Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 00:01:43 Player: CONM Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (107) 535 Value Destroyed (3808) 3808 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (430) 430 TOTAL SCORE: 11273 Bonus ------- High Alert Combat Kills 68 Follower Combat Kills 62 Registered with UFD 300 Cogmind --------- Core Integrity 0/1300 Matter 51/300 Energy 98/100 System Corruption 0% Temperature Cool (33) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Compact Wheel Advanced Weight Redist. System Advanced Weight Redist. System Improved Particle Charger Advanced Hardlight Generator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced Melee Analysis Suite Phase Armor System Shield > --- WEAPON ----------- Matter Neutralizer Micro-nuke Launcher Heavy Pick > --- INVENTORY -------- Compact Wheel Antigrav System Improved Linear Gravjet Advanced Weight Redist. System Advanced Weight Redist. System Improved Particle Charger Hardened Light Armor Plating Advanced Hardlight Generator [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Compact Wheel Treads Light Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Impulse Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Artifact Phase Armor Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Special Weapon Junk Cannon Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Slots Evolved 14 | . . 2 2 . . . 4 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . 2 . . . . . . Utility 8 | . . 2 . . . . 2 1 1 . . 2 . Weapon 1 | . . . . . . . . 1 . . . . . Parts Attached 136 | 8 3 11 20 9 9 4 19 15 1 1 14 14 8 Power 18 | 1 1 1 2 . 2 1 1 1 . . 1 5 2 Engine 6 | 1 1 . 1 . 2 . 1 . . . . . . Core 6 | . . 1 1 . . 1 . 1 . . . 2 . Reactor 6 | . . . . . . . . . . . 1 3 2 Propulsion 38 | 3 . 2 7 4 2 . 4 4 1 1 4 4 2 Treads 1 | . . . . . . . 1 . . . . . . Leg 6 | . . . . . . . . 4 . . . . 2 Wheel 12 | 3 . 2 3 . 2 . 2 . . . . . . Hover 15 | . . . 4 4 . . 1 . . . 4 2 . Flight 4 | . . . . . . . . . 1 1 . 2 . Utility 31 | 2 . 4 3 1 2 2 4 3 . . 7 2 1 Device 13 | 1 . . 2 . . 1 2 2 . . 4 1 . Storage 4 | 1 . 1 . . . . 1 . . . 1 . . Processor 6 | . . 1 1 . 1 . 1 . . . 1 1 . Hackware 4 | . . 1 . 1 . . . 1 . . 1 . . Protection 3 | . . 1 . . 1 1 . . . . . . . Artifact 1 | . . . . . . . . . . . . . 1 Weapon 49 | 2 2 4 8 4 3 1 10 7 . . 2 3 3 Energy Gun 8 | 1 . . . . . . 3 3 . . . 1 . Energy Cannon 4 | . . . . . . . . 1 . . 1 1 1 Ballistic Gun 6 | 1 . 2 1 . 2 . . . . . . . . Ballistic Cannon 9 | . 1 1 3 . . . 2 1 . . 1 . . Launcher 10 | . . . . 2 1 . 4 2 . . . . 1 Special Weapon 1 | . . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 1 2 . . . . . . . . . . Piercing Weapon 7 | . . . 2 2 . . 1 . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 1 . 1 1 . 1 Parts Lost 71 | . . 2 8 6 8 . 12 13 . . 1 11 10 Power 9 | . . 1 . . 1 . 1 1 . . . 3 2 Propulsion 32 | . . 1 5 5 3 . 5 4 . . 1 6 2 Utility 15 | . . . 2 1 3 . 3 3 . . . . 3 Weapon 15 | . . . 1 . 1 . 3 5 . . . 2 3 Highest Loss Streak 8 | . . 1 4 3 6 . 4 7 . . 1 7 8 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 57 | . 100 92 83 91 43 49 65 39 3 5 26 47 49 Engine 2 | . 14 . 6 . 2 . 3 . . . . . . Core 2 | . . 7 1 8 . 5 1 . . . . 1 . Wheel 11 | . 28 21 15 . 8 18 17 . . . . . . Hover 3 | . . . 8 33 5 . . 2 . . 6 10 . Device 7 | . 14 11 15 9 2 5 11 5 . . 8 11 . Storage 7 | . 14 11 9 9 9 9 6 4 . . 4 4 4 Processor 6 | . . 3 . 9 7 9 8 10 . . 1 5 8 Hackware 2 | . . 8 9 8 . . . 3 . . 3 4 3 Protection 1 | . . 7 . . . 2 1 . . . . . . Energy Gun 1 | . 3 . . . . . 5 1 . . . 1 . Ballistic Gun 2 | . 14 10 1 . 5 . . . . . . . . Ballistic Cannon 2 | . 1 11 11 . . . 2 1 . . . . . Piercing Weapon 1 | . . . 1 12 2 . . . . . . . 3 Peak Build Rating 92 | 7 8 16 34 35 24 23 44 52 8 19 64 76 92 Average Rating 23 | 4 7 13 22 30 11 13 34 28 5 9 28 55 68 On Entrance 16 | . 7 8 13 34 24 9 17 19 1 8 9 63 23 Naked Turns 57 | . . . . . . . . 17 39 . . . 1 Heaviest Build 100 | 11 15 35 41 32 41 33 53 49 . . 43 43 100 Greatest Support 65 | 26 20 32 64 32 32 32 56 65 7 7 43 53 56 Greatest Overweight (x) 13 | . . 3 12 1 13 1 3 9 . . 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 5 5 10 10 10 Average Capacity 13 | 6 8 12 15 15 15 15 15 14 5 5 9 10 9 Most Carried 15 | 4 8 11 15 15 12 15 15 15 5 5 10 10 10 Average Carried 11 | 2 7 9 10 13 9 13 13 12 5 4 8 7 7 Final Capacity 15 | 8 8 15 15 15 15 15 15 5 5 5 10 10 5 Final Carried 14 | 4 8 11 14 11 10 14 14 5 5 5 9 9 5 Class Distribution -------------------- 89% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Matter Collected 2481 | 216 102 383 418 179 159 86 111 486 . . 215 57 69 Remotely . | . . . . . . . . . . . . . . Salvage Created 3715 | 13 104 563 350 586 393 . 712 693 . . . 113 188 Parts 188 | 4 8 34 24 47 16 . 17 26 . . . 7 5 Haulers Intercepted 3 | . . . . 2 . . 1 . . . . . . Recyclers Shooed 7 | . . . . . 2 . 1 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Combat Hostiles Destroyed 75 | . 4 14 7 13 4 . 14 12 . . . 3 4 Melee 6 | . . 1 . 5 . . . . . . . . . Guns 17 | . 4 6 . . 2 . 2 2 . . . 1 . Cannons 23 | . . 7 7 . . . 2 4 . . . 2 1 AOE 25 | . . . . 8 2 . 9 3 . . . . 3 Classes Destroyed 15 | 1 3 4 2 3 1 . . . . . . . 1 Worker 8 | . . . 4 1 . . 1 2 . . . . . Builder 8 | . . . 2 1 . . 2 2 . . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 3 | . . . . 2 . . 1 . . . . . . Recycler 6 | . . . . 1 3 . 1 1 . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . Watcher 3 | . . 1 1 1 . . . . . . . . . Swarmer 10 | . 3 . . 4 . . . . . . . 3 . Grunt 38 | . 1 5 4 5 . . 11 9 . . . . 3 Brawler 3 | . . 1 . . 2 . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 17 | . . 7 2 4 1 . 2 . . . . . 1 Programmer 5 | . . . . . 1 . 1 3 . . . . . Best Kill Streak 16 | 1 2 8 5 16 5 . 7 5 . . . 2 4 Combat Bots Only 9 | . 2 8 5 9 4 . 7 3 . . . 2 4 Max Kills in Single Turn 5 | 1 1 1 1 2 1 . 5 3 . . . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . . . 2 1 . 3 1 . . . . 2 Melee 1 | . . 1 . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Hostile Shots Fired 987 | . 19 62 56 58 62 . 280 120 16 . 45 117 152 Missed 324 | . 6 10 13 20 17 . 99 32 9 . 16 56 46 Damage Taken 11477 | . 108 704 691 563 745 . 2060 1839 103 . 513 1354 2797 Core 3443 | . 29 167 120 129 299 . 435 717 103 . 136 347 961 Absorbed by Shields 67 | . . . . . 3 . . . . . 64 . . Redirected to Core 575 | . . . . . . . . . . . . . 575 Regen/Repaired (Parts) 10 | . . . . . . . 10 . . . . . . Core Remaining (%) 57 | 100 88 58 . . . . 48 28 . . 79 . . Volleys Fired 246 | 2 12 43 30 14 23 . 39 60 . . 2 13 8 Largest 3 | 2 2 2 2 1 1 . 2 3 . . 1 2 2 Hottest 222 | 60 60 58 88 30 30 . 150 222 . . 65 153 154 Shots Fired 366 | 4 19 86 53 14 25 . 63 68 . . 2 16 16 Gun 170 | 4 18 43 2 . 23 . 36 35 . . . 9 . Cannon 159 | . 1 43 51 . . . 17 30 . . 2 7 8 Launcher 37 | . . . . 14 2 . 10 3 . . . . 8 Special . | . . . . . . . . . . . . . . Kinetic 226 | 2 13 86 53 . 23 . 17 27 . . 2 3 . Thermal 103 | 2 6 . . . . . 36 38 . . . 13 8 Explosive 37 | . . . . 14 2 . 10 3 . . . . 8 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 15 | 3 7 13 6 5 6 . 11 12 . . 11 15 13 Robot Miss Streak 5 | . 3 4 1 3 4 . 5 3 . . . 2 1 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 269 | 3 13 65 40 18 17 . 39 49 . . 1 10 14 Core Hits 201 | 2 7 28 17 35 11 . 39 28 . . 1 5 28 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . . Critical Strikes 14 | . . 2 2 3 1 . 3 3 . . . . . Burn 4 | . . . . . . . 3 1 . . . . . Destroy 2 | . . 1 . . 1 . . . . . . . . Blast 5 | . . 1 2 . . . . 2 . . . . . Impale 3 | . . . . 3 . . . . . . . . . Melee Attacks 46 | . 9 3 11 13 . . 1 . . . . 2 7 Impact . | . . . . . . . . . . . . . . Slashing 20 | . 9 3 8 . . . . . . . . . . Piercing 26 | . . . 3 13 . . 1 . . . . 2 7 Sneak Attacks 11 | . 1 . 6 3 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11135 | 28 195 927 1237 1313 352 . 2879 2242 . . 37 346 1579 Guns 2110 | 28 104 416 . . 236 . 488 708 . . . 130 . Cannons 2963 | . . 480 866 . . . 321 735 . . 37 216 308 Explosions 4949 | . . . . 842 116 . 2036 791 . . . . 1164 Melee 1105 | . 91 31 371 471 . . 34 . . . . . 107 Ramming 8 | . . . . . . . . 8 . . . . . Kinetic 3246 | 6 81 896 866 . 236 . 321 695 . . 37 108 . Thermal 2657 | 22 23 . . . . . 971 1095 . . . 238 308 Explosive 4119 | . . . . 842 116 . 1553 444 . . . . 1164 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 438 | . 91 31 316 . . . . . . . . . . Piercing 667 | . . . 55 471 . . 34 . . . . . 107 Highest Corruption 10 | . . . . . 4 . 6 10 . . . . . Average Corruption 3 | . . . . . 3 . 1 6 . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 31 | . . . . . 16 . 3 12 . . . . . Message Errors 6 | . . . . . 4 . . 2 . . . . . Matter Fused 8 | . . . . . 3 . 1 4 . . . . . Heat Flow Errors 2 | . . . . . 1 . . 1 . . . . . Energy Discharges 7 | . . . . . 4 . 1 2 . . . . . Data Loss (minor) 2 | . . . . . 1 . . 1 . . . . . Misfires 2 | . . . . . 2 . . . . . . . . Alerts 2 | . . . . . 1 . 1 . . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 489 | . 33 . 122 26 15 . 105 160 . . . 6 22 Projectiles 47 | . . . 5 . . . 5 31 . . . 6 . Explosions 270 | . . . . 26 15 . 100 129 . . . . . Melee 172 | . 33 . 117 . . . . . . . . . 22 Knockbacks 34 | . . 7 14 . . . . 11 . . 1 1 . Impact . | . . . . . . . . . . . . . . Kinetic 28 | . . 5 11 . . . . 10 . . 1 1 . Secondary 6 | . . 2 3 . . . . 1 . . . . . Self-Inflicted Damage 276 | . . . . 38 57 . . 141 . . . . 40 Shots 9 | . . . . 1 2 . . 4 . . . . 2 Rammed 2 | . . . . . . . 1 1 . . . . . Targets Rammed 4 | . . . . . . . 1 3 . . . . . Kicked 2 | . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 419 | 20 40 57 309 9 264 . 419 282 . . 2 175 13 Average Temperature 89 | 15 19 20 109 3 126 . 136 103 . . 2 81 4 Received Heat Transfer 3043 | . 24 273 378 216 151 . 741 360 . . 106 295 499 Effects 1 | . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 1 3 . . . . . Combat Hostiles 4 | . . . . . . . 1 3 . . . . . Parts Melted 14 | . . . . . . . 7 7 . . . . . Heat Transferred 4022 | 50 50 . . . . . 1600 1730 . . . 296 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Peak Influence 687 | 5 151 398 344 687 306 . 378 300 236 112 185 499 416 Initial 280 | . 3 63 148 94 267 . . 101 132 82 78 91 280 Average 204 | . 107 253 236 419 173 . 196 129 195 95 147 271 316 Maximum Alert Level 2 | . . 1 1 2 1 . 1 1 1 . . 2 2 Low Security (%) 52 | 100 100 28 38 21 56 . 39 84 43 100 100 44 . Level 1 42 | . . 71 61 26 43 . 60 15 56 . . 29 99 Level 2 4 | . . . . 52 . . . . . . . 25 . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 1 3 . . 4 5 1 . 1 1 1 Investigation 2 | . . . . 1 . . . 1 . . . . . Extermination 4 | . . . . . . . 1 2 . . . . 1 Reinforcement 11 | . 1 1 1 1 . . 2 2 1 . 1 1 . Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . 1 1 Construction Impeded 4 | . . . . . . . 1 2 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Distress Signals 13 | . 2 2 1 2 . . 1 1 . . 2 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 214 | . 14 17 18 26 11 . 27 18 11 6 9 44 13 Peak Tracking Total 19 | . 6 4 6 8 4 . 8 5 6 6 8 19 11 Tactical Retreats 22 | . 1 . 1 2 3 . 5 . 2 . 2 6 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Traps Triggered 4 | . . . . 1 . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Machines Disabled 12 | . . . . 1 . . 4 5 . . . . 2 Max in Single Turn 2 | . . . . 1 . . 2 2 . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Machines Accessed 39 | . . 5 1 6 8 8 2 2 1 . 2 2 2 Terminals 20 | . . 3 1 5 5 . 1 1 1 . 1 1 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . 1 . . 1 . . 1 . . 1 1 . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . 1 Total Hacks 114 | . . 14 2 14 13 43 3 5 4 . 2 7 7 Successful 75 | . . 6 1 6 8 43 1 1 3 . 1 2 3 Failed 39 | . . 8 1 8 5 . 2 4 1 . 1 5 4 Catastrophic 11 | . . 1 . 2 2 . 2 2 . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . Manual 32 | . . 10 2 7 7 . . . . . . 6 . Terminals 55 | . . 11 2 13 9 . 2 1 4 . 1 6 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 10 | . . 2 . . 2 . . 4 . . 1 1 . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . 1 Terminal Hacks 60 | . . 2 1 4 3 43 1 . 3 . . 1 2 Record 44 | . . . . . 2 38 . . 3 . . . 1 Robot Analysis 5 | . . . . . . 5 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . . . Branch Access Points 4 | . . 1 1 1 . . . . . . . 1 . Registered Components 2 | . . . . 1 . . 1 . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . 1 . . 2 . . 1 . . 1 1 . Report Inventory 5 | . . 1 . . 1 . . 1 . . 1 1 . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . 1 Unauthorized Hacks 6 | . . 2 . 1 3 . . . . . . . . Terminals 6 | . . 2 . 1 3 . . . . . . . . Botnet 6 | . . 2 . 1 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . . 4 1 3 5 . 2 2 1 . 1 2 1 Full Trace Events 2 | . . . . 1 . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . 3 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 6 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Total Allies 6 | . . . . . 6 . . . . . . . . Largest Group 5 | . . . . . 5 . . . . . . . . Highest-Rated Group 77 | . . . . . 77 . . . . . . . . Highest-Rated Ally 27 | . . . . . 27 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . . . . . . Total Damage 229 | . . . . . 229 . . . . . . . . Kills 3 | . . . . . 3 . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Robot Analysis Total 5 | . . . . . . 5 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Turns Passed 6765 | 86 313 587 462 257 919 1566 831 613 115 59 350 279 328 Spaces Moved 6121 | 74 286 397 313 347 665 1493 593 334 264 126 585 464 180 Core 216 | 1 . . 8 . 60 . . 45 76 . . 2 24 Treads 11 | . . . . . . . 11 . . . . . . Legs 236 | . . . . . . . . 80 . . . . 156 Wheels 3350 | 73 286 397 151 . 374 1493 576 . . . . . . Hover 1587 | . . . 154 347 231 . 6 209 . . 325 315 . Flight 721 | . . . . . . . . . 188 126 260 147 . Fastest Speed 36 | 50 80 80 48 48 52 100 93 50 40 40 40 36 50 Average Speed 87 | 87 80 97 93 50 112 103 107 124 42 40 42 43 149 Slowest Speed 700 | 90 80 125 650 112 700 115 290 500 50 40 104 120 250 Overloaded Moves 17 | . . . . . . . . . . . . 17 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . 1 . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 53 37 28 76 92 81 24 11 8 81 19 18 21 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 . . . . 1 . Unknown Exits Taken 5 | 1 1 1 . . . . . 1 . . 1 . . Scrap Searched 4 | . . . . . . 4 . . . . . . . Spaces Dug 24 | . 7 2 5 . . . 2 . . . 1 3 4 Terrain Destroyed 368 | . 7 2 13 62 5 . 119 30 . . 1 3 126 Melee 18 | . 7 2 3 . . . . . . . . 2 4 Projectile 23 | . . . 10 . . . 5 6 . . 1 1 . AOE 327 | . . . . 62 5 . 114 24 . . . . 122 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Was Fac Res Qua Total 7049 | 87 335 511 413 393 811 1512 718 455 264 135 684 521 210 Wait 312 | 1 17 43 24 7 65 . 27 38 . 2 69 17 2 Move 6103 | 73 285 396 312 346 664 1492 592 333 262 125 584 459 180 Hop 3 | . . . . . . . . . 1 . . 2 . Pick Up 77 | 3 6 7 10 2 1 10 13 4 . 3 11 5 2 Fast Attach 50 | 7 . 2 7 . 3 2 6 6 1 1 7 5 3 Attach 57 | . . 1 7 6 6 2 5 9 . . 7 9 5 Detach 16 | . . . 2 1 4 . . . . . 2 5 2 Swap 29 | 1 3 8 6 3 . . 8 . . . . . . Drop 48 | . 3 8 5 2 1 6 10 2 . 4 2 4 1 Fire 246 | 2 12 43 30 14 23 . 39 60 . . 2 13 8 Melee 44 | . 9 3 10 12 . . 1 . . . . 2 7 Ram 1 | . . . . . . . . 1 . . . . . Kick 2 | . . . . . . . . 2 . . . . . Crush 1 | . . . . . . . 1 . . . . . . Escape Stasis 16 | . . . . . . . 16 . . . . . . Rewire 44 | . . . . . 44 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 87 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 6) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Utility x2 623 | -9/Materials | Destroyed 8 combat bots 643 | -9/Materials | Identified exit to Mines 952 | -9/Materials | Discovered new exit (range 14) 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Propulsion x2 1054 | -8/Materials | Identified exit to Storage 1195 | -8/Materials | Lost 4 parts (3n1u) 1248 | -8/Materials | Discovered new exit (range 13) 1449 | -8/Materials | Entered Storage 1487 | -8/Storage | Garrison activated, responded to threat 1620 | -8/Storage | Lost 3 parts (3n) 1633 | -8/Storage | Destroyed 9 combat bots 1642 | -8/Storage | Discovered new exit (range 16) 1683 | -8/Storage | Identified exit to Recycling 1704 | -8/Storage | Used back door to open Recycling access 1706 | -8/Storage | Entered Recycling 1802 | -8/Recycling | Lost 4 allies 1891 | -8/Recycling | Core integrity fell below 50% 1914 | -8/Recycling | Core integrity fell below 20% 1953 | -8/Recycling | Lost 6 parts (3n2u1w) 2056 | -8/Recycling | Discovered new exit (range 12) 2133 | -8/Recycling | Identified exit to Factory 2478 | -8/Recycling | Build established: Scavenger-Mutant 2514 | -8/Recycling | Scanned before Scraplab entrance 2529 | -8/Recycling | Entered Scraplab 2550 | -8/Recycling | Discovered new exit (range 3) 2551 | -8/Recycling | Identified exit to Scraptown 2625 | -8/Recycling | Entered Scraptown 2625 | -8/Scraptown | System corruption cleaned by C-Scrubber 2823 | -8/Scraptown | Build established: Mutant 2901 | -8/Scraptown | Discovered exit to Factory (range 7) 3029 | -8/Scraptown | Visited UFD Registry 3035 | -8/Scraptown | Registered with UFD as "Toolforce" 3076 | -8/Scraptown | Visited Botcube Research 3085 | -8/Scraptown | Found Botcube 3113 | -8/Scraptown | Visited Junk Cannon Lab 3121 | -8/Scraptown | Found Prototype Special Weapon 3121 | -8/Scraptown | Identified Junk Cannon 3191 | -8/Scraptown | Visited Scrap Suit Storage 3203 | -8/Scraptown | Found Scrap Suit 3227 | -8/Scraptown | Visited Analyses Database 3281 | -8/Scraptown | Visited Abandonware Association 3293 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 3300 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 3300 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 3326 | -8/Scraptown | Visited Derelict Rescue Squad 3336 | -8/Scraptown | Found DRS Beacon 3532 | -8/Scraptown | Discovered exit to Factory (range 3) 3882 | -8/Scraptown | Visited Red Mages 3928 | -8/Scraptown | Visited Fellowship of the Rings 4050 | -8/Scraptown | Visited Cyclists 4067 | -8/Scraptown | Entered Cyclist Reading Room 4124 | -8/Scraptown | Visited Assassins FH 4191 | -8/Scraptown | Entered Factory 4191 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4400 | -6/Factory | Destroyed 7 combat bots 4407 | -6/Factory | Lost 3 parts (1n1u1w) 4746 | -6/Factory | Garrison activated, responded to threat 4843 | -6/Factory | Spotted B-75 Beast 4992 | -6/Factory | Discovered new exit (range 15) 5011 | -6/Factory | Lost 3 parts (1p2n) 5021 | -6/Factory | Identified exit to Factory 5022 | -6/Factory | Entered another Factory area 5022 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5047 | -5/Factory | Lost 4 parts (1n1u2w) 5352 | -5/Factory | Lost 3 parts (1n2u) 5427 | -5/Factory | Lost 3 parts (3w) 5618 | -5/Factory | Core integrity fell below 50% 5618 | -5/Factory | Released all parts (7) 5632 | -5/Factory | System corruption reached 10% 5633 | -5/Factory | Discovered new exit (range 4) 5635 | -5/Factory | Entered another Factory area 5635 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5649 | -4/Factory | Lost 7 parts (1p3n1u2w) 5750 | -4/Factory | Sucked down chute 5750 | -4/Factory | Entered Waste 5753 | -4/Waste | Spotted C-40 Crusher 5754 | -4/Waste | Spotted C-40 Crusher 5765 | -4/Waste | Spotted C-40 Crusher 5789 | -4/Waste | Spotted C-40 Crusher 5791 | -4/Waste | Spotted C-40 Crusher 5792 | -4/Waste | Spotted C-40 Crusher 5799 | -4/Waste | Discovered new exit (range 11) 5809 | -4/Waste | Entered Factory 6055 | -4/Factory | Spotted B-86 Titan 6088 | -4/Factory | Spotted B-86 Titan 6140 | -4/Factory | Discovered new exit (range 12) 6159 | -4/Factory | Entered Research 6159 | -3/Research | Evolved 2 slots: Utility x2 6249 | -3/Research | Lost 3 parts (1p1n1w) 6316 | -3/Research | Identified exit to Armory 6316 | -3/Research | Identified exit to Quarantine 6409 | -3/Research | Search patrols dispatched 6413 | -3/Research | Lost 7 parts (2p4n1w) 6438 | -3/Research | Entered Quarantine 6588 | -3/Quarantine | Found Alien Artifact 6588 | -3/Quarantine | Identified Phase Armor 6688 | -3/Quarantine | Search patrols dispatched 6692 | -3/Quarantine | Core integrity fell below 50% 6754 | -3/Quarantine | Core integrity fell below 20% 6765 | -3/Quarantine | Released all parts (1) 6766 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06755_ Matter Neutralizer destroyed. 06756_ Micro-nuke Launcher destroyed. 06757_ Slug penetrates G-67 Veteran. 06757_ Slug penetrates Wall. 06757_ Destroyed Flexi-carbon Leg. 06758_ U-05 Engineer lays Concrete. 06760_ Adv. Melee Analysis Suite destroyed. 06760_ U-05 Engineer lays Concrete. 06760_ Biometal Leg destroyed. 06761_ U-05 Engineer lays Concrete. 06762_ Penetrated by Slug. 06762_ Biometal Leg destroyed. 06762_ Hvy. Pick destroyed. 06762_ U-05 Engineer lays Concrete. 06763_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 2R. 06764_ U-05 Engineer lays Concrete. 06764_ L-61 Swordsman destroyed. 06765_ Released Med. Storage Unit. 06765_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????# ###### #################???????????? | | ?????# ! ggg = ????????? | | ????????# ###### %!! @ #???????????? | | ?????????????????# = #???????????? | | ?????????????????# k #???????????? | | ?????????????????# u #???????????? | | ?????????????????# k #######???????????? | | ?????????????????# #?????????????????? | | ?????????????????# ###?????????????????? | | ?????????????????# ??????????????????? | | ?????????????????# "" ?????????????????? | | ?????????????????# gg ""S"????????????????? | | ?????????????????# Y Yg# ""??????????????????? | | ?????????????????# # ??????????????????? | | ?????????????????# ##+##+#???????????????? | | ?????????????????# #???????????????? | | ?????????????????############ #???????????????? | | ????????????????????????????# ######??????????? | | ????????????????????????????# #?????????? | | ????????????????????????????# ##### #?????????? | | ???????????????????????######/####?? #?????????? | | ???????????????????????# = #????##?????????? | | ???????????????????????# #???????????????? | | ?????????##########????# """" #???????????????? | | ????????## # ???## """" #???????????????? | | ????????# ### ##??????????????? | | ????????# # # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 100 Energy Generation 39 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 62 Targeting Accuracy 6 Melee Accuracy 8 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hvy. Wave Gun | -3/Quarantine | Archive Energy Mantle | -3/Quarantine | Archive Com. Tesla Bomb Launcher | -3/Quarantine | Archive Robot Schematics ------------------ A-27 Freighter | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Achievements -------------- Alien Tech Armchair Analyst Origins Challenges ------------ None Game ------ Seed EnergyAerolevNanovents Manual? 0 Play Time 02:15:30 Cumulative 61.7 hours Start 2024.08.19 @ 23:46:49 End 2024.08.24 @ 00:01:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 34 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdca065f-60b9-4099-9c93-c0384a04fccd