1w)
 6438 | -3/Research   | Entered Quarantine
 6588 | -3/Quarantine | Found Alien Artifact
 6588 | -3/Quarantine | Identified Phase Armor
 6688 | -3/Quarantine | Search patrols dispatched
 6692 | -3/Quarantine | Core integrity fell below 50%
 6754 | -3/Quarantine | Core integrity fell below 20%
 6765 | -3/Quarantine | Released all parts (1)
 6766 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
06755_ Matter Neutralizer destroyed.
06756_ Micro-nuke Launcher destroyed.
06757_ Slug penetrates G-67 Veteran.
06757_ Slug penetrates Wall.
06757_ Destroyed Flexi-carbon Leg.
06758_ U-05 Engineer lays Concrete. <x2>
06760_ Adv. Melee Analysis Suite destroyed.
06760_ U-05 Engineer lays Concrete.
06760_ Biometal Leg destroyed.
06761_ U-05 Engineer lays Concrete.
06762_ Penetrated by Slug.
06762_ Biometal Leg destroyed.
06762_ Hvy. Pick destroyed.
06762_ U-05 Engineer lays Concrete.
06763_ ALERT: Rogue bot located, Programmers report to
  Quarantine Zone 2R.
06764_ U-05 Engineer lays Concrete.
06764_ L-61 Swordsman destroyed.
06765_ Released Med. Storage Unit.
06765_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????#####???????????????????????????? |
| ?????#      ######   #################???????????? |
| ?????#   !   ggg     =                   ????????? |
| ????????#   ######  %!!  @           #???????????? |
| ?????????????????#   =               #???????????? |
| ?????????????????#               k   #???????????? |
| ?????????????????#            u      #???????????? |
| ?????????????????#           k #######???????????? |
| ?????????????????#             #?????????????????? |
| ?????????????????#           ###?????????????????? |
| ?????????????????#             ??????????????????? |
| ?????????????????#           "" ?????????????????? |
| ?????????????????#     gg    ""S"????????????????? |
| ?????????????????#     Y Yg# ""??????????????????? |
| ?????????????????#         #   ??????????????????? |
| ?????????????????#         ##+##+#???????????????? |
| ?????????????????#               #???????????????? |
| ?????????????????############    #???????????????? |
| ????????????????????????????#    ######??????????? |
| ????????????????????????????#          #?????????? |
| ????????????????????????????# #####    #?????????? |
| ???????????????????????######/####??   #?????????? |
| ???????????????????????#   =     #????##?????????? |
| ???????????????????????#         #???????????????? |
| ?????????##########????#   """"  #???????????????? |
| ????????##   #     ???##   """"  #???????????????? |
| ????????#           ###          ##??????????????? |
| ????????#          #   #          #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Coolant Potential          100
Energy Generation          39
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                62
Targeting Accuracy         6
Melee Accuracy             8
Recoil Reduction           1
Particle Charging          20
Offensive Hacking          10
Defensive Hacking          14

 Item Schematics 
-----------------
            Hvy. Wave Gun | -3/Quarantine | Archive
            Energy Mantle | -3/Quarantine | Archive
 Com. Tesla Bomb Launcher | -3/Quarantine | Archive

 Robot Schematics 
------------------
 A-27 Freighter | -3/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Armor

 Achievements 
--------------
Alien Tech
Armchair Analyst
Origins

 Challenges 
------------
None

 Game 
------
Seed              EnergyAerolevNanovents
  Manual?         0
Play Time         02:15:30
  Cumulative      61.7 hours
  Start           2024.08.19 @ 23:46:49
  End             2024.08.24 @ 00:01:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          84
  Rogue           84
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          34
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cdca065f-60b9-4099-9c93-c0384a04fccd